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Reinforcement Learning · Batch/Offline

Hongtu Zhou, Ruiling Yang, Yakun Zhu, Haoqi Zhao, Hai Zhang, Di Zhang, Junqiao Zhao, Chen Ye, Changjun Jiang

Existing context-based offline meta-reinforcement learning (COMRL) methods primarily focus on task representation learning and given-context adaptation performance. They often assume that the adaptation context is collected using task-specific behavior policies or through multiple rounds of collection. However, in real applications, the context should be collected by a policy in a one-shot manner to ensure efficiency and safety. We find that intrinsic context ambiguity across multiple tasks and out-of-distribution (OOD) issues due to distribution shift significantly affect the performance of one-shot adaptation, which has been largely overlooked in most COMRL research. To address this problem, we propose using heteroscedastic uncertainty in representation learning to identify ambiguous and OOD contexts, and train an uncertainty-aware context collecting policy for effective one-shot online adaptation. The proposed method can be integrated into various COMRL frameworks, including classifier-based, reconstrution-based and contrastive learning-based approaches. Empirical evaluations on benchmark tasks show that our method can improve one-shot adaptation performance by up to 36% and zero-shot adaptation performance by up to 34% compared to existing baseline COMRL methods.

Reinforcement Learning · Batch/Offline

Ke Kaiqiang, qian lin, Zongkai Liu, Shenghong He, Chao Yu

Offline goal-conditioned reinforcement learning (GCRL) learns a goal-conditioned value function to train policies for diverse goals with pre-collected datasets. Hindsight experience replay addresses the issue of sparse rewards by treating intermediate states as goals but fails to complete goal-stitching tasks where achieving goals requires stitching different trajectories. While cross-trajectory sampling is a potential solution that associates states and goals belonging to different trajectories, we demonstrate that this direct method degrades performance in goal-conditioned tasks due to the overestimation of values on unconnected pairs. To this end, we propose Conservative Goal-Conditioned Implicit Value Learning (CGCIVL), a novel algorithm that introduces a penalty term to penalize value estimation for unconnected state-goal pairs and leverages the quasimetric framework to accurately estimate values for connected pairs. Evaluations on OGBench, a benchmark for offline GCRL, demonstrate that CGCIVL consistently surpasses state-of-the-art methods across diverse tasks.

Reinforcement Learning · Batch/Offline

Qin-Wen Luo, Ming-Kun Xie, Ye-Wen Wang, Sheng-Jun Huang

Offline reinforcement learning (RL) aims to learn an effective policy from a static dataset.To alleviate extrapolation errors, existing studies often uniformly regularize the value function or policy updates across all states.However, due to substantial variations in data quality, the fixed regularization strength often leads to a dilemma: Weak regularization strength fails to address extrapolation errors and value overestimation, while strong regularization strength shifts policy learning toward behavior cloning, impeding potential performance enabled by Bellman updates.To address this issue, we propose the selective state-adaptive regularization method for offline RL. Specifically, we introduce state-adaptive regularization coefficients to trust state-level Bellman-driven results, while selectively applying regularization on high-quality actions, aiming to avoid performance degradation caused by tight constraints on low-quality actions.By establishing a connection between the representative value regularization method, CQL, and explicit policy constraint methods, we effectively extend selective state-adaptive regularization to these two mainstream offline RL approaches.Extensive experiments demonstrate that the proposed method significantly outperforms the state-of-the-art approaches in both offline and offline-to-online settings on the D4RL benchmark. The implementation is available at https://github.com/QinwenLuo/SSAR.

Reinforcement Learning · Batch/Offline

Zhihe Yang, Yunjian Xu, Yang Zhang

Safe offline reinforcement learning (RL), which aims to learn the safety-guaranteed policy without risky online interaction with environments, has attracted growing recent attention for safety-critical scenarios. However, existing approaches encounter out-of-distribution problems during the testing phase, which can result in potentially unsafe outcomes. This issue arises due to the infinite possible combinations of reward-related and cost-related states. In this work, we propose State Decoupling with Q-supervised Contrastive representation (SDQC), a novel framework that decouples the global observations into reward- and cost-related representations for decision-making, thereby improving the generalization capability for unfamiliar global observations. Compared with the classical representation learning methods, which typically require model-based estimation (e.g., bisimulation), we theoretically prove that our Q-supervised method generates a coarser representation while preserving the optimal policy, resulting in improved generalization performance. Experiments on DSRL benchmark problems provide compelling evidence that SDQC surpasses other baseline algorithms, especially for its exceptional ability to achieve almost zero violations in more than half of the tasks, while the state-of-the-art algorithm can only achieve the same level of success in a quarter of the tasks. Further, we demonstrate that SDQC possesses superior generalization ability when confronted with unseen environments.

Reinforcement Learning · Batch/Offline

Jihwan Jeong, Xiaoyu Wang, Jingmin Wang, Scott Sanner, Pascal Poupart

Offline reinforcement learning (RL) is crucial when online exploration is costly or unsafe but often struggles with high epistemic uncertainty due to limited data. Existing methods rely on fixed conservative policies, restricting adaptivity and generalization. To address this, we propose Reflect-then-Plan (RefPlan), a novel _doubly Bayesian_ offline model-based (MB) planning approach. RefPlan unifies uncertainty modeling and MB planning by recasting planning as Bayesian posterior estimation. At deployment, it updates a belief over environment dynamics using real-time observations, incorporating uncertainty into MB planning via marginalization. Empirical results on standard benchmarks show that RefPlan significantly improves the performance of conservative offline RL policies. In particular, RefPlan maintains robust performance under high epistemic uncertainty and limited data, while demonstrating resilience to changing environment dynamics, improving the flexibility, generalizability, and robustness of offline-learned policies.

Reinforcement Learning · Batch/Offline

Yilun Kong, Guozheng Ma, Qi Zhao, Haoyu Wang, Li Shen, Xueqian Wang, Dacheng Tao

Despite recent advancements in offline multi-task reinforcement learning (MTRL) have harnessed the powerful capabilities of the Transformer architecture, most approaches focus on a limited number of tasks, with scaling to extremely massive tasks remaining a formidable challenge. In this paper, we first revisit the key impact of task numbers on current MTRL method, and further reveal that naively expanding the parameters proves insufficient to counteract the performance degradation as the number of tasks escalates. Building upon these insights, we propose M3DT, a novel mixture-of-experts (MoE) framework that tackles task scalability by further unlocking the model’s parameter scalability. Specifically, we enhance both the architecture and the optimization of the agent, where we strengthen the Decision Transformer (DT) backbone with MoE to reduce task load on parameter subsets, and introduce a three-stage training mechanism to facilitate efficient training with optimal performance. Experimental results show that, by increasing the number of experts, M3DT not only consistently enhances its performance as model expansion on the fixed task numbers, but also exhibits remarkable task scalability, successfully extending to 160 tasks with superior performance.

Reinforcement Learning · Batch/Offline

Jinmin He, Kai Li, Yifan Zang, Haobo Fu, Qiang Fu, Junliang Xing, Jian Cheng

Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tasks. Inspired by the efficient knowledge abstraction observed in human learning, we propose Goal-Oriented Skill Abstraction (GO-Skill), a novel approach designed to extract and utilize reusable skills to enhance knowledge transfer and task performance. Our approach uncovers reusable skills through a goal-oriented skill extraction process and leverages vector quantization to construct a discrete skill library. To mitigate class imbalances between broadly applicable and task-specific skills, we introduce a skill enhancement phase to refine the extracted skills. Furthermore, we integrate these skills using hierarchical policy learning, enabling the construction of a high-level policy that dynamically orchestrates discrete skills to accomplish specific tasks. Extensive experiments on diverse robotic manipulation tasks within the MetaWorld benchmark demonstrate the effectiveness and versatility of GO-Skill.

Reinforcement Learning · Batch/Offline

Armin Behnamnia, Gholamali Aminian, Alireza Aghaei, Chengchun Shi, Vincent Tan, Hamid R Rabiee

Off-policy learning and evaluation leverage logged bandit feedback datasets, which contain context, action, propensity score, and feedback for each data point. These scenarios face significant challenges due to high variance and poor performance with low-quality propensity scores and heavy-tailed reward distributions. We address these issues by introducing a novel estimator based on the log-sum-exponential (LSE) operator, which outperforms traditional inverse propensity score estimators. Our LSE estimator demonstrates variance reduction and robustness under heavy-tailed conditions. For off-policy evaluation, we derive upper bounds on the estimator's bias and variance. In the off-policy learning scenario, we establish bounds on the regret—the performance gap between our LSE estimator and the optimal policy—assuming bounded $(1+\epsilon)$-th moment of weighted reward. Notably, we achieve a convergence rate of $O(n^{-\epsilon/(1+\epsilon)})$ for the regret bounds, where $\epsilon\in[0,1]$ and $n$ is the size of logged bandit feedback dataset. Theoretical analysis is complemented by comprehensive empirical evaluations in both off-policy learning and evaluation scenarios, confirming the practical advantages of our approach. The code for our estimator is available at the following link: https://github.com/armin-behnamnia/lse-offpolicy-learning .

Reinforcement Learning · Batch/Offline

Chen-Xiao Gao, Chenyang Wu, Mingjun Cao, Chenjun Xiao, Yang Yu, Zongzhang Zhang

Behavior regularization, which constrains the policy to stay close to some behavior policy, is widely used in offline reinforcement learning (RL) to manage the risk of hazardous exploitation of unseen actions. Nevertheless, existing literature on behavior-regularized RL primarily focuses on explicit policy parameterizations, such as Gaussian policies. Consequently, it remains unclear how to extend this framework to more advanced policy parameterizations, such as diffusion models. In this paper, we introduce BDPO, a principled behavior-regularized RL framework tailored for diffusion-based policies, thereby combining the expressive power of diffusion policies and the robustness provided by regularization. The key ingredient of our method is to calculate the Kullback-Leibler (KL) regularization analytically as the accumulated discrepancies in reverse-time transition kernels along the diffusion trajectory. By integrating the regularization, we develop an efficient two-time-scale actor-critic RL algorithm that produces the optimal policy while respecting the behavior constraint. Comprehensive evaluations conducted on synthetic 2D tasks and continuous control tasks from the D4RL benchmark validate its effectiveness and superior performance.

Reinforcement Learning · Batch/Offline

Andrei Polubarov, Nikita Lyubaykin, Alexander Derevyagin, Ilya Zisman, Denis Tarasov, Alexander Nikulin, Vladislav Kurenkov

In-Context Reinforcement Learning (ICRL) represents a promising paradigm for developing generalist agents that learn at inference time through trial-and-error interactions, analogous to how large language models adapt contextually, but with a focus on reward maximization. However, the scalability of ICRL beyond toy tasks and single-domain settings remains an open challenge. In this work, we present the first steps toward scaling ICRL by introducing a fixed, cross-domain model capable of learning behaviors through in-context reinforcement learning. Our results demonstrate that Algorithm Distillation, a framework designed to facilitate ICRL, offers a compelling and competitive alternative to expert distillation to construct versatile action models. These findings highlight the potential of ICRL as a scalable approach for generalist decision-making systems.

Reinforcement Learning · Batch/Offline

Dongsu Lee, Minhae Kwon

The goal of offline reinforcement learning (RL) is to extract the best possible policy from the previously collected dataset considering the *out-of-distribution* (OOD) sample issue. Offline model-based RL (MBRL) is a captivating solution capable of alleviating such issues through a \textit{state-action transition augmentation} with a learned dynamic model. Unfortunately, offline MBRL methods have been observed to fail in sparse rewarded and long-horizon environments for a long time. In this work, we propose a novel MBRL method, dubbed Temporal Distance-Aware Transition Augmentation (TempDATA), that generates additional transitions in a geometrically structured representation space, instead of state space. For comprehending long-horizon behaviors efficiently, our main idea is to learn state abstraction, which captures a *temporal distance* from both *trajectory and transition levels* of state space. Our experiments empirically confirm that TempDATA outperforms previous offline MBRL methods and achieves matching or surpassing the performance of diffusion-based trajectory augmentation and goal-conditioned RL on the D4RL AntMaze, FrankaKitchen, CALVIN, and pixel-based FrankaKitchen.

Reinforcement Learning · Batch/Offline

Xianyuan Zhan, Xiangyu Zhu, Peng Cheng, Xiao Hu, Ziteng He, Hanfei Geng, Jichao Leng, Huiwen Zheng, Chenhui Liu, Tianshun Hong 等

The recent advances in information technology and artificial intelligence have fueled a rapid expansion of the data center (DC) industry worldwide, accompanied by an immense appetite for electricity to power the DCs. In a typical DC, around 30-40% of the energy is spent on the cooling system rather than on computer servers, posing a pressing need for developing new energy-saving optimization technologies for DC cooling systems. However, optimizing such real-world industrial systems faces numerous challenges, including but not limited to a lack of reliable simulation environments, limited historical data, and stringent safety and control robustness requirements. In this work, we present a novel physics-informed offline reinforcement learning (RL) framework for energy efficiency optimization of DC cooling systems. The proposed framework models the complex dynamical patterns and physical dependencies inside a server room using a purposely designed graph neural network architecture that is compliant with the fundamental time-reversal symmetry. Because of its well-behaved and generalizable state-action representations, the model enables sample-efficient and robust latent space offline policy learning using limited real-world operational data. Our framework has been successfully deployed and verified in a large-scale production DC for closed-loop control of its air-cooling units (ACUs). We conducted a total of 2000 hours of short and long-term experiments in the production DC environment. The results show that our method achieves 14-21% energy savings in the DC cooling system, without any violation of the safety or operational constraints. We have also conducted a comprehensive evaluation of our approach in a real-world DC testbed environment. Our results have demonstrated the significant potential of offline RL in solving a broad range of data-limited, safety-critical real-world industrial control problems.

Reinforcement Learning · Batch/Offline

Xingyu Jiang, Ning Gao, Xiuhui Zhang, Hongkun Dou, Yue Deng

Offline reinforcement learning (RL) aims to optimize policies under pre-collected data, without requiring any further interactions with the environment. Derived from imitation learning, Behavior cloning (BC) is extensively utilized in offline RL for its simplicity and effectiveness. Although BC inherently avoids out-of-distribution deviations, it lacks the ability to discern between high and low-quality data, potentially leading to sub-optimal performance when facing with poor-quality data. Current offline RL algorithms attempt to enhance BC by incorporating value estimation, yet often struggle to effectively balance these two critical components, specifically the alignment between the behavior policy and the pre-trained value estimations under in-sample offline data. To address this challenge, we propose the Value-aligned Behavior Cloning via Bi-level Optimization (VACO), a novel bi-level framework that seamlessly integrates an inner loop for weighted supervised behavior cloning (BC) with an outer loop dedicated to value alignment. In this framework, the inner loop employs a meta-scoring network to evaluate and appropriately weight each training sample, while the outer loop maximizes value estimation for alignment with controlled noise to facilitate limited exploration. This bi-level structure allows VACO to identify the optimal weighted BC policy, ultimately maximizing the expected estimated return conditioned on the learned value function. We conduct a comprehensive evaluation of VACO across a variety of continuous control benchmarks in offline RL, where it consistently achieves superior performance compared to existing state-of-the-art methods.

Reinforcement Learning · Batch/Offline

Yiqin Yang, Quanwei Wang, Chenghao Li, Hao Hu, Chengjie Wu, Yuhua Jiang, Dianyu Zhong, Ziyou Zhang, Qianchuan Zhao, Chongjie Zhang 等

Research in offline reinforcement learning (RL) marks a paradigm shift in RL. However, a critical yet under-investigated aspect of offline RL is determining the subset of the offline dataset, which is used to improve algorithm performance while accelerating algorithm training. Moreover, the size of reduced datasets can uncover the requisite offline data volume essential for addressing analogous challenges. Based on the above considerations, we propose identifying Reduced Datasets for Offline RL (ReDOR) by formulating it as a gradient approximation optimization problem. We prove that the common actor-critic framework in reinforcement learning can be transformed into a submodular objective. This insight enables us to construct a subset by adopting the orthogonal matching pursuit (OMP). Specifically, we have made several critical modifications to OMP to enable successful adaptation with Offline RL algorithms. The experimental results indicate that the data subsets constructed by the ReDOR can significantly improve algorithm performance with low computational complexity.

Reinforcement Learning · Batch/Offline

Prajwal Koirala, Zhanhong Jiang, Soumik Sarkar, Cody Fleming

In safe offline reinforcement learning, the objective is to develop a policy that maximizes cumulative rewards while strictly adhering to safety constraints, utilizing only offline data. Traditional methods often face difficulties in balancing these constraints, leading to either diminished performance or increased safety risks. We address these issues with a novel approach that begins by learning a conservatively safe policy through the use of Conditional Variational Autoencoders, which model the latent safety constraints. Subsequently, we frame this as a Constrained Reward-Return Maximization problem, wherein the policy aims to optimize rewards while complying with the inferred latent safety constraints. This is achieved by training an encoder with a reward-Advantage Weighted Regression objective within the latent constraint space. Our methodology is supported by theoretical analysis, including bounds on policy performance and sample complexity. Extensive empirical evaluation on benchmark datasets, including challenging autonomous driving scenarios, demonstrates that our approach not only maintains safety compliance but also excels in cumulative reward optimization, surpassing existing methods. Additional visualizations provide further insights into the effectiveness and underlying mechanisms of our approach.

Reinforcement Learning · Batch/Offline

Linjiajie Fang, Ruoxue Liu, Jing Zhang, Wenjia Wang, Bingyi Jing

In offline reinforcement learning, it is necessary to manage out-of-distribution actions to prevent overestimation of value functions. One class of methods, the policy-regularized method, addresses this problem by constraining the target policy to stay close to the behavior policy. Although several approaches suggest representing the behavior policy as an expressive diffusion model to boost performance, it remains unclear how to regularize the target policy given a diffusion-modeled behavior sampler. In this paper, we propose Diffusion Actor-Critic (DAC) that formulates the Kullback-Leibler (KL) constraint policy iteration as a diffusion noise regression problem, enabling direct representation of target policies as diffusion models. Our approach follows the actor-critic learning paradigm in which we alternatively train a diffusion-modeled target policy and a critic network. The actor training loss includes a soft Q-guidance term from the Q-gradient. The soft Q-guidance is based on the theoretical solution of the KL constraint policy iteration, which prevents the learned policy from taking out-of-distribution actions. We demonstrate that such diffusion-based policy constraint, along with the coupling of the lower confidence bound of the Q-ensemble as value targets, not only preserves the multi-modality of target policies, but also contributes to stable convergence and strong performance in DAC. Our approach is evaluated on D4RL benchmarks and outperforms the state-of-the-art in nearly all environments.

Reinforcement Learning · Batch/Offline

Shiyuan Zhang, Weitong Zhang, Quanquan Gu

This paper investigates energy guidance in generative modeling, where the target distribution is defined as $q(\mathbf x) \propto p(\mathbf x)\exp(-\beta \mathcal E(\mathbf x))$, with $p(\mathbf x)$ being the data distribution and $\mathcal E(\mathbf x)$ as the energy function. To comply with energy guidance, existing methods often require auxiliary procedures to learn intermediate guidance during the diffusion process. To overcome this limitation, we explore energy-guided flow matching, a generalized form of the diffusion process. We introduce energy-weighted flow matching (EFM), a method that directly learns the energy-guided flow without the need for auxiliary models. Theoretical analysis shows that energy-weighted flow matching accurately captures the guided flow. Additionally, we extend this methodology to energy-weighted diffusion models and apply it to offline reinforcement learning (RL) by proposing the Q-weighted Iterative Policy Optimization (QIPO). Empirically, we demonstrate that the proposed QIPO algorithm improves performance in offline RL tasks. Notably, our algorithm is the first energy-guided diffusion model that operates independently of auxiliary models and the first exact energy-guided flow matching model in the literature.

Reinforcement Learning · Batch/Offline

Hai Zhang, Boyuan Zheng, Tianying Ji, Jinhang Liu, Anqi Guo, Junqiao Zhao, Lanqing Li

Offline meta reinforcement learning (OMRL) has emerged as a promising approach for interaction avoidance and strong generalization performance by leveraging pre-collected data and meta-learning techniques. Previous context-based approaches predominantly rely on the intuition that alternating optimization between the context encoder and the policy can lead to performance improvements, as long as the context encoder follows the principle of maximizing the mutual information between the task variable $M$ and its latent representation $Z$ ($I(Z;M)$) while the policy adopts the standard offline reinforcement learning (RL) algorithms conditioning on the learned task representation.Despite promising results, the theoretical justification of performance improvements for such intuition remains underexplored.Inspired by the return discrepancy scheme in the model-based RL field, we find that the previous optimization framework can be linked with the general RL objective of maximizing the expected return, thereby explaining performance improvements. Furthermore, after scrutinizing this optimization framework, we observe that the condition for monotonic performance improvements does not consider the variation of the task representation. When these variations are considered, the previously established condition may no longer be sufficient to ensure monotonicity, thereby impairing the optimization process.We name this issue \underline{task representation shift} and theoretically prove that the monotonic performance improvements can be guaranteed with appropriate context encoder updates.We use different settings to rein in the task representation shift on three widely adopted training objectives concerning maximizing $I(Z;M)$ across different data qualities.Empirical results show that reining in the task representation shift can indeed improve performance.Our work opens up a new avenue for OMRL, leading to a better understanding between the task representation and performance improvements.

Reinforcement Learning · Batch/Offline

Carolin Schmidt, Daniele Gammelli, James Harrison, Marco Pavone, Filipe Rodrigues

Hierarchical policies enable strong performance in many sequential decision-making problems, such as those with high-dimensional action spaces, those requiring long-horizon planning, and settings with sparse rewards. However, learning hierarchical policies from static offline datasets presents a significant challenge.Crucially, actions taken by higher-level policies may not be directly observable within hierarchical controllers, and the offline dataset might have been generated using a different policy structure, hindering the use of standard offline learning algorithms.In this work, we propose $\textit{OHIO}$: a framework for offline reinforcement learning (RL) of hierarchical policies. Our framework leverages knowledge of the policy structure to solve the $\textit{inverse problem}$, recovering the unobservable high-level actions that likely generated the observed data under our hierarchical policy.This approach constructs a dataset suitable for off-the-shelf offline training.We demonstrate our framework on robotic and network optimization problems and show that it substantially outperforms end-to-end RL methods and improves robustness. We investigate a variety of instantiations of our framework, both in direct deployment of policies trained offline and when online fine-tuning is performed. Code and data are available at https://ohio-offline-hierarchical-rl.github.io.

Reinforcement Learning · Batch/Offline

Ahana Deb, Roberto Cipollone, Anders Jonsson, Alessandro Ronca, Mohammad Sadegh Talebi

This work studies offline Reinforcement Learning (RL) in a class of non-Markovian environments called Regular Decision Processes (RDPs). In RDPs, the unknown dependency of future observations and rewards from the past interactions can be captured by some hidden finite-state automaton. For this reason, many RDP algorithms first reconstruct this unknown dependency using automata learning techniques. In this paper, we consider episodic RDPs and show that it is possible to overcome the limitations of existing offline RL algorithms for RDPs viathe introduction of two original techniques: a novel metric grounded in formal language theory and an approach based on Count-Min-Sketch (CMS). Owing to the novel language metric, our algorithm is proven to be more sample efficient than existing results, and in some problem instances admitting low complexity languages, the gain is showcased to be exponential in the episode length. The CMS-based approach removes the need for naïve counting and alleviates the memory requirements for long planning horizons. We derive Probably Approximately Correct (PAC) sample complexity bounds associated to each of these techniques, and validate the approach experimentally.