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143篇论文匹配“Online Learning, Active Learning and Bandits”
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Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Yue He, Dongbai Li, Pengfei Tian, Han Yu, Jiashuo Liu, Hao Zou, Peng Cui

Despite notable progress in enhancing the capability of machine learning against distribution shifts, training data quality remains a bottleneck for cross-distribution generalization. Recently, from a data-centric perspective, there have been considerable efforts to improve model performance through refining the preparation of training data. Inspired by realistic scenarios, this paper addresses a practical requirement of acquiring training samples from various domains on a limited budget to facilitate model generalization to target test domain with distribution shift. Our empirical evidence indicates that the advance in data acquisition can significantly benefit the model performance on shifted data. Additionally, by leveraging unlabeled test domain data, we introduce a Domain-wise Active Acquisition framework. This framework iteratively optimizes the data acquisition strategy as training samples are accumulated, theoretically ensuring the effective approximation of test distribution. Extensive real-world experiments demonstrate our proposal's advantages in machine learning applications. The code is available at https://github.com/dongbaili/DAA.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Michał Zając, Tinne Tuytelaars, Gido M van de Ven

Class-incremental learning (CIL) is a particularly challenging variant of continual learning, where the goal is to learn to discriminate between all classes presented in an incremental fashion. Existing approaches often suffer from excessive forgetting and imbalance of the scores assigned to classes that have not been seen together during training. In this study, we introduce a novel approach, Prediction Error-based Classification (PEC), which differs from traditional discriminative and generative classification paradigms. PEC computes a class score by measuring the prediction error of a model trained to replicate the outputs of a frozen random neural network on data from that class. The method can be interpreted as approximating a classification rule based on Gaussian Process posterior variance. PEC offers several practical advantages, including sample efficiency, ease of tuning, and effectiveness even when data are presented one class at a time. Our empirical results show that PEC performs strongly in single-pass-through-data CIL, outperforming other rehearsal-free baselines in all cases and rehearsal-based methods with moderate replay buffer size in most cases across multiple benchmarks.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Yash Chandak, Shiv Shankar, Vasilis Syrgkanis, Emma Brunskill

Indirect experiments provide a valuable framework for estimating treatment effects in situations where conducting randomized control trials (RCTs) is impractical or unethical. Unlike RCTs, indirect experiments estimate treatment effects by leveraging (conditional) instrumental variables, enabling estimation through encouragement and recommendation rather than strict treatment assignment. However, the sample efficiency of such estimators depends not only on the inherent variability in outcomes but also on the varying compliance levels of users with the instrumental variables and the choice of estimator being used, especially when dealing with numerous instrumental variables. While adaptive experiment design has a rich literature for \textit{direct} experiments, in this paper we take the initial steps towards enhancing sample efficiency for \textit{indirect} experiments by adaptively designing a data collection policy over instrumental variables. Our main contribution is a practical computational procedure that utilizes influence functions to search for an optimal data collection policy, minimizing the mean-squared error of the desired (non-linear) estimator. Through experiments conducted in various domains inspired by real-world applications, we showcase how our method can significantly improve the sample efficiency of indirect experiments.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Diyang Li, Charles Ling, Zhiqiang Xu, Huan Xiong, Bin Gu

Generalized Linear Models (GLMs) encompass a wide array of regression and classification models, where prediction is a function of a linear combination of the input variables. Often in real-world scenarios, a number of observations would be added into or removed from the existing training dataset, necessitating the development of learning systems that can efficiently train optimal models with varying observations in an online (sequential) manner instead of retraining from scratch. Despite the significance of data-varying scenarios, most existing approaches to sparse GLMs concentrate on offline batch updates, leaving online solutions largely underexplored. In this work, we present the first algorithm without compromising accuracy for GLMs regularized by sparsity-enforcing penalties trained on varying observations. Our methodology is capable of handling the addition and deletion of observations simultaneously, while adaptively updating data-dependent regularization parameters to ensure the best statistical performance. Specifically, we recast sparse GLMs as a bilevel optimization objective upon varying observations and characterize it as an explicit gradient flow in the underlying space for the inner and outer subproblems we are optimizing over, respectively. We further derive a set of rules to ensure a proper transition at regions of non-smoothness, and establish the guarantees of theoretical consistency and finite convergence. Encouraging results are exhibited on real-world benchmarks.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Grzegorz Rypeść, Sebastian Cygert, Valeriya Khan, Tomasz Trzcinski, Bartosz Zieliński, Bartłomiej Twardowski

Class-incremental learning is becoming more popular as it helps models widen their applicability while not forgetting what they already know. A trend in this area is to use a mixture-of-expert technique, where different models work together to solve the task. However, the experts are usually trained all at once using whole task data, which makes them all prone to forgetting and increasing computational burden. To address this limitation, we introduce a novel approach named SEED. SEED selects only one, the most optimal expert for a considered task, and uses data from this task to fine-tune only this expert. For this purpose, each expert represents each class with a Gaussian distribution, and the optimal expert is selected based on the similarity of those distributions. Consequently, SEED increases diversity and heterogeneity within the experts while maintaining the high stability of this ensemble method. The extensive experiments demonstrate that SEED achieves state-of-the-art performance in exemplar-free settings across various scenarios, showing the potential of expert diversification through data in continual learning.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Abudukelimu Wuerkaixi, Sen Cui, Jingfeng Zhang, Kunda Yan, Bo Han, Gang Niu, Lei Fang, Changshui Zhang, Masashi Sugiyama

Recent years have witnessed a burgeoning interest in federated learning (FL). However, the contexts in which clients engage in sequential learning remain under- explored. Bridging FL and continual learning (CL) gives rise to a challenging practical problem: federated continual learning (FCL). Existing research in FCL primarily focuses on mitigating the catastrophic forgetting issue of continual learning while collaborating with other clients. We argue that forgetting phenomena are not invariably detrimental. In this paper, we consider a more practical and challenging FCL setting characterized by potentially unrelated or even antagonistic data/tasks across different clients. In the FL scenario, statistical heterogeneity and data noise among clients may exhibit spurious correlations which result in biased feature learning. While existing CL strategies focus on the complete utilization of previous knowledge, we found that forgetting biased information was beneficial in our study. Therefore, we propose a new concept accurate forgetting (AF) and develop a novel generative-replay method AF-FCL that selectively utilizes previous knowledge in federated networks. We employ a probabilistic framework based on a normalizing flow model to quantify the credibility of previous knowledge. Comprehensive experiments affirm the superiority of our method over baselines.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Nishant Yadav, Nicholas Monath, Manzil Zaheer, Rob Fergus, Andrew McCallum

Cross-encoder (CE) models which compute similarity by jointly encoding a query-item pair perform better than using dot-product with embedding-based models (dual-encoders) at estimating query-item relevance. Existing approaches perform k-NN search with cross-encoders by approximating the CE similarity with a vector embedding space fit either with dual-encoders (DE) or CUR matrix factorization. DE-based retrieve-and-rerank approaches suffer from poor recall as DE generalizes poorly to new domains and the test-time retrieval with DE is decoupled from the CE. While CUR-based approaches can be more accurate than the DE-based retrieve-and-rerank approach, such approaches require a prohibitively large number of CE calls to compute item embeddings, thus making it impractical for deployment at scale. In this paper, we address these shortcomings with our proposed sparse-matrix factorization based method that efficiently computes latent query and item representations to approximate CE scores and performs k-NN search with the approximate CE similarity. In an offline indexing stage, we compute item embeddings by factorizing a sparse matrix containing query-item CE scores for a set of train queries. Our method produces a high-quality approximation while requiring only a fraction of CE similarity calls as compared to CUR-based methods, and allows for leveraging DE models to initialize the embedding space while avoiding compute- and resource-intensive finetuning of DE via distillation. At test time, we keep item embeddings fixed and perform retrieval over multiple rounds, alternating between a) estimating the test query embedding by minimizing error in approximating CE scores of items retrieved thus far, and b) using the updated test query embedding for retrieving more items in the next round. Our proposed k-NN search method can achieve up to 5 and 54 improvement in k-NN recall for k=1 and 100 respectively over the widely-used DE-based retrieve-and-rerank approach. Furthermore, our proposed approach to index the items by aligning item embeddings with the CE achieves up to 100x and 5x speedup over CUR-based and dual-encoder distillation based approaches respectively while matching or improving k-NN search recall over baselines.

Theory · Learning Theory

Jiahao Zhang, Tao Lin, Weiqiang Zheng, Zhe Feng, Yifeng Teng, Xiaotie Deng

In this paper, we investigate a problem of *actively* learning threshold in latent space, where the *unknown* reward $g(\gamma, v)$ depends on the proposed threshold $\gamma$ and latent value $v$ and it can be $only$ achieved if the threshold is lower than or equal to the *unknown* latent value. This problem has broad applications in practical scenarios, e.g., reserve price optimization in online auctions, online task assignments in crowdsourcing, setting recruiting bars in hiring, etc. We first characterize the query complexity of learning a threshold with the expected reward at most $\epsilon$ smaller than the optimum and prove that the number of queries needed can be infinitely large even when $g(\gamma, v)$ is monotone with respect to both $\gamma$ and $v$. On the positive side, we provide a tight query complexity $\tilde{\Theta}(1/\epsilon^3)$ when $g$ is monotone and the CDF of value distribution is Lipschitz. Moreover, we show a tight $\tilde{\Theta}(1/\epsilon^3)$ query complexity can be achieved as long as $g$ satisfies one-sided Lipschitzness, which provides a complete characterization for this problem. Finally, we extend this model to an online learning setting and demonstrate a tight $\Theta(T^{2/3})$ regret bound using continuous-arm bandit techniques and the aforementioned query complexity results.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

David Holzmüller, Viktor Zaverkin, Johannes Kästner, Ingo Steinwart

The acquisition of labels for supervised learning can be expensive. To improve the sample efficiency of neural network regression, we study active learning methods that adaptively select batches of unlabeled data for labeling. We present a framework for constructing such methods out of (network-dependent) base kernels, kernel transformations, and selection methods. Our framework encompasses many existing Bayesian methods based on Gaussian process approximations of neural networks as well as non-Bayesian methods. Additionally, we propose to replace the commonly used last-layer features with sketched finite-width neural tangent kernels and to combine them with a novel clustering method. To evaluate different methods, we introduce an open-source benchmark consisting of 15 large tabular regression data sets. Our proposed method outperforms the state-of-the-art on our benchmark, scales to large data sets, and works out-of-the-box without adjusting the network architecture or training code. We provide open-source code that includes efficient implementations of all kernels, kernel transformations, and selection methods, and can be used for reproducing our results.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Michalis Titsias, Alexandre Galashov, Amal Rannen-Triki, Razvan Pascanu, Yee Whye Teh, Jorg Bornschein

In Online Continual Learning (OCL) a learning system receives a stream of data and sequentially performs prediction and training steps. Key challenges in OCL include automatic adaptation to the specific non-stationary structure of the data and maintaining appropriate predictive uncertainty. To address these challenges we introduce a probabilistic Bayesian online learning approach that utilizes a (possibly pretrained) neural representation and a state space model over the linear predictor weights. Non-stationarity in the linear predictor weights is modelled using a “parameter drift” transition density, parametrized by a coefficient that quantifies forgetting. Inference in the model is implemented with efficient Kalman filter recursions which track the posterior distribution over the linear weights, while online SGD updates over the transition dynamics coefficient allow for adaptation to the non-stationarity observed in the data. While the framework is developed assuming a linear Gaussian model, we extend it to deal with classification problems and for fine-tuning the deep learning representation. In a set of experiments in multi-class classification using data sets such as CIFAR-100 and CLOC we demonstrate the model's predictive ability and its flexibility in capturing non-stationarity.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Misha Khodak, Ilya Osadchiy, Keegan Harris, Maria-Florina Balcan, Kfir Y. Levy, Ron Meir, Steven Wu

We study online meta-learning with bandit feedback, with the goal of improving performance across multiple tasks if they are similar according to some natural similarity measure. As the first to target the adversarial online-within-online partial-information setting, we design meta-algorithms that combine outer learners to simultaneously tune the initialization and other hyperparameters of an inner learner for two important cases: multi-armed bandits (MAB) and bandit linear optimization (BLO). For MAB, the meta-learners initialize and set hyperparameters of the Tsallis-entropy generalization of Exp3, with the task-averaged regret improving if the entropy of the optima-in-hindsight is small. For BLO, we learn to initialize and tune online mirror descent (OMD) with self-concordant barrier regularizers, showing that task-averaged regret varies directly with an action space-dependent measure they induce. Our guarantees rely on proving that unregularized follow-the-leader combined with two levels of low-dimensional hyperparameter tuning is enough to learn a sequence of affine functions of non-Lipschitz and sometimes non-convex Bregman divergences bounding the regret of OMD.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Binhui Xie, Shuang Li, Qingju Guo, Chi Liu, Xinjing Cheng

Active learning, a label-efficient paradigm, empowers models to interactively query an oracle for labeling new data. In the realm of LiDAR semantic segmentation, the challenges stem from the sheer volume of point clouds, rendering annotation labor-intensive and cost-prohibitive. This paper presents Annotator, a general and efficient active learning baseline, in which a voxel-centric online selection strategy is tailored to efficiently probe and annotate the salient and exemplar voxel girds within each LiDAR scan, even under distribution shift. Concretely, we first execute an in-depth analysis of several common selection strategies such as Random, Entropy, Margin, and then develop voxel confusion degree (VCD) to exploit the local topology relations and structures of point clouds. Annotator excels in diverse settings, with a particular focus on active learning (AL), active source-free domain adaptation (ASFDA), and active domain adaptation (ADA). It consistently delivers exceptional performance across LiDAR semantic segmentation benchmarks, spanning both simulation-to-real and real-to-real scenarios. Surprisingly, Annotator exhibits remarkable efficiency, requiring significantly fewer annotations, e.g., just labeling five voxels per scan in the SynLiDAR → SemanticKITTI task. This results in impressive performance, achieving 87.8% fully-supervised performance under AL, 88.5% under ASFDA, and 94.4% under ADA. We envision that Annotator will offer a simple, general, and efficient solution for label-efficient 3D applications.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Guy Hacohen, Daphna Weinshall

In the domain of Active Learning (AL), a learner actively selects which unlabeled examples to seek labels from an oracle, while operating within predefined budget constraints. Importantly, it has been recently shown that distinct query strategies are better suited for different conditions and budgetary constraints. In practice, the determination of the most appropriate AL strategy for a given situation remains an open problem. To tackle this challenge, we propose a practical derivative-based method that dynamically identifies the best strategy for a given budget. Intuitive motivation for our approach is provided by the theoretical analysis of a simplified scenario. We then introduce a method to dynamically select an AL strategy, which takes into account the unique characteristics of the problem and the available budget. Empirical results showcase the effectiveness of our approach across diverse budgets and computer vision tasks.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Pier Giuseppe Sessa, Pierre Laforgue, Nicolò Cesa-Bianchi, Andreas Krause

Multitask learning is a powerful framework that enables one to simultaneously learn multiple related tasks by sharing information between them. Quantifying uncertainty in the estimated tasks is of pivotal importance for many downstream applications, such as online or active learning. In this work, we provide novel confidence intervals for multitask regression in the challenging agnostic setting, i.e., when neither the similarity between tasks nor the tasks' features are available to the learner. The obtained intervals do not require i.i.d. data and can be directly applied to bound the regret in online learning. Through a refined analysis of the multitask information gain, we obtain new regret guarantees that, depending on a task similarity parameter, can significantly improve over treating tasks independently. We further propose a novel online learning algorithm that achieves such improved regret without knowing this parameter in advance, i.e., automatically adapting to task similarity. As a second key application of our results, we introduce a novel multitask active learning setup where several tasks must be simultaneously optimized, but only one of them can be queried for feedback by the learner at each round. For this problem, we design a no-regret algorithm that uses our confidence intervals to decide which task should be queried. Finally, we empirically validate our bounds and algorithms on synthetic and real-world (drug discovery) data.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Taira Tsuchiya, Shinji Ito, Junya Honda

Adaptivity to the difficulties of a problem is a key property in sequential decision-making problems to broaden the applicability of algorithms. Follow-the-regularized-leader (FTRL) has recently emerged as one of the most promising approaches for obtaining various types of adaptivity in bandit problems. Aiming to further generalize this adaptivity, we develop a generic adaptive learning rate, called stability-penalty-adaptive (SPA) learning rate for FTRL. This learning rate yields a regret bound jointly depending on stability and penalty of the algorithm, into which the regret of FTRL is typically decomposed. With this result, we establish several algorithms with three types of adaptivity: sparsity, game-dependency, and best-of-both-worlds (BOBW). Despite the fact that sparsity appears frequently in real problems, existing sparse multi-armed bandit algorithms with $k$-arms assume that the sparsity level $s \leq k$ is known in advance, which is often not the case in real-world scenarios. To address this issue, we first establish $s$-agnostic algorithms with regret bounds of $\tilde{O}(\sqrt{sT})$ in the adversarial regime for $T$ rounds, which matches the existing lower bound up to a logarithmic factor. Meanwhile, BOBW algorithms aim to achieve a near-optimal regret in both the stochastic and adversarial regimes. Leveraging the SPA learning rate and the technique for $s$-agnostic algorithms combined with a new analysis to bound the variation in FTRL output in response to changes in a regularizer, we establish the first BOBW algorithm with a sparsity-dependent bound. Additionally, we explore partial monitoring and demonstrate that the proposed SPA learning rate framework allows us to achieve a game-dependent bound and the BOBW simultaneously.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Yu-Jie Zhang, Masashi Sugiyama

This paper investigates the logistic bandit problem, a variant of the generalized linear bandit model that utilizes a logistic model to depict the feedback from an action. While most existing research focuses on the binary logistic bandit problem, the multinomial case, which considers more than two possible feedback values, offers increased practical relevance and adaptability for use in complex decision-making problems such as reinforcement learning. In this paper, we provide an algorithm that enjoys both statistical and computational efficiency for the logistic bandit problem. In the binary case, our method improves the state-of-the-art binary logistic bandit method by reducing the per-round computation cost from $\mathcal{O}(\log T)$ to $\mathcal{O}(1)$ with respect to the time horizon $T$, while still preserving the minimax optimal guarantee up to logarithmic factors. In the multinomial case, with $K+1$ potential feedback values, our algorithm achieves an $\tilde{\mathcal{O}}(K\sqrt{T})$ regret bound with $\mathcal{O}(1)$ computational cost per round. The result not only improves the $\tilde{\mathcal{O}}(K\sqrt{\kappa T})$ bound for the best-known tractable algorithm—where the large constant $\kappa$ increases exponentially with the diameter of the parameter domain—but also reduces the $\mathcal{O}(T)$ computational complexity demanded by the previous method.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Haoting Zhang, Jinghai He, Rhonda Righter, Zuo-Jun Shen, Zeyu Zheng

Contextual decision-making problems have witnessed extensive applications in various fields such as online content recommendation, personalized healthcare, and autonomous vehicles, where a core practical challenge is to select a suitable surrogate model for capturing unknown complicated reward functions. It is often the case that both high approximation accuracy and explicit uncertainty quantification are desired. In this work, we propose a neural network-accompanied Gaussian process (NN-AGP) model, which leverages neural networks to approximate the unknown and potentially complicated reward function regarding the contextual variable, and maintains a Gaussian process surrogate model with respect to the decision variable. Our model is shown to outperform existing approaches by offering better approximation accuracy thanks to the use of neural networks and possessing explicit uncertainty quantification from the Gaussian process. We also analyze the maximum information gain of the NN-AGP model and prove regret bounds for the corresponding algorithms. Moreover, we conduct experiments on both synthetic and practical problems, illustrating the effectiveness of our approach.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Volkan Cevher, Ashok Cutkosky, Ali Kavis, Georgios Piliouras, Stratis Skoulakis, Luca Viano

Motivated by alternating game-play in two-player games, we study an altenating variant of the \textit{Online Linear Optimization} (OLO). In alternating OLO, a \textit{learner} at each round $t \in [n]$ selects a vector $x^t$ and then an \textit{adversary} selects a cost-vector $c^t \in [-1,1]^n$. The learner then experiences cost $(c^t + c^{t-1})^\top x^t$ instead of $(c^t)^\top x^t$ as in standard OLO. We establish that under this small twist, the $\Omega(\sqrt{T})$ lower bound on the regret is no longer valid. More precisely, we present two online learning algorithms for alternating OLO that respectively admit $\mathcal{O}((\log n)^{4/3} T^{1/3})$ regret for the $n$-dimensional simplex and $\mathcal{O}(\rho \log T)$ regret for the ball of radius $\rho>0$. Our results imply that in alternating game-play, an agent can always guarantee $\mathcal{\tilde{O}}((\log n)^{4/3} T^{1/3})$ regardless the strategies of the other agent while the regret bound improves to $\mathcal{O}(\log T)$ in case the agent admits only two actions.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Yulian Wu, Xingyu Zhou, Youming Tao, Di Wang

We study private and robust multi-armed bandits (MABs), where the agent receives Huber's contaminated heavy-tailed rewards and meanwhile needs to ensure differential privacy. We consider both the finite $k$-th raw moment and the finite $k$-th central moment settings for heavy-tailed rewards distributions with $k\ge 2$. We first present its minimax lower bound, characterizing the information-theoretic limit of regret with respect to privacy budget, contamination level, and heavy-tailedness. Then, we propose a meta-algorithm that builds on a private and robust mean estimation sub-routine \texttt{PRM} that essentially relies on reward truncation and the Laplace mechanism. For the above two different heavy-tailed settings, we give corresponding schemes of \texttt{PRM}, which enable us to achieve nearly-optimal regrets. Moreover, our two proposed truncation-based or histogram-based \texttt{PRM} schemes achieve the optimal trade-off between estimation accuracy, privacy and robustness. Finally, we support our theoretical results and show the effectiveness of our algorithms with experimental studies.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Abhishek Sinha, Ativ Joshi, Rajarshi Bhattacharjee, Cameron Musco, Mohammad Hajiesmaili

We consider a fair resource allocation problem in the no-regret setting against an unrestricted adversary. The objective is to allocate resources equitably among several agents in an online fashion so that the difference of the aggregate $\alpha$-fair utilities of the agents achieved by an optimal static clairvoyant allocation and the online policy grows sublinearly with time. The problem inherits its difficulty from the non-separable nature of the global $\alpha$-fairness function. Previously, it was shown that no online policy could achieve a sublinear standard regret in this problem. In this paper, we propose an efficient online resource allocation policy, called Online Fair Allocation ($\texttt{OFA}$), that achieves sublinear $c_\alpha$-approximate regret with approximation factor $c_\alpha=(1-\alpha)^{-(1-\alpha)}\leq 1.445,$ for $0\leq \alpha < 1$. Our upper bound on the $c_\alpha$-regret for this problem exhibits a surprising \emph{phase transition} phenomenon -- transitioning from a power-law to a constant at the critical exponent $\alpha=\frac{1}{2}.$ Our result also resolves an open problem in designing an efficient no-regret policy for the online job scheduling problem in certain parameter regimes. Along the way, we introduce new algorithmic and analytical techniques, including greedy estimation of the future gradients for non-additive global reward functions and bootstrapping second-order regret bounds, which may be of independent interest.