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2,942篇论文匹配“Robotics”
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Yusuf Izmirlioglu

We study reasoning about relative position, orientation and distance of moving objects in 2D space. We first construct a new hybrid calculus HOPA by augmenting qualitative distance and quantitative constraints into Oriented Point Relation Algebra (OPRA). Then we develop a framework for consistency checking and reasoning with HOPA using Answer Set Programming. This framework can also explain the source of inconsistency, infer new knowledge and generate a layout of objects and their orientation in the discrete space. The framework is capable of reasoning with (un)certain, heterogenous and presumed information. We evaluate efficiency and scalability of our method by computational experiments, and illustrate its applications with sample scenarios from robotic perception and marine navigation.

Sebastian Adam, Thomas Eiter

Reinforcement learning is a widely used approach for training an agent to maximize rewards in a given environment. Action policies learned with this technique see a broad range of applications in practical areas like games, healthcare, robotics, or autonomous driving. However, enforcing ethical behavior or norms based on deontic constraints that the agent should adhere to during policy execution remains a complex challenge. Especially constraints that emerge after the training can necessitate to redo policy learning, which can be costly and, more critically, time-intense. In order to mitigate this problem, we present a framework for policy fixing in case of a norm violation, which allows the agent to stay operational. Based on answer set programming (ASP), emergency plans are generated that exclude or minimize cost of norm violations by future actions in a horizon of interest. By combining and developing optimization techniques, efficient policy fixing under real-time constraints can be achieved.

Qinglun Zhang, Zhen Liu, Haoqiang Fan, Guanghui Liu, Bing Zeng, Shuaicheng Liu

Robots can acquire complex manipulation skills by learning policies from expert demonstrations, which is often known as vision-based imitation learning. Generating policies based on diffusion and flow matching models has been shown to be effective, particularly in robotic manipulation tasks. However, recursion-based approaches are inference inefficient in working from noise distributions to policy distributions, posing a challenging trade-off between efficiency and quality. This motivates us to propose FlowPolicy, a novel framework for fast policy generation based on consistency flow matching and 3D vision. Our approach refines the flow dynamics by normalizing the self-consistency of the velocity field, enabling the model to derive task execution policies in a single inference step. Specifically, FlowPolicy conditions on the observed 3D point cloud, where consistency flow matching directly defines straight-line flows from different time states to the same action space, while simultaneously constraining their velocity values, that is, we approximate the trajectories from noise to robot actions by normalizing the self-consistency of the velocity field within the action space, thus improving the inference efficiency. We validate the effectiveness of FlowPolicy in Adroit and Metaworld, demonstrating a 7× increase in inference speed while maintaining competitive average success rates compared to state-of-the-art methods.

Hongliang Zeng, Ping Zhang, Fang Li, QinPeng Yi, Tingyu Ye, Jiahua Wang

Perception and interaction with articulated objects present a unique challenge for service robots. Although recent research has emphasized understanding articulated shapes and affordance proposals, existing methods only address isolated aspects, failing to develop comprehensive strategies for robotic perception and manipulation of articulated objects. To bridge this gap, we propose GMAP, which systematically integrates the entire process from command to perception and manipulation. Specifically, we first perform precise part-level segmentation of the object and identify the geometric and kinematic parameters of articulated joints. Then, by evaluating point-level affordance proposals, we determine the interaction poses for the robot's end-effector. Finally, the robot's execution trajectory is dynamically computed by combining commands with joint parameters and interaction points. Additionally, a key innovation of GMAP is addressing the scarcity of annotated data. We designed a multi-scale point cloud feature extraction module and introduced pre-training and fine-tuning techniques, significantly enhancing the generalization capability of the perception model. Extensive experiments demonstrate that GMAP achieves state-of-the-art (SOTA) performance in both the perception and manipulation of articulated objects and adapts to real-world scenarios.

Hongyu Yan, Yadong Mu

Image-guided object assembly represents a burgeoning research topic in computer vision. This paper introduces a novel task: translating multi-view images of a structural 3D model (for example, one constructed with building blocks drawn from a 3D-object library) into a detailed sequence of assembly instructions executable by a robotic arm. Fed with multi-view images of the target 3D model for replication, the model designed for this task must address several sub-tasks, including recognizing individual components used in constructing the 3D model, estimating the geometric pose of each component, and deducing a feasible assembly order adhering to physical rules. Establishing accurate 2D-3D correspondence between multi-view images and 3D objects is technically challenging. To tackle this, we propose an end-to-end model known as the Neural Assembler. This model learns an object graph where each vertex represents recognized components from the images, and the edges specify the topology of the 3D model, enabling the derivation of an assembly plan. We establish benchmarks for this task and conduct comprehensive empirical evaluations of Neural Assembler and alternative solutions. Our experiments clearly demonstrate the superiority of Neural Assembler.

Fangyuan Wang, Shipeng Lyu, Peng Zhou, Anqing Duan, Guodong Guo, David Navarro-Alarcon

Enabling humanoid robots to perform long-horizon mobile manipulation planning in real-world environments based on embodied perception and comprehension abilities has been a longstanding challenge. With the recent rise of large language models (LLMs), there has been a notable increase in the development of LLM-based planners. These approaches either utilize human-provided textual representations of the real world or heavily depend on prompt engineering to extract such representations, lacking the capability to quantitatively understand the environment, such as determining the feasibility of manipulating objects. To address these limitations, we present the Instruction-Augmented Long-Horizon Planning (IALP) system, a novel framework that employs LLMs to generate feasible and optimal actions based on real-time sensor feedback, including grounded knowledge of the environment, in a closed-loop interaction. Distinct from prior works, our approach augments user instructions into PDDL problems by leveraging both the abstract reasoning capabilities of LLMs and grounding mechanisms. By conducting various real-world long-horizon tasks, each consisting of seven distinct manipulatory skills, our results demonstrate that the IALP system can efficiently solve these tasks with an average success rate exceeding 80%. Our proposed method can operate as a high-level planner, equipping robots with substantial autonomy in unstructured environments through the utilization of multi-modal sensor inputs.

Zhixuan Shen, Haonan Luo, Kexun Chen, Fengmao Lv, Tianrui Li

Understanding how humans cooperatively utilize semantic knowledge to explore unfamiliar environments and decide on navigation directions is critical for house service multi-robot systems. Previous methods primarily focused on single-robot centralized planning strategies, which severely limited exploration efficiency. Recent research has considered decentralized planning strategies for multiple robots, assigning separate planning models to each robot, but these approaches often overlook communication costs. In this work, we propose Multimodal Chain-of-Thought Co-Navigation (MCoCoNav), a modular approach that utilizes multimodal Chain-of-Thought to plan collaborative semantic navigation for multiple robots. MCoCoNav combines visual perception with Vision Language Models (VLMs) to evaluate exploration value through probabilistic scoring, thus reducing time costs and achieving stable outputs. Additionally, a global semantic map is used as a communication bridge, minimizing communication overhead while integrating observational results. Guided by scores that reflect exploration trends, robots utilize this map to assess whether to explore new frontier points or revisit history nodes. Experiments on HM3D_v0.2 and MP3D demonstrate the effectiveness of our approach.

Xianxu Qiu, Haiming Huang, Weiwei Chen, Qiuzhen Lin, Wei-Neng Chen, Fuchun Sun

Reinforcement learning (RL) has shown promising performance in tackling robotic manipulation tasks (RMTs), which require learning a prolonged sequence of manipulation actions to control robots efficiently. However, most RL algorithms often suffer from two problems when solving RMTs: inefficient exploration due to the extremely large action space and catastrophic forgetting due to the poor sampling efficiency. To alleviate these problems, this paper introduces an Evolutionary Reinforcement Learning algorithm with parameterized Action Primitives, called ERLAP, which combines the advantages of an evolutionary algorithm (EA) and hierarchical RL (HRL) to solve diverse RMTs. A library of heterogeneous action primitives is constructed in HRL to enhance the exploration efficiency of robots and dual populations with new evolutionary operators are run in EA to optimize these primitive sequences, which can diversify the distribution of replay buffer and avoid catastrophic forgetting. The experiments show that ERLAP outperforms four state-of-the-art RL algorithms in simulated RMTs with dense rewards and can effectively avoid catastrophic forgetting in a set of more challenging simulated RMTs with sparse rewards.

Dolev Mutzari, Yonatan Aumann, Sarit Kraus

Multi-Robot Coverage problems have been extensively studied in robotics, planning and multi-agent systems. In this work, we consider the coverage problem when there are constraints on the proximity (e.g., maximum distance between the agents, or a blue agent must be adjacent to a red agent) and the movement (e.g., terrain traversability and material load capacity) of the robots. Such constraints naturally arise in many real-world applications, e.g. in search-and-rescue and maintenance operations. Given such a setting, the goal is to compute a covering tour of the graph with a minimum number of steps, and that adheres to the proximity and movement constraints. For this problem, our contributions are four: (i) a formal formulation of the problem, (ii) an exact algorithm that is FPT in parameters ||F||, d and ω - the set of robot formations that encode the proximity constraints, the maximum nodes degree, and the tree-width of the graph, respectively, (iii) for the case that the graph is a tree: a PTAS approximation scheme, that given an ε produces a tour that is within a 1+ ε⋅error(||F||, d)) of the optimal one, and the computation runs in time poly(n) ⋅ h(1/ε, ||F||). (iv) for the case that the graph is a tree, with k=3 robots, and the constraint is that all agents are connected: a PTAS scheme with multiplicative approximation error of 1 + O(ε), independent of d.

Siyuan Li, Feifan Liu, Lingfei Cui, Jiani Lu, Qinqin Xiao, Xirui Yang, Peng Liu, Kewu Sun, Zhe Ma, Xun Wang

Robot task planning is an important problem for autonomous robots in long-horizon challenging tasks. As large pre-trained models have demonstrated superior planning ability, recent research investigates utilizing large models to achieve autonomous planning for robots in diverse tasks. However, since the large models are pre-trained with Internet data and lack the knowledge of real task scenes, large models as planners may make unsafe decisions that hurt the robots and the surrounding environments. To solve this challenge, we propose a novel Safe Planner framework, which empowers safety awareness in large pre-trained models to accomplish safe and executable planning. In this framework, we develop a safety prediction module to guide the high-level large model planner, and this safety module trained in a simulator can be effectively transferred to real-world tasks. The proposed Safe Planner framework is evaluated on both simulated environments and real robots. The experiment results demonstrate that Safe Planner not only achieves state-of-the-art task success rates, but also substantially improves safety during task execution.

Peida Jia, Xuanheng Li, Tianqiang Zhu, Rina Wu, Xiangbo Lin, Yi Sun

Humans achieve contact-rich dexterous grasping through the synergy of visual and tactile information. However, the high-dimensional action space of high DoF multi-fingered hands poses significant challenges to this operation. In this study, we address this complexity by controlling the robotic hand at the reduced dimensional level of individual fingers instead of the entire hand, and develop a finger-based multi-agent deep reinforcement learning strategy by regarding the wrist, arm, and each finger of the hand as intelligent agents. We commence by applying a single-agent reinforcement learning algorithm to guide the whole hand to reach the feasible approaching direction and distance to the object. Then, we develop neuroscience-inspired visuo-tactile fusion networks to train multiple agents to control their assigned fingers by effectively leveraging visual and tactile feedback. This enables dynamic and collaborative adjustments of finger-object interactions, ultimately achieving precise contact with specific areas of the objects. The grasping results on 8 objects show that our approach can achieve stable and compliant grasps. To the best of our knowledge, this is the first work that employs a finger-based multi-agent reinforcement learning approach to control the dexterous grasping process under the guidance of both visual and tactile feedback.

Soojin Jeong, Seongwan Byeon, Sangwoo Kim, HyeokJun Kwon, Yoonseon Oh

Natural language is the most intuitive means for humans to interact with robots, making task planning based on natural language commands a longstanding area of research. Large language models (LLMs) have significantly improved task planning by enhancing understanding of language and common sense. However, current methods still face several challenges: they lack a deep understanding of physical environments, their performance relies heavily on prompt examples, LLMs are oversized and not customized for specific tasks, and the planning costs remain high. To overcome these issues, we introduce the GNN-Transformer Task Planner (GTTP), designed to predict task-level actions by leveraging the semantic environment and incorporating historical state data. The GTTP architecture is scalable through the use of GNN layers, while transformer layers facilitate understanding task progression. In addition, our model uses a text encoder to embed environments, allowing it to be trained on simulated datasets and applied directly in real-world scenarios. We also propose an automated data generation method that includes semantic augmentation, planning verification, and instruction generation via LLM. This method enables the collection of 14k instruction-annotated tasks in the VirtualHome environment with minimal human effort. The model has been validated across diverse scenes containing up to 715 objects, achieving significantly higher success rates compared to baseline models. It has also been successfully deployed on a physical mobile manipulator, demonstrating its practical applicability and effectiveness.

Changxin Huang, Yanbin Chang, Junfan Lin, Junyang Liang, Runhao Zeng, Jianqiang Li

The ability to autonomously explore and resolve tasks with minimal human guidance is crucial for the self-development of embodied intelligence. Although reinforcement learning methods can largely ease human effort, it's challenging to design reward functions for real-world tasks, especially for high-dimensional robotic control, due to complex relationships among joints and tasks. Recent advancements large language models (LLMs) enable automatic reward function design. However, approaches evaluate reward functions by re-training policies from scratch placing an undue burden on the reward function, expecting it to be effective throughout the whole policy improvement process. We argue for a more practical strategy in robotic autonomy, focusing on refining existing policies with policy-dependent reward functions rather than a universal one. To this end, we propose a novel reward-policy co-evolution framework where the reward function and the learned policy benefit from each other's progressive on-the-fly improvements, resulting in more efficient and higher-performing skill acquisition. Specifically, the reward evolution process translates the robot's previous best reward function, descriptions of tasks and environment into text inputs. These inputs are used to query LLMs to generate a dynamic amount of reward function candidates, ensuring continuous improvement at each round of evolution. For policy evolution, our method generates new policy populations by hybridizing historically optimal and random policies. Through an improved Bayesian optimization, our approach efficiently and robustly identifies the most capable and plastic reward-policy combination, which then proceeds to the next round of co-evolution. Despite using less data, our approach demonstrates an average normalized improvement of 95.3\% across various high-dimensional robotic skill learning tasks.

Yishuai Cai, Xinglin Chen, Zhongxuan Cai, Yunxin Mao, Minglong Li, Wenjing Yang, Ji Wang

Multi-robot task planning and collaboration are critical challenges in robotics. While Behavior Trees (BTs) have been established as a popular control architecture and are plannable for a single robot, the development of effective multi-robot BT planning algorithms remains challenging due to the complexity of coordinating diverse action spaces. We propose the Multi-Robot Behavior Tree Planning (MRBTP) algorithm, with theoretical guarantees of both soundness and completeness. MRBTP features cross-tree expansion to coordinate heterogeneous actions across different BTs to achieve the team's goal. For homogeneous actions, we retain backup structures among BTs to ensure robustness and prevent redundant execution through intention sharing. While MRBTP is capable of generating BTs for both homogeneous and heterogeneous robot teams, its efficiency can be further improved. We then propose an optional plugin for MRBTP when Large Language Models (LLMs) are available to reason goal-related actions for each robot. These relevant actions can be pre-planned to form long-horizon subtrees, significantly enhancing the planning speed and collaboration efficiency of MRBTP. We evaluate our algorithm in warehouse management and everyday service scenarios. Results demonstrate MRBTP's robustness and execution efficiency under varying settings, as well as the ability of the pre-trained LLM to generate effective task-specific subtrees for MRBTP.

Logan E. Beaver

In this article we address the multi-robot task allocation problem, where robots must cooperatively assign themselves to accomplish a set of tasks in their environment. We consider the colony maintenance problem as an example, where a team of robots are tasked with continuously maintaining the energy supply of a central colony. We model this as a global game, where each robot measures the energy level of the colony, and the current number of assigned robots, to determine whether or not to forage for energy sources. The key to our approach is introducing a negative feedback term into the robots' utility, which also eliminates the trivial solution where foraging or not foraging are strictly dominant strategies. We compare our approach qualitatively to existing global games, where a positive positive feedback term admits threshold-based decision making, and encourages many robots to forage simultaneously. We show how positive feedback can lead to a cascading failure in the presence of a human who recruits robots, and we demonstrate the resilience of our approach in simulation.

Yonghao Zhang, Qiang He, Yanguang Wan, Yinda Zhang, Xiaoming Deng, Cuixia Ma, Hongan Wang

Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of involvement of each hand given the complex shapes of objects in different sizes and their different motion trajectories, while ensuring strong grasping realism and guaranteeing the coordination of movement in all body parts. Contrasting with existing work, which either generates human interaction motion sequences without detailed hand grasping poses or only models a static grasping pose, we propose a simple yet effective framework that jointly models the relationship between the body, hands, and the given object motion sequences within a single diffusion model. To guide our network in perceiving the object's spatial position and learning more natural grasping poses, we introduce novel contact-aware losses and incorporate a data-driven, carefully designed guidance. Experimental results demonstrate that our approach outperforms the state-of-the-art method and generates plausible results.

Pengyu Zhang, Xieyuanli Chen, Yuwei Chen, Beizhen Bi, Zhuo Xu, Tian Jin, Xiaotao Huang, Liang Shen

Ground penetrating radar (GPR) based localization has gained significant recognition in robotics due to its ability to detect stable subsurface features, offering advantages in environments where traditional sensors like cameras and LiDAR may struggle. However, existing methods are primarily focused on small-scale place recognition (PR), leaving the challenges of PR in large-scale maps unaddressed. These challenges include the inherent sparsity of underground features and the variability in underground dielectric constants, which complicate robust localization. In this work, we investigate the geometric relationship between GPR echo sequences and underground scenes, leveraging the robustness of directional features to inform our network design. We introduce learnable Gabor filters for the precise extraction of directional responses, coupled with a direction-aware attention mechanism for effective geometric encoding. To further enhance performance, we incorporate a shift-invariant unit and a multi-scale aggregation strategy to better accommodate variations in dielectric constants. Experiments conducted on public datasets demonstrate that our proposed EDENet not only surpasses existing solutions in terms of PR performance but also offers advantages in model size and computational efficiency.

Li Zhang, Haonan Jiang, Yukang Huo, Yan Zhong, Jianan Wang, Xue Wang, Rujing Wang, Liu Liu

Human life is filled with articulated objects. Previous works for estimating the pose of category-level articulated objects rely on costly 3D point clouds or RGB-D images. In this paper, our goal is to estimate category-level articulation poses from a single RGB image, where we propose R2-Art, a novel category-level Articulation pose estimation framework from a single RGB image and a cascade Render strategy. Given an RGB image as input, R2-Art estimates per-part 6D pose for the articulation. Specifically, we design parallel regression branches tailored to generate camera-to-root translation and rotation. Using the predicted joint states, we perform PC prior transformation and deformation with a joint-centric modeling approach. For further refinement, a cascade render strategy is proposed for projecting the 3D deformed prior onto the 2D mask. Extensive experiments are provided to validate our R2-Art on various datasets ranging from synthetic datasets to real-world scenarios, demonstrating the superior performance and robustness of the R2-Art. We believe that this work has the potential to be applied in many fields including robotics, embodied intelligence, and augmented reality.

Weihao Wang, Yu Lan, Mingyu You, Bin He

3D part assembly is a promising task in 3D computer vision and robotics, focusing on assembling 3D parts together by predicting their 6-DoF poses. Like most 3D shape understanding tasks, existing methods primarily address this task by memorizing the poses of parts during the training process, leading to inaccuracies in complex assemblies and poor generalization to novel categories. In order to essentially improve the performance, structure knowledge of the target assembly is indispensable before assembling, which abstracts the potential part composition and their structural relationships. An image of the target assembly can serve as a common source for constructing this structure knowledge. Nevertheless, the image is far from enough, as its knowledge can be incomplete and ambiguous due to part occlusion and varying views. To tackle these issues, we propose Imagine, a novel Image-guided 3D part assembly framework with structure knowledge graph. As a novel assembly prior, the structure knowledge graph originates from the image and is refined as understanding the 3D parts. It encodes robust part-aware structural and semantic information of the assembly, guides the 3D parts from a coarse super-structure to a fine assembly, and co-evolves progressively throughout the assembly process. Extensive experiments demonstrate the state-of-the-art performance of our framework, along with strong generalization to novel images and categories.

Yifei Su, Dong An, Kehan Chen, Weichen Yu, Baiyang Ning, Yonggen Ling, Yan Huang, Liang Wang

Aerial Vision-Dialog Navigation (AVDN) is a new task that requires drones to navigate to a target location based on human-robot dialog history. This paper focuses on the critical fine-grained cross-modal alignment problem in AVDN, requiring the drone to align language entities with visual landmarks in top-down views. To achieve this, we first construct a Fine-Grained AVDN (FG-AVDN) dataset via a semi-automatic annotation pipeline, providing diverse multimodal annotations at the entity-landmark level. Based on this, a novel Fine-grained Entity-Landmark Alignment (FELA) method is proposed to learn the cross-modal alignment explicitly. Concretely, FELA first boosts the drone's visual understanding with a precise semantic grid representation, which captures the environmental semantics and spatial structure simultaneously. Subsequently, to learn the entity-landmark alignment, we devise cross-modal auxiliary tasks from three perspectives, including grounding, captioning, and contrastive learning. Extensive experiments demonstrate that our explicit entity-landmark alignment learning is beneficial for AVDN. As a result, FELA achieves leading performance with 3.2% SR and 4.9% GP improvements over prior arts. Code and dataset will be publicly available.