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2,006篇论文匹配“Video Understanding”
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Applications · Robotics

Ruoxuan Feng, Jiangyu Hu, Wenke Xia, Tianci Gao, Ao Shen, Yuhao Sun, Bin Fang, Di Hu

Visuo-tactile sensors aim to emulate human tactile perception, enabling robots to precisely understand and manipulate objects. Over time, numerous meticulously designed visuo-tactile sensors have been integrated into robotic systems, aiding in completing various tasks. However, the distinct data characteristics of these low-standardized visuo-tactile sensors hinder the establishment of a powerful tactile perception system. We consider that the key to addressing this issue lies in learning unified multi-sensor representations, thereby integrating the sensors and promoting tactile knowledge transfer between them. To achieve unified representation of this nature, we introduce TacQuad, an aligned multi-modal multi-sensor tactile dataset from four different visuo-tactile sensors, which enables the explicit integration of various sensors. Recognizing that humans perceive the physical environment by acquiring diverse tactile information such as texture and pressure changes, we further propose to learn unified multi-sensor representations from both static and dynamic perspectives. By integrating tactile images and videos, we present AnyTouch, a unified static-dynamic multi-sensor representation learning framework with a multi-level structure, aimed at both enhancing comprehensive perceptual abilities and enabling effective cross-sensor transfer. This multi-level architecture captures pixel-level details from tactile data via masked modeling and enhances perception and transferability by learning semantic-level sensor-agnostic features through multi-modal alignment and cross-sensor matching. We provide a comprehensive analysis of multi-sensor transferability, and validate our method on various offline datasets and in the real-world pouring task. Experimental results show that our method outperforms existing methods, exhibits outstanding static and dynamic perception capabilities across various sensors. The code, TacQuad dataset and AnyTouch model are fully available at gewu-lab.github.io/AnyTouch/.

Applications · Physics

Wei Chow, Jiageng Mao, Boyi Li, Daniel Seita, Vitor Campagnolo Guizilini, Yue Wang

Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited.To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks. PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions.Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world---likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors.To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o.Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA.We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding. [Project Page is here](https://physbench.github.io/)

Deep Learning · Large Language Models

Hanrong Ye, Haotian Zhang, Erik Daxberger, Lin Chen, Zongyu Lin, Yanghao Li, Bowen Zhang, Haoxuan You, Dan Xu, Zhe Gan 等

This research aims to comprehensively explore building a multimodal foundation model for egocentric video understanding.To achieve this goal, we work on three fronts. First, as there is a lack of QA data for egocentric video understanding, we automatically generate 7M high-quality QA samples for egocentric videos ranging from 30 seconds to one hour long in Ego4D based on human-annotated data.This is one of the largest egocentric QA datasets.Second, we contribute a challenging egocentric QA benchmark with 629 videos and 7,026 questions to evaluate the models' ability in recognizing and memorizing visual details across videos of varying lengths. We introduce a new de-biasing evaluation method to help mitigate the unavoidable language bias present in the models being evaluated.Third, we propose a specialized multimodal architecture featuring a novel ``Memory Pointer Prompting" mechanism. This design includes a global glimpse step to gain an overarching understanding of the entire video and identify key visual information, followed by a fallback step that utilizes the key visual information to generate responses. This enables the model to more effectively comprehend extended video content.With the data, benchmark, and model, we build MM-Ego, an egocentric multimodal LLM that shows powerful performance on egocentric video understanding.

Huiang He, Minghui HU, Chuanxia Zheng, Chaoyue Wang, Tat-Jen Cham

Recent advances in style and appearance transfer are impressive, but most methods isolate global style and local appearance transfer, neglecting semantic correspondence. Additionally, image and video tasks are typically handled in isolation, with little focus on integrating them for video transfer. To address these limitations, we introduce a novel task, *Semantic Style Transfer*, which involves transferring style and appearance features from a reference image to a target visual content based on semantic correspondence. We subsequently propose a training-free method, *Semantix*, an energy-guided sampler designed for Semantic Style Transfer that simultaneously guides both style and appearance transfer based on semantic understanding capacity of pre-trained diffusion models. Additionally, as a sampler, *Semantix* can be seamlessly applied to both image and video models, enabling semantic style transfer to be generic across various visual media. Specifically, once inverting both reference and context images or videos to noise space by SDEs, *Semantix* utilizes a meticulously crafted energy function to guide the sampling process, including three key components: *Style Feature Guidance*, *Spatial Feature Guidance* and *Semantic Distance* as a regularisation term. Experimental results demonstrate that *Semantix* not only effectively accomplishes the task of semantic style transfer across images and videos, but also surpasses existing state-of-the-art solutions in both fields.

Applications · Computer Vision

Kanchana Ranasinghe, Xiang Li, Kumara Kahatapitiya, Michael Ryoo

Large Language Models (LLMs) have allowed recent LLM-based approaches to achieve excellent performance on long-video understanding benchmarks. We investigate how extensive world knowledge and strong reasoning skills of underlying LLMs influence this strong performance. Surprisingly, we discover that LLM-based approaches can yield surprisingly good accuracy on long-video tasks with limited video information, sometimes even with no video-specific information. Building on this, we explore injecting video-specific information into an LLM-based framework. We utilize off-the-shelf vision tools to extract three object-centric information modalities from videos, and then leverage natural language as a medium for fusing this information. Our resulting Multimodal Video Understanding (MVU) framework demonstrates state-of-the-art performance across multiple video understanding benchmarks. Strong performance also on robotics domain tasks establishes its strong generality. Code: github.com/kahnchana/mvu

Miscellaneous Aspects of Machine Learning · Everything Else

Merey Ramazanova, Alejandro Pardo, Bernard Ghanem, Motasem Alfarra

Understanding videos that contain multiple modalities is crucial, especially in egocentric videos, where combining various sensory inputs significantly improves tasks like action recognition and moment localization. However, real-world applications often face challenges with incomplete modalities due to privacy concerns, efficiency needs, or hardware issues. Current methods, while effective, often necessitate retraining the model entirely to handle missing modalities, making them computationally intensive, particularly with large training datasets. In this study, we propose a novel approach to address this issue at test time without requiring retraining. We frame the problem as a test-time adaptation task, where the model adjusts to the available unlabeled data at test time. Our method, MiDl~(Mutual information with self-Distillation), encourages the model to be insensitive to the specific modality source present during testing by minimizing the mutual information between the prediction and the available modality. Additionally, we incorporate self-distillation to maintain the model's original performance when both modalities are available. MiDl represents the first self-supervised, online solution for handling missing modalities exclusively at test time. Through experiments with various pretrained models and datasets, MiDl demonstrates substantial performance improvement without the need for retraining.

Social Aspects · Trustworthy Machine Learning

Ming Liu, Wensheng Zhang

As video language models (VLMs) gain more applications in various scenarios,the need for robust and scalable evaluation of their performance becomes increasingly critical. The traditional human expert-based evaluation of VLMs has limitations in consistency and scalability, which sparked interest in automatic methodssuch as employing VLMs to evaluate VLMs. However, the reliability of VLMs asjudges remains underexplored. Existing methods often rely on a single VLM asthe evaluator. However, this approach can be unreliable or biased because such amodel may lack the ability to fully understand the content and may have inherentbiases, ultimately compromising evaluation reliability. A remedy is to apply theprinciple of collective thoughts, aggregating evaluations from multiple VLMs toenhance reliability. This study investigates the efficacy of such approaches, particularly when the pool of judges includes both reliable and unreliable models. Ourfindings reveal that incorporating collective judgments from such a mixed pooldoes not necessarily improve the accuracy of the final evaluation. The inclusion ofless reliable judges can introduce noise, undermining the overall reliability of theoutcomes. To explore the factors that impact evaluation reliability, we fine-tunean underperforming VLM judge, Video-LLaVA, and observe that improved understanding ability alone is insufficient to make VLM judges more reliable. Thesefindings stress the limitations of collective thought approaches and highlight theneed for more advanced methods that can account for the reliability of individualmodels. Our study promotes the development of more reliable evaluation methodsfor VLMs

Deep Learning · Generative Models and Autoencoders

Wei Yu, Songheng Yin, Steve Easterbrook, Animesh Garg

Recent advancements in video diffusion models have established a strong foundation for developing world models with practical applications. The next challenge lies in exploring how an agent can leverage these foundation models to understand, interact with, and plan within observed environments. This requires adding more controllability to the model, transforming it into a versatile game engine capable of dynamic manipulation and control. To address this, we investigated three key conditioning factors: camera, context frame, and text, identifying limitations in current model designs. Specifically, the fusion of camera embeddings with video features leads to camera control being influenced by those features. Additionally, while textual information compensates for necessary spatiotemporal structures, it often intrudes into already observed parts of the scene. To tackle these issues, we designed the Spacetime Epipolar Attention Layer, which ensures that egomotion generated by the model strictly aligns with the camera’s movement through rigid constraints. Moreover, we propose the CI2V-adapter, which uses camera information to better determine whether to prioritize textual or visual embeddings, thereby alleviating the issue of textual intrusion into observed areas. Through extensive experiments, we demonstrate that our new model EgoSim achieves excellent results on both the RealEstate and newly repurposed Epic-Field datasets. For more results, please refer to https://egosim.github.io/EgoSim/.

Applications · Computer Vision

Yongxin Guo, Jingyu Liu, Mingda Li, Qingbin Liu, Xi Chen, Xiaoying Tang

Video Temporal Grounding (VTG) is a crucial capability for video understanding models and plays a vital role in downstream tasks such as video browsing and editing. To effectively handle various tasks simultaneously and enable zero-shot prediction, there is a growing trend in employing video LLMs for VTG tasks. However, current video LLM-based methods rely exclusively on natural language generation, lacking the ability to model the clear structure inherent in videos, which restricts their effectiveness in tackling VTG tasks. To address this issue, this paper first formally introduces causal event modeling framework, which represents video LLM outputs as sequences of events, and predict the current event using previous events, video inputs, and textural instructions. Each event consists of three components: timestamps, salient scores, and textual captions. We then propose a novel task-interleaved video LLM called TRACE to effectively implement the causal event modeling framework in practice. The TRACE process visual frames, timestamps, salient scores, and text as distinct tasks, employing various encoders and decoding heads for each. Task tokens are arranged in an interleaved sequence according to the causal event modeling framework's formulation.Extensive experiments on various VTG tasks and datasets demonstrate the superior performance of TRACE compared to state-of-the-art video LLMs. Our model and code are avaliable at \url{https://github.com/gyxxyg/TRACE}.

Wei Chow, Jiageng Mao, Boyi Li, Daniel Seita, Vitor Campagnolo Guizilini, Yue Wang

Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited.To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks. PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions.Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world---likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors.To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o.Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA.We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding. [Project Page is here](https://physbench.github.io/)

Deep Learning · Large Language Models

Yecheng Wu, Zhuoyang Zhang, Junyu Chen, Haotian Tang, Dacheng Li, Yunhao Fang, Ligeng Zhu, Enze Xie, Hongxu Yin, Li Yi 等

VILA-U is a Unified foundation model that integrates Video, Image, Language understanding and generation. Traditional visual language models (VLMs) use separate modules for understanding and generating visual content, which can lead to misalignment and increased complexity. In contrast, VILA-U employs a single autoregressive next-token prediction framework for both tasks, eliminating the need for additional components like diffusion models. This approach not only simplifies the model but also achieves near state-of-the-art performance in visual language understanding and generation. The success of VILA-U is attributed to two main factors: the unified vision tower that aligns discrete visual tokens with textual inputs during pretraining, which enhances visual perception, and autoregressive image generation can achieve similar quality as diffusion models with high-quality dataset. This allows VILA-U to perform comparably to more complex models using a fully token-based autoregressive framework.

Applications · Computer Vision

Orr Zohar, Xiaohan Wang, Yonatan Bitton, Idan Szpektor, Serena Yeung

The performance and reasoning capabilities of Large Multi-modal Models (LMMs) is dependent on the size and quality of their training datasets. However, collecting datasets that support chain-of-thought instruction tuning is highly challenging. Existing video instruction tuning datasets are often derived by prompting large language models with video captions to generate question-answer pairs, which makes them predominantly descriptive rather than reasoning-focused. Meanwhile, many labeled video datasets with diverse labels and supervision exist -- however, we find that their integration into LMMs is non-trivial. Herein, we present $\underline{\text{Video}}$ $\underline{\text{S}}\text{elf}$-$\underline{\text{T}}\text{raining}$ $\text{with}$ $\underline{\text{a}}\text{ugmented}$ $\underline{\text{R}}\text{easoning}$ (Video-STaR), the first self-training approach for video instruction tuning. Video-STaR allows the utilization of *any* labeled video dataset for video instruction tuning.In Video-STaR, an LMM cycles between instruction generation and finetuning, which we show (I) improves general video understanding and (II) adapts LMMs to novel downstream tasks with existing supervision. During instruction generation, an LMM is prompted to propose an answer. The answers are then filtered only to those that contain the original video labels, and the LMM is then re-trained on the generated dataset. By training exclusively on generated answers containing the correct video labels, Video-STaR leverages these existing labels as weak supervision for video instruction tuning.Our results demonstrate that Video-STaR-augmented LMMs achieve notable improvements in (I) general Video QA, where TempCompass performance improved by 6.1%, *and* (II) downstream tasks, with a 9.9% increase in Kinetics700-QA accuracy and a 4.0% improvement in action quality assessment on FineDiving, while also exhibiting better interpretability.

Deep Learning · Large Language Models

Eunseop Yoon, Hee Suk Yoon, Mark Hasegawa-Johnson, Chang Yoo

In the broader context of deep learning, Multimodal Large Language Models have achieved significant breakthroughs by leveraging powerful Large Language Models as a backbone to align different modalities into the language space. A prime exemplification is the development of Video Large Language Models (Video-LLMs). While numerous advancements have been proposed to enhance the video understanding capabilities of these models, they are predominantly trained on questions generated directly from video content. However, in real-world scenarios, users often pose questions that extend beyond the informational scope of the video, highlighting the need for Video-LLMs to assess the relevance of the question. We demonstrate that even the best-performing Video-LLMs fail to reject unfit questions-not necessarily due to a lack of video understanding, but because they have not been trained to identify and refuse such questions. To address this limitation, we propose alignment for answerability, a framework that equips Video-LLMs with the ability to evaluate the relevance of a question based on the input video and appropriately decline to answer when the question exceeds the scope of the video, as well as an evaluation framework with a comprehensive set of metrics designed to measure model behavior before and after alignment. Furthermore, we present a pipeline for creating a dataset specifically tailored for alignment for answerability, leveraging existing video-description paired datasets.

Applications · Everything Else

Haotian Xia, Zhengbang Yang, Junbo Zou, Rhys Tracy, Yuqing Wang, Chi Lu, Christopher Lai, Yanjun He, Xun Shao, Zhuoqing Xie 等

Multimodal Large Language Models (MLLMs) are advancing the ability to reason about complex sports scenarios by integrating textual and visual information. To comprehensively evaluate their capabilities, we introduce SPORTU, a benchmark designed to assess MLLMs across multi-level sports reasoning tasks. SPORTU comprises two key components: SPORTU-text, featuring 900 multiple-choice questions with human-annotated explanations for rule comprehension and strategy understanding. This component focuses on testing models' ability to reason about sports solely through question-answering (QA), without requiring visual inputs; SPORTU-video, consisting of 1,701 slow-motion video clips across 7 different sports and 12,048 QA pairs, designed to assess multi-level reasoning, from simple sports recognition to complex tasks like foul detection and rule application. We evaluated four prevalent LLMs mainly utilizing few-shot learning paradigms supplemented by chain-of-thought (CoT) prompting on the SPORTU-text part. GPT-4o achieves the highest accuracy of 71\%, but still falls short of human-level performance, highlighting room for improvement in rule comprehension and reasoning. The evaluation for the SPORTU-video part includes 6 proprietary and 8 open-source MLLMs. Experiments show that models fall short on hard tasks that require deep reasoning and rule-based understanding. GPT-4o performs the best with only 57.8\% accuracy on the hard task, showing large room for improvement. We hope that SPORTU will serve as a critical step toward evaluating models' capabilities in sports understanding and reasoning. The dataset is available at [https://github.com/chili-lab/SPORTU](https://github.com/chili-lab/SPORTU).

Deep Learning · Large Language Models

Zuyan Liu, Yuhao Dong, Ziwei Liu, Winston Hu, Jiwen Lu, Yongming Rao

Visual data comes in various forms, ranging from small icons of just a few pixels to long videos spanning hours. Existing multi-modal LLMs usually standardize these diverse visual inputs to fixed-resolution images or patches for visual encoders and yield similar numbers of tokens for LLMs. This approach is non-optimal for multimodal understanding and inefficient for processing inputs with long and short visual contents. To solve the problem, we propose Oryx, a unified multimodal architecture for the spatial-temporal understanding of images, videos, and multi-view 3D scenes. Oryx offers an on-demand solution to seamlessly and efficiently process visual inputs with arbitrary spatial sizes and temporal lengths through two core innovations: 1) a pre-trained OryxViT model that can encode images at any resolution into LLM-friendly visual representations; 2) a dynamic compressor module that supports 1x to 16x compression on visual tokens by request. These designs enable Oryx to accommodate extremely long visual contexts, such as videos, with lower resolution and high compression while maintaining high recognition precision for tasks like document understanding with native resolution and no compression. Beyond the architectural improvements, enhanced data curation and specialized training on long-context retrieval and spatial-aware data help Oryx achieve strong capabilities in image, video, and 3D multimodal understanding simultaneously.

Guo Chen, Yicheng Liu, Yifei Huang, Baoqi Pei, Jilan Xu, Yuping He, Tong Lu, Yali Wang, Limin Wang

The existing video understanding benchmarks for multimodal large language models (MLLMs) mainly focus on short videos. The few benchmarks for long video understanding often rely on multiple-choice questions (MCQs). Due to the limitations of MCQ evaluations and the advanced reasoning abilities of MLLMs, models can often answer correctly by combining short video insights with elimination, without truly understanding the content. To bridge this gap, we introduce CG-Bench, a benchmark for clue-grounded question answering in long videos. CG-Bench emphasizes the model's ability to retrieve relevant clues, enhancing evaluation credibility. It includes 1,219 manually curated videos organized into 14 primary, 171 secondary, and 638 tertiary categories, making it the largest benchmark for long video analysis. The dataset features 12,129 QA pairs in three question types: perception, reasoning, and hallucination. To address the limitations of MCQ-based evaluation, we develop two novel clue-based methods: clue-grounded white box and black box evaluations, assessing whether models generate answers based on accurate video understanding. We evaluated multiple closed-source and open-source MLLMs on CG-Bench. The results show that current models struggle significantly with long videos compared to short ones, and there is a notable gap between open-source and commercial models. We hope CG-Bench will drive the development of more reliable and capable MLLMs for long video comprehension.

Miscellaneous Aspects of Machine Learning · Representation Learning

Baoqi Pei, Yifei Huang, Jilan Xu, Guo Chen, Yuping He, Lijin Yang, Yali Wang, Weidi Xie, Yu Qiao, Fei Wu 等

In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature.However, existing egocentric video representation learning methods mainly focus on aligning video representation with high-level narrations, overlooking the intricate dynamics between hands and objects.In this work, we aim to integrate the modeling of fine-grained hand-object dynamics into the video representation learning process.Since no suitable data is available, we introduce HOD, a novel pipeline employing a hand-object detector and a large language model to generate high-quality narrations with detailed descriptions of hand-object dynamics. To learn these fine-grained dynamics, we propose EgoVideo, a model with a new lightweight motion adapter to capture fine-grained hand-object motion information. Through our co-training strategy, EgoVideo effectively and efficiently leverages the fine-grained hand-object dynamics in the HOD data. Extensive experiments demonstrate that our method achieves state-of-the-art performance across multiple egocentric downstream tasks, including improvements of 6.3% in EK-100 multi-instance retrieval, 5.7% in EK-100 classification, and 16.3% in EGTEA classification in zero-shot settings. Furthermore, our model exhibits robust generalization capabilities in hand-object interaction and robot manipulation tasks.

Deep Learning · Large Language Models

Mingfei Han, Linjie Yang, Xiaojun Chang, Lina Yao, Heng Wang

A short clip of video may contain progression of multiple events and an interesting story line. A human need to capture both the event in every shot and associate them together to understand the story behind it. In this work, we present a new multi-shot video understanding benchmark \dataset with detailed shot-level captions, comprehensive video summaries and question-answering pairs. To facilitate better semantic understanding of videos, we provide captions for both visual signals and human narrations. We design several distinct tasks including single-shot video captioning, multi-shot video summarization, and multi-shot video question answering. Preliminary experiments show some challenges to generate a long and comprehensive video summary for multi-shot videos. Nevertheless, the generated imperfect summaries can already achieve competitive performance on existing video understanding tasks such as video question-answering, promoting an under-explored setting of video understanding with detailed summaries.

Deep Learning · Large Language Models

SOMESH SINGH, Harini S I, Yaman Singla, Changyou Chen, Rajiv Ratn Shah, Veeky Baths, Balaji Krishnamurthy

Communication is defined as "*Who* says *what* to *whom* with *what* effect." A message from a communicator generates downstream receiver effects, also known as behavior. Receiver behavior, being a downstream effect of the message, carries rich signals about it. Even after carrying signals about the message, the behavior signal is often ignored while training vision-language models. We show that training VLMs on receiver behavior can actually help improve their content-understanding abilities. We demonstrate that training VLMs to predict receiver behaviors, such as likes, comments, and replay graphs, which are available at scale, enhances the VLM's performance across a broad range of downstream content understanding tasks. We show this performance increase over 6 types of behavior, 46 different tasks covering image, video, text, and audio over 26 benchmark datasets across both zero-shot and fine-tuning settings, outperforming many supervised baselines on diverse tasks ranging from emotion recognition to captioning by up to 150%. We note that since receiver behavior, such as likes, comments, and replay graphs, is collected by default on the internet and does not need any human annotations to be useful, the performance improvement we get after training on this data is essentially free lunch. We also release **BLIFT**, our **Behaviour-LLaVA IFT** dataset comprising 730k images and videos with their receiver behavior collected from multiple platforms on which we train our models to achieve this. The dataset and code are available at [behavior-in-the-wild.github.io/behavior-llava](https://behavior-in-the-wild.github.io/behavior-llava).

Dongping Chen, Yue Huang, Siyuan Wu, Jingyu Tang, Huichi Zhou, Qihui Zhang, Zhigang He, Yilin Bai, Chujie Gao, Liuyi Chen 等

Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding commands.However, current agents primarily demonstrate strong understanding capabilities in static environments and are mainly applied to relatively simple domains, such as Web or mobile interfaces.We argue that a robust GUI agent should be capable of perceiving temporal information on the GUI, including dynamic Web content and multi-step tasks.Additionally, it should possess a comprehensive understanding of various GUI scenarios, including desktop software and multi-window interactions.To this end, this paper introduces a new dataset, termed GUI-World, which features meticulously crafted Human-MLLM annotations, extensively covering six GUI scenarios and eight types of GUI-oriented questions in three formats.We evaluate the capabilities of current state-of-the-art MLLMs, including Image LLMs and Video LLMs, in understanding various types of GUI content, especially dynamic and sequential content. Our findings reveal that current models struggle with dynamic GUI content without manually annotated keyframes or operation history. On the other hand, Video LLMs fall short in all GUI-oriented tasks given the sparse GUI video dataset. Therefore, we take the initial step of leveraging a fine-tuned Video LLM, GUI-Vid, as a GUI-oriented assistant, demonstrating an improved understanding of various GUI tasks. However, due to the limitations in the performance of base LLMs, we conclude that using video LLMs as GUI agents remains a significant challenge. We believe our work provides valuable insights for future research in dynamic GUI content understanding. All the dataset and code are publicly available at: https://gui-world.github.io.