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Deep Learning · Robustness

Rishi Singhal, Jung-Eun Kim

Layer Normalization (LayerNorm) is one of the fundamental components in transformers that stabilizes training and improves optimization. In recent times, Pre-LayerNorm transformers have become the preferred choice over Post-LayerNorm transformers due to their stable gradient flow. However, the impact of LayerNorm on learning and memorization across these architectures remains unclear. In this work, we investigate how LayerNorm influences memorization and learning for Pre- and Post-LayerNorm transformers. We identify that LayerNorm serves as a key factor for stable learning in Pre-LayerNorm transformers, while in Post-LayerNorm transformers, it impacts memorization. Our analysis reveals that eliminating LayerNorm parameters in Pre-LayerNorm models exacerbates memorization and destabilizes learning, while in Post-LayerNorm models, it effectively mitigates memorization by restoring genuine labels. We further precisely identify that early layers LayerNorm are the most critical over middle/later layers and their influence varies across Pre and Post LayerNorm models. We have validated it through 13 models across 6 Vision and Language datasets. These insights shed new light on the role of LayerNorm in shaping memorization and learning in transformers.

Deep Learning · Generative Models and Autoencoders

Shuwen Wei, Samuel Remedios, Blake Dewey, Zhangxing Bian, Shimeng Wang, Junyu Chen, Bruno Jedynak, shiv saidha, Peter Calabresi, Aaron Carass 等

Medical image harmonization aims to reduce the differences in appearance caused by scanner hardware variations to allow for consistent and reliable comparisons across devices. Harmonization based on paired images from different devices has limited applicability in real-world clinical settings. On the other hand, unpaired harmonization typically does not guarantee anatomy consistency, which is problematic because anatomical information preservation is paramount. The Schrödinger bridge framework has achieved state-of-the-art style transfer performance with natural images by matching distributions of unpaired images, but this approach can also introduce anatomy changes when applied to medical images. We show that such changes occur because the Schrödinger bridge uses the square of the Euclidean distance between images as the transport cost in an entropy-regularized optimal transport problem. Such a transport cost is not appropriate for measuring anatomical distances, as medical images with the same anatomy need not have a small Euclidean distance between them. In this paper, we propose a latent metric Schrödinger bridge (LMSB) framework to improve the anatomical consistency for the harmonization of medical images. We develop an invertible network that maps medical images into a latent Euclidean metric space where the distances among images with the same anatomy are minimized using the pullback latent metric. Within this latent space, we train a Schrödinger bridge to match distributions. We show that the proposed LMSB is superior to the direct application of a Schrödinger bridge to harmonize optical coherence tomography (OCT) images.

Theory · Learning Theory

Fanqi Yan, Huy Nguyen, Le Dung, Pedram Akbarian, Nhat Ho, Alessandro Rinaldo

The softmax-contaminated mixture of experts (MoE) model is deployed when a large-scale pre-trained model, which plays the role of a fixed expert, is fine-tuned for learning downstream tasks by including a new contamination part, or prompt, functioning as a new, trainable expert. Despite its popularity and relevance, the theoretical properties of the softmax-contaminated MoE have remained unexplored in the literature. In the paper, we study the convergence rates of the maximum likelihood estimator of gating and prompt parameters in order to gain insights into the statistical properties and potential challenges of fine-tuning with a new prompt. We find that the estimability of these parameters is compromised when the prompt acquires overlapping knowledge with the pre-trained model, in the sense that we make precise by formulating a novel analytic notion of distinguishability. Under distinguishability of the pre-trained and prompt models, we derive minimax optimal estimation rates for all the gating and prompt parameters. By contrast, when the distinguishability condition is violated, these estimation rates become significantly slower due to their dependence on the prompt convergence rate to the pre-trained model. Finally, we empirically corroborate our theoretical findings through several numerical experiments.

Probabilistic Methods · Gaussian Processes

Wenlong Chen, Naoki Kiyohara, Harrison Zhu, Jacob Curran-Sebastian, Samir Bhatt, Yingzhen Li

We propose a novel online Gaussian process (GP) model that is capable of capturing long-term memory in sequential data in an online learning setting. Our model, Online HiPPO Sparse Variational Gaussian Process (OHSVGP), leverages the HiPPO (High-order Polynomial Projection Operators) framework, which is popularized in the RNN domain due to its long-range memory modeling capabilities. We interpret the HiPPO time-varying orthogonal projections as inducing variables with time-dependent orthogonal polynomial basis functions, which allows the SVGP inducing points to memorize the process history. We show that the HiPPO framework fits naturally into the interdomain GP framework and demonstrate that the kernel matrices can also be updated online in a recurrence form based on the ODE evolution of HiPPO. We evaluate OHSVGP with online prediction for 1D time series, continual learning in discriminative GP model for data with multidimensional inputs, and deep generative modeling with sparse Gaussian process variational autoencoder, showing that it outperforms existing online GP methods in terms of predictive performance, long-term memory preservation, and computational efficiency.

Probabilistic Methods · Everything Else

Naoki Kiyohara, Edward Johns, Yingzhen Li

Stochastic differential equations (SDEs) are well suited to modelling noisy and/or irregularly-sampled time series, which are omnipresent in finance, physics, and machine learning applications. Traditional approaches require costly simulation of numerical solvers when sampling between arbitrary time points. We introduce Neural Stochastic Flows (NSFs) and their latent dynamic versions, which learns (latent) SDE transition laws directly using conditional normalising flows, with architectural constraints that preserve properties inherited from stochastic flow. This enables sampling between arbitrary states in a single step, providing up to two orders of magnitude speedup for distant time points. Experiments on synthetic SDE simulations and real-world tracking and video data demonstrate that NSF maintains distributional accuracy comparable to numerical approaches while dramatically reducing computation for arbitrary time-point sampling, enabling applications where numerical solvers remain prohibitively expensive.

Reinforcement Learning · Deep RL

Jiaqi Wang, Kevin Qinghong Lin, James Cheng, Mike Zheng Shou

Reinforcement Learning (RL) has proven to be an effective post-training strategy for enhancing reasoning in vision–language models (VLMs). Group Relative Policy Optimization (GRPO) is a recent prominent method that encourages models to generate complete reasoning traces before answering, leading to increased token usage and computational cost. Inspired by the human-like thinking process—where people skip reasoning for easy questions but think carefully when needed—we explore how to enable VLMs to first decide *when reasoning is necessary*. To realize this, we propose \ours, a two-stage training strategy: **(i)** a supervised fine-tuning (SFT) stage with a simple yet effective “**thought dropout**” operation, where reasoning traces are randomly replaced with empty thoughts. This introduces a think-or-not format that serves as a cold start for selective reasoning; **(ii)** a GRPO stage that enables the model to freely explore when to think or not, while maximizing task-aware outcome rewards. Experimental results show that \ours can *reduce the completion length by up to **90%** compared to vanilla GRPO, without sacrificing performance or even improving it*. Further evaluations across LLM (GSM8K), VLM (CLEVR, Super-CLEVR, GeoQA), and Agentic (AITZ) tasks—covering a range of reasoning difficulties under both 3B and 7B models—consistently reveal that the \textit{model progressively learns to bypass unnecessary reasoning steps as training advances}. These findings shed light on the path toward human-like reasoning patterns in RL approaches. Our code is available at https://github.com/kokolerk/TON.

Theory · Reinforcement Learning and Planning

Yu-Jie Zhang, Sheng-An Xu, Peng Zhao, Masashi Sugiyama

We study the generalized linear bandit (GLB) problem, a contextual multi-armed bandit framework that extends the classical linear model by incorporating a non-linear link function, thereby modeling a broad class of reward distributions such as Bernoulli and Poisson. While GLBs are widely applicable to real-world scenarios, their non-linear nature introduces significant challenges in achieving both computational and statistical efficiency. Existing methods typically trade off between two objectives, either incurring high per-round costs for optimal regret guarantees or compromising statistical efficiency to enable constant-time updates. In this paper, we propose a jointly efficient algorithm that attains a nearly optimal regret bound with $\mathcal{O}(1)$ time and space complexities per round. The core of our method is a tight confidence set for the online mirror descent (OMD) estimator, which is derived through a novel analysis that leverages the notion of mix loss from online prediction. The analysis shows that our OMD estimator, even with its one-pass updates, achieves statistical efficiency comparable to maximum likelihood estimation, thereby leading to a jointly efficient optimistic method.

Probabilistic Methods · Bayesian Models and Methods

Gongyu Chen, Ying Cui

We propose a generalized score-based diffusion framework for learning multivariate Gaussian mixture models with homoscedastic or heteroscedastic noise. Our goal is to nonparametrically estimate the latent location distribution and denoise the observations. Departing from the conventional maximum likelihood approach, we reinterpret each observation as a temporal slice of a family of stochastic diffusion processes. This modeling choice enables a principled characterization of the additive noise structure and supports a multi-step denoising procedure grounded in reverse-time dynamics. We introduce a score-based objective that explicitly models the latent distribution and accommodates observation-specific noise covariances. Theoretically, we establish that the score estimation error with $n$ independent observations achieves a near-parametric error rate of $\frac{\mathrm{polylog}(n)}{n}$, improving upon existing results in the diffusion literature. Empirically, our method outperforms the nonparametric maximum likelihood estimator in both density estimation and denoising fidelity, especially in high-dimensional settings. These findings suggest a promising direction for integrating nonparametric empirical Bayes with diffusion-based generative modeling for latent structure recovery.

Reinforcement Learning · Batch Offline

Suzan Ece Ada, Georg Martius, Emre Ugur, Erhan Oztop

Offline Reinforcement Learning (RL) provides a promising avenue for training policies from pre-collected datasets when gathering additional interaction data is infeasible. However, existing offline RL methods often assume stationarity or only consider synthetic perturbations at test time—assumptions that often fail in real-world scenarios characterized by abrupt, time-varying offsets. These offsets can lead to partial observability, causing agents to misperceive their true state and degrade performance. To overcome this challenge, we introduce Forecasting in Non-stationary Offline RL (FORL), a framework that unifies (i) conditional diffusion-based candidate state generation, trained without presupposing any specific form of future non-stationarity, and (ii) zero-shot time-series foundation models. FORL targets environments prone to unexpected, potentially non-Markovian offsets, requiring robust agent performance from the onset of each episode. Empirical evaluations on offline RL benchmarks, augmented with real-world time-series data to simulate realistic non-stationarity, demonstrate that FORL consistently improves performance compared to competitive baselines. By integrating zero-shot forecasting with the agent’s experience we aim to bridge the gap between offline RL and the complexity of real-world, non-stationary environments.

Theory · Game Theory

Noboru Isobe, Kenshi Abe, Kaito Ariu

In the Lasry--Lions framework, Mean-Field Games (MFGs) model interactions among an infinite number of agents. However, existing algorithms either require strict monotonicity or only guarantee the convergence of averaged iterates, as in Fictitious Play in continuous time. We address this gap with the following theoretical result. First, we prove that the last-iterated policy of a proximal-point (PP) update with KL regularization converges to an MFG equilibrium under non-strict monotonicity. Second, we see that each PP update is equivalent to finding the equilibria of a KL-regularized MFG. We then prove that this equilibrium can be found using mirror descent with an exponential last-iterate convergence rate. Building on these insights, we propose the Approximate Proximal-Point ($\mathtt{APP}$) algorithm, which approximately implements the PP update via a small number of Mirror Descent steps. Numerical experiments on standard benchmarks confirm that the $\mathtt{APP}$ algorithm reliably converges to the unregularized mean-field equilibrium without time-averaging.

Deep Learning · Generative Models and Autoencoders

Mingyu Kim, Dongjun Kim, Amman Yusuf, Stefano Ermon, Mi Jung Park

There is growing concern over the safety of powerful diffusion models, as they are often misused to produce inappropriate, not-safe-for-work content or generate copyrighted material or data of individuals who wish to be forgotten. Many existing methods tackle these issues by heavily relying on text-based negative prompts or retraining the model to eliminate certain features or samples. In this paper, we take a radically different approach, directly modifying the sampling trajectory by leveraging a negation set (e.g., unsafe images, copyrighted data, or private data) to avoid specific regions of data distribution, without needing to retrain or fine-tune the model. We formally derive the relationship between the expected denoised samples that are safe and those that are unsafe, leading to our *safe* denoiser, which ensures its final samples are away from the area to be negated. We achieve state-of-the-art safety performance in large-scale datasets such as the CoPro dataset while also enabling significantly more cost-effective sampling than existing methodologies.

Reinforcement Learning · Deep RL

Haozhe Ma, Zhengding Luo, Thanh Vinh Vo, Kuankuan Sima, Tze-Yun Leong

Reward shaping is effective in addressing the sparse-reward challenge in reinforcement learning (RL) by providing immediate feedback through auxiliary, informative rewards. Based on the reward shaping strategy, we propose a novel multi-task reinforcement learning framework that integrates a centralized reward agent (CRA) and multiple distributed policy agents. The CRA functions as a knowledge pool, aimed at distilling knowledge from various tasks and distributing it to individual policy agents to improve learning efficiency. Specifically, the shaped rewards serve as a straightforward metric for encoding knowledge. This framework not only enhances knowledge sharing across established tasks but also adapts to new tasks by transferring meaningful reward signals. We validate the proposed method on both discrete and continuous domains, including the representative Meta-World benchmark, demonstrating its robustness in multi-task sparse-reward settings and its effective transferability to unseen tasks.

Computer Vision · 3D Rendering & Reconstruction

Mae Younes, Adnane Boukhayma

2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy than volumetric 3DGS. However, 2DGS suffers from severe aliasing artifacts when rendering at different sampling rates than those used during training, limiting its practical applications in scenarios requiring camera zoom or varying fields of view. We identify that these artifacts stem from two key limitations: the lack of frequency constraints in the representation and an ineffective screen-space clamping approach. To address these issues, we present AA-2DGS, an anti-aliased formulation of 2D Gaussian Splatting that maintains its geometric benefits while significantly enhancing rendering quality across different scales. Our method introduces a world-space flat smoothing kernel that constrains the frequency content of 2D Gaussian primitives based on the maximal sampling frequency from training views, effectively eliminating high-frequency artifacts when zooming in. Additionally, we derive a novel object-space Mip filter by leveraging an affine approximation of the ray-splat intersection mapping, which allows us to efficiently apply proper anti-aliasing directly in the local space of each splat. Code will be available at https://github.com/maeyounes/AA-2DGS.

Theory · Learning Theory

Hongyi Zhou, Jingwei Li, Jingzhao Zhang

Real world evolves in continuous time but computations are done from finite samples. Therefore, we study algorithms using finite observations in continuous-time linear dynamical systems. We first study the system identification problem, and propose a first non-asymptotic error analysis with finite observations. Our algorithm identifies system parameters without needing integrated observations over certain time intervals, making it more practical for real-world applications. Further we propose a lower bound result that shows our estimator is provably optimal up to constant factors. Moreover, we apply the above algorithm to online control regret analysis for continuous-time linear system. Our system identification method allows us \textcolor{blue}{to} explore more efficiently, enabling the swift detection of ineffective policies. We achieve a regret of $\mathcal{O}(\sqrt{T})$ over a single $T$-time horizon in a controllable system, requiring only $\mathcal{O}(T)$ observations of the system.

Applications · Everything Else

King Yiu Brandon Man, Ghadi Nehme, Md Ferdous Alam, Faez Ahmed

Computer-Aided Design (CAD) is a time-consuming and complex process, requiring precise, long-horizon user interactions with intricate 3D interfaces. While recent advances in AI-driven user interface (UI) agents show promise, most existing datasets and methods focus on short, low-complexity tasks in mobile or web applications, failing to capture the demands of professional engineering tools. In this work, we introduce VideoCAD, the first attempt to model UI interactions for precision engineering tasks. Specifically, VideoCAD is a large-scale synthetic dataset consisting of over 41K annotated video recordings of CAD operations, generated using an automated framework for collecting high-fidelity UI action data from human-made CAD designs.Compared to existing datasets, VideoCAD offers an order-of-magnitude increase in complexity for real-world engineering UI tasks, with time horizons up to $20\times$ longer than those in other datasets. We show two important downstream applications of VideoCAD:(1) learning UI interactions from professional 3D CAD tools for precision tasks and (2) a visual question-answering (VQA) benchmark designed to evaluate multimodal large language models (LLMs) on spatial reasoning and video understanding. To learn the UI interactions, we propose VideoCADFormer, a state-of-the-art model for learning CAD interactions directly from video, which outperforms existing behavior cloning baselines. Both VideoCADFormer and the VQA benchmark derived from VideoCAD reveal key challenges in the current state of video-based UI understanding, including the need for precise action grounding, multi-modal and spatial reasoning, and long-horizon dependencies. Dataset and code available at: https://github.com/ghadinehme/VideoCAD.

Theory · Learning Theory

Jung-hun Kim, Milan Vojnovic, Min-hwan Oh

We study the combinatorial semi-bandit problem where an agent selects a subset of base arms and receives individual feedback. While this generalizes the classical multi-armed bandit and has broad applicability, its scalability is limited by the high cost of combinatorial optimization, requiring oracle queries at *every* round. To tackle this, we propose oracle-efficient frameworks that significantly reduce oracle calls while maintaining tight regret guarantees. For worst-case linear rewards, our algorithms achieve $\tilde{O}(\sqrt{T})$ regret using only $O(\log\log T)$ oracle queries. We also propose covariance-adaptive algorithms that leverage noise structure for improved regret, and extend our approach to general (non-linear) rewards. Overall, our methods reduce oracle usage from linear to (doubly) logarithmic in time, with strong theoretical guarantees.

Computer Vision · Vision Models & Multimodal

Jialiang Kang, Han Shu, Wenshuo Li, Yingjie Zhai, Xinghao Chen

Speculative decoding is a widely adopted technique for accelerating inference in large language models (LLMs), yet its application to vision-language models (VLMs) remains underexplored, with existing methods achieving only modest speedups ($<1.5\times$). This gap is increasingly significant as multimodal capabilities become central to large-scale models. We hypothesize that large VLMs can effectively filter redundant image information layer by layer without compromising textual comprehension, whereas smaller draft models struggle to do so. To address this, we introduce Vision-Aware Speculative Decoding (ViSpec), a novel framework tailored for VLMs. ViSpec employs a lightweight vision adaptor module to compress image tokens into a compact representation, which is seamlessly integrated into the draft model's attention mechanism while preserving original image positional information. Additionally, we extract a global feature vector for each input image and augment all subsequent text tokens with this feature to enhance multimodal coherence. To overcome the scarcity of multimodal datasets with long assistant responses, we curate a specialized training dataset by repurposing existing datasets and generating extended outputs using the target VLM with modified prompts. Our training strategy mitigates the risk of the draft model exploiting direct access to the target model's hidden states, which could otherwise lead to shortcut learning when training solely on target model outputs. Extensive experiments validate ViSpec, achieving, to our knowledge, the first substantial speedup in VLM speculative decoding.

Applications · Chemistry and Drug Discovery

Elena Zamaraeva, Christopher Collins, George Darling, Matthew S Dyer, Bei Peng, Rahul Savani, Dmytro Antypov, Vladimir Gusev, Judith Clymo, Paul Spirakis 等

Geometry optimization of atomic structures is a common and crucial task in computational chemistry and materials design. Following the learning to optimize paradigm, we propose a new multi-agent reinforcement learning method called Multi-Agent Crystal Structure optimization (MACS) to address the problem of periodic crystal structure optimization. MACS treats geometry optimization as a partially observable Markov game in which atoms are agents that adjust their positions to collectively discover a stable configuration. We train MACS across various compositions of reported crystalline materials to obtain a policy that successfully optimizes structures from the training compositions as well as structures of larger sizes and unseen compositions, confirming its excellent scalability and zero-shot transferability. We benchmark our approach against a broad range of state-of-the-art optimization methods and demonstrate that MACS optimizes periodic crystal structures significantly faster, with fewer energy calculations, and the lowest failure rate.

Data-centric AI · Everything Else

Jingyuan He, Jiongnan Liu, Vishan Oberoi, Bolin Wu, Mahima Jagadeesh Patel, Kangrui Mao, Chuning Shi, I-Ta Lee, Arnold Overwijk, Chenyan Xiong

Recommender systems are among the most impactful AI applications, interacting with billions of users every day, guiding them to relevant products, services, or information tailored to their preferences.However, the research and development of recommender systems are hindered by existing datasets that fail to capture realistic user behaviors and inconsistent evaluation settings that lead to ambiguous conclusions.This paper introduces the \textbf{O}pen \textbf{R}ecommendation \textbf{B}enchmark for Reproducible Research with H\textbf{I}dden \textbf{T}ests (\textbf{ORBIT}), a unified benchmark for consistent and realistic evaluation of recommendation models. ORBIT offers a standardized evaluation framework of public datasets with reproducible splits and transparent settings for its public leaderboard. Additionally, ORBIT introduces a new webpage recommendation task, ClueWeb-Reco, featuring web browsing sequences from 87 million public, high-quality webpages. ClueWeb-Reco is a synthetic dataset derived from real, user-consented, and privacy-guaranteed browsing data. It aligns with modern recommendation scenarios and is reserved as the hidden test part of our leaderboard to challenge recommendation models' generalization ability. ORBIT measures 12 representative recommendation models on its public benchmark and introduces a prompted LLM baseline on the ClueWeb-Reco hidden test.Our benchmark results reflect general improvements of recommender systems on the public datasets, with variable individual performances.The results on the hidden test reveal the limitations of existing approaches in large-scale webpage recommendation and highlight the potential for improvements with LLM integrations.ORBIT benchmark, leaderboard, and codebase are available at \url{https://www.open-reco-bench.ai}.

Deep Learning · Theory

Michael Robinson, Sourya Dey, Tony Chiang

A full understanding of the behavior of a large language model (LLM) requires our grasp of its input token space. If this space differs from our assumptions, our comprehension of and conclusions about the LLM will likely be flawed. We elucidate the structure of the token embeddings both empirically and theoretically. We present a novel statistical test assuming that the neighborhood around each token has a relatively flat and smooth structure as the null hypothesis. Failing to reject the null is uninformative, but rejecting it at a specific token $\psi$ implies an irregularity in the token subspace in a $\psi$-neighborhood, $B(\psi)$. The structure assumed in the null is a generalization of a manifold with boundary called a \emph{smooth fiber bundle} (which can be split into two spatial regimes -- small and large radius), so we denote our new hypothesis test as the ``fiber bundle hypothesis.'' By running our test over several open-source LLMs, each with unique token embeddings, we find that the null is frequently rejected, and so the evidence suggests that the token subspace is not a fiber bundle and hence also not a manifold. As a consequence of our findings, when an LLM is presented with two semantically equivalent prompts, if one prompt contains a token implicated by our test, the response to that prompt will likely exhibit less stability than the other.