We introduce BrickGPT, the first approach for generating physically stable interconnecting brick assembly models from text prompts. To achieve this, we construct a large-scale, physically stable dataset of brick structures, along with their associated captions, and train an autoregressive large language model to predict the next brick to add via next-token prediction. To improve the stability of the resulting designs, we employ an efficient validity check and physics-aware rollback during autoregressive inference, which prunes infeasible token predictions using physics laws and assembly constraints. Our experiments show that BrickGPT produces stable, diverse, and aesthetically pleasing brick structures that align closely with the input text prompts. We also develop a text-based brick texturing method to generate colored and textured designs. We show that our designs can be assembled manually by humans and automatically by robotic arms. We release our new dataset, StableText2Brick, containing over 47,000 brick structures of over 28,000 unique 3D objects accompanied by detailed captions, along with our code and models at the project website: https://avalovelace1.github.io/BrickGPT/.
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The Dichromatic Reflection Model (DRM), a widely used physical image formation model, has been extensively applied to specular highlight removal. However, traditional DRM solvers fail to effectively recover the missing content underneath specular highlights and are prone to producing visual artifacts. Additionally, existing deep learning-based methods do not fully exploit the full set of the DRM variables. Instead, they typically learn to translate an input image into its diffuse image (and specular residue image). As a result, their performance remains somewhat limited. To overcome these limitations, we propose a neural DRM solver for specular highlight removal. Our pipeline consists of three networks: Highlight Detection Network (HDNet), Alpha-Chrom Estimation Network (ACENet), and Refinement Network (RNet). Specifically, HDNet is first used to detect specular highlights. Meanwhile, guided by multi-level contextual contrasted features from HDNet, ACENet estimates the DRM variables. These estimated variables are then used by our reconstruction models to generate the specular-free and specular residue images. Finally, we introduce RNet, a model-free network, to further refine the results. Extensive experiments on existing datasets and our collected images demonstrate that our neural solver is superior to previous methods.
Dexterous robotic hands often struggle to generalize effectively in complex environments due to models trained on low-diversity data. However, the real world presents an inherently unbounded range of scenarios. A natural solution is to enable robots learning from experience in complex environments--an approach akin to evolution, where systems improve through learning from both failures and successes. Motivated by this, we propose EvolvingGrasp, an evolutionary grasp generation method that continuously enhances grasping performance through efficient preference alignment. Specifically, we introduce Handpose-wise Preference Optimization (HPO), which allows the model to continuously align with preferences from both positive and negative feedback while progressively refining its grasping strategies. To further enhance efficiency and reliability during online adjustments, we incorporate a Physics-aware Consistency Model within HPO, which accelerates inference, reduces the number of timesteps needed for preference fine-tuning, and ensures physical plausibility throughout the process. Our results validate that EvolvingGrasp enables evolutionary grasp generation, ensuring robust, physically feasible, and preference-aligned grasping in both simulation and real scenarios.
Physics Context Builders: A Modular Framework for Physical Reasoning in Vision-Language Models
PDF ↗Physical reasoning remains a significant challenge for Vision-Language Models (VLMs). This limitation arises from an inability to translate learned knowledge into predictions about physical behavior. Although continual fine-tuning can mitigate this issue, it is expensive for large models and impractical to perform repeatedly for every task. This necessitates the creation of modular and scalable ways to teach VLMs about physical reasoning. To that end, we introduce Physics Context Builders (PCBs), a modular framework where specialized smaller VLMs are fine-tuned to generate detailed physical scene descriptions. These can be used as physical contexts to enhance the reasoning capabilities of larger VLMs. PCBs enable the separation of visual perception from reasoning, allowing us to analyze their relative contributions to physical understanding. We perform experiments on CLEVRER and on Falling Tower, a stability detection dataset with both simulated and real-world scenes, to demonstrate that PCBs provide substantial performance improvements, increasing average accuracy by up to 13.8% on complex physical reasoning tasks. Notably, PCBs also show strong Sim2Real transfer, successfully generalizing from simulated training data to real-world scenes.
MotionDiff: Training-free Zero-shot Interactive Motion Editing via Flow-assisted Multi-view Diffusion
PDF ↗Generative models have made remarkable advancements and are capable of producing high-quality content. However, performing controllable editing with generative models remains challenging, due to their inherent uncertainty in outputs. This challenge is particularly pronounced in motion editing, which involves the processing of spatial information. While some physics-based generative methods have attempted to implement motion editing, they typically operate on single-view images with simple motions, such as translation and dragging. These methods struggle to handle complex rotation and stretching motions and ensure multi-view consistency, often necessitating resource-intensive retraining. To address these challenges, we propose a training-free zero-shot diffusion method that leverages optical flow for complex multi-view motion editing. Specifically, given a static scene, users can interactively select objects of interest to add motion priors. The proposed Point Kinematic Model then estimates corresponding multi-view optical flows during the Multi-view Flow Estimation Stage. Subsequently, these optical flows are utilized to generate multi-view motion results through decoupled motion representation in the Multi-view Motion Diffusion Stage. Extensive experiments demonstrate that our method outperforms other physics-based generative motion editing methods in achieving high-quality multi-view consistent motion results. Notably, our method does not require retraining, enabling users to conveniently adapt it for various down-stream tasks.
Polarization images facilitate image enhancement and 3D reconstruction tasks, but the limited accessibility of polarization cameras hinders their broader application. This gap drives the need for synthesizing photorealistic polarization images. The existing polarization simulator Mitsuba relies on a parametric polarization image formation model and requires extensive 3D assets covering shape and PBR materials, preventing it from generating large-scale photorealistic images. To address this problem, we propose PolarAnything, capable of synthesizing polarization images from a single RGB input with both photorealism and physical accuracy, eliminating the dependency on 3D asset collections. Drawing inspiration from the zero-shot performance of pretrained diffusion models, we introduce a diffusion-based generative framework with an effective representation strategy that preserves the fidelity of polarization properties. Experiments show that our model generates high-quality polarization images and supports downstream tasks like shape from polarization.
ETVA: Evaluation of Text-to-Video Alignment via Fine-grained Question Generation and Answering
PDF ↗Precisely evaluating semantic alignment between text prompts and generated videos remains a challenge in Text-to-Video (T2V) Generation. Existing text-to-video alignment metrics like CLIPScore only generate coarse-grained scores without fine-grained alignment details, failing to align with human preference. To address this limitation, we propose ETVA, a novel Evaluation method of Text-to-Video Alignment via fine-grained question generation and answering. First, a multi-agent system parses prompts into semantic scene graphs to generate atomic questions. Then we design a knowledge-augmented multi-stage reasoning framework for question answering, where an auxiliary LLM first retrieves relevant common-sense knowledge (e.g., physical laws), and then video LLM answers the generated questions through a multi-stage reasoning mechanism. Extensive experiments demonstrate that ETVA achieves a Spearman's correlation coefficient of 58.47, showing a much higher correlation with human judgment than existing metrics, which attain only 31.0. We also construct a comprehensive benchmark specifically designed for text-to-video alignment evaluation, featuring 2k diverse prompts and 12k atomic questions spanning 10 categories. Through a systematic evaluation of 15 existing text-to-video models, we identify their key capabilities and limitations, paving the way for next-generation T2V generation. All codes and datasets will be publicly available soon.
Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging. Current methods often require manual assignment of precise physical properties for simulations or rely on video generation models to predict them, which is computationally intensive. In this paper, we rethink the usage of multi-modal large language model (MLLM) in physics-based simulation, and present PhysSplat, a physics-based approach that efficiently endows static 3D objects with interactive dynamics. We begin with detailed scene reconstruction and object-level 3D open-vocabulary segmentation, progressing to multi-view image in-painting. Inspired by human visual reasoning, we propose MLLM-based Physical Property Perception (MLLM-P3) to predict the mean physical properties of objects in a zero-shot manner. The Material Property Distribution Prediction model (MPDP) then estimates physical property distributions via geometry-conditioned probabilistic sampling of MLLM-P3 outputs, reformulating the problem as probability distribution estimation to reduce computational costs. Finally, we simulate objects in 3D scenes with particles sampled via the Physical-Geometric Adaptive Sampling (PGAS) strategy, efficiently capturing complex deformations and significantly reducing computational costs. Extensive experiments and user studies demonstrate that our PhysSplat achieves more realistic motion than state-of-the-art methods within 2 minutes on a single GPU.
RoBridge: A Hierarchical Architecture Bridging Cognition and Execution for General Robotic Manipulation
PDF ↗Operating robots in open-ended scenarios with diverse tasks is a crucial research and application direction in robotics. While recent progress in natural language processing and large multimodal models has enhanced robots' ability to understand complex instructions, robot manipulation still faces the procedural skill dilemma and the declarative skill dilemma in open environments. Existing methods often compromise cognitive and executive capabilities. To address these challenges, in this paper, we propose RoBridge, a hierarchical intelligent architecture for general robotic manipulation. It consists of a high-level cognitive planner (HCP) based on a large-scale pre-trained vision-language model (VLM), an invariant operable representation (IOR) serving as a symbolic bridge, and a generalist embodied agent (GEA). RoBridge maintains the declarative skill of VLM and unleashes the procedural skill of reinforcement learning, effectively bridging the gap between cognition and execution. RoBridge demonstrates significant performance improvements over existing baselines, achieving a 75% success rate on new tasks and an 83% average success rate in sim-to-real generalization using only five real-world data samples per task. This work represents a significant step towards integrating cognitive reasoning with physical execution in robotic systems, offering a new paradigm for general robotic manipulation.
Modeling and rendering dynamic urban driving scenes is crucial for self-driving simulation. Current high-quality methods typically rely on costly manual object tracklet annotations, while self-supervised approaches fail to capture dynamic object motions accurately and decompose scenes properly, resulting in rendering artifacts. We introduce AD-GS, a novel self-supervised framework for high-quality free-viewpoint rendering of driving scenes from a single log. At its core is a novel learnable motion model that integrates locality-aware B-spline curves with global-aware trigonometric functions, enabling flexible yet precise dynamic object modeling. Rather than requiring comprehensive semantic labeling, AD-GS automatically segments scenes into objects and background with the simplified pseudo 2D segmentation, representing objects using dynamic Gaussians and bidirectional temporal visibility masks. Further, our model incorporates visibility reasoning and physically rigid regularization to enhance robustness. Extensive evaluations demonstrate that our annotation-free model significantly outperforms current state-of-the-art annotation-free methods and is competitive with annotation-dependent approaches.
While haircut indicates distinct personality, existing avatar generation methods fail to model practical hair due to the data limitation or entangled representation. We propose StrandHead, a novel text-driven method capable of generating 3D hair strands and disentangled head avatars with strand-level attributes. Instead of using large-scale hair-text paired data for supervision, we demonstrate that realistic hair strands can be generated from prompts by distilling 2D generative models pre-trained on human mesh data. To this end, we propose a meshing approach guided by strand geometry to guarantee the gradient flow from the distillation objective to the neural strand representation. The optimization is then regularized by statistically significant haircut features, leading to stable updating of strands against unreasonable drifting. These employed 2D/3D human-centric priors contribute to text-aligned and realistic 3D strand generation. Extensive experiments show that StrandHead achieves the state-of-the-art performance on text to strand generation and disentangled 3D head avatar modeling. The generated 3D hair can be applied on avatars for strand-level editing, as well as implemented in the graphics engine for physical simulation or other applications. Project page: https://xiaokunsun.github.io/StrandHead.github.io/.
Lens flare significantly degrades image quality, impacting critical computer vision tasks like object detection and autonomous driving. Recent Single Image Flare Removal (SIFR) methods perform poorly when off-frame light sources are incomplete or absent. We propose LightsOut, a diffusion-based outpainting framework tailored to enhance SIFR by reconstructing off-frame light sources. Our method leverages a multitask regression module and LoRA fine-tuned diffusion model to ensure realistic and physically consistent outpainting results. Comprehensive experiments demonstrate LightsOut consistently boosts the performance of existing SIFR methods across challenging scenarios without additional retraining, serving as a universally applicable plug-and-play preprocessing solution.
Most 3D object generators prioritize aesthetic quality, often neglecting the physical constraints necessary for practical applications. One such constraint is that a 3D object should be self-supporting, i.e., remain balanced under gravity. Previous approaches to generating stable 3D objects relied on differentiable physics simulators to optimize geometry at test time, which is slow, unstable, and prone to local optima. Inspired by the literature on aligning generative models with external feedback, we propose Direct Simulation Optimization (DSO). This framework leverages feedback from a (non-differentiable) simulator to increase the likelihood that the 3D generator directly outputs stable 3D objects. We construct a dataset of 3D objects labeled with stability scores obtained from the physics simulator. This dataset enables fine-tuning of the 3D generator using the stability score as an alignment metric, via direct preference optimization (DPO) or direct reward optimization (DRO)---a novel objective we introduce to align diffusion models without requiring pairwise preferences. Our experiments demonstrate that the fine-tuned feed-forward generator, using either the DPO or DRO objective, is significantly faster and more likely to produce stable objects than test-time optimization. Notably, the DSO framework functions even without any ground-truth 3D objects for training, allowing the 3D generator to self-improve by automatically collecting simulation feedback on its own outputs.
Object detection is widely used in real-world applications such as autonomous driving, yet adversarial camouflage poses a significant threat by deceiving detectors from multiple viewpoints. Existing techniques struggle to maintain consistent attack efficacy across different viewpoints. To address this, we propose GRAC, an adversarial camouflage framework that enhances attack effectiveness across viewpoints and distances. First, we identify conflicts in gradient updates across angles and introduce gradient reweighting to resolve them, enabling coordinated optimization. Second, we model light interactions to simulate illumination changes, improving robustness under varying lighting conditions. Additionally, we address non-uniform texture updates arising from inconsistent sampling density during rendering by applying pooling-based texture regularization to improve smoothness. Extensive experiments in both simulated and physical environments demonstrate that GRAC outperforms existing methods across diverse conditions.
Similar to conventional video generation, current deep learning-based weather prediction frameworks often lack explicit physical constraints, leading to unphysical outputs that limit their reliability for operational forecasting. Among various physical processes requiring proper representation, radiation plays a fundamental role as it drives Earth's weather and climate systems. However, accurate simulation of radiative transfer processes remains challenging for traditional numerical weather prediction (NWP) models due to their inherent complexity and high computational costs. Here, we propose FuXi-RTM, a hybrid physics-guided deep learning framework designed to enhance weather forecast accuracy while enforcing physical consistency. FuXi-RTM integrates a primary forecasting model (FuXi) with a fixed deep learning-based radiative transfer model (DLRTM) surrogate that efficiently replaces conventional radiation parameterization schemes. This represents the first deep learning-based weather forecasting framework to explicitly incorporate physical process modeling. Evaluated over a comprehensive 5-year dataset, FuXi-RTM outperforms its unconstrained counterpart in 88.51% of 3320 variable and lead time combinations, with improvements in radiative flux predictions. By incorporating additional physical processes, FuXi-RTM paves the way for next-generation weather forecasting systems that are both accurate and physically consistent.
Reconstructing atmospheric surface \text CO _2 is crucial for understanding climate dynamics and informing global mitigation strategies. Traditional inversion models achieve precise global \text CO _2 reconstruction but rely heavily on uncertain prior estimates of fluxes and emissions. Inspired by recent advances in data-driven weather forecasting, we explore whether data-driven models can reduce reliance on these priors. However, \text CO _2 reconstruction presents unique challenges, including complex spatio-temporal dynamics, periodic patterns and sparse observations. We propose \text CO _2-Net, a data-driven model that addresses these challenges without requiring extensive prior data. We formulate \text CO _2 reconstruction as solving a constrained advection-diffusion equation and derive three key components: physics-informed spatio-temporal factorization for capturing complex transport dynamics, wind-based embeddings for modeling periodic variations and a semi-supervised loss for integrating sparse \text CO _2 observations with dense meteorological data. \text CO _2-Net is designed in three sizes---small (S), base (B) and large (L)---to balance performance and efficiency. On CMIP6 reanalysis data, \text CO _2-Net (S) and (L) reduce RMSE by 11% and 71% , respectively, when compared to the best data-driven baseline. On real observations, \text CO _2-Net (L) achieves RMSE comparable to inversion models. The ablation study shows that the effectiveness of wind-based embedding and semi-supervised loss stems from their compatibility with our spatio-temporal factorization. Code is available at https://github.com/Leamonz/CORE.
Deep Adaptive Unfolded Network via Spatial Morphology Stripping and Spectral Filtration for Pan-sharpening
PDF ↗In the field of pan-sharpening, existing deep methods are hindered in deepening cross-modal complementarity in the intermediate feature, and lack effective strategies to harness the network entirety for optimal solutions, exhibiting limited feasibility and interpretability due to their black-box designs. Besides, validating pan-sharpening performance in high-level semantic tasks is intractable for the absence of datasets. To tackle these issues, we propose a deep adaptive unfolded network via spatial morphology stripping and spectral filtration for pan-sharpening, which is conceptualized as a linear inverse problem regularized by spatial and spectral priors. Specifically, we incorporate phase-oriented constraints into the spatial prior to facilitate the extraction of modal-invariant spatial morphology by intrinsic decomposition and leverage a physics-driven spectral filtration attention mechanism aligned with the spectral prior to mine the inherent spectral correlation. After transparently unfolding the model into a multi-stage network, an adaptive stage-exiting mechanism is designed to capitalize on fusion diversity by aggregating optimal image patches across candidate stages. To systematically complete the assessment, we construct the first panoptic segmentation dataset as a semantic-level benchmark for pan-sharpening performance validation. Extensive experiments are conducted to verify the merits of our method with state-of-the-arts. Code is available at https://github.com/Baixuzx7/DAPNet.
Decomposing physically-based materials from images into their constituent properties remains challenging, particularly when maintaining both computational efficiency and physical consistency. While recent diffusion-based approaches have shown promise, they face substantial computational overhead due to multiple denoising steps and separate models for different material properties. We present SuperMat, a single-step framework that achieves high-quality material decomposition with one-step inference. This enables end-to-end training with perceptual and re-render losses while decomposing albedo, metallic, and roughness maps at millisecond-scale speeds. We further extend our framework to 3D objects through a UV refinement network, enabling consistent material estimation across viewpoints while maintaining efficiency. Experiments demonstrate that SuperMat achieves state-of-the-art PBR material decomposition quality while reducing inference time from seconds to milliseconds per image, and completes PBR material estimation for 3D objects in approximately 3 seconds. The project page is at https://hyj542682306.github.io/SuperMat/.
System identification from videos aims to recover object geometry and governing physical laws. Existing methods integrate differentiable rendering with simulation but rely on predefined material priors, limiting their ability to handle unknown ones. We introduce MASIV, the first vision-based framework for material-agnostic system identification. Unlike existing approaches that depend on hand-crafted constitutive laws, MASIV employs learnable neural constitutive models, inferring object dynamics without assuming a scene-specific material prior. However, the absence of full particle state information imposes unique challenges, leading to unstable optimization and physically implausible behaviors. To address this, we introduce dense geometric guidance by reconstructing continuum particle trajectories, providing temporally rich motion constraints beyond sparse visual cues. Comprehensive experiments show that MASIV achieves state-of-the-art performance in geometric accuracy, rendering quality, and generalization ability.
ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusion
PDF ↗Joint reconstruction of human-object interaction marks a significant milestone in comprehending the intricate interrelations between humans and their surrounding environment. Nevertheless, previous optimization methods often struggle to achieve physically plausible reconstruction results due to the lack of prior knowledge about human-object interactions. In this paper, we introduce ScoreHOI, an effective diffusion-based optimizer that introduces diffusion priors for the precise recovery of human-object interactions. By harnessing the controllability within score-guided sampling, the diffusion model can reconstruct a conditional distribution of human and object pose given the image observation and object feature. During inference, the ScoreHOI effectively improves the reconstruction results by guiding the denoising process with specific physical constraints. Furthermore, we propose a contact-driven iterative refinement approach to enhance the contact plausibility and improve the reconstruction accuracy. Extensive evaluations on standard benchmarks demonstrate ScoreHOI's superior performance over state-of-the-art methods, highlighting its ability to achieve a precise and robust improvement in joint human-object interaction reconstruction.