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559篇论文匹配“Online Learning and Bandits”
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Theory · Online Learning and Bandits

Wooseong Cho, Ji Hyeong Park, Min-hwan Oh

We study bilinear bandits with partially observable features on both the user and item sides. In each of $T$ rounds, the learner selects an arm and observes only the reward for the chosen pair. The reward model is linear in the user and item features with an unknown parameter matrix. Existing literature commonly reduces this problem to a linear bandit via a Kronecker product representation of user and item features, at the cost of increased dimensionality. We propose \texttt{BiRoLF}, an algorithm robust to latent features, which directly leverages the bilinear structure without such linearization. It enhances feature selection by augmenting the null space of the observed features and employs doubly robust (DR) estimation to impute unobserved rewards for unselected arms, constructing unbiased pseudo-rewards. We estimate the parameters using Lasso regularization, which promotes sparsity in the coefficients of latent components orthogonal to the observed features. \texttt{BiRoLF} achieves a $\tilde{O}(\sqrt{(d_x + d_{h_x})(d_y + d_{h_y}) T})$ regret bound, where $d_x$ and $d_y$ are the dimensions of the observable feature vectors, $d_{h_x}$ and $d_{h_y}$ denote the numbers of nonzero coefficients in the components orthogonal to the observed features. We segment cases by the relationship between observable and latent features and find that \texttt{BiRoLF} achieves strong regret performance while outperforming competing methods in computational metrics, reducing the overhead of feature linearization.

Theory · Online Learning and Bandits

Chaiwon Kim, Jongyeong Lee, Min-hwan Oh

We study the decoupled multi-armed bandit problem, where the learner selects one arm for exploration and one arm for exploitation separately at each round. In this setting, the loss of the explored arm is observed but not incurred, whereas the loss of the exploited arm is incurred without being observed. We propose an efficient Follow-the-Perturbed-Leader (FTPL) policy that achieves Best-of-Both-Worlds (BOBW) guarantee with constant regret in the stochastic regime and optimal $\mathcal{O}(\sqrt{KT})$ regret in the adversarial regime. A key feature of our method is that it completely avoids both the convex optimization required by prior BOBW policy, and the resampling procedures that are typically used in FTPL bandit policies. This allows FTPL to fully realize its computational efficiency advantages, and thus leads to substantial reductions in computational cost. We empirically confirm that our policy not only improves the runtime but also demonstrates superior regret performance in both regimes.

Theory · Online Learning and Bandits

Joongkyu Lee, Min-hwan Oh

We study optimal experimental design for multinomial logit (MNL) bandits, where an agent repeatedly selects a subset of $K$ items from a ground set of size $N$ and observes single-choice feedback. Unlike linear or generalized linear bandits, MNL bandits have a combinatorial action space, which makes classical optimal design approaches and naive optimization over all subsets computationally intractable. We propose a computationally efficient optimal design framework for MNL models that achieves both statistical efficiency and scalability through two complementary approaches: (i) an exact or certified-approximate reformulation of the design oracle as a $0$-$1$ mixed-integer linear program (MILP) with solver-certified early stopping, and (ii) a fully polynomial-time lifted design that replaces the nonlinear objective with a tractable surrogate. Using the Kiefer-Wolfowitz equivalence theorem, we establish near G-optimality guarantees and characterize the induced statistical-computational trade-offs. As an application, we develop a best assortment identification algorithm for MNL bandits with linear utilities and non-uniform revenues, and prove an instance-dependent sample complexity of $\tilde{\mathcal{O}}\big(\frac{d \log N}{\Delta^2}\big)$, where $d$ is the feature dimension, $N$ is the number of arms, and $\Delta$ is the minimum revenue gap.

Theory · Online Learning and Bandits

Anna Lunghi, Gianmarco Genalti, Alberto Marchesi, Matteo Castiglioni

We study the Awakening Crowd of Experts (ACE) problem, an online learning problem where the set of experts available to the learner grows at each round. ACE is a special case of the well-known sleeping experts problem (Kleinberg et al., 2010), where the number of experts is huge $(K=T)$. Existing results on sleeping experts preclude any learner from achieving a sublinear regret when the number of available experts is linear in $T$. Inspired by real-world applications, such as Q\&A platforms and social proof marketing, we thus focus on the awakening version of the sleeping experts problem, where a new expert arrives at every round and never leaves. We show that in the stochastic version of ACE, it is possible to obtain regret $\tilde{\mathcal{O}}(T^{2/3})$ using an unusual pessimism in the face of the uncertainty principle. Moreover, we characterize the dependence of the regret on the stability of an optimal strategy. For both results, we present matching lower bounds. Surprisingly, the adversarial version of ACE is sensibly harder. In particular, we provide a lower bound precluding sublinear $\alpha$-regret when the competitive ratio is constant. We provide an algorithm to face this crucial trade-off between competitive ratio and regret, and bound its $\alpha$-regret, almost matching the aforementioned lower bound. As a corollary, we get a $\tilde{\mathcal{O}}(\log(\log(T))$ competitive ratio when an optimal strategy enjoys a reward linear in $T$.

Zirui Hu, Tingyu Zhang, Fang Kong

The dueling bandits (DB) problem addresses online learning from relative preferences, where the learner queries pairs of arms and receives binary win-loss feedback. Most existing work focuses on designing algorithms for specific stochastic or adversarial environments. Recently, a unified algorithm has been proposed that achieves convergence across all settings. However, this approach relies on the existence of a Condorcet winner, which is often not achievable, particularly when the preference matrix changes in the adversarial setting. Aiming for a more general Borda winner objective, there currently exists no unified framework that simultaneously achieves optimal regret across these environments. In this paper, we explore how the follow-the-regularized-leader (FTRL) algorithm can be employed to achieve this objective. We propose a hybrid negative entropy regularizer and demonstrate that it enables us to achieve $\tilde{O}(K^{1/3} T^{2/3})$ regret in the adversarial setting, ${O}({K \log^2 T}/{\Delta_{\min}^2})$ regret in the stochastic setting, and $O({K \log^2 T }/{\Delta_{\min}^2} + ({C^2 K \log^2 T }/{\Delta_{\min}^2})^{1/3})$ regret in the corrupted setting, where $K$ is the arm set size, $T$ is the horizon, $\Delta_{\min}$ is the minimum gap between the optimal and sub-optimal arms, and $C$ is the corruption level. These results align with the state-of-the-art in individual settings, while eliminating the need to assume a specific environment type. We also present experimental results demonstrating the advantages of our algorithm over baseline methods across different environments.

General Machine Learning · Everything Else

Hongyi Liu, Jiaji Huang, Zhen Jia, Youngsuk Park, Yu-Xiang Wang

Speculative decoding is widely used in accelerating large language model (LLM) inference. In this work, we focus on the online draft model selection problem in speculative decoding. We design an algorithm that provably competes with the best draft model in hindsight for each query in terms of either the token acceptance probability or expected acceptance length. In particular, we show that we can accurately evaluate all draft models, instead of only the chosen model without incurring additional queries to the target model, which allows us to improve exponentially over the existing bandit-based approach as the number of draft models increases. Our approach is generically applicable with any speculative decoding methods (single draft, multi-drafts and draft-trees). Moreover, we design system-efficient versions of online learners and demonstrate that the overhead in computation and latency can be substantially reduced. We conduct extensive experiments on open-source LLMs and diverse datasets, demonstrating that our methods substantially outperform the state-of-the-art EAGLE3 and the BanditSpec baseline in a variety of domains where specialized domain-expert drafters are available, especially when long reasoning chains are required.

General Machine Learning · Everything Else

Omer Ben-Porat, Gur Keinan, Rotem Torkan

We study an online stochastic matching problem in which an algorithm sequentially matches $U$ users to $K$ arms, aiming to maximize cumulative reward over $T$ rounds under budget constraints. Without structural assumptions, computing the optimal matching is NP-hard, making online learning computationally infeasible. To overcome this barrier, we focus on single-peaked preferences---a well-established structure in social choice theory, where users' preferences are unimodal with respect to a common order over arms. We devise an efficient algorithm for the offline budgeted matching problem, and leverage it into an efficient online algorithm with a regret of $\tilde O(UKT^{2/3})$. Our approach relies on a novel PQ tree-based order approximation method. If the single-peaked structure is known, we develop an efficient UCB-like algorithm that achieves a regret bound of $\tilde O(U\sqrt{TK})$.

Theory · Reinforcement Learning and Planning

Haolin Liu, Chen-Yu Wei, Julian Zimmert

We study decision making with structured observation (DMSO). The complexity for DMSO has been characterized by a series of work [ FKQR21 , CMB22 , FGH23 ]. Still, there is a gap between known regret upper and lower bounds: current upper bounds incur a model estimation error that scales with the size of the model class. The work of [FGQ+23 ] made an initial attempt to reduce the estimation error to only scale with the size of the value function set, resulting in the complexity called optimistic decision-estimation coefficient (optimistic DEC). Yet, their approach relies on the optimism principle to drive exploration, which deviates from the general idea of DEC that drives exploration only through information gain. In this work, we introduce an improved model-free DEC, called Dig-DEC, that removes the optimism mechanism in [FGQ+23 ], making it more aligned with existing model-based DEC. Dig-DEC is always upper bounded by optimistic DEC, and could be significantly smaller in special cases. Importantly, the removal of optimism allows it to seamlessly handle adversarial environments, while it was unclear how to achieve it within the optimistic DEC framework. By applying Dig-DEC to hybrid MDPs where the transition is stochastic but the reward is adversarial, we provide the first model-free regret bounds in hybrid MDPs with bandit feedback in multiple settings: bilinear classes, Bellman-complete MDPs with bounded Bellman-eluder dimension or coverability, resolving the main open problem left by [LWZ25]. We also improve online function-estimation procedure used in model-free learning: For average estimation error minimization, we improve the estimator to achieve better concentration. This improves the $T^{\frac{3}{4}}$ and $T^{\frac{5}{6}}$ regret of [FGQ+23 ] to $T^{\frac{2}{3}}$and $T^{\frac{7}{9}}$ in the cases with on-policy and off-policy exploration. For squared estimation error minimization in Bellman-complete MDPs, we redesign the two-timescale procedure in [ AZ22 , FGQ+23], achieving $\sqrt{T}$ regret that improves over the $T^{\frac{2}{3}}$ regret by [ FGQ+23 ]. This is the first time the performance of a DEC-based approach for Bellman-complete MDPs matches that of optimism-based approaches [JLM21, XFB+23].

Reinforcement Learning · Online

Jiafan He, Quanquan Gu

Variance-dependent regret bounds for linear contextual bandits, which improve upon the classical $\tilde{O}(d\sqrt{K})$ regret bound to $\tilde{O}(d\sqrt{\sum_{k=1}^K\sigma_k^2})$, where $d$ is the context dimension, $K$ is the number of rounds, and $\sigma^2_k$ is the noise variance in round $k$, has been widely studied in recent years. However, most existing works focus on the regret upper bounds instead of lower bounds. To our knowledge, the only lower bound is from Jia et al. (2024), which proved that for any eluder dimension $d_{\textbf{elu}}$ and total variance budget $\Lambda$, there exists an instance with $\sum_{k=1}^K\sigma_k^2\leq \Lambda$ for which any algorithm incurs a variance-dependent lower bound of $\Omega(\sqrt{d_{\textbf{elu}}\Lambda})$. However, this lower bound has a $\sqrt{d}$ gap with existing upper bounds. Moreover, it only considers a fixed total variance budget $\Lambda$ and does not apply to a general variance sequence $\{\sigma_1^2,\ldots,\sigma_K^2\}$. In this paper, to overcome the limitations of Jia et al. (2024), we consider the general variance sequence under two settings. For a prefixed sequence, where the entire variance sequence is revealed to the learner at the beginning of the learning process, we establish a variance-dependent lower bound of $\Omega(d \sqrt{\sum_{k=1}^K\sigma_k^2 }/\log K)$ for linear contextual bandits. For an adaptive sequence, where an adversary can generate the variance $\sigma_k^2$ in each round $k$ based on historical observations, we show that when the adversary must generate $\sigma_k^2$ before observing the decision set $D_k$, a similar lower bound of $\Omega(d\sqrt{ \sum_{k=1}^K\sigma_k^2} /\log^6(dK))$ holds. In both settings, our results match the upper bounds of the SAVE algorithm (Zhao et al. 2023) up to logarithmic factors. Furthermore, if the adversary can generate the variance $\sigma_k$ after observing the decision set $D_k$, we construct a counter-example showing that it is impossible to construct a variance-dependent lower bound if the adversary properly selects variances in collaboration with the learner. Our lower bound proofs use a novel peeling technique that groups rounds by variance magnitude. For each group, we construct separate instances and assign the learner distinct decision sets. We believe this proof technique may be of independent interest.

Reinforcement Learning · Online

Dongxie Wen, Hanyan Yin, Xiao Zhang, Peng Zhao, Lijun Zhang, Zhewei Wei

Linear bandits have become a cornerstone of online learning and sequential decision-making, providing solid theoretical foundations for balancing exploration and exploitation. Within this domain, matrix sketching serves as a critical component for achieving computational efficiency, especially when confronting high-dimensional problem instances. The sketch-based approaches reduce per-round complexity from $\Omega(d^2)$ to $O(dl)$, where $d$ is the dimension and $l<d$ is the sketch size. However, this computational efficiency comes with a fundamental pitfall: when the streaming matrix exhibits heavy spectral tails, such algorithms can incur vacuous *linear regret*. In this paper, we revisit the regret bounds and algorithmic design for sketch-based linear bandits. Our analysis reveals that inappropriate sketch sizes can lead to substantial spectral error, severely undermining regret guarantees. To overcome this issue, we propose Dyadic Block Sketching, a novel multi-scale matrix sketching approach that dynamically adjusts the sketch size during the learning process. We apply this technique to linear bandits and demonstrate that the new algorithm achieves *sublinear regret* bounds without requiring prior knowledge of the streaming matrix properties. It establishes a general framework for efficient sketch-based linear bandits, which can be integrated with any matrix sketching method that provides covariance guarantees. Comprehensive experimental evaluation demonstrates the superior utility-efficiency trade-off achieved by our approach.

Theory · Learning Theory

Seyed Mohammad Hadi Hosseini, Amir Najafi, Mahdieh Baghshah

Bandit algorithms have recently emerged as a powerful tool for evaluating machine learning models, including generative image models and large language models, by efficiently identifying top-performing candidates without exhaustive comparisons. These methods typically rely on a reward model---often distributed with public weights on platforms such as Hugging Face---to provide feedback to the bandit. While online evaluation is expensive and requires repeated trials, offline evaluation with logged data has become an attractive alternative. However, the adversarial robustness of offline bandit evaluation remains largely unexplored, particularly when an attacker perturbs the reward model (rather than the training data) prior to bandit training. In this work, we fill this gap by investigating, both theoretically and empirically, the vulnerability of offline bandit training to adversarial manipulations of the reward model. We introduce a novel threat model in which an attacker exploits offline data in high-dimensional settings to hijack the bandit's behavior. Starting with linear reward functions and extending to nonlinear models such as ReLU neural networks, we study attacks on two Hugging Face evaluators used for generative model assessment: one measuring aesthetic quality and the other assessing compositional alignment. Our results show that even small, imperceptible perturbations to the reward model’s weights can drastically alter the bandit's behavior. From a theoretical perspective, we prove a striking high-dimensional effect: as input dimensionality increases, the perturbation norm required for a successful attack decreases, making modern applications such as image evaluation especially vulnerable. Extensive experiments confirm that naive random perturbations are ineffective, whereas carefully targeted perturbations achieve near-perfect attack success rates. To address computational challenges, we design efficient heuristics that preserve almost 100\% success while dramatically reducing attack cost. In parallel, we propose a practical defense mechanism that partially mitigates such attacks, paving the way for safer offline bandit evaluation. Finally, we validate our findings on the UCB bandit and provide theoretical evidence that adversaries can delay optimal arm selection proportionally to the input dimension. Code is available at the anonymous repository: [https://anonymous.4open.science/r/offline-bandit](https://anonymous.4open.science/r/offline-bandit).

Reinforcement Learning · Online

Shaoang Li, Jian Li

The rapid pace at which new large language models (LLMs) appear, and older ones become obsolete, forces providers to manage a streaming inventory under a strict concurrency cap and per-query cost budgets. We cast this as an online decision problem that couples *stage-wise deployment* (at fixed maintenance windows) with *per-query routing* among live models. We introduce *StageRoute*, a hierarchical algorithm that (i) optimistically selects up to $M_{\max}$ models for the next stage using reward upper-confidence and cost lower-confidence bounds, and (ii) routes each incoming query by solving a budget- and throughput-constrained bandit subproblem over the deployed set. We prove a regret of $\tilde{\mathcal{O}}(T^{2/3})$ with a matching lower bound, establishing near-optimality, and validate the theory empirically: *StageRoute* tracks a strong oracle under tight budgets across diverse workloads.

Theory · Game Theory

Nina Balcan, Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Keegan Harris, Steven Wu

We study the problem of online learning in Stackelberg games with side information between a leader and a sequence of followers. In every round the leader observes contextual information and commits to a mixed strategy, after which the follower best-responds. We provide learning algorithms for the leader which achieve O(T^{1/2}) regret under bandit feedback, an improvement from the previously best-known rates of O(T^{2/3}). Our algorithms rely on a reduction to linear contextual bandits in the utility space: In each round, a linear contextual bandit algorithm recommends a utility vector, which our algorithm inverts to determine the leader's mixed strategy. We extend our algorithms to the setting in which the leader's utility function is unknown, and also apply it to the problems of bidding in second-price auctions with side information and online Bayesian persuasion with public and private states. Finally, we observe that our algorithms empirically outperform previous results on numerical simulations.

Reinforcement Learning · Online

Mengmeng Li, Philipp Schneider, Jelisaveta Aleksic, Daniel Kuhn

We introduce the first best-of-both-worlds algorithm for contextual combinatorial semi-bandits that simultaneously guarantees $\widetilde{\mathcal{O}}(\sqrt{T})$ regret in the adversarial regime and $\widetilde{\mathcal{O}}(\ln T)$ regret in the corrupted stochastic regime. Our approach builds on the Follow-the-Regularized-Leader (FTRL) framework equipped with a Shannon entropy regularizer, yielding a flexible method that admits efficient implementations. Beyond regret bounds, we tackle the practical bottleneck in FTRL (or, equivalently, Online Stochastic Mirror Descent) arising from the high-dimensional projection step encountered in each round of interaction. By leveraging the Karush-Kuhn-Tucker conditions, we transform the $K$-dimensional convex projection problem into a single-variable root-finding problem, dramatically accelerating each round. Empirical evaluations demonstrate that this combined strategy not only attains the attractive regret bounds of best-of-both-worlds algorithms but also delivers substantial per-round speed-ups, making it well-suited for large-scale, real-time applications.

Theory · Learning Theory

Zheshun Wu, Jinhang Zuo, Zenglin Xu, Fang Kong

This paper investigates the problem of bandit learning in two-sided decentralized matching markets with adversarial corruptions. In matching markets, players on one side aim to learn their unknown preferences over arms on the other side through iterative online learning, with the goal of identifying the optimal stable match. However, in real-world applications, stochastic rewards observed by players may be corrupted by malicious adversaries, potentially misleading the learning process and causing convergence to a sub-optimal match. We study this problem under two settings: one where the corruption level $C$ (defined as the sum of the largest adversarial alterations to the feedback across rounds) is known, and another where it is unknown. For the known corruption setting, we develop a robust variant of the classical Explore-Then-Gale-Shapley (ETGS) algorithm by incorporating widened confidence intervals. For the unknown corruption case, we propose a Multi-layer ETGS race method that adaptively mitigates adversarial effects without prior corruption knowledge. We provide theoretical guarantees for both algorithms by establishing upper bounds on their optimal stable regret, and further derive the lower bound to demonstrate their optimality.

Theory · Game Theory

Mingyang Liu, Yongshan Chen, Zhiyuan Fan, Gabriele Farina, Asuman Ozdaglar, Kaiqing Zhang

Online learning in arbitrary, and possibly adversarial, environments has been extensively studied in sequential decision-making, and it is closely connected to equilibrium computation in game theory. Most existing online learning algorithms rely on \emph{numeric} utility feedback from the environment, which may be unavailable in human-in-the-loop applications and/or may be restricted by privacy concerns. In this paper, we study an online learning model in which the learner only observes a \emph{ranking} over a set of proposed actions at each timestep. We consider two ranking mechanisms: rankings induced by the \emph{instantaneous} utility at the current timestep, and rankings induced by the \emph{time-average} utility up to the current timestep, under both \emph{full-information} and \emph{bandit} feedback settings. Using the standard external-regret metric, we show that sublinear regret is impossible with instantaneous-utility ranking feedback in general. Moreover, when the ranking model is relatively deterministic, \emph{i.e.}, under the Plackett-Luce model with a temperature that is sufficiently small, sublinear regret is also impossible with time-average utility ranking feedback. We then develop new algorithms that achieve sublinear regret under the additional assumption that the utility sequence has sublinear total variation. Notably, for full-information time-average utility ranking feedback, this additional assumption can be removed. As a consequence, when all players in a normal-form game follow our algorithms, repeated play yields an approximate coarse correlated equilibrium. We also demonstrate the effectiveness of our algorithms in an online large-language-model routing task.

Optimization · Optimization and Learning under Uncertainty

Federico Cinus, Yuko Kuroki, Atsushi Miyauchi, Francesco Bonchi

We study the problem of minimizing polarization and disagreement in the Friedkin–Johnsen opinion dynamics model under incomplete information. Unlike prior work that assumes a static setting with full knowledge of agents' innate opinions, we address the more realistic online setting where innate opinions are unknown and must be learned through sequential observations. This novel setting, which naturally mirrors periodic interventions on social media platforms, is formulated as a regret minimization problem, establishing a key connection between algorithmic interventions on social media platforms and the theory of multi-armed bandits. In our formulation, a learner observes only a scalar feedback of the overall polarization and disagreement after an intervention. For this novel bandit problem, we propose a two-stage algorithm based on low-rank matrix bandits. The algorithm first performs subspace estimation to identify an underlying low-dimensional structure, and then employs a linear bandit algorithm within the compact dimensional representation derived from the estimated subspace. We show that our algorithm achieves the cumulative regret of $\widetilde{\mathcal{O}}\big(\max(\tfrac{1}{\kappa},\sqrt{|V|})\sqrt{|V|T}\big)$ over time horizon $T$, where $V$ is the set of agents and $\kappa$ is a parameter dependent on the diversity of interventions. Empirical results validate that our algorithm significantly outperforms a linear bandit baseline in terms of both cumulative regret and running time.

Social Aspects · Trustworthy Machine Learning

Junyoung Yang, Kyungmin Kim, Sangdon Park

Uncertainty quantification is crucial in safety-critical systems, where decisions must be made under uncertainty. In particular, we consider the problem of online uncertainty quantification, where data points arrive sequentially. Online conformal prediction is a principled online uncertainty quantification method that dynamically constructs a prediction set at each time step. While existing methods for online conformal prediction provide long-run coverage guarantees without any distributional assumptions, they typically assume a *full feedback* setting in which the true label is always observed. In this paper, we propose a novel learning method for online conformal prediction with *partial feedback* from an adaptive adversary—a more challenging setup where the true label is revealed only when it lies inside the constructed prediction set. Specifically, we formulate online conformal prediction as an adversarial bandit problem by treating each candidate prediction set as an arm. Building on an existing algorithm for adversarial bandits, our method achieves a long-run coverage guarantee by explicitly establishing its connection to the regret of the learner. Finally, we empirically demonstrate the effectiveness of our method in both independent and identically distributed (i.i.d.) and non-i.i.d. settings, showing that it successfully controls the miscoverage rate while maintaining a reasonable size of the prediction set.

Theory · Reinforcement Learning and Planning

Yue Kang, Mingshuo Liu, Bongsoo Yi, Jing Lyu, Zhi Zhang, Doudou Zhou, Yao Li

Generalized linear bandits have been extensively studied due to their broad applicability in real-world online decision-making problems. However, these methods typically assume that the expected reward function is known to the users, an assumption that is often unrealistic in practice. Misspecification of this link function can lead to the failure of all existing algorithms. In this work, we address this critical limitation by introducing a new problem of generalized linear bandits with unknown reward functions, also known as single index bandits. We first consider the case where the unknown reward function is monotonically increasing, and propose two novel and efficient algorithms, STOR and ESTOR, that achieve decent regrets under standard assumptions. Notably, our ESTOR can obtain the nearly optimal regret bound $\tilde{O}_T(\sqrt{T})$ in terms of the time horizon $T$. We then extend our methods to the high-dimensional sparse setting and show that the same regret rate can be attained with the sparsity index. Next, we introduce GSTOR, an algorithm that is agnostic to general reward functions, and establish regret bounds under a Gaussian design assumption. Finally, we validate the efficiency and effectiveness of our algorithms through experiments on both synthetic and real-world datasets.

Reinforcement Learning · Inverse

Nirmit Joshi, Gene Li, Siddharth Bhandari, Shiva Kasiviswanathan, Cong Ma, Nathan Srebro

We study the problem of learning to generate an answer (or completion) to a question (or prompt), where there could be multiple correct answers, any one of which is acceptable at test time. Learning is based on demonstrations of some correct answer to each training question, as in Supervised Fine Tuning (SFT). We formalize the problem as imitation learning (i.e., apprenticeship learning) in contextual bandits, with offline demonstrations from some expert (optimal, or very good) policy, without explicitly observed rewards. In contrast to prior work, which assumes the demonstrator belongs to a bounded-complexity policy class, we propose relying only on the underlying reward model (i.e., specifying which answers are correct) being in a bounded-complexity class, which we argue is a strictly weaker assumption. We show that likelihood-maximization methods can fail in this setting, and instead present an approach that learns to answer nearly as well as the demonstrator, with sample complexity logarithmic in the cardinality of the reward class. Our method is similar to Syed and Schapire 2007, when adapted to a contextual bandit (i.e., single step) setup, but is a simple one-pass online approach that enjoys an ``optimistic rate'' (i.e., $1/\varepsilon$ when the demonstrator is optimal, versus $1/\varepsilon^2$ in Syed and Schapire 2007, and works even with arbitrarily adaptive demonstrations.