In this paper, we propose an effective and efficient pyramid multi-view stereo (MVS) net with self-adaptive view aggregation for accurate and complete dense point cloud reconstruction. Different from using mean square variance to generate cost volume in previous deep-learning based MVS methods, our VA-MVSNet incorporates the cost variances in different views with small extra memory consumption by introducing two novel self-adaptive view aggregation: pixel-wise view aggregation and voxel-wise view aggregation. To further boost the robustness and completeness of 3D point cloud reconstruction, we extend VA-MVSNet with pyramid multi-scale images input as PVA-MVSNet, where multi-metric constraints are leveraged to aggregate the reliable depth estimation at the coarser scale to fill in the mismatched regions at the finer scale. Experimental results show that our approach establishes a new state-of-the-art on the DTU dataset with significant improvements in the completeness and overall quality, and has strong generalization by achieving a comparable performance as the state-of-the-art methods on the Tanks and Temples benchmark. The codebase is available at \hyperlink{https://github.com/yhw-yhw/D2HC-RMVSNet}{https://github.com/yhw-yhw/D2HC-RMVSNet}.
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Naive-Student: Leveraging Semi-Supervised Learning in Video Sequences for Urban Scene Segmentation
PDF ↗Supervised learning in large discriminative models is a mainstay for modern computer vision. Such an approach necessitates investing in large-scale human-annotated datasets for achieving state-of-the-art results. In turn, the efficacy of supervised learning may be limited by the size of the human annotated dataset. This limitation is particularly notable for image segmentation tasks, where the expense of human annotation is especially large, yet large amounts of unlabeled data may exist. In this work, we ask if we may leverage semi-supervised learning in unlabeled video sequences and extra images to improve the performance on urban scene segmentation, simultaneously tackling semantic, instance, and panoptic segmentation. The goal of this work is to avoid the construction of sophisticated, learned architectures specific to label propagation (e.g., patch matching and optical flow). Instead, we simply predict pseudo-labels for the unlabeled data and train subsequent models with both human-annotated and pseudo-labeled data. The procedure is iterated for several times. As a result, our Naive-Student model, trained with such simple yet effective iterative semi-supervised learning, attains state-of-the-art results at all three Cityscapes benchmarks, reaching the performance of 67.8% PQ, 42.6% AP, and 85.2% mIOU on the test set. We view this work as a notable step towards building a simple procedure to harness unlabeled video sequences and extra images to surpass state-of-the-art performance on core computer vision tasks.
Optimising a ranking-based metric, such as Average Precision (AP), is notoriously challenging due to the fact that it is non-differentiable, and hence cannot be optimised directly using gradient-descent methods. To this end, we introduce an objective that optimises instead a smoothed approximation of AP, coined Smooth-AP. Smooth-AP is a plug-and-play objective function that allows for end-to-end training of deep networks with a simple and elegant implementation. We also present an analysis for why directly optimising the ranking based metric of AP offers benefits over other deep metric learning losses. We apply Smooth-AP to standard retrieval benchmarks: Stanford Online products and VehicleID, and also evaluate on larger-scale datasets: INaturalist for fine-grained category retrieval, and VGGFace2 and IJB-C for face retrieval. In all cases, we improve the performance over the state-of-the-art, especially for larger-scale datasets, thus demonstrating the effectiveness and scalability of Smooth-AP to real-world scenarios.
Recently, there has been growing interest in developing learning-based methods to detect and utilize salient semi-global or global structures, such as junctions, lines, planes, cuboids, smooth surfaces, and all types of symmetries, for 3D scene modeling and understanding. However, the ground truth annotations are often obtained via human labor, which is particularly challenging and inefficient for such tasks due to the large number of 3D structure instances (e.g., line segments) and other factors such as viewpoints and occlusions. In this paper, we present a new synthetic dataset, Structured3D, with the aim of providing large-scale photo-realistic images with rich 3D structure annotations for a wide spectrum of structured 3D modeling tasks. We take advantage of the availability of professional interior designs and automatically extract 3D structures from them. We generate high-quality images with an industry-leading rendering engine. We use our synthetic dataset in combination with real images to train deep networks for room layout estimation and demonstrate improved performance on benchmark datasets.
This paper investigates the task of 2D human whole-body pose estimation, which aims to localize dense landmarks on the entire human body including face, hands, body, and feet. As existing datasets do not have whole-body annotations, previous methods have to assemble different deep models trained independently on different datasets of the human face, hand, and body, struggling with dataset biases and large model complexity. To fill in this blank, we introduce COCO-WholeBody which extends COCO dataset with whole-body annotations. To our best knowledge, it is the first benchmark that has manual annotations on the entire human body, including 133 dense landmarks with 68 on the face, 42 on hands and 23 on the body and feet. A single-network model, named ZoomNet, is devised to take into account the hierarchical structure of the full human body to solve the scale variation of different body parts of the same person. ZoomNet is able to significantly outperform existing methods on the proposed COCO-WholeBody dataset. Extensive experiments show that COCO-WholeBody not only can be used to train deep models from scratch for whole-body pose estimation but also can serve as a powerful pre-training dataset for many different tasks such as facial landmark detection and hand keypoint estimation. The dataset is publicly available at \url{https://github.com/jin-s13/COCO-WholeBody}.
Individuals Action and Sub-group Activities in Videos","The state-of-the art solutions for human activity understanding from a video stream formulate the task as a spatio-temporal problem which requires joint localization of all individuals in the scene and classification of their actions or group activity over time. Who is interacting with whom, e.g. not everyone in a queue is interacting with each other, is often not predicted. There are scenarios where people are best to be split into sub-groups, which we call social groups, and each social group may be engaged in a different social activity. In this paper, we solve the problem of simultaneously grouping people by their social interactions, predicting their individual actions and the social activity of each social group, which we call the social task. Our main contributions are: i) we propose an end-to-end trainable framework for the social task; ii) our proposed method also sets the state-of-the-art results on two widely adopted benchmarks for the traditional group activity recognition task (assuming individuals of the scene form a single group and predicting a single group activity label for the scene); iii) we introduce new annotations on an existing group activity dataset, re-purposing it for the social task.
Transferring knowledges learned from multiple source domains to target domain is a more practical and challenging task than conventional single-source domain adaptation. Furthermore, the increase of modalities brings more difficulty in aligning feature distributions among multiple domains. To mitigate these problems, we propose a Learning to Combine for Multi-Source Domain Adaptation (LtC-MSDA) framework via exploring interactions among domains. In the nutshell, a knowledge graph is constructed on the prototypes of various domains to realize the information propagation among semantically adjacent representations. On such basis, a graph model is learned to predict query samples under the guidance of correlated prototypes. In addition, we design a Relation Alignment Loss (RAL) to facilitate the consistency of categories' relational interdependency and the compactness of features, which boosts features' intra-class invariance and inter-class separability. Comprehensive results on public benchmark datasets demonstrate that our approach outperforms existing methods with a remarkable margin.
Visual Similarity plays an important role in many computer vision applications. Deep metric learning (DML) is a powerful framework for learning such similarities which not only generalize from training data to identically distributed test distributions, but in particular also translate to unknown test classes. However, its prevailing learning paradigm is class-discriminative supervised training, which typically results in representations specialized in separating training classes. For effective generalization, however, such an image representation needs to capture a diverse range of data characteristics. To this end, we propose and study multiple complementary learning tasks, targeting conceptually different data relationships by only resorting to the available training samples and labels of a standard DML setting. Through simultaneous optimization of our tasks we learn a single model to aggregate their training signals, resulting in strong generalization and state-of-the-art performance on multiple established DML benchmark datasets.
In this paper, we aim to develop an efficient and compact deep network for RGB-D salient object detection, where the depth image provides complementary information to boost performance in complex scenarios. Starting from a coarse initial prediction by a multi-scale residual block, we propose a progressively guided alternate refinement network to refine it. Instead of using ImageNet pre-trained backbone network, we first construct a lightweight depth stream by learning from scratch, which can extract complementary features more efficiently with less redundancy. Then, different from the existing fusion based methods, RGB and depth features are fed into proposed guided residual (GR) blocks alternately to reduce their mutual degradation. By assigning progressive guidance in the stacked GR blocks within each side-output, the false detection and missing parts can be well remedied. Extensive experiments on seven benchmark datasets demonstrate that our model outperforms existing state-of-the-art approaches by a large margin, and also shows superiority in efficiency (71 FPS) and model size (64.9 MB).
Recently, deep learning based 3D face reconstruction methods have shown promising results in both quality and efficiency. However, most of their training data is constructed by 3D Morphable Model, whose space spanned is only a small part of the shape space. As a result, the reconstruction results lose the fine-grained geometry and look different from real faces. To alleviate this issue, we first propose a solution to construct large-scale fine-grained 3D data from RGB-D images, which are expected to be massively collected as the proceeding of hand-held depth camera. A new dataset Fine-Grained 3D face (FG3D) with 200k samples is constructed to provide sufficient data for neural network training. Secondly, we propose a Fine-Grained reconstruction Network (FGNet) that can concentrate on shape modification by warping the network input and output to the UV space. Through FG3D and FGNet, we successfully generate reconstruction results with fine-grained geometry. The experiments on several benchmarks validate the effectiveness of our method compared to several baselines and other state-of-the-art methods.
In this paper, we present a large-scale Diverse Real-world image Super-Resolution dataset, i.e., DRealSR, as well as a divide-and-conquer Super-Resolution (SR) network, exploring the utility of guiding SR model with low-level image components. DRealSR establishes a new SR benchmark with diverse real-world degradation processes, mitigating the limitations of conventional simulated image degradation. In general, the targets of SR vary with image regions with different low-level image components, e.g., smoothness preserving for flat regions, sharpening for edges, and detail enhancing for textures. Learning an SR model with conventional pixel-wise loss usually is easily dominated by flat regions and edges, and fails to infer realistic details of complex textures. We propose a Component Divide-and-Conquer (CDC) model and a Gradient-Weighted (GW) loss for SR. Our CDC parses an image with three components, employs three Component-Attentive Blocks (CABs) to learn attentive masks and intermediate SR predictions with an intermediate supervision learning strategy, and trains an SR model following a divide-and-conquer learning principle. Our GW loss also provides a feasible way to balance the difficulties of image components for SR. Extensive experiments validate the superior performance of our CDC and the challenging aspects of our DRealSR dataset related to diverse real-world scenarios. Our dataset and codes are publicly available at https://github.com/xiezw5/Component-Divide-and-Conquer-for-Real-World-Image-Super-Resolution
Object detection has witnessed significant progress by relying on large, manually annotated datasets. Annotating such datasets is highly time consuming and expensive, which motivates the development of weakly supervised and few-shot object detection methods. However, these methods largely underperform with respect to their strongly supervised counterpart, as weak training signals mph{often} result in partial or oversized detections. Towards solving this problem we introduce, for the first time, an online annotation module (OAM) that learns to generate a many-shot set of mph{reliable} annotations from a larger volume of weakly labelled images. Our OAM can be jointly trained with any fully supervised two-stage object detection method, providing additional training annotations on the fly. This results in a fully end-to-end strategy that only requires a low-shot set of fully annotated images. The integration of the OAM with Fast(er) R-CNN improves their performance by $17\%$ mAP, $9\%$ AP50 on PASCAL VOC 2007 and MS-COCO benchmarks, and significantly outperforms competing methods using mixed supervision.
Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose
PDF ↗Most of the recent deep learning-based 3D human pose and mesh estimation methods regress the pose and shape parameters of human mesh models, such as SMPL and MANO, from an input image. The first weakness of these methods is the overfitting to image appearance, due to the domain gap between the training data captured from controlled settings such as a lab, and in-the-wild data in inference time. The second weakness is that the estimation of the pose parameters is quite challenging due to the representation issues of 3D rotations. To overcome the above weaknesses, we propose Pose2Mesh, a novel graph convolutional neural network (GraphCNN)-based system that estimates the 3D coordinates of human {m mesh vertices} directly from the {m 2D human pose}. The 2D human pose as an input provides essential human body articulation information without image appearance. Also, the proposed system avoids the representation issues, while fully exploiting the mesh topology using GraphCNN in a coarse-to-fine manner. We show that our Pose2Mesh significantly outperforms the previous 3D human pose and mesh estimation methods on various benchmark datasets. The codes are publicly available ootnote{\url{https://github.com/hongsukchoi/Pose2Mesh_RELEASE}}.
Supervised person re-identification (ReID) often has poor scalability and usability in real-world deployments due to domain gaps and the lack of annotations for the target domain data. Unsupervised person ReID through domain adaptation is attractive yet challenging. Existing unsupervised ReID approaches often fail in correctly identifying the positive samples and negative samples through the distance-based matching/ranking. The two distributions of distances for positive sample pairs (Pos-distr) and negative sample pairs (Neg-distr) are often not well separated, having large overlap. To address this problem, we introduce a global distance-distributions separation (GDS) constraint over the two distributions to encourage the clear separation of positive and negative samples from a global view. We model the two global distance distributions as Gaussian distributions and push apart the two distributions while encouraging their sharpness in the unsupervised training process. Particularly, to model the distributions from a global view and facilitate the timely updating of the distributions and the GDS related losses, we leverage a momentum update mechanism for building and maintaining the distribution parameters (mean and variance) and calculate the loss on the fly during the training. Distribution-based hard mining is proposed to further promote the separation of the two distributions. We validate the effectiveness of the GDS constraint in unsupervised ReID networks. Extensive experiments on multiple ReID benchmark datasets show our method leads to significant improvement over the baselines and achieves the state-of-the-art performance.
We propose a method to train a model so it can learn new classification tasks while improving with each task solved. This amounts to combining meta-learning with incremental learning. Different tasks can have disjoint classes, so one cannot directly align different classifiers as done in model distillation. On the other hand, simply aligning features shared by all classes does not allow the base model sufficient flexibility to evolve to solve new tasks. We therefore indirectly align features relative to a minimal set of anchor classes. Such indirect discriminant alignment (IDA) adapts a new model to old classes without the need to re-process old data, while leaving maximum flexibility for the model to adapt to new tasks. This process enables incrementally improving the model by processing multiple learning episodes, each representing a different learning task, even with few training examples. Experiments on few-shot learning benchmarks show that this incremental approach performs favorably compared to training the model with the entire dataset at once.
Face anti-spoofing (FAS) plays a vital role in securing the face recognition systems from presentation attacks. Most existing FAS methods capture various cues (e.g., texture, depth and reflection) to distinguish the live faces from the spoofing faces. All these cues are based on the discrepancy among physical materials (e.g., skin, glass, paper and silicone). In this paper we rephrase face anti-spoofing as a material recognition problem and combine it with classical human material perception, intending to extract discriminative and robust features for FAS. To this end, we propose the Bilateral Convolutional Networks (BCN), which is able to capture intrinsic material-based patterns via aggregating multi-level bilateral macro- and micro- information. Furthermore, Multi-level Feature Refinement Module (MFRM) and multi-head supervision are utilized to learn more robust features. Comprehensive experiments are performed on six benchmark datasets, and the proposed method achieves superior performance on both intra- and cross-dataset testings. One highlight is that we achieve overall 11.3$\pm$9.5\% EER for cross-type testing in SiW-M dataset, which significantly outperforms previous results. We hope this work will facilitate future cooperation between FAS and material communities.
We propose a brand new benchmark for analyzing causality in traffic accident videos by decomposing an accident into a pair of events, cause and effect. We collect videos containing traffic accident scenes and annotate cause and effect events for each accident with their temporal intervals and semantic labels; such annotations are not available in existing datasets for accident anticipation task. Our dataset has the following two advantages over the existing ones, which would facilitate practical research for causality analysis. First, the decomposition of an accident into cause and effect events provides atomic cues for reasoning on a complex environment and planning future actions. Second, the prediction of cause and effect in an accident makes a system more interpretable to humans, which mitigates the ambiguity of legal liabilities among agents engaged in the accident. Using the proposed dataset, we analyze accidents by localizing the temporal intervals of their causes and effects and classifying the semantic labels of the accidents. The dataset as well as the implementations of baseline models are available in the code repository.
Long-term camera re-localization is an important task with numerous computer vision and robotics applications. Whilst various outdoor benchmarks exist that target lighting, weather and seasonal changes, far less attention has been paid to appearance changes that occur indoors. This has led to a mismatch between popular indoor benchmarks, which focus on static scenes, and indoor environments that are of interest for many real-world applications. In this paper, we adapt 3RScan -- a recently introduced indoor RGB-D dataset designed for object instance re-localization -- to create RIO10, a new long-term camera re-localization benchmark focused on indoor scenes. We propose new metrics for evaluating camera re-localization and explore how state-of-the-art camera re-localizers perform according to these metrics. We also examine in detail how different types of scene change affect the performance of different methods, based on novel ways of detecting such changes in a given RGB-D frame. Our results clearly show that long-term indoor re-localization is an unsolved problem. Our benchmark and tools are publicly available at waldjohannau.github.io/RIO10
Non-local operation is widely explored to model the long-range dependencies. However, the redundant computation in this operation leads to a prohibitive complexity. In this paper, we present a Representative Graph (RepGraph) layer to dynamically sample a few representative features, which dramatically reduces redundancy. Instead of propagating the messages from all positions, our RepGraph layer computes the response of one node merely with a few representative nodes. The locations of representative nodes come from a learned spatial offset matrix. The RepGraph layer is flexible to integrate into many visual architectures and combine with other operations. With the application of semantic segmentation, without any bells and whistles, our RepGraph network can compete or perform favourably against the state-of-the-art methods on three challenging benchmarks: ADE20K, Cityscapes, and PASCAL-Context datasets. In the task of object detection, our RepGraph layer can also improve the performance on the COCO dataset compared to the non-local operation.
Despite the great progress in human motion prediction, it remains a challenging task due to the complicated structural dynamics of human behaviors. In this paper, we address this problem in three aspects. First, to capture the long-range spatial correlations and temporal dependencies, we apply a transformer-based architecture with the global attention mechanism. Specifically, we feed the network with the sequential joints encoded with the temporal information for spatial and temporal explorations. Second, to further exploit the inherent kinematic chains for better 3D structures, we apply a progressive-decoding strategy, which performs in a central-to-peripheral extension according to the structural connectivity. Last, in order to incorporate a general motion space for high-quality prediction, we build a memory-based dictionary, which aims to preserve the global motion patterns in training data to guide the predictions. We evaluate the proposed method on two challenging benchmark datasets (Human3.6M and CMU-Mocap). Experimental results show our superior performance compared with the state-of-the-art approaches.