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5,999篇论文匹配“Segmentation”
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Trevine Oorloff, Vishwanath Sindagi, Wele Gedara Chaminda Bandara, Ali Shafahi, Amin Ghiasi, Charan Prakash, Reza Ardekani

Large language models (LLM) in natural language processing (NLP) have demonstrated great potential for in-context learning (ICL) -- the ability to leverage a few set of example prompts to adapt to various tasks without having to explicitly update model weights. ICL has recently been explored for the visual domain with promising early outcomes. These approaches involve specialized training and/or additional data which complicate the process and limit its generalizability. In this work, we show that off-the-shelf Stable Diffusion models can be repurposed for visual in-context learning (V-ICL). Specifically, we formulate an in-place attention re-computation within the self-attention layers of the Stable Diffusion architecture that explicitly incorporates context between the query and example prompts. Without any additional fine-tuning, we show that this repurposed Stable Diffusion model is able to adapt to six different tasks: foreground segmentation, single object detection, semantic segmentation, keypoint detection, edge detection, and colorization. For example, the proposed approach improves the mean intersection over union (mIoU) for the foreground segmentation task on Pascal-5i dataset by 8.9% and 3.2% over recent methods such as Visual Prompting and IMProv, respectively. Additionally, we show that the proposed method is able to effectively leverage multiple prompts through ensembling to infer the task better and further improve the performance.

Maximilian Ulmer, Wout Boerdijk, Rudolph Triebel, Maximilian Durner

This paper presents OC-DiT, a novel class of diffusion models designed for object-centric prediction, and applies it to zero-shot instance segmentation. We propose a conditional latent diffusion framework that generates instance masks by conditioning the generative process on object templates and image features within the diffusion model's latent space. This allows our model to effectively disentangle object instances through the diffusion process, which is guided by visual object descriptors and localized image cues. Specifically, we introduce two model variants: a coarse model for generating initial object instance proposals, and a refinement model that refines all proposals in parallel. We train these models on a newly created, large-scale synthetic dataset comprising thousands of high-quality object meshes. Remarkably, our model achieves state-of-the-art performance on multiple challenging real-world benchmarks, without requiring any retraining on target data. Through comprehensive ablation studies, we demonstrate the potential of diffusion models for instance segmentation tasks. Code and the synthetic dataset will be publicly released.

Peng-Hao Hsu, Ke Zhang, Fu-En Wang, Tao Tu, Ming-Feng Li, Yu-Lun Liu, Albert Y. C. Chen, Min Sun, Cheng-Hao Kuo

Open-vocabulary (OV) 3D object detection is an emerging field, yet its exploration through image-based methods remains limited compared to 3D point cloud-based methods. We introduce OpenM3D, a novel open-vocabulary multi-view indoor 3D object detector trained without human annotations. In particular, OpenM3D is a single-stage detector adapting the 2D-induced voxel features from the ImGeoNet model. To support OV, it is jointly trained with a class-agnostic 3D localization loss requiring high-quality 3D pseudo boxes and a voxel-semantic alignment loss requiring diverse pre-trained CLIP features. We follow the training setting of OV-3DET where posed RGB-D images are given but no human annotations of 3D boxes or classes are available. We propose a 3D Pseudo Box Generation method using a graph embedding technique that combines 2D segments into coherent 3D structures. Our pseudo-boxes achieve higher precision and recall than other methods, including the method proposed in OV-3DET. We further sample diverse CLIP features from 2D segments associated with each coherent 3D structure to align with the corresponding voxel feature. The key to training a highly accurate single-stage detector requires both losses to be learned toward high-quality targets. At inference, OpenM3D, a highly efficient detector, requires only multi-view images for input and demonstrates superior accuracy and speed (0.3 sec. per scene) on ScanNet200 and ARKitScenes indoor benchmarks compared to existing methods. We outperform a strong two-stage method that leverages our class-agnostic detector with a ViT CLIP-based OV classifier and a baseline incorporating multi-view depth estimator on both accuracy and speed.

Lin Sun, Jiale Cao, Jin Xie, Xiaoheng Jiang, Yanwei Pang

Contrastive Language-Image Pre-training (CLIP) exhibits strong zero-shot classification ability on image-level tasks, leading to the research to adapt CLIP for open-vocabulary semantic segmentation without training. The key is to improve spatial representation of image-level CLIP, such as replacing self-attention map at last layer with self-self attention map or vision foundation model based attention map. In this paper, we present a novel hierarchical framework, named CLIPer, that hierarchically improves spatial representation of CLIP. The proposed CLIPer includes an early-layer fusion and a fine-grained compensation. We observe that, the embeddings and attention maps at early layers can preserve spatial structural information. Inspired by this, we design the early-layer fusion module to generate segmentation map with better spatial coherence. Afterwards, we employ a fine-grained compensation module to compensate local details using the self-attention maps of diffusion model. We conduct the experiments on eight segmentation datasets. Our CLIPer achieves the state-of-the-art performance on these datasets. With ViT-L and sliding-window inference, CLIPer has the mIoU of 72.2% and 44.7% on VOC and Object, outperforming ProxyCLIP by 11.6% and 5.5%. Our code is available at https://github.com/linsun449/cliper.code.

Yunheng Li, Yuxuan Li, Quan-Sheng Zeng, Wenhai Wang, Qibin Hou, Ming-Ming Cheng

Pre-trained vision-language models (VLMs), such as CLIP, have demonstrated impressive zero-shot recognition capability, but still underperform in dense prediction tasks. Self-distillation recently is emerging as a promising approach for fine-tuning VLMs to better adapt to local regions without requiring extensive annotations. However, previous state-of-the-art approaches often suffer from significant `foreground bias', where models tend to wrongly identify background regions as foreground objects. To alleviate this issue, we propose DenseVLM, a framework designed to learn unbiased region-language alignment from powerful pre-trained VLM representations. To alleviate this issue, we propose DenseVLM, a framework designed to learn unbiased region-language alignment from powerful pre-trained VLM representations. DenseVLM leverages the pre-trained VLM to retrieve categories for unlabeled regions and then decouples the interference between foreground and background features. We show that DenseVLM can directly replace the original VLM in open-vocabulary object detection and image segmentation methods, leading to notable performance improvements. Furthermore, it exhibits promising zero-shot scalability when training on more extensive and diverse datasets. Our code is publicly available https://github.com/HVision-NKU/DenseVLM.

Hyeongjin Nam, Donghwan Kim, Gyeongsik Moon, Kyoung Mu Lee

The misaligned human texture across different human parts is one of the main limitations of existing 3D human reconstruction methods. Each human part, such as a jacket or pants, should maintain a distinct texture without blending into others. The structural coherence of human parts serves as a crucial cue to infer human textures in the invisible regions of a single image. However, most existing 3D human reconstruction methods do not explicitly exploit such part segmentation priors, leading to misaligned textures in their reconstructions. In this regard, we present PARTE, which utilizes 3D human part information as a key guide to reconstruct 3D human textures. Our framework comprises two core components. First, to infer 3D human part information from a single image, we propose a 3D part segmentation module (PartSegmenter) that initially reconstructs a textureless human surface and predicts human part labels based on the textureless surface. Second, to incorporate part information into texture reconstruction, we introduce a part-guided texturing module (PartTexturer), which acquires prior knowledge from a pre-trained image generation network on texture alignment of human parts. Extensive experiments demonstrate that our framework achieves state-of-the-art quality in 3D human reconstruction.

Juliette Marrie, Romain Menegaux, Michael Arbel, Diane Larlus, Julien Mairal

We address the problem of extending the capabilities of vision foundation models such as DINO, SAM, and CLIP, to 3D tasks. Specifically, we introduce a novel method to uplift 2D image features into Gaussian Splatting representations of 3D scenes. Unlike traditional approaches that rely on minimizing a reconstruction loss, our method employs a simpler and more efficient feature aggregation technique, augmented by a graph diffusion mechanism. Graph diffusion refines 3D features, such as coarse segmentation masks, by leveraging 3D geometry and pairwise similarities induced by DINOv2. Our approach achieves performance comparable to the state of the art on multiple downstream tasks while delivering significant speed-ups. Notably, we obtain competitive segmentation results using only generic DINOv2 features, despite DINOv2 not being trained on millions of annotated segmentation masks like SAM. When applied to CLIP features, our method demonstrates strong performance in open-vocabulary object segmentation tasks, highlighting the versatility of our approach.

Zhaonan Wang, Manyi Li, Changhe Tu

3D Gaussian Splatting (3DGS) has witnessed exponential adoption across diverse applications, driving a critical need for semantic-aware 3D Gaussian representations to enable scene understanding and editing tasks. Existing approaches typically attach semantic features to a collection of free Gaussians and distill the features via differentiable rendering, leading to noisy segmentation and a messy selection of Gaussians. In this paper, we introduce AG^2aussian, a novel framework that leverages an anchor-graph structure to organize semantic features and regulate Gaussian primitives. Our anchor-graph structure not only promotes compact and instance-aware Gaussian distributions, but also facilitates graph-based propagation, achieving a clean and accurate instance-level Gaussian selection. Extensive validation across four applications, i.e. interactive click-based query, open-vocabulary text-driven query, object removal editing, and physics simulation, demonstrates the advantages of our approach and its benefits to various applications. The experiments and ablation studies further evaluate the effectiveness of the key designs of our approach.

Haochen Wang, Qirui Chen, Cilin Yan, Jiayin Cai, Xiaolong Jiang, Yao Hu, Weidi Xie, Stratis Gavves

Video Large Language Models (VideoLLMs) have recently demonstrated remarkable progress in general video understanding. However, existing models primarily focus on high-level comprehension and are limited to text-only responses, restricting the flexibility for object-centric, multi-round interactions. In this paper, we make three contributions:(i) we address these limitations by introducing a VideoLLM, termed as **RGA3**, capable of performing both object referring and grounding for video reasoning tasks in a multi-round conversational manner, i.e., allowing users to iteratively interact with videos using both textual and visual queries; (ii) we propose **STOM** (Spatial-Temporal Overlay Module), a novel approach that allows arbitrary visual prompts to be processed at any timestamp within a video;(iii) we present **VideoInfer**, a manually curated object-centric video instruction dataset featuring question-answering pairs that require reasoning. We conduct comprehensive experiments on VideoInfer and other existing benchmarks across video question answering and referring video object segmentation. The results on 12 benchmarks spanning 6 tasks show that RGA3 consistently outperforms baseline models in both video question answering and segmentation, underscoring its robustness in multimodal, object-centric video and image understanding. The code, dataset, and web demo will be publicly released.

Minchao Jiang, Shunyu Jia, Jiaming Gu, Xiaoyuan Lu, Guangming Zhu, Anqi Dong, Liang Zhang

3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometric and appearance modeling, lacking deeper scene understanding while also incurring high training costs that complicate the originally streamlined differentiable rendering pipeline. To this end, we propose VoteSplat, a novel 3D scene understanding framework that integrates Hough voting with 3DGS. Specifically, Segment Anything Model (SAM) is utilized for instance segmentation, extracting objects, and generating 2D vote maps. We then embed spatial offset vectors into Gaussian primitives. These offsets construct 3D spatial votes by associating them with 2D image votes, while depth distortion constraints refine localization along the depth axis. For open-vocabulary object localization, VoteSplat maps 2D image semantics to 3D point clouds via voting points, reducing training costs associated with high-dimensional CLIP features while preserving semantic unambiguity. Extensive experiments demonstrate VoteSplat's effectiveness in open-vocabulary 3D instance localization, 3D point cloud understanding, click-based 3D object localization, hierarchical segmentation, and ablation studies.

Mattia Segu, Marta Tintore Gazulla, Yongqin Xian, Luc Van Gool, Federico Tombari

Scaling up model size and training data has advanced foundation models for instance-level perception, achieving state-of-the-art in-domain and zero-shot performance across object detection and segmentation. However, their high computational cost limits adoption on resource-constrained platforms. We first examine the limitations of existing architectures in enabling efficient edge deployment without compromising performance. We then introduce MOBIUS, a family of foundation models for universal instance segmentation, designed for Pareto-optimal downscaling to support deployment across devices ranging from high-end accelerators to mobile hardware. To reduce training and inference demands, we propose: (i) a bottleneck pixel decoder for efficient multi-scale and multi-modal fusion, (ii) a language-guided uncertainty calibration loss for adaptive decoder pruning, and (iii) a streamlined, unified training strategy. Unlike efficient baselines that trade accuracy for reduced complexity, MOBIUS reduces pixel and transformer decoder FLOPs by up to 55% and 75%, respectively, while maintaining state-of-the-art performance in just a third of the training iterations. MOBIUS establishes a new benchmark for efficient segmentation on both high-performance computing platforms and mobile devices.

Ömer Veysel Çağatan, Ömer Faruk Tal, M. Emre Gursoy

Self-supervised learning (SSL) has advanced significantly in visual representation learning, yet comprehensive evaluations of its adversarial robustness remain limited. In this study, we evaluate the adversarial robustness of seven discriminative self-supervised models and one supervised model across diverse tasks, including ImageNet classification, transfer learning, segmentation, and detection. Our findings suggest that discriminative SSL models generally exhibit better robustness to adversarial attacks compared to their supervised counterpart on ImageNet, with this advantage extending to transfer learning when using linear evaluation. However, when fine-tuning is applied, the robustness gap between SSL and supervised models narrows considerably. Similarly, this robustness advantage diminishes in segmentation and detection tasks. We also investigate how various factors might influence adversarial robustness, including architectural choices, training duration, data augmentations, and batch sizes. Our analysis contributes to the ongoing exploration of adversarial robustness in visual self-supervised representation systems.

Yasser Benigmim, Mohammad Fahes, Tuan-Hung Vu, Andrei Bursuc, Raoul de Charette

In this paper, we challenge the conventional practice in Open-Vocabulary Semantic Segmentation (OVSS) of using averaged class-wise text embeddings, which are typically obtained by encoding each class name with multiple templates (e.g., a photo of <class>, a sketch of a <class>). We investigate the impact of templates for OVSS, and find that for each class, there exist single-template classifiers---which we refer to as class-experts--- that significantly outperform the conventional averaged classifier.First, to identify these class-experts, we introduce a novel approach that estimates them without any labeled data or training. By leveraging the class-wise prediction entropy of single-template classifiers, we select those yielding the lowest entropy as the most reliable class-experts. Second, we combine the outputs of class-experts in a new fusion process. Our plug-and-play method, coined FLOSS, is orthogonal and complementary to existing OVSS methods, offering an improvement without the need for additional labels or training. Extensive experiments show that FLOSS consistently enhances state-of-the-art OVSS models, generalizes well across datasets with different distribution shifts, and delivers substantial improvements in low-data scenarios where only a few unlabeled images are available. Our code is available at https://github.com/yasserben/FLOSS.

Zhixi Cai, Fucai Ke, Simindokht Jahangard, Maria Garcia de la Banda, Reza Haffari, Peter J. Stuckey, Hamid Rezatofighi

Visual Grounding (VG) tasks, such as referring expression detection and segmentation tasks are important for linking visual entities to context, especially in complex reasoning tasks that require detailed query interpretation. This paper explores VG beyond basic perception, highlighting challenges for methods that require reasoning like human cognition. Recent advances in large language methods (LLMs) and Vision-Language methods (VLMs) have improved abilities for visual comprehension, contextual understanding, and reasoning. These methods are mainly split into end-to-end and compositional methods, with the latter offering more flexibility. Compositional approaches that integrate LLMs and foundation models show promising performance but still struggle with complex reasoning with language-based logical representations. To address these limitations, we propose NAVER, a compositional visual grounding method that integrates explicit probabilistic logic reasoning within a finite-state automaton, equipped with a self-correcting mechanism. This design improves robustness and interpretability in inference through explicit logic reasoning. Our results show that NAVER achieves SoTA performance comparing to recent end-to-end and compositional baselines. The code is available at https://github.com/ControlNet/NAVER.

Jihun Kim, Hoyong Kwon, Hyeokjun Kweon, Wooseong Jeong, Kuk-Jin Yoon

Interactive segmentation (IS) allows users to iteratively refine object boundaries with minimal cues, such as positive and negative clicks. While the Segment Anything Model (SAM) has garnered attention in the IS community for its promptable segmentation capabilities, it often struggles in specialized domains or when handling complex scenarios (e.g., camouflaged or multi-part objects). To overcome these challenges, we propose DC-TTA, a novel test-time adaptation (TTA) framework that adapts SAM on a per-sample basis by leveraging user interactions as supervision. Instead of forcing a single model to incorporate all user clicks at once, DC-TTA partitions the clicks into more coherent subsets, each processed independently via TTA with a separated model. This Divide-and-Conquer strategy reduces conflicts among diverse cues and enables more localized updates. Finally, we merge the adapted models to form a unified predictor that integrates the specialized knowledge from each subset. Experimental results across various benchmarks demonstrate that DC-TTA significantly outperforms SAM's zero-shot results and conventional TTA methods, effectively handling complex tasks such as camouflaged object segmentation with fewer interactions and improved accuracy. The code is available at https://github.com/jihun1998/DCTTA.

Sacha Ichbiah, Anshuman Sinha, Fabrice Delbary, Hervé Turlier

Traditional methods for biological shape inference, such as deep learning (DL) and active contour models, face important limitations in 3D. DL approaches require large annotated datasets, which are often impractical to obtain, while active contour methods depend on carefully tuned heuristics for intensity attraction and shape regularization. We introduce deltaMic, a novel differentiable 3D renderer for fluorescence microscopy that formulates shape inference as an inverse problem. By leveraging differentiable convolutions, deltaMic simulates the image formation process, integrating a parameterized point spread function (PSF) with a triangle mesh-based representation of biological structures. Unlike DL- or contour-based segmentation, deltaMic directly optimizes both shape and optical parameters to align synthetic and real microscopy images, removing the need for large datasets or sample-specific fine-tuning. To ensure scalability, we implement a GPU-accelerated Fourier transform for triangle meshes along with narrow-band spectral filtering. We show that deltaMic accurately reconstructs cell geometries from both synthetic and diverse experimental 3D microscopy data, while remaining robust to noise and initialization. This establishes a new physics-informed framework for biophysical image analysis and inverse modeling.

Vedaant V Jain, Gabriel Kreiman, Felipe dos Santos Alves Feitosa

Despite significant advancements in image segmentation and object detection, understanding complex scenes remains a significant challenge. Here, we focus on graphical humor as a paradigmatic example of image interpretation that requires elucidating the interaction of different scene elements in the context of prior cognitive knowledge. This paper introduces HumorDB, a novel, controlled, and carefully curated dataset designed to evaluate and advance visual humor understanding by AI systems. The dataset comprises diverse images spanning photos, cartoons, sketches, and AI-generated content, including minimally contrastive pairs where subtle edits differentiate between humorous and non-humorous versions. We evaluate humans, state-of-the-art vision models, and large vision-language models on three tasks: binary humor classification, funniness rating prediction, and pairwise humor comparison. The results reveal a gap between current AI systems and human-level humor understanding. While pretrained vision-language models perform better than vision-only models, they still struggle with abstract sketches and subtle humor cues. Analysis of attention maps shows that even when models correctly classify humorous images, they often fail to focus on the precise regions that make the image funny. Preliminary mechanistic interpretability studies and evaluation of model explanations provide initial insights into how different architectures process humor. Our results identify promising trends and current limitations, suggesting that an effective understanding of visual humor requires sophisticated architectures capable of detecting subtle contextual features and bridging the gap between visual perception and abstract reasoning.All the code and data are available here: https://anonymous.4open.science/r/HumorDB_-049A

Nandish Chattopadhyay, Amira Guesmi, Muhammad Abdullah Hanif, Bassem Ouni, Muhammad Shafique

Adversarial attacks present a significant challenge to the dependable deployment of machine learning models, with patch-based attacks being particularly potent. These attacks introduce adversarial perturbations in localized regions of an image, deceiving even well-trained models. In this paper, we propose Outlier Detection and Dimension Reduction (ODDR), a comprehensive defense strategy engineered to counteract patch-based adversarial attacks through advanced statistical methodologies.Our approach is based on the observation that input features corresponding to adversarial patches--whether naturalistic or synthetic--deviate from the intrinsic distribution of the remaining image data and can thus be identified as outliers. ODDR operates through a robust three-stage pipeline: Fragmentation, Segregation, and Neutralization. This model-agnostic framework is versatile, offering protection across various tasks, including image classification, object detection, and depth estimation, and is proved effective in both CNN-based and Transformer-based architectures.In the Fragmentation stage, image samples are divided into smaller segments, preparing them for the Segregation stage, where advanced outlier detection techniques isolate anomalous features linked to adversarial perturbations. The Neutralization stage then applies dimension reduction techniques to these outliers, effectively neutralizing the adversarial impact while preserving critical information for the machine learning task.Extensive evaluation on benchmark datasets against state-of-the-art adversarial patches underscores the efficacy of ODDR. For example, our proposed method enhances model accuracy from 39.26% to 79.1% under the GoogleAp attack, outperforming leading defenses such as LGS (53.86%), Jujutsu (60%), and Jedi (64.34%).

Dengke Zhang, Fagui Liu, Quan Tang

Open-vocabulary semantic segmentation aims to assign semantic labels to each pixel without being constrained by a predefined set of categories. While Contrastive Language-Image Pre-training (CLIP) excels in zero-shot classification, it struggles to align image patches with category embeddings because of its incoherent patch correlations. This study reveals that inter-class correlations are the main reason for impairing CLIP's segmentation performance. Accordingly, we propose CorrCLIP, which reconstructs the scope and value of patch correlations. Specifically, CorrCLIP leverages the Segment Anything Model (SAM) to define the scope of patch interactions, reducing inter-class correlations. To mitigate the problem that SAM-generated masks may contain patches belonging to different classes, CorrCLIP incorporates self-supervised models to compute coherent similarity values, suppressing the weight of inter-class correlations. Additionally, we introduce two additional branches to strengthen patch features' spatial details and semantic representation. Finally, we update segmentation maps with SAM-generated masks to improve spatial consistency. Based on the improvement across patch correlations, feature representations, and segmentation maps, CorrCLIP achieves superior performance across eight benchmarks. Codes are available at: https://github.com/zdk258/CorrCLIP.

Siyu Chen, Ting Han, Changshe Zhang, Xin Luo, Meiliu Wu, Guorong Cai, Jinhe Su

Vision Foundation Models (VFMs) have delivered remarkable performance in Domain Generalized Semantic Segmentation (DGSS). However, recent methods often overlook the fact that visual cues are susceptible, whereas the underlying geometry remains stable, rendering depth information more robust. In this paper, we investigate the potential of integrating depth information with features from VFMs, to improve the geometric consistency within an image and boost the generalization performance of VFMs. We propose a novel fine-tuning DGSS framework, named DepthForge, which integrates the visual cues from frozen DINOv2 or EVA02 and depth cues from frozen Depth Anything V2. In each layer of the VFMs, we incorporate depth-aware learnable tokens to continuously decouple domain-invariant visual and spatial information, thereby enhancing depth awareness and attention of the VFMs. Finally, we develop a depth refinement decoder and integrate it into the model architecture to adaptively refine multi-layer VFM features and depth-aware learnable tokens. Extensive experiments are conducted based on various DGSS settings and five different datasets as unseen target domains. The qualitative and quantitative results demonstrate that our method significantly outperforms alternative approaches with stronger performance, steadier visual-spatial attention, and superior generalization ability. In particular, DepthForge exhibits outstanding performance under extreme conditions (e.g., night and snow). Code is available at https://github.com/SY-Ch/DepthForge.