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559篇论文匹配“Online Learning and Bandits”
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Theory · Learning Theory

Yijing Ke, Zihan Zhang, Ruosong Wang

We study computationally and statistically efficient reinforcement learning under the linear $Q^{\pi}$ realizability assumption, where any policy's $Q$-function is linear in a given state-action feature representation. Prior methods in this setting are either computationally intractable, or require (local) access to a simulator. In this paper, we propose a computationally efficient online RL algorithm, named *Frozen Policy Iteration*, under the linear $Q^{\pi}$ realizability setting that works for Markov Decision Processes (MDPs) with stochastic initial states, stochastic rewards and deterministic transitions. Our algorithm achieves a regret bound of $\widetilde{O}(\sqrt{d^2H^6T})$, where $d$ is the dimensionality of the feature space, $H$ is the horizon length, and $T$ is the total number of episodes. Our regret bound is optimal for linear (contextual) bandits which is a special case of our setting with $H = 1$. Existing policy iteration algorithms under the same setting heavily rely on repeatedly sampling the same state by access to the simulator, which is not implementable in the online setting with stochastic initial states studied in this paper. In contrast, our new algorithm circumvents this limitation by strategically using only high-confidence part of the trajectory data and freezing the policy for well-explored states, which ensures that all data used by our algorithm remains effectively *on-policy* during the whole course of learning. We further demonstrate the versatility of our approach by extending it to the Uniform-PAC setting and to function classes with bounded eluder dimension.

Theory · Reinforcement Learning and Planning

Kihyun Yu, Seoungbin Bae, Dabeen Lee

Existing work on linear constrained Markov decision processes (CMDPs) has primarily focused on stochastic settings, where the losses and costs are either fixed or drawn from fixed distributions. However, such formulations are inherently vulnerable to adversarially changing environments. To overcome this limitation, we propose a primal-dual policy optimization algorithm for online finite-horizon {adversarial} linear CMDPs, where the losses are adversarially chosen under full-information feedback and the costs are stochastic under bandit feedback. Our algorithm is the \emph{first} to achieve sublinear regret and constraint violation bounds in this setting, both bounded by $\widetilde{\mathcal{O}}(K^{3/4})$, where $K$ denotes the number of episodes. The algorithm introduces and runs with a new class of policies, which we call weighted LogSumExp softmax policies, designed to adapt to adversarially chosen loss functions. Our main result stems from the following key contributions: (i) a new covering number argument for the weighted LogSumExp softmax policies, and (ii) two novel algorithmic components---periodic policy mixing and a regularized dual update---which allow us to effectively control both the covering number and the dual variable. We also report numerical results that validate our theoretical findings on the performance of the algorithm.

Reinforcement Learning · Online

Donya Jafari, Farzan Farnia

The expansion of generative AI and LLM services underscores the growing need for adaptive mechanisms to select an appropriate available model to respond to a user's prompts. Recent works have proposed offline and online learning formulations to identify the optimal generative AI model for an input prompt, based solely on maximizing prompt-based fidelity evaluation scores, e.g., CLIP-Score in text-to-image generation. However, such fidelity-based selection methods overlook the diversity of generated outputs, and hence, they can fail to address potential diversity shortcomings in the generated responses. In this paper, we introduce the *Diversity-Aware Kernelized Upper Confidence Bound (DAK-UCB)* method as a contextual bandit algorithm for the online selection of generative models with diversity considerations. The proposed DAK-UCB method incorporates both fidelity and diversity-related metrics into the selection process. We design this framework based on prompt-aware diversity score functions that decompose to a two-sample-based expectation over prompt-output pairs in the previous generation rounds. Specifically, we illustrate the application of our framework using joint kernel distance and kernel entropy measures. Our experimental results demonstrate the effectiveness of DAK-UCB in promoting diversity-aware model selection while maintaining fidelity in the generations for a sequence of prompts.

Theory · Game Theory

Mingyang Liu, Yongshan Chen, Zhiyuan Fan, Gabriele Farina, Asuman Ozdaglar, Kaiqing Zhang

Online learning in arbitrary, and possibly adversarial, environments has been extensively studied in sequential decision-making, and it is closely connected to equilibrium computation in game theory. Most existing online learning algorithms rely on \emph{numeric} utility feedback from the environment, which may be unavailable in human-in-the-loop applications and/or may be restricted by privacy concerns. In this paper, we study an online learning model in which the learner only observes a \emph{ranking} over a set of proposed actions at each timestep. We consider two ranking mechanisms: rankings induced by the \emph{instantaneous} utility at the current timestep, and rankings induced by the \emph{time-average} utility up to the current timestep, under both \emph{full-information} and \emph{bandit} feedback settings. Using the standard external-regret metric, we show that sublinear regret is impossible with instantaneous-utility ranking feedback in general. Moreover, when the ranking model is relatively deterministic, \emph{i.e.}, under the Plackett-Luce model with a temperature that is sufficiently small, sublinear regret is also impossible with time-average utility ranking feedback. We then develop new algorithms that achieve sublinear regret under the additional assumption that the utility sequence has sublinear total variation. Notably, for full-information time-average utility ranking feedback, this additional assumption can be removed. As a consequence, when all players in a normal-form game follow our algorithms, repeated play yields an approximate coarse correlated equilibrium. We also demonstrate the effectiveness of our algorithms in an online large-language-model routing task.

Reinforcement Learning · Online

Seokbin Song, Youngsik Yoon, Siwei Wang, Wei Chen, Jungseul Ok

Combinatorial online learning is a fundamental task for selecting the optimal action (or super arm) as a combination of base arms in sequential interactions with systems providing stochastic rewards. It is applicable to diverse domains such as robotics, social advertising, network routing, and recommendation systems. In many real-world scenarios, we often encounter rising rewards, where playing a base arm not only provides an instantaneous reward but also contributes to the enhancement of future rewards, e.g., robots improving through practice and social influence strengthening in the history of successful recommendations. Crucially, these enhancements may propagate to multiple super arms that share the same base arms, introducing dependencies beyond the scope of existing bandit models. To address this gap, we introduce the Combinatorial Rising Bandit (CRB) framework and propose a provably efficient and empirically effective algorithm, Combinatorial Rising Upper Confidence Bound (CRUCB). We empirically demonstrate the effectiveness of CRUCB in realistic deep reinforcement learning environments and synthetic settings, while our theoretical analysis establishes tight regret bounds. Together, they underscore the practical impact and theoretical rigor of our approach.

Renzhe Xu, Haotian Wang 0001, Xingxuan Zhang, Bo Li 0064, Peng Cui 0001

In this paper, we present the Proportional Payoff Allocation Game (PPA-Game), which characterizes situations where agents compete for divisible resources. In the PPA-game, agents select from available resources, and their payoffs are proportionately determined based on heterogeneous weights attributed to them. Such dynamics simulate content creators on online recommender systems like YouTube and TikTok, who compete for finite consumer attention, with content exposure reliant on inherent and distinct quality. We first conduct a game-theoretical analysis of the PPA-Game. While the PPA-Game does not always guarantee the existence of a pure Nash equilibrium (PNE), we identify prevalent scenarios ensuring its existence. Simulated experiments further prove that the cases where PNE does not exist rarely happen. Beyond analyzing static payoffs, we further discuss the agents' online learning about resource payoffs by integrating a multi-player multi-armed bandit framework. We propose an online algorithm facilitating each agent's maximization of cumulative payoffs over T rounds. Theoretically, we establish that the regret of any agent is bounded by O(log^1 + η T) for any η > 0. Empirical results further validate the effectiveness of our online learning approach.

Lanjihong Ma, Yao-Xiang Ding 0001, Zhen-Yu Zhang, Zhi-Hua Zhou

We focus on the dueling bandits problem, which has recently drawn significant attention due to its wide-ranging applications in online recommendation systems and the alignment of large language models (LLMs), considers an online preference learning scenario where the learner iteratively selects arms based on pairwise comparison feedback to infer user preferences. Two primary objectives are typically considered in dueling bandits: Regret Minimization (RM), which aims to improve the overall quality of selected arms over time, and Best Arm Identification (BAI), which seeks to efficiently identify the best item with minimal user feedback. For instance, RM is exemplified by the objective of consistently providing high-quality items, while BAI reduces the required human feedback by minimizing the number of necessary comparisons. Conventional research treats RM and BAI as two conflicting objectives, optimizing one at the expense of the other. In this paper, we propose a novel framework that demonstrates the near-consistency of RM and BAI in dueling bandits by reducing the BAI in dueling bandits into a sequential noisy identification problem. Based on our formulation, we propose a black-box reduction technique that transforms any RM algorithm into a BAI algorithm, and prove that such reduction with optimal RM algorithm achieves optimal sample complexity and nearly-optimal cumulative weak regret simultaneously. Our proposed algorithm acheives a nearly-optimal BAI sample complexity and attains a cumulative weak regret that is order-wise equivalent to the best-known result simultaneously. Experiments on both synthetic benchmarks and real-world online recommendation tasks validate the effectiveness of the proposed method, providing empirical evidences for our theoretical findings.

Shuai Li, Zilong Wang, Fang Kong

The two-sided matching market problem has attracted extensive research in both computer science and economics due to its wide-ranging applications in multiple fields. In various online matching platforms, market participants often have unclear preferences. As a result, a growing area of research focuses on the online scenario. Here, one-side participants (players) gradually figure out their unknown preferences through multiple rounds of interactions with the other-side participants (arms). This survey comprehensively reviews and systematically organizes the abundant literature on bandit learning in matching markets. It covers not only existing theoretical achievements but also various other related aspects. Based on the current research, several distinct directions for future study have emerged. We are convinced that delving deeper into these directions could potentially yield theoretical algorithms that are more suitable for real-world situations.

Bo Xue, Xi Lin, Yuanyu Wan, Qingfu Zhang

This paper studies lexicographic multi-armed bandits (MAB), where after selecting an arm, the agent observes a reward vector including multiple objectives, each with a different level of importance. Although previous literature has proposed the algorithm for lexicographic MAB, their algorithm suffers from several limitations: (1) it exhibits poor adversarial robustness due to its reliance on stochastic rewards, (2) its regret bound is suboptimal compared to single-objective counterparts, and (3) the regret bound does not adapt to specific problem instances. To address these limitations, we study lexicographic MAB with adversarial corruptions, where an adversary might corrupt the stochastic rewards with a corruption budget of C. First, when the value of C is known, we propose an algorithm achieving a problem-dependent regret bound of O(∑(log T / Δⁱ(a) + C)) for the i-th objective (i ∈ [M]), where Δⁱ(a) is the reward gap for arm a on the i-th objective, and M is the number of objectives. In the purely stochastic setting (C=0), this regret bound approaches optimality. Second, we introduce another algorithm that does not require value of C but incurs a less favorable regret bound of O(∑(γ_T / Δⁱ(a) + γ_T)) for the i-th objective, where γ_T = O((log T)² + KC(log T)²). Finally, we conduct experiments on both synthetic and real-world datasets to verify the effectiveness of our algorithms.

Jingqi Fan, Zilong Wang, Shuai Li, Linghe Kong

Multi-player multi-armed bandits (MP-MAB) have been extensively studied due to their application in cognitive radio networks. In this setting, multiple players simultaneously select arms and instantly receive feedback. However, in realistic decentralized networks, feedback is often delayed due to sensing latency and signal processing. Without a central coordinator, explicit communication is impossible, and delayed feedback disrupts implicit coordination, since it depends on synchronous observations. As a result, collisions are frequent and system performance degrades significantly. In this paper, we propose an algorithm in MP-MAB with stochastic delay feedback. Each player in the algorithm independently maintains an estimate of the optimal arm set based on their own delayed rewards but only pulls arms from the set, which is, with high probability, identical to those of other players, thus avoiding collisions. The identical arm set also enables implicit communication, allowing players to utilize the exploration results of others. We establish a regret upper bound and derive a lower bound to prove the algorithm is near-optimal. Numerical experiments on both synthetic and real-world datasets validate the effectiveness of our algorithm.

Saar Cohen, Noa Agmon

Coalition formation involves self-organized coalitions generated through strategic interactions of autonomous selfish agents. In online learning of coalition structures, agents' preferences toward each other are initially unknown before agents interact. Coalitions are formed iteratively based on preferences that agents learn online from repeated feedback resulting from their interactions. In this paper, we introduce online learning in coalition formation through the lens of distributed decision-making, where self-interested agents operate without global coordination or information sharing, and learn only from their own experience. Under our selfish perspective, each agent seeks to maximize her own utility. Thus, we analyze the system in terms of Nash stability, where no agent can improve her utility by unilaterally deviating. We devise a sample-efficient decentralized algorithm for selfish agents that minimize their Nash regret, yielding approximately Nash stable solutions. In our algorithm, each agent uses only one utility feedback per round to update her strategy, but our algorithm still has Nash regret and sample complexity bounds that are optimal up to logarithmic factors.

Junyang Cai, Serdar Kadioğlu, Bistra Dilkina

Mixed-integer programming (MIP) is a powerful paradigm for modeling and solving various important combinatorial optimization problems. Recently, learning-based approaches have shown a potential to speed up MIP solving via offline training that then guides important design decisions during the search. However, a significant drawback of these methods is their heavy reliance on offline training, which requires collecting training datasets and computationally costly training epochs yet offering only limited generalization to unseen (larger) instances. In this paper, we propose Balans, an adaptive meta-solver for MIPs with online learning capability that does not require any supervision or apriori training. At its core, Balans is based on adaptive large-neighborhood search, operating on top of an MIP solver by successive applications of destroy and repair neighborhood operators. During the search, the selection among different neighborhood definitions is guided on the fly for the instance at hand via multi-armed bandit algorithms. Our extensive experiments on hard optimization instances show that Balans offers significant performance gains over the default MIP solver, is better than committing to any single best neighborhood, and improves over the state-of-the-art large-neighborhood search for MIPs. Finally, we release Balans as a highly configurable, MIP solver agnostic, open-source software.

Biyonka Liang, Lily Xu, Aparna Taneja, Milind Tambe, Lucas Janson

Public health programs often provide interventions to encourage program adherence, and effectively allocating interventions is vital for producing the greatest overall health outcomes, especially in underserved communities where resources are limited. Such resource allocation problems are often modeled as restless multi-armed bandits (RMABs) with unknown underlying transition dynamics, hence requiring online reinforcement learning (RL). We present Bayesian Learning for Contextual RMABs (BCoR), an online RL approach for RMABs that novelly combines techniques in Bayesian modeling with Thompson sampling to flexibly model the complex RMAB settings present in public health program adherence problems, namely context and non-stationarity. BCoR's key strength is the ability to leverage shared information within and between arms to learn the unknown RMAB transition dynamics quickly in intervention-scarce settings with relatively short time horizons, which is common in public health applications. Empirically, BCoR achieves substantially higher finite-sample performance over a range of experimental settings, including a setting using real-world adherence data that was developed in collaboration with ARMMAN, an NGO in India which runs a large-scale maternal mHealth program, showcasing BCoR practical utility and potential for real-world deployment.

Thomy Phan, Shao-Hung Chan, Sven Koenig

Monte-Carlo Tree Search (MCTS) is a popular approach to online planning under uncertainty. While MCTS uses statistical sampling via multi-armed bandits to avoid exhaustive search in complex domains, common closed-loop approaches typically construct enormous search trees to consider a large number of potential observations and actions. On the other hand, open-loop approaches offer better memory efficiency by ignoring observations but are generally not competitive with closed-loop MCTS in terms of performance - even with commonly integrated human knowledge. In this paper, we propose Counterfactual Open-loop Reasoning with Ad hoc Learning (CORAL) for open-loop MCTS, using a causal multi-armed bandit approach with unobserved confounders (MABUC). CORAL consists of two online learning phases that are conducted during the open-loop search. In the first phase, observational values are learned based on preferred actions. In the second phase, counterfactual values are learned with MABUCs to make a decision via an intent policy obtained from the observational values. We evaluate CORAL in four POMDP benchmark scenarios and compare it with closed-loop and open-loop alternatives. In contrast to standard open-loop MCTS, CORAL achieves competitive performance compared with closed-loop algorithms while constructing significantly smaller search trees.

Xiao Zhang, Sunhao Dai, Jun Xu, Yong Liu, Zhenhua Dong

Online to batch conversion involves constructing a new batch learner by utilizing a series of models generated by an existing online learning algorithm, for achieving generalization guarantees under i.i.d assumption. However, when applied to real-world streaming applications such as streaming recommender systems, the data stream may be sampled from time-varying distributions instead of persistently being i.i.d. This poses a challenge in terms of out-of-distribution (OOD) generalization. Existing approaches employ fixed conversion mechanisms that are unable to adapt to novel testing distributions, hindering the testing accuracy of the batch learner. To address these issues, we propose AdaO2B, an adaptive online to batch conversion approach under the bandit setting. AdaO2B is designed to be aware of the distribution shifts in the testing data and achieves OOD generalization guarantees. Specifically, AdaO2B can dynamically combine the sequence of models learned by a contextual bandit algorithm and determine appropriate combination weights using a context-aware weighting function. This innovative approach allows for the conversion of a sequence of models into a batch learner that facilitates OOD generalization. Theoretical analysis provides justification for why and how the learned adaptive batch learner can achieve OOD generalization error guarantees. Experimental results have demonstrated that AdaO2B significantly outperforms state-of-the-art baselines on both synthetic and real-world recommendation datasets.

Bo Xue, Xi Lin, Xiaoyuan Zhang, Qingfu Zhang

This paper studies lexicographic online learning within the framework of multiobjective stochastic linear bandits (MOSLB), where the agent aims to simultaneously maximize multiple objectives in a hierarchical manner. Previous literature has investigated lexicographic online learning in multiobjective multi-armed bandits, a special case of MOSLB. They provided a suboptimal algorithm whose regret bound is approximately O(T^(2/3)) based on a priority-based regret metric. In this paper, we propose an algorithm for lexicographic online learning in the MOSLB model, achieving an almost optimal regret bound of approximately O(dT^(1/2)) when evaluated by the general regret metric. Here, d is the dimension of arm vectors, and T is the time horizon. Our method introduces a new arm filter and a multiple trade-offs approach to effectively balance exploration and exploitation across different objectives. Experiments confirm the merits of our algorithms and provide compelling evidence to support our analysis.

Yibo Wang, Yuanyu Wan, Lijun Zhang

We investigate constrained online convex optimization, in which decisions must belong to a fixed and typically complicated domain, and are required to approximately satisfy additional time-varying constraints over the long term. In this setting, the commonly used projection operations are often computationally expensive or even intractable. To avoid the time-consuming operation, several projection-free methods have been proposed with an O(T^¾ (log T)^½) regret bound and an O(T^⅞) cumulative constraint violation (CCV) bound for general convex losses. In this paper, we improve this result and further establish novel regret and CCV bounds when loss functions are strongly convex. The primary idea is to first construct a composite surrogate loss, involving the original loss and constraint functions, by utilizing the Lyapunov-based technique. Then, we propose a parameter-free variant of the classical projection-free method, namely online Frank-Wolfe (OFW), and run this new extension over the online-generated surrogate loss. Theoretically, for general convex losses, we achieve an O(T^¾) regret bound and an O(T^¾ log T) CCV bound, both of which are order-wise tighter than existing results. For strongly convex losses, we establish new guarantees of an O(T^⅔) regret bound and an O(T^⅚) CCV bound. Moreover, we also extend our methods to a more challenging setting with bandit feedback, obtaining similar theoretical findings. Empirically, experiments on real-world datasets have demonstrated the effectiveness of our methods.

Dravyansh Sharma, Arun Suggala

Classic algorithms for stochastic bandits typically use hyperparameters that govern their critical properties such as the trade-off between exploration and exploitation. Tuning these hyperparameters is a problem of great practical significance. However this is a challenging problem and in certain cases is information theoretically impossible. To address this challenge, we consider a practically relevant transfer learning setting where one has access to offline data collected from several bandit problems (tasks) coming from an unknown distribution over the tasks. Our aim is to use this offline data to set the hyperparameters for a new task drawn from the unknown distribution. We provide bounds on the inter-task (number of tasks) and intra-task (number of arm pulls for each task) sample complexity for learning near-optimal hyperparameters on unseen tasks drawn from the distribution. Our results apply to several classic algorithms, including tuning the exploration parameters in UCB and LinUCB and the noise parameter in GP-UCB. Our experiments indicate the significance and effectiveness of transfer of hyperparameters from offline problems in online learning with stochastic bandit feedback.

Tanapol Kosolwattana, Huazheng Wang, Raed Al Kontar, Ying Lin

Monitoring a large population of dynamic processes with limited resources presents a significant challenge across various industrial sectors. This is due to 1) the inherent disparity between the available monitoring resources and the extensive number of processes to be monitored and 2) the unpredictable and heterogeneous dynamics inherent in the progression of these processes. Online learning approaches, commonly referred to as bandit methods, have demonstrated notable potential in addressing this issue by dynamically allocating resources and effectively balancing the exploitation of high-reward processes and the exploration of uncertain ones. However, most online learning algorithms are designed for 1) a centralized setting that requires data sharing across processes for accurate predictions or 2) a homogeneity assumption that estimates a single global model from decentralized data. To overcome these limitations and enable online learning in a heterogeneous population under a decentralized setting, we propose a federated collaborative online monitoring method. Our approach utilizes representation learning to capture the latent representative models within the population and introduces a novel federated collaborative UCB algorithm to estimate these models from sequentially observed decentralized data. This strategy facilitates informed monitoring of resource allocation. The efficacy of our method is demonstrated through theoretical analysis, simulation studies, and its application to decentralized cognitive degradation monitoring in Alzheimer’s disease.

Riccardo Della Vecchia, Debabrota Basu

Endogeneity, i.e. the dependence of noise and covariates, is a common phenomenon in real data due to omitted variables, strategic behaviours, measurement errors etc. In contrast, the existing analyses of stochastic online linear regression with unbounded noise and linear bandits depend heavily on exogeneity, i.e. the independence of noise and covariates. Motivated by this gap, we study the over- and just-identified Instrumental Variable (IV) regression, specifically Two-Stage Least Squares, for stochastic online learning, and propose to use an online variant of Two-Stage Least Squares, namely O2SLS. We show that O2SLS achieves O(dx dz log^2(T)) identification and O(γ √dz √T ) oracle regret after T interactions, where dx and dz are the dimensions of covariates and IVs, and γ is the bias due to endogeneity. For γ = 0, i.e. under exogeneity, O2SLS exhibits O(dx^2 log^2 T ) oracle regret, which is of the same order as that of the stochastic online ridge. Then, we leverage O2SLS as an oracle to design OFUL-IV, a stochastic linear bandit algorithm to tackle endogeneity. OFUL-IV yields O(√dx √dz √T ) regret that matches the regret lower bound under exogeneity. For different datasets with endogeneity, we experimentally show efficiencies of O2SLS and OFUL-IV.