Automatically generating interactive 3D environments is crucial for scaling up robotic data collection in simulation. While prior work has primarily focused on 3D asset placement, it often overlooks the physical relationships between objects (e.g., contact, support, balance, and containment), which are essential for creating complex and realistic manipulation scenarios such as tabletop arrangements, shelf organization, or box packing. Compared to classical 3D layout generation, producing complex physical scenes introduces additional challenges: (a) higher object density and complexity (e.g., a small shelf may hold dozens of books), (b) richer supporting relationships and compact spatial layouts, and (c) the need to accurately model both spatial placement and physical properties. To address these challenges, we propose PhyScensis, an LLM agent-based framework powered by a physics engine, to produce physically plausible scene configurations with high complexity. Specifically, our framework consists of three main components: an LLM agent iteratively proposes assets with spatial and physical predicates; a solver, equipped with a physics engine, realizes these predicates into a 3D scene; and feedback from the solver informs the agent to refine and enrich the configuration. Moreover, our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters (e.g., relative positions, scene stability), enabled through probabilistic programming for stability and a complementary heuristic that jointly regulates stability and spatial relations. Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy, offering a unified pipeline for generating complex physical scene layouts for robotic manipulation.
论文检索
输入标题、作者或关键词,从 4,294 篇学术成果中精准定位
Applications · Robotics
Planning physically feasible dexterous hand manipulation is a central challenge in robotic manipulation and Embodied AI. Prior work typically relies on object-centric cues or precise hand-object interaction sequences, foregoing the rich, compositional guidance of open-vocabulary instruction. We introduce UniHM, the first framework for unified dexterous hand manipulation guided by free-form language commands. We propose a Unified Hand-Dexterous Tokenizer that maps heterogeneous dexterous-hand morphologies into a single shared codebook, improving cross-dexterous hand generalization and scalability to new morphologies. Our vision language action model is trained solely on human-object interaction data, eliminating the need for massive real-world teleoperation datasets, and demonstrates strong generalizability in producing human-like manipulation sequences from open-ended language instructions. To ensure physical realism, we introduce a physics-guided dynamic refinement module that performs segment-wise joint optimization under generative and temporal priors, yielding smooth and physically feasible manipulation sequences. Across multiple datasets and real-world evaluations, UniHM attains state-of-the-art results on both seen and unseen objects and trajectories, demonstrating strong generalization and high physical feasibility.
Deep Learning · Graph Neural Networks
With rapid urbanization, predicting urban microclimates has become critical, as it affects building energy demand and public health risks. However, existing generative and homogeneous graph approaches fall short in capturing physical consistency, spatial dependencies, and temporal variability. \revise{To address this, we introduce UrbanGraph, a framework founded on a novel structure-based inductive bias. Unlike implicit graph learning, UrbanGraph transforms physical first principles into a dynamic causal topology, explicitly encoding time-varying causalities (e.g., shading and convection) directly into the graph structure to ensure physical consistency and data efficiency. Results show that UrbanGraph achieves state-of-the-art performance across all baselines. Specifically, the use of explicit causal pruning significantly reduces the model's floating-point operations (FLOPs) by 73.8\% and increases training speed by 21\% compared to implicit graphs. Our contribution includes the first high-resolution benchmark for spatio-temporal microclimate modeling, and a generalizable explicit topological encoding paradigm applicable to urban spatio-temporal dynamics governed by known physical equations.
Applications · Physics
Real-world physical systems are inherently complex, often involving the coupling of multiple physics, making their simulation both highly valuable and challenging. Many mainstream approaches face challenges when dealing with decoupled data. Besides, they also suffer from low efficiency and fidelity in strongly coupled spatio-temporal physical systems. Here we propose GenCP, a novel and elegant generative paradigm for coupled multiphysics simulation. By formulating coupled-physics modeling as a probability modeling problem, our key innovation is to integrate probability density evolution in generative modeling with iterative multiphysics coupling, thereby enabling training on data from decoupled simulation and inferring coupled physics during sampling. We also utilize operator-splitting theory in the space of probability evolution to establish error controllability guarantees for this “conditional-to-joint” sampling scheme. We evaluate our paradigm on a synthetic setting and three challenging multiphysics scenarios to demonstrate both principled insight and superior application performance of GenCP. Code is available at this repo: https://github.com/AI4Science-WestlakeU/GenCP.
Applications · Robotics
Long-horizon decision-making with sparse rewards and continuous states and actions remains a fundamental challenge in AI and robotics. Task and motion planning (TAMP) is a model-based framework that addresses this challenge by planning hierarchically with abstract actions (options). These options are manually defined, limiting the agent to behaviors that we as human engineers know how to program (pick, place, move). In this work, we propose Shortcut Learning for Abstract Planning (SLAP), a method that leverages existing TAMP options to automatically discover new ones. Our key idea is to use model-free reinforcement learning (RL) to learn *shortcuts* in the abstract planning graph induced by the existing options in TAMP. Without any additional assumptions or inputs, shortcut learning leads to shorter solutions than pure planning, and higher task success rates than flat and hierarchical RL. Qualitatively, SLAP discovers dynamic physical improvisations (e.g., slap, wiggle, wipe) that differ significantly from the manually-defined ones. In experiments in four simulated robotic environments, we show that SLAP solves and generalizes to a wide range of tasks, reducing overall plan lengths by over 50\% and consistently outperforming planning and RL baselines.
Applications · Physics
Industrial design evaluation often relies on high-fidelity simulations of governing partial differential equations (PDEs). While accurate, these simulations are computationally expensive, making dense exploration of design spaces impractical. Operator learning has emerged as a promising surrogate for high-fidelity physical simulations, enabling fast prediction of partial differential equation (PDE) solutions. However, accuracy of neural operators is largely affected by the amount of training data, which must be generated by expensive numerical solvers. In practical industrial scenarios, there exists large collections of candidate geometries remain unsolved due to the high computation cost. These geometry-only samples contain no physical field labels and are therefore ignored in standard operator learning pipelines. In this work, we propose a general physics-agnostic pretraining framework to exploit this abundant geometric resource to improve the performance of neural operators. Specifically, we pretrain an autoencoder on a self-supervised proxy task to reconstruct geometry (e.g., via occupancy), learning an expressive latent representation without PDE supervision. Neural operators then leverage the pretrained latent embedding to learn more effectively from limited physics labels. An error decomposition analysis is provided to help understand the effectiveness of the physics-agnostic pretraining framework. Across four PDE datasets and three state-of-the-art transformer-based neural operators, our pretraining strategy consistently improves prediction accuracy. These results demonstrate that representations from physics-agnostic pretraining provide a powerful foundation for data-efficient operator learning. The code is publicly available at: https://github.com/zzzwoniu/Physics-agnostic-Operator-Pretraining.git
Applications · Language, Speech and Dialog
Reinforcement learning (RL) with large language models shows promise in complex reasoning. However, its progress is hindered by the lack of large-scale training data that is sufficiently challenging, contamination-free and verifiable. To solve this problem, we introduce DeepMath-103K, a large-scale mathematical dataset designed with high difficulty (primarily levels 5-9), rigorous decontamination against numerous benchmarks, and verifiable answers for rule-based RL reward. It further includes three distinct R1 solutions adaptable for diverse training paradigms such as supervised fine-tuning. Spanning a wide range of mathematical topics, DeepMath-103K fosters the development of generalizable and advancing reasoning. Notably, models trained on DeepMath-103K achieve leading results on challenging mathematical benchmarks and demonstrate generalization beyond math such as biology, physics and chemistry, underscoring its broad efficacy.
Applications · Everything Else
Symbolic regression (SR) aims to automate scientific discovery, but often truncates the hypothetico–deductive cycle, focusing on hypothesis and experiment while lacking systematic analysis. We introduce RESTART, a framework that closes this loop by adding a principled analysis stage to diagnose and correct structural errors. RESTART features two core mechanisms: a short-term refinement process that uses boosting to identify unexplained signals and guide an LLM toward targeted corrections, and a long-term structure library that distills successful refinements into reusable code snippets for cumulative knowledge. On LLM-SRBench across Physics, Biology, and Materials Science, RESTART achieves lower error and higher accuracy than state-of-the-art baselines. It also generalizes robustly, recovering near-exact functional forms on out-of-distribution data, representing a significant advance toward fully automated scientific discovery.
Applications · Robotics
Tool design and use reflect the ability to understand and manipulate the physical world through creativity, planning, and foresight. As such, it is often regarded as a measurable indicator of cognitive intelligence across biological species. While much of today’s research on robotics intelligence focuses on generating better control strategies, inventing smarter tools offers a complementary form of physical intelligence: moving the problem-solving onus into the tool’s geometry so that control becomes simpler. This motivates us to ask: can today’s foundation models offer useful priors to automatically invent—and effectively wield—such tools? We present VLMgineer, the first fully automatic framework designs tools and actions from scratch by harnessing the creativity of Vision–Language Models (VLMs) together with evolutionary search. We evaluate VLMgineer on a diverse benchmark of everyday manipulation scenarios that demand creative tool design and use. Across this suite, VLMgineer consistently discovers tools and policies that solve tasks more effectively and innovatively, transforming challenging robotics problems into straightforward executions. It also consistently outperforms VLM-generated designs from human specifications and existing human-crafted tools for everyday tasks. We further demonstrate that VLMgineer’s automatically designed tools and action policies transfer seamlessly to real-world task execution on a physical robot. To facilitate future research on automated tool invention, we will release our benchmark and code. Project Website: https://vlmgineer.github.io/.
Applications · Robotics
Real-world contact-rich manipulation demands robots to perceive temporal tactile feedback, capture subtle surface deformations, and reason about object properties and force dynamics. Although optical tactile sensors are uniquely capable of providing such rich information, existing tactile datasets and models remain limited. These resources primarily focus on object-level attributes (e.g., material) while largely overlooking fine-grained temporal dynamics. We consider that advancing dynamic tactile perception requires a systematic hierarchy of dynamic perception capabilities to guide both data collection and model design. To address the lack of tactile data with rich dynamic information, we present ToucHD, a large-scale tactile dataset spanning tactile atomic actions, real-world manipulations, and touch-force paired data. Beyond scale, ToucHD establishes a comprehensive dynamic data ecosystem that explicitly supports hierarchical perception capabilities from the data perspective. Building on it, we propose AnyTouch 2, a general tactile representation learning framework for diverse optical tactile sensors that unifies object-level understanding with fine-grained, force-aware dynamic perception. The framework captures both pixel-level and action-specific deformations across frames, while explicitly modeling physical force dynamics, thereby learning multi-level dynamic perception capabilities from the model perspective. We evaluate our model on benchmarks that covers static object properties and dynamic physical attributes, as well as real-world manipulation tasks spanning multiple tiers of dynamic perception capabilities—from basic object-level understanding to force-aware dexterous manipulation. Experimental results demonstrate consistent and strong performance across sensors and tasks, highlighting the framework’s effectiveness as a general dynamic tactile perception model. The code, dataset and model are available at gewu-lab.github.io/AnyTouch2/.
Computer Vision · Vision Models & Multimodal
Multimodal large language models are progressively advancing toward multimodal agents that can proactively execute tasks. Existing research on multimodal agents primarily targets either GUI or embodied scenarios, corresponding to interactions within 2D virtual world and 3D physical world, respectively. However, many real-world tasks inherently require agents to interleave interactions across both types of environments. We initially mix GUI and embodied data to train models, but find performance degradation caused by data conflicts. Further analysis reveals that GUI and embodied data exhibit synergy at shallow layers but conflict at deep layers, resembling the cerebrum-cerebellum mechanism in the human brain. To this end, we introduce a high-performance generalist agent, OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneous MoE that separates parameters at deep layers to eliminate conflict, while sharing parameters at shallow layers to leverage synergy. This design enables OmniActor to outperform agents trained solely on GUI or embodied data in their respective tasks. Furthermore, we unify the action spaces of GUI and embodied tasks and collect large-scale datasets from diverse sources for training. This substantially enhances the performance of OmniActor across various scenarios, especially in GUI tasks.
Applications · Neuroscience, Cognitive Science
Spiking neural networks (SNNs) promise high energy efficiency, particularly with time-to-first-spike (TTFS) encoding, which maximizes sparsity by emitting at most one spike per neuron. However, this energy advantage is often unrealized because inference requires evaluating a temporal decay function and then multiplying the result by the synaptic weights. This paper challenges this costly approach by repurposing a physical hardware `bug', namely, the natural signal decay in optoelectronic devices, as the core computation of TTFS. We fabricated a custom indium oxide optoelectronic synapse that demonstrates how its intrinsic physical decay directly implements the required temporal function. By treating the device's analog output as the fused product of the synaptic weight and temporal decay, optoelectronic synaptic TTFS (named Otters) eliminates these expensive digital operations. To use the Otters' paradigm in complex architectures such as the transformer, which are challenging to train directly due to sparsity, we introduce a novel quantized neural network-to-SNN conversion algorithm. This complete hardware-software co-design enables our model to achieve state-of-the-art accuracy across seven GLUE benchmark datasets and demonstrates a 1.77$\times$ improvement in energy efficiency over previous leading SNNs, based on a comprehensive analysis of compute, data movement, and memory access costs using energy measurements from a commercial 22nm process. Our work thus establishes a new paradigm for energy-efficient SNNs that translates fundamental device physics directly into powerful computational primitives. All codes and data are open source.
Applications · Physics
Symbolic regression seeks to uncover physical laws from experimental data by searching for closed-form expressions, which is an important task in AI-driven scientific discovery. Yet the exponential growth of the search space of expression renders the task computationally challenging. A promising yet underexplored direction for reducing the search space and accelerating training lies in *symbolic equivalence*: many expressions, although syntactically different, define the same function -- for example, $\log(x_1^2x_2^3)$, $\log(x_1^2)+\log(x_2^3)$, and $2\log(x_1)+3\log(x_2)$. Existing algorithms treat such variants as distinct outputs, leading to redundant exploration and slow learning. We introduce EGG-SR, a unified framework that integrates symbolic equivalence into a class of modern symbolic regression methods, including Monte Carlo Tree Search (MCTS), Deep Reinforcement Learning (DRL), and Large Language Models (LLMs). \method-SR compactly represents equivalent expressions through the proposed EGG module (via equality graphs), accelerating learning by: (1) pruning redundant subtree exploration in EGG-MCTS, (2) aggregating rewards across equivalent generated sequences in EGG-DRL, and (3) enriching feedback prompts in EGG-LLM. Theoretically, we show the benefit of embedding EGG into learning: it tightens the regret bound of MCTS and reduces the variance of the DRL gradient estimator. Empirically, EGG-SR consistently enhances a class of symbolic regression models across several benchmarks, discovering more accurate expressions within the same time limit. Project page is at: https://nan-jiang-group.github.io/egg-sr.
General Machine Learning · Probabilistic Methods
Guidance of generative models is typically achieved by modifying the probability flow vector field through the addition of a guidance field. In this paper, we instead propose the Source-Guided Flow Matching (SGFM) framework, which modifies the source distribution directly while keeping the pre-trained vector field intact. This reduces the guidance problem to a well-defined problem of sampling from the source distribution. We theoretically show that SGFM recovers the desired target distribution exactly. Furthermore, we provide bounds on the Wasserstein error for the generated distribution when using an approximate sampler of the source distribution and an approximate vector field. The key benefit of our approach is that it allows the user to flexibly choose the sampling method depending on their specific problem. To illustrate this, we systematically compare different sampling methods and discuss conditions for asymptotically exact guidance. Moreover, our framework integrates well with optimal flow matching models since the straight transport map generated by the vector field is preserved. Experimental results on synthetic 2D benchmarks, physics-informed generative tasks, and imaging inverse problems demonstrate the effectiveness and flexibility of the proposed framework.
Theory · Interpretability and Visualization
Multi-Resolution Hash Encoding (MHE), the foundational technique behind Instant Neural Graphics Primitives, provides a powerful parameterization for neural fields. However, its spatial behavior lacks rigorous understanding from a physical systems perspective, leading to reliance on heuristics for hyperparameter selection. This work introduces a novel analytical approach that characterizes MHE by examining its Point Spread Function (PSF), which is analogous to the Green's function of the system. This methodology enables a quantification of the encoding's spatial resolution and fidelity. We derive a closed-form approximation for the collision-free PSF, uncovering inherent grid-induced anisotropy and a logarithmic spatial profile. We establish that the idealized spatial bandwidth, specifically the Full Width at Half Maximum (FWHM), is determined by the average resolution, $N_{\text{avg}}$. This leads to a counterintuitive finding: the effective resolution of the model is governed by the broadened empirical FWHM (and therefore $N_{\text{avg}}$), rather than the finest resolution $N_{\max}$, a broadening effect we demonstrate arises from optimization dynamics. Furthermore, we analyze the impact of finite hash capacity, demonstrating how collisions introduce speckle noise and degrade the Signal-to-Noise Ratio (SNR). Leveraging these theoretical insights, we propose Rotated MHE (R-MHE), an architecture that applies distinct rotations to the input coordinates at each resolution level. R-MHE mitigates anisotropy while maintaining the efficiency and parameter count of the original MHE. This study establishes a methodology based on physical principles that moves beyond heuristics to characterize and optimize MHE.
Applications · Robotics
Real-time execution is essential for cyber-physical systems such as robots. These systems operate in dynamic real-world environments where even small delays can undermine responsiveness and compromise performance. Asynchronous inference has recently emerged as a system-level paradigm for real-time robot manipulation, enabling the next action chunk to be predicted while the current one is being executed. While this approach achieves real-time responsiveness, naive integration often results in execution failure. Previous methods attributed this failure to inter-chunk discontinuity and developed test-time algorithms to smooth chunk boundaries. In contrast, we identify another critical yet overlooked factor: intra-chunk inconsistency, where the robot’s executed action chunk partially misaligns with its current perception. To address this, we propose REMAC, which learns corrective adjustments on the pretrained policy through masked action chunking, enabling the policy to remain resilient under mismatches between intended actions and actual execution during asynchronous inference. In addition, we introduce a prefix-preserved sampling procedure to reinforce inter-chunk continuity. Overall, our method delivers more reliable policies without incurring additional latency. Extensive experiments in both simulation and real-world settings demonstrate that our method enables faster task execution, maintains robustness across varying delays, and consistently achieves higher completion rates.
Computer Vision · Image and Video Generation
A primary bottleneck in large-scale text-to-video generation today is physical consistency and controllability. Despite recent advances, state-of-the-art models often produce unrealistic motions, such as objects falling upward, or abrupt changes in velocity and direction. Moreover, these models lack precise parameter control, struggling to generate physically consistent dynamics under different initial conditions. We argue that this fundamental limitation stems from current models learning motion distributions solely from appearance, while lacking an understanding of the underlying dynamics. In this work, we propose NewtonGen, a framework that integrates data-driven synthesis with learnable physical principles. At its core lies trainable Neural Newtonian Dynamics (NND), which can model and predict a variety of Newtonian motions, thereby injecting latent dynamical constraints into the video generation process. By jointly leveraging data priors and dynamical guidance, NewtonGen enables physically consistent video synthesis with precise parameter control. All data and code are available at https://github.com/pandayuanyu/NewtonGen.
Applications · Physics
Parameterized and coupled partial differential equations (PDEs) are central to modeling phenomena in science and engineering, yet neural operator methods that address both aspects remain limited. We extend Fourier neural operators (FNOs) with minimal architectural modifications along two directions. For parameterized dynamics, we propose a hypernetwork-based modulation that conditions the operator on physical parameters. For coupled systems, we conduct a systematic exploration of architectural choices, examining how operator components can be adapted to balance shared structure with cross-variable interactions while retaining the efficiency of standard FNOs. Evaluations on benchmark PDEs, including the one-dimensional capacitively coupled plasma equations and the Gray–Scott system, show that our methods achieve up to 55~72% lower errors than strong baselines, demonstrating the effectiveness of principled modulation and systematic design exploration.
Applications · Everything Else
As hubs of human activity, urban surfaces consist of a wealth of semantic entities. Segmenting these various entities from satellite imagery is crucial for a range of downstream applications. Current advanced segmentation models can reliably segment entities defined by physical attributes (e.g., buildings, water bodies) but still struggle with socially defined categories (e.g., schools, parks). In this work, we achieve socio-semantic segmentation by vision-language model reasoning. To facilitate this, we introduce the Urban Socio-Semantic Segmentation dataset named SocioSeg, a new resource comprising satellite imagery, digital maps, and pixel-level labels of social semantic entities organized in a hierarchical structure. Additionally, we propose a novel vision-language reasoning framework called SocioReasoner that simulates the human process of identifying and annotating social semantic entities via cross-modal recognition and multi-stage reasoning. We employ reinforcement learning to optimize this non-differentiable process and elicit the reasoning capabilities of the vision-language model. Experiments demonstrate our approach's gains over state-of-the-art models and strong zero-shot generalization. The dataset and code are open-sourced under the Apache License 2.0 at https://github.com/AMAP-ML/SocioReasoner.
We consider the problem of forecasting motion from a single image, i.e., predicting how objects in the world are likely to move, without the ability to observe other parameters such as the object velocities or the forces applied to them. We formulate this task as conditional generation of dense trajectory grids with a model that closely follows the architecture of modern video generators but outputs motion trajectories instead of pixels. This approach captures scene-wide dynamics and uncertainty, yielding more accurate and diverse predictions than prior regressors and generators. Although recent state-of-the-art video generators are often regarded as world models, we show that they struggle with forecasting motion from a single image, even in simple physical scenarios such as falling blocks or mechanical object interactions, despite fine-tuning on such data. We show that this limitation arises from the overhead of generating pixels rather than directly modeling motion.