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2,006篇论文匹配“Video Understanding”
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Computer Vision · Vision Models & Multimodal

Zihan Wang, Seungjun Lee, Gim Hee Lee

Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.

Computer Vision · Classification and Understanding

Andy Bonnetto, Haozhe Qi, Franklin Leong, Matea Tashkovska, Mahdi Rad, Solaiman Shokur, Friedhelm C. Hummel, Silvestro Micera, Marc Pollefeys, Alexander Mathis

Understanding behavior requires datasets that capture humans while carrying out complex tasks. The kitchen is an excellent environment for assessing human motor and cognitive function, as many complex actions are naturally exhibited in kitchens from chopping to cleaning. Here, we introduce the EPFL-Smart-Kitchen-30 dataset, collected in a noninvasive motion capture platform inside a kitchen environment. Nine static RGB-D cameras, inertial measurement units (IMUs) and one head-mounted HoloLens~2 headset were used to capture 3D hand, body, and eye movements. The EPFL-Smart-Kitchen-30 dataset is a multi-view action dataset with synchronized exocentric, egocentric, depth, IMUs, eye gaze, body and hand kinematics spanning 29.7 hours of 16 subjects cooking four different recipes. Action sequences were densely annotated with 33.78 action segments per minute. Leveraging this multi-modal dataset, we propose four benchmarks to advance behavior understanding and modeling through 1) a vision-language benchmark, 2) a semantic text-to-motion generation benchmark, 3) a multi-modal action recognition benchmark, 4) a pose-based action segmentation benchmark. We expect the EPFL-Smart-Kitchen-30 dataset to pave the way for better methods as well as insights to understand the nature of ecologically-valid human behavior. Code and data are available at https://amathislab.github.io/EPFL-Smart-Kitchen

Applications · Health

Hritik Bansal, Daniel Israel, Siyan Zhao, Shufan Li, Tung Nguyen, Aditya Grover

Recent advancements in mixed-modal generative have opened new avenues for developing unified biomedical assistants capable of analyzing biomedical images, answering complex questions about them, and generating multimodal patient reports. However, existing datasets face challenges such as small sizes, limited coverage of biomedical tasks and domains, and a reliance on narrow sources. To address these gaps, we present MedMax, a large-scale multimodal biomedical instruction-tuning dataset for mixed-modal foundation models. With 1.47 million instances, MedMax encompasses a diverse range of tasks, including interleaved image-text generation, biomedical image captioning and generation, visual chat, and report understanding. These tasks span knowledge across diverse biomedical domains, including radiology and histopathology, grounded in medical papers and YouTube videos. Subsequently, we fine-tune a mixed-modal foundation model on the MedMax dataset, achieving significant performance improvements: a 26% gain over the Chameleon model and an 18.3% improvement over GPT-4o across 12 downstream biomedical visual question-answering tasks. Finally, we introduce a unified evaluation suite for biomedical tasks to guide the development of mixed-modal biomedical AI assistants. We release the code, data, and model at https://mint-medmax.github.io/.

General Machine Learning · Representation Learning

Taekyung Kim, Dongyoon Han, Byeongho Heo, Jeongeun Park, Sangdoo Yun

Deriving compact and temporally aware visual representations from dynamic scenes is essential for successful execution of sequential scene understanding tasks such as visual tracking and robotic manipulation. In this paper, we introduce Token Bottleneck (ToBo), a simple yet intuitive self-supervised learning pipeline that squeezes a scene into a bottleneck token and predicts the subsequent scene using minimal patches as hints. The ToBo pipeline facilitates the learning of sequential scene representations by conservatively encoding the reference scene into a compact bottleneck token during the squeeze step. In the expansion step, we guide the model to capture temporal dynamics by predicting the target scene using the bottleneck token along with few target patches as hints. This design encourages the vision backbone to embed temporal dependencies, thereby enabling understanding of dynamic transitions across scenes. Extensive experiments in diverse sequential tasks, including video label propagation and robot manipulation in simulated environments demonstrate the superiority of ToBo over baselines. Moreover, deploying our pre-trained model on physical robots confirms its robustness and effectiveness in real-world environments. We further validate the scalability of ToBo across different model scales. Code is available at https://github.com/naver-ai/tobo.

Computer Vision · Vision Models & Multimodal

Yongdong Luo, Xiawu Zheng, Guilin Li, Shukang Yin, Haojia Lin, Chaoyou Fu, Jinfa Huang, Jiayi Ji, Fei Chao, Jiebo Luo 等

Existing large video-language models (LVLMs) struggle to comprehend long videos correctly due to limited context. To address this problem, fine-tuning long-context LVLMs and employing GPT-based agents have emerged as promising solutions. However, fine-tuning LVLMs would require extensive high-quality data and substantial GPU resources, while GPT-based agents would rely on proprietary models (e.g., GPT-4o). In this paper, we propose Video Retrieval-Augmented Generation (Video-RAG), a training-free and cost-effective pipeline that employs visually-aligned auxiliary texts to help facilitate cross-modality alignment while providing additional information beyond the visual content. Specifically, we leverage open-source external tools to extract visually-aligned information from pure video data (e.g., audio, optical character, and object detection), and incorporate the extracted information into an existing LVLM as auxiliary texts, alongside video frames and queries, in a plug-and-play manner. Our Video-RAG offers several key advantages: (i) lightweight with low computing overhead due to single-turn retrieval; (ii) easy implementation and compatibility with any LVLM; and (iii) significant, consistent performance gains across long video understanding benchmarks, including Video-MME, MLVU, and LongVideoBench. Notably, our model demonstrates superior performance over proprietary models like Gemini-1.5-Pro and GPT-4o when utilized with a 72B model.

Computer Vision · Vision Models & Multimodal

Kai Liu, Jungang Li, Yuchong Sun, Shengqiong Wu, jianzhang gao, Daoan Zhang, Wei Zhang, Sheng Jin, Sicheng Yu, Geng Zhan 等

This paper presents JavisGPT, the first unified multimodal large language model (MLLM) for Joint Audio-Video (JAV) comprehension and generation. JavisGPT adopts a concise encoder–LLM–decoder architecture, featuring a SyncFusion module for spatio-temporal audio- video fusion and synchrony-aware learnable queries to bridge a pretrained JAV-DiT generator. This design enables temporally coherent video-audio understanding and generation from multimodal instructions. We design an effective three-stage training pipeline consisting of multimodal pretraining, audio-video fine-tuning, and large-scale instruction-tuning, to progressively build multimodal comprehension and generation from existing vision-language models. To support this, we further construct JavisInst-Omni, a high-quality instruction dataset with over 200K GPT-4o-curated audio-video-text dialogues that span diverse and multi-level comprehension and generation scenarios. Extensive experiments on JAV comprehension and generation benchmarks show that JavisGPT outperforms existing MLLMs, particularly in complex and temporally synchronized settings.

Computer Vision · Image and Video Generation

Chaehyun Kim, Heeseong Shin, Eunbeen Hong, Heeji Yoon, Anurag Arnab, Paul Hongsuck Seo, Sunghwan Hong, Seungryong Kim

Text-to-image diffusion models excel at translating language prompts into photorealistic images by implicitly grounding textual concepts through their cross-modal attention mechanisms. Recent multi-modal diffusion transformers extend this by introducing joint self-attention over concatenated image and text tokens, enabling richer and more scalable cross-modal alignment. However, a detailed understanding of how and where these attention maps contribute to image generation remains limited. In this paper, we introduce Seg4Diff (Segmentation for Diffusion), a systematic framework for analyzing the attention structures of MM-DiT, with a focus on how specific layers propagate semantic information from text to image. Through comprehensive analysis, we identify a semantic grounding expert layer, a specific MM-DiT block that consistently aligns text tokens with spatially coherent image regions, naturally producing high-quality semantic segmentation masks. We further demonstrate that applying a lightweight fine-tuning scheme with mask-annotated image data enhances the semantic grouping capabilities of these layers and thereby improves both segmentation performance and generated image fidelity. Our findings demonstrate that semantic grouping is an emergent property of diffusion transformers and can be selectively amplified to advance both segmentation and generation performance, paving the way for unified models that bridge visual perception and generation.

Computer Vision · Vision Models & Multimodal

Ye Liu, Zongyang Ma, Junfu Pu, Zhongang Qi, Yang Wu, Ying Shan, Chang Chen

Recent advances in Large Multi-modal Models (LMMs) have demonstrated their remarkable success as general-purpose multi-modal assistants, with particular focuses on holistic image- and video-language understanding. Conversely, less attention has been given to scaling fine-grained pixel-level understanding capabilities, where the models are expected to realize pixel-level alignment between visual signals and language semantics. Some previous studies have applied LMMs to related tasks such as region-level captioning and referring expression segmentation. However, these models are limited to performing either referring or segmentation tasks independently and fail to integrate these fine-grained perception capabilities into visual reasoning. To bridge this gap, we propose UniPixel, a large multi-modal model capable of flexibly comprehending visual prompt inputs and generating mask-grounded responses. Our model distinguishes itself by seamlessly integrating pixel-level perception with general visual understanding capabilities. Specifically, UniPixel processes visual prompts and generates relevant masks on demand, and performs subsequent reasoning conditioning on these intermediate pointers during inference, thereby enabling fine-grained pixel-level reasoning. The effectiveness of our approach has been verified on 10 benchmarks across a diverse set of tasks, including pixel-level referring/segmentation and object-centric understanding in images/videos. A novel PixelQA task that jointly requires referring, segmentation, and question answering is also designed to verify the flexibility of our method.

Yifan Li, Yuhang Chen, Anh Dao, Lichi Li, Zhongyi Cai, Zhen Tan, Tianlong Chen, Yu Kong

Existing Embodied Question Answering (EQA) benchmarks primarily focus on household environments, often overlooking safety-critical aspects and reasoning processes pertinent to industrial settings. This drawback limits the evaluation of agent readiness for real-world industrial applications. To bridge this, we introduce IndustryEQA, the first benchmark dedicated to evaluating embodied agent capabilities within safety-critical industrial warehouse scenarios. Built upon the NVIDIA Isaac Sim platform, IndustryEQA provides high-fidelity episodic memory videos featuring diverse industrial assets, dynamic human agents, and carefully designed hazardous situations inspired by real-world safety guidelines. The benchmark includes rich annotations covering six categories: equipment safety, human safety, object recognition, attribute recognition, temporal understanding, and spatial understanding. Besides, it also provides extra reasoning evaluation based on these categories. Specifically, it comprises 971 question-answer pairs generated from small warehouse scenarios and 373 pairs from large ones, incorporating scenarios with and without human. We further propose a comprehensive evaluation framework, including various baseline models, to assess their general perception and reasoning abilities in industrial environments. IndustryEQA aims to steer EQA research towards developing more robust, safety-aware, and practically applicable embodied agents for complex industrial environments.

Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu, Quentin Leboutet, Katelyn Gao, Michael Paulitsch, Benjamin Ummenhofer, Shenlong Wang

Digitizing the physical world into accurate simulation‑ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness.

Computer Vision · Image and Video Generation

Kaibo Wang, Jianda Mao, Tong Wu, Yang Xiang

Classifier-Free Guidance (CFG) is an essential component of text-to-image diffusion models, and understanding and advancing its operational mechanisms remains a central focus of research. Existing approaches stem from divergent theoretical interpretations, thereby limiting the design space and obscuring key design choices. To address this, we propose a unified perspective that reframes conditional guidance as fixed point iterations, seeking to identify a golden path where latents produce consistent outputs under both conditional and unconditional generation. We demonstrate that CFG and its variants constitute a special case of single-step short-interval iteration, which is theoretically proven to exhibit inefficiency. To this end, we introduce Foresight Guidance (FSG), which prioritizes solving longer-interval subproblems in early diffusion stages with increased iterations. Extensive experiments across diverse datasets and model architectures validate the superiority of FSG over state-of-the-art methods in both image quality and computational efficiency. Our work offers novel perspectives for conditional guidance and unlocks the potential of adaptive design.

Computer Vision · Vision Models & Multimodal

Zhenhailong Wang, Senthil Purushwalkam, Caiming Xiong, Silvio Savarese, Heng Ji, Ran Xu

We present DyMU, an efficient, training-free framework that dynamically reduces the computational burden of vision-language models (VLMs) while maintaining high task performance. Our approach comprises two key components. First, Dynamic Token Merging (DToMe) reduces the number of visual token embeddings by merging similar tokens based on image complexity, addressing the inherent inefficiency of fixed-length outputs in vision transformers. Second, Virtual Token Unmerging (VTU) simulates the expected token sequence for large language models (LLMs) by efficiently reconstructing the attention dynamics of a full sequence, thus preserving the downstream performance without additional fine-tuning. Unlike previous approaches, our method dynamically determines token length based on the *image content*—not just resolution—and operates completely training-free, making it readily applicable to most state-of-the-art VLM architectures. Extensive experiments on image and video understanding tasks, demonstrate that DyMU can reduce the average visual token count by 32%-85% while achieving comparable performance to full-length models, across diverse VLM architectures. Furthermore, qualitative analyses show that the adaptive token reduction from DToMe aligns well with human perception and enables users to better control computational costs through flexible integration with additional vision tools and models.

Computer Vision · Classification and Understanding

Gil Goldman, Raja Giryes, Mahadev Satyanarayanan

We propose a smooth regularization technique that instills a strong temporal inductive bias in video recognition models, particularly benefiting lightweight architectures. Our method encourages smoothness in the intermediate-layer embeddings of consecutive frames by modeling their changes as a Gaussian Random Walk (GRW). This penalizes abrupt representational shifts, thereby promoting low- acceleration solutions that better align with the natural temporal coherence inherent in videos. By leveraging this enforced smoothness, lightweight models can more effectively capture complex temporal dynamics. Applied to such models, our technique yields a 3.8%–6.4% accuracy improvement on Kinetics-600. Notably, the MoViNets model family trained with our smooth regularization improves the current state-of-the-art by 3.8%–6.1% within their respective FLOP constraints, while MobileNetV3 and the MoViNets-Stream family achieve gains of 4.9%–6.4% over prior state-of-the-art models with comparable memory footprints. Our code and models are available at https://github.com/gilgoldm/grw-smoothing.

Computer Vision · Vision Models & Multimodal

Kunyu Peng, Junchao Huang, Xiangsheng Huang, Di Wen, Junwei Zheng, Yufan Chen, Kailun Yang, Jiamin Wu, Chongqing Hao, Rainer Stiefelhagen

Action segmentation is a core challenge in high-level video understanding, aiming to partition untrimmed videos into segments and assign each a label from a predefined action set. Existing methods primarily address single-person activities with fixed action sequences, overlooking multi-person scenarios. In this work, we pioneer textual reference-guided human action segmentation in multi-person settings, where a textual description specifies the target person for segmentation. We introduce the first dataset for Referring Human Action Segmentation, i.e., RHAS133, built from 133 movies and annotated with 137 fine-grained actions with 33h video data, together with textual descriptions for this new task. Benchmarking existing action segmentation methods on RHAS133 using VLM-based feature extractors reveals limited performance and poor aggregation of visual cues for the target person. To address this, we propose a holistic-partial aware Fourier-conditioned diffusion framework, i.e., HopaDIFF, leveraging a novel cross-input gate attentional xLSTM to enhance holistic-partial long-range reasoning and a novel Fourier condition to introduce more fine-grained control to improve the action segmentation generation. HopaDIFF achieves state-of-the-art results on RHAS133 in diverse evaluation settings. The dataset and code are available at https://github.com/KPeng9510/HopaDIFF.

Applications · Robotics

Yichao Shen, Fangyun Wei, Zhiying Du, Yaobo Liang, Yan Lu, Jiaolong Yang, Nanning Zheng, Baining Guo

Generalization in robot manipulation is essential for deploying robots in open-world environments and advancing toward artificial general intelligence. While recent Vision-Language-Action (VLA) models leverage large pre-trained understanding models for perception and instruction following, their ability to generalize to novel tasks, objects, and settings remains limited. In this work, we present VideoVLA, a simple approach that explores the potential of transforming large video generation models into robotic VLA manipulators. Given a language instruction and an image, VideoVLA predicts an action sequence as well as the future visual outcomes. Built on a multi-modal Diffusion Transformer, VideoVLA jointly models video, language, and action modalities, using pre-trained video generative models for joint visual and action forecasting. Our experiments show that high-quality imagined futures correlate with reliable action predictions and task success, highlighting the importance of visual imagination in manipulation. VideoVLA demonstrates strong generalization, including imitating other embodiments' skills and handling novel objects. This dual-prediction strategy—forecasting both actions and their visual consequences—explores a paradigm shift in robot learning and unlocks generalization capabilities in manipulation systems.

Computer Vision · Vision Models & Multimodal

Minsoo Kim, Kyuhong Shim, Jungwook Choi, Simyung Chang

Modern multimodal large language models (MLLMs) can reason over hour-long video, yet their key–value (KV) cache grows linearly with time—quickly exceeding the fixed memory of phones, AR glasses, and edge robots. Prior compression schemes either assume the whole video and user query are available offline or must first build the full cache, so memory still scales with stream length. InfiniPot-V is the first training-free, query-agnostic framework that enforces a hard, length-independent memory cap for \textit{streaming} video understanding. During video encoding it monitors the cache and, once a user-set threshold is reached, runs a lightweight compression pass that (i) removes temporally redundant tokens via Temporal-axis Redundancy (TaR) metric and (ii) keeps semantically significant tokens via Value-Norm (VaN) ranking. Across four open-source MLLMs and four long-video and streaming-video benchmarks, InfiniPot-V cuts peak GPU memory by up to 94\%, sustains real-time generation, and matches or surpasses full-cache accuracy—even in multi-turn dialogues. By dissolving the KV cache bottleneck without retraining or query knowledge, InfiniPot-V closes the gap for on-device streaming video assistants.

Computer Vision · Vision Models & Multimodal

Daiqing Qi, Dongliang Guo, Hanzhang Yuan, Handong Zhao, Mengxuan Hu, Lehan Yang, Sheng Li

A major distinction between video and image understanding is that the former requires reasoning over time. Existing Video Large Language Models (VLLMs) demonstrate promising performance in general video understanding, such as brief captioning or object recognition within individual frames. However, they often struggle with temporal reasoning such as understanding continuous actions or tracking object transformations over time—which typically demands the integration of multiple frames in a temporally coherent manner. We first explore and explain such failures in Video LLMs from the perspective of \textit{language and ``image'' priors.} While existing research has attempted to enhance the temporal understanding of VLLMs through various training strategies, the demand for expensive computational resources and training data often presents significant barriers. To this end, we further propose a simple yet novel idea for improving temporal reasoning in videos at no additional training cost. Specifically, to better capture the temporal structure across multiple frames—the key to effective temporal reasoning—we distort the temporal consistency in key frames \textit{during the decoding phase}. Such corruption induces time-insensitive wrong responses from the model, which are then contrastively avoided when generating the final correct output. In this way, the model is encouraged to perform more temporally coherent reasoning. Our method yields consistent improvements across both temporal-specific and general video understanding benchmarks, demonstrating its effectiveness and generalizability.

Computer Vision · Vision Models & Multimodal

Yulin Li, Haokun GUI, Ziyang Fan, Junjie Wang, Bin Kang, BIN CHEN, Zhuotao Tian

Recent advances in Video Large Language Models (VLLMs) have achieved remarkable video understanding capabilities, yet face critical efficiency bottlenecks due to quadratic computational growth with lengthy visual token sequences of long videos. While existing keyframe sampling methods can improve temporal modeling efficiency, additional computational cost is introduced before feature encoding, and the binary frame selection paradigm is found suboptimal. Therefore, in this work, we propose **Dy**namic **To**ken compression via LLM-guided **K**eyframe prior (**DyToK**), a training-free paradigm that enables dynamic token compression by harnessing VLLMs' inherent attention mechanisms. Our analysis reveals that VLLM attention layers naturally encoding query-conditioned keyframe priors, by which DyToK dynamically adjusts per-frame token retention ratios, prioritizing semantically rich frames while suppressing redundancies. Extensive experiments demonstrate that DyToK achieves state-of-the-art efficiency-accuracy tradeoffs. DyToK shows plug-and-play compatibility with existing compression methods, such as VisionZip and FastV, attaining 2.5x faster inference while preserving accuracy across multiple VLLMs, such as LLaVA-OneVision and Qwen2.5-VL. Code and models will be made publicly available.

Applications · Robotics

Kaiyuan Eric Chen, Shuangyu Xie, Zehan Ma, Pannag Sanketi, Ken Goldberg

Vision-Language Models (VLMs) acquire real-world knowledge and general reasoning ability through Internet-scale image-text corpora. They can augment robotic systems with scene understanding and task planning, and assist visuomotor policies that are trained on robot trajectory data. We explore the reverse paradigm — using rich, real, multi-modal robot trajectory data to enhance and evaluate VLMs. In this paper, we present Robo2VLM, a Visual Question Answering (VQA) dataset generation framework for VLMs. Given a human tele-operated robot demonstration with video and robot data, Robo2VLM derives ground-truth from non-visual and non-descriptive sensory modalities, such as end-effector pose, gripper aperture, and force sensing. Based on these modalities, it segments the robot trajectory into a sequence of manipulation phases. At each phase, Robo2VLM uses scene and interaction understanding to identify 3D properties of the robot, task goal, and the target object. The properties are used to generate representative VQA queries – images with textural multiple-choice questions – based on spatial, goal-conditioned, and interaction reasoning question templates. We use a subset of Open X-Embodiment to generate Robo2VLM-1, a large-scale in-the-wild dataset with 684,710 questions based on 463 distinct scenes and 3,396 robotic manipulation tasks from 176k real robot trajectories. Results suggest that Robo2VLM-1 can benchmark and improve VLM capabilities in spatial and interaction reasoning.

Applications · Everything Else

Bufang Yang, Lilin Xu, Liekang Zeng, Kaiwei Liu, Siyang Jiang, Wenrui Lu, Hongkai Chen, Xiaofan Jiang, Guoliang Xing, Zhenyu Yan

Recent advances in Large Language Models (LLMs) have propelled intelligent agents from reactive responses to proactive support. While promising, existing proactive agents either rely exclusively on observations from enclosed environments (e.g., desktop UIs) with direct LLM inference or employ rule-based proactive notifications, leading to suboptimal user intent understanding and limited functionality for proactive service. In this paper, we introduce ContextAgent, the first context-aware proactive agent that incorporates extensive sensory contexts surrounding humans to enhance the proactivity of LLM agents. ContextAgent first extracts multi-dimensional contexts from massive sensory perceptions on wearables (e.g., video and audio) to understand user intentions. ContextAgent then leverages the sensory contexts and personas from historical data to predict the necessity for proactive services. When proactive assistance is needed, ContextAgent further automatically calls the necessary tools to assist users unobtrusively. To evaluate this new task, we curate ContextAgentBench, the first benchmark for evaluating context-aware proactive LLM agents, covering 1,000 samples across nine daily scenarios and twenty tools. Experiments on ContextAgentBench show that ContextAgent outperforms baselines by achieving up to 8.5% and 6.0% higher accuracy in proactive predictions and tool calling, respectively. We hope our research can inspire the development of more advanced, human-centric, proactive AI assistants. The code and dataset are publicly available at https://github.com/openaiotlab/ContextAgent.