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2,006篇论文匹配“Video Understanding”
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Ziwei Zheng, Lijun He, Le Yang, Fan Li

Generic event boundary detection (GEBD) aims at pinpointing event boundaries naturally perceived by humans, playing a crucial role in understanding long-form videos. Given the diverse nature of generic boundaries, spanning different video appearances, objects, and actions, this task remains challenging. Existing methods usually detect various boundaries by the same protocol, regardless of their distinctive characteristics and detection difficulties, resulting in suboptimal performance. Intuitively, a more intelligent and reasonable way is to adaptively detect boundaries by considering their special properties. In light of this, we propose a novel dynamic pipeline for generic event boundaries named DyBDet. By introducing a multi-exit network architecture, DyBDet automatically learns the subnet allocation to different video snippets, enabling fine-grained detection for various boundaries. Besides, a multi-order difference detector is also proposed to ensure generic boundaries can be effectively identified and adaptively processed. Extensive experiments on the challenging Kinetics-GEBD and TAPOS datasets demonstrate that adopting the dynamic strategy significantly benefits GEBD tasks, leading to obvious improvements in both performance and efficiency compared to the current state-of-the-art. The code is available at \url{https://github.com/anonymous}.

Manu S Pillai, Mamshad Nayeem Rizve, Shah Mubarak

Cross-view video geo-localization (CVGL) aims to obtain a GPS trajectory of a street-view video by matching it with reference aerial-view images. Despite exhibiting promising performance, current CVGL methods face key limitations. They often rely on camera intrinsic and odometry information, utilize context from multiple frames to obtain frame-level features, leading to high computational overhead, and generate temporally inconsistent GPS trajectories by independently retrieving each street-view frame. To address these challenges, in this work, we propose TransCVGL, the first fully transformer-based method for cross-view video geo-localization. We hypothesize that video geo-localization does not require complex temporal modeling, unlike other common video understanding tasks such as action recognition. Instead, we demonstrate that the representations from a street-view geo-localization model can be efficiently aggregated to obtain video-level representation. To achieve this, we propose a transformer-adapter module, GeoAdapter, to aggregate image-level representations of an image geo-localization model and to adapt it to video inputs. Furthermore, to ensure temporally consistent GPS predictions, we introduce TransRetriever, the first transformer-based approach that models independent frame retrievals through an auto-regressive transformer decoder. Finally, we validate the efficacy of our method through extensive experiments, showcasing state-of-the-art performance in benchmark datasets.

Xiaofeng Wang, Zheng Zhu, Guan Huang, Chen Xinze, Jiagang Zhu, Jiwen Lu

World models, especially in autonomous driving, are trending and drawing extensive attention due to their capacity for comprehending driving environments. The established world model holds immense potential for the generation of high-quality driving videos, and driving policies for safe maneuvering. However, a critical limitation in relevant research lies in its predominant focus on gaming environments or simulated settings, thereby lacking the representation of real-world driving scenarios. Therefore, we introduce \textit{DriveDreamer}, a pioneering world model entirely derived from real-world driving scenarios. Regarding that modeling the world in intricate driving scenes entails an overwhelming search space, we propose harnessing the powerful diffusion model to construct a comprehensive representation of the complex environment. Furthermore, we introduce a two-stage training pipeline. In the initial phase, \textit{DriveDreamer} acquires a deep understanding of structured traffic constraints, while the subsequent stage equips it with the ability to anticipate future states. Extensive experiments are conducted to verify that \textit{DriveDreamer} empowers both driving video generation and action prediction, faithfully capturing real-world traffic constraints. Furthermore, videos generated by \textit{DriveDreamer} significantly enhance the training of driving perception methods.

Rui Qian, Shuangrui Ding, Dahua Lin

Image-to-video adaptation seeks to efficiently adapt image models for use in the video domain. Instead of finetuning the entire image backbone, many image-to-video adaptation paradigms use lightweight adapters for temporal modeling on top of the spatial module. However, these attempts are subject to limitations in efficiency and interpretability. In this paper, we propose a novel and efficient image-to-video adaptation strategy from the object-centric perspective. Inspired by human perception, which identifies objects as key components for video understanding, we integrate a proxy task of object discovery into image-to-video transfer learning. Specifically, we adopt slot attention with learnable queries to distill each frame into a compact set of object tokens. These object-centric tokens are then processed through object-time interaction layers to model object state changes across time. Integrated with two novel object-level losses, we demonstrate the feasibility of performing efficient temporal reasoning solely on the compressed object-centric representations for video downstream tasks. Our method achieves state-of-the-art performance with fewer tunable parameters, only 5\% of fully finetuned models and 50\% of efficient tuning methods, on action recognition benchmarks. In addition, our model performs favorably in zero-shot video object segmentation without further retraining or object annotations, proving the effectiveness of object-centric video understanding.

Binzhu Xie, Sicheng Zhang, Zitang Zhou, Bo Li, Yuanhan Zhang, Jack Hessel, Jingkang Yang, Ziwei Liu

Surprising videos, e.g., funny clips, creative performances, or visual illusions, attract significant attention. Enjoyment of these videos is not simply a response to visual stimuli; rather, it hinges on the human capacity to understand (and appreciate) commonsense violations depicted in these videos. We introduce FunQA, a challenging video question-answering (QA) dataset specifically designed to evaluate and enhance the depth of video reasoning based on counter-intuitive and fun videos. Unlike most video QA clips, spanning a total of 24 video hours. Moreover, we propose FunMentor, an agent designed for Vision-Language Models (VLMs) that uses multi-turn dialogues to enhance models’ understanding of counter-intuitiveness. Extensive experiments with existing VLMs demonstrate the effectiveness of FunMentor and reveal significant performance gaps for the FunQA videos across spatial-temporal reasoning, visual-centered reasoning, and free-text generation.

Yunhao Li, Qin Li, Hao Wang, Xue Ma, Jiali Yao, Shaohua Dong, Heng Fan, Libo Zhang

Current multi-object tracking (MOT) aims to predict trajectories of targets (\ie,"where'') in videos. Yet, knowing merely "where'' is insufficient in many crucial applications. In comparison, semantic understanding such as fine-grained behaviors, interactions, and overall summarized captions (\ie, "what'') from videos, associated with "where'', is highly-desired for comprehensive video analysis. Thus motivated, we introduce Semantic Multi-Object Tracking (SMOT), that aims to estimate object trajectories and meanwhile understand semantic details of associated trajectories including instance captions, instance interactions, and overall video captions, integrating "where'' and "what'' for tracking. In order to foster the exploration of SMOT, we propose BenSMOT, a large-scale Benchmark for Semantic MOT. Specifically, BenSMOT comprises 3,292 videos with 151K frames, covering various scenarios for semantic tracking of humans. BenSMOT provides annotations for the trajectories of targets, along with associated instance captions in natural language, instance interactions, and overall caption for each video sequence. To our best knowledge, BenSMOT is the first publicly available benchmark for SMOT. Besides, to encourage future research, we present a novel tracker named SMOTer, which is specially designed and end-to-end trained for SMOT, showing promising performance. By releasing BenSMOT, we expect to go beyond conventional MOT by predicting "where'' and "what'' for SMOT, opening up a new direction in tracking for video understanding. Our BenSMOT and SMOTer will be released.

Bruno Korbar, Yongqin Xian, Alessio Tonioni, Andrew ZISSERMAN, Federico Tombari

Videos are highly redundant data source and it is often enough to identify a few key moments to solve any given task. In this paper, we present a text-conditioned video resampler (TCR) module that uses a pre-trained and frozen visual encoder and large language model (LLM) to process long video sequences for a task. TCR localises relevant visual features from the video given a text condition and provides them to a LLM to generate a text response. Due to its lightweight design and use of cross-attention, TCR can process more than 100 frames at a time allowing the model to use much longer chunks of video than earlier works. We make the following contributions: (i) we design a transformer-based sampling architecture that can process long videos conditioned on a task, together with a training method that enables it to bridge pre-trained visual and language models; (ii) we empirically validate its efficacy on a wide variety of evaluation tasks, and set a new state-of-the-art on NextQA, EgoSchema, and the EGO4D-LTA challenge; and (iii) we determine tasks which require longer video contexts and that can thus be used effectively for further evaluation of long-range video models.

Yi Wang, Kunchang Li, Xinhao Li, Jiashuo Yu, Yinan He, Guo Chen, Baoqi Pei, Rongkun Zheng, Jilan Xu, Zun Wang 等

We introduce InternVideo2, a new video foundation model (ViFM) that achieves state-of-the-art results in action recognition, video-text tasks, and video-centric dialogue. Our system design includes a progressive approach that unifies the learning of masked video token reconstruction, crossmodal contrastive learning, and next token prediction, scaling up the video encoder size to 6B parameters. At the data level, we prioritize spatiotemporal consistency by semantically segmenting videos and generating video-audio-speech captions. This improves the alignment between video and text. Through extensive experiments, we validate our designs and demonstrate state-of-the-art performance on over 60 out of 74 video and audio tasks. Notably, our model outperforms others on various video-related dialogue and long video understanding benchmarks, highlighting its ability to reason and comprehend longer contexts. Code and models will be released.

Seonmi Park, Inhwan Bae, Seunghyun Shin, HAE-GON JEON

This paper introduces a method for realistic kinetic typography that generates user-preferred animatable "text content". We draw on recent advances in guided video diffusion models to achieve visually-pleasing text appearances. To do this, we first construct a kinetic typography dataset, comprising about 600K videos. Our dataset is made from a variety of combinations in 584 templates designed by professional motion graphics designers and involves changing each letter's position, glyph, and size (i.e., flying, glitches, chromatic aberration, reflecting effects, etc.). Next, we propose a video diffusion model for kinetic typography. For this, there are three requirements: aesthetic appearances, motion effects, and readable letters. This paper identifies the requirements. For this, we present static and dynamic captions used as spatial and temporal guidance of a video diffusion model, respectively. The static caption describes the overall appearance of the video, such as colors, texture and glyph which represent a shape of each letter. The dynamic caption accounts for the movements of letters and backgrounds. We add one more guidance with zero convolution to determine which text content should be visible in the video. We apply the zero convolution to the text content, and impose it on the diffusion model. Lastly, our glyph loss, only minimizing a difference between the predicted word and its ground-truth, is proposed to make the prediction letters readable. Experiments show that our model generates kinetic typography videos with legible and artistic letter motions based on text prompts. For better understanding, we provide our source code and data samples as supplementary materials.

Shaowei Liu, Zhongzheng Ren, Saurabh Gupta, Shenlong Wang

In this paper, we present PhysGen, a novel image-to-video generation method that converts a single image and an input condition-- such as force and torque applied to an object in the image-- to produce a realistic, physically plausable, and temporally consistent video. Our key insight is to integrate model-based physical simulation with a data-driven video generation process, enabling plausible image-space dynamics. At the heart of our system are three core components: (i) an image understanding module that effectively captures the geometry, materials, and physical parameters of the image; (ii) an image-space dynamics simulation model that utilizes rigid-body physics and inferred parameters to simulate realistic behaviors; and (iii) an image-based rendering and refinement module that leverages generative video diffusion to produce realistic video footage featuring the simulated motion. The resulting videos are realistic in both physics and appearance and are even precisely controllable, showcasing superior results over existing data-driven image-to-video generation works through a comprehensive user study. PhysGen's resulting videos can be used for various downstream applications, such as turning an image into a realistic animation or allowing users to interact with the image and create various dynamics. Code and data will be made publicly available upon acceptance.

Yuxiao Chen, Kai Li, Wentao Bao, Deep Patel, Yu Kong, Martin Renqiang Min, Dimitris N. Metaxas

Learning to localize temporal boundaries of procedure steps in instructional videos is challenging due to limited availability of annotated large-scale training videos. Recent works focus on learning the cross-modal alignment between video segments and ASR-transcripted narration texts through contrastive learning. However, these methods fail to account for the alignment noise, \ie, irrelevant narrations to the instructional task in videos and unreliable timestamps in narrations. To address these challenges, this work propose a novel training framework. Motivated by the strong capabilities of Large Language Models (LLMs) in procedure understanding and text summarization, we first apply an LLM to filter out task-irrelevant information and summarize task-related procedure steps (LLM-steps) from narrations. To further generate reliable pseudo-matching between the LLM-steps and the video for training, we propose the Multi-Pathway Text-Video Alignment (MPTVA) strategy. The key idea is to measure alignment between LLM-steps and videos via multiple pathways, including: (1) step-narration-video alignment using narration timestamps, (2) direct step-to-video alignment based on their long-term semantic similarity, and (3) direct step-to-video alignment focusing on short-term fine-grained semantic similarity learned from general video domains. The results from different pathways are fused to generate reliable pseudo step-video matching. We conducted extensive experiments across various tasks and problem settings to evaluate our proposed method. Our approach surpasses state-of-the-art methods in three downstream tasks: procedure step grounding, step localization, and narration grounding by 5.9\%, 3.1%, and 2.8%.

Sanghwan Kim, Daoji Huang, Yongqin Xian, Otmar Hilliges, Luc Van Gool, Xi Wang

Understanding human activity is a crucial yet intricate task in egocentric vision, a field that focuses on capturing visual perspectives from the camera wearer's viewpoint. Traditional methods heavily rely on representation learning that is trained on a large amount of video data. However, a major challenge arises from the difficulty of obtaining effective video representation. This difficulty stems from the complex and variable nature of human activities, which contrasts with the limited availability of data. In this study, we introduce PALM, an approach that excels in tackling the complex challenges associated with long-term video understanding without the need for extensive training. Specifically, we focus on the task of long-term action anticipation, which aims to forecast forthcoming sequences of actions over an extended period. Our method PALM incorporates an action recognition model to track previous action sequences and a vision-language model to articulate relevant environmental details. By leveraging the context provided by these past events, we devise a prompting strategy for action anticipation using large language models (LLMs). Moreover, we implement maximal marginal relevance for example selection to facilitate in-context learning of the LLMs. Our experimental results demonstrate that PALM surpasses the state-of-the-art methods in the task of long-term action anticipation on the Ego4D benchmark. We further validate PALM on two additional benchmarks, affirming its capacity for generalization across intricate activities with different sets of taxonomies.

Liang Chen, Haozhe Zhao, Tianyu Liu, Shuai Bai, Junyang Lin, Chang Zhou, Baobao Chang

In this study, we identify the inefficient attention phenomena in Large Vision-Language Models (LVLMs), notably within prominent models like LLaVA-1.5, QwenVL-Chat and Video-LLaVA. We find out that the attention computation over visual tokens is of extreme inefficiency in the deep layers of popular LVLMs, suggesting a need for a sparser approach compared to textual data handling. To this end, we introduce FastV, a versatile plug-and-play method designed to optimize computational efficiency by learning adaptive attention patterns in early layers and pruning visual tokens in subsequent ones. Our evaluations demonstrate FastV's ability to dramatically reduce computational costs (e.g., a 45\% reduction in FLOPs for LLaVA-1.5-13B) without sacrificing performance in a wide range of image and video understanding tasks. The computational efficiency and performance trade-off of FastV are highly customizable and pareto-efficient. It can compress the FLOPs of a 13B-parameter model to achieve a lower budget than that of a 7B-parameter model, while still maintaining superior performance. We believe FastV has practical values for deployment of LVLMs in edge devices and commercial models. Code will be released upon acceptance.

Minh Tran, Yelin Kim, Che-Chun Su, Min Sun, Cheng-Hao Kuo, Mohammad Soleymani

Self-supervised learning methods have demonstrated impressive performance across visual understanding tasks, including human behavior understanding. However, there has been limited work for self-supervised learning for egocentric social videos. Visual processing in such contexts faces several challenges, including noisy input, limited availability of egocentric social data, and the absence of pretrained models tailored to egocentric contexts. We propose Ex2Eg, a novel framework leveraging novel-view face synthesis for dynamic perspective data augmentation from abundant exocentric videos and enhance self-supervised learning process for VideoMAE via: 1) reconstructing exocentric videos from masked dynamic perspective videos; and 2) predicting feature representations of a teacher model based on the corresponding exocentric frames. Experimental results demonstrate that Ex2Eg consistently excels across diverse social role understanding tasks. It achieves state-of-the-art results in Ego4D's \Talk-to-me challenge (+0.7% mAP, +3.2% Accuracy). For the Look-at-me challenge, it achieves competitive performance with the state-of-the-art (-0.7% mAP, +1.5% Accuracy) without supervised training on external data. On the EasyCom dataset, our method surpasses both supervised Active Speaker Detection approaches and state-of-the-art video encoders (+1.2% mAP, +1.9% Accuracy compared to MARLIN).

Ali Zare, Yulei Niu, Hammad Ayyubi, Shih-Fu Chang

Procedure Planning in instructional videos entails generating a sequence of action steps based on visual observations of the initial and target states. Despite the rapid progress in this task, there remain several critical challenges to be solved: (1) Adaptive procedures: Prior works hold an unrealistic assumption that the number of action steps is known and fixed, leading to non-generalizable models in real-world scenarios where the sequence length varies. (2) Temporal relation: Understanding the step temporal relation knowledge is essential in producing reasonable and executable plans. (3) Annotation cost: Annotating instructional videos with step-level labels (i.e., timestamp) or sequence-level labels (i.e., action category) is demanding and labor-intensive, limiting its generalizability to large-scale datasets. In this work, we propose a new and practical setting, called adaptive procedure planning in instructional videos, where the procedure length is not fixed or pre-determined. To address these challenges we introduce Retrieval-Augmented Planner (RAP) model. Specifically, for adaptive procedures, RAP adaptively determines the conclusion of actions using an auto-regressive model architecture. For temporal relation, RAP establishes an external memory module to explicitly retrieve the most relevant state-action pairs from the training videos and revises the generated procedures. To tackle high annotation cost, RAP utilizes a weakly-supervised learning manner to expand the training dataset to other task-relevant, unannotated videos by generating pseudo labels for action steps. Experiments on CrossTask and COIN benchmarks show the superiority of RAP over traditional fixed-length models, establishing it as a strong baseline solution for adaptive procedure planning.

Ana-Maria Marcu, Long Chen, Jan Hünermann, Alice Karnsund, Benoit Hanotte, Prajwal Chidananda, Saurabh Nair, Vijay Badrinarayanan, Alex Kendall, Jamie Shotton 等

We introduce LingoQA, a novel dataset and benchmark for video question answering in autonomous driving. The dataset contains 28K unique short video scenarios, and 419K annotations. Evaluating state-of-the-art vision-language models on our benchmark shows that their performance is below human capabilities, with GPT-4V responding truthfully to 56.67% of the questions compared to 93.4% for humans. For evaluation, in addition to conducting a human study, we propose a truthfulness classifier, called Lingo-Judge, that achieves a 0.95 Spearman correlation coefficient to human evaluations, surpassing existing techniques like METEOR, BLEU, CIDEr, and GPT-4. We establish a baseline vision-language model and run extensive ablation studies to understand its performance. We release our dataset and benchmark as an evaluation platform for vision-language models in autonomous driving.

Quan Kong, Yuki Kawana, Rajat Saini, Ashutosh Kumar, Jingjing Pan, Ta Gu, Yohei Ozao, Balazs Opra, Yoichi Sato, Norimasa Kobori

In this paper, we address the challenge of fine-grained video event understanding in traffic scenarios, vital for autonomous driving and safety. Traditional datasets focus on driver or vehicle behavior, often neglecting pedestrian perspectives. To fill this gap, we introduce the WTS dataset, highlighting detailed behaviors of both vehicles and pedestrians across over 1.2k video events in over hundreds traffic scenarios. WTS integrates diverse perspectives from vehicle ego and fixed overhead cameras in a vehicle-infrastructure cooperative environment, enriched with comprehensive textual descriptions and unique 3D Gaze data for a synchronized 2D/3D view, focusing on pedestrian analysis. We also provide annotations for 5k publicly sourced pedestrian-related traffic videos. Additionally, we introduce LLMScorer, an LLM-based evaluation metric to align inference captions with ground truth. Using WTS, we establish a benchmark for dense video-to-text tasks, exploring state-of-the-art Vision-Language Models with an instance-aware VideoLLM method as a baseline. WTS aims to advance fine-grained video event understanding, enhancing traffic safety and autonomous driving development. Dataset page: https://woven-visionai.github.io/wts-dataset-homepage/.

Lixin Xue, Chen Guo, Chengwei Zheng, Fangjinhua Wang, Tianjian Jiang, Hsuan-I Ho, Manuel Kaufmann, Jie Song, Otmar Hilliges

An overarching goal for computer-aided perception systems is the holistic understanding of the human-centric 3D world, including faithful reconstructions of humans, scenes, and their global spatial relationships. While recent progress in monocular 3D reconstruction has been made for footage of either humans or scenes alone, jointly reconstructing both humans and scenes along with their global spatial information remains an unsolved challenge. To address this challenge, we introduce a novel and unified framework that simultaneously achieves temporally and spatially coherent 3D reconstruction of a static scene with dynamic humans from a monocular RGB video. Specifically, we parameterize temporally consistent canonical human models and static scene representations using two neural fields in a shared 3D space. We further develop a global optimization framework that considers physical constraints imposed by potential human-scene interpenetration and occlusion. Compared to independent reconstructions, our framework enables detailed and holistic geometry reconstructions of both humans and scenes. Moreover, we introduce a new synthetic dataset for quantitative evaluations. Extensive experiments and ablation studies on both real-world and synthetic videos demonstrate the efficacy of our framework in monocular human-scene reconstruction. Code and data are publicly available on our \href{https://lxxue.github.io/human-scene-recon/}{project page}.

Shicheng Li, Lei Li, Yi Liu, Shuhuai Ren, Yuanxin Liu, Rundong Gao, Xu Sun, Lu Hou

The ability to perceive how objects change over time is a crucial ingredient in human intelligence. However, current benchmarks cannot faithfully reflect the temporal understanding abilities of video-language models (VidLMs) due to the existence of static visual shortcuts. To remedy this issue, we present VITATECS, a diagnostic VIdeo-Text dAtaset for the evaluation of TEmporal Concept underStanding. Specifically, we first introduce a fine-grained taxonomy of temporal concepts in natural language in order to diagnose the capability of VidLMs to comprehend different temporal aspects. Furthermore, to disentangle the correlation between static and temporal information, we generate counterfactual video descriptions that differ from the original one only in the specified temporal aspect. We employ a semi-automatic data collection framework using large language models and human-in-the-loop annotation to obtain high-quality counterfactual descriptions efficiently. Evaluation of representative video-language understanding models confirms their deficiency in temporal understanding, revealing the need for greater emphasis on the temporal elements in video-language research. Our dataset is publicly available at https://github.com/lscpku/VITATECS.

Zhengcen Li, Xinle Chang, Yueran Li, Jingyong Su

Group Activity Recognition (GAR) aims to understand collective activities from videos. Existing solutions for GAR primarily rely on the RGB modality, which encounters challenges such as background variations, occlusions, motion blurs, and significant computational overhead, particularly in dynamic scenarios like sporting events. Meanwhile, current keypoint-based methods offer a lightweight and informative representation of human motions but necessitate accurate individual annotations and specialized interaction reasoning modules. To address these limitations, we design a panoramic graph that incorporates multi-person skeletons and objects to encapsulate group activity, offering an effective alternative to RGB video. This panoramic graph enables Graph Convolutional Network (GCN) to unify intra-person, inter-person, and person-object interactive modeling through spatial-temporal graph convolutions. In practice, we develop a novel pipeline that extracts skeleton coordinates using pose estimation and tracking algorithms and employ Multi-person Panoramic GCN (MP-GCN) to predict group activities. Extensive experiments on Volleyball and NBA datasets demonstrate that the MP-GCN achieves state-of-the-art performance in both accuracy and efficiency. Notably, our method outperforms video-based approaches by using only estimated 2D keypoints as input.