Test-Time Adaptation (TTA) is essential for enabling deep learning models to handle real-world data distribution shifts. However, current approaches face significant limitations: backpropagation-based methods are not suitable for low-end deployment devices, due to their high computation and memory requirements, as well as their tendency to modify model weights during adaptation; while traditional backpropagation-free techniques exhibit constrained adaptation capabilities. In this work, we propose Forward-Only Zeroth-Order Optimization (FOZO), a novel and practical backpropagation-free paradigm for TTA. FOZO leverages a memory-efficient zeroth-order prompt optimization, which is led by objectives optimizing both intermediate feature statistics and prediction entropy. To ensure efficient and stable adaptation over the out-of-distribution data stream, we introduce a dynamically decaying perturbation scale during zeroth-order gradient estimation and theoretically prove its convergence under the TTA data stream assumption. Extensive continual adaptation experiments on ImageNet-C, ImageNet-R, and ImageNet-Sketch demonstrate FOZO's superior performance, achieving 59.52% Top-1 accuracy on ImageNet-C (5K, level 5) and outperforming main gradient-based methods and SOTA forward-only FOA (58.13%). Furthermore, FOZO exhibits strong generalization on quantized (INT8) models. These findings demonstrate that FOZO is a highly competitive solution for TTA deployment in resource-limited scenarios. Code: https://github.com/eVI-group-SCU/FOZO
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MeanFlow promises high-quality generative modeling in few steps, by jointly learning instantaneous and average velocity fields. Yet, the underlying training dynamics remain unclear. We analyze the interaction between the two velocities and find: (i) well-established instantaneous velocity is a prerequisite for learning average velocity; (ii) learning of instantaneous velocity benefits from average velocity when the temporal gap is small, but degrades as the gap increases; and (iii) task-affinity analysis indicates that smooth learning of large-gap average velocities, essential for one-step generation, depends on the prior formation of accurate instantaneous and small-gap average velocities. Guided by these observations, we design an effective training scheme that accelerates the formation of instantaneous velocity, then shifts emphasis from short- to long-interval average velocity. Our enhanced MeanFlow training yields faster convergence and significantly better few-step generation: With the same DiT-XL backbone, our method reaches an impressive FID of 2.87 on 1-NFE ImageNet 256x256, compared to 3.43 for the conventional MeanFlow baseline. Alternatively, our method matches the performance of the MeanFlow baseline with 2.5x shorter training time, or with a smaller DiT-L backbone.
Specular highlights distort appearance, obscure texture, and hinder geometric reasoning in both natural and surgical imagery. We present UnReflectAnything, an RGB-only framework that removes highlights from a single image by predicting a highlight map together with a reflection-free diffuse reconstruction. The model uses a frozen vision transformer encoder to extract multi-scale features, a lightweight head to localize specular regions, and a token-level inpainting module that restores corrupted feature patches before producing the final diffuse image. To overcome the lack of paired supervision, we introduce a Virtual Highlight Synthesis pipeline that renders physically plausible specularities using monocular geometry, Fresnel-aware shading, and randomized lighting which enables training on arbitrary RGB images with correct geometric structure. UnReflectAnything generalizes across natural and surgical domains where non-Lambertian surfaces and non-uniform lighting create severe highlights and it achieves competitive performance with state-of-the-art results on several benchmarks. Project Page: alberto-rota.github.io/UnReflectAnything
Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, it lacks a universal design of different 3D editing tasks because the explicit manipulation of 3D geometry necessitates task-dependent rules, e.g., 3D appearance editing demands inherent source 3D geometry, while 3D removal alters source geometry. Second, the iterative optimization process is highly time-consuming, often requiring thousands of invocations of 2D/3D updating. We present Omni-3DEdit, a unified, learning-based model that generalizes various 3D editing tasks implicitly. One key challenge to achieve our goal is the scarcity of paired source-edited multi-view assets for training. To address this issue, we construct a data pipeline, synthesizing a relatively rich number of high-quality paired multi-view editing samples. Subsequently, we adapt the pre-trained generative model SEVA as our backbone by concatenating source view latents along with conditional tokens in sequence space. A dual-stream LoRA module is proposed to disentangle different view cues, largely enhancing our model's representational learning capability. As a learning-based model, our model is free of the time-consuming online optimization, and it can complete various 3D editing tasks in one forward pass, reducing the inference time from tens of minutes to approximately two minutes. Extensive experiments demonstrate the effectiveness and efficiency of Omni-3DEdit.
The transition from image to video understanding requires vision-language models (VLMs) to shift from recognizing static patterns to reasoning over temporal dynamics such as motion trajectories, speed changes, and state transitions. Yet current post-training methods fall short due to two critical limitations: (1) existing datasets often lack temporal-centricity, where answers can be inferred from isolated keyframes rather than requiring holistic temporal integration; (2) training data generated by proprietary models contains systematic errors in fundamental temporal perception, such as confusing motion directions or misjudging speeds. We introduce SynRL, a post-training framework that teaches models temporal primitives, the fundamental building blocks of temporal understanding including direction, speed, and state tracking. Our key insight is that these abstract primitives, learned from programmatically generated synthetic videos, transfer effectively to real-world scenarios. We decompose temporal understanding into short-term perceptual primitives (speed, direction) and long-term cognitive primitives (state tracking, retrodictive inference), constructing 7.7K CoT and 7K RL samples with ground-truth frame-level annotations through code-based video generation. Despite training on simple geometric shapes, SynRL achieves substantial improvements across 15 benchmarks spanning temporal grounding, complex reasoning, and general video understanding. Remarkably, our 7.7K synthetic CoT samples outperform Video-R1's 165K real-world samples. We attribute this to fundamental temporal skills--such as tracking frame-by-frame changes and comparing velocity--that transfer effectively from abstract synthetic patterns to complex real-world scenarios. This establishes a new paradigm for video post-training: video temporal learning through carefully designed synthetic data provides a more cost-efficient scaling path. Code is released on https://github.com/jiangsongtao/Synthetic-Video.
Conventional knowledge distillation, designed for model compression, fails on long-tailed distributions because the teacher model tends to be biased toward head classes and provides limited supervision for tail classes. We propose Long-Tailed Knowledge Distillation (LTKD), a novel framework that reformulates the conventional objective into two components: a cross-group loss, capturing mismatches in prediction distributions across class groups (head, medium, and tail), and a within-group loss, capturing discrepancies within each group's distribution. This decomposition reveals the specific sources of the teacher's bias. To mitigate the inherited bias, LTKD introduces (1) a rebalanced cross-group loss that calibrates the teacher's group-level predictions and (2) a reweighted within-group loss that ensures equal contribution from all groups. Extensive experiments on CIFAR-100-LT, TinyImageNet-LT, and ImageNet-LT demonstrate that LTKD significantly outperforms existing methods in both overall and tail-class accuracy, thereby showing its ability to distill balanced knowledge from a biased teacher for real-world applications.
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated great success in modeling reflective 3D objects and their interaction with the environment via deferred rendering (DR). However, existing methods often struggle with correctly reconstructing physical attributes such as albedo and reflectance, and therefore they do not support high-fidelity relighting. Observing that this limitation stems from the lack of shape and material information in RGB images, we present PhyGaP, a physically-grounded 3DGS method that leverages polarization cues to facilitate precise reflection decomposition and visually consistent relighting of reconstructed objects. Specifically, we design a polarimetric deferred rendering (PolarDR) process to model polarization by reflection, and a self-occlusion-aware environment map building technique (GridMap) to resolve indirect lighting of non-convex objects. We validate on multiple synthetic and real-world scenes, including those featuring only partial polarization cues, that PhyGaP not only excels in reconstructing the appearance and surface normal of reflective 3D objects ( 2 dB in PSNR and 45.7% in Cosine Distance better than existing RGB-based methods on average), but also achieves state-of-the-art inverse rendering and relighting capability.
Recent Video-Language Models (VLMs) achieve promising results on long-video understanding, but their performance still lags behind that achieved on tasks involving images or short videos. This has led to great interest in improving the long context modeling of VLMs by introducing novel modules and additional complexity. In this paper, we take a different approach: rather than fine-tuning VLMs with the limited data available, we attempt to maximize the performance of existing models.To this end, we propose a novel visual prompting strategy specifically designed for long-video understanding. By combining multiple frames as panels into one image, we effectively trade off spatial details for temporal resolution.Our approach is training-free, parameter-free, and model-agnostic, and can be seamlessly integrated into existing VLMs.Extensive experiments on five established benchmarks across a wide range of model architectures, sizes, and context windows confirm the consistency of our approach. For the TimeScope (Long) dataset, which has the longest videos, the accuracy for video question answering is improved by up to 19.4%. Overall, our method raises the bar for long video understanding models. The code is available at https://fedespu.github.io/Video-Panels.
Given a collection of multi-view images, we perform consistent multi-view editing with a training-free framework using pre-trained 2D editing models and a generative multi-view model. While 2D editing models can independently edit each image in a set of multi-view images of a 3D scene, they do not maintain consistency across views. Existing approaches typically rely on explicit 3D representations to average out inconsistencies, but they suffer from lengthy optimization, instability under sparse-view settings, and blurry results. We address the problem from a different lens, using the 2D editing model to guide a multi-view generative model during diffusion sampling. This is achieved through our novel coupled diffusion sampling process. We concurrently sample two trajectories from both a multi-view image distribution and a 2D edited image distribution, and connect the samples with a coupling term. Effectively, the two models guide each other during sampling, and the resulting sample from the multi-view model remains consistent while satisfying the desired edit. We validate the effectiveness and generality of this framework on three distinct multi-view image editing tasks, and demonstrate its applicability across various model architectures. We further illustrate the effects of coupling on SoTA image and video generation models, highlighting the potential of our method beyond multi-view editing.
In this paper, we propose GenSplat, a novel approach for language comprehension in 3D Gaussian Splatting (3DGS). Unlike previous methods that either achieve cross-scene generalization by being bounded to a predefined vocabulary or handle free-form language by overfitting to individual scenes, GenSplat is robust to free-form language queries and generalizable across 3DGS scene representations. Our key insight for this problem is to formulate a structured learning process to progressively align linguistic concepts with 3D Gaussians. It contains two novel technical contributions. First, we propose a Progressive Language Grounding Curriculum that structurally guides the model through learning category-level semantics to instance-level concepts and free-form language, preventing overfitting by building a generalizable language feature space. Second, we design a Multi-modal Large Language Models (MLLM)-guided Reasoning Module that leverages MLLM's semantic and spatial priors to enhance 3D localization and reasoning. To further improve spatial alignment and computational efficiency, we introduce a GeometryAware Frame Selector (GAFS), which adaptively selects the most informative views based on Gaussian and textural cues. Extensive cross-task evaluations (including 3D referring segmentation, 3D visual question answering, and 3D open-vocabulary understanding) demonstrate state-of-the-art performances and strong generalization capability of GenSplat. We will release the codes.
Current event simulation methods focus on employing videos to synthesize new event data, suffering from costly video capture and limited scalability across viewpoints, motions, and lighting. To this end, we propose a Text-to-event simulation framework (Texvent) that can directly generate asynchronous event data from simple text prompts. Texvent first renders prompt-driven videos via multimodal large language models and subsequently applies a new physical simulator to generate event streams. Specifically, an adaptive brightness-aware frame interpolation approach is proposed to enhance the temporal resolution of the rendered videos. A balanced logarithmic intensity comparison strategy and a cache-based voltage refreshment mechanism are introduced into the simulator to generate event data.To narrow the sim-to-real gap, we also introduce background activity noise injection and dense time stamp reconstruction operations. Extensive experiments demonstrate Texvent's superior computational efficiency and its ability to generate more realistic event data than existing simulators.
We study monocular metric depth estimation (MMDE) without camera intrinsics at training or inference. When focal length and scene depth vary together, depth changes are difficult to perceive in the image, yet the edge-frequency statistics exhibit systematic, scale-correlated shifts. Building on this observation, we introduce a spectral quantile estimator (SQE) that analyzes the Fourier spectrum of a predicted edge map and outputs a single score used as a proxy for metric scale. Consequently, we propose MD2E, a method that models depth-to-edge cues by deriving edge targets from depth annotations, calibrating metric scale using the spectral score, and using edge predictions to regularize depth boundaries while producing metric depth. Across diverse cameras and datasets, MD2E achieves state-of-the-art performance in MMDE in both zero-shot and fine-tuning settings. The project page is available at https://2j472no.github.io/MD2E/.
Unaligned RGB-T salient object detection (SOD) remains challenging due to severe cross-modal spatial discrepancies and unreliable feature fusion. Existing methods often assume perfect alignment or rely on geometric registration, which is computationally demanding and sensitive to cross-modal inconsistencies. To address these limitations, we propose an uncertainty-aware modality fusion network (UMFNet) that reformulates RGB-T SOD as an uncertainty-aware representation learning problem. Specifically, the proposed uncertainty alignment module (UAM) models pixel-wise features as Gaussian latent distributions to estimate local uncertainty and identify cross-modal consistency regions within the feature space, thereby achieving implicit alignment without explicit registration. Furthermore, the confidence-guided global modulation (CGM) mechanism leverages confidence maps derived from uncertainty estimation to adaptively regulate the fusion of RGB and thermal features, enhancing salient cues in reliable regions while suppressing noisy or inconsistent information. Extensive experiments on five unaligned and three aligned RGB-T SOD benchmarks demonstrate that UMFNet achieves state-of-the-art performance across diverse alignment conditions.
Video stylization, an important downstream task of video generation models, has not yet been thoroughly explored. Its input style conditions typically include text, style image, and stylized first frame. Each condition has a characteristic advantage: text is more flexible, style image provides a more accurate visual anchor, and stylized first frame makes long-video stylization feasible. However, existing methods are largely confined to a single type of style condition, which limits their scope of application. Additionally, their lack of high-quality datasets leads to style inconsistency and temporal flicker. To address these limitations, we introduce DreamStyle, a unified framework for video stylization, supporting (1) text-guided, (2) style-image-guided, and (3) first-frame-guided video stylization, accompanied by a well-designed data curation pipeline to acquire high-quality paired video data. DreamStyle is built on a vanilla Image-to-Video (I2V) model and trained using a Low-Rank Adaptation (LoRA) with token-specific up matrices that reduces the confusion among different condition tokens. Both qualitative and quantitative evaluations demonstrate that DreamStyle is competent in all three video stylization tasks, and outperforms the competitors in style consistency and video quality.
Stochastic human motion prediction aims to forecast future motion distributions. Although recent studies have achieved strong performance in terms of accuracy and diversity, they often overlook plausibility (e.g., resulting in physically unrealistic predictions) and uncertainty quantification, which is essential for real-world applications and downstream tasks. To address these issues, we propose a latent flow-based model equipped with a data-driven Gaussian mixture prior that more effectively disentangles diverse human behaviors than conventional single-modal priors. This prior is derived from patterns in the training data without requiring additional annotations. Furthermore, the fully invertible nature of our model enables natural uncertainty quantification through tractable likelihood computation. Experiments on the Human3.6M and AMASS datasets demonstrate that our approach achieves state-of-the-art performance in both accuracy and plausibility, while also providing reliable uncertainty estimates.
One-dimensional (1D) visual tokenizers offer notable semantic compactness by discarding local spatial priors, and have become increasingly popular for image reconstruction and generation tasks. However, such global and sequential representations struggle to preserve fine-grained visual content; simply increasing network size or token count offers only superficial mitigation. To address this, we introduce VLTok, a novel 1D hybrid tokenizer that unifies visual and language representations in a shared token space through a self-prompted training paradigm. During training, VLTok simultaneously generates 1D visual and textual tokens from images, aligning the textual tokens with embeddings from a pre-trained language model. This cross-modal alignment infuses implicit linguistic cues into the tokenizer, enhancing fine-grained image encoding. At inference, the self-prompted paradigm eliminates the need for external text, maintaining the simplicity of the image-only framework while benefiting from multi-modal guidance. Extensive experiments on the ImageNet benchmark demonstrate that VLTok achieves state-of-the-art performance in both image reconstruction and image generation. For example, under the same model parameter budget, our method yields relative reduction of 11.1% in rFID and 18.7% in gFID compared to GigaTok.
Cluster-Aware Neural Collapse Prompt Tuning for Long-Tailed Generalization of Vision-Language Models
PDF ↗Prompt learning has emerged as an efficient alternative to fine-tuning pre-trained vision-language models (VLMs).Despite its promise, current methods still struggle to maintain tail-class discriminability when adapting to class-imbalanced datasets. In this work, we propose cluster-aware neural collapse prompt tuning (CPT), which enhances the discriminability of tail classes in prompt-tuned VLMs without sacrificing their overall generalization.First, we design a cluster-invariant space by mining semantic assignments from the pre-trained VLM and mapping them to prompt-tuned features.This computes cluster-level boundaries and restricts the constraints to local neighborhoods, which reduces interference with the global semantic structure of the pre-trained VLM.Second, we introduce neural-collapse-driven discriminability optimization with three losses: textual Equiangular Tight Frame (ETF) separation loss, class-wise convergence loss, and rotation stabilization loss.These losses work together to shape intra-cluster geometry for better inter-class separation and intra-class alignment.Extensive experiments on 11 diverse datasets demonstrate that CPT outperforms SOTA methods, with stronger performance on long-tail classes and good generalization to unseen classes.
Recent visual autoregressive (AR) models have shown promising capabilities in text-to-image generation, operating in a manner similar to large language models. While test-time computation scaling yields higher-quality outputs on challenging natural language tasks, its adaptation to visual AR models remains unexplored and poses unique challenges. Naively applying test-time scaling strategies such as Best-of-N can be suboptimal: they consume full-length computation on erroneous generation trajectories, while the raster-scan decoding scheme lacks a blueprint of the entire canvas, limiting scaling benefits as only a few prompt-aligned candidates are generated. To address these, we introduce GridAR, a test-time scaling framework designed to elicit the best possible results from visual AR models. GridAR employs a grid-partitioned progressive generation scheme in which multiple partial candidates for the same position are generated within a canvas, infeasible ones are pruned early, and viable ones are fixed as anchors to guide subsequent decoding. Coupled with this, we present a layout-specified prompt reformulation strategy that inspects partial views to infer a feasible layout for satisfying the prompt. The reformulated prompt guides subsequent image generation to mitigate the blueprint deficiency. GridAR achieves higher-quality results under limited test-time scaling: with N=4, it even outperforms Best-of-N (N=8) by 14.4% on T2I-CompBench++ while reducing cost by 25.6%. It also generalizes to autoregressive image editing, showing a 14.5% gain in semantic preservation on PIE-Bench over larger-N baselines.
ViTs deliver SOTA performance, yet their fixed computational budget prevents scalable deployment across heterogeneous hardware. Recent Matryoshka-style Transformer architectures mitigate this by embedding nested subnetworks within a single model to enable scalable inference. However, these models allocate the same amount of compute to all inputs, regardless of their complexity, which leads to inefficiencies. To address this, we introduce ThinkingViT, a nested ViT architecture that employs progressive thinking stages to dynamically adjust inference computation based on input difficulty. ThinkingViT first activates a small subset of the most important attention heads to produce an initial prediction. If the prediction confidence exceeds a predefined threshold, inference terminates early. Otherwise, within the same backbone, it activates a larger subset of attention heads and conducts a new forward pass. This process continues iteratively until the model reaches the predefined confidence level or exhausts its maximum capacity. To boost the performance of subsequent rounds, we introduce a Token Recycling approach that fuses the input embeddings with the embeddings from the previous stage. Experiments show that ThinkingViT surpasses nested baselines by up to 2.0 percentage points (p.p.) in accuracy at the same throughput and by up to 2.9 p.p. at equal GMACs on ImageNet-1K. We show that the backbone-preserving design of ThinkingViT allows it to serve as a plug-in upgrade for ViTs in downstream tasks such as semantic segmentation. We also demonstrate that ThinkingViT transfers effectively to other architectures such as Swin Transformers.
Understanding sources of uncertainty is fundamental to trustworthy three-dimensional scene modeling. While recent advances in neural radiance fields (NeRFs) achieve impressive accuracy in scene reconstruction and novel view synthesis, the lack of uncertainty estimation significantly limits their deployment in safety-critical settings. Existing uncertainty quantification methods for NeRFs fail to separately capture both aleatoric and epistemic uncertainties. Among those that do quantify one or the other, many of them either compromise rendering quality or incur significant computational overhead to obtain uncertainty estimates. To address these issues, we introduce Evidential Neural Radiance Fields, a probabilistic approach that seamlessly integrates with the NeRF rendering process, enabling direct quantification of both aleatoric and epistemic uncertainties from a single forward pass. We compare multiple uncertainty quantification methods on three standardized benchmarks, where our approach demonstrates state-of-the-art scene reconstruction fidelity and uncertainty estimation quality. Code is available at https://github.com/KerryDRX/EvidentialNeRF.