Though impressive performance has been achieved in specific visual realms (\eg faces, dogs, and places), an omni-vision representation that can generalize to many natural visual domains is highly desirable. Nonetheless, the existing benchmark for evaluating visual representations, such as ImageNet, VTAB-natural, and CLIP benchmark suite, is either limited in the spectrum of realms or built by arbitrarily integrating the current datasets. In this paper, we propose Omni-Realm Benchmark (OmniBenchmark) that enables systematically measuring the generalization ability across a wide range of visual realms. OmniBenchmark firstly integrates the concepts from Wikidata to enlarge the storage of concepts of each sub-tree of WordNet. Then, it leverages expert knowledge from WordNet to define a comprehensive spectrum of 21 semantic realms in the natural domain, which is twice of ImageNet’s. Finally, we manually annotate all 7,372 valid concepts, forming a 21-realm dataset with 1,074,346 images. With OmniBenchmark, we propose a hierarchical instance contrastive learning framework for learning better omni-vision representation, \ie Relational Contrastive learning (ReCo), boosting the performance of representation learning across omni-realms. As the hierarchical semantic relation naturally emerges in the label system of visual datasets, ReCo attracts the representations within the same semantic realm during pre-training, facilitating the model converges faster than conventional contrastive learning when ReCo is further fine-tuned to the specific realm. Extensive experiments demonstrate the superior performance of ReCo over state-of-the-art contrastive learning methods on both ImageNet and OmniBenchmark. Beyond that, We conduct a systematic investigation of recent advances in both architectures (from CNNs to transformers) and learning paradigms (from supervised learning to self-supervised learning) on our benchmark. Multiple practical observations are revealed to facilitate future research.
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Spatial-Separated Curve Rendering Network for Efficient and High-Resolution Image Harmonization
PDF ↗Image harmonization aims to modify the color of the composited region according to the specific background. Previous works model this task as a pixel-wise image translation using UNet family structures. However, the model size and computational cost limit the ability of their models on edge devices and higher-resolution images. In this paper, we propose a spatial-separated curve rendering network (S2CRNet), a novel framework to prove that the simple global editing can effectively address this task as well as the challenge of high-resolution image harmonization for the first time. In S2CRNet, we design a curve rendering module (CRM) using spatial-specific knowledge to generate the parameters of the piece-wise curve mapping in the foreground region and we can directly render the original high-resolution images using the learned color curve. Besides, we also make two extensions of the proposed framework via cascaded refinement and semantic guidance. Experiments show that the proposed method reduces more than 90% of parameters compared with previous methods but still achieves the state-of-the-art performance on 3 benchmark datasets. Moreover, our method can work smoothly on higher resolution images with much lower GPU computational resources. The source codes are available at: \url{http://github.com/stefanLeong/S2CRNet}.
The goal of click-based interactive image segmentation is to obtain precise object segmentation masks with limited user interaction, i.e., by a minimal number of user clicks. Existing methods require users to provide all the clicks: by first inspecting the segmentation mask and then providing points on mislabeled regions, iteratively. We ask the question: can our model directly predict where to click, so as to further reduce the user interaction cost? To this end, we propose PseudoClick, a generic framework that enables existing segmentation networks to propose candidate next clicks. These automatically generated clicks, termed pseudo clicks in this work, serve as an imitation of human clicks to refine the segmentation mask. We build PseudoClick on existing segmentation backbones and show how our click prediction mechanism leads to improved performance. We evaluate PseudoClick on 10 public datasets from different domains and modalities, showing that our model not only outperforms existing approaches but also demonstrates strong generalization capability in cross-domain evaluation. We obtain new state-of-the-art results on several popular benchmarks, e.g., on the PASCAL dataset, our model significantly outperforms existing state-of-the-art by reducing 12.4% and 11.4% number of clicks to achieve 85% and 90% IoU, respectively.
In recent years, real image super-resolution (SR) has achieved promising results due to the development of SR datasets and corresponding real SR methods. In contrast, the field of real video SR is lagging behind, especially for real raw videos. Considering the superiority of raw image SR over sRGB image SR, we construct a real-world raw video SR (Real-RawVSR) dataset and propose a corresponding SR method. We utilize two DSLR cameras and a beam-splitter to simultaneously capture low-resolution (LR) and high-resolution (HR) raw videos with 2x, 3x, and 4x magnifications. There are 450 video pairs in our dataset, with scenes varying from indoor to outdoor, and motions including camera and object movements. To our knowledge, this is the first real-world raw VSR dataset. Since the raw video is characterized by the Bayer pattern, we propose a two-branch network, which deals with both the packed RGGB sequence and the original Bayer pattern sequence, and the two branches are complementary to each other. After going through the proposed co-alignment, interaction, fusion, and reconstruction modules, we generate the corresponding HR sRGB sequence. Experimental results demonstrate that the proposed method outperforms benchmark real and synthetic video SR methods with either raw or sRGB inputs. Our code and dataset are available at https://github.com/zmzhang1998/Real-RawVSR.
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is severely hindered by the lack of datasets. Existing datasets are limited in terms of either size, capture/annotation modalities, ground-truth quality, or interaction diversity. We fill this gap by proposing EgoBody, a novel large-scale dataset for human pose, shape and motion estimation from egocentric views, during interactions in complex 3D scenes. We employ Microsoft HoloLens2 headsets to record rich egocentric data streams (including RGB, depth, eye gaze, head and hand tracking). To obtain accurate 3D ground truth, we calibrate the headset with a multi-Kinect rig and fit expressive SMPL-X body meshes to multi-view RGB-D frames, reconstructing 3D human shapes and poses relative to the scene, over time. We collect 68 sequences, spanning diverse interaction scenarios, and propose the first benchmark for 3D full-body pose and shape estimation of the social partner from egocentric views. We extensively evaluate state-of-the-art methods, highlight their limitations in the egocentric scenario, and address such limitations leveraging our high-quality annotations. Data and code will be available for research purposes.
While monocular 3D pose estimation seems to have achieved very accurate results on the public datasets, their generalization ability is largely overlooked. In this work, we perform a systematic evaluation of the existing methods and find that they get notably larger errors when tested on different cameras, human poses and appearance. To address the problem, we introduce VirtualPose, a two-stage learning framework to exploit the hidden ""free lunch"" specific to this task, i.e. generating infinite number of poses and cameras for training models at no cost. To that end, the first stage transforms images to abstract geometry representations (AGR), and then the second maps them to 3D poses. It addresses the generalization issue from two aspects: (1) the first stage can be trained on diverse 2D datasets to reduce the risk of over-fitting to limited appearance; (2) the second stage can be trained on diverse AGR synthesized from a large number of virtual cameras and poses. It outperforms the SOTA methods without using any paired images and 3D poses from the benchmarks, which paves the way for practical applications. Code is available at https://github.com/wkom/VirtualPose.
We present UnrealEgo, a new large-scale naturalistic dataset for egocentric 3D human pose estimation. UnrealEgo is based on an advanced concept of eyeglasses equipped with two fisheye cameras that can be used in unconstrained environments. We design their virtual prototype and attach them to 3D human models for stereo view capture. We next generate a large corpus of human motions. As a consequence, UnrealEgo is the first dataset to provide in-the-wild stereo images with the largest variety of motions among existing egocentric datasets. Furthermore, we propose a new benchmark method with a simple but effective idea of devising a 2D keypoint estimation module for stereo inputs to improve 3D human pose estimation. The extensive experiments show that our approach outperforms the previous state-of-the-art methods qualitatively and quantitatively. UnrealEgo and our source codes are available on our project web page.
We observe that human poses exhibit strong group-wise structural correlation and spatial coupling between keypoints due to the biological constraints of different body parts. This group-wise structural correlation can be explored to improve the accuracy and robustness of human pose estimation. In this work, we develop a self-constrained prediction-verification network to characterize and learn the structural correlation between keypoints during training. During the inference stage, the feedback information from the verification network allows us to perform further optimization of pose prediction, which significantly improves the performance of human pose estimation. Specifically, we partition the keypoints into groups according to the biological structure of human body. Within each group, the keypoints are further partitioned into two subsets, high-confidence base keypoints and low-confidence terminal keypoints. We develop a self-constrained prediction-verification network to perform forward and backward predictions between these keypoint subsets. One fundamental challenge in pose estimation, as well as in generic prediction tasks, is that there is no mechanism for us to verify if the obtained pose estimation or prediction results are accurate or not, since the ground truth is not available. Once successfully learned, the verification network serves as an accuracy verification module for the forward pose prediction. During the inference stage, it can be used to guide the local optimization of the pose estimation results of low-confidence keypoints with the self-constrained loss on high-confidence keypoints as the objective function. Our extensive experimental results on benchmark MS COCO and CrowdPose datasets demonstrate that the proposed method can significantly improve the pose estimation results.
Generating stylized audio-driven gestures for robots and virtual avatars has attracted increasing considerations recently. Existing methods require style labels (e.g. speaker identities), or complex preprocessing of the data to obtain style control parameters. In this paper, we propose a new end-to-end flow-based model, which can generate audio-driven gestures of arbitrary styles without the preprocessing procedure and style labels. To achieve this goal, we introduce a global encoder and a gesture perceptual loss into the classic generative flow model to capture both the global and local information. We conduct extensive experiments on two benchmark datasets: the TED Dataset and the Trinity Dataset. Both quantitative and qualitative evaluations show that the proposed model outperforms state-of-the-art models.
Overlooked Poses Actually Make Sense: Distilling Privileged Knowledge for Human Motion Prediction
PDF ↗Previous works on human motion prediction follow the pattern of building a mapping relation between the sequence observed and the one to be predicted. However, due to the inherent complexity of multivariate time series data, it still remains a challenge to find the extrapolation relation between motion sequences. In this paper, we present a new prediction pattern, which introduces previously overlooked human poses, to implement the prediction task from the view of interpolation. These poses exist after the predicted sequence, and form the privileged sequence. To be specific, we first propose an InTerPolation learning Network (ITP-Network) that encodes both the observed sequence and the privileged sequence to interpolate the in-between predicted sequence, wherein the embedded Privileged-sequence-Encoder (Priv-Encoder) learns the privileged knowledge (PK) simultaneously. Then, we propose a Final Prediction Network (FP-Network) for which the privileged sequence is not observable, but is equipped with a novel PK-Simulator that distills PK learned from the previous network. This simulator takes as input the observed sequence, but approximates the behavior of Priv-Encoder, enabling FP-Network to imitate the interpolation process. Extensive experimental results demonstrate that our prediction pattern achieves state-of the-art performance on benchmarked H3.6M, CMU-Mocap and 3DPW datasets in both short-term and long-term predictions.
Human pose estimation aims to accurately estimate a wide variety of human poses. However, existing datasets often follow a long-tailed distribution that unusual poses only occupy a small portion, which further leads to the lack of diversity of rare poses. These issues result in the inferior generalization ability of current pose estimators. In this paper, we present a simple yet effective data augmentation method, termed Pose Transformation (PoseTrans), to alleviate the aforementioned problems. Specifically, we propose Pose Transformation Module (PTM) to create new training samples that have diverse poses and adopt a pose discriminator to ensure the plausibility of the augmented poses. Besides, we propose Pose Clustering Module (PCM) to measure the pose rarity and select the “rarest” poses to help balance the long-tailed distribution. Extensive experiments on three benchmark datasets demonstrate the effectiveness of our method, especially on rare poses. Also, our method is efficient and simple to implement, which can be easily integrated into the training pipeline of existing pose estimation models.
Top-down methods dominate the field of 3D human pose and shape estimation, because they are decoupled from human detection and allow researchers to focus on the core problem. However, cropping, their first step, discards the location information from the very beginning, which makes themselves unable to accurately predict the global rotation in the original camera coordinate system. To address this problem, we propose to Carry Location Information in Full Frames (CLIFF) into this task. Specifically, we feed more holistic features to CLIFF by concatenating the cropped image feature with its bounding box information. We calculate the 2D reprojection loss with a broader view of the full frame, taking a projection process similar to that of the person projected in the image. Fed and supervised by global-location-aware information, CLIFF directly predicts the global rotation along with more accurate articulated poses. Besides, we propose a pseudo-ground-truth annotator based on CLIFF, which provides high-quality 3D annotations for in-the-wild 2D datasets and offers crucial full supervision for regression-based methods. Extensive experiments on popular benchmarks show that CLIFF outperforms prior arts by a significant margin, and reaches the first place on the AGORA leaderboard (the SMPL-Algorithms track).
Occlusion poses a great threat to monocular multi-person 3D human pose estimation due to large variability in terms of the shape, appearance, and position of occluders. While existing methods try to handle occlusion with pose priors/constraints, data augmentation, or implicit reasoning, they still fail to generalize to unseen poses or occlusion cases and may make large mistakes when multiple people are present. Inspired by the remarkable ability of humans to infer occluded joints from visible cues, we develop a method to explicitly model this process that significantly improves bottom-up multi-person human pose estimation with or without occlusions. First, we split the task into two subtasks: visible keypoints detection and occluded keypoints reasoning, and propose a Deeply Supervised Encoder Distillation (DSED) network to solve the second one. To train our model, we propose a Skeleton-guided human Shape Fitting (SSF) approach to generate pseudo occlusion labels on the existing datasets, enabling explicit occlusion reasoning. Experiments show that explicitly learning from occlusions improves human pose estimation. In addition, exploiting feature-level information of visible joints allows us to reason about occluded joints more accurately. Our method outperforms both the state-of-the-art top-down and bottom-up methods on several benchmarks.
This paper introduces a novel Pre-trained Spatial Temporal Many-to-One (P-STMO) model for 2D-to-3D human pose estimation task. To reduce the difficulty of capturing spatial and temporal information, we divide this task into two stages: pre-training (Stage I) and fine-tuning (Stage II). In Stage I, a self-supervised pre-training sub-task, termed masked pose modeling, is proposed. The human joints in the input sequence are randomly masked in both spatial and temporal domains. A general form of denoising auto-encoder is exploited to recover the original 2D poses and the encoder is capable of capturing spatial and temporal dependencies in this way. In Stage II, the pre-trained encoder is loaded to STMO model and fine-tuned. The encoder is followed by a many-to-one frame aggregator to predict the 3D pose in the current frame. Especially, an MLP block is utilized as the spatial feature extractor in STMO, which yields better performance than other methods. In addition, a temporal downsampling strategy is proposed to diminish data redundancy. Extensive experiments on two benchmarks show that our method outperforms state-of-the-art methods with fewer parameters and less computational overhead. For example, our P-STMO model achieves 42.1mm MPJPE on Human3.6M dataset when using 2D poses from CPN as inputs. Meanwhile, it brings a 1.5-7.1× speedup to state-of-the-art methods. Code is available at https://github.com/paTRICK-swk/P-STMO.
Transfer learning through the use of pre-trained models has become a growing trend for the machine learning community. Consequently, numerous pre-trained models are released online to facilitate further research. However, it raises extensive concerns on whether these pre-trained models would leak privacy-sensitive information of their training data. Thus, in this work, we aim to answer the following questions: ""Can we effectively recover private information from these pre-trained models? What are the sufficient conditions to retrieve such sensitive information?"" We first explore different statistical information which can discriminate the private training distribution from other distributions. Based on our observations, we propose a novel private data reconstruction framework, SecretGen, to effectively recover private information. Compared with previous methods which can recover private data with the ground true prediction of the targeted recovery instance, SecretGen does not require such prior knowledge, making it more practical. We conduct extensive experiments on different datasets under diverse scenarios to compare SecretGen with other baselines and provide a systematic benchmark to better understand the impact of different auxiliary information and optimization operations. We show that without prior knowledge about true class prediction, SecretGen is able to recover private data with similar performance compared with the ones that leverage such prior knowledge. If the prior knowledge is given, SecretGen will significantly outperform baseline methods. We also propose several quantitative metrics to further quantify the privacy vulnerability of pre-trained models, which will help the model selection for privacy-sensitive applications. Our code is available at: https://github.com/AI-secure/SecretGen.
Adversarial robustness is critical for deep learning models to defend against adversarial attacks. Although adversarial training is considered to be one of the most effective ways to improve the model’s adversarial robustness, it usually yields models with lower natural accuracy. In this paper, we argue that, for the attackable examples, traditional adversarial training which utilizes a fixed size perturbation ball can create adversarial examples that deviate far away from the original class towards the target class. Thus, the model’s performance on the natural target class will drop drastically, which leads to the decline of natural accuracy. To this end, we propose the Data-Adaptive Adversarial Training (DAAT) which adaptively adjusts the perturbation ball to a proper size for each of the natural examples with the help of a natural trained calibration network. Besides, a dynamic training strategy empowers the DAAT models with impressive robustness while retaining remarkable natural accuracy. Based on a toy example, we theoretically prove the recession of the natural accuracy caused by adversarial training and show how the data-adaptive perturbation size helps the model resist it. Finally, empirical experiments on benchmark datasets demonstrate the significant improvement of DAAT models on natural accuracy compared with strong baselines.
Predicting pedestrian movement is critical for human behavior analysis and also for safe and efficient human-agent interactions. However, despite significant advancements, it is still challenging for existing approaches to capture the uncertainty and multimodality of human navigation decision making. In this paper, we propose SocialVAE, a novel approach for human trajectory prediction. The core of SocialVAE is a timewise variational autoencoder architecture that exploits stochastic recurrent neural networks to perform prediction, combined with a social attention mechanism and a backward posterior approximation to allow for better extraction of pedestrian navigation strategies. We show that SocialVAE improves current state-of-the-art performance on several pedestrian trajectory prediction benchmarks, including the ETH/UCY benchmark, Stanford Drone Dataset, and SportVU NBA movement dataset.
Action Quality Assessment(AQA) is important for action understanding and resolving the task poses unique challenges due to subtle visual differences. Existing state-of-the-art methods typically rely on the holistic video representations for score regression or ranking, which limits the generalization to capture fine-grained intra-class variation. To overcome the above limitation, we propose a temporal parsing transformer to decompose the holistic feature into temporal part-level representations. Specifically, we utilize a set of learnable queries to represent the atomic temporal patterns for a specific action. Our decoding process converts the frame representations to a fixed number of temporally ordered part representations. To obtain the quality score, we adopt the state-of-the-art contrastive regression based on the part representations. Since existing AQA datasets do not provide temporal part-level labels or partitions, we propose two novel loss functions on the cross attention responses of the decoder: a ranking loss to ensure the learnable queries to satisfy the temporal order in cross attention and a sparsity loss to encourage the part representations to be more discriminative. Extensive experiments show that our proposed method outperforms prior work on three public AQA benchmarks by a considerable margin.
In this paper, we explore the details in video recognition with the aim to improve the accuracy. It is observed that most failure cases in recent works fall on the mis-classifications among very similar actions (such as high kick vs. side kick) that need a capturing of fine-grained discriminative details. To solve this problem, we propose synopsis-to-detail networks for video action recognition. Firstly, a synopsis network is introduced to predict the top-k likely actions and generate the synopsis (location & scale of details and contextual features). Secondly, according to the synopsis, a detail network is applied to extract the discriminative details in the input and infer the final action prediction. The proposed synopsis-to-detail networks enable us to train models directly from scratch in an end-to-end manner and to investigate various architectures for synopsis/detail recognition. Extensive experiments on benchmark datasets, including Kinetics-400, Mini-Kinetics and Something-Something V1 & V2, show that our method is more effective and efficient than the competitive baselines. Code is available at: https://github.com/liang4sx/S2DNet.
Recent research has revealed that reducing the temporal and spatial redundancy are both effective approaches towards efficient video recognition, e.g., allocating the majority of computation to a task-relevant subset of frames or the most valuable image regions of each frame. However, in most existing works, either type of redundancy is typically modeled with another absent. This paper explores the unified formulation of spatial-temporal dynamic computation on top of the recently proposed AdaFocusV2 algorithm, contributing to an improved AdaFocusV3 framework. Our method reduces the computational cost by activating the expensive high-capacity network only on some small but informative 3D video cubes. These cubes are cropped from the space formed by frame height, width, and video duration, while their locations are adaptively determined with a light-weighted policy network on a per-sample basis. At test time, the number of the cubes corresponding to each video is dynamically configured, i.e., video cubes are processed sequentially until a sufficiently reliable prediction is produced. Notably, AdaFocusV3 can be effectively trained by approximating the non-differentiable cropping operation with the interpolation of deep features. Extensive empirical results on six benchmark datasets (i.e., ActivityNet, FCVID, Mini-Kinetics, Something-Something V1&V2 and Diving48) demonstrate that our model is considerably more efficient than competitive baselines.