Articulated 3D objects are critical for embodied AI, robotics, and scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert modeling of part hierarchies and motion structures. We introduce SPARK, a framework for reconstructing physically consistent, kinematic part-level articulated objects from a single RGB image. Given the image, we first leverage VLMs to extract coarse URDF parameters and generate part-level reference images. We then integrate the part-image guidance and the inferred structure graph into a diffusion transformer to synthesize consistent part and complete shapes of articulated objects. To further refine the URDF parameters, we explore a VLM-based reprediction strategy for discrete attribute refinement and a differentiable forward kinematics module for continuous parameter optimization under VLM-generated open-state supervision. Extensive experiments show that SPARK produces high-quality, simulation-ready articulated assets across diverse categories, enabling downstream applications such as robotic manipulation and interaction modeling.
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Multi-modal large language models (MLLMs) have shown remarkable progress in integrating visual and linguistic understanding. Recent efforts have extended these capabilities to 3D understanding through encoder-based architectures that rely on pre-trained 3D encoders to extract geometric features. However, such approaches suffer from semantic misalignment between geometric and linguistic spaces, resolution sensitivity, and substantial computational overhead. In this work, we present SAGE, the first end-to-end 3D MLLM that directly processes raw point clouds without relying on a pre-trained 3D encoder. Our approach introduces a lightweight 3D tokenizer that combines geometric sampling and neighbourhood aggregation with vector quantization to convert point clouds into discrete tokens--treating 3D data as a foreign language that naturally extends the LLM's vocabulary. Furthermore, to enhance the model's reasoning capability on complex 3D tasks, we propose a preference optimization training strategy with a semantic alignment-based reward, specifically designed for open-ended 3D question answering where responses are descriptive. Extensive experiments across diverse 3D understanding benchmarks demonstrate that our end-to-end approach outperforms existing encoder-based methods while offering significant advantages in computational efficiency, generalization across LLM backbones, and robustness to input resolution variations. Code is available at: https://github.com/snehaputul/SAGE3D.
Physical Adversarial Clothing Evades Visible-Thermal Detectors via Non-Overlapping RGB-T Pattern
PDF ↗Visible-thermal (RGB-T) object detection is a crucial technology for applications such as autonomous driving, where multimodal fusion enhances performance in challenging conditions like low light. However, the security of RGB-T detectors, particularly in the physical world, has been largely overlooked. This paper proposes a novel approach to RGB-T physical attacks using adversarial clothing with a non-overlapping RGB-T pattern (NORP). To simulate full-view (0^ \circ -360^ \circ ) RGB-T attacks, we construct 3D RGB-T models for human and adversarial clothing. NORP is a new adversarial pattern design using distinct visible and thermal materials without overlap, avoiding the light reduction in overlapping RGB-T patterns (ORP). To optimize the NORP on adversarial clothing, we propose a spatial discrete-continuous optimization (SDCO) method. We systematically evaluated our method on RGB-T detectors with different fusion architectures, demonstrating high attack success rates both in the digital and physical worlds. Additionally, we introduce a fusion-stage ensemble method that enhances the transferability of adversarial attacks across unseen RGB-T detectors with different fusion architectures.
The development of generalizable Novel View Synthesis (NVS) models is critically limited by the scarcity of large-scale training data featuring diverse and precise camera trajectories. While real-world captures are photorealistic, they are typically sparse and discrete. Conversely, synthetic data scales but suffers from a domain gap and often lacks realistic semantics. We introduce \change FreeScale , a novel framework that leverages the power of scene reconstruction to transform limited real-world image sequences into a scalable source of high-quality training data. Our key insight is that an imperfect reconstructed scene serves as a rich geometric proxy, but naively sampling from it amplifies artifacts. To this end, we propose a certainty-aware free-view sampling strategy \change identifying novel viewpoints that are both semantically meaningful and minimally affected by reconstruction errors. We demonstrate \change FreeScale 's effectiveness by scaling up the training of feedforward NVS models, achieving a \change notable gain of 2.7 dB in PSNR on challenging out-of-distribution benchmarks. Furthermore, we show that the generated data can actively enhance per-scene 3D Gaussian Splatting optimization, leading to consistent improvements across multiple datasets. Our work provides a practical and powerful data generation engine to overcome a fundamental bottleneck in 3D vision. \change Project page: https://mvp-ai-lab.github.io/FreeScale .
PrivSynth: Alternating and Control-Based Optimization for Privacy and Utility in Synthetic Data
PDF ↗As publicly available data dwindles, synthetic data generation (SDG) has become a practical solution for privacy-preserving data sharing. By training generative models on private data, SDG creates samples that retain task-relevant features while obfuscating sensitive content. However, recent work shows that synthetic data can still leak private information via membership inference and reconstruction attacks. Existing defenses often degrade downstream utility. To address the privacy-utility trade-off, we formulate SDG as a bi-objective optimization problem. Yet, intractable gradients and expensive subset evaluation pose major challenges. We address this via alternate optimization over the generative model and data selection parameter, and further recast the selection step as a discrete-time optimal control problem, solved using Pontryagin's Maximum Principle. We propose PrivSynth, a framework that quantifies multiple privacy risks and integrates it into the control objective. Theoretical analysis guarantees convergence, and experiments on benchmark and medical datasets show that PrivSynth achieves better utility and stronger privacy protection than state-of-the-art methods.
We introduce a novel framework that directly learns a spectral basis for shape and manifold analysis from unstructured data, eliminating the need for traditional operator selection, discretization, and eigensolvers. Grounded in optimal-approximation theory, we train a network to decompose an implicit approximation operator by minimizing the reconstruction error in the learned basis over a chosen distribution of probe functions. For suitable distributions, they can be seen as an approximation of the Laplacian operator and its eigendecomposition, which are fundamental in geometry processing. Furthermore, our method recovers in a unified manner not only the spectral basis, but also the implicit metric's sampling density and the eigenvalues of the underlying operator. Notably, our unsupervised method makes no assumption on the data manifold, such as meshing or manifold dimensionality, allowing it to scale to arbitrary datasets of any dimension. On point clouds lying on surfaces in 3D and high-dimensional image manifolds, our approach yields meaningful spectral bases, that can resemble those of the Laplacian, without explicit construction of an operator. By replacing the traditional operator selection, construction, and eigendecomposition with a learning-based approach, our framework offers a principled, data-driven alternative to conventional pipelines. This opens new possibilities in geometry processing for unstructured data, particularly in high-dimensional spaces.
We address the challenge of reconstructing long dynamic scenes from multi-view videos in a storage-efficient manner. Recent advances in Gaussian Splatting and its extensions to dynamic scenes have demonstrated impressive visual quality, but remain limited to short duration (<10 s), large storage size (>500 MB), and high GPU VRAM usage.To overcome these limitations, we introduce Layered 4D-Rotor Gaussian Splatting (L4DRotorGS), a novel compressed representation designed for long dynamic scenes. Our approach integrates a layered 4D representation, efficient training, and effective compression into a unified framework. Specifically, 4D Gaussians are first organized into layers based on their temporal extents and then partitioned into discrete temporal buckets. This structure allows for selective access and rendering of only the necessary subsets of 4D Gaussians, substantially reducing GPU memory requirements.To further compress the representation, we apply a series of techniques, Factorized Covariance Quantization, Layered Compression, and Residual Codebook Quantization, achieving a compression ratio of up to 22.3x while preserving high visual fidelity.We implement a highly optimized C++/CUDA framework for efficient training, compression, and real-time rendering, achieving over 500 FPS on an RTX 3090 GPU. Extensive experiments demonstrate the superior storage efficiency, visual quality, and rendering speed of L4DRotorGS, consistently outperforming prior methods in both quantitative metrics and perceptual quality on real-world long dynamic scenes.
Event cameras hold excellent dynamic properties, showing great potential for monocular depth estimation (MDE). However, existing methods mainly improve performance by optimizing contextual features, but still struggle with the ill-posed and nonlinear nature of direct full-depth regression. In this paper, we propose HypoDepth, the first event-image monocular depth iterative refinement framework. By introducing a discrete Depth Hypothesis Volume (DHV), we transform the depth regression problem into a constrained depth search task. Specifically, we construct a 3D cost volume between the DHV features and contextual features and perform a multi-scale correlation search to guide stable residual optimization. This lightweight cost volume enables efficient global-to-local refinement across multi-resolution. Our method outperforms existing approaches on DSEC and MVSEC with state-of-the-art results and strong zero-shot generalization. Meanwhile, our tiny model achieves an excellent balance between accuracy and efficiency, enabling real-time performance on resource-limited devices.
Diffusion and flow matching models generate high-fidelity data by simulating paths defined by Ordinary or Stochastic Differential Equations (ODEs/SDEs), starting from a tractable prior distribution. The probability flow ODE formulation enables the use of advanced numerical solvers to accelerate sampling. Orthogonal yet vital to solver design is the discretization strategy. While early approaches employed handcrafted heuristics and recent methods adopt optimization-based techniques, most existing strategies enforce a globally shared timestep schedule across all samples. This uniform treatment fails to account for instance-specific complexity in the generative process, potentially limiting performance.Motivated by controlled experiments on synthetic data, which reveals the suboptimality of global schedules under instance-specific dynamics, we propose an instance-aware discretization framework. Our method learns to adapt timestep allocations based on input-dependent priors, extending gradient-based discretization search to the conditional generative setting. Empirical results across diverse settings, including synthetic data, pixel-space diffusion, latent-space images and video flow matching models, demonstrate that our method consistently improves generation quality with marginal tuning cost compared to training and negligible inference overhead.
To gain finer regional forecasts, many works have explored the regional integration from the global atmosphere, e.g., by solving boundary equations in physics-based methods or cropping regions from global forecasts in data-driven methods. However, the effectiveness of these methods is often constrained by static and imprecise regional boundaries, resulting in poor generalization ability. To address this issue, we propose Spatial-Temporal Weather Forecasting (STCast), a novel AI-driven framework for adaptive regional boundary optimization and dynamic monthly forecast allocation. Specifically, our approach employs a Spatial-Aligned Attention (SAA) mechanism, which aligns global and regional spatial distributions to initialize boundaries and adaptively refines them based on attention-derived alignment patterns. Furthermore, we design a Temporal Mixture-of-Experts (TMoE) module, where atmospheric variables from distinct months are dynamically routed to specialized experts using a discrete Gaussian distribution, enhancing the model's ability to capture temporal patterns. Beyond global and regional forecasting, STCast is evaluated on extreme event prediction and ensemble forecasting. Experimental results demonstrate consistent superiority over other methods across all four tasks. Code: https://github.com/chenhao-zju/STCast
Real-world image restoration aims to restore high-quality (HQ) images from degraded low-quality (LQ) inputs captured under uncontrolled conditions. Existing methods typically depend on ground-truth (GT) supervision, assuming that GT provides perfect reference quality. However, GT can still contain images with inconsistent perceptual fidelity, causing models to converge to the average quality level of the training data rather than achieving the highest perceptual quality attainable. To address these problems, we propose a novel framework, termed IQPIR, that introduces an Image Quality Prior (IQP)--extracted from pre-trained No-Reference Image Quality Assessment (NR-IQA) models--to guide the restoration process toward perceptually optimal outputs explicitly. Our approach synergistically integrates IQP with a learned codebook prior through three key mechanisms:(1) a quality-conditioned Transformer, where NR-IQA-derived scores serve as conditioning signals to steer the predicted representation toward maximal perceptual quality. This design provides a plug-and-play enhancement compatible with existing restoration architectures without structural modification; and(2) a dual-branch codebook structure, which disentangles common and HQ-specific features, ensuring a comprehensive representation of both generic structural information and quality-sensitive attributes; and (3) a discrete representation-based quality optimization strategy, which mitigates over-optimization effects commonly observed in continuous latent spaces. Extensive experiments on real-world image restoration demonstrate that our method not only surpasses cutting-edge methods but also serves as a generalizable quality-guided enhancement strategy for existing methods. The code is available at https://github.com/fengyang1399-pixel/IQPIR.
COG: Confidence-aware Optimal Geometric Correspondence for Unsupervised Single-reference Novel Object Pose Estimation
PDF ↗Estimating the 6DoF pose of a novel object with a single reference view is challenging due to occlusions, view-point changes, and outliers. A core difficulty lies in finding robust cross-view correspondences, as existing methods often rely on discrete one-to-one matching that is non-differentiable and tends to collapse onto sparse keypoints. We propose Confidence-aware Optimal Geometric Correspondence (COG), an unsupervised framework that formulates correspondence estimation as a confidence-aware optimal transport problem. COG produces balanced soft correspondences by predicting point-wise confidences and injecting them as optimal transport marginals, suppressing non-overlapping regions. Semantic priors from vision foundation models further regularize the correspondences, leading to stable pose estimation. This design integrates confidence into the correspondence finding and pose estimation pipeline, enabling unsupervised learning. Experiments show unsupervised COG achieves comparable performance to supervised methods, and supervised COG outperforms them. Codes: https://github.com/YC-Che/COG
Recent works on vision-language-action (VLA) models have made great progress in exploring action tokenizers that convert continuous control signals into discrete tokens to align with LLM/VLM training paradigms.These approaches typically train a single tokenizer over entire manipulation trajectories, which often comprise multiple distinct skills and thus pose a challenging optimization trade-off.To address this issue, we introduce MoEActok, a novel action tokenizer that employs a mixture-of-experts (MoE) quantizer to produce skill-aware discrete representations for VLA models. MoEActok utilizes a clustering-driven MoE VQ-VAE mechanism in which each expert specializes in a particular skill.The key components are: (a) an action-skill decoupling strategy that uses k-means clustering to group action chunks, aligning clusters having similar skills; (b) a skill-aware training paradigm that augments VLA models with skill-conditioned context, improving skill grounding; and (c) an adapter that projects shared encoder representations into skill-specific latent spaces for specialized quantization, and subsequently harmonize the heterogeneous quantized representations back into a unified space for coherent reconstruction by the shared decoder.We evaluate MoEActok-based VLA models against multiple prior action tokenizer baselines in the RoboTwin and Simpler-Env simulators, and further assess zero-shot transfer on three real-world tasks. Across both simulated and real-world settings, MoEActok-based VLA substantially outperforms existing discrete tokenization methods.
TreeTeaming: Autonomous Red-Teaming of Vision-Language Models via Hierarchical Strategy Exploration
PDF ↗The rapid advancement of Vision-Language Models (VLMs) has brought their safety vulnerabilities into sharp focus. However, existing red teaming methods are fundamentally constrained by an inherent linear exploration paradigm, confining them to optimizing within a predefined strategy set and preventing the discovery of novel, diverse exploits. To transcend this limitation, we introduce TreeTeaming, an automated red teaming framework that reframes strategy exploration from static testing to a dynamic, evolutionary discovery process. At its core lies a strategic Orchestrator, powered by a Large Language Model (LLM), which autonomously decides whether to evolve promising attack paths or explore diverse strategic branches, thereby dynamically constructing and expanding a strategy tree. A multimodal actuator is then tasked with executing these complex strategies. In the experiments across 12 prominent VLMs, TreeTeaming achieves state-of-the-art attack success rates on 11 models, outperforming existing methods and reaching up to 87.60% on GPT-4o. The framework also demonstrates superior strategic diversity over the union of previously public jailbreak strategies. Furthermore, the generated attacks exhibit an average toxicity reduction of 23.09%, showcasing their stealth and subtlety. Our work introduces a new paradigm for automated vulnerability discovery, underscoring the necessity of proactive exploration beyond static heuristics to secure frontier AI models. The code and data are available at: https://github.com/ChunXiaostudy/TreeTeaming. Warning: This paper contains examples of harmful texts and images, and reader discretion is recommended.
Autoregressive (AR) video generative models rely on video tokenizers that compress pixels into discrete token sequences. The length of these token sequences is crucial for balancing reconstruction quality against downstream generation computational cost. Traditional video tokenizers apply a uniform token assignment across temporal blocks of different videos, often wasting tokens on simple, static, or repetitive segments while underserving dynamic or complex ones. To address this inefficiency, we introduce **EVATok**, a framework to produce **E**fficient **V**ideo **A**daptive **Tok**enizers. Our framework estimates optimal token assignments for each video to achieve the best quality-cost trade-off, develops lightweight routers for fast prediction of these optimal assignments, and trains adaptive tokenizers that encode videos based on the assignments predicted by routers. We demonstrate that EVATok delivers substantial improvements in efficiency and overall quality for video reconstruction and downstream AR generation. Enhanced by our advanced training recipe that integrates video semantic encoders, EVATok achieves superior reconstruction and state-of-the-art class-to-video generation on UCF-101, with at least 24.4% savings in average token usage compared to the prior state-of-the-art LARP and our fixed-length baseline.
The increasing demand for augmented reality and robotics is driving the need for articulated object reconstruction with high scalability. However, existing settings for reconstructing from discrete articulation states or casual monocular videos require non-trivial axis alignment or suffer from insufficient coverage, limiting their applicability. In this paper, we introduce FreeArtGS, a novel method for reconstructing articulated objects under free-moving scenario, a new setting with a simple setup and high scalability. FreeArtGS combines free-moving part segmentation with joint estimation and end-to-end optimization, taking only a monocular RGB-D video as input. By optimizing with the priors from off-the-shelf point-tracking and feature models, the free-moving part segmentation module identifies rigid parts from relative motion under unconstrained capture. The joint estimation module calibrates the unified object-to-camera poses and recovers joint type and axis robustly from part segmentation. Finally, 3DGS-based end-to-end optimization is implemented to jointly reconstruct visual textures, geometry, and joint angles of the articulated object. We conduct experiments on two benchmarks and real-world free-moving articulated objects. Experimental results demonstrate that FreeArtGS consistently excels in reconstructing free-moving articulated objects and remains highly competitive in previous reconstruction settings, proving itself a practical and effective solution for realistic asset generation. The project page is available at: https://freeartgs.github.io/.
Discrete video VAEs underpin modern text-to-video generation and video understanding systems, yet existing tokenizers typically learn visual codebooks at a single scale with limited vocabularies and shallow language supervision, leading to poor cross-modal alignment and zero-shot transfer. We introduce PyraTok, a language-aligned pyramidal tokenizer that learns semantically structured discrete latents across multiple spatial-temporal resolutions. PyraTok builds on a pretrained video VAE and a novel Language aligned Pyramidal Quantization (LaPQ) module that discretizes encoder features at several depths using a shared large binary codebook, yielding compact yet expressive video token sequences. To tightly couple visual tokens with language, PyraTok jointly optimizes multi-scale text-guided quantization and a global autoregressive objective over the token hierarchy. Across ten benchmarks, PyraTok delivers state-of-the-art (SOTA) video reconstruction, consistently improves text-to-video quality, and sets new SOTA zero-shot performance on video instance segmentation, temporal action localization, and video understanding, scaling robustly to up to 4K/8K resolutions.
We introduce Illustrator's Depth, a novel definition of depth that addresses a key challenge in digital content creation: decomposing flat images into editable, ordered layers. Inspired by an artist's compositional process, illustrator's depth infers a layer index for each pixel, forming an interpretable image decomposition through a discrete, globally consistent ordering of elements optimized for editability. We also propose and train a neural network using a curated dataset of layered vector graphics to predict layering directly from raster inputs. Our layer index inference unlocks a range of powerful downstream applications. In particular, it significantly outperforms state-of-the-art baselines for image vectorization while also enabling high-fidelity text-to-vector-graphics generation, automatic 3D relief generation from 2D images, and intuitive depth-aware editing. By reframing depth from a physical quantity to a creative abstraction, illustrator's depth prediction offers a new foundation for editable image decomposition.
Jailbreaking Vision-Language Models via Dissonance-Guided Suffix Optimization and Image-Phrase Injection
PDF ↗The integration of vision and language in Vision-Language Models (VLMs), while enabling multimodal capabilities, inherently expands their attack surface. Among existing white-box jailbreak methods, suffix-optimization-based approaches often rely on gradient approximations over discrete token spaces, yielding insufficient guidance and causing optimization to stagnate in local optima, while image-perturbation-based ones frequently exhibit poor cross-model transferability. In this work, we introduce DGSIP, a Dissonance-Guided Suffix Optimization and Image-Phrase Injection framework. DGSIP leverages predictive dissonance between the target model and an unaligned model to identify tokens suppressed by safety alignment, using them as a more effective signal than gradient-based cues for suffix optimization. It further reinforces the attack by jointly optimizing the content and presentation of phrase embedded in images to leverage VLMs' cross-modal sensitivity. Our extensive experiments demonstrate that DGSIP outperforms prior baselines across multiple safety benchmarks and a range of open-source VLMs (e.g., MiniGPT-4, InstructBlip and LLaVA). Notably, compared to baselines, our method exhibits much stronger transferability to commercial black-box VLMs, such as GPT-4o-Mini, Gemini 2.0 Flash and Qwen 2.5-VL. Based upon DGSIP, we empirically reveal critical vulnerabilities in the safeguard mechanisms of current VLMs, highlighting the need for more robust defense strategies. The implementation is available on https://github.com/Trusted-LLM/DGSIP.
Parameter-Efficient Fine-Tuning (PEFT) has become essential for adapting foundation models to downstream NLP tasks. However, current PEFT methods often struggle with robustness to noise and performance degradation on limited training data. We propose SDBN (Small Data Big Noise), a unified framework that brings adversarial training to PEFT - a combination that remains less studied in the PEFT setting despite its complementary strengths - to enhance model robustness and generalization, outperforming alternative approaches. We also introduce two variants of the method that use discrete uncertainty sets: SDBN-h, which enumerates character-level edits and selects worst-case variants using gradients, and SDBN-p, which uses LLM-generated variants for robust optimization in generative tasks. Experiments across multiple benchmarks reveal substantial improvements, particularly in low-resource settings and under both word-level and character-level corruptions. This framework addresses the less explored intersection of adversarial training and parameter-efficient adaptation, without introducing additional parameters or only modest computational overhead, making PEFT deployments more reliable in real-world scenarios where data scarcity and linguistic variability often coexist.