Ancient inscriptions, as repositories of cultural memory, have suffered from centuries of environmental and human-induced degradation. Restoring their intertwined visual and textual integrity poses one of the most demanding challenges in digital heritage preservation. However, existing AI-based approaches often rely on rigid pipelines, struggling to generalize across such complex and heterogeneous real-world degradations. Inspired by the skill-coordinated workflow of human epigraphers, we propose EpiAgent, an agent-centric system that formulates inscription restoration as a hierarchical planning problem. Following an Observe-Conceive-Execute-Reevaluate paradigm, an LLM-based central planner orchestrates collaboration among multimodal analysis, historical experience, specialized restoration tools, and iterative self-refinement. This agent-centric coordination enables a flexible and adaptive restoration process beyond conventional single-pass methods. Across real-world degraded inscriptions, EpiAgent achieves superior restoration quality and stronger generalization compared to existing methods. Our work marks an important step toward expert-level agent-driven restoration of cultural heritage. The code is available at https://github.com/blackprotoss/EpiAgent.
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In this work, we tackle the problem of Open World Object Detection (OWOD). This challenging scenario requires the detector to incrementally learn to classify known objects without forgetting while identifying unknown objects without supervision. Previous OWOD methods have enhanced the unknown discovery process and employed memory replay to mitigate catastrophic forgetting. However, since existing methods heavily rely on the detector's known class predictions for detecting unknown objects, they struggle to effectively learn and recognize unknown object representations. Moreover, while memory replay mitigates forgetting of old classes, it often sacrifices the knowledge of newly learned classes. To resolve these limitations, we propose DEUS (Detecting Unknowns via energy-based Separation), a novel framework that addresses the challenges of Open World Object Detection. DEUS consists of Equiangular Tight Frame (ETF)-Subspace Unknown Separation (EUS) and an Energy-based Known Distinction (EKD) loss. EUS leverages ETF-based geometric properties to create orthogonal subspaces, enabling cleaner separation between known and unknown object representations. Unlike prior energy-based approaches that consider only the known space, EUS utilizes energies from both spaces to better capture distinct patterns of unknown objects. Furthermore, EKD loss enforces the separation between previous and current classifiers, thus minimizing knowledge interference between previous and newly learned classes during memory replay. We thoroughly validate DEUS on OWOD benchmarks, demonstrating outstanding performance improvements in unknown detection while maintaining competitive known class performance.
In high-stakes domains, small task-specific vision models are crucial due to their low computational requirements and the availability of numerous methods to explain their results. However, these explanations often reveal that the models do not align well with human domain knowledge, relying instead on spurious correlations. This might result in brittle behavior once deployed in the real-world. To address this issue, we introduce a novel and efficient method for aligning small task-specific vision models with human domain knowledge by leveraging the generalization capabilities of a Large Vision Language Model (LVLM). Our LVLM-Aided Visual Alignment (LVLM-VA) method provides a bidirectional interface that translates model behavior into natural language and maps human class-level specifications to image-level critiques, enabling effective interaction between domain experts and the model. Our method demonstrates substantial improvement in aligning model behavior with human specifications, as validated on both synthetic and real-world datasets. We show that it effectively reduces the model's dependence on spurious features and on group-specific biases, without requiring fine-grained feedback.
Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion
PDF ↗Realistic 3D city generation is fundamental to a wide range of applications, including virtual reality and digital twins. However, most existing methods rely on training a single diffusion model, which limits their ability to generate personalized and boundless city-scale scenes. In this paper, we present Yo'City, a novel agentic framework that enables user-customized and infinitely expandable 3D city generation by leveraging the reasoning and compositional capabilities of off-the-shelf large models. Specifically, Yo'City first conceptualizes the city through a top-down planning strategy that defines a hierarchical "City-District-Grid" structure. The Global Planner determines the overall layout and potential functional districts, while the Local Designer further refines each district with detailed grid-level descriptions. Subsequently, the grid-level 3D generation is achieved through a produce-refine-evaluate isometric image synthesis loop, followed by image-to-3D generation. To simulate continuous city evolution, Yo'City further introduces a user-interactive, relationship-guided expansion mechanism, which performs scene graph-based distance- and semantics-aware layout optimization, ensuring spatially coherent city growth. To comprehensively evaluate our method, we construct a diverse benchmark dataset and design six multi-dimensional metrics that assess generation quality from the perspectives of semantics, geometry, texture, and layout. Extensive experiments demonstrate that Yo'City consistently outperforms existing state-of-the-art methods across all evaluation aspects.
LiDAR has become an essential sensing modality in autonomous driving, robotics, and smart-city applications. However, ghost points (or ghost), which are false reflections caused by multi-path laser returns from glass and reflective surfaces, severely degrade 3D mapping and localization accuracy. Prior ghost removal rely on geometric consistency in dense point clouds, failing on mobile LiDAR's sparse, dynamic data. We address this by exploiting full-waveform LiDAR (FWL), which captures complete temporal intensity profiles rather than just peak distances, providing crucial cues for distinguishing ghosts from genuine reflections in mobile scenarios. As this is a new task, we present Ghost-FWL, the first and largest annotated mobile FWL dataset for ghost detection and removal. Ghost-FWL comprises 24K frames across 10 diverse scenes with 7.5 billion peak-level annotations, which is 100x larger than existing annotated FWL datasets. Experiments show that our baseline outperforms existing methods in ghost removal accuracy, and our ghost removal further enhance downstream tasks such as LiDAR-based SLAM (66% trajectory error reduction) and 3D object detection (50x false positive reduction).
Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in generating structurally consistent and realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive 3D motion for 3DGS reconstructions of real trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing about 8.5k animated tree meshes with semantic labels and 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.
Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from one viewpoint often fail to align across others. We find that this issue arises from attention ambiguity, where unstructured full attention is applied indiscriminately across tokens and modalities, causing geometric confusion and unstable appearance-structure coupling.To address this, we introduce CaliTex, a framework of geometry-calibrated attention that explicitly aligns attention with 3D structure.It introduces two modules: Part-Aligned Attention that enforces spatial alignment across semantically matched parts, and Condition-Routed Attention which routes appearance information through geometry-conditioned pathways to maintain spatial fidelity.Coupled with a two-stage diffusion transformer, CaliTex makes geometric coherence an inherent behavior of the network rather than a byproduct of optimization.Empirically, CaliTex produces seamless and view-consistent textures and outperforms both open-source and commercial baselines.
While recent video generation models achieve impressive visual quality, generating physically plausible videos remains challenging, especially for fluid dynamics and rigid-body motions. To address this, we present **NS-Diff**, a physics-guided reinforcement learning framework for video diffusion. First, we design a noise-robust physical dynamics detector that distinguishes rigid and fluid regions by analyzing motion in noisy latent frames. Second, we introduce a Physics-Conditioned Latent Injection module, which encodes velocity fields, deformation gradients, and material masks, and injects them into the DiT denoiser via cross-attention. Third, we introduce a reinforcement learning optimization module that enforces simplified Navier-Stokes constraints on fluid dynamics and minimum-jerk principles on rigid bodies through policy gradients. Experiments on PhysVideoBench, UCF, and MSR-VTT show that our approach reduces jerk errors by 43%, decreases fluid divergence by 33%, and improves FVD by 22.7%, achieving higher physical plausibility and visual quality.
PhysGaia: A Physics-aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesis
PDF ↗We introduce PhysGaia, a novel physics-aware benchmark for Dynamic Novel View Synthesis (DyNVS) that encompasses both structured objects and unstructured physical phenomena. While existing datasets primarily focus on photorealistic appearance, PhysGaia is specifically designed to support physics-consistent dynamic reconstruction. Our benchmark features complex scenarios with rich multi-body interactions, where objects realistically collide and exchange forces. Furthermore, it incorporates a diverse range of materials, including liquid, gas, textile, and rheological substance, moving beyond the rigid-body assumptions prevalent in prior work. To ensure physical fidelity, all scenes in PhysGaia are generated using material-specific physics solvers that strictly adhere to fundamental physical laws. We provide comprehensive ground-truth information, including 3D particle trajectories and physical parameters (e.g., viscosity), enabling the quantitative evaluation of physical modeling. To facilitate research adoption, we also provide integration pipelines for recent 4D Gaussian Splatting models along with our dataset and their results. By addressing the critical shortage of physics-aware benchmarks, PhysGaia can significantly advance research in dynamic view synthesis, physics-based scene understanding, and the integration of deep learning with physical simulation, ultimately enabling more faithful reconstruction and interpretation of complex dynamic scenes.
Pushing the Frontier of Audiovisual Perception with Large-Scale Multimodal Correspondence Learning
PDF ↗We introduce Perception Encoder-Audiovisual, PE-AV, a new family of encoders for audio and video understanding trained with scaled contrastive learning. Building on PE, PE-AV makes several key contributions to extend representations to audio, and natively support joint embeddings across audio-video, audio-text, and video-text modalities. PE-AV's unified cross-modal embeddings enable novel tasks such as speech retrieval, and set a new state of the art across standard audio and video benchmarks. We unlock this by building a strong audiovisual data engine that synthesizes high-quality captions for O(100M) audio-video pairs, enabling large-scale supervision consistent across modalities. Our audio data includes speech, music, and general sound effects--avoiding single-domain limitations common in prior work. We exploit ten pairwise contrastive objectives, showing that scaling cross-modality and caption-type pairs strengthens alignment and improves zero-shot performance. Models and code are available.
Activation outliers in large-scale transformer models pose a fundamental challenge to model quantization, creating excessively large ranges that cause severe accuracy drops during quantization. We empirically observe that outlier severity intensifies with pre-training scale (e.g., progressing from CLIP to the more extensively trained SigLIP and SigLIP2). Through theoretical analysis as well as empirical correlation studies, we establish the direct link between these activation outliers and dominant singular values of the weights. Building on this insight, we propose Selective Spectral Decay (S2D), a geometrically-principled conditioning method that surgically regularizes only the weight components corresponding to the largest singular values during fine-tuning. Through extensive experiments, we demonstrate that S2D significantly reduces activation outliers and produces well-conditioned representations that are inherently quantization-friendly. Models trained with S2D achieve up to 7% improved PTQ accuracy on ImageNet under W4A4 quantization and 4% gains when combined with QAT. These improvements also generalize across downstream tasks and vision-language models, enabling the scaling of increasingly large and rigorously trained models without sacrificing deployment efficiency.
Recent advances in gigapixel-level imaging have brought High-Resolution Wide shots to the forefront of research. However, these images present significant challenges: extreme sparsity of foreground, gigapixel-level resolutions and diverse target counts. This makes traditional close-up detectors inaccurate and slow as they are overwhelmed by the background. Although previous research has explored sparse backbones, their fixed sparsity patterns lack the adaptability required to handle diverse target numbers. To address this, we introduce ElasticFormer, a sparse backbone that dynamically allocates computational resources based on foreground proportion. After scoring windows based on variance, proposed ElasticSelector module will predict the foreground proportion for top-k selection. The mechanism guides the model to select target-containing windows, scaling resources in areas where objects are clustered. We introduce a novel loss function combined with the 3-phase training strategy for ElasticSelector, allowing it to function properly when bounding box annotations are missing. A WSOD study is carried on PASCAL VOC 2007 to evaluate its extensibility. Further, ElasticNet is created to verify its backbone-agnostic nature. In experiments on the PANDA gigapixel benchmark, ElasticFormer reduces backbone FLOPs by 80% while achieving a significant improvement in AP_ 50 when compared to fixed-ratio sparse methods.
Point cloud denoising is a critical preprocessing step for enhancing the reliability and accuracy of 3D perception systems. Most existing progressive denoising methods rely on fixed iterative pipelines that process all regions uniformly, resulting in redundant computation and over-smoothing of geometric details when handling point clouds with non-uniform noise distributions. To overcome these limitations, we introduce Dynamic Skip Net (DSNet), a novel progressive denoising framework that enables routing on demand by adaptively determining the optimal denoising path for each local patch based on its noise characteristics. DSNet incorporates a noise discriminator that quantifies local noise intensity by analyzing normal similarity, and a reverse monotonic decision function that maps this measure to an appropriate denoising module. Furthermore, we propose a path-selective iteration mechanism that dynamically re-evaluates the restoration state and re-plans the denoising route at each stage, enabling cross-stage skipping to minimize unnecessary computation. Extensive experiments on multiple benchmarks demonstrate that DSNet achieves state-of-the-art performance in noise suppression, geometric fidelity, and computational efficiency. The code is available at https://github.com/cz-61/DSNet
When Lines Meet Textures: Spatial-Frequency Aligned Diffusion Features for Cross-Sparsity Correspondence
PDF ↗Establishing accurate correspondence between sparse line representations and rich textured imagery remains a formidable challenge. While diffusion features excel in semantic correspondence, they struggle to bridge the fundamental gap between abstract sketches and texture-rich photographs. We identify two critical disparities: spatial domain misalignment from structural abstraction differences, and frequency domain inconsistencies from texture density variations. Based on this analysis, we propose SFA-DIFT, a novel approach that learns spatial-frequency aligned diffusion features for robust cross-modal correspondence. Unlike previous methods focusing solely on spatial alignment, our key innovation performs dual-domain alignment by learning unified clean diffusion features while strategically aggregating low-frequency components in the frequency domain. This comprehensive spatial-frequency alignment enables equitable understanding between sparse abstractions and rich textures. To validate our approach, we extend the existing sketch-photo correspondence dataset (PSC6K) by generating multi-style textured imagery, creating MS-PSC6K, a comprehensive correspondence benchmark. Extensive experiments demonstrate that SFA-DIFT achieves state-of-the-art performance, delivering substantial improvements with an average of 0.87% on PCK@1, 2.20% on PCK@5, and 0.95% on PCK@10 over previous best methods, validating the effectiveness and robustness of our dual-domain alignment approach. Codes are available on https://github.com/Mofr77/SFA-DIFT.
Editprint: General Digital Image Forensics via Editing Fingerprint with Self-Augmentation Training
PDF ↗Digital image forensics can ensure information credibility in tasks like camera source identification (CSI), synthetic image detection (SID), and social network provenance (SNP). These tasks typically rely on image processing history clues left by in-camera operations, post-capture editing, or synthetic generation. However, most existing forensic methods have obvious limitations: 1) they often only focus on camera-specific traces (e.g., the well-known PRNU), and 2) they demand a substantial amount of annotated training data. To address these constraints, we propose Editprint, a novel general forensic feature that captures highly diverse in- and out-camera processing history clues with minimal unlabeled training data. Ideally, we expect that any images undergoing the same imaging, editing, and transmission processes would yield identical Editprints, and vice versa. To model the in- and out-camera operations, we devise an online editing pool based on self-augmentation strategies. Requiring only minimal (e.g., 10) training data, the editing pool can simulate massive (e.g., 10^\text 7 ) editing chains and traces arising from the in-camera processing and the subsequent out-camera operations. To ensure that Editprint exhibits high discriminative capabilities across various editing chains, we propose using textual descriptions of these chains as labels and supervising their Editprints through language-guided contrastive learning. Extensive experiments show Editprint outperforms existing self-supervised forensics, particularly in non-camera applications such as SNP and SID. We hope that Editprint would inspire the forensic community and serve as a novel benchmark for self-supervised forensics.
Physics-based humanoid control relies on training with motion datasets that have diverse data distributions. However, the fixed difficulty distribution of datasets limits the performance ceiling of the trained control policies. Additionally, the method of acquiring high-quality data through professional motion capture systems is constrained by costs, making it difficult to achieve large-scale scalability. To address these issues, we propose a closed-loop automated motion data generation and iterative framework. It can generate high-quality motion data with rich action semantics, including martial arts, dance, combat, sports, gymnastics, and more. Furthermore, our framework enables difficulty iteration of policies and data through physical metrics and objective evaluations, allowing the trained tracker to break through its original difficulty limits. On the PHC single-primitive tracker, using only approximately 1/10 of the AMASS dataset size, the average failure rate on the test set (2201 clips) is reduced by 45% compared to the baseline. Finally, we conduct comprehensive ablation and comparative experiments to highlight the rationality and advantages of our framework.
PROMPTMINER: Black-Box Prompt Stealing against Text-to-Image Generative Models via Reinforcement Learning and VLM-Guided Optimization
PDF ↗Text-to-image (T2I) generative models such as Stable Diffusion and FLUX can synthesize realistic, high-quality images directly from textual prompts. The resulting image quality depends critically on well-crafted prompts that specify both subjects and stylistic modifiers, which have become valuable digital assets. However, the rising value and ubiquity of high-quality prompts expose them to security and intellectual-property risks. One key threat is the prompt stealing attack, i.e., the task of recovering the textual prompt that generated a given image. Prompt stealing enables unauthorized extraction and reuse of carefully engineered prompts, yet it can also support beneficial applications such as data attribution, model provenance analysis, and watermarking validation. Existing approaches often assume white-box gradient access, require large-scale labeled datasets for supervised training, or rely solely on captioning without explicit optimization, limiting their practicality and adaptability. To address these challenges, we propose PROMPTMINER, a black-box prompt stealing framework that decouples the task into two phases: (1) a reinforcement learning-based optimization phase to reconstruct the primary subject, and (2) a VLM-guided search phase to recover stylistic modifiers. Experiments across multiple datasets and diffusion backbones demonstrate that PROMPTMINER achieves superior results, with CLIP similarity up to 0.958 and textual alignment with SBERT up to 0.751, surpassing all baselines. Even when applied to in-the-wild images with unknown generators, it outperforms the strongest baseline by 7.5% in CLIP similarity, demonstrating better generalization. Finally, PROMPTMINER maintains strong performance under defensive perturbations, highlighting remarkable robustness.
PETAR: Localized Findings Generation with Mask-Aware Vision-Language Modeling for PET Automated Reporting
PDF ↗Generating automated reports for 3D positron emission tomography (PET) is an important and challenging task in medical imaging. PET plays a vital role in oncology, but automating report generation is difficult due to the complexity of whole-body 3D volumes, the wide range of potential clinical findings, and the limited availability of annotated datasets. To address these challenges, we introduce PETARSeg-11K, the first large-scale, publicly available dataset that provides lesion-level correspondence between 3D PET/CT volumes and free-text radiological findings. It comprises 11,356 lesion descriptions paired with 3D segmentations. Second, we propose PETAR-4B, a 3D vision-language model designed for mask-aware, spatially grounded PET/CT reporting. PETAR-4B jointly encodes PET, CT, and 3D lesion segmentation masks, using a 3D focal prompt to capture fine-grained details of lesions that normally comprise less than 0.1% of the volume. Evaluations using automated metrics show PETAR-4B substantially outperforming all 2D and 3D baselines. A human study involving five physicians---the first of its kind for automated PET reporting---confirms the model's clinical utility and establishes correlations between automated metrics and expert judgment. This work provides a foundational dataset and a novel architecture, advancing 3D medical vision-language understanding in PET. Project link: https://github.com/DanyalMaq/petar-release/
SPARROW: Learning Spatial Precision and Temporal Referential Consistency in Pixel-Grounded Video MLLMs
PDF ↗Multimodal large language models (MLLMs) have advanced from image-level reasoning to pixel-level grounding, but extending these capabilities to videos remains challenging as models must achieve spatial precision and temporally consistent reference tracking. Existing video MLLMs often rely on a static segmentation token ([SEG]) for frame-wise grounding, which provides semantics but lacks temporal context, causing spatial drift, identity switches, and unstable initialization when objects move or reappear. We introduce SPARROW, a pixel-grounded video MLLM that unifies spatial accuracy and temporal stability through two key components: (i) Target-Specific Tracked Features (TSF), which inject temporally aligned referent cues during training, and (ii) a dual-prompt design that decodes box ([BOX]) and segmentation ([SEG]) tokens to fuse geometric priors with semantic grounding. SPARROW is supported by a curated referential video dataset of 30,646 videos and 45,231 Q&A pairs and operates end-to-end without external detectors via a class-agnostic SAM2-based proposer. Integrated into three recent open-source video MLLMs (UniPixel, GLUS, and VideoGLaMM), SPARROW delivers consistent gains across six benchmarks, improving up to +8.9 J&F on RVOS, +5 mIoU on visual grounding, and +5.4 CLAIR on GCG. These results demonstrate that SPARROW substantially improves referential stability, spatial precision, and temporal coherence in pixel-grounded video understanding. Project page: https://risys-lab.github.io/SPARROW/
Scan Clusters, Not Pixels: A Cluster-Centric Paradigm for Efficient Ultra-high-definition Image Restoration
PDF ↗Ultra-High-Definition (UHD) image restoration is trapped in a scalability crisis: existing models, bound to pixel-wise operations, demand unsustainable computation. While state space models (SSMs) like Mamba promise linear complexity, their pixel-serial scanning remains a fundamental bottleneck for the millions of pixels in UHD content. We ask: must we process every pixel to understand the image? This paper introduces C^2SSM, a visual state space model that breaks this taboo by shifting from pixel-serial to cluster-serial scanning. Our core discovery is that the rich feature distribution of a UHD image can be distilled into a sparse set of semantic centroids via a neural-parameterized mixture model. C^2SSM leverages this to reformulate global modeling into a novel dual-path process: it scans and reasons over a handful of cluster centers, then diffuses the global context back to all pixels through a principled similarity distribution, all while a lightweight modulator preserves fine details. This cluster-centric paradigm achieves a decisive leap in efficiency, slashing computational costs while establishing new state-of-the-art results across five UHD restoration tasks. More than a solution, C^2SSM charts a new course for efficient large-scale vision: scan clusters, not pixels. The code is available at https://github.com/5chen/C2SSM.