Algorithm Visualization (AV) helps students build mental models by animating algorithm execution states. Recent LLM-based systems such as CODE2VIDEO generate AV videos in an end-to-end manner. However, this paradigm requires the system to simultaneously simulate algorithm flow and satisfy video rendering constraints (element layout, color schemes, etc.), a complex task that induces LLM hallucinations. This results in reduced execution success rates, element overlap, and inter-frame inconsistencies.To address these challenges, we propose ALGOGEN, a novel paradigm that decouples algorithm execution from rendering. We first introduce Visualization Trace Algebra (VTA), a monoid over algorithm visual states and operations. The LLM then generates a Python tracker that simulates algorithm flow and outputs VTA-JSON traces, a JSON encoding of VTA. For rendering, we define a Rendering Style Language (RSL) to templatize algorithm layouts. A deterministic renderer then compiles algorithm traces with RSL into Manim, LaTeX/TikZ, or Three.js outputs[Manim, TikZ, and Three.js are respectively a Python animation engine, a LaTeX vector graphics package, and a JavaScript 3D rendering library.].Evaluated on a LeetCode AV benchmark of 200 tasks, ALGOGEN achieves an average success rate improvement of 17.3% compared to end-to-end methods (99.8% vs. 82.5%). These results demonstrate that our decoupling paradigm effectively mitigates LLM hallucinations in complex AV tasks, providing a more reliable solution for automated generation of high-quality algorithm visualizations. Demo videos and code are available at: .
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Recent works proposed test-time alignment methods that rely on a small aligned model as a proxy that guides the generation of a larger base (unaligned) model. The implicit reward approach skews the large model distribution, whereas the nudging approach defers the generation of the next token to the small aligned model when the large base one is unconfident about its outcome. In this work, we first show that both approaches can be reduced to sampling from similar graphical models, where they differ only in the definition of a rejection criterion (or distribution). Moreover, we argue that the confidence criterion is ill-motivated due to linguistic phenomena like ambiguous phrasing. We propose a novel rejection criterion based on a conservative confidence bet. Experimentally, our novel approach outperforms previous work on several datasets.
Automated interaction with graphical user interfaces (GUIs) is central to General Artificial Intelligence yet remains challenging within Super App ecosystems, characterized by non-standard rendering and absent accessibility metadata. While GUI agents often rely on explicit accessibility trees or static imitation, they are less explored for dynamic environments marked by sparse feedback and implicit visual cues. We present GUI0, a framework synergizing autonomous data synthesis with dual-agent co-evolution. GUI0 establishes a domain-aware foundation model via synthesized corpora and employs curriculum-driven reinforcement learning, where a curriculum agent generates boundary tasks to optimize an actor agent.Empirical results demonstrate three key advantages: (1) State-of-the-art performance on the SuperAPP benchmark, outperforming Gemini-2.5-Pro and Claude-4-Sonnet; (2) universal efficacy across diverse base models, consistently yielding substantial improvements on both Qwen2.5-VL and GUI-Owl variants; and (3) robust zero-shot generalization to standard GUIs (e.g., +62.7% on ScreenSpot Pro).
We present Omni-I2C, a comprehensive benchmark designed to evaluate the capability of Large Multimodal Models (LMMs) in converting complex, structured digital graphics into executable code. We argue that this task represents a non-trivial challenge for the current generation of LMMs: it demands an unprecedented synergy between high-fidelity visual perception—to parse intricate spatial hierarchies and symbolic details—and precise generative expression—to synthesize syntactically sound and logically consistent code. Unlike traditional descriptive tasks, Omni-I2C requires a holistic understanding where any minor perceptual hallucination or coding error leads to a complete failure in visual reconstruction. Omni-I2C features 1130 meticulously curated samples, defined by its breadth across subjects, image modalities, and programming languages. By incorporating authentic user-sourced cases, the benchmark spans a vast spectrum of digital content—from scientific visualizations to complex symbolic notations—each paired with executable reference code. To complement this diversity, our evaluation framework provides necessary depth; by decoupling performance into perceptual fidelity and symbolic precision, it transcends surface-level accuracy to expose the granular structural failures and reasoning bottlenecks of current LMMs. Our evaluation reveals a substantial performance gap among leading LMMs; even state-of-the-art models struggle to preserve structural integrity in complex scenarios, underscoring that multimodal code generation remains a formidable challenge. Data and code are available at https://github.com/MiliLab/Omni-I2C.
Large Vision–Language Models (LVLMs) have shown strong potential as multilingual Graphical User Interface (GUI) agents, as evidenced by existing GUI benchmarks. However, these benchmarks exhibit two primary limitations: (1) although Perception and Reasoning (P R) capabilities are fundamental for GUI agents, current benchmarks lack fine-grained diagnostics to identify which specific capabilities lead to task failures, hindering targeted improvements; (2) existing benchmarks fail to provide a strictly aligned cross-lingual evaluation environment, introducing confounding factors that prevent isolating the language impact on GUI agent performance. To address these issues, we propose the Multilingual P R GUI Benchmark (MPR-GUI-Bench), featuring strictly aligned environments across six languages and eight fine-grained P R tasks. Our benchmark reveals consistent P R gaps between English and non-English settings, particularly on reasoning-intensive tasks. To leverage the superior English P R capabilities for bridging cross-lingual gaps, we identify layers sensitive to language and propose GUI-XLI, a GUI Cross-Lingual Intervention method that aligns non-English hidden states with their English counterparts at these layers during inference. Experiments show that GUI-XLI effectively reduces the cross-lingual gaps, with an average gain of 6.5% in non-English settings.
Automating Graphical User Interface (GUI) operations with Multimodal Large Language Models (MLLMs) is promising but remains bottlenecked in real-world long-horizon settings. Key challenges include ensuring precise grounding across diverse interfaces and handling irreversible errors in extended workflows. Current methods often struggle to distinguish targets in low Signal-to-Noise Ratio (SNR) environments and lack sufficient pre-execution verification to prevent error accumulation. To address this, we propose the Memory-augmented Debate System (MaDS). Specifically, MaDS combines: (1) a Dual-Layer Memory Module that integrates universal interaction priors with scenario-specific operational experience to mitigate grounding hallucinations; and (2) Multi-Round Debate that performs pre-execution verification, while transforming execution failures into retrievable Negative Warnings to reduce repeated errors. Additionally, we introduce MaDS-Benchmark, a benchmark for long-horizon mobile GUI tasks with process-oriented evaluation. Experiments show that MaDS achieves a 90.23% Task Success Rate on MaDS-Benchmark and strong performance on public benchmarks including AITW, AITZ, CAGUI, and GUIOdyssey.
Learning to Think on Hypergraph: HyperCoT for Structure-Guided N-ary Knowledge Graph Completion
PDF ↗N-ary knowledge graph completion (KGC) aims to infer missing components in facts with multiple entities under distinct semantic roles, commonly formulated as a knowledge hypergraph link prediction task. Most embedding-based approaches score individual hyperedges relying on enriched structural representations, but overlook intermediate propagation states containing complementary local and global structural evidence. Despite their capability to generate chain-of-thought (CoT) representations for the classical KGC task, large language models (LLMs) struggle with hypergraph structure involving multiple facts, while current hypergraph QA methods only provide LLMs with a single query signal rather than path-level evidence. These limitations hinder the transferability of existing methods, especially those leveraging LLMs, to solve the knowledge hypergraph link prediction problem. To bridge this gap, we propose HyperCoT, a structure-aware approach that models multi-hop structural reasoning as a depth-sensitive progressive evidence accumulation process. It constructs a Graphical Chain-of-Thought (Graph-CoT) by aggregating role-aware hyperedge states along strongly correlated reasoning paths, and injects the resulting path-level structural evidence into each token in query and candidate entities to prompt LLMs. Experiments on three real-world datasets demonstrate that HyperCoT consistently outperforms strong n-ary KGC baselines, particularly in high arity and structural sparsity scenarios, meanwhile yielding interpretable multi-hop reasoning traces.
Measure Twice, Click Once: Co-evolving Proposer and Visual Critic via Reinforcement Learning for GUI Grounding
PDF ↗Graphical User Interface (GUI) grounding requires mapping natural language instructions to precise pixel coordinates. However, due to visually homogeneous elements and dense layouts, models typically grasp semantic intent yet fail to achieve precise localization. While scaling sampling attempts (Pass@k) reveals potential gains, static self-consistency strategies derived from geometric clustering often yield limited improvements, as the model’s predictions tend to be spatially dispersed. In this paper, we propose replacing static consistency strategies with a learnable selection mechanism that selects the optimal target by critiquing its own proposals rendered on the screenshot. Given the significant disparity between the model’s grounding and critiquing capabilities, we propose a co-evolving Propose-and-Critic framework. To jointly optimize these, we introduce a maturity-aware adaptive co-evolutionary reinforcement learning paradigm. This approach dynamically balances the training objectives of proposer and critic, where the diversity of the proposer’s outputs enhances critic robustness, while the critic’s maturing discrimination capability conversely unlocks the proposer’s potential for extensive spatial exploration, fostering the mutual reinforcement and co-evolution of both capabilities, thereby ensuring generalizability to adapt to diverse and complex interface layouts. Extensive experiments over 6 benchmarks show that our method significantly enhances both capabilities.
Vector Calligrapher: Generating Scalable Vector Graphics via Structured Linguistic Supervision
PDF ↗Generating SVG-based fonts requires Multimodal Large Language Models (MLLMs) to translate high-level linguistic intent into low-level, topologically constrained symbolic sequences. However, current approaches struggle with two fundamental misalignments: the semantic ambiguity of unstructured natural language for precise geometric control, and the inefficiency of generic text tokenizers, which fragment coordinate-dense SVG XML into excessively long sequences with low information density. In this work, we propose Vector Calligrapher, a system that treats SVG generation as a conditional language modeling task optimized for both semantic grounding and representational efficiency.To bridge the semantic gap, we introduce a structured linguistic supervision Font Description Framework that decomposes typographic style into interpretable linguistic dimensions (e.g., historical lineage, affective metaphors), providing structured supervision aligned with the compositional syntax of SVG. To address the tokenization bottleneck, we design a scalable separated-coordinate strategy that bypasses the vocabulary explosion of flattened tokens while significantly compressing sequence length. Supported by VectorFont, a dataset of over 10 million hierarchically annotated glyphs, our approach improves CLIP score by +23%, reduces geometric error by ≈48%, and boosts generation efficiency by achieving an 18% Command-per-Token (C/T) ratio—a 6× increase in information density over standard baselines. These results demonstrate that combining structured linguistic supervision with efficient symbolic tokenization is essential for reliable, controllable vector graphics synthesis. VectorFont dataset, Code and model weights will be publicly released.
Computer use agents (CUAs) can operate real-world digital interfaces but remain difficult to train due to the high cost of graphical user interface (GUI) interaction and the scarcity of high-quality trajectory data. Existing datasets rely on human demonstrations, limiting scalability. A natural alternative is to synthesize data from strong CUAs, yet their rollouts are highly noisy, with incorrect or suboptimal actions consisting a large proportion of the steps, making naive imitation ineffective. To tackle this challenge, we introduce a scalable data synthesis pipeline that transforms noisy rollouts into reliable supervision without human annotation. The core idea is step-level filtering, which evaluates actions individually to retain only correct steps, complemented by reasoning augmentation for improved planning. Using this pipeline, we construct WebSTAR, a dataset of 13.3K trajectories and 267K graded, reasoning-rich steps synthesized from OpenAI’s computer-use-preview model. We train Qwen-2.5-VL-Instruct models (7B and 32B) on WebSTAR. On WebVoyager, our 7B model surpasses SoTA open-source CUA model UI-TARS-1.5-7B by more than 15% with only supervised finetuning. Building on step-level grading, we further create WebSCORE, a dataset of graded step-level actions, and train StepRM, a 7B multimodal reward model distilled from o4-mini, which matches its grading quality while being far more efficient to deploy at scale. Our results establish step-level filtering as a key principle for scalable CUA training and construct two new datasets (WebSTAR, WebSCORE) and a lightweight reward model (StepRM) as practical tools to advance robust and efficient CUAs.
Applications · Language, Speech and Dialog
Poster generation is a complex task demanding a harmonious integration of visual aesthetics and information hierarchy. While recent text-to-image models have advanced visual synthesis, they remain non-editable and struggle with precise text rendering. Conversely, existing layout-generation methods offer structure but typically rely on static, one-shot predictions, lacking the mechanism for self-correction essential to professional design. Inspired by the iterative workflow of human designers, we introduce PosterAgent, a novel framework that reformulates poster creation as an agentic workflow involving initial drafting followed by iterative refinement. To effectively train this multi-turn capability, we propose Stage-Aware Reinforcement Learning (SARL), which decouples the optimization into draft-specific and refinement-specific phases, ensuring precise credit assignment for both initial drafting and incremental refinement actions. Extensive experiments demonstrate that PosterAgent significantly outperforms strong baselines, validating the potential of agentic systems in graphic design.
Deep Learning · Generative Models and Autoencoders
Scalable Vector Graphics (SVG) animation generation is pivotal for professional design due to their structural editability and resolution independence. However, this task remains challenging as it requires bridging discrete code representations with continuous visual dynamics. Existing optimization-based methods often destroy topological consistency, while general-purpose LLMs rely on rigid CSS/SMIL transformations, failing to model geometry-level non-rigid deformations. To address these limitations, we present VAnim, the first LLM-based framework for open-domain text-to-SVG animation. We reconceptualize animation not as sequence generation, but as Sparse State Updates (SSU) on a persistent SVG DOM tree. This paradigm compresses sequence length by over 9.8x while mathematically guaranteeing topological isomorphism and identity persistence. To enable precise control, we propose an Identification-First Motion Planning mechanism that grounds textual instructions in explicit visual entities. Furthermore, to overcome the non-differentiable nature of SVG rendering, we employ Rendering-Aware Reinforcement Learning via Group Relative Policy Optimization (GRPO). By leveraging a hybrid reward from a state-of-the-art video perception encoder, we align discrete code updates with high-fidelity visual feedback. We also introduce SVGAnim-134k, the first benchmark for vector animation. Extensive experiments demonstrate that VAnim significantly outperforms state-of-the-art baselines in semantic alignment and structural validity, demonstrating a robust capacity for synthesizing high-fidelity non-rigid deformations without requiring explicit temporal consistency constraints.
Probabilistic Methods · Bayesian Models and Methods
Human ratings are central to learning and inference across several application domains, but they are also subject to inter-rater biases and judgment errors. Quantifying the uncertainty of these human ratings would require repeated measurements, which are expensive and rarely available at scale. We propose a Bayesian graphical model to estimate the instance-level and item-level uncertainty of (subjective) human ratings by leveraging auxiliary (objective) data. Our model learns a shared latent content representation that explains factors common to both the human rating and auxiliary data and a latent uncertainty variable that captures fluctuations in the human assessments via a data-conditioned prior. We develop a scalable amortized variational inference procedure that uses modality-appropriate neural encoders and decoders to represent the posterior factors. Experiments on synthetic data demonstrate that our framework can accurately recover the latent uncertainty under targeted ablations and stress tests. We further demonstrate our approach on a real-world dataset of paired functional MRI scans and behavioral testing for autism, thus highlighting the need for uncertainty quantification.
Multimodal Large Language Model (MLLM) agents facilitate Graphical User Interface (GUI) automation but struggle with long-horizon, cross-application tasks due to limited context windows. While memory systems provide a viable solution, existing paradigms struggle to adapt to dynamic GUI environments, suffering from a granularity mismatch between high-level intent and low-level execution, and context pollution where the static accumulation of outdated experiences drives agents into hallucination. To address these bottlenecks, we propose the Darwinian Memory System (DMS), a self-evolving architecture that constructs memory as a dynamic ecosystem governed by the law of "survival of the fittest." DMS decomposes complex trajectories into independent, reusable units for compositional flexibility, and implements Utility-driven Natural Selection to track survival value, actively pruning suboptimal paths and inhibiting high-risk plans. This evolutionary pressure compels the agent to derive superior strategies. Extensive experiments on real-world multi-app benchmarks validate that DMS boosts general-purpose MLLMs without training costs or architectural overhead, achieving average gains of 18.0% in success rate and 33.9% in execution stability, while reducing task latency, establishing it as an effective self-evolving memory system for GUI tasks. The implementation is available at https://anonymous.4open.science/r/DMS-C48C.
Deep Learning · Large Language Models
Graphical User Interface (GUI) grounding is commonly framed as a coordinate prediction task – given a natural language instruction, generate on-screen coordinates for actions such as clicks and keystrokes. However, recent Vision Language Models (VLMs) often fail to predict accurate numeric coordinates when processing GUI images with high resolutions and complex layouts. To address this issue, we reframe GUI grounding as an interactive search task, where the VLM generates actions to move a cursor in the GUI to locate UI elements. At each step, the model determines the target object, evaluates the spatial relations between the cursor and the target, and moves the cursor closer to the target conditioned on the movement history. In this interactive process, the rendered cursor provides visual feedback to help the model align its predictions with the corresponding on-screen locations. We train our GUI grounding model, GUI-Cursor, using multi-step online reinforcement learning with a dense trajectory-based reward function. Experimental results demonstrate that GUI-Cursor surpasses strong baselines in GUI grounding and agentic tasks, achieving superior performance with the same base models while requiring less training data. Further analysis shows that GUI-Cursor learns to adaptively conduct more steps on more difficult examples, and it obtains better spatial reasoning capability on out-of-distribution domains.
General Machine Learning · Causality
Understanding potential selection in data is crucial for causal discovery; we argue that "selection" in common narratives takes two forms, which we term _static_ and _evolutionary_ selection, respectively. Static selection refers to a one-shot filtering process where observed data consist of a _subset_ of the population of interest, as in survey volunteer bias. Evolutionary selection, in contrast, operates through repeated rounds of differential fitness in reproduction, where observed data constitute the latest _generation_ shaped by a historical trajectory, as in immune adaptation, antibiotic resistance, and social norm emergence. Existing methods largely conflate these two forms and rely on an identical graphical model of selection. We show that this model is valid for static settings but fails to characterize data under evolution, yielding false discovery results. To address this, we introduce a new model that specifically characterizes evolutionary selection, and develop a sound and complete procedure for identifying such models from data across one or multiple environments or generations. Experimental results validate the method's ability to uncover the relevant mechanisms underlying evolution from data.
Probabilistic Methods · Graphical Models
Polytrees are a subclass of Bayesian networks that seek to capture the conditional dependencies between a set of $n$ variables as a directed forest and are motivated by their more efficient inference and improved interpretability. Since the problem of learning the best polytree is NP-hard, we study which restrictions make it more tractable by considering for example in-degree bounds, properties of score functions measuring the quality of a polytree, and approximation algorithms. We devise an algorithm that finds the optimal polytree in time $\mathcal{O}\big((2+\epsilon)^n\big)$ for arbitrarily small $\epsilon > 0$ and any constant in-degree bound $k$, improving over the fastest previously known algorithm of time complexity $\mathcal{O}\big(3^n\big)$. We further give polynomial-time algorithms for finding a polytree whose score is within a factor of $k$ from the optimal one for arbitrary scores and a factor of $2$ for additive ones. Many of the results are complemented by (nearly) tight lower bounds for either the time complexity or the approximation factors.
Peer review, the bedrock of scientific advancement in machine learning (ML), is strained by a crisis of scale. Exponential growth in manuscript submissions to premier ML venues such as NeurIPS, ICML, and ICLR is outpacing the finite capacity of qualified reviewers, leading to concerns about review quality, consistency, and reviewer fatigue. This position paper argues that AI-assisted peer review must become an urgent research and infrastructure priority. We advocate for a comprehensive AI-augmented ecosystem, leveraging Large Language Models (LLMs) not as replacements for human judgment, but as sophisticated collaborators for authors, reviewers, and Area Chairs (ACs). We propose specific roles for AI in enhancing factual verification, guiding reviewer performance, assisting authors in quality improvement, and supporting ACs in decision-making. Crucially, we contend that the development of such systems hinges on access to more granular, structured, and ethically-sourced peer review process data. We outline a research agenda, including illustrative experiments, to develop and validate these AI assistants, and discuss significant technical and ethical challenges. We call upon the ML community to proactively build this AI-assisted future, ensuring the continued integrity and scalability of scientific validation, while maintaining high standards of peer review.
Social Aspects · Accountability, Transparency, and Interpretability
Peer review, the bedrock of scientific advancement in machine learning (ML), is strained by a crisis of scale. Exponential growth in manuscript submissions to premier ML venues such as NeurIPS, ICML, and ICLR is outpacing the finite capacity of qualified reviewers, leading to concerns about review quality, consistency, and reviewer fatigue. This position paper argues that AI-assisted peer review must become an urgent research and infrastructure priority. We advocate for a comprehensive AI-augmented ecosystem, leveraging Large Language Models (LLMs) not as replacements for human judgment, but as sophisticated collaborators for authors, reviewers, and Area Chairs (ACs). We propose specific roles for AI in enhancing factual verification, guiding reviewer performance, assisting authors in quality improvement, and supporting ACs in decision-making. Crucially, we contend that the development of such systems hinges on access to more granular, structured, and ethically-sourced peer review process data. We outline a research agenda, including illustrative experiments, to develop and validate these AI assistants, and discuss significant technical and ethical challenges. We call upon the ML community to proactively build this AI-assisted future, ensuring the continued integrity and scalability of scientific validation, while maintaining high standards of peer review.
Applications · Health / Medicine
Modern high-throughput biological datasets containing thousands of perturbations enable large-scale discovery of causal graphs that represent regulatory interactions between genes. Differentiable causal graphical models and regression-based methods have been developed to infer gene regulatory networks (GRNs) from interventional datasets. However, existing approaches fail to capture the non-linear dynamics of biological processes such as cellular differentiation. To address this limitation, we propose \textit{PerturbODE}, a novel framework that employs interpretable neural ordinary differential equations (neural ODEs) to model cell state trajectories under perturbations and derive the underlying causal GRN from the neural ODE parameters, enabling downstream simulation of unseen genetic interventions. The GRN is encoded via a single-hidden-layer feedforward network, implicitly grouping genes into interpretable co-regulated modules. We demonstrate PerturbODE's efficacy in GRN inference and extension to perturbation response prediction across both simulated and real overexpression datasets.