Recent writing assistants are increasingly shifting from passive, prompt-driven interaction to proactive, suggestion-based completion, which integrates localized continuations into the writing flow and reduces coordination burden. However, existing evaluations simply focus on output quality, failing to capture how users accept, edit, or repair suggestions in real-time interaction, and thus obscuring the true usability of proactive co-writing systems. To address this gap, we adopt a sequential, behavior-centered view of interactive writing and formalize co-writing as a Human-in-the-Loop Markov Decision Process, modeling writing as an interaction shaped by user acceptance and editing decisions. Based on this formulation, we introduce the Co-Writing Fidelity Suite, an interaction-aware metric suite that captures both user–assistant alignment and cognitive editing effort, including Hierarchical Acceptance Rate and Knowledge-aware Editing Distance. We conduct a large-scale simulation study across 16 writing domains, using 1,688 controlled continuation queries sampled from different writing stages. Our analysis reveals systematic effects of interaction structure on acceptance behavior and editing cost. A follow-up user study with 30 participants confirms that these behavioral patterns align with real user experience. Together, our findings demonstrate that interaction-aware evaluation provides insights beyond output-only metrics and informs the design of more effective proactive writing assistants.
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Agents in the real world must often balance multiple objectives, such as speed, stability, and energy efficiency in continuous control. To account for changing conditions and preferences, an agent must ideally learn a Pareto frontier of policies representing multiple optimal trade-offs. Recent advances in multi-policy multi-objective reinforcement learning (MORL) enable learning a Pareto front directly, but require full multi-objective consideration from the start of training. In practice, multi-objective preferences may arise after a policy has already been trained on a single specialised objective. Existing MORL methods cannot leverage such a pre-trained ‘specialist’ to learn Pareto fronts and avoid incurring the sample costs of retraining. We introduce Mixed Advantage Pareto Extraction (MAPEX), an offline MORL method that constructs a frontier of policies by reusing pre-trained specialist policies, critics, and replay buffers. MAPEX combines evaluations from specialist critics into a mixed advantage signal, and weights a behaviour cloning loss with it to train new policies that balance multiple objectives. MAPEX’s post hoc Pareto front extraction preserves the simplicity of single-objective off-policy RL, and avoids retrofitting these algorithms into complex MORL frameworks. We formally describe the MAPEX procedure and evaluate MAPEX on five multi-objective MuJoCo environments. Given the same starting policies, MAPEX produces comparable fronts at 0.001% the sample cost of established baselines.
Backdoor attacks pose a serious threat to deep reinforcement learning (DRL). Current defenses typically rely on reward anomalies to reverse-engineer triggers and model finetuning to remove backdoors. However, complex trigger patterns undermine their robustness, and fine-tuning entails high costs, limiting practical utility. To this end, we shift defense concerns to trigger-agnostic backdoor output behaviors and propose BehaviorGuard, an online behavior-based backdoor detection and mitigation framework for DRL. Specifically, we find that regardless of attacks, backdoored policies induce consistent shifts in action distributions to ensure reliable activation, leaving detectable traces in high-quantile regions and distribution tails, even in the absence of triggers. Based on this, we design a novel metric that captures behavioral drift in action distributions to identify and suppress backdoor actions at runtime. To our knowledge, this is the first online backdoor defense that counters attacks both in single- and multi-agent DRL. Evaluated across diverse benchmarks with different backdoor attacks, BehaviorGuard consistently surpasses prior methods in both efficacy and efficiency.
Multi-agent pathfinding (MAPF) under one-shot planning is a core component of warehouse automation, yet classical formulations typically assume four-connected 2D grids with unit-time moves in four directions. To fill reality gaps while still being trackable with discrete combinatorial search, this work proposes a more practical counterpart tailored to differential-drive AGVs. We term this multi-agent warehouse pathfinding (MAWPF), featured with four constraints: (i) agent actions are restricted to straight motion and in-place rotation; (ii) rotations require multi-step costs; (iii) acceleration and deceleration are considered, and; (iv) follower collisions are prohibited to prevent rear-end crashes. To solve MAWPF efficiently, we adapt representative suboptimal MAPF algorithms-PP, LNS2, PIBT, and LaCAM-and conduct comprehensive benchmarking. Our experiments reveal that PP and LNS2 struggle to solve instances with many agents, while PIBT-based approaches achieve preferable scalability with increased solution cost. We believe that these constitute an important step toward adapting classical gridworld MAPF to operational warehouse setups.
Understanding when fair allocation mechanisms lead to stable coalition structures is fundamental for designing robust multi-agent systems. We investigate the compatibility between stable allocations in transferable utility (TU) games and the stability of coalition structures in induced hedonic games, where agents' preferences over coalitions are derived from payoffs assigned by a fixed allocation rule applied to all subgames of the TU game. We analyze FX-FE strong Nash stability (SNS) in induced hedonic games, which captures a strong form of robustness under free-exit and free-entry conditions. We show that any efficient allocation rule ensuring core membership for the grand coalition induces a hedonic game that guarantees the existence of an FX-FE strong Nash stable partition. Examining the Shapley value, we further show that when it lies outside the core, the resulting hedonic game may or may not possess FX-FE strongly Nash stable partitions, highlighting a sensitive interaction between Shapley-based fairness and coalition-level stability. Our framework bridges SHAP methodology from explainable AI with hedonic coalition theory, providing theoretical foundations for understanding when fair allocation mechanisms shape coalition-level incentives in a way that ensures strategic stability in team formation and multi-agent systems.
We study multi-agent contracts, in which a principal delegates a task to multiple agents and incentivizes them to exert effort. Prior research has mostly focused on maximizing the principal’s utility, often resulting in highly disparate payments among agents. Such disparities among agents may be undesirable in practice, for example, in standardized public contracting or worker cooperatives where fairness concerns are essential. Motivated by these considerations, our objective is to quantify the tradeoff between maximizing the principal's utility and equalizing payments among agents, which we call the price of non-discrimination. Our first result is an almost tight bound on the price of non-discrimination, which scales logarithmically with the number of agents. This bound can be improved to a constant by allowing some relaxation of the non-discrimination requirement. We then provide a comprehensive characterization of the tradeoff between the level of non-discrimination and the loss in the optimal utility.
Context-Aware Multi-Agent Coordination: Learning Correlated Equilibria Under Situational Constraints
Effective multi-agent coordination requires aligning incentives while adhering to complex requirements. However, real-world systems often impose situational constraints, context-dependent requirements triggered only under specific conditions, which challenge standard Correlated Equilibria (CE) solutions. We propose Situational-Constrained Density-Based Correlated Equilibria (SC-DBCE), a novel concept in Markov Games that formalizes situational constraints as logic implications. To solve this, we introduce Situational-Constrained Correlated Policy Iteration (SC-CPI), a reinforcement learning algorithm employing a smooth Log-Sum-Exp mechanism for constraint optimization. Evaluations on multi-agent games, smart grids, and warehouse robotics demonstrate that SC-CPI consistently outperforms baselines in both equilibrium quality and constraint adherence. To our knowledge, this is the first method learning CE under situational constraints.
Current self-evolution methods mostly chase recall, they learn from any trajectory that ends with the right answer, even when the path relies on a "lucky guess". Such reasoning appears valid in-distribution but often fails the moment the task shifts slightly. We argue that robust evolution implies Structural Invariance: a reasoning path is valid only if its core dependency graph remains isomorphic under counterfactual perturbations. I-EDI enforces this with Verifiable Counterfactual Simulation (VCS). Instead of treating data generation as mere "sample and filter," we treat it as an intervention. Unlike standard rejection sampling, VCS acts as a structural stress test: it accepts a reasoning trace only if it remains valid across generated counterfactuals (e.g., numerical perturbations, context shifts). While this strict filtering reduces the volume of training data (trading recall for precision), our experiments on MATH and GSM8K show it effectively prevents hallucination accumulation, achieving superior out-of-distribution generalization compared to baselines.
IC3, also known as property-directed reachability (PDR), is a commonly-used algorithm for hardware safety model checking. It checks if a state transition system complies with a given safety property. IC3 either returns UNSAFE (indicating property violation) with a counterexample trace, or SAFE with a checkable inductive invariant as the proof to safety. In practice, the performance of IC3 is dominated by a large web of interacting heuristics and implementation choices, making manual tuning costly, brittle, and hard to reproduce. This paper presents IC3-Evolve, an automated offline code-evolution framework that utilizes an LLM to propose small, slot-restricted and auditable patches to an IC3 implementation. Crucially, every candidate patch is admitted only through proof-/witness-gated validation: SAFE runs must emit a certificate that is independently checked, and UNSAFE runs must emit a replayable counterexample trace, preventing unsound edits from being deployed. Since the LLM is used only offline, the deployed artifact is a standalone evolved checker with zero ML/LLM inference overhead and no runtime model dependency. We evolve on the public hardware model checking competition (HWMCC) benchmark and evaluate the generalizability on unseen public and industrial model checking benchmarks, showing that IC3-Evolve can reliably discover practical heuristic improvements under strict correctness gates.
Adaptive Learning Systems (ALS) play a key role in promoting the equity of education, which can provide personalized teaching on a large scale. However, the existing question recommendation methods face the problem of data sparsity at the scenario of cold-start, and lack the ability of long-term teaching reasoning. To address these challenges, we propose QuesRecAgent, a multi-agent framework which involves Large Language Models (LLMs) and the Relexion mechanism for adaptive question recommendation. Different from the traditional black-box methods, the QuesRecAgent applies a framework Dual-Loop State Decoupling architecture, which achieves a rapid updating of beliefs through simulated interaction in the inner loop and do the authoritative diagnosis and meta-strategy reflection to optimize the teaching strategy in the outer loop. Furthermore, with the support of a Topological Knowledge Graph (TKG) and the theory of Zone of Proximal Development (ZPD), the QuesRecAgent ensures a high-quality learning guidance even facing students with limited interaction records. Our experiments on three real-world datasets show that the QuesRecAgent outperforms state-of-the-art baselines in total knowledge gain and other metrics, providing a robust and interpretable solution for promoting high-quality personalized education.
Reward learning via human feedback is a crucial capability for beneficial AI. Current methods are built on decision-making theories that assume a matched dynamics model between the learning agent and the feedback provider. However, humans often form imperfect internal dynamics models, and their feedback reflects these misconceptions. While this relationship has long been hypothesised, its manifestation in sequential decision-making remains largely an assumption. Our work provides the first comprehensive empirical investigation of this relationship through a randomized controlled trial (N=211). We followed a two-stage design where we first initialized the participants' understanding of the dynamics in a grid-world navigation domain and then manipulated it using text-based instructions. Causal mediation analysis revealed that humans' internal models play a mediating role in feedback behaviour. We show that this relationship is invariant across visual contexts and is robust to three common feedback types: pairwise preferences, trajectory corrections, and off-switch interventions. These findings confirm a critical limitation of current reward learning methods and establish the missing psychological foundation for approaches that incorporate dynamics understanding.
Autonomous agents are increasingly expected to support scientific research, and recent benchmarks report progress in code repair and autonomous experimentation. However, these evaluations typically assume a pre-configured execution environment, which requires resolving complex software dependencies, aligning hardware and framework versions, and configuring distributed execution, yet this capability remains largely unbenchmarked. We introduce ResearchEnvBench, a benchmark for environment synthesis in research code execution. Given a research repository, documentation, and a target execution setting, agents must construct an environment that successfully executes at runtime. Evaluations on diverse research repositories reveal a substantial gap in current SOTA agents, with failures dominated by incomplete dependency resolution and brittle version coupling. ResearchEnvBench provides a realistic testbed for advancing autonomous agents toward reproducible scientific research.
Cooperative perception allows agents to extend perceptual capabilities through inter-agent communication. However, most existing methods still adopt a frame-wise paradigm, which limits the exploitation of spatio-temporal consistency in dynamic scenes. Therefore, when observations are partially occluded or degraded, these methods are unable to leverage historical context for compensation, leading to unstable perception and reduced detection accuracy. To address these challenges, we propose World4V2X, the first world model framework tailored for V2X cooperative perception. The proposed method first introduces a spatial observability modeling module that defines spatial consistency boundaries to distinguish reliable regions from uncertain ones, thereby enabling spatial consistency modeling over multi-agent heterogeneous observations. Building upon this, we construct a consistency-guided world modeling module. Specifically, a temporal consistency evolution mechanism leverages features from historical and current frames to model the state evolution of the scene, capturing environmental dynamics and producing temporal consistency beliefs. Meanwhile, a consistency-guided deterministic reconstruction mechanism exploits spatial boundaries and temporal beliefs to perform diffusion-based refinement for robust cooperative perception. Extensive experiments on the OPV2V and V2XSet datasets demonstrate that World4V2X achieves state-of-the-art perception performance across diverse V2X scenarios.
Many multiagent systems depend on collective decisions made by self-interested agents, which raises deep questions about coalition formation and stability. We study social choice with endogenous, outcome-contingent transfers, where agents voluntarily form contracts that redistribute utility depending on the collective decision, allowing for fully strategic coalition formation. We show that under consensus rules, individually rational strong Nash equilibria (IR–SNE) always exist, implementing welfare-maximizing outcomes with feasible transfers, and provide a simple, efficient algorithm to construct them. For more general anonymous, monotonic, and resolute rules, we identify necessary conditions for viable deviations, significantly limiting the possibility of destabilizing coalitions. By bridging cooperative and noncooperative perspectives, our approach shows that transferable utility can achieve core-like stability, restoring efficiency and budget balance even where classical impossibility results generally apply. Overall, this framework offers a practical and robust way to coordinate large-scale strategic multiagent systems.
We study a robust scheduling problem on identical machines in which machines may fail after the initial assignment. The goal is to compute an initial schedule together with a recovery strategy that minimizes the post-failure makespan, under the constraint that jobs on available machines cannot be moved. We consider two failure models: a strong adversary, which selects the failed machines, and a weak adversary, which selects only the number of failures. For up to k failures, we give algorithms with robustness ratios 1.618 for the strong adversary and 1.5 for the weak adversary. For the single-failure case, k = 1, we obtain best possible ratios 1.387 and 1.281, respectively, matching our lower bounds.
Tool learning methods have enhanced the ability of large language models (LLMs) to interact with real-world applications. Many existing works fine-tune LLMs or design prompts to enable LLMs to select appropriate tools and correctly invoke them to meet user requirements. However, it is observed in previous works that the performance of tool learning varies from tasks, datasets, training settings, and algorithms. Without understanding the impact of these factors, it can lead to inconsistent results, inefficient model deployment, and suboptimal tool utilization, ultimately hindering the practical integration and scalability of LLMs in real-world scenarios. Therefore, in this paper, we explore the impact of both internal and external factors on the performance of tool learning frameworks. Through extensive experiments on two benchmark datasets, we find several insightful conclusions for future work, including the observation that LLMs can benefit significantly from increased trial and exploration. We believe our empirical study provides a new perspective for future tool learning research.
We introduce and study the multi-agent stochastic shortest path (MSSP) problem, in which k agents strive to reach a target state, aiming to minimize the expected time to reach the target by any agent. We analyze the computational and strategy-complexity of the problem in both autonomous and coordinated settings, and we design efficient strategy-synthesis algorithms. The algorithms are experimentally evaluated on instances of increasing size against natural baselines.
Responsibility allocation---determining the extent to which agents are accountable for outcomes---is a fundamental challenge in the design and analysis of multi-agent systems. In this work, we model such systems as concurrent stochastic multi-player games and introduce a notion of retrospective (backward) counterfactual responsibility, which quantifies an agent's accountability for outcomes resulting from a given strategy profile. To allocate responsibility among agents, we utilise the Shapley value and formally show that this method satisfies key desirable properties, including fairness and consistency. Building on this foundation, we propose a formal framework that supports both verification and strategic reasoning in responsibility-aware multi-agent systems. Furthermore, by adopting Nash equilibrium as the solution concept, we demonstrate how to compute stable strategy profiles in which agents trade off responsibility against expected reward.
Transformer models are rapidly becoming a cornerstone of modern Internet of Things (IoT) applications, yet their computational and memory demands far exceed the capabilities of a single typical ultra-low-power IoT device. We present CATS, a framework for distributed transformer inference on ultra-low-power wireless devices, enabling multiple devices to collaboratively execute models far larger than what a single device can sustain. At its core, CATS is a communication-aware distributed transformer inference scheme co-designed across transformer partitioning, wireless communication and training. It employs SomeGather, a new pruned communication primitive that selectively broadcasts activation columns to reduce communication bandwidth and RAM usage without sacrificing model accuracy. Building on SomeGather, we design a partitioning method that exploits this primitive for efficient model parallelism. To cope with unreliable wireless communication, CATS employs message-dropout during training, which mimics packet losses and yields models that are robust to message loss during inference. In real-world experiments, we show that CATS brings distributed transformer inference to ultra-low-power wireless devices for the first time, with deployments on up to 16 devices that collaboratively execute transformer models up to 14 times larger than what a single device can run.
We study multi-task reinforcement learning (RL), a setting in which an agent learns a single, universal policy capable of generalising to arbitrary, possibly unseen tasks. We consider tasks specified as linear temporal logic (LTL) formulae, which are commonly used in formal methods to specify properties of systems, and have recently been successfully adopted in RL. In this setting, we present a novel task embedding technique leveraging a new generation of semantic LTL-to-automata translations, originally developed for temporal synthesis. The resulting semantically labelled automata contain rich, structured information in each state that allow us to (i) compute the automaton efficiently on-the-fly, (ii) extract expressive task embeddings used to condition the policy, and (iii) naturally support full LTL. Experimental results in a variety of domains demonstrate that our approach achieves state-of-the-art performance and is able to scale to complex specifications where existing methods fail.