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2,006篇论文匹配“Video Understanding”
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Computer Vision · Image and Video Generation

Yunuo Chen, Junli Cao, Vidit Goel, Sergei Korolev, Chenfanfu Jiang, Jian Ren, Sergey Tulyakov, Anil Kag

We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e.g., non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility.

Computer Vision · Vision Models & Multimodal

Yuping He, Yifei Huang, Guo Chen, Baoqi Pei, Jilan Xu, Tong Lu, Jiangmiao Pang

Transferring and integrating knowledge across first-person (egocentric) and third-person (exocentric) viewpoints is intrinsic to human intelligence, enabling humans to learn from others and convey insights from their own experiences. Despite rapid progress in multimodal large language models (MLLMs), their ability to perform such cross-view reasoning remains unexplored. To address this, we introduce EgoExoBench, the first benchmark for egocentric exocentric video understanding and reasoning. Built from publicly available datasets, EgoExoBench comprises over 7300 question–answer pairs spanning eleven sub-tasks organized into three core challenges: semantic alignment, viewpoint association, and temporal reasoning. We evaluate 13 state-of-the-art MLLMs and find that while these models excel on single-view tasks, they struggle to align semantics across perspectives, accurately associate views, and infer temporal dynamics in the ego-exo context. We hope EgoExoBench can serve as a valuable resource for research on embodied agents and intelligent assistants seeking human-like cross-view intelligence.

Computer Vision · Vision Models & Multimodal

ShuHang Xun, Sicheng Tao, Jungang Li, Yibo Shi, Zhixin Lin, Zhanhui Zhu, Yibo Yan, Hanqian Li, LingHao Zhang, Shikang Wang 等

Multimodal Large Language Models (MLLMs) increasingly excel at perception,understanding, and reasoning. However, current benchmarks inadequately evaluate their ability to perform these tasks continuously in dynamic, real-world environments. To bridge this gap, we introduce RT V-Bench, a fine-grained benchmark for MLLM real-time video analysis. RTV-Bench includes three key principles: (1) Multi-Timestamp Question Answering (MTQA), where answers evolve with scene changes; (2) Hierarchical Question Structure, combining basic and advanced queries; and (3) Multi-dimensional Evaluation, assessing the ability of continuous perception, understanding, and reasoning. RTV-Bench contains 552 diverse videos (167.2 hours) and 4,631 high-quality QA pairs. We evaluated leading MLLMs, including proprietary (GPT-4o, Gemini 2.0), open-source offline (Qwen2.5-VL, VideoLLaMA3), and open-source real-time (VITA-1.5, InternLM-XComposer2.5-OmniLive) models. Experiment results show open-source real-time models largely outperform offline ones but still trail top proprietary models. Our analysis also reveals that larger model size or higher frame sampling rates do not significantly boost RTV-Bench performance, sometimes causing slight decreases.This underscores the need for better model architectures optimized for video stream processing and long sequences to advance real-time video analysis with MLLMs.

Computer Vision · Vision Models & Multimodal

Hengzhi Li, Megan Tjandrasuwita, Yi R. (May) Fung, Armando Solar-Lezama, Paul Liang

As AI becomes more closely integrated with peoples' daily activities, socially intelligent AI that can understand and interact seamlessly with humans in daily lives is increasingly important. However, current works in AI social reasoning all rely on language-only or language-dominant approaches to benchmark and training models, resulting in systems that are improving in verbal communication but struggle with nonverbal social understanding. To address this limitation, we tap into a novel data source rich in nonverbal social interactions -- mime videos. Mimes refer to the art of expression through gesture and movement without spoken words, which presents unique challenges and opportunities in interpreting nonverbal social communication. We contribute a new dataset called MimeQA, obtained by sourcing ~8 hours of videos clips from YouTube and developing a comprehensive video question-answering benchmark comprising 806 carefully annotated and verified question-answer pairs, designed to probe nonverbal social reasoning capabilities. Using MimeQA, we evaluate state-of-the-art video large language models (VideoLLMs) and find that they achieve low accuracy, generally ranging from 20-30%, while humans score 86\%. Our analysis reveals that VideoLLMs often fail to ground imagined objects and over-rely on the text prompt while ignoring subtle nonverbal interactions. We hope to inspire future work in AI models that embody true social intelligence capable of interpreting non-verbal human interactions.

Computer Vision · Classification and Understanding

Jiahuan Zhou, Kai Zhu, Zhenyu Cui, Zichen Liu, Xu Zou, Gang Hua

Recently, pre-trained state space models have shown great potential for video classification, which sequentially compresses visual tokens in videos with linear complexity, thereby improving the processing efficiency of video data while maintaining high performance. To apply powerful pre-trained models to downstream tasks, prompt learning is proposed to achieve efficient downstream task adaptation with only a small number of fine-tuned parameters. However, the sequentially compressed visual prompt tokens fail to capture the spatial and temporal contextual information in the video, thus limiting the effective propagation of spatial information within a video frame and temporal information between frames in the state compression model and the extraction of discriminative information. To tackle the above issue, we proposed a State Space Prompting (SSP) method for video understanding, which combines intra-frame and inter-frame prompts to aggregate and propagate key spatiotemporal information in the video. Specifically, an Intra-Frame Gathering (IFG) module is designed to aggregate spatial key information within each frame. Besides, an Inter-Frame Spreading (IFS) module is designed to spread discriminative spatio-temporal information across different frames. By adaptively balancing and compressing key spatio-temporal information within and between frames, our SSP effectively propagates discriminative information in videos in a complementary manner. Extensive experiments on four video benchmark datasets verify that our SSP significantly outperforms existing SOTA methods by 2.76\% on average while reducing the overhead of fine-tuning parameters.

Computer Vision · Everything Else

Zidong Cao, Jinjing Zhu, Hao Ai, Lutao Jiang, Yuanhuiyi Lyu, Hui Xiong

360-degree monocular depth estimation plays a crucial role in scene understanding owing to its 180-degree by 360-degree field-of-view (FoV). To mitigate the distortions brought by equirectangular projection, existing methods typically divide 360-degree images into distortion-less perspective patches. However, since these patches are processed independently, depth inconsistencies are often introduced due to scale drift among patches. Recently, video depth estimation (VDE) models have leveraged temporal consistency for stable depth predictions across frames. Inspired by this, we propose to represent a 360-degree image as a sequence of perspective frames, mimicking the viewpoint adjustments users make when exploring a 360-degree scenario in virtual reality. Thus, the spatial consistency among perspective depth patches can be enhanced by exploiting the temporal consistency inherent in VDE models. To this end, we introduce a training-free pipeline for 360-degree monocular depth estimation, called ST²360D. Specifically, ST²360D transforms a 360-degree image into perspective video frames, predicts video depth maps using VDE models, and seamlessly merges these predictions into a complete 360-degree depth map. To generate sequenced perspective frames that align with VDE models, we propose two tailored strategies. First, a spherical-uniform sampling (SUS) strategy is proposed to facilitate uniform sampling of perspective views across the sphere, avoiding oversampling in polar regions typically with limited structural details. Second, a latitude-guided scanning (LGS) strategy is introduced to organize the frames into a coherent sequence, starting from the equator, prioritizing low-latitude slices, and progressively moving toward higher latitudes. Extensive experiments demonstrate that ST²360D achieves strong zero-shot capability on several datasets, supporting resolutions up to 4K.

Computer Vision · Vision Models & Multimodal

Zihui (Sherry) Xue, Romy Luo, Kristen Grauman

The Arrow of Time (AoT)—time's irreversible flow shaping physical events—is fundamental to video comprehension, yet remains a significant challenge for modern large multimodal models (LMMs). Current LMMs struggle to perceive and utilize temporal directionality in video when responding to language queries, obstructing deeper temporal understanding. We tackle this deficiency by first providing a critical analysis of existing benchmarks and models. We then introduce ArrowRL, a reinforcement learning (RL)-based training strategy with an innovative reverse reward that instills AoT awareness by encouraging divergent video interpretations between forward and reversed visual frames. For rigorous evaluation, we additionally develop AoTBench, a new multi-faceted benchmark probing temporally challenging questions. Experiments show ArrowRL greatly advances temporal perception: it not only achieves substantial improvements on our challenging AoTBench but also demonstrably boosts performance on standard video question answering (VQA) benchmarks (with peak accuracy gains reaching over 20% and 10% respectively). This validates ArrowRL's effectiveness and highlights the critical need for dedicated AoT understanding in LMMs.

Computer Vision · Classification and Understanding

Kumar Ashutosh, Kristen Grauman

Skill assessment from video entails rating the quality of a person’s physical performance and explaining what could be done better. Today’s models specialize for an individual sport, and suffer from the high cost and scarcity of expert-level supervision across the long tail of sports. Towards closing that gap, we explore transferable video representations for skill assessment. Our CrossTrainer approach discovers skill-attributes—such as balance, control, and hand positioning—whose meaning transcends the boundaries of any given sport, then trains a multimodal language model to generate actionable feedback for a novel video, e.g., “lift hands more to generate more power” as well as its proficiency level, e.g., early expert. We validate the new model on multiple datasets for both cross-sport (transfer) and intra-sport (in-domain) settings, where it achieves gains up to 60% relative to the state of the art. By abstracting out the shared behaviors indicative of human skill, the proposed video representation generalizes substantially better than an array of existing techniques, enriching today’s multimodal large language models.

Applications · Climate

Gaku Morio, Harri Rowlands, Dominik Stammbach, Christopher D Manning, Peter Henderson

Companies spend large amounts of money on public relations campaigns to project a positive brand image.However, sometimes there is a mismatch between what they say and what they do. Oil & gas companies, for example, are accused of "greenwashing" with imagery of climate-friendly initiatives.Understanding the framing, and changes in framing, at scale can help better understand the goals and nature of public relation campaigns.To address this, we introduce a benchmark dataset of expert-annotated video ads obtained from Facebook and YouTube.The dataset provides annotations for 13 framing types for more than 50 companies or advocacy groups across 20 countries.Our dataset is especially designed for the evaluation of vision-language models (VLMs), distinguishing it from past text-only framing datasets.Baseline experiments show some promising results, while leaving room for improvement for future work: GPT-4.1 can detect environmental messages with 79% F1 score, while our best model only achieves 46% F1 score on identifying framing around green innovation.We also identify challenges that VLMs must address, such as implicit framing, handling videos of various lengths, or implicit cultural backgrounds.Our dataset contributes to research in multimodal analysis of strategic communication in the energy sector.

Computer Vision · Vision Models & Multimodal

feilong tang, xiangan, Haolin Yang, Yin Xie, Kaicheng Yang, Ming Hu, Zheng Cheng, Xingyu Zhou, Zimin Ran, Imran Razzak 等

Despite the impressive progress of recent pretraining methods on multimodal tasks, existing methods are inherently biased towards either spatial modeling (e.g., CLIP) or temporal modeling (e.g., V-JEPA), limiting their joint capture of spatial details and temporal dynamics. To this end, we propose UniViT, a cluster-driven unified self-supervised learning framework that effectively captures the structured semantics of both image spatial content and video temporal dynamics through event-level and object-level clustering and discrimination. Specifically, we leverage offline clustering to generate semantic clusters across both modalities. For videos, multi-granularity event-level clustering progressively expands from single-event to structured multi-event segments, capturing coarse-to-fine temporal semantics; for images, object-level clustering captures fine-grained spatial semantics. However, while global clustering provides semantically consistent clusters, it lacks modeling of structured semantic relations (e.g., temporal event structures). To address this, we introduce a contrastive objective that leverages these semantic clusters as pseudo-label supervision to explicitly enforce structural constraints, including temporal event relations and spatial object co-occurrences, capturing structured semantics beyond categories. Meanwhile, UniViT jointly embeds structured object-level and event-level semantics into a unified representation space. Furthermore, UniViT introduces two key components: (i) Unified Rotary Position Embedding integrates relative positional embedding with frequency-aware dimension allocation to support position-invariant semantic learning and enhance the stability of structured semantics in the discrimination stage; and (ii) Variable Spatiotemporal Streams adapt to inputs of varying frame lengths, addressing the rigidity of conventional fixed-input approaches. Extensive experiments across varying model scales demonstrate that UniViT achieves state-of-the-art performance on linear probing, attentive probing, question answering, and spatial understanding tasks.

Computer Vision · Vision Models & Multimodal

Zheyu Zhang, Ziqi Pang, Shixing Chen, Xiang Hao, Vimal Bhat, Yu-Xiong Wang

Long video understanding is inherently challenging for vision-language models (VLMs) because of the extensive number of frames. With each video frame typically expanding into tens or hundreds of tokens, the limited context length of large language models (LLMs) forces the VLMs to perceive the frames sparsely and lose temporal information. To address this, we explore extreme video token compression towards *one token per frame* at the final LLM layer. Our key insight is that heuristic-based compression, widely adopted by previous methods, is prone to information loss, and this necessitates supervising LLM layers into *learnable* and *progressive* modules for *token-level compression* (LP-Comp). Such compression enables our VLM to digest 2x-4x more frames with improved performance. To further increase the token efficiency, we investigate \emph{frame-level compression}, which selects the frames most relevant to the queries via the internal attention scores of the LLM layers, named *question-conditioned compression* (QC-Comp). As a notable distinction from previous studies, we mitigate the position bias of LLM attention in long contexts, *i.e.*, the over-concentration on the beginning and end of a sequence, by splitting long videos into short segments and employing local attention. Collectively, our combined *token-level* and *frame-level* leads to an e**x**treme compression model for long video understanding, named **XComp**, achieving a significantly larger compression ratio and enabling denser frame sampling. Our XComp is finetuned from VideoChat-Flash with a data-efficient *supervised compression tuning* stage that only requires 2.5\% of the supervised fine-tuning data, yet boosts the accuracy from 42.9\% to 46.2\% on LVBench and enhances multiple other long video benchmarks.

Computer Vision · Vision Models & Multimodal

Jingyang Lin, Jialian Wu, Ximeng Sun, Ze Wang, Jiang Liu, Yusheng Su, Xiaodong Yu, Hao Chen, Jiebo Luo, Zicheng Liu 等

Recent long-form video-language understanding benchmarks have driven progress in video large multimodal models (Video-LMMs). However, the scarcity of well-annotated long videos has left the training of hour-long Video-LMMs underexplored. To close this gap, we present VideoMarathon, a large-scale hour-long video instruction-following dataset. This dataset includes around 9,700 hours of long videos sourced from diverse domains, ranging from 3 to 60 minutes per video. Specifically, it contains 3.3M high-quality QA pairs, spanning six fundamental topics: temporality, spatiality, object, action, scene, and event. Compared to existing video instruction datasets, VideoMarathon significantly extends training video durations up to 1 hour, and supports 22 diverse tasks requiring both short- and long-term video comprehension. Building on VideoMarathon, we propose Hour-LLaVA, a powerful and efficient Video-LMM for hour-scale video-language modeling. It enables hour-long video training and inference at 1-FPS sampling by leveraging a memory augmentation module, which adaptively integrates question-relevant and spatiotemporally informative semantics from the cached full video context. In our experiments, Hour-LLaVA achieves the best performance on multiple representative long video-language benchmarks, demonstrating the high quality of the VideoMarathon dataset and the superiority of the Hour-LLaVA model.

Computer Vision · Vision Models & Multimodal

Baoqi Pei, Yifei Huang, Jilan Xu, Yuping He, Guo Chen, Fei Wu, Jiangmiao Pang, Yu Qiao

Egocentric video reasoning centers on an unobservable agent behind the camera who dynamically shapes the environment, requiring inference of hidden intentions and recognition of fine-grained interactions. This core challenge limits current multimodal large language models (MLLMs), which excel at visible event reasoning but lack embodied, first-person understanding. To bridge this gap, we introduce EgoThinker, a novel framework that endows MLLMs with robust egocentric reasoning capabilities through spatio-temporal chain-of-thought supervision and a two-stage learning curriculum. First, we introduce EgoRe-5M, a large-scale egocentric QA dataset constructed from 13M diverse egocentric video clips. This dataset features multi-minute segments annotated with detailed CoT rationales and dense hand–object grounding. Second, we employ SFT on EgoRe-5M to instill reasoning skills, followed by reinforcement fine-tuning (RFT) to further enhance spatio-temporal localization. Experimental results show that EgoThinker outperforms existing methods across multiple egocentric benchmarks, while achieving substantial improvements in fine-grained spatio-temporal localization tasks.

Computer Vision · Vision Models & Multimodal

Miaoyu Li, Qin Chao, Boyang Li

Properly evaluating the ability of Video-Language Models (VLMs) to understand long videos remains a challenge. We propose a long-context video understanding benchmark, Causal2Needles, that assesses two crucial abilities insufficiently addressed by existing benchmarks: (1) extracting information from two separate locations (two needles) in a long video and understanding them jointly, and (2) modeling the world in terms of cause and effect in human behaviors. Causal2Needles evaluates these abilities using noncausal one-needle, causal one-needle, and causal two-needle questions. The most complex question type, causal two-needle questions, require extracting information from both the cause and effect events from a long video and the associated narration text. To prevent textual bias, we introduce two complementary question formats: locating the video clip containing the answer, and verbal description of a visual detail from that video clip. Our experiments reveal that models excelling on existing benchmarks struggle with causal 2-needle questions, and the model performance is negatively correlated with the distance between the two needles. These findings highlight critical limitations in current VLMs.

Computer Vision · Vision Models & Multimodal

Jang Hyun Cho, Andrea Madotto, Effrosyni Mavroudi, Triantafyllos Afouras, Tushar Nagarajan, Muhammad Maaz, Yale Song, Tengyu Ma, Shuming Hu, Suyog Jain 等

Vision-language models are integral to computer vision research, yet many high-performing models remain closed-source, obscuring their data, design and training recipe. The research community has responded by using distillation from black-box models to label training data, achieving strong benchmark results, at the cost of measurable scientific progress. However, without knowing the details of the teacher model and its data sources, scientific progress remains difficult to measure. In this paper, we study building a Perception Language Model (PLM) in a fully open and reproducible framework for transparent research in image and video understanding. We analyze standard training pipelines without distillation from proprietary models and explore large-scale synthetic data to identify critical data gaps, particularly in detailed video understanding. To bridge these gaps, we release 2.8M human-labeled instances of fine-grained video question-answer pairs and spatio-temporally grounded video captions. Additionally, we introduce PLM–VideoBench, a suite for evaluating challenging video understanding tasks focusing on the ability to reason about ''what'', ''where'', ''when'', and ''how'' of a video. We make our work fully reproducible by providing data, training recipes, code & models.

Computer Vision · Image and Video Generation

Kai He, Ruofan Liang, Jacob Munkberg, Jon Hasselgren, Nandita Vijaykumar, Alexander Keller, Sanja Fidler, Igor Gilitschenski, Zan Gojcic, Zian Wang

We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-to-end relighting models are often limited by the scarcity of paired multi-illumination data, restricting their ability to generalize across diverse scenes. Conversely, two-stage pipelines that combine inverse and forward rendering can mitigate data requirements but are susceptible to error accumulation and often fail to produce realistic outputs under complex lighting conditions or with sophisticated materials. In this work, we introduce a general-purpose approach that jointly estimates albedo and synthesizes relit outputs in a single pass, harnessing the generative capabilities of video diffusion models. This joint formulation enhances implicit scene comprehension and facilitates the creation of realistic lighting effects and intricate material interactions, such as shadows, reflections, and transparency. Trained on synthetic multi-illumination data and extensive automatically labeled real-world videos, our model demonstrates strong generalization across diverse domains and surpasses previous methods in both visual fidelity and temporal consistency. Our project page is https://research.nvidia.com/labs/toronto-ai/UniRelight/.

Computer Vision · Vision Models & Multimodal

Benedetta Liberatori, Alessandro Conti, Lorenzo Vaquero, Yiming Wang, Elisa Ricci, Paolo Rota

What does it mean for two videos to be similar? Videos may appear similar when judged by the actions they depict, yet entirely different if evaluated based on the locations where they were filmed. While humans naturally compare videos by taking different aspects into account, this ability has not been thoroughly studied and presents a challenge for models that often depend on broad global similarity scores. Large Multimodal Models (LMMs) with video understanding capabilities open new opportunities for leveraging natural language in comparative video tasks. We introduce Concept-based Video Similarity estimation (ConViS), a novel task that compares pairs of videos by computing interpretable similarity scores across a predefined set of key semantic concepts. ConViS allows for human-like reasoning about video similarity and enables new applications such as concept-conditioned video retrieval. To support this task, we also introduce ConViS-Bench, a new benchmark comprising carefully annotated video pairs spanning multiple domains. Each pair comes with concept-level similarity scores and textual descriptions of both differences and similarities. Additionally, we benchmark several state-of-the-art models on ConViS, providing insights into their alignment with human judgments. Our results reveal significant performance differences on ConViS, indicating that some concepts present greater challenges for estimating video similarity. We believe that ConViS-Bench will serve as a valuable resource for advancing research in language-driven video understanding.

Yuanpeng Tu, Hao Luo, Xi Chen, Xiang Bai, Fan Wang, Hengshuang Zhao

We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately construct the corresponding world and generate egocentric videos that are strictly aligned with the real-scene human motion of the user captured by an exocentric camera. PlayerOne is trained in a coarse-to-fine pipeline that first performs pretraining on large-scale egocentric text-video pairs for coarse-level egocentric understanding, followed by finetuning on synchronous motion-video data extracted from egocentric-exocentric video datasets with our automatic construction pipeline. Besides, considering the varying importance of different components, we design a part-disentangled motion injection scheme, enabling precise control of part-level movements. In addition, we devise a joint reconstruction framework that progressively models both the 4D scene and video frames, ensuring scene consistency in the long-form video generation. Experimental results demonstrate its great generalization ability in precise control of varying human movements and world-consistent modeling of diverse scenarios. It marks the first endeavor into egocentric real-world simulation and can pave the way for the community to delve into fresh frontiers of world modeling and its diverse applications.

Daniel Bolya, Po-Yao Huang, Peize Sun, Jang Hyun Cho, Andrea Madotto, Chen Wei, Tengyu Ma, Jiale Zhi, Jathushan Rajasegaran, Hanoona Bangalath 等

We introduce Perception Encoder (PE), a family of state-of-the-art vision encoders for image and video understanding. Traditionally, vision encoders have relied on a variety of pretraining objectives, each excelling at different downstream tasks. Surprisingly, after scaling a carefully tuned image pretraining recipe and refining with a robust video data engine, we find that contrastive vision-language training alone can produce strong, general embeddings for all of these downstream tasks. There is only one caveat: these embeddings are hidden within the intermediate layers of the network. To draw them out, we introduce two alignment methods: language alignment for multimodal language modeling, and spatial alignment for dense prediction. Together, our PE family of models achieves state-of-the-art results on a wide variety of tasks, including zero-shot image and video classification and retrieval; document, image, and video Q&A; and spatial tasks such as detection, tracking, and depth estimation. We release our models, code, and novel dataset of synthetically and human-annotated videos: https://github.com/facebookresearch/perception_models

Yuan Zang, Zitian Tang, Junho Cho, Jaewook Yoo, Chen Sun

Recognizing the physical states of objects and their transformations within videos is crucial for structured video understanding and enabling robust real-world applications, such as robotic manipulation. However, pretrained vision-language models often struggle to capture these nuanced dynamics and their temporal context, and specialized object state recognition frameworks may not generalize to unseen actions or objects. We introduce SAGE (State-Action Graph Embeddings), a novel framework that offers a unified model of physical state transitions by decomposing states into fine-grained, language-described visual concepts that are sharable across different objects and actions. SAGE initially leverages Large Language Models to construct a State-Action Graph, which is then multimodally refined using Vision-Language Models. Extensive experiments show that our method significantly outperforms baselines, generalizes effectively to unseen objects and actions in open-world settings. SAGE improves the prior state-of-the-art by as much as 14.6% on novel state recognition with less than 5% of its inference time.