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1,092篇论文匹配“Gaussian Processes”
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Tingjia Zhang, Bo Chen, Shengzhong Liu, Fan Wu, Guihai Chen

Recent breakthroughs in 3D Gaussian Splatting (3DGS) have advanced neural rendering with high fidelity and speed. However, its performance degrades significantly in large-scale scenes due to the computational burden of tile-based rasterization. Existing optimization efforts either require costly scene re-training or focus on narrow aspects of the pipeline, overlooking critical inefficiencies in real-world deployments. Through a comprehensive analysis, we identify three primary sources of redundancy and low GPU utilization: redundant inter-frame pre-processing, viewpoint-based occlusion redundancy, and severe tile-level load imbalance. To address these issues, we propose CaT-GS, a novel and efficient 3DGS rendering pipeline. CaT-GS introduces a speculative multi-frame preprocessing method to eliminate redundant computations across consecutive frames, and an inter-frame caching mechanism to eliminate viewpoint redundant rendering stages. Furthermore, it refactors rasterization tasks with a dedicated kernel to mitigate tile load imbalance, significantly boosting GPU utilization. Extensive experiments demonstrate that CaT-GS achieves a speedup of up to 10 times over the original 3DGS and up to 70% over previous state-of-the-art methods, establishing a new benchmark for high-fidelity, real-time rendering of large-scale scenes.

Mijeong Kim, Jungtaek Kim, Bohyung Han

We present GP-4DGS, a novel framework that integrates Gaussian Processes (GPs) into 4D Gaussian Splatting (4DGS) for principled probabilistic modeling of dynamic scenes. While existing 4DGS methods focus on deterministic reconstruction, they are inherently limited in capturing motion ambiguity and lack mechanisms to assess prediction reliability. By leveraging the kernel-based probabilistic nature of GPs, our approach introduces three key capabilities: (i) uncertainty quantification for motion predictions, (ii) motion estimation for unobserved or sparsely sampled regions, and (iii) temporal extrapolation beyond observed training frames. To scale GPs to the large number of Gaussian primitives in 4DGS, we design spatio-temporal kernels that capture the correlation structure of deformation fields and adopt variational Gaussian Processes with inducing points for tractable inference. Our experiments show that GP-4DGS enhances reconstruction quality while providing reliable uncertainty estimates that effectively identify regions of high motion ambiguity. By addressing these challenges, our work takes a meaningful step toward bridging probabilistic modeling and neural graphics.

Tianliang Qi, Xinhang Song, Yuyi Liu, Shuqiang Jiang

Rearranging disarrayed objects to their intended goal states requires the agent to comprehend the changes that have occurred in the scene and to reason about the process of these changes. To address this, we propose a novel perspective on the visual rearrangement task, drawing inspiration from the diffusion processes in molecular thermodynamics. We model the room shuffle and unshuffle stages as the forward and reverse processes of diffusion. In contrast to conventional methods that rely on scene modeling and differential comparisons, our approach provides insight into the intrinsic evolution process between the goal and initial states of the scene, which allows for a more reasonable rearrangement of objects through fine-grained and progressive denoising steps with high confidence. By analyzing the task objectives, we represent the scene via spatial distributions of objects and model the visual rearrangement process using a diffusion bridge model. Building upon this, we introduce the Diffusion Rearrangement model, which takes point cloud data as input, fits it into Gaussian mixture distributions to represent the states of objects, and predicts the rearrangement target through an iterative denoising transformer. Experimental results on the RoomR dataset demonstrate the effectiveness of our approach.

Panwang Pan, Chenguo Lin, Chenxin Li, Jingjing Zhao, Yuchen Lin, Haopeng Li, Yunlong Lin, Kairun Wen, Yixuan Yuan, Yadong MU

We introduce Diff4Splat, a feed-forward framework for dynamic scene generation from a single image. Our method synergizes the powerful generative priors of video diffusion models with geometric and motion constraints learned from a large-scale 4D dataset. Given a single image, a camera trajectory, and an optional text prompt, our model directly predicts a dynamic scene represented by a deformable 3D Gaussian field. This approach captures appearance, geometry, and motion in a single pass, eliminating the need for test-time optimization or post-hoc processing. At the core of our framework is a video latent transformer that enhances existing video diffusion models, enabling them to jointly model spatio-temporal dependencies and predict 3D Gaussian Primitives over time. Supervised by objectives targeting appearance fidelity, geometric accuracy, and motion consistency, Diff4Splat generates high-fidelity dynamic scenes within 30 seconds. We demonstrate the effectiveness of Diff4Splat across video generation, novel view synthesis, and geometry extraction, where it matches or surpasses optimization-based methods for dynamic scene synthesis while being significantly more efficient.

Yixian Wang, Haolin Yu, Jiadong Tang, Yu Gao, Xihan Wang, Yufeng Yue, Yi Yang

3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we propose FilterGS, featuring a parallel filtering mechanism with two complementary filters that enable efficient selection without tree traversal, coupled with a scene-adaptive Gaussian shrinkage strategy that minimizes redundancy through opacity-based scaling. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality across multiple large-scale datasets.

Tianchen Deng, Xuefeng Chen, Yi Chen, Qu Chen, Yuyao Xu, Lijin Yang, Le Xu, Yu Zhang, Bo Zhang, Wuxiong Huang 等

Driving World Models (DWMs) have been developing rapidly with the advances of generative models. However, existing DWMs lack 3D scene understanding capabilities and can only generate content conditioned on input data, without the ability to interpret or reason about the driving environment. Moreover, current approaches represent 3D spatial information with point cloud or BEV features do not accurately align textual information with the underlying 3D scene. To address these limitations, we propose a novel unified DWM framework based on 3D Gaussian scene representation, which enables both 3D scene understanding and multi-modal scene generation, while also enabling contextual enrichment for understanding and generation tasks. Our approach directly aligns textual information with the 3D scene by embedding rich linguistic features into each Gaussian primitive, thereby achieving early modality alignment. In addition, we design a novel task-aware language-guided sampling strategy that removes redundant 3D Gaussians and injects accurate and compact 3D tokens into LLM. Furthermore, we design a dual-condition multi-modal generation model, where the information captured by our vision-language model is leveraged as a high-level language condition in combination with a low-level image condition, jointly guiding the multi-modal generation process. We conduct comprehensive studies on the nuScenes, and NuInteract datasets to validate the effectiveness of our framework. Our method achieves state-of-the-art performance. We will release the code publicly on GitHub.

Xingzu Zhan, Runmin Jiang, Vatsal Gupta, Tanush Swaminathan, Yanwen Wang, Genpei Zhang, Haili Wang, Min Xu

Isotropic microscopy reconstruction remains challenging because the anisotropic point spread function in optical systems yields much poorer axial resolution and hampers accurate 3D analysis. Hardware strategies can approach isotropy, yet they are complex, costly, susceptible to sidelobes, and introduce phototoxicity. Deep learning approaches reduce acquisition burden, yet synthetic pipelines often rely on Gaussian blur mismatched to physical degradation, and many methods lack explicit volumetric geometry constraints as they process 2D slices independently, resulting in low-fidelity reconstructions. To address these challenges, we present MicroFM, which synthesizes realistic training data using physical PSFs matched to the target microscope. MicroFM also introduces a physics-guided flow-matching framework for isotropic microscopy reconstruction, guided by a continuous implicit geometry prior to achieve high-fidelity isotropic recovery. Across four fluorescence microscopy systems and datasets, MicroFM achieves state-of-the-art (SOTA) performance, producing sharper structures, more isotropic spectra, and substantial gains in both full-reference and no-reference metrics.

Liang Cao

In safety-critical industrial applications, accurately identifying causal relationships and quantifying uncertainty is essential for tasks such as root cause analysis, feature selection, and process optimization. Traditional causal discovery methods inadequately handle nonlinearities and complex uncertainties prevalent in industrial sensor data. To address this, we introduce a novel causal discovery framework that integrates Polynomial Chaos Expansion (PCE) representations of stochastic noise into structural equations. This method effectively captures complex nonlinear couplings and arbitrary noise distributions characteristic of industrial data. We rigorously prove the identifiability of causal structures under mild sparsity conditions on the chaos coefficients, extending linear non-Gaussian acyclic model (LiNGAM) identifiability results. Extensive experiments demonstrate superior accuracy, robustness under non-Gaussian noise conditions, and practical uncertainty quantification. This framework presents a principled, interpretable, and computationally feasible approach to causal analysis in nonlinear uncertain industrial environments.

Xuanhang Chang, Zhonghao Yang, Cheng Zhuo, Yu Li

Diffusion-native watermarking provides a more secure and reliable way to trace images from latent diffusion models (LDMs) by embedding information directly into the generative process. However, existing methods suffer from a fundamental limitation: their embedding capacity is extremely small. We introduce MaxMark, a high-capacity watermarking framework that supports embed rich watermark messages into generated images. MaxMark uses two components: a robust watermark embedding module that enhance the secret message and places them into reliable regions of the latent noise, and a distribution transformation module that maps the watermarked latent back to an approximate Gaussian, ensuring compatibility with the diffusion process and preserving image fidelity. The distribution transformation is implemented with an invertible neural network (INN), whose exactly reversible structure enables precise recovery and efficient training. Experiments show that MaxMark surpasses prior methods in capacity, robustness, and imperceptibility, achieving up to a 46% improvement in bit accuracy for large watermark payloads.

Haato Watanabe, Nobuyuki Umetani

Recent years have witnessed the rapid emergence of 3D Gaussian Splatting (3DGS) as a powerful approach for 3D reconstruction and novel view synthesis. Its explicit representation with Gaussian primitives enables fast training, real-time rendering, and convenient post-processing such as editing and surface reconstruction. However, 3DGS suffers from a critical drawback: the number of primitives grows drastically for scenes with high-frequency appearance details, since each primitive can represent only a single color, requiring multiple primitives for every sharp color transition.To overcome this limitation, we propose Neural Gabor splatting, which augments each Gaussian primitive with a lightweight multi-layer perceptron (MLP) that models a wide range of color variations within a single primitive. To further control primitive numbers, we introduce a frequency-aware densification strategy that selects mismatch primitives for pruning and cloning based on frequency energy.Our method achieves accurate reconstruction of challenging high-frequency surfaces. We demonstrate its effectiveness through extensive experiments on both standard benchmarks, such as Mip-NerRF360 and high-frequency surface datasets (e.g., checkered patterns), supported by comprehensive ablation studies.

Xianben Yang, Tao Wang, Yuxuan Li, Yi Jin, Haibin Ling

3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high memory cost due to a huge number of Gaussian points. Many pruning-based 3DGS variants have been proposed for memory saving, but often compromise spatial consistency and may lead to rendering artifacts. To address this issue, we propose graph-based spatial distribution optimization for compact 3D Gaussian Splatting (GS\textasciicircum2), which enhances reconstruction quality by optimizing the spatial distribution of Gaussian points. Specifically, we introduce an evidence lower bound (ELBO)-based adaptive densification strategy that automatically controls the densification process. In addition, an opacity-aware progressive pruning strategy is proposed to further reduce memory consumption by dynamically removing low-opacity Gaussian points. Furthermore, we propose a graph-based feature encoding module to adjust the spatial distribution via feature-guided point shifting. Extensive experiments validate that GS\textasciicircum2 achieves a compact Gaussian representation while delivering superior rendering quality. Compared with 3DGS, it achieves higher PSNR with only about 12.5% Gaussian points. Furthermore, it outperforms all compared baselines in both rendering quality and memory efficiency.

Hanlei Guo, Jiahao Shao, Xinya Chen, Xiyang Tan, Sheng Miao, Yujun Shen, Yiyi Liao

Recent advancements in 3D object generation using diffusion models have achieved remarkable success, but generating realistic 3D urban scenes remains challenging. Existing methods relying solely on 3D diffusion models tend to suffer a degradation in appearance details, while those utilizing only 2D diffusion models typically compromise camera controllability. To overcome this limitation, we propose ScenDi, a method for urban scene generation that integrates both 3D and 2D diffusion models. We first train a 3D latent diffusion model to generate 3D Gaussians, enabling the rendering of images at a relatively low resolution. To enable controllable synthesis, this 3DGS generation process can be optionally conditioned by specifying inputs such as 3d bounding boxes, road maps, or text prompts. Then, we train a 2D video diffusion model to enhance appearance details conditioned on rendered images from the 3D Gaussians. By leveraging the coarse 3D scene as guidance for 2D video diffusion, ScenDi generates desired scenes based on input conditions and successfully adheres to accurate camera trajectories. Experiments on two challenging real-world datasets, Waymo and KITTI-360, demonstrate the effectiveness of our approach.

Weimin Bai, Suzhe Xu, Yiwei Ren, Jinhua Hao, Ming Sun, Wenzheng Chen, He Sun

Video inverse problems such as inpainting, deblurring and super-resolution are fundamental to streaming, telepresence, and AR/VR, where high perceptual quality must coexist with tight latency constraints. Diffusion-based priors currently deliver state-of-the-art reconstructions, but existing approaches either adapt image diffusion models with ad hoc temporal regularizers--leading to temporal artifacts--or rely on native video diffusion models whose iterative posterior sampling is far too slow for real-time use. We introduce InstantViR, an amortized inference framework for ultra-fast video reconstruction powered by a pre-trained video diffusion prior. We distill a powerful bidirectional video diffusion model (teacher) into a causal autoregressive student that maps a degraded video directly to its restored version in a single forward pass, inheriting the teacher's strong temporal modeling while completely removing iterative test-time optimization. The distillation is prior-driven: it only requires the teacher diffusion model and known degradation operators, and does not rely on externally paired clean/noisy video data. To further boost throughput, we replace the standard VAE in video diffusion backbone with a highly efficient LeanVAE, enabling low-latency latent-space processing. Across streaming random inpainting, Gaussian deblurring and super-resolution, InstantViR matches or surpasses the reconstruction quality of diffusion-based baselines while running at over 35 FPS on NVIDIA A100 GPUs, achieving up to 100x speedups over iterative video diffusion priors. These results show that diffusion-based video reconstruction is compatible with real-time, interactive, editable, streaming scenarios, turning high-quality video restoration into a practical component of modern vision systems.

Weiqi Zhang, Junsheng Zhou, Haotian Geng, Kanle Shi, Shenkun Xu, Yi Fang, Yu-Shen Liu

3D Gaussian Splatting has demonstrated superior performance in rendering efficiency and quality, yet the generation of 3D Gaussians still remains a challenge without proper geometric priors. Existing methods have explored predicting point maps as geometric references for inferring Gaussian primitives, while the unreliable estimated geometries may lead to poor generations. In this work, we introduce GaussianGrow, a novel approach that generates 3D Gaussians by learning to grow them from easily accessible 3D point clouds, naturally enforcing geometric accuracy in Gaussian generation. Specifically, we design a text-guided Gaussian growing scheme that leverages a multi-view diffusion model to synthesize consistent appearances from input point clouds for supervision. To mitigate artifacts caused by fusing neighboring views, we constrain novel views generated at non-preset camera poses identified in overlapping regions across different views. For completing the hard-to-observe regions, we propose to iteratively detect the camera pose by observing the largest un-grown regions in point clouds and inpainting them by inpainting the rendered view with a pretrained 2D diffusion model. The process continues until complete Gaussians are generated. We extensively evaluate GaussianGrow on text-guided Gaussian generation from synthetic and even real-scanned point clouds.

Runxun Zhang, Yizhou Liu, Dongrui Li, Bo Xu, Jingwei Wei

Deformable image registration (DIR) remains a fundamental yet challenging problem in medical image analysis, largely due to the prohibitively high-dimensional deformation space of dense displacement fields and the scarcity of voxel-level supervision. Existing reinforcement learning frameworks often project this space into coarse, low-dimensional representations, limiting their ability to capture spatially variant deformations. We propose MorphSeek, a fine-grained representation-level policy optimization paradigm that reformulates DIR as a spatially continuous optimization process in the latent feature space. MorphSeek introduces a stochastic Gaussian policy head atop the encoder to model a distribution over latent features, facilitating efficient exploration and coarse-to-fine refinement. The framework integrates unsupervised warm-up with weakly supervised fine-tuning through Group Relative Policy Optimization, where multi-trajectory sampling stabilizes training and improves label efficiency. Across three 3D registration benchmarks (OASIS brain MRI, LiTS liver CT, and Abdomen MR-CT), MorphSeek achieves consistent Dice improvements over competitive baselines while maintaining high label efficiency with minimal parameter cost and low step-level latency overhead. Beyond optimizer specifics, MorphSeek advances a representation-level policy learning paradigm that achieves spatially coherent and data-efficient deformation optimization, offering a principled, backbone-agnostic, and optimizer-agnostic solution for scalable visual alignment in high-dimensional settings.

Xulun Ye, Qin Zhang, Kun Zhou

Language-guided 3D segmentation is crucial for linking 3D perception with semantic understanding, yet it remains vulnerable to the sparse and occluded views common in real-world RGB-D data. To overcome this, we present a real-time framework that leverages 3D Gaussian Splatting (3DGS) to build a semantically continuous and differentiable embedding field from partial observations. Our approach integrates two key components: a Dirichlet Process (DP) for the adaptive discovery of novel object categories, and a gradient low-rank mechanism that enhances class separability by reducing feature redundancy. This combination enables robust open-vocabulary segmentation guided directly by text prompts. Extensive experiments on challenging benchmarks demonstrate that our method achieves strong performance, exhibiting superior accuracy, robustness to partial inputs, and a powerful capacity for novel class discovery.Our code and models are available at https://github.com/Tap12345/LangGS.

Niki Nezakati, Arnab Ghosh, Amit Roy-Chowdhury, Vishwanath Saragadam

Denoising diffusion models have achieved state-of-the-art performance in image restoration by modeling the process as sequential denoising steps. However, most approaches assume independent and identically distributed (i.i.d.) Gaussian noise, while real-world sensors often exhibit spatially correlated noise due to readout mechanisms, limiting restoration quality in practice. We introduce Correlation Aware Restoration with Diffusion (CARD), a training-free extension of DDRM that explicitly handles correlated Gaussian noise. CARD first whitens the noisy observation, converting the noise into an i.i.d. form. The diffusion restoration steps are then replaced with noise-whitened updates, which inherit DDRM's closed-form sampling efficiency while enabling restoration under correlated noise. To emphasize the importance of addressing correlated noise, we contribute CIN-D, a novel correlated noise dataset captured across diverse illumination conditions to evaluate restoration methods on real rolling-shutter sensor noise. This dataset fills a critical gap in the literature for experimental evaluation with real-world correlated noise. Experiments on standard benchmarks with synthetic correlated noise and on CIN-D demonstrate that CARD consistently outperforms existing methods across denoising, deblurring, and super-resolution tasks.

Chengxin Lv, Yihui Li, Hongyu Yang, YunHong Wang

3D semantic occupancy prediction is crucial for autonomous driving, yet vision-only approaches suffer from weak geometric cues, and existing multi-modal frameworks often depend on dense voxel or BEV tensors that impose heavy computational cost. We present Gau-Occ, a multi-modal framework that models the scene as a compact collection of semantic 3D Gaussians, enabling geometry-guided fusion without dense volumetric processing. To enhance geometric completeness, a learned LiDAR Completion Diffuser (LCD) trained on real-world priors recovers missing structures from sparse LiDAR, and the completed points are encoded as semantic Gaussian anchors. To further integrate multi-view image semantics, we introduce Gaussian Anchor Fusion (GAF), a geometry-aligned aggregation module that performs anchor-guided 2D sampling, local neighborhood encoding, and cross-modal alignment. By constructing locally aggregated Gaussian descriptors that capture spatial consistency and semantic discriminability, GAF facilitates accurate feature association across modalities. Through anchor-driven refinement of Gaussian attributes, Occ-GS supports detailed 3D occupancy prediction. Extensive experiments across challenging benchmarks demonstrate that Occ-GS achieves state-of-the-art performance.

Dmytro Kotovenko, Olga Grebenkova, Björn Ommer

3D Gaussian Splatting reconstructs scenes by starting from a sparse Structure-from-Motion initialization and refiningunder-reconstructed regions. This process is slow, as it requires multiple densification steps where Gaussians arerepeatedly split and adjusted, following a lengthy optimization path. Moreover, this incremental approach often yieldssuboptimal renderings in high-frequency regions. We propose a fundamentally different approach: eliminate densification with a one-step approximation of scenegeometry using triangulated pixels from dense image correspondences. This dense initialization allows us to estimatethe rough geometry of the scene while preserving rich details from input RGB images, providing each Gaussian withwell-informed color, scale, and position. As a result, we dramatically shorten the optimization path and remove theneed for densification. Unlike methods that rely on sparse keypoints, our dense initialization ensures uniform detailacross the scene, even in high-frequency regions where other methods struggle. Moreover, since all splats are initializedin parallel at the start of optimization, we remove the need to wait for densification to adjust new Gaussians.EDGS reaches LPIPS and SSIM performance of standard 3DGS significantly faster than existing efficiency-focused approaches. When trained further, it exceeds the reconstruction quality of state-of-the-art models aimed at maximizing fidelity. Our method is fully compatible with other acceleration techniques, making it a versatile and efficient solution that can be integrated with existing approaches.

Zijian Wu, Boyao Zhou, Liangxiao Hu, Hongyu Liu, Yuan Sun, Xuan Wang, Xun Cao, Yujun Shen, Hao Zhu

We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of pose-free inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires a studio-level multi-view capture system and reconstructs a human-specific model through a long-time optimization process, we rethink the task through the lenses of model representation, network design, and data preparation. First, we introduce a UV-guided avatar modeling strategy, in which each input image is associated with a pixel-wise facial correspondence estimation. Such correspondence estimation allows us to reproject each valid pixel color from screen space to UV space, which is independent of camera pose and character expression. Furthermore, we design learnable UV tokens on which the attention mechanism can be applied at both the screen and UV levels. The learned UV tokens can be decoded into canonical Gaussian attributes using aggregated UV information from all input views. To train our large avatar model, we additionally prepare a large-scale, identity-rich synthetic training dataset. Our method significantly outperforms existing approaches in both monocular and multi-view settings. See more details in our project page: https://zijian-wu.github.io/uika-page/.