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Applications · Time Series

Shikai Fang, Qingsong Wen, Yingtao Luo, Shandian Zhe, Liang Sun

In real-world scenarios such as traffic and energy management, we frequently encounter large volumes of time-series data characterized by missing values, noise, and irregular sampling patterns. While numerous imputation methods have been proposed, the majority tend to operate within a local horizon, which involves dividing long sequences into batches of fixed-length segments for model training. This local horizon often leads to the overlooking of global trends and periodic patterns. More importantly, most methods assume the observations are sampled at regular timestamps, and fail to handle complex irregular sampled time series in various applications. Additionally, most existing methods are learned in an offline manner. Thus, it is not suitable for applications with rapidly arriving streaming data. To address these challenges, we propose BayOTIDE: Bayesian Online Multivariate Time series Imputation with functional decomposition. Our method conceptualizes multivariate time series as the weighted combination of groups of low-rank temporal factors with different patterns. We employ a suite of Gaussian Processes (GPs),each with a unique kernel, as functional priors to model these factors. For computational efficiency, we further convert the GPs into a state-space prior by constructing an equivalent stochastic differential equation (SDE), and developing a scalable algorithm for online inference. The proposed method can not only handle imputation over arbitrary timestamps, but also offer uncertainty quantification and interpretability for the downstream application. We evaluate our method on both synthetic and real-world datasets. We release the code at https://github.com/xuangu-fang/BayOTIDE.

Reinforcement Learning · Batch/Offline

Alec Koppel, Sujay Bhatt, Jiacheng Guo, Joe Eappen, Mengdi Wang, Sumitra Ganesh

Policy optimization from batch data, i.e., offline reinforcement learning (RL) is important when collecting data from a current policy is not possible. This setting incurs distribution mismatch between batch training data and trajectories from the current policy. Pessimistic offsets estimate mismatch using concentration bounds, which possess strong theoretical guarantees and simplicity of implementation. Mismatch may be conservative in sparse data regions and less so otherwise, which can result in under-performing their no-penalty variants in practice. We derive a new pessimistic penalty as the distance between the data and the true distribution using an evaluable one-sample test known as Stein Discrepancy that requires minimal smoothness conditions, and noticeably, allows a mixture family representation of distribution over next states. This entity forms a quantifier of information in offline data, which justifies calling this approach *information-directed pessimism* (IDP) for offline RL. We further establish that this new penalty based on discrete Stein discrepancy yields practical gains in performance while generalizing the regret of prior art to multimodal distributions.

Probabilistic Methods · Variational Inference

Alessandro Mastrototaro, Jimmy Olsson

Being the most classical generative model for serial data, state-space models (SSM) are fundamental in AI and statistical machine learning. In SSM, any form of parameter learning or latent state inference typically involves the computation of complex latent-state posteriors. In this work, we build upon the variational sequential Monte Carlo (VSMC) method, which provides computationally efficient and accurate model parameter estimation and Bayesian latent-state inference by combining particle methods and variational inference. While standard VSMC operates in the offline mode, by re-processing repeatedly a given batch of data, we distribute the approximation of the gradient of the VSMC surrogate ELBO in time using stochastic approximation, allowing for online learning in the presence of streams of data. This results in an algorithm, online VSMC, that is capable of performing efficiently, entirely on-the-fly, both parameter estimation and particle proposal adaptation. In addition, we provide rigorous theoretical results describing the algorithm's convergence properties as the number of data tends to infinity as well as numerical illustrations of its excellent convergence properties and usefulness also in batch-processing settings.

Deep Learning · Algorithms

Nikhil Vyas, Depen Morwani, Rosie Zhao, Gal Kaplun, Sham Kakade, Boaz Barak

The success of SGD in deep learning has been ascribed by prior works to the *implicit bias* induced by finite batch sizes (''SGD noise''). While prior works focused on *offline learning* (i.e., multiple-epoch training), we study the impact of SGD noise on *online* (i.e., single epoch) learning. Through an extensive empirical analysis of image and language data, we demonstrate that small batch sizes do *not* confer any implicit bias advantages in online learning. In contrast to offline learning, the benefits of SGD noise in online learning are strictly computational, facilitating more cost-effective gradient steps. This suggests that SGD in the online regime can be construed as taking noisy steps along the ''golden path'' of the noiseless *gradient descent* algorithm. We study this hypothesis and provide supporting evidence in loss and function space. Our findings challenge the prevailing understanding of SGD and offer novel insights into its role in online learning.

Social Aspects · Everything Else

Elan Rosenfeld, Nir Rosenfeld

The goal of strategic classification is to learn decision rules which are robust to strategic input manipulation. Earlier works assume that these responses are known; while some recent works handle unknown responses, they exclusively study online settings with repeated model deployments. But there are many domains – particularly in public policy, a common motivating use case – where multiple deployments are infeasible, or where even one bad round is unacceptable. To address this gap, we initiate the formal study of *one-shot* strategic classification under unknown responses, which requires committing to a single classifier once. Focusing on uncertainty in the users' cost function, we begin by proving that for a broad class of costs, even a small mis-estimation of the true cost can entail trivial accuracy in the worst case. In light of this, we frame the task as a minimax problem, aiming to minimize worst-case risk over an uncertainty set of costs. We design efficient algorithms for both the full-batch and stochastic settings, which we prove converge (offline) to the minimax solution at the rate of $\tilde{\mathcal{O}}(T^{-\frac{1}{2}})$. Our analysis reveals important structure stemming from strategic responses, particularly the value of *dual norm regularization* with respect to the cost function.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Diyang Li, Charles Ling, Zhiqiang Xu, Huan Xiong, Bin Gu

Generalized Linear Models (GLMs) encompass a wide array of regression and classification models, where prediction is a function of a linear combination of the input variables. Often in real-world scenarios, a number of observations would be added into or removed from the existing training dataset, necessitating the development of learning systems that can efficiently train optimal models with varying observations in an online (sequential) manner instead of retraining from scratch. Despite the significance of data-varying scenarios, most existing approaches to sparse GLMs concentrate on offline batch updates, leaving online solutions largely underexplored. In this work, we present the first algorithm without compromising accuracy for GLMs regularized by sparsity-enforcing penalties trained on varying observations. Our methodology is capable of handling the addition and deletion of observations simultaneously, while adaptively updating data-dependent regularization parameters to ensure the best statistical performance. Specifically, we recast sparse GLMs as a bilevel optimization objective upon varying observations and characterize it as an explicit gradient flow in the underlying space for the inner and outer subproblems we are optimizing over, respectively. We further derive a set of rules to ensure a proper transition at regions of non-smoothness, and establish the guarantees of theoretical consistency and finite convergence. Encouraging results are exhibited on real-world benchmarks.

Emmeran Johnson, Ciara Pike-Burke, Patrick Rebeschini

We theoretically explore the relationship between sample-efficiency and adaptivity in reinforcement learning. An algorithm is sample-efficient if it uses a number of queries $n$ to the environment that is polynomial in the dimension $d$ of the problem. Adaptivity refers to the frequency at which queries are sent and feedback is processed to update the querying strategy. To investigate this interplay, we employ a learning framework that allows sending queries in $K$ batches, with feedback being processed and queries updated after each batch. This model encompasses the whole adaptivity spectrum, ranging from non-adaptive `offline' ($K=1$) to fully adaptive ($K=n$) scenarios, and regimes in between. For the problems of policy evaluation and best-policy identification under $d$-dimensional linear function approximation, we establish $\Omega(\log \log d)$ lower bounds on the number of batches $K$ required for sample-efficient algorithms with $n = O(poly(d))$ queries. Our results show that just having adaptivity ($K>1$) does not necessarily guarantee sample-efficiency. Notably, the adaptivity-boundary for sample-efficiency is not between offline reinforcement learning ($K=1$), where sample-efficiency was known to not be possible, and adaptive settings. Instead, the boundary lies between different regimes of adaptivity and depends on the problem dimension.

Reinforcement Learning · Batch/Offline

Yihuan Mao, Chengjie Wu, Xi Chen, Hao Hu, Ji Jiang, Tianze Zhou, Tangjie Lv, Changjie Fan, Zhipeng Hu, Yi Wu 等

Previous literature on policy diversity in reinforcement learning (RL) either focuses on the online setting or ignores the policy performance. In contrast, offline RL, which aims to learn high-quality policies from batched data, has yet to fully leverage the intrinsic diversity of the offline dataset. Addressing this dichotomy and aiming to balance quality and diversity poses a significant challenge to extant methodologies. This paper introduces a novel approach, termed Stylized Offline RL (SORL), which is designed to extract high-performing, stylistically diverse policies from a dataset characterized by distinct behavioral patterns. Drawing inspiration from the venerable Expectation-Maximization (EM) algorithm, SORL innovatively alternates between policy learning and trajectory clustering, a mechanism that promotes policy diversification. To further augment policy performance, we introduce advantage-weighted style learning into the SORL framework. Experimental evaluations across multiple environments demonstrate the significant superiority of SORL over previous methods in extracting high-quality policies with diverse behaviors. A case in point is that SORL successfully learns strong policies with markedly distinct playing patterns from a real-world human dataset of a popular basketball video game "Dunk City Dynasty."

Deep Learning · Attention Mechanisms

Dongqi Fu, Zhigang Hua, Yan Xie, Jin Fang, Si Zhang, Kaan Sancak, Hao Wu, Andrey Malevich, Jingrui He, Bo Long

Graph transformer has been proven as an effective graph learning method for its adoption of attention mechanism that is capable of capturing expressive representations from complex topological and feature information of graphs. Graph transformer conventionally performs dense attention (or global attention) for every pair of nodes to learn node representation vectors, resulting in quadratic computational costs that are unaffordable for large-scale graph data. Therefore, mini-batch training for graph transformers is a promising direction, but limited samples in each mini-batch can not support effective dense attention to encode informative representations. Facing this bottleneck, (1) we start by assigning each node a token list that is sampled by personalized PageRank (PPR) and then apply standard multi-head self-attention only on this list to compute its node representations. This PPR tokenization method decouples model training from complex graph topological information and makes heavy feature engineering offline and independent, such that mini-batch training of graph transformers is possible by loading each node's token list in batches. We further prove this PPR tokenization is viable as a graph convolution network with a fixed polynomial filter and jumping knowledge. However, only using personalized PageRank may limit information carried by a token list, which could not support different graph inductive biases for model training. To this end, (2) we rewire graphs by introducing multiple types of virtual connections through structure- and content-based super nodes that enable PPR tokenization to encode local and global contexts, long-range interaction, and heterophilous information into each node's token list, and then formalize our $\underline{\textbf{V}}$irtual $\underline{\textbf{C}}$onnection $\underline{\textbf{R}}$anking based $\underline{\textbf{Graph}}$ Trans$\underline{\textbf{former}}$ (VCR-Graphormer). Overall, VCR-Graphormer needs $O(m+klogk)$ complexity for graph tokenization as compared to $O(n^{3})$ of previous works. The [code](https://github.com/DongqiFu/VCR-Graphormer) is provided.

Reinforcement Learning · Batch/Offline

Fan-Ming Luo, Tian Xu, Xingchen Cao, Yang Yu

Learning a precise dynamics model can be crucial for offline reinforcement learning, which, unfortunately, has been found to be quite challenging. Dynamics models that are learned by fitting historical transitions often struggle to generalize to unseen transitions. In this study, we identify a hidden but pivotal factor termed dynamics reward that remains consistent across transitions, offering a pathway to better generalization. Therefore, we propose the idea of reward-consistent dynamics models: any trajectory generated by the dynamics model should maximize the dynamics reward derived from the data. We implement this idea as the MOREC (Model-based Offline reinforcement learning with Reward Consistency) method, which can be seamlessly integrated into previous offline model-based reinforcement learning (MBRL) methods. MOREC learns a generalizable dynamics reward function from offline data, which is subsequently employed as a transition filter in any offline MBRL method: when generating transitions, the dynamics model generates a batch of transitions and selects the one with the highest dynamics reward value. On a synthetic task, we visualize that MOREC has a strong generalization ability and can surprisingly recover some distant unseen transitions. On 21 offline tasks in D4RL and NeoRL benchmarks, MOREC improves the previous state-of-the-art performance by a significant margin, i.e., 4.6\% on D4RL tasks and 25.9\% on NeoRL tasks. Notably, MOREC is the first method that can achieve above 95\% online RL performance in 6 out of 12 D4RL tasks and 3 out of 9 NeoRL tasks. Code is available at https://github.com/polixir/morec.

Reinforcement Learning · Batch/Offline

Siddarth Venkatraman, Shivesh Khaitan, Ravi Tej Akella, John Dolan, Jeff Schneider, Glen Berseth

Offline reinforcement learning (RL) holds promise as a means to learn high-reward policies from a static dataset, without the need for further environment interactions. However, a key challenge in offline RL lies in effectively stitching portions of suboptimal trajectories from the static dataset while avoiding extrapolation errors arising due to a lack of support in the dataset. Existing approaches use conservative methods that are tricky to tune and struggle with multi-modal data or rely on noisy Monte Carlo return-to-go samples for reward conditioning. In this work, we propose a novel approach that leverages the expressiveness of latent diffusion to model in-support trajectory sequences as compressed latent skills. This facilitates learning a Q-function while avoiding extrapolation error via batch-constraining. The latent space is also expressive and gracefully copes with multi-modal data. We show that the learned temporally-abstract latent space encodes richer task-specific information for offline RL tasks as compared to raw state-actions. This improves credit assignment and facilitates faster reward propagation during Q-learning. Our method demonstrates state-of-the-art performance on the D4RL benchmarks, particularly excelling in long-horizon, sparse-reward tasks.

Reinforcement Learning/Batch Offline

Denis Tarasov, Alexander Nikulin, Dmitry Akimov, Vladislav Kurenkov, Sergey Kolesnikov

CORL is an open-source library that provides thoroughly benchmarked single-file implementations of both deep offline and offline-to-online reinforcement learning algorithms. It emphasizes a simple developing experience with a straightforward codebase and a modern analysis tracking tool. In CORL, we isolate methods implementation into separate single files, making performance-relevant details easier to recognize. Additionally, an experiment tracking feature is available to help log metrics, hyperparameters, dependencies, and more to the cloud. Finally, we have ensured the reliability of the implementations by benchmarking commonly employed D4RL datasets providing a transparent source of results that can be reused for robust evaluation tools such as performance profiles, probability of improvement, or expected online performance.

Reinforcement Learning/Batch Offline

Yi Ma, Hongyao Tang, Dong Li, Zhaopeng Meng

Offline Reinforcement Learning (RL) aims to address the challenge of distribution shift between the dataset and the learned policy, where the value of out-of-distribution (OOD) data may be erroneously estimated due to overgeneralization. It has been observed that a considerable portion of the benefits derived from the conservative terms designed by existing offline RL approaches originates from their impact on the learned representation. This observation prompts us to scrutinize the learning dynamics of offline RL, formalize the process of generalization, and delve into the prevalent overgeneralization issue in offline RL. We then investigate the potential to rein the generalization from the representation perspective to enhance offline RL. Finally, we present Representation Distinction (RD), an innovative plug-in method for improving offline RL algorithm performance by explicitly differentiating between the representations of in-sample and OOD state-action pairs generated by the learning policy. Considering scenarios in which the learning policy mirrors the behavioral policy and similar samples may be erroneously distinguished, we suggest a dynamic adjustment mechanism for RD based on an OOD data generator to prevent data representation collapse and further enhance policy performance. We demonstrate the efficacy of our approach by applying RD to specially-designed backbone algorithms and widely-used offline RL algorithms. The proposed RD method significantly improves their performance across various continuous control tasks on D4RL datasets, surpassing several state-of-the-art offline RL algorithms.

Reinforcement Learning/Batch Offline

Mohak Bhardwaj, Tengyang Xie, Byron Boots, Nan Jiang, Ching-An Cheng

We propose a novel model-based offline Reinforcement Learning (RL) framework, called Adversarial Model for Offline Reinforcement Learning (ARMOR), which can robustly learn policies to improve upon an arbitrary reference policy regardless of data coverage. ARMOR is designed to optimize policies for the worst-case performance relative to the reference policy through adversarially training a Markov decision process model. In theory, we prove that ARMOR, with a well-tuned hyperparameter, can compete with the best policy within data coverage when the reference policy is supported by the data. At the same time, ARMOR is robust to hyperparameter choices: the policy learned by ARMOR, with any admissible hyperparameter, would never degrade the performance of the reference policy, even when the reference policy is not covered by the dataset. To validate these properties in practice, we design a scalable implementation of ARMOR, which by adversarial training, can optimize policies without using model ensembles in contrast to typical model-based methods. We show that ARMOR achieves competent performance with both state-of-the-art offline model-free and model-based RL algorithms and can robustly improve the reference policy over various hyperparameter choices.

Reinforcement Learning/Batch Offline

Bingyi Kang, Xiao Ma, Chao Du, Tianyu Pang, Shuicheng Yan

Offline reinforcement learning (RL) aims to learn optimal policies from offline datasets, where the parameterization of policies is crucial but often overlooked. Recently, Diffsuion-QL significantly boosts the performance of offline RL by representing a policy with a diffusion model, whose success relies on a parametrized Markov Chain with hundreds of steps for sampling. However, Diffusion-QL suffers from two critical limitations. 1) It is computationally inefficient to forward and backward through the whole Markov chain during training. 2) It is incompatible with maximum likelihood-based RL algorithms (e.g., policy gradient methods) as the likelihood of diffusion models is intractable. Therefore, we propose efficient diffusion policy (EDP) to overcome these two challenges. EDP approximately constructs actions from corrupted ones at training to avoid running the sampling chain. We conduct extensive experiments on the D4RL benchmark. The results show that EDP can reduce the diffusion policy training time from 5 days to 5 hours on gym-locomotion tasks. Moreover, we show that EDP is compatible with various offline RL algorithms (TD3, CRR, and IQL) and achieves new state-of-the-art on D4RL by large margins over previous methods.

Reinforcement Learning/Batch Offline

Seokin Seo, HyeongJoo Hwang, Hongseok Yang, Kee-Eung Kim

For partially observable environments, imitation learning with observation histories (ILOH) assumes that control-relevant information is sufficiently captured in the observation histories for imitating the expert actions. In the offline setting wherethe agent is required to learn to imitate without interaction with the environment, behavior cloning (BC) has been shown to be a simple yet effective method for imitation learning. However, when the information about the actions executed in the past timesteps leaks into the observation histories, ILOH via BC often ends up imitating its own past actions. In this paper, we address this catastrophic failure by proposing a principled regularization for BC, which we name Past Action Leakage Regularization (PALR). The main idea behind our approach is to leverage the classical notion of conditional independence to mitigate the leakage. We compare different instances of our framework with natural choices of conditional independence metric and its estimator. The result of our comparison advocates the use of a particular kernel-based estimator for the conditional independence metric. We conduct an extensive set of experiments on benchmark datasets in order to assess the effectiveness of our regularization method. The experimental results show that our method significantly outperforms prior related approaches, highlighting its potential to successfully imitate expert actions when the past action information leaks into the observation histories.

Reinforcement Learning/Batch Offline

Anqi Li, Dipendra Misra, Andrey Kolobov, Ching-An Cheng

We present a novel observation about the behavior of offline reinforcement learning (RL) algorithms: on many benchmark datasets, offline RL can produce well-performing and safe policies even when trained with "wrong" reward labels, such as those that are zero everywhere or are negatives of the true rewards. This phenomenon cannot be easily explained by offline RL's return maximization objective. Moreover, it gives offline RL a degree of robustness that is uncharacteristic of its online RL counterparts, which are known to be sensitive to reward design. We demonstrate that this surprising robustness property is attributable to an interplay between the notion of *pessimism* in offline RL algorithms and certain implicit biases in common data collection practices. As we prove in this work, pessimism endows the agent with a *survival instinct*, i.e., an incentive to stay within the data support in the long term, while the limited and biased data coverage further constrains the set of survival policies. Formally, given a reward class -- which may not even contain the true reward -- we identify conditions on the training data distribution that enable offline RL to learn a near-optimal and safe policy from any reward within the class. We argue that the survival instinct should be taken into account when interpreting results from existing offline RL benchmarks and when creating future ones. Our empirical and theoretical results suggest a new paradigm for offline RL, whereby an agent is "nudged" to learn a desirable behavior with imperfect reward but purposely biased data coverage. Please visit our website [https://survival-instinct.github.io](https://survival-instinct.github.io) for accompanied code and videos.

Reinforcement Learning/Batch Offline

Anirudhan Badrinath, Yannis Flet-Berliac, Allen Nie, Emma Brunskill

Despite the recent advancements in offline reinforcement learning via supervised learning (RvS) and the success of the decision transformer (DT) architecture in various domains, DTs have fallen short in several challenging benchmarks. The root cause of this underperformance lies in their inability to seamlessly connect segments of suboptimal trajectories. To overcome this limitation, we present a novel approach to enhance RvS methods by integrating intermediate targets. We introduce the Waypoint Transformer (WT), using an architecture that builds upon the DT framework and conditioned on automatically-generated waypoints. The results show a significant increase in the final return compared to existing RvS methods, with performance on par or greater than existing state-of-the-art temporal difference learning-based methods. Additionally, the performance and stability improvements are largest in the most challenging environments and data configurations, including AntMaze Large Play/Diverse and Kitchen Mixed/Partial.

Reinforcement Learning/Batch Offline

Xiong-Hui Chen, Yang Yu, Zhengmao Zhu, ZhiHua Yu, Chen Zhenjun, Chenghe Wang, Yinan Wu, Rong-Jun Qin, Hongqiu Wu, Ruijin Ding 等

An accurate environment dynamics model is crucial for various downstream tasks in sequential decision-making, such as counterfactual prediction, off-policy evaluation, and offline reinforcement learning. Currently, these models were learned through empirical risk minimization (ERM) by step-wise fitting of historical transition data. This way was previously believed unreliable over long-horizon rollouts because of the compounding errors, which can lead to uncontrollable inaccuracies in predictions. In this paper, we find that the challenge extends beyond just long-term prediction errors: we reveal that even when planning with one step, learned dynamics models can also perform poorly due to the selection bias of behavior policies during data collection. This issue will significantly mislead the policy optimization process even in identifying single-step optimal actions, further leading to a greater risk in sequential decision-making scenarios.To tackle this problem, we introduce a novel model-learning objective called adversarial weighted empirical risk minimization (AWRM). AWRM incorporates an adversarial policy that exploits the model to generate a data distribution that weakens the model's prediction accuracy, and subsequently, the model is learned under this adversarial data distribution.We implement a practical algorithm, GALILEO, for AWRM and evaluate it on two synthetic tasks, three continuous-control tasks, and \textit{a real-world application}. The experiments demonstrate that GALILEO can accurately predict counterfactual actions and improve various downstream tasks, including offline policy evaluation and improvement, as well as online decision-making.

Reinforcement Learning/Batch Offline

Shalev Lifshitz, Keiran Paster, Harris Chan, Jimmy Ba, Sheila McIlraith

Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without relying on a large dataset of instruction-labeled trajectories. Using this methodology, we create an instruction-tuned Video Pretraining (VPT) model called STEVE-1, which can follow short-horizon open-ended text and visual instructions in Minecraft. STEVE-1 is trained in two steps: adapting the pretrained VPT model to follow commands in MineCLIP's latent space, then training a prior to predict latent codes from text. This allows us to finetune VPT through self-supervised behavioral cloning and hindsight relabeling, reducing the need for costly human text annotations, and all for only $60 of compute. By leveraging pretrained models like VPT and MineCLIP and employing best practices from text-conditioned image generation, STEVE-1 sets a new bar for open-ended instruction following in Minecraft with low-level controls (mouse and keyboard) and raw pixel inputs, far outperforming previous baselines and robustly completing 12 of 13 tasks in our early-game evaluation suite. We provide experimental evidence highlighting key factors for downstream performance, including pretraining, classifier-free guidance, and data scaling. All resources, including our model weights, training scripts, and evaluation tools are made available for further research.