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1,092篇论文匹配“Gaussian Processes”
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Kota Shimomura, Hidehisa Arai, Tsubasa Takahashi, Takayoshi Yamashita, Hironobu Fujiyoshi

3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering, making it a promising foundation for closed-loop simulators and perception models in autonomous driving. However, conventional 3DGS implicitly assumes consistent exposure and tone mapping across views. Real driving data violates this assumption due to heterogeneous camera pipelines and dynamic outdoor illumination, baking exposure discrepancies and sensor noise into the radiance field and producing artifacts and inconsistent illumination especially in static backgrounds crucial for realistic simulation. These issues are amplified in autonomous driving, where sparse viewpoints, varying exposures, and outdoor lighting interact, while prior work mainly targets dynamic-object reconstruction and overlooks cross-view photometric consistency.To address this limitation, we introduce P2GS, a physically consistent Gaussian Splatting framework that jointly decomposes a view-invariant linear HDR radiance field, per-view exposure scales, and tone-mapping functions from only LDR images without HDR supervision. P2GS employs a unified optimization strategy grounded in the physical image-formation process, enforcing relative-exposure consistency and HDR-domain radiance regularization. This yields a radiance field robust to inter-camera illumination differences while preserving the real-time efficiency of standard 3DGS. Experiments across real and simulated driving environments show that P2GS matches or surpasses prior methods in LDR reconstruction while providing substantially improved photometric consistency, reliable exposure normalization, and physically coherent illumination across diverse scenes.

Shengjun Zhang, Min Chen, Yibo Wei, Mingyu Dong, Yueqi Duan

3D reconstruction is to recover 3D signals from the sampled discrete 2D pixels, with the goal to converge continuous 3D spaces.In this paper, we revisit 3D reconstruction from the perspective of signal processing, identifying the periodic spectral extension induced by discrete sampling as the fundamental challenge.Previous 3D reconstruction kernels, such as Gaussians, Exponential functions, and Student's t distributions, serve as the low pass filters to isolate the baseband spectrum.However, their unideal low-pass property results in the overlap of high-frequency components with low-frequency components in the discrete-time signal's spectrum.To this end, we introduce Jinc kernel with an instantaneous drop to zero magnitude exactly at the cutoff frequency, which is corresponding to the ideal low pass filters.As Jinc kernel suffers from low decay speed in the spatial domain, we further propose modulated kernels to strick an effective balance, and achieves superior rendering performance by reconciling spatial efficiency and frequency-domain fidelity.Experimental results have demonstrated the effectiveness of our Jinc and modulated kernels.

Vladimir Yugay, Thies Kersten, Luca Carlone, Theo Gevers, Martin R. Oswald, Lukas Schmid

Mapping systems with novel view synthesis (NVS) capabilities are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving. Most notably, 3D Gaussian Splatting-based systems show high NVS performance; however, many current approaches are limited to static scenes. While recent works have begun addressing short-term dynamics (motion within the camera's view), long-term dynamics (the scene evolving through changes out of view) remain less explored.To overcome this limitation, we introduce a dynamic scene adaptation mechanism that continuously updates the 3D representation to reflect the latest changes. In addition, since maintaining geometric and semantic consistency remains challenging due to stale observations disrupting the reconstruction process, we propose a novel keyframe management mechanism that discards outdated observations while preserving as much information as possible. We thoroughly evaluate Gaussian Mapping for Evolving Scenes (GaME) on both synthetic and real-world datasets, achieving a 29.7% improvement in PSNR and a 3 times improvement in L1 depth error over the most competitive baseline.

Yujie Sun, Zhuoqiang Cai, Chaoyue Niu, Jianchuan Chen, Zhiwen Chen, Chengfei Lv, Fan Wu

We present FHAvatar, a novel framework for reconstructing 3D Gaussian avatars with composable face and hair components from an arbitrary number of views. Unlike previous approaches that couple facial and hair representations within a unified modeling process, we explicitly decouple two components in texture space by representing the face with planar Gaussians and the hair with strand-based Gaussians. To overcome the limitations of existing methods that rely on dense multi-view captures or costly per-identity optimization, we propose an aggregated transformer backbone to learn geometry-aware cross-view priors and head-hair structural coherence from multi-view datasets, enabling effective and efficient feature extraction and fusion from few casual captures. Extensive quantitative and qualitative experiments demonstrate that FHAvatar achieves state-of-the-art reconstruction quality from only a few observations of new identities within minutes, while supporting real-time animation, convenient hairstyle transfer, and stylized editing, broadening the accessibility and applicability of digital avatar creation.

Zhiyu Zhou, Feng Hui, Yu Liu

3D Gaussian splatting (3DGS) has emerged as a revolutionary scene representation in simultaneous localization and mapping (SLAM) research. However, existing research on 3DGS-based SLAM fails to accurately address the appearance variations induced by camera auto-exposure in prevalent real-world scenarios, resulting in reduced localization and photorealistic mapping accuracy. To address this issue, we propose a stereo auto-exposure-robust Gaussian splatting SLAM (AERGS-SLAM), a framework robust to such variations and enables both reliable localization and exposure-controlled photorealistic mapping. Our key contributions are two fold. Firstly, we propose a camera exposure network to model the camera exposure process, which we integrate with Gaussian splatting to achieve exposure-controlled novel view synthesis. Secondly, we exploit an illumination-robust geometric feature for localization and Gaussian map initialization, enhancing localization accuracy under exposure-varying scenarios. Extensive experiments on public datasets and our self-collected real-world dataset demonstrate that AERGS-SLAM outperforms baselines in both localization performance and photorealistic mapping quality. Our code is available at: https://github.com/zzy-2021/AERGS-SLAM.

Yiyang Ma, Feng Zhou, Xuedan Yin, Pu Cao, Yonghao Dang, Jianqin Yin

Leveraging pre-trained Diffusion Transformers (DiTs) for high-resolution (HR) image synthesis often leads to spatial layout collapse and degraded texture fidelity. Prior work mitigates these issues with complex pipelines that first perform a base-resolution (i.e., training-resolution) denoising process to guide HR generation. We instead explore the intrinsic generative mechanisms of DiTs and propose ResDiT, a training-free method that scales resolution efficiently. We identify the core factor governing spatial layout, position embeddings (PEs), and show that the original PEs encode incorrect positional information when extrapolated to HR, which triggers layout collapse. To address this, we introduce a PE scaling technique that rectifies positional encoding under resolution changes. To further remedy low-fidelity details, we develop a local-enhancement mechanism grounded in base-resolution local attention. We design a patch-level fusion module that aggregates global and local cues, together with a Gaussian-weighted splicing strategy that eliminates grid artifacts. Comprehensive evaluations demonstrate that ResDiT consistently delivers high-fidelity, high-resolution image synthesis and integrates seamlessly with downstream tasks, including spatially controlled generation.

Lixiong Chen, Bohan Yu, Victor Adrian Prisacariu, Imari Sato

We present a general optimization-based framework for depth-preserving normal integration. Unlike existing methods that operate on surface orientations defined over regular grids, our approach introduces a unified graph-based formulation capable of integrating semi-differentiable surfaces on unstructured domains. Given a set of points uniformly sampled from a surface, we construct a directed, weighted graph that jointly parameterizes the surface geometry and pairwise point correlations. Surface depth is recovered by minimizing projected point-to-plane distances across the graph, and we attain this objective through variational inference. In our formulation, estimated surface normals serve as latent variables that encode local geometry via the posterior probabilities of a two-component Gaussian mixture, allowing depth discontinuities to be explicitly inferred from sampled triplet configurations. The unknowns are estimated in an alternating fashion, and we provide a geometric interpretation of this inference process by relating it to shape deformation. Experimental results show that the proposed method not only delivers superior performance on regularly gridded data, but also generalizes effectively to scattered points, which existing approaches do not directly support.

Nan Li, Yike Zeng, Qian Zhang, Qi Zhang, Zhiyi Pan, Wei Feng, Liang Wan

Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic real-time rendering but also increase the risks of unauthorized copying and redistribution. Existing 3DGS watermarking methods typically rely on handcrafted thresholds or globally fixed hyperparameters to balance invisibility and robustness, making their embedding behavior static and scene-agnostic. We instead formulate 3DGS watermarking as a goal-directed decision process and introduce Write Where It Matters (W2M), the first reinforcement learning-based framework that adaptively learns where and how much to embed. By modeling the embedding process as a Markov Decision Process, W2M uses a lightweight policy network to allocate precise Gaussian updates directly from immediate reward feedback, iteratively. The reward incentivizes both rendering-space invisibility and decoding robustness under various image- and model-level distortions. To achieve efficiency, W2M operates on a structured 3DGS backbone organized around learnable anchors and applies policy-guided per-anchor gradient scaling. Extensive experiments across the Blender, LLFF, and Mip-NeRF 360 datasets demonstrate that W2M achieves state-of-the-art bit accuracy, strong perceptual fidelity, and structural consistency under both standard and adversarial conditions.

Yifan Wang, Francesco Pittaluga, Zaid Tasneem, Chenyu You, Manmohan Chandraker, Ziyu Jiang

Controllable driving scene generation is critical for realistic and scalable autonomous driving simulation, yet existing approaches struggle to jointly achieve photorealism and precise control. We introduce HorizonForge, a unified framework that reconstructs scenes as editable Gaussian Splats and Meshes, enabling fine-grained 3D manipulation and language-driven vehicle insertion. Edits are rendered through a noise-aware video diffusion process that enforces spatial and temporal consistency, producing diverse scene variations in a single feed-forward pass without per-trajectory optimization. To standardize evaluation, we further propose HorizonSuite, a comprehensive benchmark spanning ego- and agent-level editing tasks such as trajectory modifications and object manipulation. Extensive experiments show that Gaussian Splatting delivers substantially higher fidelity than alternative 3D representations, and that temporal priors from video diffusion are essential for coherent synthesis. Combining these finding, HorizonSuite establishes a simple yet powerful paradigm for photorealistic, controllable driving simulation. achieving an 83.4% user-preference gain and a 25.19% FID improvement over the second best state-of-the-art method.

Fengyuan Zuo, Haiyan Jin, Yuanlin Zhang, Zhaolin Xiao, Bin Wang, Yuerong Mu

Dark optical flow estimation (DOFE) faces critical challenges: discriminative models are less robust to noise and struggle with weakened motion patterns, while diffusion models suffer from discontinuous flow fields and low efficiency. Flow matching (FM), though efficient, remains underexplored for conditional generation in DOFE. In this paper, we propose FlowFM, the first flow matching model tailored to DOFE tasks. Instead of conventional vector field regression, FlowFM proposes estimating the global transformation path constrained by the ground truth optical flow. It generates noisy flow by mixing Gaussian noise with ground truth, then performs a one-step denoising process conditioned on the initial flow field, cost volume, and contextual features for optimal accuracy and efficiency. FlowFM incorporates an implicit Fourier denoising decoder (IFDD) for reliable motion understanding. By leveraging the Fourier transform, IFDD uses amplitude to characterize motion intensity and phase to encode target spatial relationships within flow fields, then directly enhances amplitude to restore dark-caused motion information loss. Experiments show that FlowFM significantly outperforms state-of-the-art methods on the FCDN and VBOF benchmarks, setting a new performance record for DOFE.

Wei Long, Haifeng Wu, Shiyin Jiang, Jinhua Zhang, Xinchun Ji, Shuhang Gu

Generalizable 3D Gaussian Splatting aims to directly predict Gaussian parameters using a feed-forward network for scene reconstruction. Among these parameters, Gaussian means are particularly difficult to predict, so depth is usually estimated first and then unprojected to obtain the Gaussian sphere centers. Existing methods typically rely solely on a single warp to estimate depth probability, which hinders their ability to fully leverage cross-view geometric cues, resulting in unreliable and coarse depth maps. To address this limitation, we propose IDESplat, which iteratively applies warp operations to boost depth probability estimation for accurate Gaussian mean prediction. First, to eliminate the inherent unreliability of a single warp, we introduce a Depth Probability Boosting Unit (DPBU) that integrates epipolar attention maps produced by cascading warp operations in a multiplicative manner. Next, we construct an iterative depth estimation process by stacking multiple DPBUs, progressively identifying potential depth candidates with high likelihood. As IDESplat iteratively boosts depth probability estimates and updates the depth candidates, the depth map is gradually refined, resulting in accurate Gaussian means. We conduct experiments on RealEstate10K, ACID and DL3DV. IDESplat achieves outstanding reconstruction quality and state-of-the-art performance with real-time efficiency. On RE10K, it outperforms DepthSplat by 0.33 dB in PSNR, using only 10.7% of the parameters and 70% of the memory. Additionally, our IDESplat improves PSNR by 2.95 dB over DepthSplat on the DTU dataset in cross-dataset experiments, demonstrating its strong generalization ability.

Andrew Y. Guo, Anagh Malik, SaiKiran Tedla, Yutong Dai, Yiqian Qin, Zach Salehe, Benjamin Attal, Sotiris Nousias, Kiriakos N. Kutulakos, David B. Lindell

We introduce Dark3R, a framework for structure from motion in the dark that operates directly on raw images with signal-to-noise ratios (SNRs) below -4 dB--a regime where conventional feature- and learning-based methods break down. Our key insight is to adapt large-scale 3D foundation models to extreme low-light conditions through a teacher-student distillation process, enabling robust feature matching and camera pose estimation in low light. Dark3R requires no 3D supervision; it is trained solely on noisy--clean raw image pairs, which can be either captured directly or synthesized using a simple Poisson-Gaussian noise model applied to well-exposed raw images.To train and evaluate our approach, we introduce a new, exposure-bracketed dataset that includes 42,000 multi-view raw images with ground-truth 3D annotations, and we demonstrate that Dark3R achieves state-of-the-art structure from motion in the low-SNR regime. Further, we demonstrate state-of-the-art novel view synthesis in the dark using Dark3R's predicted poses and a coarse-to-fine radiance field optimization procedure.

Jongmin Park, Minh-Quan Viet Bui, Juan Luis Gonzalez, Jaeho Moon, Jihyong Oh, Munchurl Kim

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives in dense-view settings and offering no explicit control over the number of predicted Gaussians. To address this, we propose EcoSplat, the first efficiency-controllable feed-forward 3DGS framework that adaptively predicts the 3D representation for any given target primitive count at inference time. EcoSplat adopts a two-stage optimization process. The first stage is Pixel-aligned Gaussian Training (PGT) where our model learns initial primitive prediction. The second stage is Importance-aware Gaussian Finetuning (IGF) stage where our model learns rank primitives and adaptively adjust their parameters based on the target primitive count. Extensive experiments across multiple dense-view settings show that EcoSplat is robust and outperforms state-of-the-art methods under strict primitive-count constraints, making it well-suited for flexible downstream rendering tasks. Code and project page will be released.

陈宣齐, 容梓莹, Xinfeng Liao, Lianxi Wang, Ying Gao, Shengyi Jiang

Large Language Models (LLMs) have achieved remarkable success in text summarization, particularly through the integration of reinforcement learning. However, maintaining logical coherence and contextual consistency remains a pervasive challenge in long-form generation, often hindering the production of high-quality, unified summaries. To address these persistent issues, we propose TRAC, a framework that introduces a token-level reward function by integrating relative sentence gain, inter-sentence attention, and a Gaussian length penalty. By training a Process Reward Model (PRM) to provide fine-grained, step-wise supervision, TRAC ensures superior structural integrity and fluency during the generation process. Experimental results demonstrate that TRAC outperforms the sequence-level baseline by 11.05% in Fluency and 10.61% in Relevance. Furthermore, it achieves significant gains over competitive baselines such as FIGA and TLCR, underscoring its effectiveness and generalizability in high-quality NLP summarization.

Yifan Simon Liu, Qianfeng Wen, Jiazhou Liang, Mark Zhao, Justin Cui, Anton Korikov, Armin Toroghi, Junyoung Kim, Scott Sanner

Natural Language Recommendation (NLRec) generates item suggestions based on the relevance between user-issued NL requests and NL item description passages. Existing NLRec approaches often use Dense Retrieval (DR) to compute item relevance scores from aggregation of inner products between user request embeddings and relevant passage embeddings. However, DR views the request as the sole relevance label, thus leading to a unimodal scoring function centered on the query embedding that is often a weak proxy for query relevance. To better capture the potential multimodal distribution of the relevance scoring function that may arise from complex NLRec data, we propose **GPR-LLM** that uses Gaussian Process Regression (GPR) with LLM relevance judgments for a subset of candidate passages. Experiments on four NLRec datasets and two LLM backbones demonstrate that GPR-LLM with an RBF kernel, capable of modeling multimodal relevance scoring functions, consistently outperforms simpler unimodal kernels (dot product, cosine similarity), as well as baseline methods including DR, cross-encoder, and pointwise LLM-based relevance scoring by up to 65%. Overall, GPR-LLM provides an efficient and effective approach to NLRec within a minimal LLM labeling budget.

Junyoung Kim, Anton Korikov, Jiazhou Liang, Justin Cui, Yifan Simon Liu, Qianfeng Wen, Mark Zhao, Scott Sanner

While Large Language Models (LLMs) exhibit exceptional zero-shot relevance modeling, their high computational cost necessitates framing passage retrieval as a budget-constrained global optimization problem. Existing approaches passively rely on first-stage dense retrievers, which leads to two limitations: (1) failing to retrieve relevant passages in semantically distinct clusters, and (2) failing to propagate relevance signals to the broader corpus. To address these limitations, we propose Bayesian Active Learning with Gaussian Processes guided by LLM relevance scoring (BAGEL), a novel framework that propagates sparse LLM relevance signals across the embedding space to guide global exploration. BAGEL models the multimodal relevance distribution across the entire embedding space with a query-specific Gaussian Process (GP) based on LLM relevance scores. Subsequently, it iteratively selects passages for scoring by strategically balancing the exploitation of high-confidence regions with the exploration of uncertain areas. Extensive experiments across four benchmark datasets and two LLM backbones demonstrate that BAGEL effectively explores and captures complex relevance distributions and outperforms LLM reranking methods under the same LLM budget on all four datasets.

Long Hai Trieu, Phí Minh Hieu, Makoto Miwa

Diffusion models have introduced a generative paradigm for Named Entity Recognition (NER), formulating the task as refining entityspans from noise. While promising, our analysis on the ACE2004 dataset reveals a limitation when training with Exponential MovingAverage (EMA): the model performance often peaks at a single inference step (γ = 1) and plateaus or degrades with additional steps. Thissuggests that under standard stable training configurations, the model may function primarily as a one-step generator rather thanleveraging the iterative refinement capability characteristic of diffusion models. To address this, we propose an Initializer-Restorerapproach. Instead of initializing the reverse process from random Gaussian noise, we utilize a preliminary set of candidate spansgenerated by a standard NER model (e.g., BERT or GLiNER). This allows the diffusion model to start from an informed, diverse prior,enabling effective iterative restoration. We investigate different training strategies for the restorer and find that a hybrid strategy mixingground truth and noisy predictions is essential. Experiments on ACE2004, GENIA, and CleanCoNLL show that our approach improvesperformance over the baseline, particularly when multiple restoration steps are employed. For instance, on CleanCoNLL, our methodachieves an F1 score of 94.70%, compared to 93.79% for the baseline. Our code is available at https://github.com/longtrieu-ai/Initializer-Restorer-NER.

General Machine Learning · Online Learning, Active Learning and Bandits

Shion Takeno, Shogo Iwazaki

We study a widely used Bayesian optimization method, Gaussian process Thompson sampling (GP-TS), under the assumption that the objective function is a sample path from a GP. Compared with the GP upper confidence bound (GP-UCB) with established high-probability and expected regret bounds, most analyses of GP-TS have been limited to expected regret. Moreover, whether the recent analyses of GP-UCB for the lenient regret and the improved cumulative regret upper bound can be applied to GP-TS remains unclear. To fill these gaps, this paper shows several regret bounds: (i) a regret lower bound for GP-TS, which implies that GP-TS suffers from a polynomial dependence on $1/\delta$ with probability $\delta$, (ii) an upper bound of the second moment of cumulative regret, which directly suggests an improved regret upper bound on $\delta$, (iii) expected lenient regret upper bounds, and (iv) an improved cumulative regret upper bound on the time horizon $T$. Along the way, we provide several useful lemmas, including a relaxation of the necessary condition from recent analysis to obtain improved regret upper bounds on $T$.

Applications · Everything Else

Nicolas Huynh, Mihaela van der Schaar

Inferring continuous probability paths from sparse snapshots is a fundamental challenge in domains like single-cell biology, where high-fidelity data acquisition is often destructive and constrained by prohibitive sequencing costs. This motivates the need for active learning strategies to strategically select optimal measurement times. However, designing active learning policies for this setting remains an open problem: the target objects reside on the infinite dimensional Wasserstein space where standard Euclidean metrics are ill-defined, and current interpolation methods lack epistemic uncertainty quantification. We introduce a framework which extends active experimentation to the space of measures. By leveraging Linearized Optimal Transport (LOT), we map distributional snapshots into a tangent space amenable to Gaussian Process modeling, allowing us to construct a tractable probabilistic surrogate for the underlying probability path. This yields a geometric acquisition function that iteratively selects measurement times to minimize uncertainty. Empirical results demonstrate that our strategy outperforms uncertainty-agnostic baselines on both synthetic and real-world datasets.

Theory · Learning Theory

Ruoxin Yuan, Lijun Ding

Exact sparse methods based on $\ell_0$ constraints are increasingly used for interpretable and scalable time series modeling, where one aims to recover a small set of informative lags/factors while maintaining strong predictive performance and low computational cost. Despite their empirical success, finite-sample and computational guarantees for such methods under temporal dependence remain limited. In this paper, we study $\ell_0$-constrained least squares for time series generated by $\alpha$-mixing stationary Gaussian processes with sparse coefficients. We establish high-probability restricted strong convexity/smoothness (RSC/RSS) for the empirical quadratic loss. Leveraging these conditions, we derive nonasymptotic statistical guarantees and computational complexities for a series of exact sparse methods, including iterative hard thresholding (IHT). We apply our theoretical results to Gaussian vector autoregressive (VAR) models and obtain new guarantees. Experiments on synthetic sparse VAR models and real-world mobility time series demonstrate that exact sparse methods recover lag structure more accurately and interpretably than some classical methods, while achieving comparable prediction error with substantially lower computational cost.