Object pose estimation, crucial in computer vision and robotics applications, faces challenges with the diversity of unseen categories. We propose a zero-shot method to achieve category-level 6-DOF object pose estimation, which exploits both 2D and 3D universal features of input RGB-D image to establish semantic similarity-based correspondences and can be extended to unseen categories without additional model fine-tuning. Our method begins with combining efficient 2D universal features to find sparse correspondences between intra-category objects and gets initial coarse pose. To handle the correspondence degradation of 2D universal features if the pose deviates much from the target pose, we use an iterative strategy to optimize the pose. Subsequently, to resolve pose ambiguities due to shape differences between intra-category objects, the coarse pose is refined by optimizing with dense alignment constraint of 3D universal features. Our method outperforms previous methods on the REAL275 and Wild6D benchmarks for unseen categories.
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HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation
PDF ↗Understanding of bimanual hand-object interaction plays an important role in robotics and virtual reality. However, due to significant occlusions between hands and object as well as the high degree-of-freedom motions, it is challenging to collect and annotate a high-quality, large-scale dataset, which prevents further improvement of bimanual hand-object interaction-related baselines. In this work, we propose a new 3D Gaussian Splatting based data augmentation framework for bimanual hand-object interaction, which is capable of augmenting existing dataset to large-scale photorealistic data with various hand-object pose and viewpoints. First, we use mesh-based 3DGS to model objects and hands, and to deal with the rendering blur problem due to multi-resolution input images used, we design a super-resolution module. Second, we extend the single hand grasping pose optimization module for the bimanual hand object to generate various poses of bimanual hand-object interaction, which can significantly expand the pose distribution of the dataset. Third, we conduct an analysis for the impact of different aspects of the proposed data augmentation on the understanding of the bimanual hand-object interaction. We perform our data augmentation on two benchmarks, H2O and Arctic, and verify that our method can improve the performance of the baselines.
3D panoptic scene understanding seeks to create novel view images with 3D-consistent panoptic segmentation, which is crucial for many vision and robotics applications. Mainstream methods (e.g., Panoptic Lifting) directly use machine-generated 2D panoptic segmentation masks as training labels. However, these generated masks often exhibit multi-view inconsistencies, leading to ambiguities during the optimization process. To address this, we present Multi-view Consistent 3D Panoptic Scene Understanding (MVC-PSU), featuring two key components: 1) Probabilistic Semantic Aligner, which associates semantic information of corresponding pixels across multiple views by probabilistic alignment to ensure that predicted panoptic segmentation masks are consistent across different views. 2) Geometric Consistency Enforcer, which uses multi-view projection and monocular depth consistency to ensure that the geometry of the reconstructed scene is accurate and consistent across different views. Experimental results demonstrate that the proposed MVC-PSU surpasses state-of-the-art methods on the ScanNet, Replica, and HyperSim datasets.
Language-based localization is a crucial task in robotics and computer vision, enabling robots to understand spatial positions through language. Recent methods rely on contrastive learning to establish correspondences between global features of texts and point clouds. However, the inherent ambiguity of textual descriptions makes it difficult to convey geometric information accurately, forcing alignment of them in the feature space may compromise the expressiveness of the point clouds. Unlike previous methods, this paper proposes using language as a filter to distinguish dissimilar locations. To this end, we propose a robust framework of multi-level negative contrastive learning for language-based localization, fully leveraging the descriptive power of language for spatial localization. Our method learns multiple mismatched factors by minimizing the similarity of different locations at different levels, including global-level, instance-level and relationlevel, respectively. Extensive experiments conducted on the KITTI360Pose benchmark demonstrate that our method outperforms better that the state-of-the-art methods. Specifically, we achieve a 56.3% improvement in Top-1 retrieval recall and a 45.9% improvement in 5m localization recall.
Glass surfaces are becoming increasingly ubiquitous as modern buildings tend to use a lot of glass panels. This, however, poses substantial challenges to the operations of autonomous systems such as robots, self-driving cars, and drones, as the glass panels can become transparent obstacles to navigation. Existing works attempt to exploit various cues, including glass boundary context or reflections, as a prior. However, they are all based on input RGB images. We observe that the transmission of 3D depth sensor light through glass surfaces often produces blank regions in the depth maps, which can offer additional insights to complement the RGB image features for glass surface detection. In this work, we propose a large-scale RGB-D glass surface detection dataset, RGB-D GSD, for rigorous experiments and future research. It contains 3,009 images offering a wide range of real-world RGB-D glass surface categories, paired with precise annotations. Moreover, we propose a novel glass surface detection framework combining RGB and depth information, with two novel modules: a cross-modal context mining (CCM) module to adaptively learn individual and mutual context features from RGB and depth information, and a depth-missing aware attention (DAA) module to explicitly exploit spatial locations where missing depths occur to help detect the presence of glass surfaces. Experimental results show that our proposed model outperforms state-of-the-art methods.
Growing customer demand for smart solutions in robotics and augmented reality has attracted considerable attention to 3D object detection from point clouds. Yet, existing indoor datasets taken individually are too small and insufficiently diverse to train a powerful and general 3D object detection model. In the meantime, more general approaches utilizing foundation models are still inferior in quality to those based on supervised training for a specific task. In this work, we propose UniDet3D, a simple yet effective 3D object detection model, which is trained on a mixture of indoor datasets and is capable to work in various indoor environments. By unifying different label spaces, UniDet3D enables learning a strong representation across multiple datasets through a supervised joint training scheme. The proposed network architecture is built upon a vanilla transformer encoder, making it easy to run, customize and extend the prediction pipeline for practical use. Extensive experiments demonstrate that UniDet3D obtains significant gains over existing 3D object detection methods in 6 indoor benchmarks: ScanNet (+1.1 mAP50), S3DIS (+9.1 mAP50), ARKitScenes (+19.4 mAP25), MultiScan (+14.3 mAP50), 3RScan (+3.2 mAP50), and ScanNet++ (+2.7 mAP50).
Multi-Modal Grounded Planning and Efficient Replanning for Learning Embodied Agents with a Few Examples
PDF ↗Learning a perception and reasoning module for robotic assistants to plan steps to perform complex tasks based on natural language instructions often requires large free-form language annotations, especially for short high-level instructions. To reduce the cost of annotation, large language models (LLMs) are used as a planner with few data. However, when elaborating the steps, even the state-of-the-art planner that uses LLMs mostly relies on linguistic common sense, often neglecting the status of the environment at command reception, resulting in inappropriate plans. To generate plans grounded in the environment, we propose FLARE (Few-shot Language with environmental Adaptive Replanning Embodied agent), which improves task planning using both language command and environmental perception. As language instructions often contain ambiguities or incorrect expressions, we additionally propose to correct the mistakes using visual cues from the agent. The proposed scheme allows us to use a few language pairs thanks to the visual cues and outperforms state-of-the-art approaches. Our code and the dataset are publicly available to facilitate further research.
3D point clouds are increasingly vital for applications like autonomous driving and robotics, yet the raw data captured by sensors often suffer from noise and sparsity, creating challenges for downstream tasks. Consequently, point cloud upsampling becomes essential for improving density and uniformity, with recent approaches showing promise by projecting randomly generated query points onto the underlying surface of sparse point clouds. However, these methods often result in outliers, non-uniformity, and difficulties in handling regions with high curvature and intricate structures. In this work, we address these challenges by introducing the Progressive Local Surface Estimator (PLSE), which more effectively captures local features in complex regions through a curvature-based sampling technique that selectively targets high-curvature areas. Additionally, we incorporate a curriculum learning strategy that leverages the curvature distribution within the point cloud to naturally assess the sample difficulty, enabling curriculum learning on point cloud data for the first time. The experimental results demonstrate that our approach significantly outperforms existing methods, achieving high-quality, dense point clouds with superior accuracy and detail.
Text-driven Human-Object Interaction (Text-to-HOI) generation is an emerging field with applications in animation, video games, virtual reality, and robotics. A key challenge in HOI generation is maintaining interaction consistency in long sequences. Existing Text-to-Motion-based approaches, such as discrete motion tokenization, cannot be directly applied to HOI generation due to limited data in this domain and the complexity of the modality. To address the problem of interaction consistency in long sequences, we propose an autoregressive diffusion model (ARDHOI) that predicts the next continuous token. Specifically, we introduce a Contrastive Variational Autoencoder (cVAE) to learn a physically plausible space of continuous HOI tokens, thereby ensuring that generated human-object motions are realistic and natural. For generating sequences autoregressively, we develop a Mamba-based context encoder to capture and maintain consistent sequential actions. Additionally, we implement an MLP-based denoiser to generate the subsequent token conditioned on the encoded context. Our model has been evaluated on the OMOMO and BEHAVE datasets, where it outperforms existing state-of-the-art methods in terms of both performance and inference speed. This makes ARDHOI a robust and efficient solution for text-driven HOI tasks.
3D Object Affordance Grounding aims to predict the functional regions on a 3D object and has laid the foundation for a wide range of applications in robotics. Recent advances tackle this problem via learning a mapping between 3D regions and a single human-object interaction image. However, the geometric structure of the 3D object and the object in the human-object interaction image are not always consistent, leading to poor generalization. To address this issue, we propose to learn generalizable invariant affordance knowledge from multiple human-object interaction images within the same affordance category. Specifically, we introduce the Multi-Image Guided Invariant-Feature-Aware 3D Affordance Grounding (MIFAG) framework. It grounds 3D object affordance regions by identifying common interaction patterns across multiple human-object interaction images. First, the Invariant Affordance Knowledge Extraction Module (IAM) utilizes an iterative updating strategy to gradually extract aligned affordance knowledge from multiple images and integrate it into an affordance dictionary. Then, the Affordance Dictionary Adaptive Fusion Module (ADM) learns comprehensive point cloud representations that consider all affordance candidates in multiple images. Besides, the Multi-Image and Point Affordance (MIPA) benchmark is constructed and our method outperforms existing state-of-the-art methods on various experimental comparisons.
3D object detection in point clouds is critical in 3D computer vision, autonomous driving, and robotics. Existing point-based detectors, tailored to handle unstructured raw point clouds, often rely on simplistic sampling strategies to select a subset of points for local representation learning and detection. However, the diverse patterns exhibited by multiple types of point cloud data present a significant challenge to the universality of current detectors, particularly those captured by varied sensors (e.g., LiDAR and 4D Imaging Radar). In response to this challenge, we introduce an adaptable point-based single-stage 3D detector, AS-Det, engineered to excel on both LiDAR and 4D Radar point clouds. Specifically, we propose a novel active sampling strategy that actively mines object-related information to achieve efficient sampling and representation across different types of point clouds through end-to-end training. Additionally, we introduce a lightweight multi-scale center feature aggregation module to exploit multi-scale object context for precise and low-cost detection. By integrating the abovementioned modules, AS-Det achieves highly adaptive detection on various point clouds, encompassing different sensors and scales. Experimental results demonstrate the superior performance and adaptability of AS-Det on both LiDAR and 4D Radar point clouds.
Advances in robotic control and sensing have propelled the rise of automated scientific laboratories capable of high-throughput experiments. However, automated scientific laboratories are currently limited by human intuition in their ability to efficiently design and interpret experiments in high-dimensional spaces, throttling scientific discovery. We present AutoSciLab, a machine learning framework for driving autonomous scientific experiments, forming a surrogate researcher purposed for scientific discovery in high-dimensional spaces. AutoSciLab autonomously follows the scientific method in four steps: (i) generating high-dimensional experiments (x) using a variational autoencoder (ii) selecting optimal experiments by forming hypotheses using active learning (iii) distilling the experimental results to discover relevant low-dimensional latent variables (z) with a ‘directional autoencoder’ and (iv) learning a human interpretable equation connecting the discovered latent variables with a quantity of interest (y = f (z)), using a neural network equation learner. We validate the generalizability of AutoSciLab by rediscovering a) the principles of projectile motion and b) the phase-transitions within the spin-states of the Ising model (NP-hard problem). Applying our framework to an open-ended nanophotonics problem, AutoSciLab discovers a new way to steer incoherent light emission beyond current state-of-the-art, defining a new structure(material)-property(light-emission) relationship governing the physical process using closed-loop noisy experimental feedback.
Panoramic imagery, with its 360deg field of view, offers comprehensive information to support Multi-Object Tracking (MOT) in capturing spatial and temporal relationships of surrounding objects. However, most MOT algorithms are tailored for pinhole images with limited views, impairing their effectiveness in panoramic settings. Additionally, panoramic image distortions, such as resolution loss, geometric deformation, and uneven lighting, hinder direct adaptation of existing MOT methods, leading to significant performance degradation. To address these challenges, we propose OmniTrack, an omnidirectional MOT framework that incorporates Tracklet Management to introduce temporal cues, FlexiTrack Instances for object localization and association, and the CircularStatE Module to alleviate image and geometric distortions. This integration enables tracking in panoramic field-of-view scenarios, even under rapid sensor motion. To mitigate the lack of panoramic MOT datasets, we introduce the QuadTrack dataset--a comprehensive panoramic dataset collected by a quadruped robot, featuring diverse challenges such as panoramic fields of view, intense motion, and complex environments. Extensive experiments on the public JRDB dataset and the newly introduced QuadTrack benchmark demonstrate the state-of-the-art performance of the proposed framework. OmniTrack achieves a HOTA score of 26.92% on JRDB, representing an improvement of 3.43%, and further achieves 23.45% on QuadTrack, surpassing the baseline by 6.81%. The established dataset and source code are available at https://github.com/xifen523/OmniTrack.
Viewpoint Rosetta Stone: Unlocking Unpaired Ego-Exo Videos for View-invariant Representation Learning
PDF ↗Egocentric and exocentric perspectives of human action differ significantly, yet overcoming this extreme viewpoint gap is critical for applications in augmented reality and robotics. We propose ViewpointRosetta, an approach that unlocks large-scale unpaired ego and exo video data to learn clip-level viewpoint-invariant video representations. Our framework introduces (1) a diffusion-based Rosetta Stone Translator (RST), which, leveraging a moderate amount of synchronized multi-view videos, serves as a translator in feature space to decipher the alignments between unpaired ego and exo data, and (2) a dual encoder that aligns unpaired data representations through contrastive learning with RST-based synthetic feature augmentation and soft alignment. To evaluate the learned features in a standardized setting, we construct a new cross-view benchmark using Ego-Exo4D, covering cross-view retrieval, action recognition, and skill assessment. Our framework demonstrates superior cross-view understanding compared to previous view-invariant learning and egocentric video representation learning approaches, and opens the door to bringing vast amounts of traditional third-person video to bear on the more nascent first-person setting.
The integration of language and 3D perception is crucial for embodied agents and robots that comprehend and interact with the physical world. While large language models (LLMs) have demonstrated impressive language understanding and generation capabilities, their adaptation to 3D environments (3D-LLMs) remains in its early stages. A primary challenge is a lack of large-scale datasets with dense grounding between language and 3D scenes. We introduce 3D-GRAND, a pioneering large-scale dataset comprising 40,087 household scenes paired with 6.2 million densely-grounded scene-language instructions. Our results show that instruction tuning with 3D-GRAND significantly enhances grounding capabilities and reduces hallucinations in 3D-LLMs. As part of our contributions, we propose a comprehensive benchmark 3D-POPE to systematically evaluate hallucination in 3D-LLMs, enabling fair comparisons of models. Our experiments highlight a scaling effect between dataset size and 3D-LLM performance, emphasizing the importance of large-scale 3D-text datasets for embodied AI research. Our results demonstrate early signals for effective sim-to-real transfer, indicating that models trained on large synthetic data can perform well on real-world 3D scans. Through 3D-GRAND and 3D-POPE, we aim to equip the embodied AI community with resources and insights to lead to more reliable and better-grounded 3D-LLMs.
Instance detection (InsDet) aims to localize specific object instances within a novel scene imagery based on given visual references. Technically, it requires proposal detection to identify all possible object instances, followed by instance-level matching to pinpoint the ones of interest. Its open-world nature supports its broad applications from robotics to AR/VR but also presents significant challenges: methods must generalize to unknown testing data distributions because (1) the testing scene imagery is unseen during training, and (2) there are domain gaps between visual references and detected proposals. Existing methods tackle these challenges by synthesizing diverse training examples or utilizing off-the-shelf foundation models (FMs). However, they only partially capitalize the available open-world information. In contrast, we approach InsDet from an Open-World perspective, introducing our method IDOW. We find that, while pretrained FMs yield high recall in instance detection, they are not specifically optimized for instance-level feature matching. Therefore, we adapt pretrained FMs for improved instance-level matching using open-world data. Our approach incorporates metric learning along with novel data augmentations, which sample distractors as negative examples and synthesize novel-view instances to enrich the visual references. Extensive experiments demonstrate that our method significantly outperforms prior works, achieving >10 AP over previous results on two recently released challenging benchmark datasets in both conventional and novel instance detection settings.
Recently, natural language has been the primary medium for human-robot interaction. However, its inherent lack of spatial precision for robotic control introduces challenges such as ambiguity and verbosity. To address these limitations, we introduce the ***Robotic Visual Instruction (RoVI)***, a novel paradigm to guide robotic tasks through an object-centric, hand-drawn symbolic representation. RoVI effectively encodes spatial-temporal information into human-interpretable visual instructions through 2D sketches, utilizing arrows, circles, colors, and numbers to direct 3D robotic manipulation. To enable robots to understand RoVI better and generate precise actions based on RoVI, we present ***Visual Instruction Embodied Workflow (VIEW)***, a pipeline formulated for RoVI-conditioned policies. This approach leverages Vision-Language Models (VLMs) to interpret RoVI inputs, decode spatial and temporal constraints from 2D pixel space via keypoint extraction, and then transform them into executable 3D action sequences. We additionally curate a specialized dataset of 15K instances to fine-tune small VLMs for edge deployment, enabling them to effectively learn RoVI capabilities. Our approach is rigorously validated across 11 novel tasks in both real and simulated environments, demonstrating significant generalization capability. Notably, VIEW achieves an 87.5% success rate in real-world scenarios involving unseen tasks that feature multi-step actions, with disturbances, and trajectory-following requirements. Code and Datasets in this paper will be released soon.
In embodied intelligence systems, a key component is 3D perception algorithm, which enables agents to understand their surrounding environments. Previous algorithms primarily rely on point cloud, which, despite offering precise geometric information, still constrain perception performance due to inherent sparsity, noise, and data scarcity. In this work, we introduce a novel image-centric 3D perception model, BIP3D, which leverages expressive image features with explicit 3D position encoding to overcome the limitations of point-centric methods. Specifically, we leverage pre-trained 2D vision foundation models to enhance semantic understanding, and introduce a spatial enhancer module to improve spatial understanding. Together, these modules enable BIP3D to achieve multi-view, multi-modal feature fusion and end-to-end 3D perception. In our experiments, BIP3D outperforms current state-of-the-art results on the EmbodiedScan benchmark, achieving improvements of 5.69% in the 3D detection task and 15.25% in the 3D visual grounding task. Code has been released at https://github.com/HorizonRobotics/BIP3D.
InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception
PDF ↗3D scene understanding is vital for applications in autonomous driving, robotics, and augmented reality. However, scene understanding based on 3D Gaussian Splatting faces three key challenges: (i) an imbalance between appearance and semantics, (ii) inconsistencies in object boundaries, and (iii) difficulties with top-down instance segmentation. To address these challenges, we propose InstanceGaussian, a method that jointly learns appearance and semantic features while adaptively aggregating instances. Our contributions are as follows: (i) a new Semantic-Scaffold-GS representation to improve feature representation and boundary delineation, (ii) a progressive training strategy for enhanced stability and segmentation, and (iii) a category-agnostic, bottom-up instance aggregation approach for better segmentation. Experimental results demonstrate that our approach achieves state-of-the-art performance in category-agnostic, open-vocabulary 3D point-level segmentation, validating the effectiveness of our proposed method.
Spatial-Temporal Graph Diffusion Policy with Kinematic Modeling for Bimanual Robotic Manipulation
PDF ↗Despite the significant success of imitation learning in robotic manipulation, its application to bimanual tasks remains highly challenging. Existing approaches mainly learn a policy to predict a distant next-best end-effector pose (NBP) and then compute the corresponding joint rotation angles for motion using inverse kinematics. However, they suffer from two important issues: (1) rarely considering the physical robotic structure , which may cause self-collisions or interferences, and (2) overlooking the kinematics constraint , which may result in the predicted poses not conforming to the actual limitations of the robot joints. In this paper, we propose Kinematics enhanced Spatial-TemporAl gRaph Diffuser (KStar Diffuser). Specifically, (1)to incorporate the physical robot structure information into action prediction, KStar Diffuser maintains a dynamic spatial-temporal graph according to the physical bimanual joint motions at continuous timesteps. This dynamic graph serves as the robot-structure condition for denoising the actions; (2) to make the NBP learning objective consistent with kinematics, we introduce the differentiable kinematics to provide the reference for optimizing KStar Diffuser. This module regularizes the policy to predict more reliable and kinematics-aware next end-effector poses. Experimental results show that our method effectively leverages the physical structural information and generates kinematics-aware actions in both simulation and real-world.