Knowledge Distillation (KD) aims at transferring knowledge from a larger well-optimized teacher network to a smaller learnable student network. Existing KD methods have mainly considered two types of knowledge, namely the individual knowledge and the relational knowledge. However, these two types of knowledge are usually modeled independently while the inherent correlations between them are largely ignored. It is critical for sufficient student network learning to integrate both individual knowledge and relational knowledge while reserving their inherent correlation. In this paper, we propose to distill the novel holistic knowledge based on an attributed graph constructed among instances. The holistic knowledge is represented as a unified graph-based embedding by aggregating individual knowledge from relational neighborhood samples with graph neural networks, the student network is learned by distilling the holistic knowledge in a contrastive manner. Extensive experiments and ablation studies are conducted on benchmark datasets, the results demonstrate the effectiveness of the proposed method. The code has been published in https://github.com/wyc-ruiker/HKD
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Most of the few-shot learning methods learn to transfer knowledge from datasets with abundant labeled data (i.e., the base set). From the perspective of class space on base set, existing methods either focus on utilizing all classes under a global view by normal pretraining, or pay more attention to adopt an episodic manner to train meta-tasks within few classes in a local view. However, the interaction of the two views is rarely explored. As the two views capture complementary information, we naturally think of the compatibility of them for achieving further performance gains. Inspired by the mutual learning paradigm and binocular parallax, we propose a unified framework, namely Binocular Mutual Learning (BML), which achieves the compatibility of the global view and the local view through both intra-view and cross-view modeling. Concretely, the global view learns in the whole class space to capture rich inter-class relationships. Meanwhile, the local view learns in the local class space within each episode, focusing on matching positive pairs correctly. In addition, cross-view mutual interaction further promotes the collaborative learning and the implicit exploration of useful knowledge from each other. During meta-test, binocular embeddings are aggregated together to support decision-making, which greatly improve the accuracy of classification. Extensive experiments conducted on multiple benchmarks including cross-domain validation confirm the effectiveness of our method.
Due to the lack of camera parameter information for in-the-wild images, existing 3D human pose and shape (HPS) estimation methods make several simplifying assumptions: weak-perspective projection, large constant focal length, and zero camera rotation. These assumptions often do not hold and we show, quantitatively and qualitatively, that they cause errors in the reconstructed 3D shape and pose. To address this, we introduce SPEC, the first in-the-wild 3D HPS method that estimates the perspective camera from a single image and employs this to reconstruct 3D human bodies more accurately. First, we train a neural network to estimate the field of view, camera pitch, and roll given an input image. We employ novel losses that improve the calibration accuracy over previous work. We then train a novel network that concatenates the camera calibration to the image features and uses these together to regress 3D body shape and pose. SPEC is more accurate than the prior art on the standard benchmark (3DPW) as well as two new datasets with more challenging camera views and varying focal lengths. Specifically, we create a new photorealistic synthetic dataset (SPEC-SYN) with ground truth 3D bodies and a novel in-the-wild dataset (SPEC-MTP) with calibration and high-quality reference bodies. Code and datasets are available for research purposes at https://spec.is.tue.mpg.de/.
In this paper, we propose a novel two-stage context-aware network named CANet for shadow removal, in which the contextual information from non-shadow regions is transferred to shadow regions at the embedded feature spaces. At Stage-I, we propose a contextual patch matching module to generate a set of potential matching pairs of shadow and non-shadow patches. Combined with the potential contextual relationships between shadow and non-shadow regions, our well-designed contextual feature transfer (CFT) mechanism can transfer contextual information from non-shadow to shadow regions at different scales. With the reconstructed feature maps, we remove shadows at L and A/B channels separately. At Stage-II, we use an encoder-decoder to refine current results and generate the final shadow removal results. We evaluate our proposed CANet on two benchmark datasets and some real-world shadow images with complex scenes. Extensive experiment results strongly demonstrate the efficacy of our proposed CANet and exhibit superior performance to state-of-the-arts.
Large-Scale Robust Deep AUC Maximization: A New Surrogate Loss and Empirical Studies on Medical Image Classification
PDF ↗Deep AUC Maximization (DAM) is a new paradigm for learning a deep neural network by maximizing the AUC score of the model on a dataset. Most previous works of AUC maximization focus on the perspective of optimization by designing efficient stochastic algorithms, and studies on generalization performance of large-scale DAM on difficult tasks are missing. In this work, we aim to make DAM more practical for interesting real-world applications (e.g., medical image classification). First, we propose a new margin-based min-max surrogate loss function for the AUC score (named as the AUC min-max-margin loss or simply AUC margin loss for short). It is more robust than the commonly used AUC square loss, while enjoying the same advantage in terms of large-scale stochastic optimization. Second, we conduct extensive empirical studies of our DAM method on four difficult medical image classification tasks, namely (i) classification of chest x-ray images for identifying many threatening diseases, (ii) classification of images of skin lesions for identifying melanoma, (iii) classification of mammogram for breast cancer screening, and (iv) classification of microscopic images for identifying tumor tissue. Our studies demonstrate that the proposed DAM method improves the performance of optimizing cross-entropy loss by a large margin, and also achieves better performance than optimizing the existing AUC square loss on these medical image classification tasks. Specifically, our DAM method has achieved the 1st place on Stanford CheXpert competition on Aug. 31, 2020. To the best of our knowledge, this is the first work that makes DAM succeed on large-scale medical image datasets. We also conduct extensive ablation studies to demonstrate the advantages of the new AUC margin loss over the AUC square loss on benchmark datasets. The proposed method is implemented in our open-sourced library LibAUC (www.libauc.org) whose github address is https://github.com/Optimization-AI/LibAUC.
Instance segmentation on point clouds is a fundamental task in 3D scene perception. In this work, we propose a concise clustering-based framework named HAIS, which makes full use of spatial relation of points and point sets. Considering clustering-based methods may result in over-segmentation or under-segmentation, we introduce the hierarchical aggregation to progressively generate instance proposals, i.e., point aggregation for preliminarily clustering points to sets and set aggregation for generating complete instances from sets. Once the complete 3D instances are obtained, a sub-network of intra-instance prediction is adopted for noisy points filtering and mask quality scoring. HAIS is fast (only 410ms per frame on Titan X) and does not require non-maximum suppression. It ranks 1st on the ScanNet v2 benchmark, achieving the highest 69.9% AP50 and surpassing previous state-of-the-art (SOTA) methods by a large margin. Besides, the SOTA results on the S3DIS dataset validate the good generalization ability. Code is available at https://github.com/hustvl/HAIS.
Recent advances on Out-of-Distribution (OoD) generalization reveal the robustness of deep learning models against distribution shifts. However, existing works focus on OoD algorithms, such as invariant risk minimization, domain generalization, or stable learning, without considering the influence of deep model architectures on OoD generalization, which may lead to sub-optimal performance. Neural Architecture Search (NAS) methods search for architecture based on its performance on the training data, which may result in poor generalization for OoD tasks. In this work, we propose robust Neural Architecture Search for OoD generalization (NAS-OoD), which optimizes the architecture with respect to its performance on generated OoD data by gradient descent. Specifically, a data generator is learned to synthesize OoD data by maximizing losses computed by different neural architectures, while the goal for architecture search is to find the optimal architecture parameters that minimize the synthetic OoD data losses. The data generator and the neural architecture are jointly optimized in an end-to-end manner, and the minimax training process effectively discovers robust architectures that generalize well for different distribution shifts. Extensive experimental results show that NAS-OoD achieves superior performance on various OoD generalization benchmarks with deep models having a much fewer number of parameters. In addition, on a real industry dataset, the proposed NAS-OoD method reduces the error rate by more than 70% compared with the state-of-the-art method, demonstrating the proposed method's practicality for real applications.
Learning transferable and domain adaptive feature representations from videos is important for video-relevant tasks such as action recognition. Existing video domain adaptation methods mainly rely on adversarial feature alignment, which has been derived from the RGB image space. However, video data is usually associated with multi-modal information, e.g., RGB and optical flow, and thus it remains a challenge to design a better method that considers the crossmodal inputs under the cross-domain adaptation setting. To this end, we propose a unified framework for video domain adaptation, which simultaneously regularizes cross-modal and cross-domain feature representations. Specifically, we treat each modality in a domain as a view and leverage the contrastive learning technique with properly designed sampling strategies. As a result, our objectives regularize feature spaces, which originally lack the connection across modalities or have less alignment across domains. We conduct experiments on domain adaptive action recognition benchmark datasets, i.e., UCF, HMDB and EPIC-Kitchens, and demonstrate the effectiveness of our individual components against state-of-the-art algorithms.
In this paper, we propose a novel deep learning framework to reconstruct 3D hand poses and shapes of two interacting hands from a single color image. Previous methods designed for single hand cannot be easily applied for the two hand scenario because of the heavy inter-hand occlusion and larger solution space. In order to address the occlusion and similar appearance between hands that may confuse the network, we design a hand pose-aware attention module to extract features associated to each individual hand respectively. We then leverage the two hand context presented in interaction and propose a context-aware cascaded refinement that improves the hand pose and shape accuracy of each hand conditioned on the context between interacting hands. Extensive experiments on the main benchmark datasets demonstrate that our method predicts accurate 3D hand pose and shape from single color image, and achieves the state-of-the-art performance. Code is available in project webpage https://baowenz.github.io/Intershape/.
Context is of fundamental importance to both human and machine vision; e.g., an object in the air is more likely to be an airplane than a pig. The rich notion of context incorporates several aspects including physics rules, statistical co-occurrences, and relative object sizes, among others. While previous work has focused on crowd-sourced out-of-context photographs from the web to study scene context, controlling the nature and extent of contextual violations has been a daunting task. Here we introduce a diverse, synthetic Out-of-Context Dataset (OCD) with fine-grained control over scene context. By leveraging a 3D simulation engine, we systematically control the gravity, object co-occurrences and relative sizes across 36 object categories in a virtual household environment. We conducted a series of experiments to gain insights into the impact of contextual cues on both human and machine vision using OCD. We conducted psychophysics experiments to establish a human benchmark for out-of-context recognition and then compared it with state-of-the-art computer vision models to quantify the gap between the two. We propose a context-aware recognition transformer model, fusing object and contextual information via multi-head attention. Our model captures useful information for contextual reasoning, enabling human-level performance and better robustness in out-of-context conditions compared to baseline models across OCD and other out-of-context datasets. All source code and data are publicly available at https://github.com/kreimanlab/WhenPigsFlyContext
We present a large-scale stereo RGB image object pose estimation dataset named the StereOBJ-1M dataset. The dataset is designed to address challenging cases such as object transparency, translucency, and specular reflection, in addition to the common challenges of occlusion, symmetry, and variations in illumination and environments. In order to collect data of sufficient scale for modern deep learning models, we propose a novel method for efficiently annotating pose data in a multi-view fashion that allows data capturing in complex and flexible environments. Fully annotated with 6D object poses, our dataset contains over 396K frames and over 1.5M annotations of 18 objects recorded in 183 scenes constructed in 11 different environments. The 18 objects include 8 symmetric objects, 7 transparent objects, and 8 reflective objects. We benchmark two state-of-the-art pose estimation frameworks on StereOBJ-1M as baselines for future work. We also propose a novel object-level pose optimization method for computing 6D pose from keypoint predictions in multiple images.
This paper presents a novel task together with a new benchmark for detecting generic, taxonomy-free event boundaries that segment a whole video into chunks. Conventional work in temporal video segmentation and action detection focuses on localizing pre-defined action categories and thus does not scale to generic videos. Cognitive Science has known since last century that humans consistently segment videos into meaningful temporal chunks. This segmentation happens naturally, without pre-defined event categories and without being explicitly asked to do so. Here, we repeat these cognitive experiments on mainstream CV datasets; with our novel annotation guideline which addresses the complexities of taxonomy-free event boundary annotation, we introduce the task of Generic Event Boundary Detection (GEBD) and the new benchmark Kinetics-GEBD. We view GEBD as an important stepping stone towards understanding the video as a whole, and believe it has been previously neglected due to a lack of proper task definition and annotations. Through experiment and human study we demonstrate the value of the annotations. Further, we benchmark supervised and un-supervised GEBD approaches on the TAPOS dataset and our Kinetics-GEBD. We release our annotations and baseline codes at CVPR'21 LOVEU Challenge: https://sites.google.com/view/loveucvpr21.
Domain generalization (DG) aims to generalize a model trained on multiple source (i.e., training) domains to a distributionally different target (i.e., test) domain. In contrast to the DG setup that strictly requires the availability of multiple source domains, this paper considers a more realistic yet challenging scenario, namely Single Domain Generalization (SDG). In this new setting, there is only one source domain available for training, from which the limited diversity may jeopardize the model generalization on unseen target domains. To tackle this problem, we propose a style-complement module to enhance the generalization power of the model by synthesizing images from diverse distributions that are complementary to the source ones. More specifically, we adopt tractable upper and lower bounds of mutual information (MI) between the generated and source samples and perform the two-step optimization iteratively: (1) by minimizing MI upper bound approximation for each pair, the generated images are forced to diversify from the source samples; (2) subsequently, we maximize the lower bound of MI between the samples from the same semantic category, which assists the network to learn discriminative features from diverse-styled images. Extensive experiments on three benchmark datasets demonstrate the superiority of our approach, which surpasses the state-of-the-art single DG methods by up to 25.14%.
We address the task of Re-Identification (Re-ID) in multi-target multi-camera (MTMC) tracking where we track multiple pedestrians using multiple overlapping uncalibrated (unknown pose) cameras. Since the videos are temporally synchronized and spatially overlapping, we can see a person from multiple views and associate their trajectory across cameras. In order to find the correct association between pedestrians visible from multiple views during the same time window, we extract a visual feature from a tracklet (sequence of pedestrian images) that encodes its similarity and dissimilarity to all other candidate tracklets. We propose a inter-tracklet (person to person) attention mechanism that learns a representation for a target tracklet while taking into account other tracklets across multiple views. Furthermore, to encode the gait and motion of a person, we introduce second intra-tracklet (person-specific) attention module with position embeddings. This second module employs a transformer encoder to learn a feature from a sequence of features over one tracklet. Experimental results on WILDTRACK and our new dataset `ConstructSite' confirm the superiority of our model over state-of-the-art ReID methods (5% and 10% performance gain respectively) in the context of uncalibrated MTMC tracking. While our model is designed for overlapping cameras, we also obtain state-of-the-art results on two other benchmark datasets (MARS and DukeMTMC) with non-overlapping cameras.
Although recent research has witnessed a significant progress on the video deblurring task, these methods struggle to reconcile inference efficiency and visual quality simultaneously, especially on ultra-high-definition (UHD) videos (e.g., 4K resolution). To address the problem, we propose a novel deep model for fast and accurate UHD Video Deblurring (UHDVD). The proposed UHDVD is achieved by a separable-patch architecture, which collaborates with a multi-scale integration scheme to achieve a large receptive field without adding the number of generic convolutional layers and kernels. Additionally, we design a residual channel-spatial attention (RCSA) module to improve accuracy and reduce the depth of the network appropriately. The proposed UHDVD is the first real-time deblurring model for 4K videos at 35 fps. To train the proposed model, we build a new dataset comprised of 4K blurry videos and corresponding sharp frames using three different smartphones. Comprehensive experimental results show that our network performs favorably against the state-ofthe-art methods on both the 4K dataset and public benchmarks in terms of accuracy, speed, and model size.
Disentangling data into interpretable and independent factors is critical for controllable generation tasks. With the availability of labeled data, supervision can help enforce the separation of specific factors as expected. However, it is often expensive or even impossible to label every single factor to achieve fully-supervised disentanglement. In this paper, we adopt a general setting where all factors that are hard to label or identify are encapsulated as a single unknown factor. Under this setting, we propose a flexible weakly-supervised multi-factor disentanglement framework DisUnknown, which Distills Unknown factors for enabling multi-conditional generation regarding both labeled and unknown factors. Specifically, a two-stage training approach is adopted to first disentangle the unknown factor with an effective and robust training method, and then train the final generator with the proper disentanglement of all labeled factors utilizing the unknown distillation. To demonstrate the generalization capacity and scalability of our method, we evaluate it on multiple benchmark datasets qualitatively and quantitatively and further apply it to various real-world applications on complicated datasets.
Predicting human motion from a historical pose sequence is at the core of many applications in computer vision. Current state-of-the-art methods concentrate on learning motion contexts in the pose space, however, the high dimensionality and complex nature of human pose invoke inherent difficulties in extracting such contexts. In this paper, we instead advocate to model motion contexts in the joint trajectory space, as the trajectory of a joint is smooth, vectorial, and gives sufficient information to the model. Moreover, most existing methods consider only the dependencies between skeletal connected joints, disregarding prior knowledge and the hidden connections between geometrically separated joints. Motivated by this, we present a semi-constrained graph to explicitly encode skeletal connections and prior knowledge, while adaptively learn implicit dependencies between joints. We also explore the applications of our approach to a range of objects including human, fish, and mouse. Surprisingly, our method sets the new state-of-the-art performance on 4 different benchmark datasets, a remarkable highlight is that it achieves a 19.1% accuracy improvement over current state-of-the-art in average. To facilitate future research, we have released our code at https://github.com/Pose-Group/MPT.
HandFoldingNet: A 3D Hand Pose Estimation Network Using Multiscale-Feature Guided Folding of a 2D Hand Skeleton
PDF ↗With increasing applications of 3D hand pose estimation in various human-computer interaction applications, convolution neural networks (CNNs) based estimation models have been actively explored. However, the existing models require complex architectures or redundant computational resources to trade with the acceptable accuracy. To tackle this limitation, this paper proposes HandFoldingNet, an accurate and efficient hand pose estimator that regresses the hand joint locations from the normalized 3D hand point cloud input. The proposed model utilizes a folding-based decoder that folds a given 2D hand skeleton into the corresponding joint coordinates. For higher estimation accuracy, folding is guided by multi-scale features, which include both global and joint-wise local features. Experimental results show that the proposed model outperforms the existing methods on three hand pose benchmark datasets with the lowest model parameter requirement. Code is available at https://github.com/cwc1260/HandFold.
We present a multiview pseudo-labeling approach to video learning, a novel framework that uses complementary views in the form of appearance and motion information for semi-supervised learning in video. The complementary views help obtain more reliable "pseudo-labels"" on unlabeled video, to learn stronger video representations than from purely supervised data. Though our method capitalizes on multiple views, it nonetheless trains a model that is shared across appearance and motion input and thus, by design, incurs no additional computation overhead at inference time. On multiple video recognition datasets, our method substantially outperforms its supervised counterpart, and compares favorably to previous work on standard benchmarks in self-supervised video representation learning.
This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body meshes. In contrast, we propose to Regress all meshes in a One-stage fashion for Multiple 3D People (termed ROMP). The approach is conceptually simple, bounding box-free, and able to learn a per-pixel representation in an end-to-end manner. Our method simultaneously predicts a Body Center heatmap and a Mesh Parameter map, which can jointly describe the 3D body mesh on the pixel level. Through a body-center-guided sampling process, the body mesh parameters of all people in the image are easily extracted from the Mesh Parameter map. Equipped with such a fine-grained representation, our one-stage framework is free of the complex multi-stage process and more robust to occlusion. Compared with state-of-the-art methods, ROMP achieves superior performance on the challenging multi-person benchmarks, including 3DPW and CMU Panoptic. Experiments on crowded/occluded datasets demonstrate the robustness under various types of occlusion. The code, released at https://github.com/Arthur151/ROMP, is the first real-time implementation of monocular multi-person 3D mesh regression.