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Applications/Computer Vision

Jingjing Li, Wei Ji, Size Wang, Wenbo Li, Li cheng

Salient object detection (SOD) aims to identify standout elements in a scene, with recent advancements primarily focused on integrating depth data (RGB-D) or temporal data from videos to enhance SOD in complex scenes. However, the unison of two types of crucial information remains largely underexplored due to data constraints. To bridge this gap, we in this work introduce the DViSal dataset, fueling further research in the emerging field of RGB-D video salient object detection (DVSOD). Our dataset features 237 diverse RGB-D videos alongside comprehensive annotations, including object and instance-level markings, as well as bounding boxes and scribbles. These resources enable a broad scope for potential research directions. We also conduct benchmarking experiments using various SOD models, affirming the efficacy of multimodal video input for salient object detection. Lastly, we highlight some intriguing findings and promising future research avenues. To foster growth in this field, our dataset and benchmark results are publicly accessible at: https://dvsod.github.io/.

Applications/Computer Vision

Zhengdong Hu, Yifan Sun, Jingdong Wang, Yi Yang

This paper reveals a characteristic of DEtection Transformer (DETR) that negatively impacts its training efficacy, i.e., the cross-attention and self-attention layers in DETR decoder have contrary impacts on the object queries (though both impacts are important). Specifically, we observe the cross-attention tends to gather multiple queries around the same object, while the self-attention disperses these queries far away. To improve the training efficacy, we propose a Divide-And-Conquer DETR (DAC-DETR) that divides the cross-attention out from this contrary for better conquering. During training, DAC-DETR employs an auxiliary decoder that focuses on learning the cross-attention layers. The auxiliary decoder, while sharing all the other parameters, has NO self-attention layers and employs one-to-many label assignment to improve the gathering effect. Experiments show that DAC-DETR brings remarkable improvement over popular DETRs. For example, under the 12 epochs training scheme on MS-COCO, DAC-DETR improves Deformable DETR (ResNet-50) by +3.4 AP and achieves 50.9 (ResNet-50) / 58.1 AP (Swin-Large) based on some popular methods (i.e., DINO and an IoU-related loss). Our code will be made available at https://github.com/huzhengdongcs/DAC-DETR.

Applications/Computer Vision

Zifu Wang, Maxim Berman, Amal Rannen-Triki, Philip Torr, Devis Tuia, Tinne Tuytelaars, Luc V Gool, Jiaqian Yu, Matthew Blaschko

Semantic segmentation datasets often exhibit two types of imbalance: \textit{class imbalance}, where some classes appear more frequently than others and \textit{size imbalance}, where some objects occupy more pixels than others. This causes traditional evaluation metrics to be biased towards \textit{majority classes} (e.g. overall pixel-wise accuracy) and \textit{large objects} (e.g. mean pixel-wise accuracy and per-dataset mean intersection over union). To address these shortcomings, we propose the use of fine-grained mIoUs along with corresponding worst-case metrics, thereby offering a more holistic evaluation of segmentation techniques. These fine-grained metrics offer less bias towards large objects, richer statistical information, and valuable insights into model and dataset auditing. Furthermore, we undertake an extensive benchmark study, where we train and evaluate 15 modern neural networks with the proposed metrics on 12 diverse natural and aerial segmentation datasets. Our benchmark study highlights the necessity of not basing evaluations on a single metric and confirms that fine-grained mIoUs reduce the bias towards large objects. Moreover, we identify the crucial role played by architecture designs and loss functions, which lead to best practices in optimizing fine-grained metrics. The code is available at \href{https://github.com/zifuwanggg/JDTLosses}{https://github.com/zifuwanggg/JDTLosses}.

Applications/Computer Vision

QIANQIAN SHEN, Yunhan Zhao, Nahyun Kwon, Jeeeun Kim, Yanan Li, Shu Kong

Instance detection (InsDet) is a long-lasting problem in robotics and computer vision, aiming to detect object instances (predefined by some visual examples) in a cluttered scene. Despite its practical significance, its advancement is overshadowed by Object Detection, which aims to detect objects belonging to some predefined classes. One major reason is that current InsDet datasets are too small in scale by today's standards. For example, the popular InsDet dataset GMU (published in 2016) has only 23 instances, far less than COCO (80 classes), a well-known object detection dataset published in 2014. We are motivated to introduce a new InsDet dataset and protocol. First, we define a realistic setup for InsDet: training data consists of multi-view instance captures, along with diverse scene images allowing synthesizing training images by pasting instance images on them with free box annotations. Second, we release a real-world database, which contains multi-view capture of 100 object instances, and high-resolution (6k$\times$8k) testing images. Third, we extensively study baseline methods for InsDet on our dataset, analyze their performance and suggest future work. Somewhat surprisingly, using the off-the-shelf class-agnostic segmentation model (Segment Anything Model, SAM) and the self-supervised feature representation DINOv2 performs the best, achieving $>$10 AP better than end-to-end trained InsDet models that repurpose object detectors (e.g., FasterRCNN and RetinaNet).

Applications/Computer Vision

Yuchuan Tian, Hanting Chen, Tianyu Guo, Chao Xu, Yunhe Wang

Convolutional Neural Networks (CNNs) are hard to deploy on edge devices due to its high computation and storage complexities. As a common practice for model compression, network pruning consists of two major categories: unstructured and structured pruning, where unstructured pruning constantly performs better. However, unstructured pruning presents a structured pattern at high pruning rates, which limits its performance. To this end, we propose a Rank-based PruninG (RPG) method to maintain the ranks of sparse weights in an adversarial manner. In each step, we minimize the low-rank approximation error for the weight matrices using singular value decomposition, and maximize their distance by pushing the weight matrices away from its low rank approximation. This rank-based optimization objective guides sparse weights towards a high-rank topology. The proposed method is conducted in a gradual pruning fashion to stabilize the change of rank during training. Experimental results on various datasets and different tasks demonstrate the effectiveness of our algorithm in high sparsity. The proposed RPG outperforms the state-of-the-art performance by 1.13\% top-1 accuracy on ImageNet in ResNet-50 with 98\% sparsity. The codes are available at https://github.com/huawei-noah/Efficient-Computing/tree/master/Pruning/RPG and https://gitee.com/mindspore/models/tree/master/research/cv/RPG.

Applications/Computer Vision

Guangrong Zhao, Yurun Yang, Jingwei Liu, Ning Chen, Yiran Shen, Hongkai Wen, Guohao Lan

In this paper, we present EV-Eye, a first-of-its-kind large scale multimodal eye tracking dataset aimed at inspiring research on high-frequency eye/gaze tracking. EV-Eye utilizes an emerging bio-inspired event camera to capture independent pixel-level intensity changes induced by eye movements, achieving sub-microsecond latency. Our dataset was curated over a two-week period and collected from 48 participants encompassing diverse genders and age groups. It comprises over 1.5 million near-eye grayscale images and 2.7 billion event samples generated by two DAVIS346 event cameras. Additionally, the dataset contains 675 thousands scene images and 2.7 million gaze references captured by Tobii Pro Glasses 3 eye tracker for cross-modality validation. Compared with existing event-based high-frequency eye tracking datasets, our dataset is significantly larger in size, and the gaze references involve more natural eye movement patterns, i.e., fixation, saccade and smooth pursuit. Alongside the event data, we also present a hybrid eye tracking method as benchmark, which leverages both the near-eye grayscale images and event data for robust and high-frequency eye tracking. We show that our method achieves higher accuracy for both pupil and gaze estimation tasks compared to the existing solution.

Applications/Computer Vision

Feng Zhang, Ming Tian, Zhiqiang Li, Bin Xu, Qingbo Lu, Changxin Gao, Nong Sang

Tone mapping aims to convert high dynamic range (HDR) images to low dynamic range (LDR) representations, a critical task in the camera imaging pipeline. In recent years, 3-Dimensional LookUp Table (3D LUT) based methods have gained attention due to their ability to strike a favorable balance between enhancement performance and computational efficiency. However, these methods often fail to deliver satisfactory results in local areas since the look-up table is a global operator for tone mapping, which works based on pixel values and fails to incorporate crucial local information. To this end, this paper aims to address this issue by exploring a novel strategy that integrates global and local operators by utilizing closed-form Laplacian pyramid decomposition and reconstruction. Specifically, we employ image-adaptive 3D LUTs to manipulate the tone in the low-frequency image by leveraging the specific characteristics of the frequency information. Furthermore, we utilize local Laplacian filters to refine the edge details in the high-frequency components in an adaptive manner. Local Laplacian filters are widely used to preserve edge details in photographs, but their conventional usage involves manual tuning and fixed implementation within camera imaging pipelines or photo editing tools. We propose to learn parameter value maps progressively for local Laplacian filters from annotated data using a lightweight network. Our model achieves simultaneous global tone manipulation and local edge detail preservation in an end-to-end manner. Extensive experimental results on two benchmark datasets demonstrate that the proposed method performs favorably against state-of-the-art methods.

Applications/Computer Vision

Haoyu Guo, Sida Peng, Yunzhi Yan, Linzhan Mou, Yujun Shen, Hujun Bao, Xiaowei Zhou

This paper addresses the challenge of representing high-fidelity volumetric videos with low storage cost. Some recent feature grid-based methods have shown superior performance of fast learning implicit neural representations from input 2D images. However, such explicit representations easily lead to large model sizes when modeling dynamic scenes. To solve this problem, our key idea is reducing the spatial and temporal redundancy of feature grids, which intrinsically exist due to the self-similarity of scenes. To this end, we propose a novel neural representation, named dynamic codebook, which first merges similar features for the model compression and then compensates for the potential decline in rendering quality by a set of dynamic codes. Experiments on the NHR and DyNeRF datasets demonstrate that the proposed approach achieves state-of-the-art rendering quality, while being able to achieve more storage efficiency. The source code is available at https://github.com/zju3dv/compact_vv.

Applications/Computer Vision

Pengxiang Wu, Siman Wang, Kevin Dela Rosa, Derek Hu

Image retrieval is a fundamental task in computer vision. Despite recent advances in this field, many techniques have been evaluated on a limited number of domains, with a small number of instance categories. Notably, most existing works only consider domains like 3D landmarks, making it difficult to generalize the conclusions made by these works to other domains, e.g., logo and other 2D flat objects. To bridge this gap, we introduce a new dataset for benchmarking visual search methods on flat images with diverse patterns. Our flat object retrieval benchmark (FORB) supplements the commonly adopted 3D object domain, and more importantly, it serves as a testbed for assessing the image embedding quality on out-of-distribution domains. In this benchmark we investigate the retrieval accuracy of representative methods in terms of candidate ranks, as well as matching score margin, a viewpoint which is largely ignored by many works. Our experiments not only highlight the challenges and rich heterogeneity of FORB, but also reveal the hidden properties of different retrieval strategies. The proposed benchmark is a growing project and we expect to expand in both quantity and variety of objects. The dataset and supporting codes are available at https://github.com/pxiangwu/FORB/.

Applications/Computer Vision

Vadim Tschernezki, Ahmad Darkhalil, Zhifan Zhu, David Fouhey, Iro Laina, Diane Larlus, Dima Damen, Andrea Vedaldi

Neural rendering is fuelling a unification of learning, 3D geometry and video understanding that has been waiting for more than two decades. Progress, however, is still hampered by a lack of suitable datasets and benchmarks. To address this gap, we introduce EPIC Fields, an augmentation of EPIC-KITCHENS with 3D camera information. Like other datasets for neural rendering, EPIC Fields removes the complex and expensive step of reconstructing cameras using photogrammetry, and allows researchers to focus on modelling problems. We illustrate the challenge of photogrammetry in egocentric videos of dynamic actions and propose innovations to address them. Compared to other neural rendering datasets, EPIC Fields is better tailored to video understanding because it is paired with labelled action segments and the recent VISOR segment annotations. To further motivate the community, we also evaluate two benchmark tasks in neural rendering and segmenting dynamic objects, with strong baselines that showcase what is not possible today. We also highlight the advantage of geometry in semi-supervised video object segmentations on the VISOR annotations. EPIC Fields reconstructs 96\% of videos in EPIC-KITCHENS, registering 19M frames in 99 hours recorded in 45 kitchens, and is available from: http://epic-kitchens.github.io/epic-fields

Applications/Computer Vision

Di Liu, Anastasis Stathopoulos, Qilong Zhangli, Yunhe Gao, Dimitris Metaxas

Reconstructing the 3D articulated shape of an animal from a single in-the-wild image is a challenging task. We propose LEPARD, a learning-based framework that discovers semantically meaningful 3D parts and reconstructs 3D shapes in a part-based manner. This is advantageous as 3D parts are robust to pose variations due to articulations and their shape is typically simpler than the overall shape of the object. In our framework, the parts are explicitly represented as parameterized primitive surfaces with global and local deformations in 3D that deform to match the image evidence. We propose a kinematics-inspired optimization to guide each transformation of the primitive deformation given 2D evidence. Similar to recent approaches, LEPARD is only trained using off-the-shelf deep features from DINO and does not require any form of 2D or 3D annotations. Experiments on 3D animal shape reconstruction, demonstrate significant improvement over existing alternatives in terms of both the overall reconstruction performance as well as the ability to discover semantically meaningful and consistent parts.

Applications/Computer Vision

Linyan Huang, Zhiqi Li, Chonghao Sima, Wenhai Wang, Jingdong Wang, Yu Qiao, Hongyang Li

Current research is primarily dedicated to advancing the accuracy of camera-only 3D object detectors (apprentice) through the knowledge transferred from LiDAR- or multi-modal-based counterparts (expert). However, the presence of the domain gap between LiDAR and camera features, coupled with the inherent incompatibility in temporal fusion, significantly hinders the effectiveness of distillation-based enhancements for apprentices. Motivated by the success of uni-modal distillation, an apprentice-friendly expert model would predominantly rely on camera features, while still achieving comparable performance to multi-modal models. To this end, we introduce VCD, a framework to improve the camera-only apprentice model, including an apprentice-friendly multi-modal expert and temporal-fusion-friendly distillation supervision. The multi-modal expert VCD-E adopts an identical structure as that of the camera-only apprentice in order to alleviate the feature disparity, and leverages LiDAR input as a depth prior to reconstruct the 3D scene, achieving the performance on par with other heterogeneous multi-modal experts. Additionally, a fine-grained trajectory-based distillation module is introduced with the purpose of individually rectifying the motion misalignment for each object in the scene. With those improvements, our camera-only apprentice VCD-A sets new state-of-the-art on nuScenes with a score of 63.1% NDS. The code will be released at https://github.com/OpenDriveLab/Birds-eye-view-Perception.

Applications/Computer Vision

Lijie Fan, Dilip Krishnan, Phillip Isola, Dina Katabi, Yonglong Tian

Contrastive Language-Image Pre-training (CLIP) stands as one of the most effective and scalable methods for training transferable vision models using paired image and text data. CLIP models are trained using contrastive loss, which typically relies on data augmentations to prevent overfitting and shortcuts. However, in the CLIP training paradigm, data augmentations are exclusively applied to image inputs, while language inputs remain unchanged throughout the entire training process, limiting the exposure of diverse texts to the same image. In this paper, we introduce Language augmented CLIP (LaCLIP), a simple yet highly effective approach to enhance CLIP training through language rewrites. Leveraging the in-context learning capability of large language models, we rewrite the text descriptions associated with each image. These rewritten texts exhibit diversity in sentence structure and vocabulary while preserving the original key concepts and meanings. During training, LaCLIP randomly selects either the original texts or the rewritten versions as text augmentations for each image. Extensive experiments on CC3M, CC12M, RedCaps and LAION-400M datasets show that CLIP pre-training with language rewrites significantly improves the transfer performance without computation or memory overhead during training. Specifically for ImageNet zero-shot accuracy, LaCLIP outperforms CLIP by 8.2% on CC12M and 2.4% on LAION-400M.

Applications/Computer Vision

Peiqing Yang, Shangchen Zhou, Qingyi Tao, Chen Change Loy

Exploiting pre-trained diffusion models for restoration has recently become a favored alternative to the traditional task-specific training approach. Previous works have achieved noteworthy success by limiting the solution space using explicit degradation models. However, these methods often fall short when faced with complex degradations as they generally cannot be precisely modeled. In this paper, we introduce $\textit{partial guidance}$, a fresh perspective that is more adaptable to real-world degradations compared to existing works. Rather than specifically defining the degradation process, our approach models the desired properties, such as image structure and color statistics of high-quality images, and applies this guidance during the reverse diffusion process. These properties are readily available and make no assumptions about the degradation process. When combined with a diffusion prior, this partial guidance can deliver appealing results across a range of restoration tasks. Additionally, our method can be extended to handle composite tasks by consolidating multiple high-quality image properties, achieved by integrating the guidance from respective tasks. Experimental results demonstrate that our method not only outperforms existing diffusion-prior-based approaches but also competes favorably with task-specific models.

Applications/Computer Vision

Yong-Hyun Park, Mingi Kwon, Jaewoong Choi, Junghyo Jo, Youngjung Uh

Despite the success of diffusion models (DMs), we still lack a thorough understanding of their latent space. To understand the latent space $\mathbf{x}_t \in \mathcal{X}$, we analyze them from a geometrical perspective. Our approach involves deriving the local latent basis within $\mathcal{X}$ by leveraging the pullback metric associated with their encoding feature maps. Remarkably, our discovered local latent basis enables image editing capabilities by moving $\mathbf{x}_t$, the latent space of DMs, along the basis vector at specific timesteps. We further analyze how the geometric structure of DMs evolves over diffusion timesteps and differs across different text conditions. This confirms the known phenomenon of coarse-to-fine generation, as well as reveals novel insights such as the discrepancy between $\mathbf{x}_t$ across timesteps, the effect of dataset complexity, and the time-varying influence of text prompts. To the best of our knowledge, this paper is the first to present image editing through $\mathbf{x}$-space traversal, editing only once at specific timestep $t$ without any additional training, and providing thorough analyses of the latent structure of DMs.The code to reproduce our experiments can be found at the [link](https://github.com/enkeejunior1/Diffusion-Pullback).

Applications/Computer Vision

Howard Zhong, Samarth Mishra, Donghyun Kim, SouYoung Jin, Rameswar Panda, Hilde Kuehne, Leonid Karlinsky, Venkatesh Saligrama, Aude Oliva, Rogerio Feris

Pre-training on massive video datasets has become essential to achieve high action recognition performance on smaller downstream datasets. However, most large-scale video datasets contain images of people and hence are accompanied with issues related to privacy, ethics, and data protection, often preventing them from being publicly shared for reproducible research. Existing work has attempted to alleviate these problems by blurring faces, downsampling videos, or training on synthetic data. On the other hand, analysis on the {\em transferability} of privacy-preserving pre-trained models to downstream tasks has been limited. In this work, we study this problem by first asking the question: can we pre-train models for human action recognition with data that does not include real humans? To this end, we present, for the first time, a benchmark that leverages real-world videos with {\em humans removed} and synthetic data containing virtual humans to pre-train a model. We then evaluate the transferability of the representation learned on this data to a diverse set of downstream action recognition benchmarks. Furthermore, we propose a novel pre-training strategy, called Privacy-Preserving MAE-Align, to effectively combine synthetic data and human-removed real data. Our approach outperforms previous baselines by up to 5\% and closes the performance gap between human and no-human action recognition representations on downstream tasks, for both linear probing and fine-tuning. Our benchmark, code, and models are available at https://github.com/howardzh01/PPMA.

Applications/Computer Vision

Zhengfei Kuang, Yunzhi Zhang, Hong-Xing Yu, Samir Agarwala, Elliott / Shangzhe Wu, Jiajun Wu

We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue to improve, there is no real-world benchmark that can quantitatively assess and compare the performance of various inverse rendering methods. Existing real-world datasets typically only consist of the shape and multi-view images of objects, which are not sufficient for evaluating the quality of material recovery and object relighting. Methods capable of recovering material and lighting often resort to synthetic data for quantitative evaluation, which on the other hand does not guarantee generalization to complex real-world environments. We introduce a new dataset of real-world objects captured under a variety of natural scenes with ground-truth 3D scans, multi-view images, and environment lighting. Using this dataset, we establish the first comprehensive real-world evaluation benchmark for object inverse rendering tasks from in-the-wild scenes, and compare the performance of various existing methods. All data, code, and models can be accessed at https://stanfordorb.github.io/

Applications/Computer Vision

Jinhwan Sul, Jihoon Han, Joonseok Lee

Video highlight detection is a task to automatically select the most engaging moments from a long video. This problem is highly challenging since it aims to learn a general way of finding highlights from a variety of videos in the real world.The task has an innate subjectivity because the definition of a highlight differs across individuals. Therefore, to detect consistent and meaningful highlights, prior benchmark datasets have been labeled by multiple (5-20) raters. Due to the high cost of manual labeling, most existing public benchmarks are in extremely small scale, containing only a few tens or hundreds of videos. This insufficient benchmark scale causes multiple issues such as unstable evaluation or high sensitivity in traintest splits. We present Mr. HiSum, a large-scale dataset for video highlight detection and summarization, containing 31,892 videos and reliable labels aggregated over 50,000+ users per video. We empirically prove reliability of the labels as frame importance by cross-dataset transfer and user study.

Applications/Computer Vision

Meng Wei, Xiaoyu Yue, Wenwei Zhang, Shu Kong, Xihui Liu, Jiangmiao Pang

Segmenting and recognizing diverse object parts is a crucial ability in applications spanning various computer vision and robotic tasks. While significant progress has been made in object-level Open-Vocabulary Semantic Segmentation (OVSS), i.e., segmenting objects with arbitrary text, the corresponding part-level research poses additional challenges. Firstly, part segmentation inherently involves intricate boundaries, while limited annotated data compounds the challenge. Secondly, part segmentation introduces an open granularity challenge due to the diverse and often ambiguous definitions of parts in the open world. Furthermore, the large-scale vision and language models, which play a key role in the open vocabulary setting, struggle to recognize parts as effectively as objects. To comprehensively investigate and tackle these challenges, we propose an Open-Vocabulary Part Segmentation (OV-PARTS) benchmark. OV-PARTS includes refined versions of two publicly available datasets: Pascal-Part-116 and ADE20K-Part-234. And it covers three specific tasks: Generalized Zero-Shot Part Segmentation, Cross-Dataset Part Segmentation, and Few-Shot Part Segmentation, providing insights into analogical reasoning, open granularity and few-shot adapting abilities of models. Moreover, we analyze and adapt two prevailing paradigms of existing object-level OVSS methods for OV-PARTS. Extensive experimental analysis is conducted to inspire future research in leveraging foundational models for OV-PARTS. The code and dataset are available at https://github.com/kellyiss/OV_PARTS.

Applications/Computer Vision

Kai Zhang, Lingbo Mo, Wenhu Chen, Huan Sun, Yu Su

Text-guided image editing is widely needed in daily life, ranging from personal use to professional applications such as Photoshop.However, existing methods are either zero-shot or trained on an automatically synthesized dataset, which contains a high volume of noise.Thus, they still require lots of manual tuning to produce desirable outcomes in practice.To address this issue, we introduce MagicBrush, the first large-scale, manually annotated dataset for instruction-guided real image editing that covers diverse scenarios: single-turn, multi-turn, mask-provided, and mask-free editing.MagicBrush comprises over 10K manually annotated triplets (source image, instruction, target image), which supports trainining large-scale text-guided image editing models.We fine-tune InstructPix2Pix on MagicBrush and show that the new model can produce much better images according to human evaluation.We further conduct extensive experiments to evaluate current image editing baselines from multiple dimensions including quantitative, qualitative, and human evaluations.The results reveal the challenging nature of our dataset and the gap between current baselines and real-world editing needs.