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3,314篇论文匹配“Physical Models”
第 67 / 166 页

Guanxing Lu, Baoxiong Jia, Puhao Li, Yixin Chen, Ziwei Wang, Yansong Tang, Siyuan Huang

Training robot policies within a learned world model is trending due to the inefficiency of real-world interactions. The established image-based world models and policies have shown prior success, but lack robust geometric information that requires consistent spatial and physical understanding of the three-dimensional world, even pre-trained on internet-scale video sources. To this end, we propose a novel branch of world model named Gaussian World Model (GWM) for robotic manipulation, which reconstructs the future state by inferring the propagation of Gaussian primitives under the effect of robot actions. At its core is a latent Diffusion Transformer (DiT) combined with a 3D variational autoencoder, enabling fine-grained scene-level future state reconstruction with Gaussian Splatting. GWM can not only enhance the visual representation for imitation learning agent by self-supervised future prediction training, but can serve as a neural simulator that supports model-based reinforcement learning. Both simulated and real-world experiments depict that GWM can precisely predict future scenes conditioned on diverse robot actions, and can be further utilized to train policies that outperform the state-of-the-art by impressive margins, showcasing the initial data scaling potential of 3D world model.

Yidi Shao, Mu Huang, Chen Change Loy, Bo Dai

We introduce GausSim, a novel neural network-based simulator designed to capture the dynamic behaviors of real-world elastic objects represented through Gaussian kernels. We leverage continuum mechanics and treat each kernel as a Center of Mass System (CMS) that describes continuous piece of matter, accounting for realistic deformations without idealized assumptions. To improve computational efficiency and fidelity, we employ a hierarchical structure that further organizes kernels into CMSs with explicit formulations, enabling a coarse-to-fine simulation approach. This structure significantly reduces computational overhead while preserving detailed dynamics. In addition, GausSim incorporates explicit physics constraints, such as mass and momentum conservation, ensuring interpretable results and robust, physically plausible simulations. To validate our approach, we present a new dataset, READY, containing multi-view videos of real-world elastic deformations. Experimental results demonstrate that GausSim achieves superior performance compared to existing physics-driven baselines, offering a practical and accurate solution for simulating complex dynamic behaviors. Code and model are available at https://www.mmlab-ntu.com/project/gausim/index.html.

Rongjia Zheng, Qing Zhang, Chengjiang Long, Wei-Shi Zheng

Recent methods have shown that pre-trained diffusion models can be fine-tuned to enable generative inverse rendering by learning image-conditioned noise-to-intrinsic mapping. Despite their remarkable progress, they struggle to robustly produce high-quality results as the noise-to-intrinsic paradigm essentially utilizes noisy images with deteriorated structure and appearance for intrinsic prediction, while it is common knowledge that structure and appearance information in an image are crucial for inverse rendering. To address this issue, we present DNF-Intrinsic, a robust yet efficient inverse rendering approach fine-tuned from a pre-trained diffusion model, where we propose to take the source image rather than Gaussian noise as input to directly predict deterministic intrinsic properties via flow matching. Moreover, we design a generative renderer to constrain that the predicted intrinsic properties are physically faithful to the source image. Experiments on both synthetic and real-world datasets show that our method clearly outperforms existing state-of-the-art methods. Our code is available at https://github.com/OnlyZZZZ/DNF-Intrinsic.

Xinwei Long, Kai Tian, Peng Xu, Guoli Jia, Jingxuan Li, Sa Yang, Yihua Shao, Kaiyan Zhang, Che Jiang, Hao Xu 等

Large language models (LLMs) have taken a great step towards AGI. Meanwhile, an increasing number of domain-specific problems such as math and programming boost these general-purpose models to continuously evolve via learning deeper expertise. Now is thus the time further to extend the diversity of specialized applications for knowledgeable LLMs, though collecting high quality data with unexpected and informative tasks is challenging. In this paper, we propose to use advertisement (ad) videos as a challenging test-bed to probe the ability of LLMs in perceiving beyond the objective physical content of common visual domain. Our motivation is to take full advantage of the clue-rich and information-dense ad videos' traits, e.g., marketing logic, persuasive strategies, and audience engagement. Our contribution is three-fold: (1) To our knowledge, this is the first attempt to use ad videos with well-designed tasks to evaluate LLMs. We contribute AdsQA, a challenging ad Video QA benchmark derived from 1,544 ad videos with 10,962 clips, totaling 22.7 hours, providing 5 challenging tasks. (2) We propose ReAd-R, a Deepseek-R1 styled RL model that reflects on questions, and generates answers via reward-driven optimization. (3) We benchmark 14 top-tier LLMs on AdsQA, and our ReAd-R achieves the state-of-the-art outperforming strong competitors equipped with long-chain reasoning capabilities by a clear margin.

Xiaoxue Chen, Bhargav Chandaka, Chih-Hao Lin, Ya-Qin Zhang, David Forsyth, Hao Zhao, Shenlong Wang

We present InvRGB+L, a novel inverse rendering model that reconstructs large, relightable, and dynamic scenes from a single RGB+LiDAR sequence. Conventional inverse graphics methods rely primarily on RGB observations and use LiDAR mainly for geometric information, often resulting in suboptimal material estimates due to visible light interference. We find that LiDAR's intensity values--captured with active illumination in a different spectral range--offer complementary cues for robust material estimation under variable lighting. Inspired by this, InvRGB+L leverages LiDAR intensity cues to overcome challenges inherent in RGB-centric inverse graphics through two key innovations: (1) a novel physics-based LiDAR shading model and (2) RGB-LiDAR material consistency losses. The model produces novel-view RGB and LiDAR renderings of urban and indoor scenes and supports relighting, night simulations, and dynamic object insertions--achieving results that surpass current state-of-the-art methods in both scene-level urban inverse rendering and LiDAR simulation.

Wenhang Ge, Jiantao Lin, Guibao Shen, Jiawei Feng, Tao Hu, Xinli Xu, Ying-Cong Chen

We propose PRM, a novel photometric stereo based large reconstruction model to reconstruct high-quality meshes with fine-grained details. Previous large reconstruction models typically prepare training images under fixed and simple lighting, offering minimal photometric cues for precise reconstruction. Furthermore, images containing specular surfaces are treated as out-of-distribution samples, resulting in degraded reconstruction quality. To handle these challenges, PRM renders images by varying materials and lighting, which not only improves the local details by providing rich photometric cues but also increases the model's robustness to variations in the appearance of input images. To offer enhanced flexibility, we incorporate a real-time physically-based rendering (PBR) method and mesh rasterization for ground-truth rendering. By using an explicit mesh as 3D representation, PRM ensures the application of differentiable PBR for predicted rendering. This approach models specular color more accurately for images with varying materials and illumination than previous neural rendering methods and supports multiple supervisions for geometry optimization. Extensive experiments demonstrate that PRM significantly outperforms other models.

Mohamed El Amine Boudjoghra, Ivan Laptev, Angela Dai

With the growing ease of capture of real-world 3D scenes, effective editing becomes essential for the use of captured 3D scan data in various graphics applications.We present ScanEdit, which enables functional editing of complex, real-world 3D scans from natural language text prompts.By leveraging the high-level reasoning capabilities of large language models (LLMs), we construct a hierarchical scene graph representation for an input 3D scan given its instance decomposition. We develop a hierarchically-guided, multi-stage prompting approach using LLMs to decompose general language instructions (that can be vague, without referencing specific objects) into specific, actionable constraints that are applied to our scene graph. Our scene optimization integrates LLM-guided constraints along with 3D-based physical plausibility objectives, enabling the generation of edited scenes that align with a variety of input prompts, from abstract, functional-based goals to more detailed, specific instructions. This establishes a foundation for intuitive, text-driven 3D scene editing in real-world scenes.

Zhen Wu, Jiaman Li, Pei Xu, C. Karen Liu

Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions. They need a foundational understanding of the world to accurately interpret these instructions, along with precise low-level movement and interaction skills to execute the derived actions. In this work, we propose the first complete system for synthesizing physically plausible, long-horizon human-object interactions for object manipulation in contextual environments, driven by human-level instructions. We leverage large language models (LLMs) to interpret the input instructions into detailed execution plans. Unlike prior work, our system is capable of generating detailed finger-object interactions, in seamless coordination with full-body movements. We also train a policy to track generated motions in physics simulation via reinforcement learning (RL) to ensure physical plausibility of the motion. Our experiments demonstrate the effectiveness of our system in synthesizing realistic interactions with diverse objects in complex environments, highlighting its significant potential for real-world applications.

Shunya Nagashima, Komei Sugiura

Accurate, reliable solar flare prediction is crucial for mitigating potential disruptions to critical infrastructure, while predicting solar flares remains a significant challenge. Existing methods based on heuristic physical features often lack representation learning from solar images. On the other hand, end-to-end learning approaches struggle to model long-range temporal dependencies in solar images.In this study, we propose Deep Space Weather Model (Deep SWM), which is based on multiple deep state space models for handling both ten-channel solar images and long-range spatio-temporal dependencies. Deep SWM also features a sparse masked autoencoder, a novel pretraining strategy that employs a two-phase masking approach to preserve crucial regions such as sunspots while compressing spatial information.Furthermore, we built FlareBench, a new public benchmark for solar flare prediction covering a full 11-year solar activity cycle, to validate our method.Our method outperformed baseline methods and even human expert performance on standard metrics in terms of performance and reliability. The project page can be found at https://keio-smilab25.github.io/DeepSWM.

Xiaomeng Chu, Jiajun Deng, Guoliang You, Wei Liu, Xingchen Li, Jianmin Ji, Yanyong Zhang

Flexible instruction-guided 6-DoF grasping is a significant yet challenging task for real-world robotic systems. Existing methods utilize the contextual understanding capabilities of the large language models (LLMs) to establish mappings between expressions and targets, allowing robots to comprehend users' intentions in the instructions. However, the LLM's knowledge about objects' physical properties remains underexplored despite its tight relevance to grasping. In this work, we propose GraspCoT, a 6-DoF grasp detection framework that integrates a Chain-of-Thought (CoT) reasoning mechanism oriented to physical properties, guided by auxiliary question-answering (QA) tasks. Particularly, we design a set of QA templates to enable hierarchical reasoning that includes three stages: target parsing, physical property analysis, and grasp action selection. Moreover, GraspCoT presents a unified multimodal LLM architecture, which encodes multi-view observations of 3D scenes into 3D-aware visual tokens, and then jointly embeds these visual tokens with CoT-derived textual tokens within LLMs to generate grasp pose predictions. Furthermore, we present IntentGrasp, a large-scale benchmark that fills the gap in public datasets for multi-object grasp detection under diverse and indirect verbal commands. Extensive experiments on IntentGrasp demonstrate the superiority of our method, with additional validation in real-world robotic applications confirming its practicality. The code is available at https://github.com/cxmomo/GraspCoT.

Anjun Hu, Richard Tomsett, Valentin Gourmet, Massimo Camplani, Jas Kandola, Hanting Xie

We present MiDSummer, a two-stage framework for generating immersive Gaussian Splatting scenes that leverages multiple diffusion guidance signals to enable structured layout control, enhanced physical realism, and improved visual quality.While 3D scene generation has seen significant recent advances, current approaches could benefit from: (1) achieving precise, reliable layout control while preserving open-world generalization and physical plausibility, (2) balancing high-level semantic reasoning with low-level, directly controllable geometric constraints, and (3) effectively utilizing layout knowledge for visual refinement. Our work addresses these challenges through a structured two-stage planning-assembly framework. For planning, we introduce a dual layout diffusion guidance approach to bridge semantic reasoning and geometric controllability. Our approach uniquely integrates LLMs' open-vocabulary reasoning with Graph Diffusion Models' (GDM) geometric precision by incorporating multi-level self-consistency scores over scene graph structures and layout bounding box parameters. This fusion enables fine-grained control over scene composition while ensuring physical plausibility and faithful prompt interpretation. For assembly, we propose a layout-guided optimization technique for scene refinement. We effectively incorporate layout priors obtained during the planning stage into a Stable Diffusion (SD)-based refinement process that jointly optimizes camera trajectories and scene splats. This layout-aware joint optimization, constrained by multi-view consistency, produces visually compelling immersive scenes that are structurally coherent and controllable.

Emily Yue-Ting Jia, Jiageng Mao, Zhiyuan Gao, Yajie Zhao, Yue Wang

Humans possess an exceptional ability to imagine 4D scenes, encompassing both motion and 3D geometry, from a single still image. This ability is rooted in our accumulated observations of similar scenes and an intuitive understanding of physics. In this paper, we aim to replicate this capacity in neural networks, specifically focusing on natural fluid imagery. Existing methods for this task typically employ simplistic 2D motion estimators to animate the image, leading to motion predictions that often defy physical principles, resulting in unrealistic animations. Our approach introduces a novel method for generating 4D scenes with physics-consistent animation from a single image. We propose the use of a physics-informed neural network that predicts motion for each surface point, guided by a loss term derived from fundamental physical principles, including the Navier-Stokes equations. To capture appearance, we predict feature-based 3D Gaussians from the input image and its estimated depth, which are then animated using the predicted motions and rendered from any desired camera perspective. Experimental results highlight the effectiveness of our method in producing physically plausible animations, showcasing significant performance improvements over existing methods. Our project page is \href https://physfluid.github.io/ https://physfluid.github.io/ .

Yuan Wang, Yuxin Chen, Zhongang Qi, Lijun Liu, Jile Jiao, Xuetao Feng, Yujia Liang, Ying Shan, Zhipeng Zhang

3D vision-language (3D-VL) reasoning, connecting natural language with 3D physical world, represents a milestone in advancing spatial intelligence. While transformer-based methods dominate 3D-VL research, their quadratic complexity and simplistic positional embedding mechanisms severely limits effective modeling of long-range 3D-VL dependencies and spatial relationships in 3D-VL tasks. State Space Models (SSM) have emerged as promising linear-complexity alternatives for sequential data processing, while inherent selection mechanism offers notable capability for spatial modeling. Despite its potential, straightforward adoption of Mamba to 3D-VL tasks encounters two obstacles: (1) how to perceive the position of 3D objects and understand complex spatial relationships, and (2) how to achieve thorough synergies of multi-modal features. In this paper, we propose Mamba-3VL, a pioneering 3D-VL framework to model complex intra- and inter-modality correlations and enhance spatial relation reasoning, while guaranteeing top-tier performance, high efficiency, and generalization potential for 3D-VL tasks. Specifically, Mamba Mixer explicitly models 3D-VL interaction via channel twisting and relation-prioritized spatial scanning policy. It maximally retain spatial relation of object-centric features. To further provide precise spatial encoding for mamba, we develop Instance-aware Dynamic Position Adapter (IDPA) to dynamically adjust instance-specific positional embeddings and enhance local spatial relation of 3D objects. Extensive results validate Mamba-3VL trumps other competitors on seven 3D-VL benchmarks and showcases versatile potentials for challenging Embodied AI tasks.

Mutian Xu, Chongjie Ye, Haolin Liu, Yushuang Wu, Jiahao Chang, Xiaoguang Han

3D data simulation aims to bridge the gap between simulated and real-captured 3D data, which is a fundamental problem for real-world 3D visual tasks. Most 3D data simulation methods inject predefined physical priors but struggle to capture the full complexity of real data. An optimal approach involves learning an implicit mapping from synthetic to realistic data in a data-driven manner, but progress in this solution has met stagnation in recent studies. This work explores a new solution path of data-driven 3D simulation, called Stable-Sim2Real, based on a novel two-stage depth diffusion model. The initial stage finetunes StableDiffusion to generate the residual between the real and synthetic paired depth, producing a stable but coarse depth, where some local regions may deviate from realistic patterns. To enhance this, both the synthetic and initial output depth are fed into a second-stage diffusion, where diffusion loss is adjusted to prioritize these distinct areas identified by a 3D discriminator. We provide a new benchmark scheme to evaluate 3D data simulation methods. Extensive experiments show that training the network with the 3D simulated data derived from our method significantly enhances performance in real-world 3D visual tasks. Moreover, the evaluation demonstrates the high similarity between our 3D simulated data and real-captured patterns.

Liuyue Xie, Jiancong Guo, Ozan Cakmakci, Andre Araujo, László A. Jeni, Zhiheng Jia

Accurate camera calibration is a fundamental task for 3D perception, especially when dealing with real-world, in-the-wild environments where complex optical distortions are common. Existing methods often rely on pre-rectified images or calibration patterns, which limits their applicability and flexibility. In this work, we introduce a novel framework that addresses these challenges by jointly modeling camera intrinsic and extrinsic parameters using a generic ray camera model. Unlike previous approaches, AlignDiff shifts focus from semantic to geometric features, enabling more accurate modeling of local distortions. We propose AlignDiff, a diffusion model conditioned on geometric priors, enabling the simultaneous estimation of camera distortions and scene geometry. To enhance distortion prediction, we incorporate edge-aware attention, focusing the model on geometric features around image edges, rather than semantic content. Furthermore, to enhance generalizability to real-world captures, we incorporate a large database of ray-traced lenses containing over three thousand samples. This database characterizes the distortion inherent in a diverse variety of lens forms. Our experiments demonstrate that the proposed method significantly reduces the angular error of estimated ray bundles by 8.2 degrees and overall calibration accuracy, outperforming existing approaches on challenging, real-world datasets.

Song Wang, Xie Han, Liqun Kuang, Boying Wang, Zhongyu Chen, Zherui Qiao, Fan Yang, Xiaoxia Liu, Bingyu Zhang, Zhixun Wang

Infrared and visible image fusion (IVF) endeavors to engineer composite outputs by blending optimal virtues of divergent modalities. This paper reveals, unprecedentedly, the intrinsic "attention properties" of infrared images, which directly arise from their physical characteristics (i.e., heat distribution) and can be linked to attention mechanisms naturally, as observed in the gradient-weighted class activation mapping (Grad-CAM) visualization analysis of image classification models. To incorporate this property into IVF for better fusion, we propose the source infrared cross attention (I-SCA) and further extend it to the visible modality, subsequently introducing the source visible cross attention (V-SCA). The joint use of I-SCA and V-SCA greatly alleviate longstanding issues, such as insufficient and incomplete multimodal feature interaction and fusion, in IVF. Moreover, an auxiliary component for I-SCA and V-SCA, termed CBSM, is employed to boost the channel, map space, and suppress redundancy and misleading information of the source images. Specifically, we directly treat the CBSM-processed raw image as the query, while the intermediate features of another modality are treated as keys and values in I-SCA and V-SCA. Unlike attention mechanisms that divide images into patches or limit computations to local windows, our cross attention modules achieve smoother and more robust IVF through true global modeling across the entire image space with linear complexity. Comparison with current SOTA methods on three popular public datasets confirms its superiority.

Qi Zhao, Xingyu Ni, Ziyu Wang, Feng Cheng, Ziyan Yang, Lu Jiang, Bohan Wang

We investigate how to enhance the physical fidelity of video generation models by leveraging synthetic videos generated via standard computer graphics techniques. These rendered videos respect real-world physics -- such as maintaining 3D consistency -- thereby serving as a valuable resource that can potentially improve video generation models. To harness this potential, we propose a solution that curates and integrates synthetic data while introducing a method to transfer its physical realism to the model, minimizing unwanted artifacts. Through experiments on three representative tasks emphasizing physical consistency, we demonstrate its effectiveness in enhancing physical fidelity. While our model still lacks a deep understanding of physics, our work offers one of the first empirical demonstrations that synthetic video enhances physical fidelity in video synthesis.

Yufei Zhang, Zijun Cui, Jeffrey O. Kephart, Qiang Ji

While 3D hand reconstruction from monocular images has made significant progress, generating accurate and temporally coherent motion estimates from videos remains challenging, particularly during hand-object interactions. In this paper, we present a novel 3D hand motion recovery framework that enhances image-based reconstructions through a diffusion-based and physics-augmented motion refinement model. Our model captures the distribution of refined motion estimates conditioned on initial ones, generating improved sequences through an iterative denoising process. Instead of relying on scarce annotated video data, we train our model only using motion capture data without images. We identify valuable intuitive physics knowledge during hand-object interactions, including key motion states and their associated motion constraints. We effectively integrate these physical insights into our diffusion model to improve its performance. Extensive experiments demonstrate that our approach significantly improves various frame-wise reconstruction methods, achieving state-of-the-art (SOTA) performance on existing benchmarks.

Xidan Zhang, Yihan Zhuang, Qian Guo, Haodong Yang, Xuelin Qian, Gong Cheng, Junwei Han, Zhongling Huang

Approaches for improving generative adversarial networks (GANs) training under a few samples have been explored for natural images. However, these methods have limited effectiveness for synthetic aperture radar (SAR) images, as they do not account for the unique electromagnetic scattering properties of SAR. To remedy this, we propose a physics-inspired regularization method dubbed Phi-GAN, which incorporates the ideal point scattering center (PSC) model of SAR with two physical consistency losses. The PSC model approximates SAR targets using physical parameters, ensuring that Phi-GAN generates SAR images consistent with real physical properties while preventing discriminator overfitting by focusing on PSC-based decision cues. To embed the PSC model into GANs for end-to-end training, we introduce a physics-inspired neural module capable of estimating the physical parameters of SAR targets efficiently. This module retains the interpretability of the physical model and can be trained with limited data. We propose two physical loss functions: one for the generator, guiding it to produce SAR images with physical parameters consistent with real ones, and one for the discriminator, enhancing its robustness by basing decisions on PSC attributes. We evaluate Phi-GAN across several conditional GAN (cGAN) models, demonstrating state-of-the-art performance in data-scarce scenarios on three SAR image datasets.

Xinyu Zhou, Peiqi Duan, Yeliduosi Xiaokaiti, Chao Xu, Boxin Shi

Visual vibrometry has emerged as a powerful technique for remote acquisition of audio and the physical properties of materials. To capture high-frequency vibrations, frame-based approaches often require a high-speed video camera and bright lighting to compensate for the short exposure time. In this paper, we introduce event-based visual vibrometry, a new high-speed visual vibration sensing method using an event camera. By leveraging the high temporal resolution and low bandwidth characteristics of event cameras, event-based visual vibrometry enables high-speed vibration sensing under ambient lighting conditions with improved data efficiency. Specifically, we leverage a hybrid camera system and propose an event-based subtle motion estimation framework that integrates an optimization-based approach based on the event generation model and a motion refinement network. We demonstrate our method by capturing vibration caused by audio sources and estimating material properties for various objects.