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2,006篇论文匹配“Video Understanding”
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Computer Vision · Vision Models & Multimodal

Finlay Hudson, James Gardner, William Smith

Humans excel at constructing panoramic mental models of their surroundings, maintaining object permanence and inferring scene structure beyond visible regions. In contrast, current artificial vision systems struggle with persistent, panoramic understanding, often processing scenes egocentrically on a frame-by-frame basis. This limitation is pronounced in the Track Any Point (TAP) task, where existing methods fail to track 2D points outside the field of view. To address this, we introduce TAP-Vid 360, a novel task that requires predicting the 3D direction to queried scene points across a video sequence, even when far outside the narrow field of view of the observed video. This task fosters learning allocentric scene representations without needing dynamic 4D ground truth scene models for training. Instead, we exploit 360 videos as a source of supervision, resampling them into narrow field-of-view perspectives while computing ground truth directions by tracking points across the full panorama using a 2D pipeline. We introduce a new dataset and benchmark, TAP360-10k comprising 10k perspective videos with ground truth directional point tracking. Our baseline adapts CoTracker v3 to predict per-point rotations for direction updates, outperforming existing TAP and TAP-Vid 3D methods.

Applications · Language, Speech and Dialog

Wenxiang Guo, Changhao Pan, Zhiyuan Zhu, Xintong Hu, Yu Zhang, Li Tang, Rui Yang, Han Wang, Zongbao Zhang, Yuhan Wang 等

Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR, most existing multimodal datasets provide only monaural audio, which limits the development of spatial audio generation and understanding. To address these challenges, we introduce MRSAudio, a large-scale multimodal spatial audio dataset designed to advance research in spatial audio understanding and generation. MRSAudio spans four distinct components: MRSLife, MRSSpeech, MRSMusic, and MRSSing, covering diverse real-world scenarios. The dataset includes synchronized binaural and ambisonic audio, exocentric and egocentric video, motion trajectories, and fine-grained annotations such as transcripts, phoneme boundaries, lyrics, scores, and prompts.To demonstrate the utility and versatility of MRSAudio, we establish five foundational tasks: audio spatialization, and spatial text to speech, spatial singing voice synthesis, spatial music generation and sound event localization and detection. Results show that MRSAudio enables high-quality spatial modeling and supports a broad range of spatial audio research.Demos and dataset access are available at https://mrsaudio.github.io.

Computer Vision · Vision Models & Multimodal

Han Yi, Yulu Pan, Feihong He, Xinyu Liu, Benjamin Zhang, Oluwatumininu Oguntola, Gedas Bertasius

We present ExAct, a new video-language benchmark for expert-level understanding of skilled physical human activities. Our new benchmark contains 3,521 expert-curated video question-answer pairs spanning 11 physical activities in 6 domains: Sports, Bike Repair, Cooking, Health, Music, and Dance. ExAct requires the correct answer to be selected from five carefully designed candidate options, thus necessitating a nuanced, fine-grained, expert-level understanding of physical human skills. Evaluating the recent state-of-the-art VLMs on ExAct reveals a substantial performance gap relative to human expert performance. Specifically, the best-performing Gemini 2.5 Pro model achieves only 55.35% accuracy, well below the 82.02% attained by trained human experts. We believe that ExAct will be beneficial for developing and evaluating VLMs capable of precise understanding of human skills in various physical and procedural domains. Dataset and code are available at https://texaser.github.io/exact_project_page/.

Computer Vision · Vision Models & Multimodal

Taiying Peng, Jiacheng Hua, Miao Liu, Feng Lu

The emergence of advanced multimodal large language models (MLLMs) has significantly enhanced AI assistants' ability to process complex information across modalities. Recently, egocentric videos, by directly capturing user focus, actions, and context in an unified coordinate, offer an exciting opportunity to enable proactive and personalized AI user experiences with MLLMs. However, existing benchmarks overlook the crucial role of gaze as an indicator of user intent. To address this gap, we introduce EgoGazeVQA, an egocentric gaze-guided video question answering benchmark that leverages gaze information to improve the understanding of longer daily-life videos. EgoGazeVQA consists of gaze-based QA pairs generated by MLLMs and refined by human annotators. Our experiments reveal that existing MLLMs struggle to accurately interpret user intentions using only global visual tokens. In contrast, our gaze-guided intent prompting methods significantly enhance performance by integrating spatial, temporal, and intent-related cues. We further conduct experiments on gaze-related fine-tuning and analyze how gaze estimation accuracy impacts prompting effectiveness. These results underscore the value of gaze for more personalized and effective AI assistants in egocentric settings.

Computer Vision · Vision Models & Multimodal

Zhiqiu Lin, Siyuan Cen, Daniel Jiang, Jay Karhade, Hewei Wang, Chancharik Mitra, Yu Tong Tiffany Ling, Yuhan Huang, Rushikesh Zawar, Xue Bai 等

We introduce CameraBench, a large-scale dataset and benchmark designed to assess and improve camera motion understanding. CameraBench consists of ~3,000 diverse internet videos, annotated by experts through a rigorous multi-stage quality control process. One of our core contributions is a taxonomy or "language" of camera motion primitives, designed in collaboration with cinematographers. We find, for example, that some motions like "follow" (or tracking) require understanding scene content like moving subjects. We conduct a large-scale human study to quantify human performance, revealing that domain expertise and tutorial-based training can significantly enhance accuracy. For example, a novice may confuse zoom-in (a change of intrinsics) with translating forward (a change of extrinsics), but can be trained to differentiate the two. Using CameraBench, we evaluate Structure-from-Motion (SfM) and Video-Language Models (VLMs), finding that SfM models struggle to capture semantic primitives that depend on scene content, while generative VLMs struggle to capture geometric primitives that require precise estimation of trajectories. We then fine-tune a generative VLM on CameraBench to achieve the best of both worlds and showcase its applications, including motion-augmented captioning, video question answering, and video-text retrieval. We hope our taxonomy, benchmark, and tutorials will drive future efforts towards the ultimate goal of understanding camera motions in any video.

Computer Vision · Vision Models & Multimodal

Tianhao Peng, Haochen Wang, Yuanxing Zhang, Noah Wang, Zili Wang, Ge Zhang, Jian Yang, Shihao Li, Yanghai Wang, Xintao Wang 等

The advent of Multimodal Large Language Models (MLLMs) has expanded AI capabilities to visual modalities, yet existing evaluation benchmarks remain limited to single-video understanding, overlooking the critical need for multi-video understanding in real-world scenarios (e.g., sports analytics and autonomous driving). To address this significant gap, we introduce **MVU-Eval**, the first comprehensive benchmark for evaluating **M**ulti-**V**ideo **U**nderstanding for MLLMs. Specifically, our MVU-Eval mainly assesses eight core competencies through 1,824 meticulously curated question-answer pairs spanning 4,959 videos from diverse domains, addressing both fundamental perception tasks and high-order reasoning tasks. These capabilities are rigorously aligned with real-world applications such as multi-sensor synthesis in autonomous systems and cross-angle sports analytics. Through extensive evaluation of state-of-the-art open-source and closed-source models, we reveal significant performance discrepancies and limitations in current MLLMs' ability to perform understanding across multiple videos.The benchmark will be made publicly available to foster future research.

Computer Vision · Vision Models & Multimodal

Christian Fruhwirth-Reisinger, Dušan Malić, Wei Lin, David Schinagl, Samuel Schulter, Horst Possegger

We introduce STSBench, a scenario-based framework to benchmark the holistic understanding of vision-language models (VLMs) for autonomous driving. The framework automatically mines predefined traffic scenarios from any dataset using ground-truth annotations, provides an intuitive user interface for efficient human verification, and generates multiple-choice questions for model evaluation. Applied to the nuScenes dataset, we present STSnu, the first benchmark that evaluates the spatio-temporal reasoning capabilities of VLMs based on comprehensive 3D perception. Existing benchmarks typically target off-the-shelf or fine-tuned VLMs for images or videos from a single viewpoint, focusing on semantic tasks such as object recognition, dense captioning, risk assessment, or scene understanding. In contrast, STSnu evaluates driving expert VLMs for end-to-end driving, operating on videos from multi-view cameras or LiDAR. It specifically assesses their ability to reason about both ego-vehicle actions and complex interactions among traffic participants, a crucial capability for autonomous vehicles. The benchmark features 43 diverse scenarios spanning multiple views and frames, resulting in 971 human-verified multiple-choice questions. A thorough evaluation uncovers critical shortcomings in existing models’ ability to reason about fundamental traffic dynamics in complex environments. These findings highlight the urgent need for architectural advancements that explicitly model spatio-temporal reasoning. By addressing a core gap in spatio-temporal evaluation, STSBench enables the development of more robust and explainable VLMs for autonomous driving.

Computer Vision · Classification and Understanding

Matthias Jammot, Björn Braun, Paul Streli, Rafael Wampfler, Christian Holz

Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person’s emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on physical activities, hand-object interactions, and attention modeling—assuming neutral affect and uniform personality. This limits the ability of vision systems to capture key internal drivers of behavior. In this paper, we present egoEMOTION, the first dataset that couples egocentric visual and physiological signals with dense self-reports of emotion and personality across controlled and real-world scenarios. Our dataset includes over 50 hours of recordings from 43 participants, captured using Meta’s Project Aria glasses. Each session provides synchronized eye-tracking video, head-mounted photoplethysmography, inertial motion data, and physiological baselines for reference. Participants completed emotion-elicitation tasks and naturalistic activities while self-reporting their affective state using the Circumplex Model and Mikels’ Wheel as well as their personality via the Big Five model. We define three benchmark tasks: (1) continuous affect classification (valence, arousal, dominance); (2) discrete emotion classification; and (3) trait-level personality inference. We show that a classical learning-based method, as a simple baseline in real-world affect prediction, produces better estimates from signals captured on egocentric vision systems than processing physiological signals. Our dataset establishes emotion and personality as core dimensions in egocentric perception and opens new directions in affect-driven modeling of behavior, intent, and interaction.

Computer Vision · Vision Models & Multimodal

Chongjun Tu, Lin Zhang, pengtao chen, Peng Ye, Xianfang Zeng, Wei Cheng, Gang Yu, Tao Chen

Multimodal Large Language Models (MLLMs) have shown impressive video content understanding capabilities but struggle with fine-grained motion comprehension. To comprehensively assess the motion understanding ability of existing MLLMs, we introduce FAVOR-Bench, which comprises 1,776 videos from both ego-centric and third-person perspectives and enables assessment through both close-ended and open-ended tasks. For close-ended evaluation, we carefully design 8,184 multiple-choice question-answer pairs spanning six distinct sub-tasks. For open-ended evaluation, we employ the GPT-assisted evaluation and develop a novel cost-efficient LLM-free assessment method, where the latter can enhance benchmarking interpretability and accessibility. Comprehensive experiments with21 state-of-the-art MLLMs reveal significant limitations in their ability to comprehend and describe detailed temporal dynamics in video motions. To alleviate this limitation, we further build FAVOR-Train, a dataset of 17,152 videos with fine-grained motion annotations. Finetuning Qwen2.5-VL on FAVOR-Train yields consistent improvements on motion-related tasks across TVBench, MotionBenchand our FAVOR-Bench. Our assessment results demonstrate that the proposed FAVOR-Bench and FAVOR-Train provide valuable tools for the community to develop more powerful video understanding models.

Computer Vision · Vision Models & Multimodal

Ryo Umagami, Liu Yue, Xuangeng Chu, Ryuto Fukushima, Tetsuya Narita, Yusuke Mukuta, Tomoyuki Takahata, Jianfei Yang, Tatsuya Harada

Human motion is inherently intentional, yet most motion modeling paradigms focus on low-level kinematics, overlooking the semantic and causal factors that drive behavior. Existing datasets further limit progress: they capture short, decontextualized actions in static scenes, providing little grounding for embodied reasoning. To address these limitations, we introduce $\textit{Intend to Move (I2M)}$, a large-scale, multimodal dataset for intention-grounded motion modeling. I2M contains 10.1 hours of two-person 3D motion sequences recorded in dynamic realistic home environments, accompanied by multi-view RGB-D video, 3D scene geometry, and language annotations of each participant’s evolving intentions. Benchmark experiments reveal a fundamental gap in current motion models: they fail to translate high-level goals into physically and socially coherent motion. I2M thus serves not only as a dataset but as a benchmark for embodied intelligence, enabling research on models that can reason about, predict, and act upon the ``why'' behind human motion.

Yuan Zang, Zitian Tang, Junho Cho, Jaewook Yoo, Chen Sun

Recognizing the physical states of objects and their transformations within videos is crucial for structured video understanding and enabling robust real-world applications, such as robotic manipulation. However, pretrained vision-language models often struggle to capture these nuanced dynamics and their temporal context, and specialized object state recognition frameworks may not generalize to unseen actions or objects. We introduce SAGE (State-Action Graph Embeddings), a novel framework that offers a unified model of physical state transitions by decomposing states into fine-grained, language-described visual concepts that are sharable across different objects and actions. SAGE initially leverages Large Language Models to construct a State-Action Graph, which is then multimodally refined using Vision-Language Models. Extensive experiments show that our method significantly outperforms baselines, generalizes effectively to unseen objects and actions in open-world settings. SAGE improves the prior state-of-the-art by as much as 14.6% on novel state recognition with less than 5% of its inference time.

Daniel Bolya, Po-Yao Huang, Peize Sun, Jang Hyun Cho, Andrea Madotto, Chen Wei, Tengyu Ma, Jiale Zhi, Jathushan Rajasegaran, Hanoona Bangalath 等

We introduce Perception Encoder (PE), a family of state-of-the-art vision encoders for image and video understanding. Traditionally, vision encoders have relied on a variety of pretraining objectives, each excelling at different downstream tasks. Surprisingly, after scaling a carefully tuned image pretraining recipe and refining with a robust video data engine, we find that contrastive vision-language training alone can produce strong, general embeddings for all of these downstream tasks. There is only one caveat: these embeddings are hidden within the intermediate layers of the network. To draw them out, we introduce two alignment methods: language alignment for multimodal language modeling, and spatial alignment for dense prediction. Together, our PE family of models achieves state-of-the-art results on a wide variety of tasks, including zero-shot image and video classification and retrieval; document, image, and video Q&A; and spatial tasks such as detection, tracking, and depth estimation. We release our models, code, and novel dataset of synthetically and human-annotated videos: https://github.com/facebookresearch/perception_models

Computer Vision · Vision Models & Multimodal

Zihan Wang, Seungjun Lee, Gim Hee Lee

Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.

Applications

Haoyu Zhang, Meng Liu, Zaijing Li, Haokun Wen, Weili Guan, Yaowei Wang, Liqiang Nie

Visual-spatial understanding, the ability to infer object relationships and layouts from visual input, is fundamental to downstream tasks such as robotic navigation and embodied interaction. However, existing methods face spatial uncertainty and data scarcity, limiting the 3D spatial reasoning capability of pre-trained vision-language models (VLMs). To address these challenges, we present a unified framework for enhancing 3D spatial reasoning in pre-trained VLMs without modifying their architecture. This framework combines SpatialMind, a structured prompting strategy that decomposes complex scenes and questions into interpretable reasoning steps, with ScanForgeQA, a scalable question-answering dataset built from diverse 3D simulation scenes through an automated construction process designed for fine-tuning. Extensive experiments across multiple benchmarks demonstrate the individual and combined effectiveness of our prompting and fine-tuning strategies, and yield insights that may inspire future research on visual-spatial understanding.

Computer Vision · Classification and Understanding

Enqi Liu, Liyuan Pan, Yan Yang, Yiran Zhong, Zhijing Wu, Xinxiao Wu, Liu Liu

Fine-grained video action recognition can be formulated as a video–text matching problem. Previous approaches primarily rely on global video semantics to consolidate video embeddings, often leading to misaligned video–text pairs due to inaccurate atomic-level action understanding. This inaccuracy arises due to i) videos with distinct global semantics may share similar atomic actions or visual appearances, and ii) atomic actions can be momentary, gradual, or not directly aligned with overarching video semantics. Inspired by storyboarding, where a script is segmented into individual shots, we propose a multi-granularity framework, SFAR. SFAR generates fine-grained descriptions of common atomic actions for each global semantic using a large language model. Unlike existing works that refine global semantics with auxiliary video frames, SFAR introduces a filtering metric to ensure correspondence between the descriptions and the global semantics, eliminating the need for direct video involvement and thereby enabling more nuanced recognition of subtle actions. By leveraging both global semantics and fine-grained descriptions, our SFAR effectively identifies prominent frames within videos, thereby improving the accuracy of embedding aggregation. Extensive experiments on various video action recognition datasets demonstrate the competitive performance of our SFAR in supervised, few-shot, and zero-shot settings.

Computer Vision · Vision Models & Multimodal

shengtian yang, Yue Feng, Yingshi Liu, Jingrou Zhang, Jie Qin

Video Anomaly Detection (VAD) aims to locate unusual activities or behaviors within videos. Recently, offline VAD has garnered substantial research attention, which has been invigorated by the progress in large language models (LLMs) and vision-language models (VLMs), offering the potential for a more nuanced understanding of anomalies. However, online VAD has seldom received attention due to real-time constraints and computational intensity. In this paper, we introduce a novel **M**emory-based online scoring queue scheme for **T**raining-free VAD (MoniTor), to address the inherent complexities in online VAD. Specifically, MoniTor applies a streaming input to VLMs, leveraging the capabilities of pre-trained large-scale models. To capture temporal dependencies more effectively, we incorporate a novel prediction mechanism inspired by Long Short-Term Memory (LSTM) networks. This ensures the model can effectively model past states and leverage previous predictions to identify anomalous behaviors. Thereby, it better understands the current frame. Moreover, we design a scoring queue and an anomaly prior to dynamically store recent scores and cover all anomalies in the monitoring scenario, providing guidance for LLMs to distinguish between normal and abnormal behaviors over time. We evaluate MoniTor on two large datasets (i.e., UCF-Crime and XD-Violence) containing various surveillance and real-world scenarios. The results demonstrate that MoniTor outperforms state-of-the-art methods and is competitive with weakly supervised methods without training. Code is available at https://github.com/YsTvT/MoniTor.

Computer Vision · Vision Models & Multimodal

Yue Feng, Jinwei Hu, Qijia Lu, Jiawei Niu, Li Tan, Shuo Yuan, Ziyi Yan, Yizhen Jia, Qingzhi He, Shiping Ge 等

We propose the Multi-modal Untrimmed Video Retrieval task, along with a new benchmark (MUVR) to advance video retrieval for long-video platforms. MUVR aims to retrieve untrimmed videos containing relevant segments using multi-modal queries. It has the following features: **1) Practical retrieval paradigm:** MUVR supports video-centric multi-modal queries, expressing fine-grained retrieval needs through long text descriptions, video tag prompts, and mask prompts. It adopts a one-to-many retrieval paradigm and focuses on untrimmed videos, tailored for long-video platform applications. **2) Multi-level visual correspondence:** To cover common video categories (e.g., news, travel, dance) and precisely define retrieval matching criteria, we construct multi-level visual correspondence based on core video content (e.g., news events, travel locations, dance moves) which users are interested in and want to retrieve. It covers six levels: copy, event, scene, instance, action, and others. **3) Comprehensive evaluation criteria:** We develop 3 versions of MUVR (i.e., Base, Filter, QA). MUVR-Base/Filter evaluates retrieval models, while MUVR-QA assesses MLLMs in a question-answering format. We also propose a Reranking Score to evaluate the reranking ability of MLLMs. MUVR consists of 53K untrimmed videos from the video platform Bilibili, with 1,050 multi-modal queries and 84K matches. Extensive evaluations of 3 state-of-the-art video retrieval models, 6 image-based VLMs, and 10 MLLMs are conducted. MUVR reveals the limitations of retrieval methods in processing untrimmed videos and multi-modal queries, as well as MLLMs in multi-video understanding and reranking. Our code and benchmark is available at https://github.com/debby-0527/MUVR.

Computer Vision · Vision Models & Multimodal

Leibniz University Hannover, L3S Research Center Ali Rasekh, Erfan Soula, Omid Daliran, Simon Gottschalk, Mohsen Fayyaz

Despite significant advances in Multimodal Large Language Models (MLLMs), understanding complex temporal dynamics in videos remains a major challenge. Our experiments show that current Video Large Language Model (Video-LLM) architectures have critical limitations in temporal understanding, struggling with tasks that require detailed comprehension of action sequences and temporal progression. In this work, we propose a Video-LLM architecture that introduces stacked temporal attention modules directly within the vision encoder. This design incorporates a temporal attention in vision encoder, enabling the model to better capture the progression of actions and the relationships between frames before passing visual tokens to the LLM. Our results show that this approach significantly improves temporal reasoning and outperforms existing models in video question answering tasks, specifically in action recognition. We improve on benchmarks including VITATECS, MVBench, and Video-MME by up to +5.5%. By enhancing the vision encoder with temporal structure, we address a critical gap in video understanding for Video-LLMs. Project page and code are available at: https://alirasekh.github.io/STAVEQ2/

Jiaze Li, Yaya Shi, Zongyang Ma, Haoran Xu, Feng cheng, Huihui Xiao, Ruiwen Kang, Fan Yang, Tingting Gao, Di Zhang

Enhancing the fine-grained instance spatiotemporal motion perception capabilities of Video Large Language Models is crucial for improving their temporal and general video understanding. However, current models struggle to perceive detailed and complex instance motions. To address these challenges, we have made improvements from both data and model perspectives. In terms of data, we have meticulously curated iMOVE-IT, the first large-scale instance-motion-aware video instruction-tuning dataset. This dataset is enriched with comprehensive instance motion annotations and spatiotemporal mutual-supervision tasks, providing extensive training for the model’s instance-motion-awareness. Building on this foundation, we introduce iMOVE, an instance-motion-aware video foundation model that utilizes Event-aware Spatiotemporal Efficient Modeling to retain informative instance spatiotemporal motion details while maintaining computational efficiency. It also incorporates Relative Spatiotemporal Position Tokens to ensure awareness of instance spatiotemporal positions. Evaluations indicate that iMOVE excels not only in video temporal understanding and general video understanding but also demonstrates significant advantages in long-term video understanding. We will release the data, code, and model weights after acceptance.

Soyeong Jeong, Kangsan Kim, Jinheon Baek, Sung Ju Hwang

Retrieval-Augmented Generation (RAG) is a powerful strategy for improving the factual accuracy of models by retrieving external knowledge relevant to queries and incorporating it into the generation process. However, existing approaches primarily focus on text, with some recent advancements considering images, and they largely overlook videos, a rich source of multimodal knowledge capable of representing contextual details more effectively than any other modality. Also, while very recent studies explore the use of videos in response generation, they either predefine query-associated videos without retrieval or convert videos into textual descriptions, losing multimodal richness. To tackle these, we introduce VideoRAG, a novel framework that not only dynamically retrieves videos based on their relevance with queries but also utilizes both visual and textual information. The operation of VideoRAG is powered by recent Large Video Language Models (LVLMs), which enable the direct processing of video content to represent it for retrieval and the seamless integration of retrieved videos jointly with queries for response generation. Also, inspired by that the context size of LVLMs may not be sufficient to process all frames in extremely long videos and not all frames are equally important, we introduce a video frame selection mechanism to extract the most informative subset of frames, along with a strategy to extract textual information from videos (as it can aid the understanding of video content) when their subtitles are not available. We experimentally validate the effectiveness of VideoRAG, showcasing that it is superior to relevant baselines. Our code is available at https://github.com/starsuzi/VideoRAG.