Current object detectors are limited in vocabulary size due to the small scale of detection datasets. Image classifiers, on the other hand, reason about much larger vocabularies, as their datasets are larger and easier to collect. We propose Detic, which simply trains the classifiers of a detector on image classification data and thus expands the vocabulary of detectors to tens of thousands of concepts. Unlike prior work, Detic does not need complex assignment schemes to assign image labels to boxes based on model predictions, making it much easier to implement and compatible with a range of detection architectures and backbones. Our results show that Detic yields excellent detectors even for classes without box annotations. It outperforms prior work on both open-vocabulary and long-tail detection benchmarks. Detic provides a gain of 2.4 mAP for all classes and 8.3 mAP for novel classes on the open-vocabulary LVIS benchmark. On the standard LVIS benchmark, Detic obtains 41.7 mAP when evaluated on all classes, or only rare classes, hence closing the gap in performance for object categories with few samples. For the first time, we train a detector with all the twenty-one-thousand classes of the ImageNet dataset and show that it generalizes to new datasets without finetuning. Code is provided in the supplementary.
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Large-scale object detection and instance segmentation faces a severe data imbalance. The finer-grained object classes become, the less frequent they appear in our datasets. However at test-time, we expect a detector that performs well for all classes and not just the most frequent ones. In this paper, we provide a theoretical understanding of the long-trail detection problem. We show how the commonly used mean average precision evaluation metric on an unknown test-set is bound by a margin-based binary classification error on a long-tailed object-detection training set. We optimize margin-based binary classification error with a novel surrogate objective called Effective Class-Margin Loss (ECM). The ECM loss is simple, theoretically well-motivated, and outperforms other heuristic counterparts on LVIS v1 benchmark over a wide range of architecture and detectors. Code is available at https://github.com/janghyuncho/ECM-Loss.
Optical flow estimation in omnidirectional videos faces two significant issues: the lack of benchmark datasets and the challenge of adapting perspective video-based methods to accommodate the omnidirectional nature. This paper proposes the first perceptually natural-synthetic omnidirectional benchmark dataset with a 360° field of view, FLOW360, with 40 different videos and 4,000 video frames. We conduct comprehensive characteristic analysis and comparisons between our dataset and existing optical flow datasets, which manifest perceptual realism, uniqueness, and diversity. To accommodate the omnidirectional nature, we present a novel Siamese representation Learning framework for Omnidirectional Flow (SLOF). We train our network in a contrastive manner with a hybrid loss function that combines contrastive loss and optical flow loss. Extensive experiments verify the proposed framework’s effectiveness and show up to 40% performance improvement over the state-of-the-art approaches. Our FLOW360 dataset and code are available at https://siamlof.github.io/.
Most efforts on lesion segmentation from CT slices focus on one specific lesion type. However, universal and multi-category lesion segmentation is more important because the diagnoses of different body parts are usually correlated and carried out simultaneously. The existing universal lesion segmentation methods are weakly-supervised due to the lack of pixel-level annotation data. To bring this field into the fully-supervised era, we establish a large-scale universal lesion segmentation dataset, SegLesion. We also propose a baseline method for this task. Considering that it is easy to encode CT slices owing to the limited CT scenarios, we propose a Knowledge Embedding Module (KEM) to adapt the concept of dictionary learning for this task. Specifically, KEM first learns the knowledge encoding of CT slices and then embeds the learned knowledge encoding into the deep features of a CT slice to increase the distinguishability. With KEM incorporated, a Knowledge Embedding Network (KEN) is designed for universal lesion segmentation. To extensively compare KEN to previous segmentation methods, we build a large benchmark for SegLesion. KEN achieves state-of-the-art performance and can thus serve as a strong baseline for future research. Data and code will be released.
A key algorithm for understanding the world is material segmentation, which assigns a label (metal, glass, etc.) to each pixel. We find that a model trained on existing data underperforms in some settings and propose to address this with a large-scale dataset of 3.2 million dense segments on 44,560 indoor and outdoor images, which is 23x more segments than existing data. Our data covers a more diverse set of scenes, objects, viewpoints and materials, and contains a more fair distribution of skin types. We show that a model trained on our data outperforms a state-of-the-art model across datasets and viewpoints. We propose a large-scale scene parsing benchmark and baseline of 0.729 per-pixel accuracy, 0.585 mean class accuracy and 0.420 mean IoU across 46 materials.
Multimodal video-audio-text understanding and generation can benefit from datasets that are narrow but rich. The narrowness allows bite-sized challenges that the research community can make progress on. The richness ensures we are making progress along the core challenges. To this end, we present a large-scale video-audio-text dataset MUGEN, collected using the open-sourced platform game CoinRun. We made substantial modifications to make the game richer by introducing audio and enabling new interactions. We trained RL agents with different objectives to navigate the game and interact with 13 objects and characters. This allows us to automatically extract a large collection of diverse videos and associated audio. We sample 375K video clips (3.2s each) and collect text descriptions from human annotators. Each video has additional annotations that are extracted automatically from the game engine, such as accurate semantic maps for each frame and templated textual descriptions. Altogether, MUGEN can help progress research in many tasks in multimodal understanding and generation. We benchmark representative approaches on tasks involving video-audio-text retrieval and generation. Our dataset and code are released at: https://mugen-org.github.io/.
Transparent objects are ubiquitous in household settings and pose distinct challenges for visual sensing and perception systems. The optical properties of transparent objects leaves conventional 3D sensors alone unreliable for object depth and pose estimation. These challenges are highlighted by the shortage of large-scale RGB-Depth datasets focusing on transparent objects in real-world settings. In this work, we contribute a large-scale real-world RGB-Depth transparent object dataset named ClearPose to serve as a benchmark dataset for segmentation, scene-level depth completion, and object-centric pose estimation tasks. The ClearPose dataset contains over 350K labeled real-world RGB-Depth frames and 4M instance annotations covering 63 household objects. The dataset includes object categories commonly used in daily life under various lighting and occluding conditions as well as challenging test scenarios such as cases of occlusion by opaque or translucent objects, non-planar orientations, presence of liquids, etc. We benchmark several state-of-the-art depth completion and object pose estimation deep neural networks on ClearPose.
We present the Caltech Fish Counting Dataset (CFC), a large-scale dataset for detecting, tracking, and counting fish in sonar videos. We identify sonar videos as a rich source of data for advancing low signal-to-noise computer vision applications and tackling domain generalization in multiple-object tracking (MOT) and counting. In comparison to existing MOT and counting datasets, which are largely restricted to videos of people and vehicles in cities, CFC is sourced from a natural-world domain where targets are not easily resolvable and appearance features cannot be easily leveraged for target re-identification. With over half a million annotations in over 1,500 videos sourced from seven different sonar cameras, CFC allows researchers to train MOT and counting algorithms and evaluate generalization performance at unseen test locations. We perform extensive baseline experiments and identify key challenges and opportunities for advancing the state of the art in generalization in MOT and counting.
We present a new benchmark dataset, Sapsucker Woods 60 (SSW60), for advancing research on audiovisual fine-grained categorization. While our community has made great strides in fine-grained visual categorization on images, the counterparts in audio and video fine-grained categorization are relatively unexplored. To encourage advancements in this space, we have carefully constructed the SSW60 dataset to enable researchers to experiment with classifying the same set of categories in three different modalities: images, audio, and video. The dataset covers 60 species of birds and is comprised of images from existing datasets, and brand new, expert curated audio and video datasets. We thoroughly benchmark audiovisual classification performance and modality fusion experiments through the use of state-of-the-art transformer methods. Our findings show that performance of audiovisual fusion methods is better than using exclusively image or audio based methods for the task of video classification. We also present interesting modality transfer experiments, enabled by the unique construction of SSW60 to encompass three different modalities. We hope the SSW60 dataset and accompanying baselines spur research in this fascinating area.
Machine learning is transforming the video editing industry. Recent advances in computer vision have leveled-up video editing tasks such as intelligent reframing, rotoscoping, color grading, or applying digital makeups. However, most of the solutions have focused on video manipulation and VFX. This work introduces the Anatomy of Video Editing, a dataset, and benchmark, to foster research in AI-assisted video editing. Our benchmark suite focuses on video editing tasks, beyond visual effects, such as automatic footage organization and assisted video assembling. To enable research on these fronts, we annotate more than 1.5M tags, with relevant concepts to cinematography, from 196176 shots sampled from movie scenes. We establish competitive baseline methods and detailed analyses for each of the tasks. We hope our work sparks innovative research towards underexplored areas of AI-assisted video editing.
OOD-CV: A Benchmark for Robustness to Out-of-Distribution Shifts of Individual Nuisances in Natural Images
PDF ↗Enhancing the robustness of vision algorithms in real-world scenarios is challenging. One reason is that existing robustness benchmarks are limited, as they either rely on synthetic data or ignore the effects of individual nuisance factors. We introduce ROBIN, a benchmark dataset that includes out-of-distribution examples of 10 object categories in terms of pose, shape, texture, context and the weather conditions, and enables benchmarking models for image classification, object detection, and 3D pose estimation. Our experiments using popular baseline methods reveal that: 1) Some nuisance factors have a much stronger negative effect on the performance compared to others, also depending on the vision task. 2) Current approaches to enhance robustness have only marginal effects, and can even reduce robustness. 3) We do not observe significant differences between convolutional and transformer architectures. We believe our dataset provides a rich testbed to study robustness and will help push forward research in this area.
The Visual Question Answering (VQA) task aspires to provide a meaningful testbed for the development of AI models that can jointly reason over visual and natural language inputs. Despite a proliferation of VQA datasets, this goal is hindered by a set of common limitations. These include a reliance on relatively simplistic questions that are repetitive in both concepts and linguistic structure, little world knowledge needed outside of the paired image, and limited reasoning required to arrive at the correct answer. We introduce A-OKVQA, a crowdsourced dataset composed of a diverse set of about 25K questions requiring a broad base of commonsense and world knowledge to answer. In contrast to the existing knowledge-based VQA datasets, the questions cannot be answered by simply querying a knowledge base, and instead primarily require some form of commonsense reasoning about the scene depicted in the image. We demonstrate the potential of this new dataset through a detailed analysis of its contents and baseline performance measurements over a variety of state-of-the-art vision-language models.
We present UrbanScene3D, a large-scale data platform for research of urban scene perception and reconstruction. UrbanScene3D contains over 128k high-resolution images covering 16 scenes including large-scale real urban regions and synthetic cities with 136 km2 area in total. The dataset also contains high-precision LiDAR scans and hundreds of image sets with different observation patterns, which provide a comprehensive benchmark to design and evaluate aerial path planning and 3D reconstruction algorithms. In addition, the dataset, which is built on Unreal Engine and Airsim simulator together with the manually annotated unique instance label for each building in the dataset, enables the generation of all kinds of data, e.g., 2D depth maps, 2D/3D bounding boxes, and 3D point cloud/mesh segmentations, etc. The simulator with physical engine and lighting system not only produce variety of data but also enable users to simulate cars or drones in the proposed urban environment for future research. The dataset with aerial path planning and 3D reconstruction benchmark is available at: https://vcc.tech/UrbanScene3
The evaluation of 3D face reconstruction results typically relies on a rigid shape alignment between the estimated 3D model and the ground-truth scan. We observe that aligning two shapes with different reference points can largely affect the evaluation results. This poses difficulties for precisely diagnosing and improving a 3D face reconstruction method. In this paper, we propose a novel evaluation approach with a new benchmark REALY, consists of 100 globally aligned face scans with accurate facial keypoints, high-quality region masks, and topology-consistent meshes. Our approach performs region-wise shape alignment and leads to more accurate, bidirectional correspondences during computing the shape errors. The fine-grained, region-wise evaluation results provide us detailed understandings about the performance of state-of-the-art 3D face reconstruction methods. For example, our experiments on single-image based reconstruction methods reveal that DECA performs the best on nose regions, while GANFit performs better on cheek regions. Besides, a new and high-quality 3DMM basis, HIFI3D++, is further derived using the same procedure as we construct REALY to align and retopologize several 3D face datasets. We will release REALY, HIFI3D++, and our new evaluation pipeline at https://realy3dface.com.
We present a dataset of 371 3D models of everyday tabletop objects along with their 320,000 real world RGB and depth images. Accurate annotations of camera poses and object poses for each image are performed in a semi-automated fashion to facilitate the use of the dataset for myriad 3D applications like shape reconstruction, object pose estimation, shape retrieval etc. We primarily focus on learned multi-view 3D reconstruction due to the lack of appropriate real world benchmark for the task and demonstrate that our dataset can fill that gap. The entire annotated dataset along with the source code for the annotation tools and evaluation baselines will be made publicly available. Keywords: Dataset, Multi-view 3D reconstruction
ECCV Caption: Correcting False Negatives by Collecting Machine-and-Human-Verified Image-Caption Associations for MS-COCO
PDF ↗Image-Text matching (ITM) is a common task for evaluating the quality of Vision and Language (VL) models. However, existing ITM benchmarks have a significant limitation. They have many missing correspondences, originating from the data construction process itself. For example, a caption is only matched with one image although the caption can be matched with other similar images and vice versa. To correct the massive false negatives, we construct the Extended COCO Validation (ECCV) Caption dataset by supplying the missing associations with machine and human annotators. We employ five state-of-the-art ITM models with diverse properties for our annotation process. Our dataset provides x3.6 positive image-to-caption associations and x8.5 caption-to-image associations compared to the original MS-COCO. We also propose to use an informative ranking-based metric mAP@R, rather than the popular Recall@K (R@K). We re-evaluate the existing 25 VL models on existing and proposed benchmarks. Our findings are that the existing benchmarks, such as COCO 1K R@K, COCO 5K R@K, CxC R@1 are highly correlated with each other, while the rankings change when we shift to the ECCV mAP@R. Lastly, we delve into the effect of the bias introduced by the choice of machine annotator. Source code and dataset are available at https://github.com/naver-ai/eccv-caption
To make full use of computer vision technology in stores, it is required to consider the actual needs that fit the characteristics of the retail scene. Pursuing this goal, we introduce the United Retail Datasets (Unitail), a large-scale benchmark of basic visual tasks on products that challenges algorithms for detecting, reading, and matching. With 1.8M quadrilateral-shaped instances annotated, the Unitail offers a detection dataset to align product appearance better. Furthermore, it provides a gallery-style OCR dataset containing 1454 product categories, 30k text regions, and 21k transcriptions to enable robust reading on products and motivate enhanced product matching. Besides benchmarking the datasets using various start-of-the-arts, we customize a new detector for product detection and provide a simple OCR-based matching solution that verifies its effectiveness. The Unitail and its evaluation server are publicly available at https://unitedretail.github.io/
Localization and mapping is the foundational technology for augmented reality (AR) that enables sharing and persistence of digital content in the real world. While significant progress has been made, researchers are still mostly driven by unrealistic benchmarks not representative of real-world AR scenarios. In particular, benchmarks are often based on small-scale datasets with low scene diversity, captured from stationary cameras, and lacking other sensor inputs like inertial, radio, or depth data. Furthermore, ground-truth (GT) accuracy is mostly insufficient to satisfy AR requirements. To close this gap, we introduce a new benchmark with a comprehensive capture and GT pipeline, which allow us to co-register realistic AR trajectories in diverse scenes and from heterogeneous devices at scale. To establish accurate GT, our pipeline robustly aligns the captured trajectories against laser scans in a fully automatic manner. Based on this pipeline, we publish a benchmark dataset of diverse and large-scale scenes recorded with head-mounted and hand-held AR devices. We extend several state-of-the-art methods to take advantage of the AR specific setup and evaluate them on our benchmark. Based on the results, we present novel insights on current research gaps to provide avenues for future work in the community.
Understanding movies and their structural patterns is a crucial task in decoding the craft of video editing. While previous works have developed tools for general analysis, such as detecting characters or recognizing cinematography properties at the shot level, less effort has been devoted to understanding the most basic video edit, the Cut. This paper introduces the Cut type recognition task, which requires modeling multi-modal information. To ignite research in this new task, we construct a large-scale dataset called MovieCuts, which contains 173,967 video clips labeled with ten cut types defined by professionals in the movie industry. We benchmark a set of audio-visual approaches, including some dealing with the problem’s multi-modal nature. Our best model achieves 47.7% mAP, which suggests that the task is challenging and that attaining highly accurate Cut type recognition is an open research problem. Advances in automatic Cut-type recognition can unleash new experiences in the video editing industry, such as movie analysis for education, video re-editing, virtual cinematography, machine-assisted trailer generation, and machine-assisted video editing, among others. Our data and code are publicly available: https://github.com/PardoAlejo/MovieCuts.
Developing neuromorphic intelligence on event-based datasets with Spiking Neural Networks (SNNs) has recently attracted much research attention. However, the limited size of event-based datasets makes SNNs prone to overfitting and unstable convergence. This issue remains unexplored by previous academic works. In an effort to minimize this generalization gap, we propose Neuromorphic Data Augmentation (NDA), a family of geometric augmentations specifically designed for event-based datasets with the goal of significantly stabilizing the SNN training and reducing the generalization gap between training and test performance. The proposed method is simple and compatible with existing SNN training pipelines. Using the proposed augmentation, for the first time, we demonstrate the feasibility of unsupervised contrastive learning for SNNs. We conduct comprehensive experiments on prevailing neuromorphic vision benchmarks and show that NDA yields substantial improvements over previous state-of-the-art results. For example, the NDA-based SNN achieves accuracy gain on CIFAR10-DVS and N-Caltech 101 by 10.1% and 13.7%, respectively. Code is available on GitHub (URL).