Scene coordinate regression achieves impressive results in outdoor LiDAR localization but requires days of training. Since training needs to be repeated for each new scene, long training times make these impractical for applications requiring time-sensitive system upgrades, such as autonomous driving, drones, robotics, etc. We identify large coverage areas and vast amounts of data in large-scale outdoor scenes as key challenges that limit fast training. In this paper, we propose LightLoc, the first method capable of efficiently learning localization in a new scene at light speed. Beyond freezing the scene-agnostic feature backbone and training only the scene-specific prediction heads, we introduce two novel techniques to address these challenges. First, we introduce sample classification guidance to assist regression learning, reducing ambiguity from similar samples and improving training efficiency. Second, we propose redundant sample downsampling to remove well-learned frames during training, reducing training time without compromising accuracy. In addition, the fast training and confidence estimation characteristics of sample classification enable its integration into SLAM, effectively eliminating error accumulation. Extensive experiments on large-scale outdoor datasets demonstrate that LightLoc achieves state-of-the-art performance with just 1 hour of training--50x faster than existing methods. Our Code is available at https://github.com/liw95/LightLoc.
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Recently, the diffusion model has emerged as a powerful generative technique for robotic policy learning, capable of modeling multi-mode action distributions. Leveraging its capability for end-to-end autonomous driving is a promising direction. However, the numerous denoising steps in the robotic diffusion policy and the more dynamic, open-world nature of traffic scenes pose substantial challenges for generating diverse driving actions at a real-time speed. To address these challenges, we propose a novel truncated diffusion policy that incorporates prior multi-mode anchors and truncates the diffusion schedule, enabling the model to learn denoising from anchored Gaussian distribution to the multi-mode driving action distribution. Additionally, we design an efficient cascade diffusion decoder for enhanced interaction with conditional scene context. The proposed model, DiffusionDrive, demonstrates 10x reduction in denoising steps compared to vanilla diffusion policy, delivering superior diversity and quality in just 2 steps. On the planning-oriented NAVSIM dataset, with the aligned ResNet-34 backbone, DiffusionDrive achieves 88.1 PDMS without bells and whistles, setting a new record, while running at a real-time speed of 45 FPS on an NVIDIA 4090. Qualitative results on challenging scenarios further confirm that DiffusionDrive can robustly generate diverse plausible driving actions.
MM-OR: A Large Multimodal Operating Room Dataset for Semantic Understanding of High-Intensity Surgical Environments
PDF ↗Operating rooms (ORs) are complex, high-stakes environments requiring precise understanding of interactions among medical staff, tools, and equipment for enhancing surgical assistance, situational awareness, and patient safety. Current datasets fall short in scale, realism and do not capture the multimodal nature of OR scenes, limiting progress in OR modeling. To this end, we introduce MM-OR, a realistic and large-scale multimodal spatiotemporal OR dataset, and the first dataset to enable multimodal scene graph generation. MM-OR captures comprehensive OR scenes containing RGB-D data, detail views, audio, speech transcripts, robotic logs, and tracking data and is annotated with panoptic segmentations, semantic scene graphs, and downstream task labels. Further, we propose MM2SG, the first multimodal large vision-language model for scene graph generation, and through extensive experiments, demonstrate its ability to effectively leverage multimodal inputs. Together, MM-OR and MM2SG establish a new benchmark for holistic OR understanding, and open the path towards multimodal scene analysis in complex, high-stakes environments. We will publish all our code and dataset upon acceptance.
PDFactor: Learning Tri-Perspective View Policy Diffusion Field for Multi-Task Robotic Manipulation
PDF ↗Robotic manipulation based on visual observations and natural language instructions is a long-standing challenge in robotics. Yet prevailing approaches model action distribution by adopting explicit or implicit representations, which often struggle to achieve a trade-off between accuracy and efficiency. In response, we propose PDFactor, a novel framework that models action distribution with a hybrid triplane representation. In particular, PDFactor decomposes 3D point cloud into three orthogonal feature planes and leverages a tri-perspective view transformer to produce dense cubic features as a latent diffusion field aligned with observation space representing 6-DoF action probability distribution at an arbitrary location. We employ a small denoising network conceptually as both a parameterized loss function measuring the quality of the learned latent features and an action gradient decoder to sample actions from the latent diffusion field during inference. This design enables our PDFactor to benefit from spatial awareness of explicit representation and arbitrary resolution of implicit representation, rendering it with manipulation accuracy, inference efficiency, and model scalability. Experiments demonstrate that PDFactor outperforms state-of-the-art approaches across a diverse range of manipulation tasks in RLBench simulation. Moreover, PDFactor can effectively learn multi-task policies from a limited number of human demonstrations, achieving promising accuracy in a variety of real-world manipulation tasks.
Robotic grasping is a cornerstone capability of embodied systems. Many methods directly output grasps from partial information without modeling the geometry of the scene, leading to suboptimal motion and even collisions. To address these issues, we introduce ZeroGrasp, a novel framework that simultaneously performs 3D reconstruction and grasp pose prediction in near real-time. A key insight of our method is that occlusion reasoning and modeling the spatial relationships between objects is beneficial for both accurate reconstruction and grasping. We couple our method with a novel large-scale synthetic dataset, which comprises 1M photo-realistic images, high-resolution 3D reconstructions and 11.3B physically-valid grasp pose annotations for 12K objects from the Objaverse-LVIS dataset. We evaluate ZeroGrasp on the GraspNet-1B benchmark as well as through real-world robot experiments. ZeroGrasp achieves state-of-the-art performance and generalizes to novel real-world objects by leveraging synthetic data.
Robot description models are essential for simulation and control, yet their creation often requires significant manual effort. To streamline this modeling process, we introduce AutoURDF, an unsupervised approach for constructing description files for unseen robots from point cloud frames. Our method leverages a cluster-based point cloud registration model that tracks the 6-DoF transformations of point clusters. Through analyzing cluster movements, we hierarchically address the following challenges: (1) moving part segmentation, (2) body topology inference, and (3) joint parameter estimation. The complete pipeline produces robot description files that are fully compatible with existing simulators. We validate our method across a variety of robots, using both synthetic and real-world scan data. Results indicate that our approach outperforms previous methods in registration and body topology estimation accuracy, offering a scalable solution for automated robot modeling.
Event cameras provide low-latency perception for only milliwatts of power. This makes them highly suitable for resource-restricted, agile robots such as small flying drones. Self-supervised learning based on contrast maximization holds great potential for event-based robot vision, as it foregoes the need for high-frequency ground truth and allows for online learning in the robot's operational environment. However, online, on-board learning raises the major challenge of achieving sufficient computational efficiency for real-time learning, while maintaining competitive visual perception performance. In this work, we improve the time and memory efficiency of the contrast maximization pipeline, making on-device learning of low-latency monocular depth possible. We demonstrate that online learning on board a small drone yields more accurate depth estimates and more successful obstacle avoidance behavior compared to only pre-training. Benchmarking experiments show that the proposed pipeline is not only efficient, but also achieves state-of-the-art depth estimation performance among self-supervised approaches. Our work taps into the unused potential of online, on-device robot learning, promising smaller reality gaps and better performance.
Depth completion involves predicting dense depth maps from sparse LiDAR inputs, a critical task for applications such as autonomous driving and robotics. However, sparse depth annotations from sensors limit the availability of dense supervision, which is necessary for learning detailed geometric features. To overcome this limitation, we propose a two-stage knowledge distillation framework that leverages powerful monocular foundation models to provide dense supervision for depth completion. In the first stage, we introduce a pre-training strategy that generates diverse training data from natural images to distill geometric knowledge to depth completion. Specifically, we simulate LiDAR scans by utilizing monocular depth and mesh reconstruction, thereby creating training data without requiring ground-truth depth. Nonetheless, monocular depth estimation suffers from inherent scale ambiguity in real-world settings. To address this, in the second stage, we employ a scale- and shift-invariant loss (SSI Loss) to learn real-world scales when fine-tuning on real-world datasets. Our two-stage distillation framework enables depth completion models to harness the strengths of monocular foundation models. Experimental results show that models trained with our two-stage distillation framework achieve top-ranked performance on the KITTI benchmark, demonstrating improvements in both quantitative and qualitative metrics.
In robotic manipulation, task goals can be conveyed through various modalities, such as language, goal images, and goal videos. However, natural language can be ambiguous, while images or videos may offer overly detailed specifications. To address these challenges, we propose a novel approach using comprehensive multi-modal prompts that explicitly convey both low-level actions and high-level planning in a simple manner. Specifically, for each key-frame in the task sequence, our method allows for manual or automatic generation of simple and expressive 2D visual prompts overlaid on RGB images. These prompts represent the required task goals, such as the end-effector pose and the desired movement direction after contact. We develop a training strategy that enables the model to interpret these visual-language prompts and predict the corresponding contact poses and movement directions in SE(3) space. Furthermore, by sequentially executing all key-frame steps, the model can complete long-horizon tasks. This approach not only helps the model explicitly understand the task objectives but also enhances its robustness on unseen tasks by providing easily interpretable prompts. We evaluate our method in both simulated and real-world environments, demonstrating its robust manipulation capabilities.
We present Magma, a foundation model that serves multimodal AI agentic tasks in both the digital and physical worlds. Magma is a significant extension of vision-language (VL) models in that it not only retains the VL understanding ability (verbal intelligence) of the latter, but is also equipped with the ability to ground and act in the visual-spatial world (spatial-temporal intelligence). To endow agentic capabilities for tasks ranging from UI navigation to robot manipulation, Magma is trained on large amounts of heterogeneous datasets that span from images, videos to robotics data, where actionable visual objects (e.g. clickable buttons in GUI) in images are labeled by Set-of-Mark (SoM) for action grounding, and object movements (e.g. trace of human hands or robotic arms) in videos are labeled by Trace-of-Mark (ToM) for action planning. Extensive experiments show that SoM and ToM help bridge the gap between verbal and action abilities and significantly enhance spatio-temporal intelligence which is fundamental to agentic tasks, as shown in Fig.1. In particular, Magma creates new state-of-the-art results on UI navigation and robotic manipulation tasks, outperforming previous models that are specifically tailored to these tasks. Moreover, Magma preserves strong multimodal understanding ability and compares favorably to popular large multimodal models that are trained on much larger datasets. We have made our model and code public for reproducibility at https://microsoft.github.io/Magma.
TASTE-Rob: Advancing Video Generation of Task-Oriented Hand-Object Interaction for Generalizable Robotic Manipulation
PDF ↗We address key limitations in existing datasets and models for task-oriented hand-object interaction video generation, a critical approach of generating video demonstrations for robotic imitation learning. Current datasets, such as Ego4D, often suffer from inconsistent view perspectives and misaligned interactions, leading to reduced video quality and limiting their applicability for precise imitation learning tasks. Towards this end, we introduce TASTE-Rob -- a pioneering large-scale dataset of 100,856 ego-centric hand-object interaction videos. Each video is meticulously aligned with language instructions and recorded from a consistent camera viewpoint to ensure interaction clarity. By fine-tuning a Video Diffusion Model (VDM) on TASTE-Rob, we achieve realistic object interactions, though we observed occasional inconsistencies in hand grasping postures. To enhance realism, we introduce a three-stage pose-refinement pipeline that improves hand posture accuracy in generated videos. Our curated dataset, coupled with the specialized pose-refinement framework, provides notable performance gains in generating high-quality, task-oriented hand-object interaction videos, resulting in achieving superior generalizable robotic manipulation. To foster further advancements in the field, TASTE-Rob dataset and source code will be made publicly available on our website https://taste-rob.github.io.
Mobile manipulation is the fundamental challenge for robotics to assist humans with diverse tasks and environments in everyday life. However, conventional mobile manipulation approaches often struggle to generalize across different tasks and environments because of the lack of large-scale training.In contrast, recent advances in vision-language-action (VLA) models have shown impressive generalization capabilities, but these foundation models are developed for fixed-base manipulation tasks.Therefore, we propose an efficient policy adaptation framework to transfer pre-trained VLA models of fix-base manipulation to mobile manipulation, so that high generalization ability across tasks and environments can be achieved in mobile manipulation policy.Specifically, we utilize pre-trained VLA models to generate waypoints of the end-effector with high generalization ability. We design motion planning objectives for the mobile base and the robot arm, which aim at maximizing the physical feasibility of the trajectory. Finally, we present an efficient bi-level objective optimization framework for trajectory generation, where the upper-level optimization predicts waypoints for base movement to enhance the manipulator policy space, and the lower-level optimization selects the optimal end-effector trajectory to complete the manipulation task. Extensive experimental results on OVMM and the real world demonstrate that our method achieves a 4.2% higher success rate than the state-of-the-art mobile manipulation, and only requires 50 training cost for real world deployment due to the strong generalization ability in the pre-trained VLA models.
Learning a generalist robot that can effectively leverage prior knowledge for continuous skill acquisition remains significantly challenging. Despite the success of experience replay and parameter-efficient methods in maintaining knowledge across skills, naively applying these methods causes a failure to leverage the shared primitives between skills. To tackle these issues, we propose Primitive Prompt Learning (PPL), to achieve lifelong robot manipulation via reusable and extensible primitives. Within our two stage learning scheme, we first learn a set of primitive prompts to model primitives through multi-skills pre-training stage, where motion-aware prompts are learned to capture semantic and motion shared primitives across different skills. Secondly, when acquiring new skills in lifelong span, new prompts are concatenated and optimized with frozen pretrained prompts, boosting the learning via knowledge transfer from old skills to new ones. For evaluation, we construct a large-scale skill dataset and conduct extensive experiments in both simulation and real-world tasks, demonstrating PPL's superior performance over state-of-the-art methods.
3D surface reconstruction is essential across applications of virtual reality, robotics, and mobile scanning. However, RGB-based reconstruction often fails in low-texture, low-light, and low-albedo scenes. Handheld LiDARs, now common on mobile devices, aim to address these challenges by capturing depth information from time-of-flight measurements of a coarse grid of projected dots. Yet, these sparse LiDARs struggle with scene coverage on limited input views, leaving large gaps in depth information. In this work, we propose using an alternative class of "blurred" LiDAR that emits a diffuse flash, greatly improving scene coverage but introducing spatial ambiguity from mixed time-of-flight measurements across a wide field of view. To handle these ambiguities, we propose leveraging the complementary strengths of diffuse LiDAR with RGB. We introduce a Gaussian surfel-based rendering framework with a scene-adaptive loss function that dynamically balances RGB and diffuse LiDAR signals. We demonstrate that, surprisingly, diffuse LiDAR can outperform traditional sparse LiDAR, enabling robust 3D scanning with accurate color and geometry estimation in challenging environments.
Differentiable rendering has gained significant attention in the field of robotics, with differentiable robot rendering emerging as an effective paradigm for learning robotic actions from image-space supervision. However, the lack of physical world perception in this approach may lead to potential collisions during action optimization. In this work, we introduce a novel improvement on previous efforts by incorporating physical awareness of collisions through the learning of a neural robotic collision classifier. This enables the optimization of actions that avoid collisions with static, non-interactable environments as well as the robot itself. To facilitate effective gradient optimization with the classifier, we identify the underlying issue and propose leveraging Eikonal regularization to ensure consistent gradients for optimization. Our solution can be seamlessly integrated into existing differentiable robot rendering frameworks, utilizing gradients for optimization and providing a foundation for future applications of differentiable rendering in robotics with improved reliability of interactions with the physical world. Both qualitative and quantitative experiments demonstrate the necessity and effectiveness of our method compared to previous solutions.
Navigating dynamic urban environments presents significant challenges for embodied agents, requiring advanced spatial reasoning and adherence to common-sense norms. Despite progress, existing visual navigation methods struggle in map-free or off-street settings, limiting the deployment of autonomous agents like last-mile delivery robots. To overcome these obstacles, we propose a scalable, data-driven approach for human-like urban navigation by training agents on thousands of hours of in-the-wild city walking and driving videos sourced from the web. We introduce a simple and scalable data processing pipeline that extracts action supervision from these videos, enabling large-scale imitation learning without costly annotations. Our model learns sophisticated navigation policies to handle diverse challenges and critical scenarios. Experimental results show that training on large-scale, diverse datasets significantly enhances navigation performance, surpassing current methods. This work shows the potential of using abundant online video data to develop robust navigation policies for embodied agents in dynamic urban settings.
3D geometric information is essential for manipulation tasks, as robots need to perceive the 3D environment, reason about spatial relationships, and interact with intricate spatial configurations. Recent research has increasingly focused on the explicit extraction of 3D features, while still facing challenges such as the lack of large-scale robotic 3D data and the potential loss of spatial geometry. To address these limitations, we propose the Lift3D framework, which progressively enhances 2D foundation models with implicit and explicit 3D robotic representations to construct a robust 3D manipulation policy. Specifically, we first design a task-aware masked autoencoder that masks task-relevant affordance patches and reconstructs depth information, enhancing the 2D foundation model's implicit 3D robotic representation. After self-supervised fine-tuning, we introduce a 2D model-lifting strategy that establishes a positional mapping between the input 3D points and the positional embeddings of the 2D model. Based on the mapping, Lift3D utilizes the 2D foundation model to directly encode point cloud data, leveraging large-scale pretrained knowledge to construct explicit 3D robotic representations while minimizing spatial information loss. In experiments, Lift3D consistently outperforms previous state-of-the-art methods across several simulation benchmarks and real-world scenarios.
Spatial understanding is a crucial capability that enables robots to perceive their surroundings, reason about their environment, and interact with it meaningfully. In modern robotics, these capabilities are increasingly provided by vision-language models. However, these models face significant challenges in spatial reasoning tasks, as their training data are based on general-purpose image datasets that often lack sophisticated spatial understanding. For example, datasets frequently do not capture reference frame comprehension, yet effective spatial reasoning requires understanding whether to reason from ego-, world-, or object-centric perspectives. To address this issue, we introduce RoboSpatial, a large-scale dataset for spatial understanding in robotics. It consists of real indoor and tabletop scenes, captured as 3D scans and egocentric images, and annotated with rich spatial information relevant to robotics. The dataset includes 1M images, 5k 3D scans, and 3M annotated spatial relationships, and the pairing of 2D egocentric images with 3D scans makes it both 2D- and 3D- ready. Our experiments show that models trained with RoboSpatial outperform baselines on downstream tasks such as spatial affordance prediction, spatial relationship prediction, and robotics manipulation.
Recent advances in imitation learning for 3D robotic manipulation have shown promising results with diffusion-based policies. However, achieving human-level dexterity requires seamless integration of geometric precision and semantic understanding. We present G3Flow, a novel framework that constructs real-time semantic flow, a dynamic, object-centric 3D semantic representation by leveraging foundation models. Our approach uniquely combines 3D generative models for digital twin creation, vision foundation models for semantic feature extraction, and robust pose tracking for continuous semantic flow updates. This integration enables complete semantic understanding even under occlusions while eliminating manual annotation requirements. By incorporating semantic flow into diffusion policies, we demonstrate significant improvements in both terminal-constrained manipulation and cross-object generalization. Extensive experiments across five simulation tasks show that G3Flow consistently outperforms existing approaches, achieving up to 68.3% and 50.1% average success rates on terminal-constrained manipulation and cross-object generalization tasks respectively. Our results demonstrate the effectiveness of G3Flow in enhancing real-time dynamic semantic feature understanding for robotic manipulation policies.
Adapting Pre-trained 3D Models for Point Cloud Video Understanding via Cross-frame Spatio-temporal Perception
PDF ↗Point cloud video understanding is becoming increasingly important in fields such as robotics, autonomous driving, and augmented reality, as they can accurately represent object motion and environmental changes. Despite the progress made in self-supervised learning methods for point cloud video understanding, the limited availability of 4D data and the high computational cost of training 4D-specific models remain significant obstacles. In this paper, we investigate the potential of transferring pre-trained static 3D point cloud models to the 4D domain, identifying the limitations of static models that capture only spatial information while neglecting temporal dynamics. To address this, we propose a novel Cross-frame Spatio-temporal Adaptation (CSA) strategy by introducing the Point Tube Adapter as the embedding layer and the Geometric Constraint Temporal Adapter (GCTA) to enforce temporal consistency across frames. This strategy extracts both short-term and long-term temporal dynamics, effectively integrating them with spatial features and enriching the model's understanding of temporal changes in point cloud videos. Extensive experiments on 3D action and gesture recognition tasks demonstrate that our method achieves state-of-the-art performance, establishing its effectiveness for point cloud video understanding.