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1,694篇论文匹配“Function Approximation”
第 69 / 85 页

Hao Di, Haishan Ye, Yueling Zhang, Xiangyu Chang, Guang Dai, Ivor Tsang

Variance reduction techniques are designed to decrease the sampling variance, thereby accelerating convergence rates of first-order (FO) and zeroth-order (ZO) optimization methods. However, in composite optimization problems, ZO methods encounter an additional variance called the coordinate-wise variance, which stems from the random gradient estimation. To reduce this variance, prior works require estimating all partial derivatives, essentially approximating FO information. This approach demands $\mathcal{O}(d)$ function evaluations ($d$ is the dimension size), which incurs substantial computational costs and is prohibitive in high-dimensional scenarios. This paper proposes the Zeroth-order Proximal Double Variance Reduction ($\texttt{ZPDVR}$) method, which utilizes the averaging trick to reduce both sampling and coordinate-wise variances. Compared to prior methods, $\texttt{ZPDVR}$ relies solely on random gradient estimates, calls the stochastic zeroth-order oracle (SZO) in expectation $\mathcal{O}(1)$ times per iteration, and achieves the optimal $\mathcal{O}(d(n + \kappa)\log (\frac{1}{\epsilon}))$ SZO query complexity in the strongly convex and smooth setting, where $\kappa$ represents the condition number and $\epsilon$ is the desired accuracy. Empirical results validate $\texttt{ZPDVR}$'s linear convergence and demonstrate its superior performance over other related methods.

Reinforcement Learning

Riccardo De Santi, Manish Prajapat, Andreas Krause

In classic Reinforcement Learning (RL), the agent maximizes an additive objective of the visited states, e.g., a value function. Unfortunately, objectives of this type cannot model many real-world applications such as experiment design, exploration, imitation learning, and risk-averse RL to name a few. This is due to the fact that additive objectives disregard interactions between states that are crucial for certain tasks. To tackle this problem, we introduce *Global* RL (GRL), where rewards are *globally* defined over trajectories instead of *locally* over states. Global rewards can capture *negative interactions* among states, e.g., in exploration, via submodularity, *positive interactions*, e.g., synergetic effects, via supermodularity, while mixed interactions via combinations of them. By exploiting ideas from submodular optimization, we propose a novel algorithmic scheme that converts any GRL problem to a sequence of classic RL problems and solves it efficiently with curvature-dependent approximation guarantees. We also provide hardness of approximation results and empirically demonstrate the effectiveness of our method on several GRL instances.

Theory

Vincent Cohen-Addad, Tommaso d'Orsi, Aida Mousavifar

We consider the semi-random graph model of [Makarychev, Makarychev and Vijayaraghavan, STOC'12], where, given a random bipartite graph with $\alpha$ edges and an unknown bipartition $(A, B)$ of the vertex set, an adversary can add arbitrary edges inside each community and remove arbitrary edges from the cut $(A, B)$ (i.e. all adversarial changes are *monotone* with respect to the bipartition). For this model, a polynomial time algorithm [MMV'12] is known to approximate the Balanced Cut problem up to value $O(\alpha)$ as long as the cut $(A, B)$ has size $\Omega(\alpha)$. However, it consists of slow subroutines requiring optimal solutions for logarithmically many semidefinite programs. We study the fine-grained complexity of the problem and present the first near-linear time algorithm that achieves similar performances to that of [MMV'12]. Our algorithm runs in time $O(|V(G)|^{1+o(1)} + |E(G)|^{1+o(1)})$ and finds a balanced cut of value $O(\alpha).$ Our approach appears easily extendible to related problem, such as Sparsest Cut, and also yields an near-linear time $O(1)$-approximation to Dagupta's objective function for hierarchical clustering [Dasgupta, STOC'16] for the semi-random hierarchical stochastic block model inputs of [Cohen-Addad, Kanade, Mallmann-Trenn, Mathieu, JACM'19].

Theory · Reinforcement Learning and Planning

Yu Chen, XiangCheng Zhang, Siwei Wang, Longbo Huang

In the realm of reinforcement learning (RL), accounting for risk is crucial for making decisions under uncertainty, particularly in applications where safety and reliability are paramount. In this paper, we introduce a general framework on Risk-Sensitive Distributional Reinforcement Learning (RS-DisRL), with static Lipschitz Risk Measures (LRM) and general function approximation. Our framework covers a broad class of risk-sensitive RL, and facilitates analysis of the impact of estimation functions on the effectiveness of RSRL strategies and evaluation of their sample complexity. We design two innovative meta-algorithms: RS-DisRL-M, a model-based strategy for model-based function approximation, and RS-DisRL-V, a model-free approach for general value function approximation. With our novel estimation techniques via Least Squares Regression (LSR) and Maximum Likelihood Estimation (MLE) in distributional RL with augmented Markov Decision Process (MDP), we derive the first $\widetilde{\mathcal{O}}(\sqrt{K})$ dependency of the regret upper bound for RSRL with static LRM, marking a pioneering contribution towards statistically efficient algorithms in this domain.

Deep Learning · Theory

Gon Buzaglo, Itamar Harel, Mor Shpigel Nacson, Alon Brutzkus, Nati Srebro, Daniel Soudry

A main theoretical puzzle is why over-parameterized Neural Networks (NNs) generalize well when trained to zero loss (i.e., so they interpolate the data). Usually, the NN is trained with Stochastic Gradient Descent (SGD) or one of its variants. However, recent empirical work examined the generalization of a random NN that interpolates the data: the NN was sampled from a seemingly uniform prior over the parameters, conditioned on that the NN perfectly classifying the training set. Interestingly, such a NN sample typically generalized as well as SGD-trained NNs. We prove that such a random NN interpolator typically generalizes well if there exists an underlying narrow ``teacher NN" that agrees with the labels. Specifically, we show that such a `flat' prior over the NN parametrization induces a rich prior over the NN functions, due to the redundancy in the NN structure. In particular, this creates a bias towards simpler functions, which require less relevant parameters to represent --- enabling learning with a sample complexity approximately proportional to the complexity of the teacher (roughly, the number of non-redundant parameters), rather than the student's.

Miscellaneous Aspects of Machine Learning · Sequential, Network, and Time Series Modeling

Yongqiang Cai

In recent years, deep learning-based sequence modelings, such as language models, have received much attention and success, which pushes researchers to explore the possibility of transforming non-sequential problems into a sequential form. Following this thought, deep neural networks can be represented as composite functions of a sequence of mappings, linear or nonlinear, where each composition can be viewed as a word. However, the weights of linear mappings are undetermined and hence require an infinite number of words. In this article, we investigate the finite case and constructively prove the existence of a finite vocabulary $V$=$\phi_i: \mathbb{R}^d \to \mathbb{R}^d | i=1,...,n$ with $n=O(d^2)$ for the universal approximation. That is, for any continuous mapping $f: \mathbb{R}^d \to \mathbb{R}^d$, compact domain $\Omega$ and $\varepsilon>0$, there is a sequence of mappings $\phi_{i_1}, ..., \phi_{i_m} \in V, m \in \mathbb{Z}^+$, such that the composition $\phi_{i_m} \circ ... \circ \phi_{i_1} $ approximates $f$ on $\Omega$ with an error less than $\varepsilon$. Our results demonstrate an unusual approximation power of mapping compositions and motivate a novel compositional model for regular languages.

Reinforcement Learning

Kavosh Asadi, Yao Liu, Shoham Sabach, Ming Yin, Rasool Fakoor

We focus on the task of learning the value function in the reinforcement learning (RL) setting. This task is often solved by updating a pair of online and target networks while ensuring that the parameters of these two networks are equivalent. We propose Lookahead-Replicate (LR), a new value-function approximation algorithm that is agnostic to this parameter-space equivalence. Instead, the LR algorithm is designed to maintain an equivalence between the two networks in the function space. This value-based equivalence is obtained by employing a new target-network update. We show that LR leads to a convergent behavior in learning the value function. We also present empirical results demonstrating that LR-based target-network updates significantly improve deep RL on the Atari benchmark.

Reinforcement Learning

Philip Amortila, Dylan Foster, Akshay Krishnamurthy

Exploration is a major challenge in reinforcement learning, especially for high-dimensional domains that require function approximation. We propose exploration objectives---policy optimization objectives that enable downstream maximization of any reward function---as a conceptual framework to systematize the study of exploration. We introduce a new objective, L1-Coverage, which generalizes previous exploration schemes and supports three fundamental desiderata: 1. *Intrinsic complexity control.* L1-Coverage is associated with a structural parameter, L1-Coverability, which reflects the intrinsic statistical difficulty of the underlying MDP, subsuming Block and Low-Rank MDPs. 2. *Efficient planning.* For a known MDP, L1-Coverage efficiently reduces to standard policy optimization, allowing flexible integration with off-the-shelf methods such as policy gradient and Q-learning approaches. 3. *Efficient exploration.* L1-Coverage enables the first computationally efficient model-based and model-free algorithms for online (reward-free or reward-driven) reinforcement learning in MDPs with low coverability. Empirically, we find that L1-Coverage effectively drives off-the-shelf policy optimization algorithms to explore the state space.

Theory · Learning Theory

Meysam Alishahi, Jeff Phillips

We refine and generalize what is known about coresets for classification problems via the sensitivity sampling framework. Such coresets seek the smallest possible subsets of input data, so one can optimize a loss function on the coreset and ensure approximation guarantees with respect to the original data. Our analysis provides the first no dimensional coresets, so the size does not depend on the dimension. Moreover, our results are general, apply for distributional input and can use iid samples, so provide sample complexity bounds, and work for a variety of loss functions. A key tool we develop is a Radamacher complexity version of the main sensitivity sampling approach, which can be of independent interest.

Optimization · Non-Convex

Kwangjun Ahn, Ali Jadbabaie, Suvrit Sra

Modern machine learning applications have witnessed the remarkable success of optimization algorithms that are designed to find flat minima. Motivated by this design choice, we undertake a formal study that (i) formulates the notion of flat minima, and (ii) studies the complexity of finding them. Specifically, we adopt the trace of the Hessian of the cost function as a measure of flatness, and use it to formally define the notion of approximate flat minima. Under this notion, we then analyze algorithms that find approximate flat minima efficiently. For general cost functions, we discuss a gradient-based algorithm that finds an approximate flat local minimum efficiently. The main component of the algorithm is to use gradients computed from randomly perturbed iterates to estimate a direction that leads to flatter minima. For the setting where the cost function is an empirical risk over training data, we present a faster algorithm that is inspired by a recently proposed practical algorithm called sharpness-aware minimization, supporting its success in practice.

Miscellaneous Aspects of Machine Learning · Representation Learning

Simon Buchholz, Bernhard Schölkopf

We study the problem of unsupervised representation learning in slightly misspecified settings, and thus formalize the study of robustness of nonlinear representation learning. We focus on the case where the mixing is close to a local isometry in a suitable distance and show based on existing rigidity results that the mixing can be identified up to linear transformations and small errors. In a second step, we investigate Independent Component Analysis (ICA) with observations generated according to $x=f(s)=As+h(s)$ where $A$ is an invertible mixing matrix and $h$ a small perturbation. We show that we can approximately recover the matrix $A$ and the independent components. Together, these two results show approximate identifiability of nonlinear ICA with almost isometric mixing functions. Those results are a step towards identifiability results for unsupervised representation learning for real-world data that do not follow restrictive model classes.

Reinforcement Learning

Brett Daley, Martha White, Marlos C. Machado

Multistep returns, such as $n$-step returns and $\lambda$-returns, are commonly used to improve the sample efficiency of reinforcement learning (RL) methods. The variance of the multistep returns becomes the limiting factor in their length; looking too far into the future increases variance and reverses the benefits of multistep learning. In our work, we demonstrate the ability of compound returns—weighted averages of $n$-step returns—to reduce variance. We prove for the first time that any compound return with the same contraction modulus as a given $n$-step return has strictly lower variance. We additionally prove that this variance-reduction property improves the finite-sample complexity of temporal-difference learning under linear function approximation. Because general compound returns can be expensive to implement, we introduce two-bootstrap returns which reduce variance while remaining efficient, even when using minibatched experience replay. We conduct experiments showing that compound returns often increase the sample efficiency of $n$-step deep RL agents like DQN and PPO.

Miscellaneous Aspects of Machine Learning · General Machine Learning Techniques

Yuxuan Zhou, Mario Fritz, Margret Keuper

SoftMax is a ubiquitous ingredient of modern machine learning algorithms. It maps an input vector onto a probability simplex and reweights the input by concentrating the probability mass at large entries. Yet, as a smooth approximation to the Argmax function, a significant amount of probability mass is distributed to other, residual entries, leading to poor interpretability and noise. Although sparsity can be achieved by a family of SoftMax variants, they often require an alternative loss function and do not preserve multimodality. We show that this trade-off between multi-modality and sparsity limits the expressivity of SoftMax as well as its variants. We provide a solution to this tension between objectives by proposing a piece-wise differentiable function, termed MultiMax, which adaptively modulates the output distribution according to input entry range. Through comprehensive analysis and evaluation, we show that MultiMax successfully produces a distribution that supresses irrelevant entries while preserving multi-modality, with benefits in image classification, language modeling and machine translation.

Probabilistic Methods

JIAN XU, Delu Zeng, John Paisley

Deep Gaussian processes (DGPs) provide a robust paradigm in Bayesian deep learning. In DGPs, a set of sparse integration locations called inducing points are selected to approximate the posterior distribution of the model. This is done to reduce computational complexity and improve model efficiency. However, inferring the posterior distribution of inducing points is not straightforward. Traditional variational inference techniques methods to approximate the posterior often leads to significant bias. To address this issue, we propose an alternative named Denoising Diffusion Variational Inference (DDVI) that utilizes a denoising diffusion stochastic differential equation (SDE) for generating posterior samples of inducing variables. We refer to the score matching method in the denoising diffusion model to approximate challenging score functions using a neural network. Furthermore, by combining classical mathematical theory of SDE with the minimization of KL divergence between the approximate and true processes, we propose a novel explicit variational lower bound for the marginal likelihood function of DGP. Through extensive experiments on various datasets and comparisons with baseline methods, we empirically demonstrate the effectiveness of the DDVI method in posterior inference of inducing points for DGP models.

Reinforcement Learning

Yingru Li, Jiawei Xu, Lei Han, Zhi-Quan Luo

We propose HyperAgent, a reinforcement learning (RL) algorithm based on the hypermodel framework for exploration in RL. HyperAgent allows for the efficient incremental approximation of posteriors associated with an optimal action-value function ($Q^\star$) without the need for conjugacy and follows the greedy policies w.r.t. these approximate posterior samples. We demonstrate that HyperAgent offers robust performance in large-scale deep RL benchmarks. It can solve Deep Sea hard exploration problems with episodes that optimally scale with problem size and exhibits significant efficiency gains in the Atari suite. Implementing HyperAgent requires minimal code addition to well-established deep RL frameworks like DQN. We theoretically prove that, under tabular assumptions, HyperAgent achieves logarithmic per-step computational complexity while attaining sublinear regret, matching the best known randomized tabular RL algorithm.

Reinforcement Learning · Deep RL

Anton Plaksin, Vitaly Kalev

Robust Reinforcement Learning (RRL) is a promising Reinforcement Learning (RL) paradigm aimed at training robust to uncertainty or disturbances models, making them more efficient for real-world applications. Following this paradigm, uncertainty or disturbances are interpreted as actions of a second adversarial agent, and thus, the problem is reduced to seeking the agents' policies robust to any opponent's actions. This paper is the first to propose considering the RRL problems within the positional differential game theory, which helps us to obtain theoretically justified intuition to develop a centralized Q-learning approach. Namely, we prove that under Isaacs's condition (sufficiently general for real-world dynamical systems), the same Q-function can be utilized as an approximate solution of both minimax and maximin Bellman equations. Based on these results, we present the Isaacs Deep Q-Network algorithms and demonstrate their superiority compared to other baseline RRL and Multi-Agent RL algorithms in various environments.

Optimization · Discrete and Combinatorial Optimization

Kiarash Banihashem, Samira Goudarzi, MohammadTaghi Hajiaghayi, Peyman Jabbarzade, Morteza Monemizadeh

We initiate the study of the submodular cover problem in a dynamic setting where the elements of the ground set are inserted and deleted. In the classical submodular cover problem, we are given a monotone submodular function $f : 2^{V} \to \mathbb{R}^{\ge 0}$ and the goal is to obtain a set $S \subseteq V$ that minimizes the cost subject to the constraint $f(S) = f(V)$. This is a classical problem in computer science and generalizes the Set Cover problem, 2-Set Cover, and dominating set problem among others. We consider this problem in a dynamic setting where there are updates to our set $V$, in the form of insertions and deletions of elements from a ground set $\mathcal{V}$, and the goal is to maintain an approximately optimal solution with low query complexity per update. For this problem, we propose a randomized algorithm that, in expectation, obtains a $(1-O(\epsilon), O(\epsilon^{-1}))$-bicriteria approximation using polylogarithmic query complexity per update.

Reinforcement Learning · Inverse

Thomas Kleine Buening, Victor Villin, Christos Dimitrakakis

Learning a reward function from demonstrations suffers from low sample-efficiency. Even with abundant data, current inverse reinforcement learning methods that focus on learning from a single environment can fail to handle slight changes in the environment dynamics. We tackle these challenges through adaptive environment design. In our framework, the learner repeatedly interacts with the expert, with the former selecting environments to identify the reward function as quickly as possible from the expert’s demonstrations in said environments. This results in improvements in both sample-efficiency and robustness, as we show experimentally, for both exact and approximate inference.

Reinforcement Learning · Inverse

Thomas Kleine Buening, Victor Villin, Christos Dimitrakakis

Learning a reward function from demonstrations suffers from low sample-efficiency. Even with abundant data, current inverse reinforcement learning methods that focus on learning from a single environment can fail to handle slight changes in the environment dynamics. We tackle these challenges through adaptive environment design. In our framework, the learner repeatedly interacts with the expert, with the former selecting environments to identify the reward function as quickly as possible from the expert’s demonstrations in said environments. This results in improvements in both sample-efficiency and robustness, as we show experimentally, for both exact and approximate inference.

Theory · Active Learning and Interactive Learning

Shahrzad Haddadan, Cheng Xin, Jie Gao

We consider a cooperative learning scenario where a collection of networked agents with individually owned classifiers dynamically update their predictions, for the same classification task, through communication or observations of each other’s predictions. Clearly if highly influential vertices use erroneous classifiers, there will be a negative effect on the accuracy of all the agents in the network. We ask the following question: how can we optimally fix the prediction of a few classifiers so as maximize the overall accuracy in the entire network. To this end we consider an aggregate and an egalitarian objective function. We show a polynomial time algorithm for optimizing the aggregate objective function, and show that optimizing the egalitarian objective function is NP-hard. Furthermore, we develop approximation algorithms for the egalitarian improvement. The performance of all of our algorithms are guaranteed by mathematical analysis and backed by experiments on synthetic and real data.