We present a novel approach to robustly detect and perceive vehicles in different camera views as part of a cooperative vehicle-infrastructure system (CVIS). Our formulation is designed for arbitrary camera views and makes no assumptions about intrinsic or extrinsic parameters. First, to deal with multi-view data scarcity, we propose a part-assisted novel view synthesis algorithm for data augmentation. We train a part-based texture inpainting network in a self-supervised manner. Then we render the textured model into the background image with the target 6-DoF pose. Second, to handle various camera parameters, we present a new method that produces dense mappings between image pixels and 3D points to perform robust 2D/3D vehicle parsing. Third, we build the first CVIS dataset for benchmarking, which annotates more than 1540 images (14017 instances) from real-world traffic scenarios. We combine these novel algorithms and datasets to develop a robust approach for 2D/3D vehicle parsing for CVIS. In practice, our approach outperforms SOTA methods on 2D detection, instance segmentation, and 6-DoF pose estimation by 3.8%, 4.3%, and 2.9%, respectively.
论文检索
输入标题、作者或关键词,从 12,319 篇学术成果中精准定位
Frame sampling is a fundamental problem in video action recognition due to the essential redundancy in time and limited computation resources. The existing sampling strategy often employs a fixed frame selection and lacks the flexibility to deal with complex variations in videos. In this paper, we present a simple, sparse, and explainable frame sampler, termed as Motion-Guided Sampler (MGSampler). Our basic motivation is that motion is an important and universal signal that can drive us to adaptively select frames from videos. Accordingly, we propose two important properties in our MGSampler design: motion sensitive and motion uniform. First, we present two different motion representations to enable us to efficiently distinguish the motion-salient frames from the background. Then, we devise a motion-uniform sampling strategy based on the cumulative motion distribution to ensure the sampled frames evenly cover all the important segments with high motion salience. Our MGSampler yields a new principled and holistic sample scheme, that could be incorporated into any existing video architecture. Experiments on five benchmarks demonstrate the effectiveness of our MGSampler over previous fixed sampling strategies, and its generalization power across different backbones, video models, and datasets.
RandomRooms: Unsupervised Pre-Training From Synthetic Shapes and Randomized Layouts for 3D Object Detection
PDF ↗3D point cloud understanding has made great progress in recent years. However, one major bottleneck is the scarcity of annotated real datasets, especially compared to 2D object detection tasks, since a large amount of labor is involved in annotating the real scans of a scene. A promising solution to this problem is to make better use of the synthetic dataset, which consists of CAD object models, to boost the learning on real datasets. This can be achieved by the pre-training and fine-tuning procedure. However, recent work on 3D pre-training exhibits failure when transfer features learned on synthetic objects to other real-world applications. In this work, we put forward a new method called RandomRooms to accomplish this objective. In particular, we propose to generate random layouts of a scene by making use of the objects in the synthetic CAD dataset and learn the 3D scene representation by applying object-level contrastive learning on two random scenes generated from the same set of synthetic objects. The model pre-trained in this way can serve as a better initialization when later fine-tuning on the 3D object detection task. Empirically, we show consistent improvement in downstream 3D detection tasks on several base models, especially when less training data are used, which strongly demonstrates the effectiveness and generalization of our method. Benefiting from the rich semantic knowledge and diverse objects from synthetic data, our method establishes the new state-of-the-art on widely-used 3D detection benchmarks ScanNetV2 and SUN RGB-D. We expect our attempt to provide a new perspective for bridging object and scene-level 3D understanding.
We present a novel approach to reference-based super-resolution (RefSR) with the focus on dual-camera super-resolution (DCSR), which utilizes reference images for high-quality and high-fidelity results. Our proposed method generalizes the standard patch-based feature matching with spatial alignment operations. We further explore the dual-camera super-resolution that is one promising application of RefSR, and build a dataset that consists of 146 image pairs from the main and telephoto cameras in a smartphone. To bridge the domain gaps between real-world images and the training images, we propose a self-supervised domain adaptation strategy for real-world images. Extensive experiments on our dataset and a public benchmark demonstrate clear improvement achieved by our method over state of the art in both quantitative evaluation and visual comparisons.
Recently, machine learning models have demonstrated to be vulnerable to backdoor attacks, primarily due to the lack of transparency in black-box models such as deep neural networks. A third-party model can be poisoned such that it works adequately in normal conditions but behaves maliciously on samples with specific trigger patterns. However, the trigger injection function is manually defined in most existing backdoor attack methods, e.g., placing a small patch of pixels on an image or slightly deforming the image before poisoning the model. This results in a two-stage approach with a sub-optimal attack success rate and a lack of complete stealthiness under human inspection. In this paper, we propose a novel and stealthy backdoor attack framework, LIRA, which jointly learns the optimal, stealthy trigger injection function and poisons the model. We formulate such an objective as a non-convex, constrained optimization problem. Under this optimization framework, the trigger generator function will learn to manipulate the input with imperceptible noise to preserve the model performance on the clean data and maximize the attack success rate on the poisoned data. Then, we solve this challenging optimization problem with an efficient, two-stage stochastic optimization procedure. Finally, the proposed attack framework achieves 100% success rates in several benchmark datasets, including MNIST, CIFAR10, GTSRB, and T-ImageNet, while simultaneously bypassing existing backdoor defense methods and human inspection.
Our objective in this work is video-text retrieval - in particular a joint embedding that enables efficient text-to-video retrieval. The challenges in this area include the design of the visual architecture and the nature of the training data, in that the available large scale video-text training datasets, such as HowTo100M, are noisy and hence competitive performance is achieved only at scale through large amounts of compute. We address both these challenges in this paper. We propose an end-to-end trainable model that is designed to take advantage of both large-scale image and video captioning datasets. Our model is an adaptation and extension of the recent ViT and Timesformer architectures, and consists of attention in both space and time. The model is flexible and can be trained on both image and video text datasets, either independently or in conjunction. It is trained with a curriculum learning schedule that begins by treating images as 'frozen' snapshots of video, and then gradually learns to attend to increasing temporal context when trained on video datasets. We also provide a new video-text pretraining dataset WebVid-2M, comprised of over two million videos with weak captions scraped from the internet. Despite training on datasets that are an order of magnitude smaller, we show that this approach yields state-of-the-art results on standard downstream video-retrieval benchmarks including MSR-VTT, DiDeMo and MSVD.
We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to create a unified dataset for egocentric 3D interaction recognition. Our method produces annotations of the 3D pose of two hands and the 6D pose of the manipulated objects, along with their interaction labels for each frame. Our dataset, called H2O (2 Hands and Objects), provides synchronized multi-view RGB-D images, interaction labels, object classes, ground-truth 3D poses for left & right hands, 6D object poses, ground-truth camera poses, object meshes and scene point clouds. To the best of our knowledge, this is the first benchmark that enables the study of first-person actions with the use of the pose of both left and right hands manipulating objects and presents an unprecedented level of detail for egocentric 3D interaction recognition. We further propose the method to predict interaction classes by estimating the 3D pose of two hands and the 6D pose of the manipulated objects, jointly from RGB images. Our method models both inter- and intra-dependencies between both hands and objects by learning the topology of a graph convolutional network that predicts interactions. We show that our method facilitated by this dataset establishes a strong baseline for joint hand-object pose estimation and achieves state-of-the-art accuracy for first person interaction recognition.
Deep learning based methods, especially convolutional neural networks (CNNs) have been successfully applied in the field of single image super-resolution (SISR). To obtain better fidelity and visual quality, most of existing networks are of heavy design with massive computation. However, the computation resources of modern mobile devices are limited, which cannot easily support the expensive cost. To this end, this paper explores a novel frequency-aware dynamic network for dividing the input into multiple parts according to its coefficients in the discrete cosine transform (DCT) domain. In practice, the high-frequency part will be processed using expensive operations and the lower-frequency part is assigned with cheap operations to relieve the computation burden. Since pixels or image patches belong to low-frequency areas contain relatively few textural details, this dynamic network will not affect the quality of resulting super-resolution images. In addition, we embed predictors into the proposed dynamic network to end-to-end fine-tune the handcrafted frequency-aware masks. Extensive experiments conducted on benchmark SISR models and datasets show that the frequency-aware dynamic network can be employed for various SISR neural architectures to obtain the better tradeoff between visual quality and computational complexity. For instance, we can reduce the FLOPs of SR models by approximate 50% while preserving the state-of-the-art SISR performance.
Visible infrared person re-identification (VI-REID) aims to match pedestrian images between the daytime visible and nighttime infrared camera views. The large cross-modality discrepancies have become the bottleneck which limits the performance of VI-REID. Existing methods mainly focus on capturing cross-modality sharable representations by learning an identity classifier. However, the heterogeneous pedestrian images taken by different spectrum cameras differ significantly in image styles, resulting in inferior discriminability of feature representations. To alleviate the above problem, this paper explores the correlation between two modalities and proposes a novel syncretic modality collaborative learning (SMCL) model to bridge the cross-modality gap. A new modality that incorporates features of heterogeneous images is constructed automatically to steer the generation of modality-invariant representations. Challenge enhanced homogeneity learning (CEHL) and auxiliary distributional similarity learning (ADSL) are integrated to project heterogeneous features on a unified space and enlarge the inter-class disparity, thus strengthening the discriminative power. Extensive experiments on two cross-modality benchmarks demonstrate the effectiveness and superiority of the proposed method. Especially, on SYSU-MM01 dataset, our SMCL model achieves 67.39% rank-1 accuracy and 61.78% mAP, surpassing the cutting-edge works by a large margin.
OpenForensics: Large-Scale Challenging Dataset for Multi-Face Forgery Detection and Segmentation In-the-Wild
PDF ↗The proliferation of deepfake media is raising concerns among the public and relevant authorities. It has become essential to develop countermeasures against forged faces in social media. This paper presents a comprehensive study on two new countermeasure tasks: multi-face forgery detection and segmentation in-the-wild. Localizing forged faces among multiple human faces in unrestricted natural scenes is far more challenging than the traditional deepfake recognition task. To promote these new tasks, we have created the first large-scale dataset posing a high level of challenges that is designed with face-wise rich annotations explicitly for face forgery detection and segmentation, namely OpenForensics. With its rich annotations, our OpenForensics dataset has great potentials for research in both deepfake prevention and general human face detection. We have also developed a suite of benchmarks for these tasks by conducting an extensive evaluation of state-of-the-art instance detection and segmentation methods on our newly constructed dataset in various scenarios.
Real-World Video Super-Resolution: A Benchmark Dataset and a Decomposition Based Learning Scheme
PDF ↗Video super-resolution (VSR) aims to improve the spatial resolution of low-resolution (LR) videos. Existing VSR methods are mostly trained and evaluated on synthetic datasets, where the LR videos are uniformly downsampled from their high-resolution (HR) counterparts by some simple operators (e.g., bicubic downsampling). Such simple synthetic degradation models, however, cannot well describe the complex degradation processes in real-world videos, and thus the trained VSR models become ineffective in real-world applications. As an attempt to bridge the gap, we build a real-world video super-resolution (RealVSR) dataset by capturing paired LR-HR video sequences using the multi-camera system of iPhone 11 Pro Max. Since the LR-HR video pairs are captured by two separate cameras, there are inevitably certain misalignment and luminance/color differences between them. To more robustly train the VSR model and recover more details from the LR inputs, we convert the LR-HR videos into YCbCr space and decompose the luminance channel into a Laplacian pyramid, and then apply different loss functions to different components. Experiments validate that VSR models trained on our RealVSR dataset demonstrate better visual quality than those trained on synthetic datasets under real-world settings. They also exhibit good generalization capability in cross-camera tests. The dataset and code can be found at https://github.com/IanYeung/RealVSR.
We introduce BuildingNet: (a) a large-scale dataset of 3D building models whose exteriors are consistently labeled, and (b) a graph neural network that labels building meshes by analyzing spatial and structural relations of their geometric primitives. To create our dataset, we used crowdsourcing combined with expert guidance, resulting in 513K annotated mesh primitives, grouped into 292K semantic part components across 2K building models. The dataset covers several building categories, such as houses, churches, skyscrapers, town halls, libraries, and castles. We include a benchmark for evaluating mesh and point cloud labeling. Buildings have more challenging structural complexity compared to objects in existing benchmarks (e.g., ShapeNet, PartNet), thus, we hope that our dataset can nurture the development of algorithms that are able to cope with such large-scale geometric data for both vision and graphics tasks e.g., 3D semantic segmentation, part-based generative models, correspondences, texturing, and analysis of point cloud data acquired from real-world buildings. Finally, we show that our mesh-based graph neural network significantly improves performance over several baselines for labeling 3D meshes. Our project page www.buildingnet.org includes our dataset and code.
Indoor visual localization is significant for various applications such as autonomous robots, augmented reality, and mixed reality. Recent advances in visual localization have demonstrated their feasibility in large-scale indoor spaces through coarse-to-fine methods that typically employ three steps: image retrieval, pose estimation, and pose selection. However, further research is needed to improve the accuracy of large-scale indoor visual localization. We demonstrate that the limitations in the previous methods can be attributed to the sparsity of image positions in the database, which causes view-differences between a query and a retrieved image from the database. In this paper, to address this problem, we propose a novel module, named pose correction, that enables re-estimation of the pose with local feature matching in a similar view by reorganizing the local features. This module enhances the accuracy of the initially estimated pose and assigns more reliable ranks. Furthermore, the proposed method achieves a new state-of-the-art performance with an accuracy of more than 90% within 1.0m in the challenging indoor benchmark dataset InLoc for the first time.
From an early age, humans perceive the visual world as composed of coherent objects with distinctive properties such as shape, size, and color. There is great interest in building models that are able to learn similar structure, ideally in an unsupervised manner. Learning such structure from complex 3D scenes that include clutter, occlusions, interactions, and camera motion is still an open challenge. We present a model that is able to segment visual scenes from complex 3D environments into distinct objects, learn disentangled representations of individual objects, and form consistent and coherent predictions of future frames, in a fully unsupervised manner. Our model (named PARTS) builds on recent approaches that utilize iterative amortized inference and transition dynamics for deep generative models. We achieve dramatic improvements in performance by introducing several novel contributions. We introduce a recurrent slot-attention like encoder which allows for top-down influence during inference. Unlike prior work, we eschew using an auto-regressive prior when modeling image sequences, and demonstrate that a fixed frame-independent prior is superior for the purpose of scene segmentation and representation learning. We demonstrate our model's success on three different video datasets (the popular benchmark CLEVRER; a simulated 3D Playroom environment; and a real-world Robotics Arm dataset). Finally, we analyze the contributions of the various model components and the representations learned by the model.
Cognitive grammar suggests that the acquisition of language grammar is grounded within visual structures. While grammar is an essential representation of natural language, it also exists ubiquitously in vision to represent the hierarchical part-whole structure. In this work, we study grounded grammar induction of vision and language in a joint learning framework. Specifically, we present VLGrammar, a method that uses compound probabilistic context-free grammars (compound PCFGs) to induce the language grammar and the image grammar simultaneously. We propose a novel contrastive learning framework to guide the joint learning of both modules. To provide a benchmark for the grounded grammar induction task, we collect a large-scale dataset, PartIt, which contains human-written sentences that describe part-level semantics for 3D objects. Experiments on the PartIt dataset show that VLGrammar outperforms all baselines in image grammar induction and language grammar induction. The learned VLGrammar naturally benefits related downstream tasks. Specifically, it improves the image unsupervised clustering accuracy by 30%, and performs well in image retrieval and text retrieval. Notably, the induced grammar shows superior generalizability by easily generalizing to unseen categories.
We present a task and benchmark dataset for person-centric visual grounding, the problem of linking between people named in a caption and people pictured in an image. In contrast to prior work in visual grounding, which is predominantly object-based, our new task masks out the names of people in captions in order to encourage methods trained on such image--caption pairs to focus on contextual cues (such as rich interactions between multiple people), rather than learning associations between names and appearances. To facilitate this task, we introduce a new dataset, Who's Waldo, mined automatically from image--caption data on Wikimedia Commons. We propose a Transformer-based method that outperforms several strong baselines on this task, and are releasing our data to the research community to spur work on contextual models that consider both vision and language.
We introduce N-ImageNet, a large-scale dataset targeted for robust, fine-grained object recognition with event cameras. The dataset is collected using programmable hardware in which an event camera consistently moves around a monitor displaying images from ImageNet. N-ImageNet serves as a challenging benchmark for event-based object recognition, due to its large number of classes and samples. We empirically show that pretraining on N-ImageNet improves the performance of event-based classifiers and helps them learn with few labeled data. In addition, we present several variants of N-ImageNet to test the robustness of event-based classifiers under diverse camera trajectories and severe lighting conditions, and propose a novel event representation to alleviate the performance degradation. To the best of our knowledge, we are the first to quantitatively investigate the consequences caused by various environmental conditions on event-based object recognition algorithms. N-ImageNet and its variants are expected to guide practical implementations for deploying event-based object recognition algorithms in the real world.
Pretraining on large labeled datasets is a prerequisite to achieve good performance in many computer vision tasks like image recognition, video understanding etc. However, pretraining is not widely used for 3D recognition tasks where state-of-the-art methods train models from scratch. A primary reason is the lack of large annotated datasets because 3D data labelling is time-consuming. Recent work shows that self-supervised learning is useful to pretrain models in 3D but requires multi-view data and point correspondences. We present a simple self-supervised pretraining method that can work with single-view depth scans acquired by varied sensors, without 3D registration and point correspondences. We pretrain standard point cloud and voxel based model architectures, and show that joint pretraining further improves performance. We evaluate our models on 9 benchmarks for object detection, semantic segmentation, and object classification, where they achieve state-of-the-art results. Most notably, we set a new state-of-the-art for object detection on ScanNet (69.0% mAP) and SUNRGBD (63.5% mAP). Our pretrained models are label efficient and improve performance for classes with few examples.
Existing RGB-D saliency detection models do not explicitly encourage RGB and depth to achieve effective multi-modal learning. In this paper, we introduce a novel multi-stage cascaded learning framework via mutual information minimization to explicitly model the multi-modal information between RGB image and depth data. Specifically, we first map the feature of each mode to a lower dimensional feature vector, and adopt mutual information minimization as a regularizer to reduce the redundancy between appearance features from RGB and geometric features from depth. We then perform multi-stage cascaded learning to impose the mutual information minimization constraint at every stage of the network. Extensive experiments on benchmark RGB-D saliency datasets illustrate the effectiveness of our framework. Further, to prosper the development of this field, we contribute the largest (7x larger than NJU2K) COME20K dataset, which contains 15,625 image pairs with high quality polygon-/scribble-/object-/instance-/rank-level annotations. Based on these rich labels, we additionally construct four new benchmarks (Code, results, and benchmarks will be made publicly available.) with strong baselines and observe some interesting phenomena, which can motivate future model design.
Several approaches have been proposed in recent literature to alleviate the long-tail problem, mainly in object classification tasks. In this paper, we make the first large-scale study concerning the task of Long-Tail Visual Relationship Recognition (LTVRR). LTVRR aims at improving the learning of structured visual relationships that come from the long-tail (e.g.,"rabbit grazing on grass"). In this setup, the subject, relation, and object classes each follow a long-tail distribution. To begin our study and make a future benchmark for the community, we introduce two LTVRR-related benchmarks, dubbed VG8K-LT and GQA-LT, built upon the widely used Visual Genome and GQA datasets. We use these benchmarks to study the performance of several state-of-the-art long-tail models on the LTVRR setup. Lastly, we propose a visiolinguistic hubless (VilHub) loss and a Mixup augmentation technique adapted to LTVRR setup, dubbed as RelMix. Both VilHub and RelMix can be easily integrated on top of existing models and despite being simple, our results show that they can remarkably improve the performance, especially on tail classes. Benchmarks, code, and models have been made available at: https://github.com/Vision-CAIR/LTVRR.