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2,942篇论文匹配“Robotics”
第 73 / 148 页

Yiming Zhong, Qi Jiang, Jingyi Yu, Yuexin Ma

A dexterous hand capable of grasping any object is essential for the development of general-purpose embodied intelligent robots. However, due to the high degree of freedom in dexterous hands and the vast diversity of objects, generating high-quality, usable grasping poses in a robust manner is a significant challenge. In this paper, we introduce DexGrasp Anything, a method that effectively integrates physical constraints into both the training and sampling phases of a diffusion-based generative model, achieving state-of-the-art performance across nearly all open datasets. Additionally, we present a new dexterous grasping dataset containing over 3.4 million diverse grasping poses for more than 15k different objects, demonstrating its potential to advance universal dexterous grasping. The code of our method and our dataset will be publicly released soon.

Yuxing Long, Jiyao Zhang, Mingjie Pan, Tianshu Wu, Taewhan Kim, Hao Dong

Correct use of electrical appliances has significantly improved human life quality. Unlike simple tools that can be manipulated with common sense, different parts of electrical appliances have specific functions defined by manufacturers. If we want the robot to heat bread by microwave, we should enable them to review the microwave's manual first. From the manual, it can learn about component functions, interaction methods, and representative task steps about appliances. However, previous manual-related works remain limited to question-answering tasks while existing manipulation researchers ignore the manual's important role and fail to comprehend multi-page manuals. In this paper, we propose the first manual-based appliance manipulation benchmark CheckManual. Specifically, we design a large model-assisted human-revised data generation pipeline to create manuals based on CAD appliance models. With these manuals, we establish novel manual-based manipulation challenges, metrics, and simulator environments for model performance evaluation. Furthermore, we propose the first manual-based manipulation planning model ManualPlan to set up a group of baselines for the CheckManual benchmark.

Qingqing Zhao, Yao Lu, Moo Jin Kim, Zipeng Fu, Zhuoyang Zhang, Yecheng Wu, Zhaoshuo Li, Qianli Ma, Song Han, Chelsea Finn 等

Vision-language-action models (VLAs) have shown potential in leveraging pretrained vision-language models and diverse robot demonstrations for learning generalizable sensorimotor control. While this paradigm effectively utilizes large-scale data from both robotic and non-robotic sources, current VLAs primarily focus on direct input--output mappings, lacking the intermediate reasoning steps crucial for complex manipulation tasks. As a result, existing VLAs lack temporal planning or reasoning capabilities. In this paper, we introduce a method that incorporates explicit visual chain-of-thought (CoT) reasoning into vision-language-action models (VLAs) by predicting future image frames autoregressively as visual goals before generating a short action sequence to achieve these goals. We introduce CoT-VLA, a state-of-the-art 7B VLA that can understand and generate visual and action tokens. Our experimental results demonstrate that CoT-VLA achieves strong performance, outperforming the state-of-the-art VLA model by 17% in real-world manipulation tasks and 6% in simulation benchmarks. Videos are available at: https://cot-vla.github.io/.

Jinliang Zheng, Jianxiong Li, Dongxiu Liu, Yinan Zheng, Zhihao Wang, Zhonghong Ou, Yu Liu, Jingjing Liu, Ya-Qin Zhang, Xianyuan Zhan

Training on diverse, internet-scale data is a key factor in the success of recent large foundation models. Yet, using the same recipe for building embodied agents has faced noticeable difficulties. Despite the availability of many crowd-sourced embodied datasets, their action spaces often exhibit significant heterogeneity due to distinct physical embodiment and control interfaces for different robots, causing substantial challenges in developing embodied foundation models using cross-embodiment data. In this paper, we introduce UniAct, a new embodied foundation modeling framework operating in the Universal Action Space. Our learned universal actions capture the generic behaviors across diverse robots by exploiting their shared structural features, and enable enhanced cross-domain data utilization and cross-embodiment generalizations by eliminating the notorious heterogeneity. Moreover, the universal actions can be efficiently translated back to heterogeneous actionable commands by simply adding embodiment-specific details, from which fast adaptation to new robots becomes simple and straightforward. Our 0.5B instantiation of UniAct outperforms 14X larger SOTA embodied foundation models in extensive evaluations on various real-world and simulation robots, showcasing exceptional cross-embodiment control and adaptation capability, highlighting the crucial benefit of adopting universal actions.

Yuheng Ji, Huajie Tan, Jiayu Shi, Xiaoshuai Hao, Yuan Zhang, Hengyuan Zhang, Pengwei Wang, Mengdi Zhao, Yao Mu, Pengju An 等

Recent advancements in Multimodal Large Language Models (MLLMs) have shown remarkable capabilities across various multimodal contexts. However, their application in robotic scenarios, particularly for long-horizon manipulation tasks, reveals significant limitations. These limitations arise from the current MLLMs lacking three essential robotic brain capabilities: Planning Capability, which involves decomposing complex manipulation instructions into manageable sub-tasks; Affordance Perception, the ability to recognize and interpret the affordances of interactive objects; and Trajectory Prediction, the foresight to anticipate the complete manipulation trajectory necessary for successful execution. To enhance the robotic brain's core capabilities from abstract to concrete, we introduce ShareRobot, a high-quality heterogeneous dataset that labels multi-dimensional information such as task planning, object affordance, and end-effector trajectory. ShareRobot's diversity and accuracy have been meticulously refined by three human annotators. Building on this dataset, we developed RoboBrain, an MLLM-based model that combines robotic and general multi-modal data, utilizes a multi-stage training strategy, and incorporates long videos and high-resolution images to improve its robotic manipulation capabilities.Extensive experiments demonstrate that RoboBrain achieves state-of-the-art performance across various obotic tasks, highlighting its potential to advance robotic brain capabilities.

Wei-En Tai, Yu-Lin Shih, Cheng Sun, Yu-Chiang Frank Wang, Hwann-Tzong Chen

Amodal instance segmentation, which aims to detect and segment both visible and invisible parts of objects in images, plays a crucial role in various applications, including autonomous driving, robotic manipulation, and scene understanding. While existing methods require training both front-end detectors and mask decoders jointly, this approach lacks flexibility and fails to leverage the strengths of pre-existing modal detectors. To address this limitation, we propose SAMEO, a novel framework that adapts the Segment Anything Model (SAM) as a versatile mask decoder capable of interfacing with various front-end detectors to enable mask prediction even for partially occluded objects. Acknowledging the constraints of limited amodal segmentation datasets, we introduce Amodal-LVIS, a large-scale synthetic dataset comprising 300K images derived from the modal LVIS and LVVIS datasets. This dataset significantly expands the training data available for amodal segmentation research. Our experimental results demonstrate that our approach, when trained on the newly extended dataset, including Amodal-LVIS, achieves remarkable zero-shot performance on both COCOA-cls and D2SA benchmarks, highlighting its potential for generalization to unseen scenarios.

Rolandos Alexandros Potamias, Jinglei Zhang, Jiankang Deng, Stefanos Zafeiriou

In recent years, 3D hand pose estimation methods have garnered significant attention due to their extensive applications in human-computer interaction, virtual reality, and robotics. In contrast, there has been a notable gap in hand detection pipelines, posing significant challenges in constructing effective real-world multi-hand reconstruction systems. In this work, we present a data-driven pipeline for efficient multi-hand reconstruction in the wild. The proposed pipeline is composed of two components: a real-time fully convolutional hand localization and a high-fidelity transformer-based 3D hand reconstruction model. To tackle the limitations of previous methods and build a robust and stable detection network, we introduce a large-scale dataset with over than 2M in-the-wild hand images with diverse lighting, illumination, and occlusion conditions. Our approach outperforms previous methods in both efficiency and accuracy on popular 2D and 3D benchmarks. Finally, we showcase the effectiveness of our pipeline to achieve smooth 3D hand tracking from monocular videos, without utilizing any temporal components. Code, models, and dataset are available at https://rolpotamias.github.io/WiLoR

David T. Hoffmann, Syed Haseeb Raza, Hanqiu Jiang, Denis Tananaev, Steffen Klingenhoefer, Martin Meinke

Scene flow estimation is a foundational task for many robotic applications, including robust dynamic object detection, automatic labeling, and sensor synchronization. Two types of approaches to the problem have evolved: 1) Supervised and 2) optimization-based methods. Supervised methods are fast during inference and achieve high-quality results, however, they are limited by the need for large amounts of labeled training data and are susceptible to domain gaps. In contrast, unsupervised test-time optimization methods do not face the problem of domain gaps but usually suffer from substantial runtime, exhibit artifacts, or fail to converge to the right solution. In this work, we mitigate several limitations of existing optimization-based methods. To this end, we 1) introduce a simple voxel grid-based model that improves over the standard MLP-based formulation in multiple dimensions and 2) introduce a new multi-frame loss formulation. 3) We combine both contributions in our new method, termed Floxels. On the Argoverse 2 benchmark, Floxels is surpassed only by EulerFlow among unsupervised methods while achieving comparable performance at a fraction of the computational cost. Floxels achieves a massive speedup of more than 60-140x over EulerFlow, reducing the runtime from a day to 10 minutes per sequence. Over the faster but low-quality baseline, NSFP, Floxels achieves a speedup of 14x.

Tanner Schmidt, Richard Newcombe

This paper presents Segment This Thing (STT), a new efficient image segmentation model designed to produce a single segment given a single point prompt. Instead of following prior work and increasing efficiency by decreasing model size, we gain efficiency by foveating input images. Given an image and a point prompt, we extract a crop centered on the prompt and apply a novel variable-resolution patch tokenization in which patches are downsampled at a rate that increases with increased distance from the prompt. This approach yields far fewer image tokens than uniform patch tokenization. As a result we can drastically reduce the computational cost of segmentation without reducing model size. Furthermore, the foveation focuses the model on the region of interest, a potentially useful inductive bias. We show that our Segment This Thing model is more efficient than prior work while remaining competitive on segmentation benchmarks. It can easily run at interactive frame rates on consumer hardware and is thus a promising tool for augmented reality or robotics applications.

Kailin Li, Puhao Li, Tengyu Liu, Yuyang Li, Siyuan Huang

Human hands play a central role in interacting, motivating increasing research in dexterous robotic manipulation. Data-driven embodied AI algorithms demand precise, large-scale, human-like manipulation sequences, which are challenging to obtain with conventional reinforcement learning or real-world teleoperation. To address this, we introduce ManipTrans, a novel two-stage method for efficiently transferring human bimanual skills to dexterous robotic hands in simulation. ManipTrans first pre-trains a generalist trajectory imitator to mimic hand motion, then fine-tunes a specific residual module under interaction constraints, enabling efficient learning and accurate execution of complex bimanual tasks. Experiments show that ManipTrans surpasses state-of-the-art methods in success rate, fidelity, and efficiency. Leveraging ManipTrans, we transfer multiple hand-object datasets to robotic hands, creating DexManipNet, a large-scale dataset featuring previously unexplored tasks like pen capping and bottle unscrewing. DexManipNet comprises 3.3K episodes of robotic manipulation and is easily extensible, facilitating further policy training for dexterous hands and enabling real-world deployments.

Rui Gong, Kim-Hui Yap, Weide Liu, Xulei Yang, Jun Cheng

Online stereo rectification is critical for autonomous vehicles and robots in dynamic environments, where factors such as vibration, temperature fluctuations, and mechanical stress can affect rectification accuracy and severely degrade downstream stereo depth estimation. Current dominant approaches for online stereo rectification involve estimating relative camera poses in real time to derive rectification homographies. However, they do not directly optimize for rectification constraints. Additionally, the general-purpose correspondence matchers used in these methods are not trained for rectification, while training of these matchers typically requires ground-truth correspondences which are not available in stereo rectification datasets. To address these limitations, we propose a matching-based stereo rectification framework that is directly optimized for rectification and does not require ground-truth correspondence annotations for training. We assume intrinsics are known as they are generally available on modern devices and are relatively stable. Our framework incorporates a rectification-constrained estimator and applies multi-level, rectification-specific supervision that trains the matcher network for rectification without relying on ground-truth correspondences. Additionally, we create a new rectification dataset with ground-truth optical flow annotations, eliminating bias from evaluation metrics used in prior work that relied on pretrained keypoint matching or optical flow models. Extensive experiments show that our approach outperforms both state-of-the-art matching-based and matching-free methods in vertical flow metric by 10.7% on the Carla-Flowguided dataset and 21.3% on the Semi-Truck Highway dataset, offering superior rectification accuracy.

Hermann Blum, Alessandro Mercurio, Joshua O'Reilly, Tim Engelbracht, Mihai Dusmanu, Marc Pollefeys, Zuria Bauer

Accurate localization plays a pivotal role in the autonomy of systems operating in unfamiliar environments, particularly when interaction with humans is expected. High-accuracy visual localization systems encompass various components, such as image retrievers, feature extractors, matchers, reconstruction and pose estimation methods. This complexity translates to the necessity of robust evaluation settings and pipelines. However, existing datasets and benchmarks primarily focus on single-agent scenarios, overlooking the critical issue of cross-device localization. Different agents with different sensors will show their own specific strengths and weaknesses, and the data they have available varies substantially. This work addresses this gap by enhancing an existing augmented reality visual localization benchmark with data from legged robots, and evaluating human-robot, cross-device mapping and localization. Our contributions extend beyond device diversity and include high environment variability, spanning ten distinct locations ranging from disaster sites to art exhibitions. Each scene in our dataset features recordings from robot agents, hand-held and head-mounted devices, and high-accuracy ground truth LiDAR scanners, resulting in a comprehensive multi-agent dataset and benchmark. This work represents a significant advancement in the field of visual localization benchmarking, with key insights into the performance of cross-device localization methods across diverse settings.

Sifan Zhou, Zhihang Yuan, Dawei Yang, Xing Hu, Jian Qian, Ziyu Zhao

Real-time and high-performance 3D object detection plays a critical role in autonomous driving and robotics. Recent pillar-based 3D object detectors have gained significant attention due to their compact representation and low computational overhead, making them suitable for onboard deployment and quantization. However, existing pillar-based detectors still suffer from information loss along height dimension and large numerical distribution difference during pillar feature encoding (PFE), which severely limits their performance and quantization potential. To address above issue, we first unveil the importance of different input information during PFE and identify the height dimension as a key factor in enhancing 3D detection performance. Motivated by this observation, we propose a height-aware pillar feature encoder, called PillarHist. Specifically, PillarHist statistics the discrete distribution of points at different heights within one pillar. This simple yet effective design greatly preserves the information along the height dimension while significantly reducing the computation overhead of the PFE. Meanwhile, PillarHist also constrains the arithmetic distribution of PFE input to a stable range, making it quantization-friendly. Notably, PillarHist operates exclusively within the PFE stage to enhance performance, enabling seamless integration into existing pillar-based methods without introducing complex operations. Extensive experiments show the effectiveness of PillarHist in terms of both efficiency and performance.

Yun Liu, Chengwen Zhang, Ruofan Xing, Bingda Tang, Bowen Yang, Li Yi

Understanding how humans cooperatively rearrange household objects is critical for VR/AR and human-robot interaction. However, in-depth studies on modeling these behaviors are under-researched due to the lack of relevant datasets. We fill this gap by presenting CORE4D, a novel large-scale 4D human-object-human interaction dataset focusing on collaborative object rearrangement, which encompasses diverse compositions of various object geometries, collaboration modes, and 3D scenes. With 1K human-object-human motion sequences captured in the real world, we enrich CORE4D by contributing an iterative collaboration retargeting strategy to augment motions to a variety of novel objects. Leveraging this approach, CORE4D comprises a total of 11K collaboration sequences spanning 3K real and virtual object shapes. Benefiting from extensive motion patterns provided by CORE4D, we benchmark two tasks aiming at generating human-object interaction: human-object motion forecasting and interaction synthesis. Extensive experiments demonstrate the effectiveness of our collaboration retargeting strategy and indicate that CORE4D has posed new challenges to existing human-object interaction generation methodologies.

Shijie Wu, Yihang Zhu, Yunao Huang, Kaizhen Zhu, Jiayuan Gu, Jingyi Yu, Ye Shi, Jingya Wang

Diffusion-based policies have shown impressive performance in robotic manipulation tasks while struggling with out-of-domain distributions. Recent efforts attempted to enhance generalization by improving the visual feature encoding for diffusion policy. However, their generalization is typically limited to the same category with similar appearances. Our key insight is that leveraging affordances--manipulation priors that define "where" and "how" an agent interacts with an object--can substantially enhance generalization to entirely unseen object instances and categories. We introduce the Diffusion Policy with transferable Affordance (AffordDP), designed for generalizable manipulation across novel categories. AffordDP models affordances through 3D contact points and post-contact trajectories, capturing the essential static and dynamic information for complex tasks. The transferable affordance from in-domain data to unseen objects is achieved by estimating a 6D transformation matrix using foundational vision models and point cloud registration techniques. More importantly, we incorporate affordance guidance during diffusion sampling that can refine action sequence generation. This guidance directs the generated action to gradually move towards the desired manipulation for unseen objects while keeping the generated action within the manifold of action space. Experimental results from both simulated and real-world environments demonstrate that AffordDP consistently outperforms previous diffusion-based methods, successfully generalizing to unseen instances and categories where others fail.

Yiran Wang, Jiaqi Li, Chaoyi Hong, Ruibo Li, Liusheng Sun, Xiao Song, Zhe Wang, Zhiguo Cao, Guosheng Lin

Radar-Camera depth estimation aims to predict dense and accurate metric depth by fusing input images and Radar data. Model efficiency is crucial for this task in pursuit of real-time processing on autonomous vehicles and robotic platforms. However, due to the sparsity of Radar returns, the prevailing methods adopt multi-stage frameworks with intermediate quasi-dense depth, which are time-consuming and not robust. To address these challenges, we propose TacoDepth, an efficient and accurate Radar-Camera depth estimation model with one-stage fusion. Specifically, the graph-based Radar structure extractor and the pyramid-based Radar fusion module are designed to capture and integrate the graph structures of Radar point clouds, delivering superior model efficiency and robustness without relying on the intermediate depth results. Moreover, TacoDepth can be flexible for different inference modes, providing a better balance of speed and accuracy. Extensive experiments are conducted to demonstrate the efficacy of our method. Compared with the previous state-of-the-art approach, TacoDepth improves depth accuracy and processing speed by 12.8% and 91.8%. Our work provides a new perspective on efficient Radar-Camera depth estimation.

Guoyu Lu

Scene reconstruction has a wide range of applications in computer vision and robotics. To build practical constraints and feature Scene reconstruction has a wide range of applications in computer vision and robotics. To build practical constraints and feature correspondences, rich textures and distinguished gradient variations are particularly required in classic and learning-based SfM. When building low-texture regions with repeated patterns, especially mostly-white indoor rooms, there is a significant drop in performance. In this work, we propose Shading-SfM-Net, a novel framework for simultaneously learning a shape-from-shading network based on the inverse rendering constraint and a structure-from-motion framework based on warped keypoint and geometric consistency, to improve structure-from-motion and surface reconstruction for low-texture indoor scenes. Shading-SfM-Net tightly incorporates the surface shape consistency and 3D geometric registration loss in order to dig into their mutual information and further overcome the instability on flat regions. We evaluate the proposed framework on texture-less indoor scenes (NYUv2 and ScanNet), and show that by simultaneously learning shading, motion and shape, our pipeline is able to achieve state-of-the-art performance with superior generalization capability for unseen texture-less datasets.

Junhyuk So, Jiwoong Shin, Chaeyeon Jang, Eunhyeok Park

Recently, diffusion models have achieved significant advances in vision, text, and robotics. However, they still face slow generation speeds due to sequential denoising processes. To address this, a parallel sampling method based on Picard iteration was introduced, effectively reducing sequential steps while ensuring exact convergence to the original output. Nonetheless, Picard iteration does not guarantee faster convergence, which can still result in slow generation in practice. In this work, we propose a new parallelization scheme, the Picard Consistency Model (PCM), which significantly reduces the number of generation steps in Picard iteration. Inspired by the consistency model, PCM is directly trained to predict the fixed-point solution, or the final output, at any stage of the convergence trajectory. Additionally, we introduce a new concept called model switching, which addresses PCM's limitations and ensures exact convergence. Extensive experiments demonstrate that PCM achieves up to a 2.71x speedup over sequential sampling and a 1.77x speedup over Picard iteration across various tasks, including image generation and robotic control.

Jingshun Huang, Haitao Lin, Tianyu Wang, Yanwei Fu, Xiangyang Xue, Yi Zhu

This paper tackles category-level pose estimation of ar- ticulated objects in robotic manipulation tasks and intro- duces a new benchmark dataset. While recent methods es- timate part poses and sizes at the category level, they often rely on geometric cues and complex multi-stage pipelines that first segment parts from the point cloud, followed by Normalized Part Coordinate Space (NPCS) estimation for 6D poses. These approaches overlook dense semantic cues from RGB images, leading to suboptimal accuracy, partic- ularly for objects with small parts. To address these limita- tions, we propose a single-stage Network, CAP-Net, for es- timating the 6D poses and sizes of Categorical Articulated Parts. This method combines RGB-D features to generate instance segmentation and NPCS representations for each part in an end-to-end manner. CAP-Net uses a unified net- work to simultaneously predict point-wise class labels, cen- troid offsets, and NPCS maps. A clustering algorithm then groups points of the same predicted class based on their es- timated centroid distances to isolate each part. Finally, the NPCS region of each part is aligned with the point cloud to recover its final pose and size. To bridge the sim-to-real do- main gap, we introduce the RGBD-Art dataset, the largest RGB-D articulated dataset to date, featuring photorealistic RGB images and depth noise simulated from real sensors. Experimental evaluations on the RGBD-Art dataset demon- strate that our method significantly outperforms the state- of-the-art approach. Real-world deployments of our model in robotic tasks underscore its robustness and exceptional sim-to-real transfer capabilities, confirming its substantial practical utility.

Mingju Gao, Yike Pan, Huan-ang Gao, Zongzheng Zhang, Wenyi Li, Hao Dong, Hao Tang, Li Yi, Hao Zhao

As interest grows in world models that predict future states from current observations and actions, accurately modeling part-level dynamics has become increasingly relevant for various applications. Existing approaches, such as Puppet-Master, rely on fine-tuning large-scale pre-trained video diffusion models, which are impractical for real-world use due to the limitations of 2D video representation and slow processing times. To overcome these challenges, we present PartRM, a novel 4D reconstruction framework that simultaneously models appearance, geometry, and part-level motion from multi-view images of a static object. PartRM builds upon large 3D Gaussian reconstruction models, leveraging their extensive knowledge of appearance and geometry in static objects. To address data scarcity in 4D, we introduce the PartDrag-4D dataset, providing multi-view observations of part-level dynamics across over 20,000 states. We enhance the model's understanding of interaction conditions with a multi-scale drag embedding module that captures dynamics at varying granularities. To prevent catastrophic forgetting during fine-tuning, we implement a two-stage training process that focuses sequentially on motion and appearance learning. Experimental results show that PartRM establishes a new state-of-the-art in part-level motion learning and can be applied in manipulation tasks in robotics. Our code, data, and models are publicly available to facilitate future research.