The astonishing proficiency and unprecedented level of realism of diffusion models in creating and manipulating images have undoubtedly drawn concerns.Many methods have been proposed to detect generated images. Typically, they usually take RGB images as input, and use backbones like ResNet, CLIP visual encoder to extract features. Even though these backbones are capable to detect fake images, they are mainly designed to extract the high-level semantic information, rather than inherently designed for fake image detection. To this end, in this paper, we want to optimize the embedding space tailored for detecting fake images via representation learning. We notice that Neighboring Pixel Relationships (NPR) is capable to capture the intrinsic forgery clues, which means that NPR may be a good input to perform representation learning that aims at learning the embedding space tailored for detecting fake images.Therefore, we leverage features from both RGB modality and NPR modality to perform two proposed representation learning methods, Cross-Modal Contrastive Learning (CMCL) and Cross-Modal Mutual Distillation (CMMD), in order to learn the forgery-aware embedding space. The CMCL boosts the discrimination of features between real and fake images, while the CMMD simultaneously transfers the learned knowledge between two modalities, being able to learn compact features within the intra-class. CMCL and CMMD work collaboratively so that each modality learns a more comprehensive forgery-aware representation to distinguish real and fake images.Extensive experiments on GenImage, DRCT-2M, and Co-Spy-Bench datasets show that our method achieves state-of-the-art results.
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Text-to-image (T2I) diffusion models currently lack an efficient mechanism for early quality assessment, forcing costly random trial-and-error in scenarios requiring multiple generations (e.g., iterating on prompts, agent-based image generation, flow-grpo). To address this, we first reveal a strong correlation between the attention distribution in the early diffusion process and the final image quality. Building upon this insight, we introduce Diffusion Probe, a pioneering framework that leverages the model's internal cross-attention maps as a predictive signal. We propose a lightweight predictor, trained to establish a direct mapping from statistical properties of these nascent cross-attention distributions--extracted from the initial denoising steps--to the final image's comprehensive quality. This allows our probe to accurately forecast various aspects of image quality, regardless of the specific ground-truth quality metric, long before full synthesis is complete. We empirically validate the reliability and generalizability of Diffusion Probe through its consistently strong predictive accuracy across a wide spectrum of conditions. On diverse T2I models (e.g., SDXL, FLUX, Qwen-Image), throughout broad early-denoising windows, across various resolutions, and with different quality metrics, it achieves high correlation (PCC > 0.7) and classification performance (AUC-ROC > 0.9). This intrinsic reliability is further demonstrated in practice by successfully optimizing T2I workflows that benefit from early, quality-guided decisions, such as Prompt Optimization, Seed Selection, and Accelerated RL Training. In these applications, the probe's early signal enables more targeted sampling strategies, preempting costly computations on low-potential paths. This yields a dual benefit: a significant reduction in computational overhead and a simultaneous improvement in final outcome quality, establishing Diffusion Probe as a model-agnostic and broadly applicable tool poised to revolutionize T2I efficiency.
Beyond the Golden Data: Resolving the Motion-Vision Quality Dilemma via Timestep Selective Training
PDF ↗Recent advances in video generation models have achieved impressive results. However, these models heavily rely on the use of high-quality data that combines both high visual quality and high motion quality. In this paper, we identify a key challenge in video data curation: the Motion-Vision Quality Dilemma. We discovered that visual quality and motion intensity inherently exhibit a negative correlation, making it hard to obtain golden data that excels in both aspects. To address this challenge, we first examine the hierarchical learning dynamics of video diffusion models and conduct gradient-based analysis on quality-degraded samples. We discover that quality-imbalanced data can produce gradients similar to golden data at appropriate timesteps. Based on this, we introduce the novel concept of Timestep selection in Training Process. We propose Timestep-aware Quality Decoupling (TQD), which modifies the data sampling distribution to better match the model's learning process. For certain types of data, the sampling distribution is skewed toward higher timesteps for motion-rich data, while high visual quality data is more likely to be sampled during lower timesteps. Through extensive experiments, we demonstrate that TQD enables training exclusively on separated imbalanced data to achieve performance surpassing conventional training with better data, challenging the necessity of perfect data in video generation. Moreover, our method also boosts model performance when trained on high-quality data, showcasing its effectiveness across different data scenarios.
Video world models aim to simulate dynamic, real-world environments, yet existing methods struggle to provide unified and precise control over camera and multi-object motion, as videos inherently capture dynamics in the projected 2D image plane. To bridge this gap, we introduce VerseCrafter, a geometry-driven video world model that generates dynamic, realistic videos from a unified 4D geometric world state. Our approach is centered on a novel 4D Geometric Control representation, which encodes the world state as a static background point cloud and per-object 3D Gaussian trajectories. This representation captures each object's motion path and probabilistic 3D occupancy over time, providing a flexible, category-agnostic alternative to rigid bounding boxes and parametric models. We render 4D Geometric Control into 4D control maps for a pretrained video diffusion model, enabling high-fidelity, view-consistent video generation that faithfully follows the specified dynamics. To enable training at scale, we develop an automatic data engine and construct VerseControl4D, a real-world dataset of 35K training samples with automatically derived prompts and rendered 4D control maps. Extensive experiments show that VerseCrafter achieves superior visual quality and more accurate control over camera and multi-object motion than prior methods.
Semantics Lead the Way: Harmonizing Semantic and Texture Modeling with Asynchronous Latent Diffusion
PDF ↗Latent Diffusion Models (LDMs) inherently follow a coarse-to-fine generation process, where high-level semantic structure is generated slightly earlier than fine-grained texture. This indicates the preceding semantics potentially benefit the texture generation by providing a semantic anchor. Recent advances have integrated semantic priors from pretrained visual encoders to further enhance LDMs, yet they still denoise semantic and VAE-encoded texture synchronously, neglecting such ordering. Observing these, we propose Semantic-First Diffusion (SFD), a latent diffusion paradigm that explicitly prioritizes semantic formation. SFD first constructs composite latents by combining the compact semantic latent, which is extracted from pretrained visual encoder via a dedicated Semantic VAE, with the texture latent. The core of SFD is to denoise the semantic and texture latents asynchronously using separate noise schedules: semantics precede textures by a temporal offset, providing clearer high-level guidance for texture refinement and enabling natural coarse-to-fine generation. On ImageNet 256x256 with guidance, SFD achieves FID 1.06 (LightningDiT-XL) and FID 1.04 (1.0B LightningDiT-XXL), while achieving up to 100xfaster convergence than original DiT without guidance. SFD also improves existing methods like ReDi and VA-VAE, demonstrating the effectiveness of asynchronous, semantics-led modeling.
We introduce the Self-Evaluating Model (Self-E), a novel, from-scratch training approach for text-to-image generation that supports any-step inference. Self-E learns from data similarly to a Flow Matching model, while simultaneously employing a novel self-evaluation mechanism: it evaluates its own generated samples using its current score estimates, effectively serving as a dynamic self-teacher. Unlike traditional diffusion or flow models, it does not rely solely on local supervision, which typically necessitates many inference steps. Unlike distillation-based approaches, it does not require a pretrained teacher. This combination of instantaneous local learning and self-driven global matching bridges the gap between the two paradigms, enabling the training of a high-quality text-to-image model from scratch that excels even at very low step counts. Extensive experiments on large-scale text-to-image benchmarks show that Self-E not only excels in few-step generation, but is also competitive with state-of-the-art Flow Matching models at 50 steps. We further find that its performance improves monotonically as inference steps increase, enabling both ultra-fast few-step generation and high-quality long-trajectory sampling within a single unified model. To our knowledge, Self-E is the first from-scratch, any-step text-to-image model, offering a unified framework for efficient and scalable generation.
Accurately anticipating how complex, diverse scenes will evolve requires models that represent uncertainty, simulate along extended interaction chains, and efficiently explore many plausible futures. Yet most existing approaches rely on dense video or latent-space prediction, expending substantial capacity on dense appearance rather than on the underlying sparse trajectories of points in the scene. This makes large-scale exploration of future hypotheses costly and limits performance when long-horizon, multi-modal motion is essential. We address this by formulating the prediction of open-set future scene dynamics as step-wise inference over sparse point trajectories. Our autoregressive diffusion model advances these trajectories through short, locally predictable transitions, explicitly modeling the growth of uncertainty over time. This dynamics-centric representation enables fast rollout of thousands of diverse futures from a single image, optionally guided by initial constraints on motion, while maintaining physical plausibility and long-range coherence. We further introduce OWM, a benchmark for open-set motion prediction based on diverse in-the-wild videos, to evaluate accuracy and variability of predicted trajectory distributions under real-world uncertainty. Our method matches or surpasses dense simulators in predictive accuracy while achieving orders-of-magnitude higher sampling speed, making open-set future prediction both scalable and practical.
E-commerce product poster generation aims to automatically synthesize a single image that effectively conveys product information by presenting a subject, text, and a designed style. Recent diffusion models with fine-grained and efficient controllability have advanced product poster synthesis, yet they typically rely on multi-stage pipelines, and simultaneous control over subject, text, and style remains underexplored. Such naive multi-stage pipelines also show three issues: poor subject fidelity, inaccurate text, and inconsistent style. To address these issues, we propose InnoAds-Composer, a single-stage framework that enables efficient tri-conditional control tokens over subject, glyph, and style. To alleviate the quadratic overhead introduced by naive tri-conditional token concatenation, we perform importance analysis over layers and timesteps and route each condition only to the most responsive positions, thereby shortening the active token sequence. Besides, to improve the accuracy of Chinese text rendering, we design a Text Feature Enhancement Module (TFEM) that integrates features from both glyph images and glyph crops. To support training and evaluation, we also construct a high-quality e-commerce product poster dataset and benchmark, which is the first dataset that jointly contains subject, text, and style conditions. Extensive experiments demonstrate that InnoAds-Composer significantly outperforms existing product poster methods without obviously increasing inference latency.
Anatomica: Localized Control over Geometric and Topological Properties for Anatomical Diffusion Models
PDF ↗Controllable generation of anatomical structures enables the rational design of synthetic datasets for virtual simulation trials and machine learning workflows. We present an inference-time guidance framework for generating 3D multi-class anatomical segmentations with localized geometric and topological control. During inference, we use cuboidal control domains of varying dimensionality, location, and extent to isolate relevant substructures and compute differentiable penalty functions that steer samples toward target constraints. We enforce geometric features such as size, shape, position, and orientation via voxel-wise moments, while topological features such as connected components, loops, and voids are enforced through persistent homology. Finally, we adapt this framework for latent diffusion models, where a neural field decoder can partially extract substructures, enabling efficient measurement and control of anatomical features. This formulation unlocks a rich design space where several constraints can be composed to control complex structures defined over arbitrary dimensions and coordinate systems. We release our code at https://github.com/kkadry/Anatomica.
Single-image reflection separation is highly challenging under extreme conditions like glare or weak reflections. Existing methods often struggle to recover both layers in glare or weak-reflection scenarios because of insufficient information. This paper presents a diffusion model explicitly fine-tuned for this task, leveraging generative diffusion priors for robust separation. Our method simultaneously generates transmission and reflection layers through a unified diffusion model, incorporating a novel cross-layer self-attention mechanism for better feature disentanglement. We further introduce a disjoint sampling strategy to iteratively reduce interference between the layers during diffusion and a latent optimization step with a learned composition function for improved results in complex real-world scenarios. Extensive experiments demonstrate that our approach surpasses state-of-the-art methods on multiple real-world benchmarks. Project page: https://brian90709.github.io/diff-reflection-separation/
We introduce **MotionEdit**, a novel dataset for motion-centric image editing--the task of modifying subject actions and interactions while preserving identity, structure, and physical plausibility.Unlike existing image editing datasets that focus on static appearance changes or contain only sparse, low-quality motion edits, MotionEdit provides high-fidelity image pairs depicting realistic motion transformations extracted and verified from continuous videos. This new task is not only scientifically challenging but also practically significant, powering downstream applications such as frame-controlled video synthesis and animation.To evaluate model performance on the novel task, we introduce **MotionEdit-Bench**, a benchmark that challenges models on motion-centric edits and measures model performance with generative, discriminative, and preference-based metrics.Benchmark results reveal that motion editing remains highly challenging for existing state-of-the-art diffusion-based editing models.To address this gap, we propose **MotionNFT** (Motion-guided Negative-aware FineTuning), a post-training framework that computes motion alignment rewards based on how well the motion flow between input and model-edited images matches the ground-truth motion, guiding models toward accurate motion transformations.Extensive experiments on FLUX.1 Kontext and Qwen-Image-Edit show that MotionNFT consistently improves editing quality and motion fidelity of both base models on the motion editing task without sacrificing general editing ability, demonstrating its effectiveness.
Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio measurements and costly training for each environment. Few-shot approaches improve scalability across rooms but still rely on multiple recordings and, being deterministic, fail to capture the inherent uncertainty of scene acoustics under sparse context. We introduce FLow-matching ACoustic generation (FLAC), a probabilistic method for few-shot acoustic synthesis that models the distribution of plausible room impulse responses (RIRs) given minimal scene context. FLAC leverages a diffusion transformer trained with a flow-matching objective to generate RIRs at arbitrary positions in novel scenes, conditioned on spatial, geometric, and acoustic cues. FLAC outperforms state-of-the-art eight-shot baselines with one-shot on both the AcousticRooms and Hearing Anything Anywhere datasets. To complement standard perceptual metrics, we further introduce AGREE, a joint Acoustic-GeometRy EmbEdding, enabling geometry-consistent evaluation of generated RIRs through retrieval and distributional metrics. This work is the first to apply generative flow matching to explicit RIR synthesis, establishing a new direction for robust and data-efficient acoustic synthesis. Project page: https://amandinebtto.github.io/FLAC/
Bimanual manipulation requires policies that can reason about 3D geometry, anticipate how it evolves under action, and generate smooth, coordinated motions. However, existing methods typically rely on 2D features with limited spatial awareness, or require explicit point clouds that are difficult to obtain reliably in real-world settings. Meanwhile, recent 3D geometric foundation models show that accurate and diverse 3D structure can be reconstructed directly from RGB images in a fast and robust manner. Building on these advances, we propose a framework that builds bimanual manipulation directly on a pre-trained 3D geometric foundation model. Our policy fuses geometry-aware latents, 2D semantic features, and proprioception into a unified state representation, and uses a diffusion model to jointly predict an action chunk and a future 3D latent, which decodes into a dense point map. By explicitly predicting how the 3D scene will evolve together with the action sequence, the policy gains strong spatial understanding and predictive capability using only RGB observations. We evaluate our method both in simulation on the RoboTwin benchmark and in real-world robot executions. Our approach consistently outperforms 2D-based and point-cloud-based baselines, achieving state-of-the-art performance in manipulation success, inter-arm coordination, and 3D spatial prediction accuracy. Code is available at https://github.com/Chongyang-99/GAP.git.
Virtual Try-on (VTON) has become a core capability for online retail, where realistic try-on results provide reliable fit guidance, reduce returns, and benefit both consumers and merchants. Diffusion-based VTON methods achieve photorealistic synthesis, yet often rely on intricate architectures such as auxiliary reference networks and suffer from slow sampling, making the trade-off between fidelity and efficiency a persistent challenge.We approach VTON as a structured image editing problem that demands strong conditional generation under three key requirements: subject preservation, faithful texture transfer, and seamless harmonization. We present PROMO, a promptable virtual try-on framework built upon a Flow Matching DiT backbone with latent multi-modal conditional concatenation. By leveraging conditioning efficiency and self-reference mechanisms, our approach substantially reduces inference overhead. On standard benchmarks, PROMO surpasses both prior VTON methods and general image editing models in visual fidelity while delivering a competitive balance between quality and speed. These results demonstrate that flow-matching transformers, coupled with latent multi-modal conditioning and self-reference acceleration, offer an effective and training-efficient solution for high-quality virtual try-on.
Controllable video character replacement with a user-provided identity remains a challenging problem due to the lack of paired video data. Prior works have predominantly relied on a reconstruction-based paradigm that requires per-frame segmentation masks and explicit structural guidance (e.g., skeleton, depth). This reliance, however, severely limits their generalizability in complex scenarios involving occlusions, character-object interactions, unusual poses, or challenging illumination, often leading to visual artifacts and temporal inconsistencies. In this paper, we propose MoCha, a new framework that mitigates these limitations by harnessing the inherent tracking ability of the video diffusion model, therefore requiring only a single arbitrary frame mask and no structural guidance. To effectively adapt the multi-modal input condition and enhance facial identity, we introduce a condition-aware RoPE and employ an RL-based post-training stage. Furthermore, to overcome the scarcity of qualified paired-training data, we propose a comprehensive data construction pipeline. Specifically, we design three specialized datasets: a high-fidelity rendered dataset built with Unreal Engine 5 (UE5), an expression-driven dataset synthesized by current portrait animation techniques, and an augmented dataset derived from existing video-mask pairs. Extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches. We will release the code and dataset to facilitate further research.
Given an image and a descriptive prompt, image inversion seeks to identify the initial noise that, when denoised, accurately reconstructs the original image. This is crucial for applications like image editing, which can be achieved by denoising the inverted noise with an edited prompt. Existing methods often rely on approximations. They often require many steps, leading to inaccuracies, slow processing, and artifacts due to the inherent intractability in the inversion process. To overcome these issues, in this work, we propose FlashIn, a novel algorithm for faster and more accurate image inversion, enabling high-quality, real-time editing. FlashIn offers two main contributions: i) A learnable neural network directly maps an image to its corresponding noise. Trained with a cycle-consistent strategy using generated data and seed noise, this approach yields a more efficient and precise inversion model. ii) Adversarial training aligns noise-reconstructed images with real ones, enhancing inversion accuracy and editing quality. These strategies enable a fast, accurate inversion process in a single step, with further improvements possible through additional steps. Integrated with few-step diffusion models such as Flux.1-Schnell, our method achieves high-quality image editing within one second on a single GPU, facilitating real-time, interactive editing. Extensive experiments demonstrate that FlashIn delivers state-of-the-art inversion precision and impressive editing results across various scenarios and applications.
Dataset Distillation (DD) seeks to create small, synthetic datasets for efficient model training. While diffusion models are powerful generators, their use in DD is hampered by distribution shifts between synthetic and ideal distilled data, leading to suboptimal performance. We identify two critical shifts. First, considering the small capacity of the synthetic data, an optimal synthetic distribution for DD should be a simplification of the real data distribution, rather than replicating the original data's complexity. Second, there is a hazardous empirical deviation in the synthetic dataset from this learned distribution due to the data sampling process. To address these, we introduce a two-stage approach. During diffusion training time, we mitigate the distribution shift by employing an L1 sparsity regularizer, compelling the diffusion model to learn a compact and semantically sparse manifold. Then, during sampling time, we abandon the flawed sequential sampling paradigm and instead synchronously denoises the entire synthetic dataset with distribution regularizers. This framework systematically mitigates both identified distribution shifts. Experiments show our method achieves state-of-the-art performance with superior computational efficiency.
Recent progress in Multimodal Large Language Models (MLLMs) demonstrates that Chain-of-Thought (CoT) reasoning enables systematic solutions to complex understanding tasks. However, its extension to generation tasks remains nascent and limited by scenario-specific mechanisms that hinder generalization and adaptation. In this work, we present ThinkGen, the first think-driven visual generation framework that explicitly leverages MLLM's CoT reasoning in various generation scenarios. ThinkGen employs a decoupled architecture comprising a pretrained MLLM and a Diffusion Transformer (DiT), wherein the MLLM generates tailored instructions based on user intent, and DiT produces high-quality images guided by these instructions. We further propose a separable GRPO-based training paradigm (SepGRPO), alternating reinforcement learning between the MLLM and DiT modules. This flexible design enables joint training across diverse datasets, facilitating effective CoT reasoning for a wide range of generative scenarios. Extensive experiments demonstrate that ThinkGen achieves robust, state-of-the-art performance across multiple generation benchmarks.
Recent advances in diffusion models have brought remarkable progress in image and video editing, yet some tasks remain underexplored. In this paper, we extend Object Retexture into video domain, which transfers local textures from a reference object to a target object in images or videos. To perform this task, a straightforward solution is to use ControlNet conditioned on the source structure and the reference texture. However, this approach suffers from limited controllability due to two reasons: conditioning on the raw reference image introduces unwanted structural information, and this method fails to disentangle visual texture and structure information of the source. To address this problem, we proposed a method, namely Refacade, that consists of two key designs to achieve precise and controllable texture transfer in both images and videos. First, we employ a texture remover trained on paired textured/untextured 3D mesh renderings to remove appearance information while preserving geometry and motion of source videos. Second, we disrupt the reference's global layout using a jigsaw permutation, encouraging the model to focus on local texture statistics rather than global layout of object. Extensive experiments demonstrate superior visual quality, precise editing, and controllability, outperforming strong baselines in both quantitative and human evaluations.
Real-Time Generation of Streamable Talking Portrait Video with Reference-Guided Deep Compression VAEs
PDF ↗Video diffusion models have significantly advanced portrait video generation, yet their high computational demands limit their use in interactive applications. This work presents a framework for streamable talking portrait video generation conditioned on speech audio and reference images. Designed meticulously for streaming scenarios, it features a causal video VAE for deep latent compression and an auto-regressive latent denoising model. Our causal VAE integrates a variable number of reference images as guidance, allowing the network to focus on dynamic information rather than static appearance, thereby enhancing compression efficacy and reconstruction quality. Additionally, we extend the residual auto-encoding paradigm to improve spatial-temporal causality handling in our VAE. The generator is based on a Rectified Flow Transformer architecture and produces video latents in a blockwise auto-regressive manner. Our method enables the real-time generation of high-quality talking portrait videos, achieving speeds significantly faster than baseline models. Furthermore, comprehensive experiments demonstrate that it is on par with or even outperforms these large models in realism, vividness, and video quality.