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1,694篇论文匹配“Function Approximation”
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Deep Learning · Sequential Models, Time series

Zichong Li, Qunzhi Xu, Zhenghao Xu, Yajun Mei, Tuo Zhao, Hongyuan Zha

Spatio-temporal point processes (STPPs) are potent mathematical tools for modeling and predicting events with both temporal and spatial features. Despite their versatility, most existing methods for learning STPPs either assume a restricted form of the spatio-temporal distribution, or suffer from inaccurate approximations of the intractable integral in the likelihood training objective. These issues typically arise from the normalization term of the probability density function. Moreover, existing works only provide point prediction for events without quantifying their uncertainty, such as confidence intervals for the event's arrival time and confidence regions for the event's location, which is crucial given the considerable randomness of the data. To tackle these challenges, we introduce SMASH: a Score MAtching-based pSeudolikeliHood estimator for learning marked STPPs. Specifically, our framework adopts a normalization-free objective by estimating the pseudolikelihood of marked STPPs through score-matching and predicts confidence intervals/regions for event time and location by generating samples through a score-based sampling algorithm. The superior performance of our proposed framework is demonstrated through extensive experiments on both point and confidence interval/region prediction of events.

Deep Learning · Robustness

Nathan Ng, Roger Grosse, Marzyeh Ghassemi

Estimating the uncertainty of a model’s prediction on a test point is a crucial part of ensuring reliability and calibration under distribution shifts.A minimum description length approach to this problem uses the predictive normalized maximum likelihood (pNML) distribution, which considers every possible label for a data point, and decreases confidence in a prediction if other labels are also consistent with the model and training data. In this work we propose IF-COMP, a scalable and efficient approximation of the pNML distribution that linearizes the model with a temperature-scaled Boltzmann influence function. IF-COMP can be used to produce well-calibrated predictions on test points as well as measure complexity in both labelled and unlabelled settings. We experimentally validate IF-COMP on uncertainty calibration, mislabel detection, and OOD detection tasks, where it consistently matches or beats strong baseline methods.

Deep Learning · Generative Models and Autoencoders

Gen Li, Yu Huang, Timofey Efimov, Yuting Wei, Yuejie Chi, Yuxin Chen

Score-based diffusion models, while achieving remarkable empirical performance, often suffer from low sampling speed, due to extensive function evaluations needed during the sampling phase. Despite a flurry of recent activities towards speeding up diffusion generative modeling in practice, theoretical underpinnings for acceleration techniques remain severely limited. In this paper, we design novel training-free algorithms to accelerate popular deterministic (i.e., DDIM) and stochastic (i.e., DDPM) samplers. Our accelerated deterministic sampler converges at a rate $O(\frac{1}{{T}^2})$ with $T$ the number of steps, improving upon the $O(\frac{1}{T})$ rate for the DDIM sampler; and our accelerated stochastic sampler converges at a rate $O(\frac{1}{T})$, outperforming the rate $O(\frac{1}{\sqrt{T}})$ for the DDPM sampler. The design of our algorithms leverages insights from higher-order approximation, and shares similar intuitions as popular high-order ODE solvers like the DPM-Solver-2. Our theory accommodates $\ell_2$-accurate score estimates, and does not require log-concavity or smoothness on the target distribution.

Reinforcement Learning · Function Approximation

Pengyi Li, Jianye Hao, Hongyao Tang, Yan Zheng, Fazl Barez

Combining Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) for policy search has been proven to improve RL performance. However, previous works largely overlook value-based RL in favor of merging EAs with policy-based RL. This paper introduces Value-Evolutionary-Based Reinforcement Learning (VEB-RL) that focuses on the integration of EAs with value-based RL. The framework maintains a population of value functions instead of policies and leverages negative Temporal Difference error as the fitness metric for evolution. The metric is more sample-efficient for population evaluation than cumulative rewards and is closely associated with the accuracy of the value function approximation. Additionally, VEB-RL enables elites of the population to interact with the environment to offer high-quality samples for RL optimization, whereas the RL value function participates in the population's evolution in each generation. Experiments on MinAtar and Atari demonstrate the superiority of VEB-RL in significantly improving DQN, Rainbow, and SPR. Our code is available on https://github.com/yeshenpy/VEB-RL.

Theory · Reinforcement Learning and Planning

Orin Levy, Asaf Cassel, Alon Cohen, Yishay Mansour

We present the E-UC$^3$RL algorithm for regret minimization in Stochastic Contextual Markov Decision Processes (CMDPs). The algorithm operates under the minimal assumptions of realizable function class and access to *offline* least squares and log loss regression oracles. Our algorithm is efficient (assuming efficient offline regression oracles) and enjoys a regret guarantee of $ \widetilde{O}(H^3 \sqrt{T |S| |A|d_{\mathrm{E}}(\mathcal{P}) \log (|\mathcal{F}| |\mathcal{P}|/ \delta) )}) $ , with $T$ being the number of episodes, $S$ the state space, $A$ the action space, $H$ the horizon, $\mathcal{P}$ and $\mathcal{F}$ are finite function classes used to approximate the context-dependent dynamics and rewards, respectively, and $d_{\mathrm{E}}(\mathcal{P})$ is the Eluder dimension of $\mathcal{P}$ w.r.t the Hellinger distance. To the best of our knowledge, our algorithm is the first efficient and rate-optimal regret minimization algorithm for CMDPs that operates under the general offline function approximation setting. In addition, we extend the Eluder dimension to general bounded metrics which may be of independent interest.

Theory · Learning Theory

Kevin Kögler, Aleksandr Shevchenko, Hamed Hassani, Marco Mondelli

Autoencoders are a prominent model in many empirical branches of machine learning and lossy data compression. However, basic theoretical questions remain unanswered even in a shallow two-layer setting. In particular, to what degree does a shallow autoencoder capture the structure of the underlying data distribution? For the prototypical case of the 1-bit compression of *sparse* Gaussian data, we prove that gradient descent converges to a solution that completely disregards the sparse structure of the input. Namely, the performance of the algorithm is the same as if it was compressing a Gaussian source -- with no sparsity. For general data distributions, we give evidence of a phase transition phenomenon in the shape of the gradient descent minimizer, as a function of the data sparsity: below the critical sparsity level, the minimizer is a rotation taken uniformly at random (just like in the compression of non-sparse data); above the critical sparsity, the minimizer is the identity (up to a permutation). Finally, by exploiting a connection with approximate message passing algorithms, we show how to improve upon Gaussian performance for the compression of sparse data: adding a denoising function to a shallow architecture already reduces the loss provably, and a suitable multi-layer decoder leads to a further improvement. We validate our findings on image datasets, such as CIFAR-10 and MNIST.

Social Aspects · Privacy-preserving Statistics and Machine Learning

Jae-yun Kim, Saerom Park, Joohee Lee, Jung Hee Cheon

In privacy-preserving machine learning (PPML), homomorphic encryption (HE) has emerged as a significant primitive, allowing the use of machine learning (ML) models while protecting the confidentiality of input data. Although extensive research has been conducted on implementing PPML with HE by developing the efficient construction of private counterparts to ML models, the efficient HE implementation of embedding layers for token inputs such as words remains inadequately addressed. Thus, our study proposes an efficient algorithm for privacy-preserving embedding via look-up table evaluation with HE(HELUT) by developing an encrypted indicator function (EIF) that assures high precision with the use of the approximate HE scheme(CKKS). Based on the proposed EIF, we propose the CodedHELUT algorithm to facilitate an encrypted embedding layer for the first time. CodedHELUT leverages coded inputs to improve overall efficiency and optimize memory usage. Our comprehensive empirical analysis encompasses both synthetic tables and real-world largescale word embedding models. CodedHELUT algorithm achieves amortized evaluation time of 0.018-0.242s for GloVe6B50d, 0.104-01.298s for GloVe42300d, 0.262-3.283s for GPT-2 and BERT embedding layers while maintaining high precision (16 bits)

Zhifa Ke, Zaiwen Wen, Junyu Zhang

Temporal difference (TD) learning algorithms with neural network function parameterization have well-established empirical success in many practical large-scale reinforcement learning tasks. However, theoretical understanding of these algorithms remains challenging due to the nonlinearity of the action-value approximation. In this paper, we develop an improved non-asymptotic analysis of the neural TD method with a general $L$-layer neural network. New proof techniques are developed and an improved new $\tilde{\mathcal{O}}(\epsilon^{-1})$ sample complexity is derived. To our best knowledge, this is the first finite-time analysis of neural TD that achieves an $\tilde{\mathcal{O}}(\epsilon^{-1})$ complexity under the Markovian sampling, as opposed to the best known $\tilde{\mathcal{O}}(\epsilon^{-2})$ complexity in the existing literature.

Reinforcement Learning · Online

Tianying Ji, Yu Luo, Fuchun Sun, Xianyuan Zhan, Jianwei Zhang, Huazhe Xu

Learning high-quality $Q$-value functions plays a key role in the success of many modern off-policy deep reinforcement learning (RL) algorithms. Previous works primarily focus on addressing the value overestimation issue, an outcome of adopting function approximators and off-policy learning. Deviating from the common viewpoint, we observe that $Q$-values are often underestimated in the latter stage of the RL training process, potentially hindering policy learning and reducing sample efficiency. We find that such a long-neglected phenomenon is often related to the use of inferior actions from the current policy in Bellman updates as compared to the more optimal action samples in the replay buffer. We propose the Blended Exploitation and Exploration (BEE) operator, a simple yet effective approach that updates $Q$-value using both historical best-performing actions and the current policy. Based on BEE, the resulting practical algorithm BAC outperforms state-of-the-art methods in **over 50** continuous control tasks and achieves strong performance in failure-prone scenarios and **real-world robot** tasks. Benchmark results and videos are available at https://jity16.github.io/BEE/.

Reinforcement Learning

Andrew Jesson, Christopher Lu, Gunshi Gupta, Nicolas Beltran-Velez, Angelos Filos, Jakob Foerster, Yarin Gal

This paper proposes a step toward approximate Bayesian inference in on-policy actor-critic deep reinforcement learning. It is implemented through three changes to the Asynchronous Advantage Actor-Critic (A3C) algorithm: (1) applying a ReLU function to advantage estimates, (2) spectral normalization of actor-critic weights, and (3) incorporating *dropout as a Bayesian approximation*. We prove under standard assumptions that restricting policy updates to positive advantages optimizes for value by maximizing a lower bound on the value function plus an additive term. We show that the additive term is bounded proportional to the Lipschitz constant of the value function, which offers theoretical grounding for spectral normalization of critic weights. Finally, our application of dropout corresponds to approximate Bayesian inference over both the actor and critic parameters, which enables *adaptive state-aware* exploration around the modes of the actor via Thompson sampling. We demonstrate significant improvements for median and interquartile mean metrics over A3C, PPO, SAC, and TD3 on the MuJoCo continuous control benchmark and improvement over PPO in the challenging ProcGen generalization benchmark.

Deep Learning · Algorithms

Christian Igel

Monotonicity constraints are powerful regularizers in statistical modelling. They can support fairness in computer-aided decision making and increase plausibility in data-driven scientific models. The seminal min-max (MM) neural network architecture ensures monotonicity, but often gets stuck in undesired local optima during training because of partial derivatives being zero when computing extrema. We propose a simple modification of the MM network using strictly-increasing smooth minimum and maximum functions that alleviates this problem. The resulting smooth min-max (SMM) network module inherits the asymptotic approximation properties from the MM architecture. It can be used within larger deep learning systems trained end-to-end. The SMM module is conceptually simple and computationally less demanding than state-of-the-art neural networks for monotonic modelling. Our experiments show that this does not come with a loss in generalization performance compared to alternative neural and non-neural approaches.

Miscellaneous Aspects of Machine Learning · Kernel methods

ZHEN HUANG, Jiajin Sun, Yian Huang

Random features (Rahimi & Recht, 2007), based on Monte Carlo (MC) method, is one of the most popular approximation techniques to accelerate kernel methods. We show for a class of kernels, including Gaussian kernels, quasi-Monte Carlo (QMC) methods can be used in place of MC to improve the approximation error from $O_P(1/\sqrt{M})$ to $O(1/M)$ (up to logarithmic factors), for estimating both the kernel function itself and the associated integral operator, where $M$ is the number of features being used. Furthermore, we demonstrate the advantage of QMC features in the case of kernel ridge regression, where theoretically, fewer random features suffice to guarantee the same convergence rate of the excess risk. In practice, the QMC kernel approximation approach is easily implementable and shows superior performance, as supported by the empirical evidence provided in the paper.

Theory · Reinforcement Learning and Planning

Jiawei Huang, Niao He, Andreas Krause

We study the sample complexity of reinforcement learning (RL) in Mean-Field Games (MFGs) with model-based function approximation that requires strategic exploration to find a Nash Equilibrium policy. We introduce the Partial Model-Based Eluder Dimension (P-MBED), a more effective notion to characterize the model class complexity. Notably, P-MBED measures the complexity of the single-agent model class converted from the given mean-field model class, and potentially, can be exponentially lower than the MBED proposed by Huang et al. (2024). We contribute a model elimination algorithm featuring a novel exploration strategy and establish sample complexity results polynomial w.r.t. P-MBED. Crucially, our results reveal that, under the basic realizability and Lipschitz continuity assumptions, *learning Nash Equilibrium in MFGs is no more statistically challenging than solving a logarithmic number of single-agent RL problems*. We further extend our results to Multi-Type MFGs, generalizing from conventional MFGs and involving multiple types of agents. This extension implies statistical tractability of a broader class of Markov Games through the efficacy of mean-field approximation. Finally, inspired by our theoretical algorithm, we present a heuristic approach with improved computational efficiency and empirically demonstrate its effectiveness.

Optimization · Zero-order and Black-box Optimization

Chang He, Zhaoye Pan, Xiao Wang, Bo Jiang

Optimization problems with access to only zeroth-order information of the objective function on Riemannian manifolds arise in various applications, spanning from statistical learning to robot learning. While various zeroth-order algorithms have been proposed in Euclidean space, they are not inherently designed to handle the challenging constraints imposed by Riemannian manifolds. The proper adaptation of zeroth-order techniques to Riemannian manifolds remained unknown until the pioneering work of (Li et al., 2023a). However, zeroth-order algorithms are widely observed to converge slowly and be unstable in practice. To alleviate these issues, we propose a Riemannian accelerated zeroth-order algorithm with improved robustness. Regarding efficiency, our accelerated algorithm has the function query complexity of $\mathcal{O}(\epsilon^{-7/4}d)$ for finding an $\epsilon$-approximate first-order stationary point. By introducing a small perturbation, it exhibits a function query complexity of $\tilde{\mathcal{O}}(\epsilon^{-7/4}d)$ for seeking a second-order stationary point with a high probability, matching state-of-the-art result in Euclidean space. Moreover, we further establish the almost sure convergence in the asymptotic sense through the Stable Manifold Theorem. Regarding robustness, our algorithm requires larger smoothing parameters in the order of $\tilde{\mathcal{O}}(\epsilon^{7/8}d^{-1/2})$, improving the existing result by a factor of $\tilde{\mathcal{O}}(\epsilon^{3/4})$.

Deep Learning · Algorithms

Doron Haviv, Russell Kunes, Thomas Dougherty, Cassandra Burdziak, Tal Nawy, Anna C. Gilbert, Dana Pe'er

Optimal transport (OT) and the related Wasserstein metric ($W$) are powerful and ubiquitous tools for comparing distributions. However, computing pairwise Wasserstein distances rapidly becomes intractable as cohort size grows. An attractive alternative would be to find an embedding space in which pairwise Euclidean distances map to OT distances, akin to standard multidimensional scaling (MDS). We present Wasserstein Wormhole, a transformer-based autoencoder that embeds empirical distributions into a latent space wherein Euclidean distances approximate OT distances. Extending MDS theory, we show that our objective function implies a bound on the error incurred when embedding non-Euclidean distances. Empirically, distances between Wormhole embeddings closely match Wasserstein distances, enabling linear time computation of OT distances. Along with an encoder that maps distributions to embeddings, Wasserstein Wormhole includes a decoder that maps embeddings back to distributions, allowing for operations in the embedding space to generalize to OT spaces, such as Wasserstein barycenter estimation and OT interpolation. By lending scalability and interpretability to OT approaches, Wasserstein Wormhole unlocks new avenues for data analysis in the fields of computational geometry and single-cell biology.

Optimization · Non-Convex

Andi Han, Pratik Kumar Jawanpuria, Bamdev Mishra

Many machine learning applications are naturally formulated as optimization problems on Riemannian manifolds. The main idea behind Riemannian optimization is to maintain the feasibility of the variables while moving along a descent direction on the manifold. This results in updating all the variables at every iteration. In this work, we provide a general framework for developing computationally efficient coordinate descent (CD) algorithms on matrix manifolds that allows updating only a few variables at every iteration while adhering to the manifold constraint. In particular, we propose CD algorithms for various manifolds such as Stiefel, Grassmann, (generalized) hyperbolic, symplectic, and symmetric positive (semi)definite. While the cost per iteration of the proposed CD algorithms is low, we further develop a more efficient variant via a first-order approximation of the objective function. We analyze their convergence and complexity, and empirically illustrate their efficacy in several applications.

Deep Learning · Generative Models and Autoencoders

Nate Gillman, Michael Freeman, Daksh Aggarwal, Chia-Hong HSU, Calvin Luo, Yonglong Tian, Chen Sun

As synthetic data becomes higher quality and proliferates on the internet, machine learning models are increasingly trained on a mix of human- and machine-generated data. Despite the successful stories of using synthetic data for representation learning, using synthetic data for generative model training creates ``self-consuming loops'' which may lead to training instability or even collapse, unless certain conditions are met. Our paper aims to stabilize self-consuming generative model training. Our theoretical results demonstrate that by introducing an idealized correction function, which maps a data point to be more likely under the true data distribution, self-consuming loops can be made *exponentially* more stable. We then propose self-correction functions, which rely on expert knowledge (e.g. the laws of physics programmed in a simulator), and aim to approximate the idealized corrector automatically and at scale. We empirically validate the effectiveness of self-correcting self-consuming loops on the challenging human motion synthesis task, and observe that it successfully avoids model collapse, even when the ratio of synthetic data to real data is as high as 100%.

Theory · Online Learning and Bandits

Dan Garber, Ben Kretzu

We consider the setting of online convex optimization with adversarial time-varying constraints in which actions must be feasible w.r.t. a fixed constraint set, and are also required on average to approximately satisfy additional time-varying constraints. Motivated by scenarios in which the fixed feasible set (hard constraint) is difficult to project on, we consider projection-free algorithms that access this set only through a linear optimization oracle (LOO). We present an algorithm that, on a sequence of length $T$ and using overall $T$ calls to the LOO, guarantees $\tilde{O}(T^{3/4})$ regret w.r.t. the losses and $O(T^{7/8})$ constraints violation (ignoring all quantities except for $T$). In particular, these bounds hold w.r.t. any interval of the sequence. This algorithm however also requires access to an oracle for minimizing a strongly convex nonsmooth function over a Euclidean ball. We present a more efficient algorithm that does not require the latter optimization oracle but only first-order access to the time-varying constraints, and achieves similar bounds w.r.t. the entire sequence. We extend the latter to the setting of bandit feedback and obtain similar bounds (as a function of $T$) in expectation.

Probabilistic Methods

Rémi Leluc, Aymeric Dieuleveut, François Portier, Johan Segers, Aigerim Zhuman

The Sliced-Wasserstein (SW) distance between probability measures is defined as the average of the Wasserstein distances resulting for the associated one-dimensional projections. As a consequence, the SW distance can be written as an integral with respect to the uniform measure on the sphere and the Monte Carlo framework can be employed for calculating the SW distance. Spherical harmonics are polynomials on the sphere that form an orthonormal basis of the set of square-integrable functions on the sphere. Putting these two facts together, a new Monte Carlo method, hereby referred to as Spherical Harmonics Control Variates (SHCV), is proposed for approximating the SW distance using spherical harmonics as control variates. The resulting approach is shown to have good theoretical properties, e.g., a no-error property for Gaussian measures under a certain form of linear dependency between the variables. Moreover, an improved rate of convergence, compared to Monte Carlo, is established for general measures. The convergence analysis relies on the Lipschitz property associated to the SW integrand. Several numerical experiments demonstrate the superior performance of SHCV against state-of-the-art methods for SW distance computation.

Applications · Neuroscience, Cognitive Science

Kevin Doran, Marvin Seifert, Carola Yovanovich, Tom Baden

Approaches to predicting neuronal spike responses commonly use a Poisson learning objective. This objective quantizes responses into spike counts within a fixed summation interval, typically on the order of 10 to 100 milliseconds in duration; however, neuronal responses are often time accurate down to a few milliseconds, and Poisson models struggle to precisely model them at these timescales. We propose the concept of a spike distance function that maps points in time to the temporal distance to the nearest spike. We show that neural networks can be trained to approximate spike distance functions, and we present an efficient algorithm for inferring spike trains from the outputs of these models. Using recordings of chicken and frog retinal ganglion cells responding to visual stimuli, we compare the performance of our approach to that of Poisson models trained with various summation intervals. We show that our approach outperforms the use of Poisson models at spike train inference.