Event camera, a novel neuromorphic vision sensor, records data with high temporal resolution and wide dynamic range, offering new possibilities for accurate visual representation in challenging scenarios. However, event data is inherently sparse and noisy, mainly reflecting brightness changes, which complicates effective feature extraction. To address this, we propose a self-supervised pre-training framework to fully reveal latent information in event data, including edge information and texture cues. Our framework consists of three stages: Difference-guided Masked Modeling, inspired by the event physical sampling process, reconstructs temporal intensity difference maps to extract enhanced information from raw event data. Backbone-fixed Feature Transition contrasts event and image features without updating the backbone to preserve representations learned from masked modeling and stabilizing their effect on contrastive learning. Focus-aimed Contrastive Learning updates the entire model to improve semantic discrimination by focusing on high-value regions. Extensive experiments show our framework is robust and consistently outperforms state-of-the-art methods on various downstream tasks, including object recognition, semantic segmentation, and optical flow estimation. The code and dataset are available at https://github.com/BIT-Vision/EventPretrain.
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The outdoor vision systems are frequently degraded by snow particles, which obscure scene content and impair the performance of downstream vision tasks. While previous methods rely on physical priors, their performance often deteriorates under real-world conditions. Recently, semantic priors have proven effective in guiding image restoration, especially with the advent of the Segment Anything Model (SAM), which provides robust segmentation masks under adverse weather. However, leveraging SAM in video restoration remains underexplored due to the temporal inconsistency of inter-frame segmentation. In this work, we carefully construct the first framework to incorporate SAM-derived semantic priors into video snow removal, called SAMVSR. Specifically, to address temporal SAM label misalignment, we introduce an Entropy-wise Zone Propagation technique, which selects a reliable reference mask and semantically aligns instances across different frames via an entropy-guided label matching mechanism. Based on the aligned SAM semantic priors, we propose a Zone-Focused Mamba module, a novel Mamba-based architecture that restricts its scanning scope to semantically coherent zones, effectively mitigating irrelevant interactions and enhancing temporal-spatial consistency. Extensive experiments on both synthetic and real-world benchmarks finely validate the superiority of our proposed SAMVSR over existing state-of-the-art video desnowing techniques.
Augmented Reality (AR) enhances Human-Robot Interaction (HRI) by offering diverse interaction methods. However, existing systems often fail to resolve the conflict between a user's implicit preferences and physical ergonomics, leading to suboptimal experiences. We introduce InteractGuide, a novel framework that, for the first time, uses a Large Language Model (LLM) as a central reasoning engine to dynamically balance these competing factors. Our system translates physiological signals into a symbolic ''Preference Memory'' that the LLM reasons over, alongside real-time ergonomic and contextual data, to provide personalized interaction recommendations. A 29-participant study confirms our architecture improves efficiency and experience compared to single-factor approaches, showing the potential of LLMs as reasoning engines for complex AR-HRI. This work presents a validated end-to-end architecture for user-centric interaction adaptation, demonstrating the potential of LLMs as reasoning engines in complex AR-HRI systems.
3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities in novel view synthesis. However, rendering reflective objects remains a significant challenge, particularly in inverse rendering and relighting. We introduce RTR-GS, a novel inverse rendering framework capable of robustly rendering objects with arbitrary reflectance properties, decomposing BRDF and lighting, and delivering credible relighting results. Given a collection of multi-view images, our method effectively recovers geometric structure through a hybrid rendering model that combines forward rendering for radiance transfer with deferred rendering for reflections. This approach successfully separates high-frequency and low-frequency appearances, mitigating floating artifacts caused by spherical harmonic overfitting when handling high-frequency details. We further refine BRDF and lighting decomposition using an additional physically-based deferred rendering branch. Experimental results show that our method enhances novel view synthesis, normal estimation, decomposition, and relighting while maintaining efficient training inference process.
Tombstones are historically and culturally rich artifacts, encapsulating individual lives, community memory, historical narratives and artistic expression. Yet, many tombstones today face significant preservation challenges, including physical erosion, vandalism, environmental degradation, and political shifts. In this paper, we introduce a novel multi-modal framework for tombstone digitization, aiming to improve the interpretation, organization and retrieval of tombstone content. Our approach leverages vision-language models (VLMs) to translate tombstone images into structured Tombstone Meaning Representations (TMRs), capturing both image and text information. To further enrich semantic parsing, we incorporate retrieval-augmented generation (RAG) to integrate externally dependent elements such as toponyms, occupation codes, and ontological concepts. Compared to traditional OCR-based pipelines, our method improves parsing accuracy from an F1 score of 36.1 to 89.5. Furthermore, we evaluate the model's robustness across diverse linguistic and cultural inscriptions, and simulate physical degradation through image fusion to assess performance under noisy or damaged conditions. Our work represents the first attempt to formalize tombstone understanding using large vision-language models, presenting implications for heritage preservation. The code and supplementary materials are available at: https://github.com/LastDance500/Tombstone-Parsing.
Crowd Dynamics Demand Adaptivity: Self-Adaptive Physics-Informed Neural Network for Crowd Simulation
Crowd simulation is crucial for urban planning, traffic management, public safety, and immersive environments. A fundamental challenge is capturing adaptive human behaviors that evolve dynamically with social interactions and task demands. Recently, physics-informed neural networks (PINNs) seamlessly integrate interpretable physics-based models with flexible data-driven learning, significantly enhancing simulation realism. However, current PINN-based methods typically rely on rigid representations of pedestrian perceptions and static task priorities of motion planning, limiting their ability to capture real-world social complexities and behavioral adaptability. To this end, we introduce SA-PINN, a novel Self-Adaptive Physics-Informed Neural Network specifically designed for modeling adaptive crowd behaviors. SA-PINN features two innovative adaptive modules: a self-adaptive social perception module, guided by a visual-field physics model to capture context-dependent social interactions dynamically; and a self-adaptive multi-task PINN training module, automatically balancing key motion objectives such as goal-reaching, collision avoidance, and alignment with real data. By jointly enabling perception-level and task-level adaptations within a unified physics-informed framework, SA-PINN generates highly realistic and physically consistent crowd simulations across diverse environmental contexts. Comprehensive evaluations on three real-world datasets (Lane, Cross 90, and GC) reveal that SA-PINN achieves a 29.7% gain in microscopic trajectory accuracy and enhances macroscopic density similarity by 23.5% compared to the best-performing baselines.
Understanding how the brain represents visual information is a fundamental challenge in neuroscience and artificial intelligence. While AI-driven decoding of neural data has provided insights into the human visual system, integrating multimodal neuroimaging signals-such as EEG, MEG, and fMRI-remains a critical hurdle due to their inherent spatiotemporal misalignment. Current approaches often analyze these modalities in isolation, limiting a holistic view of neural representation. In this study, we introduce BrainFLORA, a unified framework for integrating cross-modal neuroimaging data to construct a shared neural representation. Our approach leverages multimodal large language models (MLLMs) augmented with modality-specific adapters and task decoders, achieving state-of-the-art performance in joint-subject visual retrieval task and has the potential to extend multitasking. Combining neuroimaging analysis methods, we further reveal how visual concept representations align across neural modalities and with real-world object perception. We demonstrate that the brain's structured visual concept representations exhibit an implicit mapping to physical-world stimuli, bridging neuroscience and machine learning from different modalities of neural imaging. Beyond methodological advancements, BrainFLORA offers novel implications for cognitive neuroscience and brain-computer interfaces (BCIs). Our code is available at https://github.com/ncclab-sustech/BrainFLORA.
Underwater images typically suffer from severe colour distortions, low visibility, and reduced structural clarity due to complex optical effects such as scattering and absorption, which greatly degrade their visual quality and limit the performance of downstream visual perception tasks. Existing enhancement methods often struggle to adaptively handle diverse degradation conditions and fail to leverage underwater-specific physical priors effectively. In this paper, we propose a degradation-aware conditional diffusion model to enhance underwater images adaptively and robustly. Given a degraded underwater image as input, we first predict its degradation level using a lightweight dual-stream convolutional network, generating a continuous degradation score as semantic guidance. Based on this score, we introduce a novel conditional diffusion-based restoration network with a Swin UNet backbone, enabling adaptive noise scheduling and hierarchical feature refinement. To incorporate underwater-specific physical priors, we further propose a degradation-guided adaptive feature fusion module and a hybrid loss function that combines perceptual consistency, histogram matching, and feature-level contrast. Comprehensive experiments on benchmark datasets demonstrate that our method effectively restores underwater images with superior colour fidelity, perceptual quality, and structural details. Compared with SOTA approaches, our framework achieves significant improvements in both quantitative metrics and qualitative visual assessments.
3D Visual Question Answering (3D VQA) is crucial for enabling models to perceive the physical world and perform spatial reasoning. In 3D VQA, the free-form nature of answers often leads to improper annotations that can confuse or mislead models when training on the entire dataset. While other text generation tasks can mitigate this issue by learning on large-scale datasets, the scarcity of 3D scene data enlarges the negative effect of misleading annotations. Although active learning strategies can select valuable instances for training, they fail to identify and resolve misleading labels, which the oracle inevitably provides in practice. To address this issue, we propose a multi-turn interactive active learning strategy. This strategy selects data based on models' semantic uncertainty to form a solid knowledge foundation more effectively and actively requests reannotation from an oracle to resolve potentially misleading labels. For uncertainty assessment, we utilize a variance-based metric that takes semantic relationships between terms into consideration, thus avoiding the uniform inter-class similarity assumption of previous assessment metrics. Extensive experiments exhibit better model performance and a substantial reduction in training costs, with a halving of training costs for achieving relatively high accuracy. The code is available at https://github.com/fz-zsl/AQuA.
Images captured in low-light nighttime scenes suffer from light effects. Existing nighttime visibility enhancement methods predominantly focus on low-light image enhancement (LLIE), neglecting light-effect suppression (LES). Current LES methods mainly rely on unsupervised or zero-shot learning due to the lack of paired nighttime light-effect datasets. We construct a large-scale nighttime dataset containing diverse light effects to enable supervised learning for joint LES and LLIE. We design a two-stage structural prior-guided diffusion model for nighttime visibility enhancement, proposing a Laplacian decomposition physical model and a dual-loop Receptance Weighted Key Value (RWKV) to separate light effects from structural features. Experimental results demonstrate that our method outperforms state-of-the-art (SOTA) methods in LLIE and LES tasks. Through supervised training on our dataset, our method achieves optimal performance in joint LES and LLIE while maintaining effectiveness across various real-world scenarios.
Monocular 3D visual grounding is a novel task that aims to locate 3D objects in RGB images using text descriptions with explicit geometry information. Despite the inclusion of geometry details in the text, we observe that the text embeddings are sensitive to the magnitude of numerical values but largely ignore the associated measurement units. For example, simply equidistant mapping the length with unit 'meters' to 'decimeters' or 'centimeters' leads to severe performance degradation, even though the physical length remains equivalent. This observation signifies the weak 3D comprehension of pre-trained language model, which generates misguiding text features to hinder 3D perception. Therefore, we propose to enhance the 3D perception of model on text embeddings and geometry features with two simple and effective methods. Firstly, we introduce a pre-processing method named 3D-text Enhancement (3DTE), which enhances the comprehension of mapping relationships between different units by augmenting the diversity of distance descriptors in text queries. Next, we propose a Text-Guided Geometry Enhancement (TGE) module to further enhance the 3D-text information by projecting the basic text features into geometrically consistent space. These 3D-enhanced text features are then leveraged to precisely guide the attention of geometry features. We evaluate the proposed method through extensive comparisons and ablation studies on the Mono3DRefer dataset. Experimental results demonstrate substantial improvements over previous methods, achieving new state-of-the-art results with a notable accuracy gain of 11.94% in the 'Far' scenario. Our code will be made publicly available.
Novel view synthesis (NVS) in low-light scenes remains a significant challenge due to degraded inputs characterized by severe noise, low dynamic range (LDR) and unreliable initialization. While recent NeRF-based approaches have shown promising results, most suffer from high computational costs, and some rely on carefully captured or pre-processed data-such as RAW sensor inputs or multi-exposure sequences-which severely limits their practicality. In contrast, 3D Gaussian Splatting (3DGS) enables real-time rendering with competitive visual fidelity; however, existing 3DGS-based methods struggle with low-light sRGB inputs, resulting in unstable Gaussian initialization and ineffective noise suppression. To address these challenges, we propose LL-Gaussian, a novel framework for 3D reconstruction and enhancement from low-light sRGB images, enabling pseudo normal-light novel view synthesis. Our method introduces three key innovations: 1) an end-to-end Low-Light Gaussian Initialization Module (LLGIM) that leverages dense priors from learning-based MVS approach to generate high-quality initial point clouds; 2) a dual-branch Gaussian decomposition model that disentangles intrinsic scene properties (reflectance and illumination) from transient interference, enabling stable and interpretable optimization; 3) an unsupervised optimization strategy guided by both physical constrains and diffusion prior to jointly steer decomposition and enhancement. Additionally, we contribute a challenging dataset collected in extreme low-light environments and demonstrate the effectiveness of LL-Gaussian. Compared to state-of-the-art NeRF-based methods, LL-Gaussian achieves up to 2,000× faster inference and reduces training time to just 2%, while delivering superior reconstruction and rendering quality.
Document Large Vision Language Models excel in document-centric tasks and have become a key focus of research. Existing frameworks embed features from a lightweight, document-specific encoder into the first layer of a general-purpose Vision Language Model (VLM). However, this introduces a feature mismatch problem. VLMs typically consist of many stacked layers, with the feature hierarchy becoming increasingly abstract at higher layers. Specifically, the first-layer feature in a VLM is token-level, whereas the feature from the encoder is task-level, resulting in a mismatch. Consequently, it is crucial to identify an optimal layer within the VLM for embedding the encoder's features. Inspired by physics, we reformulate the search for the optimal embedding as a problem of finding the shortest time curve. Leveraging the properties of the shortest time curve, we theoretically derive a task-agnostic proxy score that requires only partial training and propose our searching framework, Brac4VLM. Our theoretical derivation shows that Brac4VLM reduces search time by 97.8% compared to brute-force methods. Experimental results further demonstrate that Brac4VLM identifies embedding points that closely align with the true optima. Moreover, the DocVLM with the optimal embedding position identified achieves state-of-the-art performance across various document-centric tasks. Codes: https://github.com/MaxKinny/Brac4VLM.
In histopathology, tissue sections are typically stained using common H&E staining or special stains (MAS, PAS, PASM, etc. ) to clearly visualize specific tissue structures. The rapid advancement of deep learning offers an effective solution for generating virtually stained images, significantly reducing the time and labor costs associated with traditional histochemical staining. However, a new challenge arises in separating the fundamental visual characteristics of tissue sections from the visual differences induced by staining agents. Additionally, virtual staining often overlooks essential pathological knowledge and the physical properties of staining, resulting in only style-level transfer. To address these issues, we introduce, for the first time in virtual staining tasks, a pathological vision-language large model (VLM) as an auxiliary tool. We integrate contrastive learnable prompts, foundational concept anchors for tissue sections, and staining-specific concept anchors to leverage the extensive knowledge of the pathological VLM. This approach is designed to describe, frame, and enhance the direction of virtual staining. Furthermore, we have developed a data augmentation method based on the constraints of the VLM. This method utilizes the VLM's powerful image interpretation capabilities to further integrate image style and structural information, proving beneficial in high-precision pathological diagnostics. Extensive evaluations on publicly available multi-domain unpaired staining datasets demonstrate that our method can generate highly realistic images and enhance the accuracy of downstream tasks, such as glomerular detection and segmentation. Our code. https://github.com/CZZZZZZZZZZZZZZZZZ/VPGAN-HARBOR is available.
Creating digitalized hand-object interaction scenes plays a crucial role in recent advancements, enabling viewers to understand how human dexterity influences and shapes the world. In this paper, we present HandCraft, a framework designed to capture and render hand-object interactions with exceptional precision and realism. Our Gaussian models are built on the development of digital representations of hands, objects, and scenes, derived from data captured using multi-modal sensing systems. By combining motion capture with IMU-based data gloves equipped with tactile sensors, HandCraft ensures precise hand pose tracking and reliable contact fidelity. HandCraft includes a novel method that uses hand motions to solve the object occlusions, effectively reconstructing missing interaction details. For enhanced physical feasibility, HandCraft incorporates optimization techniques to resolve object penetration issues and enforce temporal consistency. Using these techniques, we introduce a high-quality dataset of hand-object interaction sequences, featuring complex and prolonged daily activities. This dataset demonstrates HandCraft's ability to capture and reproduce subtle, dynamic interactions in rich detail. HandCraft holds promises in creating realistic virtual environments and advancing world modeling in both graphics and robotics research.
Low-light image enhancement aims to improve brightness, suppress noise, and recover accurate color and structure, requiring precise illumination modeling and reliable reflectance recovery. However, most Retinex-based methods adopt explicit, multi-stage pipelines prone to decomposition bias, error accumulation, and chromatic entanglement between illumination and reflectance. To tackle these issues, we propose IDAR (Implicit Decomposition, illumination Adjustment, and reflectance Restoration), a unified Retinex-inspired framework with two key innovations. First, we design an implicit decomposition strategy based on dual-branch feature learning: a low-frequency-constrained illumination branch models lighting with chromaticity awareness, while a contrast-guided reflection branch preserves details by decoupling reflectance from illumination. This implicit design avoids intermediate supervision and reduces decomposition bias. Second, we introduce the Illumination Chromaticity Expansion Module (ICEM), which employs text-guided chromaticity learning to enhance chromaticity perception. By learning a reflectance-independent spectral representation, ICEM reduces color shifts and improves fidelity under complex lighting. Experiments on multiple benchmarks validate the superior visual quality, quantitative performance, and physical interpretability of IDAR.
Sonar image recognition is a key technology in underwater exploration systems. Compared with natural images, sonar images have fewer texture details and are easily affected by heavy noise, making it more challenging for specialists to distinguish the subtle differences among classes. In view of this, studying fine-grained classification methods for sonar images with scarce annotations is of significant importance. To address this issue, we propose a Physics-Guided Teacher-Student (PGTS) framework to explore the unique physical information of sonar images while simultaneously mitigating the effects of limited annotations. First, PGTS reconstructs sonar signals through physical simulation and a specially designed physics-guided feature generation module, which allows it to bypass the time-consuming physical simulation during inference. Then, we design a multi-modal teacher model combines the reconstructed sonar signals and sonar images to extract discriminative features to generate robust pseudo labels for fine-grained target categories. Finally, the knowledge is transferred to a single-modal student model through consistency loss. Under the joint constraints of the teacher model and the reconstructed sonar physical signals, the student model continuously improves its performance in annotation-scarce scenarios. Notably, when merely 1% of the data is labeled, our method outperforms other state-of-the-art approaches by 12.46% in terms of accuracy.
Table structure recognition (TSR), the task of extracting logical and physical structures from table images, is critical for document understanding. Current end-to-end image-to-text methods typically employ a top-down strategy where physical structure prediction depends on the logical decoder's output sequence. However, this process often suffers from training instability and misalignment between predicted bounding boxes and ground-truth cell positions. To address this issue, we propose G2LFormer, a novel transformer-based framework that employs a ''Global-to-Local'' query enhancement strategy. Specifically, G2LFormer introduces a Vision-guided Query Enhancer to integrate both textual and visual modalities, significantly improving the overall query representation capability and boosting prediction accuracy. Additionally, we design a Multi-scale Manhattan Vision-guider that leverages a spatial attenuation matrix to guide each query towards its corresponding cell location, effectively balancing local and global information for more precise bounding box generation. Extensive experiments on benchmark datasets demonstrate G2LFormer's superior performance, while ablation studies confirming the significant contribution of each proposed module in achieving state-of-the-art results. The source code and model have been released at: https://github.com/Hzbupahaozi/G2LFormer.
Spatiotemporal Degradation-Aware 3D Gaussian Splatting for Realistic Underwater Scene Reconstruction
PDF ↗Reconstructing realistic underwater scenes from underwater video remains a meaningful yet challenging task in the multimedia domain. The inherent spatiotemporal degradations in underwater imaging, including caustics, flickering, attenuation, and backscattering, frequently result in inaccurate geometry and appearance in existing 3D reconstruction methods. While a few recent works have explored underwater degradation-aware reconstruction, they often address either spatial or temporal degradation alone, falling short in more real-world underwater scenarios where both types of degradation occur. We propose MartineSTD-GS, a novel 3D Gaussian Splatting-based framework that explicitly models both temporal and spatial degradations for realistic underwater scene reconstruction. Specifically, we introduce two paired Gaussian primitives: Intrinsic Gaussians represent the true scene, while Degraded Gaussians render the degraded observations. The color of each Degraded Gaussian is physically derived from its paired Intrinsic Gaussian via a Spatiotemporal Degradation Modeling (SDM) module, enabling self-supervised disentanglement of realistic appearance from degraded images. To ensure stable training and accurate geometry, we further propose a Depth-Guided Geometry Loss and a Multi-Stage Optimization strategy. We also construct a simulated benchmark with diverse spatial and temporal degradations and ground-truth appearances for comprehensive evaluation. Experiments on both simulated and real-world datasets show that MarineSTD-GS robustly handles spatiotemporal degradations and outperforms existing methods in novel view synthesis with realistic, water-free scene appearances.
Hate speech on social media threatens the mental and physical well-being of individuals and contributes to real-world violence. Resharing is an important driver behind the spread of hate speech on social media. Yet, little is known about who reshares hate speech and what their characteristics are. In this paper, we analyze the role of user characteristics in hate speech resharing across different types of hate speech (e.g., political hate). For this, we first cluster hate speech posts using large language models into different types of hate speech. Then we model the effects of user attributes on users' probability to reshare hate speech using an explainable machine learning model. To do so, we apply debiasing to control for selection bias in our observational social media data and further control for the latent vulnerability of users to hate speech. We find that, all else equal, users with fewer followers, fewer friends, fewer posts, and older accounts share more hate speech. This shows that users with little social influence tend to share more hate speech. Further, we find substantial heterogeneity across different types of hate speech. For example, racist and misogynistic hate is spread mostly by users with little social influence. In contrast, political anti-Trump and anti-right-wing hate is reshared by users with larger social influence. Overall, understanding the factors that drive users to share hate speech is crucial for detecting individuals at risk of engaging in harmful behavior and for designing effective mitigation strategies. Disclaimer: This work contains terms that are offensive and hateful.