Computer vision seeks to infer a wide range of information about objects and events. However, vision systems based on conventional imaging are limited to extracting information only from the visible surfaces of scene objects. For instance, a vision system can detect and identify a Coke can in the scene, but it cannot determine whether the can is full or empty. In this paper, we aim to expand the scope of computer vision to include the novel task of inferring the hidden liquid levels of opaque containers by sensing the tiny vibrations on their surfaces. Our method provides a first-of-a-kind way to inspect the fill level of multiple sealed containers remotely, at once, without needing physical manipulation and manual weighing. First, we propose a novel speckle-based vibration sensing system for simultaneously capturing scene vibrations on a 2D grid of points. We use our system to efficiently and remotely capture a dataset of vibration responses for a variety of everyday liquid containers. Then, we develop a transformer-based approach for analyzing the captured vibrations and classifying the container type and its hidden liquid level at the time of measurement. Our architecture is invariant to the vibration source, yielding correct liquid level estimates for controlled and ambient scene sound sources. Moreover, our model generalizes to unseen container instances within known classes (e.g., training on five Coke cans of a six-pack, testing on a sixth) and fluid levels. We demonstrate our method by recovering liquid levels from various everyday containers.
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When Lighting Deceives: Exposing Vision-Language Models' Illumination Vulnerability Through Illumination Transformation Attack
PDF ↗Vision-Language Models (VLMs) have achieved remarkable success in various tasks, yet their robustness to real-world illumination variations remains largely unexplored. To bridge this gap, we propose Illumination Transformation Attack (ITA), the first framework to systematically assess VLMs' robustness against illumination changes. However, there still exist two key challenges: (1) how to model global illumination with fine-grained control to achieve diverse lighting conditions and (2) how to ensure adversarial effectiveness while maintaining naturalness. To address the first challenge, we innovatively decompose global illumination into multiple parameterized point light sources based on the illumination rendering equation. This design enables us to model more diverse lighting variations that previous methods could not capture. Then, by integrating these parameterized lighting variations with physics-based lighting reconstruction techniques, we could precisely render such light interactions in the original scenes, finally meeting the goal of fine-grained lighting control. For the second challenge, by controlling illumination through the lighting reconstrution model's latent space rather than direct pixel manipulation, we inherently preserve physical lighting priors. Furthermore, to prevent potential reconstruction artifacts, we design additional perceptual constraints for maintaining visual consistency with original images and diversity constraints for avoiding light source convergence. Extensive experiments demonstrate that our ITA could significantly reduce the performance of advanced VLMs, e.g., LLaVA-1.6, while possessing competitive naturalness, exposing VLMS' critical illuminiation vulnerabilities.
Subjective Camera 1.0: Bridging Human Cognition and Visual Reconstruction through Sequence-Aware Sketch-Guided Diffusion
PDF ↗We introduce the concept of a subjective camera to reconstruct meaningful moments that physical cameras fail to capture. We propose Subjective Camera 1.0, a framework for reconstructing real-world scenes from readily accessible subjective readouts, i.e., textual descriptions and progressively drawn rough sketches. Built on optimization-based alignment of diffusion models, our approach avoids large-scale paired training data and mitigates generalization issues. To address the challenge of integrating multiple abstract concepts in real-world scenarios, we design a Sequence-Aware Sketch-Guided Diffusion framework with three loss terms for concept-wise sequential optimization, following the natural order of subjective readouts. Experiments on two datasets demonstrate that our method achieves state-of-the-art performance in image quality as well as spatial and semantic alignment with target scenes. User studies with 40 participants further confirm that our approach is consistently preferred. Our project page is at: subjective-camera.github.io
Lifting the Structural Morphing for Wide-Angle Images Rectification: Unified Content and Boundary Modeling
PDF ↗The mainstream approach for correcting distortions in wide-angle images typically involves a cascading process of rectification followed by rectangling. These tasks address distorted image content and irregular boundaries separately, using two distinct pipelines. However, this independent optimization prevents the two stages from benefiting each other. It also increases susceptibility to error accumulation and misaligned optimization, ultimately degrading the quality of the rectified image and the performance of downstream vision tasks. In this work, we observe and verify that transformations based on motion representations ((e.g.,, Thin-Plate Spline) exhibit structural continuity in both rectification and rectangling tasks. This continuity enables us to establish their relationships through the perspective of structural morphing, allowing for an optimal solution within a single end-to-end framework. To this end, we propose ConBo-Net, a unified Content and Boundary modeling approach for one-stage wide-angle image correction. Our method jointly addresses distortion rectification and boundary rectangling in an end-to-end manner. To further enhance the model's structural recovery capability, we incorporate physical priors based on the wide-angle camera model during training and introduce an ordinal geometric loss to enforce curvature monotonicity. Extensive experiments demonstrate that ConBo-Net outperforms state-of-the-art two-stage solutions. The code and dataset are available at https://github.com/lwttttt/ConBo-Net
Amodal completion, the task of inferring the complete appearance of objects despite partial occlusions, is crucial for understanding complex human-object interactions (HOI) in computer vision and robotics. Existing methods, including pre-trained diffusion models, often struggle to generate plausible completions in dynamic scenarios due to their limited understanding of HOI. To address this challenge, we propose a novel approach that leverages physical prior knowledge alongside a specialized multi-regional inpainting technique tailored for HOI. By incorporating physical constraints derived from human topology and contact information, we define two distinct regions: the primary region, where occluded object parts are most likely to reside, and the secondary region, where occlusions are less probable. Our multi-regional inpainting method employs customized denoising strategies across these regions within a diffusion model, thereby enhancing the accuracy and realism of generated completions in both shape and visual detail. Experimental results demonstrate that our approach substantially outperforms existing methods in HOI scenarios, advancing machine perception toward a more human-like understanding of dynamic environments. Furthermore, we show that our pipeline remains robust even without ground-truth contact annotations, broadening its applicability to tasks such as 3D reconstruction and novel view/pose synthesis.
PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups
PDF ↗Generating realistic group interactions involving multiple characters remains challenging due to increasing complexity as group size expands. While existing conditional diffusion models incrementally generate motions by conditioning on previously generated characters, they rely on single shared prompts, limiting nuanced control and leading to overly simplified interactions. In this paper, we introduce Person-Interaction Noise Optimization (PINO), a novel, training-free framework designed for generating realistic and customizable interactions among groups of arbitrary size. PINO decomposes complex group interactions into semantically relevant pairwise interactions, and leverages pretrained two-person interaction diffusion models to incrementally compose group interactions. To ensure physical plausibility and avoid common artifacts such as overlapping or penetration between characters, PINO employs physics-based penalties during noise optimization. This approach allows precise user control over character orientation, speed, and spatial relationships without additional training. Comprehensive evaluations demonstrate that PINO generates visually realistic, physically coherent, and adaptable multi-person interactions suitable for diverse animation, gaming, and robotics applications.
VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Tasks
PDF ↗General-purposed embodied agents are designed to understand the users' natural instructions or intentions and act precisely to complete universal tasks. Recently, methods based on foundation models especially Vision-Language-Action models (VLAs) have shown a substantial potential to solve language-conditioned manipulation (LCM) tasks well. However, existing benchmarks do not adequately meet the needs of VLAs and relative algorithms. To better define such general-purpose tasks in the context of LLMs and advance the research in VLAs, we present VLABench, an open-source benchmark for evaluating universal LCM task learning. VLABench provides 100 carefully designed categories of tasks, with strong randomization in each category of task and a total of 2000+ objects. VLABench stands out from previous benchmarks in four key aspects: 1) tasks requiring world knowledge and common sense transfer, 2) natural language instructions with implicit human intentions rather than templates, 3) long-horizon tasks demanding multi-step reasoning, and 4) evaluation of both action policies and language model capabilities. The benchmark assesses multiple competencies including understanding of mesh&texture, spatial relationship, semantic instruction, physical laws, knowledge transfer and reasoning, etc. To support the downstream finetuning, we provide high-quality training data collected via an automated framework incorporating heuristic skills and prior information. The experimental results indicate that both the current state-of-the-art pretrained VLAs and the workflow based on VLMs face challenges in our tasks.
Under-display ToF imaging aims to achieve accurate depth sensing through a ToF camera placed beneath a screen panel. However, transparent OLED (TOLED) layers introduce severe degradations--such as signal attenuation, multi-path interference (MPI), and temporal noise--that significantly compromise depth quality. To alleviate this drawback, we propose Learnable Fractional Reaction-Diffusion Dynamics (LFRD^2), a hybrid framework that combines the expressive power of neural networks with the interpretability of physical modeling. Specifically, we implement a time-fractional reaction-diffusion module that enables iterative depth refinement with dynamically generated differential orders, capturing long-term dependencies. In addition, we introduce an efficient continuous convolution operator via coefficient prediction and repeated differentiation to further improve restoration quality. Experiments on four benchmark datasets demonstrate the effectiveness of our approach. The code is publicly available at https://github.com/wudiqx106/LFRD2.
Probabilistic Inertial Poser (ProbIP): Uncertainty-aware Human Motion Modeling from Sparse Inertial Sensors
PDF ↗Wearable Inertial Measurement Units (IMUs) allow non-intrusive motion tracking, but limited sensor placements can introduce uncertainty in capturing detailed full-body movements. Existing methods mitigate this issue by selecting more physically plausible motion patterns but do not directly address inherent uncertainties in the data. We introduce the Probabilistic Inertial Poser (ProbIP), a novel probabilistic model that transforms sparse IMU data into human motion predictions without physical constraints. ProbIP utilizes RU-Mamba blocks to predict a matrix Fisher distribution over rotations, effectively estimating both rotation matrices and associated uncertainties. To refine motion distribution through layers, our Progressive Distribution Narrowing (PDN) technique enables stable learning across a diverse range of motions. Experimental results demonstrate that ProbIP achieves state-of-the-art performance on multiple public datasets with six and fewer IMU sensors. Our contributions include the development of ProbIP with RU-Mamba blocks for probabilistic motion estimation, applying Progressive Distribution Narrowing (PDN) for uncertainty reduction, and evidence of superior results with six and reduced sensor configurations.
The 2024 Nobel Prizes in Chemistry and Physics have once again drawn global attention to AI for Science. The rise of foundation models has further accelerated AI for Science across multiple disciplines. Scientific research is both a touchstone for advancing the intelligence of these models, and the models themselves are accelerators that empower scientific research. As a high-tech enterprise deeply engaged in artificial intelligence, iFLYTEK has in recent years made AI for Science (AI4S) a strategic priority and undertaken a series of initiatives. In this talk, Dr. Xin Li will provide a comprehensive overview of the iFLYTEK Spark Large Language Model and highlight its recent advances. He will outline two principal pathways through which AI accelerates scientific research-deep neural networks and LLM-based approaches-and present iFLYTEK's work along both lines. In addition, he will discuss key challenges and the outlook for the future development of AI for Science. Attendees will gain insights into how AI empowers scientific research and gain inspiration in their own scientific field.
Evaluating and ensuring the adversarial robustness of autonomous driving (AD) systems is a critical and unresolved challenge. This paper introduces MetAdv, a novel adversarial testing platform that enables realistic, dynamic, and interactive evaluation by tightly integrating virtual simulation with physical vehicle feedback. At its core, MetAdv establishes a hybrid virtual-physical sandbox, within which we design a three-layer closed-loop testing environment with dynamic adversarial test evolution. This architecture facilitates end-to-end adversarial evaluation, ranging from high-level unified adversarial generation, through mid-level simulation-based interaction, to low-level execution on physical vehicles. Additionally, MetAdv supports a broad spectrum of AD tasks, algorithmic paradigms (e.g., modular deep learning pipelines, end-to-end learning, vision-language models). It supports flexible 3D vehicle modeling and seamless transitions between simulated and physical environments, with built-in compatibility for commercial platforms such as Apollo and Tesla. A key feature of MetAdv is its human-in-the-loop capability: besides flexible environmental configuration for more customized evaluation, it enables real-time capture of physiological signals and behavioral feedback from drivers, offering new insights into human-machine trust under adversarial conditions. We believe MetAdv can offer a scalable and unified framework for adversarial assessment, paving the way for safer AD. Our demo can be found at https://sites.google.com/view/metadv-demo-video.
The field of video generation has witnessed remarkable advances in recent years, driven by innovations in deep generative models. Nevertheless, the fidelity of AI-generated videos remains far from perfect, with synthesized content frequently exhibiting visual artifacts, such as temporally inconsistent motion, physically implausible trajectories, unnatural object deformations, and local blurring, that undermine realism and user trust. Precise detection and spatial localization of these artifacts are of critical importance: not only are they essential for automatic quality control pipelines that improves user experience, but they also provide actionable diagnostic signals for researchers and practitioners to guide model development and evaluation. Despite its significance, the research community currently lacks a comprehensive benchmark tailored for artifact localization in AI-generated videos. Existing datasets either focus solely on detection at the video or frame level, or lack fine-grained spatial annotations necessary for developing and benchmarking localization methods. To fill this gap, we present BrokenVideos, a benchmark dataset comprising ~3,254 AI-generated videos with carefully-annotated, pixel-level masks indicating regions of visual corruption. Each annotation is the result of careful human inspection, ensuring high-quality ground truth for artifact localization tasks. We demonstrate that training existing video artifact detection models and multi-modal large language models (MLLMs) on BrokenVideos substantially enhances their ability to localize corrupted regions within generated content. Through extensive experiments and cross-model evaluations, we show that BrokenVideos provides a critical foundation for both benchmarking and advancing artifact localization research. We hope our dataset can catalyze further innovation in both video generation and its quality assurance. The dataset is available at: https://broken-video-detection-datetsets.github.io/Broken-Video-Detection-Datasets.github.io/.
We present UR-MAT, a multimodal, material-aware synthetic dataset for urban scene understanding and physics-based simulation. UR-MAT comprises seven diverse outdoor environments, ranging from historic districts to modern office areas, reconstructed from OpenStreetMap data and procedurally enhanced in Unreal Engine. Each scene includes semantically structured 3D meshes and physically based rendering (PBR) materials annotated with electromagnetic properties such as permittivity, reflectance, and attenuation. The dataset provides spatially aligned RGB images, material segmentation masks, depth maps, point clouds, camera poses, and 3D mesh files in .glb format. All data is generated through a deterministic, reproducible pipeline integrating OSM2World, Unreal Engine, and UnrealCV. UR-MAT supports a wide range of research tasks, from semantic segmentation and 3D reconstruction to material-aware electromagnetic simulation (e.g., mmWave propagation). We also release two utility scripts to extract mesh-material relationships and assign physical metadata, enabling dataset extension and reproducibility. By bridging computer vision and physical modeling, UR-MAT serves as a testbed for multimodal AI and signal-aware urban simulation.
Rainy weather typically leads to significantly reduced ambient illumination due to overcast skies.However, most existing image deraining datasets overlook this critical physical condition.They are usually constructed by linearly superimposing rain layers onto clean background images, without accounting for illumination degradation.This simplification introduces a clear domain gap between synthetic and real-world rainy images, thus limiting the generalization capability of current deraining algorithms.Moreover, existing methods predominantly focus on removing rain streaks while ignoring the simultaneous degradation caused by low-light conditions.To address these limitations, we introduce a new joint task: image deraining and low-light enhancement.Specifically, we construct a physically plausible dataset that simulates rainy scenes under low-light conditions, incorporating both rain streaks and raindrops with illumination-aware degradation modeling.In addition, we propose a baseline deraining network based on a multi-scale Mamba architecture, which jointly restores rain-free and well-lit images by effectively modeling both global illumination and local rain interference.Extensive experiments demonstrate that our method outperforms existing deraining approaches.The proposed dataset is released at https://drive.google.com/file/d/1QXxHqpYL7Q1TR5tdvAHm8tV2BdZgpGOc/view?usp=sharing.
Robot manipulation is a fundamental capability of embodied intelligence, enabling effective robot interactions with the physical world. In robotic manipulation tasks, predicting precise grasping positions and object placement is essential. Achieving this requires object recognition to localize target object, predicting object affordances for interaction and spatial affordances for optimal arrangement. While Vision-Language Models (VLMs) provide insights for high-level task planning and scene understanding, they often struggle to predict precise action positions, such as functional grasp points and spatial placements. This limitation stems from the lack of annotations for object and spatial affordance data in their training datasets. To address this gap, we introduce RoboAfford , a novel large-scale dataset designed to enhance object and spatial affordance learning in robot manipulation. Our dataset comprises 819,987 images paired with 1.9 million question answering (QA) annotations, covering three critical tasks: object affordance recognition to identify objects based on attributes and spatial relationships, object affordance prediction to pinpoint functional grasping parts, and spatial affordance localization to identify free space for placement. Complementing this dataset, we propose RoboAfford-Eval , a comprehensive benchmark for assessing affordance-aware prediction in real-world scenarios, featuring 338 meticulously annotated samples across the same three tasks. Extensive experimental results reveal the deficiencies of existing VLMs in affordance learning, while fine-tuning on the RoboAfford dataset significantly enhances their affordance prediction in robot manipulation, validating the dataset's effectiveness. The dataset, benchmark and evaluation code will be made publicly available to facilitate future research. Project website: https://roboafford-dataset.github.io/.
The rapid evolution of Multi-modality Large Language Models (MLLMs) is driving significant advancements in visual understanding and generation. Nevertheless, a comprehensive assessment of their capabilities, concerning the fine-grained physical principles especially in geometric optics, remains underexplored. To address this gap, we introduce GOBench, the first benchmark to systematically evaluate MLLMs' ability across two tasks: 1) Generating Optically Authentic Imagery and 2) Understanding Underlying Optical Phenomena. We curate high-quality prompts of geometric optical scenarios and use MLLMs to construct the GOBench-Gen-1k dataset. We then organize subjective experiments to assess the generated imagery based on Optical Authenticity, Aesthetic Quality, and Instruction Fidelity, revealing MLLMs' generation flaws that violate optical principles. For the understanding task, we apply crafted evaluation instructions to test the optical understanding ability of eleven prominent MLLMs. The experimental results demonstrate that current models face significant challenges in both optical generation and understanding. The top-performing generative model, GPT-4o-Image, cannot perfectly complete all generation tasks, and the best-performing MLLM model, Gemini-2.5Pro, attains a mere 37.35% accuracy in optical understanding. Database and codes are publicly available at: https://github.com/aiben-ch/GOBench.
Diffusion models have significantly improved the performance of image editing. Existing methods realize various approaches to achieve high-quality image editing, including but not limited to text control, dragging operation, and mask-and-inpainting. Among these, instruction-based editing stands out for its convenience and effectiveness in following human instructions across diverse scenarios. However, it still focuses on simple editing operations like adding, replacing, or deleting, and falls short of understanding aspects of world dynamics that convey the realistic dynamic nature in the physical world. Therefore, this work EditWorld introduces a new editing task, namely world-instructed image editing, which defines and categorizes the instructions grounded by various world scenarios. We curate a new image editing dataset with world instructions using a set of large pretrained models (e.g., GPT, Video-LLava and SDXL). To enable sufficient simulation of world dynamics for image editing, our EditWorld trains model in the curated dataset, and improves instruction-following ability with designed post-edit strategy. Extensive experiments demonstrate our method significantly outperforms existing editing methods in this new task. https://github.com/YangLing0818/EditWorld
How to enable agents to predict the outcomes of their own motion intentions in three-dimensional space has been a fundamental problem in embodied intelligence. To explore general spatial imagination capability, we present AirScape, the first world model designed for six-degree-of-freedom aerial agents. AirScape predicts future observation sequences based on current visual inputs and motion intentions. Specifically, we construct a dataset for aerial world model training and testing, which consists of 11k video-intention pairs. This dataset includes first-person-view videos capturing diverse drone actions across a wide range of scenarios, with over 1,000 hours spent annotating the corresponding motion intentions. Then we develop a two-phase schedule to train a foundation model-initially devoid of embodied spatial knowledge-into a world model that is controllable by motion intentions and adheres to physical spatio-temporal constraints. Experimental results demonstrate that AirScape significantly outperforms existing foundation models in 3D spatial imagination capabilities, especially with over a 50% improvement in metrics reflecting motion alignment. The project is available at: https://embodiedcity.github.io/AirScape/.
With the rapid development of wireless communication technology, the efficient utilization of spectrum resources, optimization of communication quality, and intelligent communication have become critical. Radio map reconstruction is essential for enabling advanced applications, yet challenges such as complex signal propagation and sparse observational data hinder accurate reconstruction in practical scenarios. Existing methods often fail to align physical constraints with data-driven features, particularly under sparse measurement conditions. To address these issues, we propose Physics-Aligned Radio Map Diffusion Model (PhyRMDM), a novel framework that establishes cross-domain representation alignment between physical principles and neural network features through dual learning pathways. The proposed model integrates Physics-Informed Neural Networks (PINNs) with a representation alignment mechanism that explicitly enforces consistency between Helmholtz equation constraints and environmental propagation patterns. Our architecture employs two synergistic U-Nets: the first ensures physical consistency by minimizing PDE residuals and boundary conditions through latent space alignment, while the second refines predictions via diffusion-based denoising with attention-guided feature fusion. This dual alignment strategy enables simultaneous satisfaction of wave propagation laws and data distribution characteristics. Experimental results demonstrate significant improvements over state-of-the-art methods, achieving NMSE of 0.0031 and RMSE of 0.0125 under Static Radio Map (SRM) conditions, and NMSE of 0.0047 with RMSE of 0.0146 in Dynamic Radio Map (DRM) scenarios. The proposed representation alignment paradigm provides 37.2% accuracy enhancement in ultra-sparse cases (1% sampling rate), confirming its effectiveness in bridging physics-based modeling and deep learning for radio map reconstruction. These advancements establish a new framework for sparse signal environment characterization, with direct applications in 5G/6G network optimization and intelligent spectrum management. The code can be found on the website: https://github.com/Hxxxz0/RMDM
Precipitation nowcasting plays a pivotal role in urban planning and disaster mitigation, where extending forecast horizons offers critical advantages for proactive decision-making. Most data-driven methods focus on modeling radar echo sequences through end-to-end spatiotemporal predictive learning, yielding precise short-term predictions; however, they fundamentally neglect the inherent physical mechanism governing precipitation system. Moreover, approaches relying solely on single-modality radar observations suffer from persistent information bottlenecks, severely limiting their temporal generalizability for extended forecasting. To address these challenges, we propose PiMMNet, a Physics-informed Multi-Modal Network. It is constructed based on the advection-diffusion principle from fluid dynamics, explicitly modeling the precipitation evolution as a spatiotemporal transport processes characterized by the deterministic advection and the stochastic source. We carefully design a multi-model motion estimation network and a motion-guided diffusion model to describe the deterministic and stochastic terms, respectively. The core innovation of our method lies in jointly estimating a physics-constrained velocity field from multi-modal inputs (radar and satellite data). In this case, we naturally align the motion evolution among modalities into a unified representation, inherently mitigating cross-modal distribution biases. Experimental evaluations on two real-world multi-modal meteorological datasets demonstrate the efficacy of our approach, showcasing significant improvements in accuracy and robustness for longer-range precipitation nowcasting. Our code are available at https://github.com/DeminYu98/PiMMNet.