论文检索

输入标题、作者或关键词,从 2,006 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,006篇论文匹配“Video Understanding”
第 68 / 101 页

Applications · Computer Vision

Ziyao Shangguan, Chuhan Li, Yuxuan Ding, Yanan Zheng, Yilun Zhao, Tesca Fitzgerald, Arman Cohan

Existing benchmarks often highlight the remarkable performance achieved by state-of-the-art Multimodal Foundation Models (MFMs) in leveraging temporal context for video understanding.However, *how well do the models truly perform visual temporal reasoning?*Our study of existing benchmarks shows that this capability of MFMs is likely overestimated as many questions can be solved by using a single, few, or out-of-order frames. To systematically examine current visual temporal reasoning tasks, we propose three principles with corresponding metrics:(1) *Multi-Frame Gain*,(2) *Frame Order Sensitivity*,and (3) *Frame Information Disparity*.Following these principles, we introduce **TOMATO**, **T**emp**O**ral Reasoning **M**ultimod**A**l Evalua**T**i**O**n, a novel benchmark crafted to rigorously assess MFMs' temporal reasoning capabilities in video understanding.TOMATO comprises 1,484 carefully curated, *human-annotated* questions spanning *six* tasks (i.e. *action count, direction, rotation, shape & trend, velocity & frequency, and visual cues*), applied to 1,417 videos, including 805 self-recorded and -generated videos, that encompass human-centric, real-world, and simulated scenarios. Our comprehensive evaluation reveals a human-model performance gap of 57.3% with the best-performing model.Moreover, our in-depth analysis uncovers more fundamental limitations beyond this gap in current MFMs. While they can accurately recognize events in isolated frames, they fail to interpret these frames as a continuous sequence.We believe TOMATO will serve as a crucial testbed for evaluating the next-generation MFMs and as a call to the community to develop AI systems capable of comprehending the human world dynamics through the video modality.

Xiuwei Xu, Huangxing Chen, Linqing Zhao, Ziwei Wang, Jie Zhou, Jiwen Lu

Embodied tasks require the agent to fully understand 3D scenes simultaneously with its exploration, so an online, real-time, fine-grained and highly-generalized 3D perception model is desperately needed. Since high-quality 3D data is limited, directly training such a model in 3D is infeasible. Meanwhile, vision foundation models (VFM) has revolutionized the field of 2D computer vision with superior performance, which makes the use of VFM to assist embodied 3D perception a promising direction. However, most existing VFM-assisted 3D perception methods are either offline or too slow that cannot be applied in practical embodied tasks. In this paper, we aim to leverage Segment Anything Model (SAM) for real-time 3D instance segmentation in an online setting. This is a challenging problem since future frames are not available in the input streaming RGB-D video, and an instance may be observed in several frames so efficient object matching between frames is required. To address these challenges, we first propose a geometric-aware query lifting module to represent the 2D masks generated by SAM by 3D-aware queries, which is then iteratively refined by a dual-level query decoder. In this way, the 2D masks are transferred to fine-grained shapes on 3D point clouds. Benefit from the query representation for 3D masks, we can compute the similarity matrix between the 3D masks from different views by efficient matrix operation, which enables real-time inference. Experiments on ScanNet, ScanNet200, SceneNN and 3RScan show our method achieves state-of-the-art performance among online 3D perception models, even outperforming offline VFM-assisted 3D instance segmentation methods by a large margin. Our method also demonstrates great generalization ability in several zero-shot dataset transferring experiments and show great potential in data-efficient setting.

Applications · Computer Vision

Xiuwei Xu, Huangxing Chen, Linqing Zhao, Ziwei Wang, Jie Zhou, Jiwen Lu

Embodied tasks require the agent to fully understand 3D scenes simultaneously with its exploration, so an online, real-time, fine-grained and highly-generalized 3D perception model is desperately needed. Since high-quality 3D data is limited, directly training such a model in 3D is infeasible. Meanwhile, vision foundation models (VFM) has revolutionized the field of 2D computer vision with superior performance, which makes the use of VFM to assist embodied 3D perception a promising direction. However, most existing VFM-assisted 3D perception methods are either offline or too slow that cannot be applied in practical embodied tasks. In this paper, we aim to leverage Segment Anything Model (SAM) for real-time 3D instance segmentation in an online setting. This is a challenging problem since future frames are not available in the input streaming RGB-D video, and an instance may be observed in several frames so efficient object matching between frames is required. To address these challenges, we first propose a geometric-aware query lifting module to represent the 2D masks generated by SAM by 3D-aware queries, which is then iteratively refined by a dual-level query decoder. In this way, the 2D masks are transferred to fine-grained shapes on 3D point clouds. Benefit from the query representation for 3D masks, we can compute the similarity matrix between the 3D masks from different views by efficient matrix operation, which enables real-time inference. Experiments on ScanNet, ScanNet200, SceneNN and 3RScan show our method achieves state-of-the-art performance among online 3D perception models, even outperforming offline VFM-assisted 3D instance segmentation methods by a large margin. Our method also demonstrates great generalization ability in several zero-shot dataset transferring experiments and show great potential in data-efficient setting.

Reinforcement Learning · Planning

Calvin Luo, Zilai Zeng, Yilun Du, Chen Sun

Video generative models demonstrate great promise in robotics by serving as visual planners or as policy supervisors. When pretrained on internet-scale data, such video models intimately understand alignment with natural language, and can thus facilitate generalization to novel downstream behavior through text-conditioning. However, they may not be sensitive to the specificities of the particular environment the agent inhabits. On the other hand, training video models on in-domain examples of robotic behavior naturally encodes environment-specific intricacies, but the scale of available demonstrations may not be sufficient to support generalization to unseen tasks via natural language specification. In this work, we investigate different adaptation techniques that integrate in-domain information with large-scale pretrained video models, and explore the extent to which they enable novel text-conditioned generalization for robotic tasks, while also considering their independent data and resource considerations. We successfully demonstrate across robotic environments that adapting powerful video models with small scales of example data can successfully facilitate generalization to novel behaviors. In particular, we present a novel adaptation strategy, termed *Inverse Probabilistic Adaptation*, that not only consistently achieves strong generalization performance across robotic tasks and settings, but also exhibits robustness to the quality of adaptation data, successfully solving novel tasks even when only suboptimal in-domain demonstrations are available.

Applications · Computer Vision

BOSHEN XU, Ziheng Wang, Yang Du, Zhinan Song, Sipeng Zheng, Qin Jin

Egocentric video-language pretraining is a crucial step in advancing the understanding of hand-object interactions in first-person scenarios. Despite successes on existing testbeds, we find that current EgoVLMs can be easily misled by simple modifications, such as changing the verbs or nouns in interaction descriptions, with models struggling to distinguish between these changes. This raises the question: "Do EgoVLMs truly understand hand-object interactions?'' To address this question, we introduce a benchmark called $\textbf{EgoHOIBench}$, revealing the performance limitation of current egocentric models when confronted with such challenges. We attribute this performance gap to insufficient fine-grained supervision and the greater difficulty EgoVLMs experience in recognizing verbs compared to nouns. To tackle these issues, we propose a novel asymmetric contrastive objective named $\textbf{EgoNCE++}$. For the video-to-text objective, we enhance text supervision by generating negative captions using large language models or leveraging pretrained vocabulary for HOI-related word substitutions. For the text-to-video objective, we focus on preserving an object-centric feature space that clusters video representations based on shared nouns. Extensive experiments demonstrate that EgoNCE++ significantly enhances EgoHOI understanding, leading to improved performance across various EgoVLMs in tasks such as multi-instance retrieval, action recognition, and temporal understanding. Our code is available at https://github.com/xuboshen/EgoNCEpp.

Applications · Language, Speech and Dialog

Lichang Chen, Hexiang Hu, Mingda Zhang, Yiwen Chen, Zifeng Wang, YANDONG LI, Pranav Shyam, Tianyi Zhou, Heng Huang, Ming-Hsuan Yang 等

We introduce \textbf{OmnixR}, an evaluation suite designed to benchmark state-of-the-art Omni-modality Language Models (OLMs), such as GPT-4o and Gemini. Evaluating OLMs, which integrate multiple modalities such as text, vision, and audio, presents unique challenges. Particularly, the user message might often consist of multiple modalities, such that OLMs have to establish holistic understanding and reasoning across modalities to accomplish the task.Existing benchmarks are limited to single-modality or dual-modality tasks (e.g., image+text or video+text), overlooking comprehensive multi-modal assessments of model reasoning.To address this, OmnixR offers two evaluation variants: (1) OmnixR-synth: a synthetic dataset generated automatically by translating text into multiple modalities—audio, images, video, and hybrids Omnify!. (2) OmnixR-real: a real-world dataset, manually curated and annotated by experts, for evaluating cross-modal reasoning in natural settings. OmnixR presents a unique evaluation towards assessing OLMs over a diverse mix of modalities, such as a question that involves video, audio, and text, providing a rigorous cross-modal reasoning testbed than any existing benchmarks.Our experiments find that all state-of-the-art OLMs struggles with OmnixR questions that require integrating information from multiple modalities to answer. Further analysis highlight differences in reasoning behavior and underscoring the challenges of omni-modal AI alignment.

zehan wang, Ziang Zhang, Minjie Hong, Hang Zhang, Luping Liu, Rongjie Huang, Xize Cheng, Shengpeng Ji, Tao Jin, Hengshuang Zhao 等

Recently, human-computer interaction with various modalities has shown promising applications, like GPT-4o and Gemini. Meanwhile, multimodal representation models have emerged as the foundation for these versatile multimodal understanding and generation pipeline. Models like CLIP, CLAP and ImageBind can map their specialized modalities into respective joint spaces. To construct a high-quality omni representation space that can be shared and expert in any modality, we propose to merge these advanced models into a unified space in scale. With this insight, we present \textbf{OmniBind}, advanced multimodal joint representation models via fusing knowledge of 14 pre-trained spaces, which support 3D, audio, image, video and language inputs. To alleviate the interference between different knowledge sources in integrated space, we dynamically assign weights to different spaces by learning routers with two objectives: cross-modal overall alignment and language representation decoupling. Notably, since binding and routing spaces only require lightweight networks, OmniBind is extremely training-efficient. Extensive experiments demonstrate the versatility and superiority of OmniBind as an omni representation model, highlighting its great potential for diverse applications, such as any-query and composable multimodal understanding.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Zecheng Li, Wengang Zhou, Weichao Zhao, Kepeng Wu, Hezhen Hu, Houqiang Li

Sign language pre-training has gained increasing attention for its ability to enhance performance across various sign language understanding (SLU) tasks. However, existing methods often suffer from a gap between pre-training and fine-tuning, leading to suboptimal results. To address this, we propose Uni-Sign, a unified pre-training framework that eliminates the gap between pre-training and downstream SLU tasks through a large-scale generative pre-training strategy and a novel fine-tuning paradigm. First, we introduce CSL-News, a large-scale Chinese Sign Language (CSL) dataset containing 1,985 hours of video paired with textual annotations, which enables effective large-scale pre-training. Second, Uni-Sign unifies SLU tasks by treating downstream tasks as a single sign language translation (SLT) task during fine-tuning, ensuring seamless knowledge transfer between pre-training and fine-tuning. Furthermore, we incorporate a prior-guided fusion (PGF) module and a score-aware sampling strategy to efficiently fuse pose and RGB information, addressing keypoint inaccuracies and improving computational efficiency. Extensive experiments across multiple SLU benchmarks demonstrate that Uni-Sign achieves state-of-the-art performance across multiple downstream SLU tasks. Dataset and code are available at github.com/ZechengLi19/Uni-Sign.

Applications · Computer Vision

Xingyi Zhou, Anurag Arnab, Chen Sun, Cordelia Schmid

We propose a new task and model for dense video object captioning -- detecting, tracking and captioning trajectories of objects in a video. This task unifies spatial and temporal localization in video, whilst also requiring fine-grained visual understanding that is best described by natural language. We propose a unified model, and demonstrate how our end-to-end approach is more accurate and temporally coherent than a multi-stage pipeline combining state-of-the-art detection, tracking, and captioning models. Moreover, we propose a training strategy based on a mixture of disjoint tasks, which allows us to leverage diverse, large-scale datasets which supervise different parts of our model. Although each pretraining task only provides weak supervision, they are complementary and, when combined, result in noteworthy zero-shot ability and serve as strong initialization for additional finetuning to further improve accuracy. We carefully design new metrics capturing all components of our task, and show how we can repurpose existing video grounding datasets (e.g. VidSTG and VLN) for our new task. We show that our model improves upon a number of strong baselines for this new task. Furthermore, we can apply our model to the task of spatial grounding, outperforming prior state-of-the-art on VidSTG and VLN, without explicitly training for it. Our code is available at https://github.com/google-research/scenic.

Applications · Robotics

Yangtao Chen, Zixuan Chen, Junhui Yin, Jing Huo, Pinzhuo Tian, Jieqi Shi, Yang Gao

Robots' ability to follow language instructions and execute diverse 3D manipulation tasks is vital in robot learning. Traditional imitation learning-based methods perform well on seen tasks but struggle with novel, unseen ones due to variability. Recent approaches leverage large foundation models to assist in understanding novel tasks, thereby mitigating this issue. However, these methods lack a task-specific learning process, which is essential for an accurate understanding of 3D environments, often leading to execution failures. In this paper, we introduce GravMAD, a sub-goal-driven, language-conditioned action diffusion framework that combines the strengths of imitation learning and foundation models. Our approach breaks tasks into sub-goals based on language instructions, allowing auxiliary guidance during both training and inference. During training, we introduce Sub-goal Keypose Discovery to identify key sub-goals from demonstrations. Inference differs from training, as there are no demonstrations available, so we use pre-trained foundation models to bridge the gap and identify sub-goals for the current task. In both phases, GravMaps are generated from sub-goals, providing GravMAD with more flexible 3D spatial guidance compared to fixed 3D positions. Empirical evaluations on RLBench show that GravMAD significantly outperforms state-of-the-art methods, with a 28.63\% improvement on novel tasks and a 13.36\% gain on tasks encountered during training. Evaluations on real-world robotic tasks further show that GravMAD can reason about real-world tasks, associate them with relevant visual information, and generalize to novel tasks. These results demonstrate GravMAD's strong multi-task learning and generalization in 3D manipulation. Video demonstrations are available at: https://gravmad.github.io.

Deep Learning · Large Language Models

Lawrence Jang, Yinheng Li, Dan Zhao, Charles Ding, Justin Lin, Paul Pu Liang, Rogerio Bonatti, Kazuhito Koishida

Videos are often used to learn or extract the necessary information to completetasks in ways different than what text or static imagery can provide. However, manyexisting agent benchmarks neglect long-context video understanding, instead focus-ing on text or static image inputs. To bridge this gap, we introduce VideoWebArena(VideoWA), a benchmark for evaluating the capabilities of long-context multimodalagents for video understanding. VideoWA consists of 2,021 web agent tasks basedon manually crafted video tutorials, which total almost four hours of content. Forour benchmark, we define a taxonomy of long-context video-based agent tasks withtwo main areas of focus: skill retention and factual retention. While skill retentiontasks evaluate whether an agent can use a given human demonstration to completea task efficiently, the factual retention task evaluates whether an agent can retrieveinstruction-relevant information from a video to complete a task. We find that thebest model achieves a 13.3% success rate on factual retention tasks and 45.8% onfactual retention QA pairs—far below human success rates of 73.9% and 79.3%,respectively. On skill retention tasks, long-context models perform worse withtutorials than without, exhibiting a 5% performance decrease in WebArena tasksand a 10.3% decrease in VisualWebArena tasks. Our work highlights performancegaps in the agentic abilities of long-context multimodal models and provides as atestbed for the future development of long-context video agents.

Applications · Computer Vision

Wenhao Chai, Enxin Song, Yilun Du, Chenlin Meng, Vashisht Madhavan, Omer Bar-Tal, Jenq-Neng Hwang, Saining Xie, Christopher Manning

Video detailed captioning is a key task which aims to generate comprehensive and coherent textual descriptions of video content, benefiting both video understanding and generation. In this paper, we propose AuroraCap, a video captioner based on a large multimodal model. We follow the simplest architecture design without additional parameters for temporal modeling. To address the overhead caused by lengthy video sequences, we implement the token merging strategy, reducing the number of input visual tokens. Surprisingly, we found that this strategy results in little performance loss. AuroraCap shows superior performance on various video and image captioning benchmarks, for example, obtaining a CIDEr of 88.9 on Flickr30k, beating GPT-4V (55.3) and Gemini-1.5 Pro (82.2). However, existing video caption benchmarks only include simple descriptions, consisting of a few dozen words, which limits research in this field. Therefore, we develop VDC, a video detailed captioning benchmark with over one thousand carefully annotated structured captions. In addition, we propose a new LLM-assisted metric VDCscore for bettering evaluation, which adopts a divide-and-conquer strategy to transform long caption evaluation into multiple short question-answer pairs. With the help of human Elo ranking, our experiments show that this benchmark better correlates with human judgments of video detailed captioning quality.

Applications · Computer Vision

Boqing Gong, Yin Cui, Long Zhao, Tobias Weyand, Ming-Hsuan Yang, Liangzhe Yuan, Mikhail Sirotenko, Florian Schroff, Hao Zhou, Xuan Yang 等

We evaluate the video understanding capabilities of existing foundation models (FMs) using a carefully designed experiment protocol consisting of three hallmark tasks (action recognition,temporal localization, and spatiotemporal localization), eight datasets well received by the community, and four adaptation methods tailoring an FM for downstream tasks. Furthermore,we jointly profile FMs’ efficacy and efficiency when adapting to general video understanding tasks using cost measurements during both training and inference. Our main findings areas follows. First, task-specialized models significantly outperform the seven FMs studied in this work, in sharp contrast to what FMs have achieved in natural language and image understanding. Second, video-native FMs, whose pretraining data mainly contains the video modality, are generally better than image-native FMs in classifying motion-rich videos,localizing actions in time, and understanding a video of more than one action. Third, the video-native FMs can perform well on video tasks under light adaptations to downstream tasks (e.g., freezing the FM backbones), while image-native FMs win in full end-to-end finetuning. The first two observations reveal the need and tremendous opportunities to conduct research on video-focused FMs, and the last confirms that both tasks and adaptation methods matter when it comes to the evaluation of FMs. Our code is released under: https://github.com/tensorflow/models/tree/master/official/projects/videoglue

Applications · Computer Vision

Zhaoyu Liu, Kan Jiang, Murong Ma, Zhe Hou, Yun Lin, Jin Song Dong

Analyzing Fast, Frequent, and Fine-grained ($F^3$) events presents a significant challenge in video analytics and multi-modal LLMs. Current methods struggle to identify events that satisfy all the $F^3$ criteria with high accuracy due to challenges such as motion blur and subtle visual discrepancies. To advance research in video understanding, we introduce $F^3Set$, a benchmark that consists of video datasets for precise $F^3$ event detection. Datasets in $F^3Set$ are characterized by their extensive scale and comprehensive detail, usually encompassing over 1,000 event types with precise timestamps and supporting multi-level granularity. Currently, $F^3Set$ contains several sports datasets, and this framework may be extended to other applications as well. We evaluated popular temporal action understanding methods on $F^3Set$, revealing substantial challenges for existing techniques. Additionally, we propose a new method, $F^3ED$, for $F^3$ event detections, achieving superior performance. The dataset, model, and benchmark code are available at https://github.com/F3Set/F3Set.

Deep Learning · Large Language Models

Hao Liu, Wilson Yan, Matei Zaharia, Pieter Abbeel

Enabling long-context understanding remains a key challenge in scaling existing sequence models -- a crucial component in developing generally intelligent models that can process and operate over long temporal horizons that potentially consist of millions of tokens. In this paper, we aim to address these challenges by providing a comprehensive exploration of the full development process for producing 1M context language models and video-language models, setting new benchmarks in language retrieval and new capabilities in long video understanding. We detail our long context data curation process, progressive context extension from 4K to 1M tokens, and present an efficient open-source implementation for scalable training on long sequences. Additionally, we open-source a family of 7B parameter models capable of processing long text documents and videos exceeding 1M tokens.

Deep Learning · Generative Models and Autoencoders

Zhizheng Liu, Joe Lin, Wayne Wu, Bolei Zhou

Understanding and modeling pedestrian movements in the real world is crucial for applications like motion forecasting and scene simulation. Many factors influence pedestrian movements, such as scene context, individual characteristics, and goals, which are often ignored by the existing human generation methods. Web videos contain natural pedestrian behavior and rich motion context, but annotating them with pre-trained predictors leads to noisy labels. In this work, we propose learning diverse pedestrian movements from web videos. We first curate a large-scale dataset called CityWalkers that captures diverse real-world pedestrian movements in urban scenes. Then, based on CityWalkers, we propose a generative model called PedGen for diverse pedestrian movement generation. PedGen introduces automatic label filtering to remove the low-quality labels and a mask embedding to train with partial labels. It also contains a novel context encoder that lifts the 2D scene context to 3D and can incorporate various context factors in generating realistic pedestrian movements in urban scenes. Experiments show that PedGen outperforms existing baseline methods for pedestrian movement generation by learning from noisy labels and incorporating the context factors. In addition, PedGen achieves zero-shot generalization in both real-world and simulated environments. The code, model, and data are available at https://genforce.github.io/PedGen/.

Applications · Computer Vision

Asmar Nadeem, Faegheh Sardari, Robert Dawes, Syed Husain, Adrian Hilton, Armin Mustafa

Existing video captioning benchmarks and models lack causal-temporal narrative, which is sequences of events linked through cause and effect, unfolding over time and driven by characters or agents. This lack of narrative restricts models’ ability to generate text descriptions that capture the causal and temporal dynamics inherent in video content. To address this gap, we propose NarrativeBridge, an approach comprising of: (1) a novel Causal-Temporal Narrative (CTN) captions benchmark generated using a large language model and few-shot prompting, explicitly encoding cause-effect temporal relationships in video descriptions; and (2) a Cause-Effect Network (CEN) with separate encoders for capturing cause and effect dynamics, enabling effective learning and generation of captions with causal-temporal narrative. Extensive experiments demonstrate that CEN significantly outperforms state-of-the-art models in articulating the causal and temporal aspects of video content: 17.88 and 17.44 CIDEr on the MSVD-CTN and MSRVTT-CTN datasets, respectively. Cross-dataset evaluations further showcase CEN’s strong generalization capabilities. The proposed framework understands and generates nuanced text descriptions with intricate causal-temporal narrative structures present in videos, addressing a critical limitation in video captioning. For project details, visit https://narrativebridge.github.io/.

Deep Learning · Large Language Models

Haotian Zhang, Mingfei Gao, Zhe Gan, Philipp Dufter, Nina Wenzel, Forrest Huang, Dhruti Shah, Xianzhi Du, Bowen Zhang, Yanghao Li 等

We present MM1.5, a new family of multimodal large language models (MLLMs) designed to enhance capabilities in text-rich image understanding, visual referring and grounding, and multi-image reasoning. Building upon the MM1 architecture, MM1.5 adopts a data-centric approach to model training, systematically exploring the impact of diverse data mixtures across the entire model training lifecycle. This includes high-quality OCR data and synthetic captions for continual pre-training, as well as an optimized visual instruction-tuning data mixture for supervised fine-tuning. Our models range from 1B to 30B parameters, encompassing both dense and mixture-of-experts (MoE) variants, and demonstrate that careful data curation and training strategies can yield strong performance even at small scales (1B and 3B). Additionally, we introduce two specialized variants: MM1.5-Video, designed for video understanding, and MM1.5-UI, tailored for mobile UI understanding. Through extensive empirical studies and ablations, we provide detailed insights into the training processes and decisions that inform our final designs, offering valuable guidance for future research in MLLM development.

Applications · Computer Vision

Xuehai He, Weixi Feng, Kaizhi Zheng, Yujie Lu, Wanrong Zhu, Jiachen Li, Yue Fan, Jianfeng Wang, Linjie Li, Zhengyuan Yang 等

Multimodal Language Language Models (MLLMs) demonstrate the emerging abilities of "world models"---interpreting and reasoning about complex real-world dynamics. To assess these abilities, we posit videos are the ideal medium, as they encapsulate rich representations of real-world dynamics and causalities. To this end, we introduce MMWorld, a new benchmark for multi-discipline, multi-faceted multimodal video understanding. MMWorld distinguishes itself from previous video understanding benchmarks with two unique advantages: (1) multi-discipline, covering various disciplines that often require domain expertise for comprehensive understanding; (2) multi-faceted reasoning, including explanation, counterfactual thinking, future prediction, etc. MMWorld consists of a human-annotated dataset to evaluate MLLMs with questions about the whole videos and a synthetic dataset to analyze MLLMs within a single modality of perception. Together, MMWorld encompasses 1,910 videos across seven broad disciplines and 69 subdisciplines, complete with 6,627 question-answer pairs and associated captions. The evaluation includes 4 proprietary and 11 open-source MLLMs, which struggle on MMWorld (e.g., GPT-4o performs the best with only 62.5% accuracy), showing large room for improvement. Further ablation studies reveal other interesting findings such as models' different skill sets from humans. We hope MMWorld can serve as an essential step towards world model evaluation in videos.

Deep Learning · Large Language Models

Sicheng Yu, CHENGKAI JIN, Huanyu Wang, Zhenghao Chen, Sheng JIn, ZHONGRONG ZUO, Xiaolei XU, Zhenbang Sun, Bingni Zhang, Jiawei Wu 等

Video Large Language Models (Video-LLMs) have made remarkable progress in video understanding tasks. However, they are constrained by the maximum length of input tokens, making it impractical to input entire videos. Existing frame selection approaches, such as uniform frame sampling and text-frame retrieval, fail to account for the information density variations in the videos or the complex instructions in the tasks, leading to sub-optimal performance. In this paper, we propose Frame-Voyager that learns to query informative frame combinations, based on the given textual queries in the task. To train Frame-Voyager, we introduce a new data collection and labeling pipeline, by ranking frame combinations using a pre-trained Video-LLM. Given a video of M frames, we traverse its T-frame combinations, feed them into a Video-LLM, and rank them based on Video-LLM's prediction losses. Using this ranking as supervision, we train Frame-Voyager to query the frame combinations with lower losses. In experiments, we evaluate Frame-Voyager on four Video Question Answering benchmarks by plugging it into two different Video-LLMs. The experimental results demonstrate that Frame-Voyager achieves impressive results in all settings, highlighting its potential as a plug-and-play solution for Video-LLMs.