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3,752篇论文匹配“Planning”
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Applications · Physics

Louis Claeys, Artur Goldman, Zebang Shen, Niao He

High-dimensional stochastic optimal control (SOC) becomes harder with longer planning horizons: existing methods scale linearly in the horizon $T$, with performance often deteriorating exponentially. We overcome these limitations for a subclass of linearly-solvable SOC problems—those whose uncontrolled drift is the gradient of a potential. In this setting, the Hamilton-Jacobi-Bellman equation reduces to a linear PDE governed by an operator $\mathcal{L}$. We prove that, under the gradient drift assumption, $\mathcal{L}$ is unitarily equivalent to a Schrödinger operator $\mathcal{S} = -\Delta + \mathcal{V}$ with purely discrete spectrum, allowing the long-horizon control to be efficiently described via the eigensystem of $\mathcal{L}$. This connection provides two key results: first, for a symmetric linear-quadratic regulator (LQR), $\mathcal{S}$ matches the Hamiltonian of a quantum harmonic oscillator, whose closed-form eigensystem yields an analytic solution to the symmetric LQR with arbitrary terminal cost. Second, in a more general setting, we learn the eigensystem of $\mathcal{L}$ using neural networks. We identify implicit reweighting issues with existing eigenfunction learning losses that degrade performance in control tasks, and propose a novel loss function to mitigate this. We evaluate our method on several long-horizon benchmarks, achieving an order-of-magnitude improvement in control accuracy compared to state-of-the-art methods, while reducing memory usage and runtime complexity from $\mathcal{O}(Td)$ to $\mathcal{O}(d)$.

XiangCheng Zhang, Haowei Lin, Haotian Ye, James Y Zou, Jianzhu Ma, Yitao Liang, Yilun Du

Classical search algorithms have long underpinned modern artificial intelligence. In this work, we tackle the challenge of inference-time control in diffusion models—adapting generated outputs to meet diverse test-time objectives—using principles from classical search. We propose a general framework that orchestrates local and global search to efficiently navigate the generative space. It performs compute-efficient global exploration using breadth-first and depth-first tree search and employs a theoretically grounded, scalable local search via annealed Langevin MCMC. We evaluate our approach on a range of challenging domains, including planning, offline reinforcement learning, and image generation, and observe significant gains in both performance and efficiency over baseline methods. These results demonstrate that classical search offers a principled and practical foundation for inference-time scaling in diffusion models. By jointly scaling local and global search for the first time, our framework establishes a new Pareto frontier across challenging decision-making domains.

Computer Vision · Vision Models & Multimodal

Jiyoon Pyo, Yuankun Jiao, Dongwon Jung, Zekun Li, Leeje Jang, Sofia Kirsanova, Jina Kim, Yijun Lin, Qin Liu, Junyi Xie 等

Cartographic reasoning is the skill of interpreting geographic relationships by aligning legends, map scales, compass directions, map texts, and geometries across one or more map images. Although essential as a concrete cognitive capability and for critical tasks such as disaster response and urban planning, it remains largely unevaluated. Building on progress in chart and infographic understanding, recent large vision language model (LVLM) works on map visual question-answering (VQA) often simplify maps as a special case of charts. In contrast, map VQA demands comprehension of layered symbology (e.g., symbols, geometries, and text labels) as well as spatial relations tied to orientation and distance that often span multiple maps and are not captured by chart-style evaluations. To address this gap, we introduce FRIEDA, a benchmark for testing complex open-ended cartographic reasoning in LVLMs. FRIEDA sources real map images from documents and reports in various domains (e.g., geology, urban planning, and environmental assessment) and geographical areas. Following classifications in Geographic Information System (GIS) literature, FRIEDA targets all three categories of spatial relations: topological (border, equal, intersect, within), metric (distance), and directional (orientation). All questions require multi-step inference, and many require cross-map grounding and reasoning. We evaluate eleven state-of-the-art LVLMs under two settings: (1) the direct setting, where we provide the maps relevant to the question, and (2) the contextual setting, where the model may have to identify the maps relevant to the question before reasoning. Even the strongest models, Gemini-2.5-Pro and GPT-5-Think, achieve only 38.20\% and 37.20\% accuracy, respectively, far below human performance of 84.87\%. These results reveal a persistent gap in multi-step cartographic reasoning, positioning FRIEDA as a rigorous benchmark to drive progress on spatial intelligence in LVLMs.

Reinforcement Learning · Planning

Yao Zhang, Shijie Tang, Zeyu Li, Zhen Han, Volker Tresp

Web agents hold great potential for automating complex computer tasks, yet their interactions involve long-horizon, sequential decision-making with irreversible actions. In such settings, outcome-based supervision is sparse and delayed, often rewarding incorrect trajectories and failing to support inference-time scaling. This motivates the use of Process Reward Models (WebPRMs) for web navigation, but existing approaches remain limited: scalar WebPRMs collapse progress into coarse, weakly grounded signals, while checklist-based WebPRMs rely on brittle template matching that fails under layout or semantic changes and often mislabels superficially correct actions as successful, providing little insight or interpretability. To address these challenges, we introduce WebArbiter, a reasoning-first, principle-inducing WebPRM that formulates reward modeling as text generation, producing structured justifications that conclude with a preference verdict and identify the action most conducive to task completion under the current context. Training follows a two-stage pipeline: reasoning distillation equips the model with coherent principle-guided reasoning, and reinforcement learning corrects teacher biases by directly aligning verdicts with correctness, enabling stronger generalization. To support systematic evaluation, we release WebPRMBench, a comprehensive benchmark spanning four diverse web environments with rich tasks and high-quality preference annotations. On WebPRMBench, WebArbiter-7B outperforms the strongest baseline, GPT-5, by 9.1 points. In reward-guided trajectory search on WebArena-Lite, it surpasses the best prior WebPRM by up to 7.2 points, underscoring its robustness and practical value in complex web tasks.

Applications · Robotics

Zeyi Liu, Shuang Li, Eric Cousineau, Siyuan Feng, Benjamin Burchfiel, Shuran Song

Understanding and predicting dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes, generating videos that are both temporally coherent and geometrically consistent across camera views remains a significant challenge. To address this, we propose a 4D video generation model that enforces multi-view 3D consistency of generated videos by supervising the model with cross-view pointmap alignment during training. Through this geometric supervision, the model learns a shared 3D scene representation, enabling it to generate spatio-temporally aligned future video sequences from novel viewpoints given a single RGB-D image per view, and without relying on camera poses as input. Compared to existing baselines, our method produces more visually stable and spatially aligned predictions across multiple simulated and real-world robotic datasets. We further show that the predicted 4D videos can be used to recover robot end-effector trajectories using an off-the-shelf 6DoF pose tracker, yielding robot manipulation policies that generalize well to novel camera viewpoints.

Newsha Ardalani, Feiyang Kang, Michael Kuchnik, Mostafa Elhoushi, Shubho Sengupta, Shang-Wen Li, Carole-Jean Wu

Neural scaling laws are widely used for performance projection and resource planning, yet their sensitivity to data quality interventions remains poorly understood. We present the first large-scale empirical study of how interventions—deduplication, heuristic filtering, and LLM-guided rewriting—reshape scaling behavior in large language model training. Using QualityPajama, a suite of 23 systematically curated datasets, we train over 2,000 models (100M–8B parameters, 100M–200B tokens) to measure how text quality interventions affects scaling-law parameters and compute-optimal design decisions. While prior studies have shown that model architecture primarily shifts coefficients, we demonstrate that data interventions shift both coefficients and exponents, fundamentally changing the fitted scaling laws in ways not anticipated by existing theory. We show that data quality ranking is scale and resource-dependent. Compute-optimal token–to-parameter ratios vary by orders of magnitude across interventions, revealing a fundamental data quality–quantity trade-off in scaling. These findings pave the way for deeper theoretical understanding of scaling laws, establish scaling-law analysis as a principled framework for data strategy evaluation and ranking, and motivate a data-quality–aware approach to scaling next-generation LLMs.

Deep Learning · Generative Models and Autoencoders

Iskander Azangulov, Teodora Pandeva, Niranjani Prasad, Javier Zazo, Sushrut Karmalkar

Masked diffusion models (MDMs) offer a compelling alternative to autoregres- sive models (ARMs) for discrete text generation because they enable parallel token sampling, rather than sequential, left-to-right generation. This means po- tentially much faster inference. However, effective parallel sampling faces two competing requirements: (i) simultaneously updated tokens must be conditionally independent, and (ii) updates should prioritise high-confidence predictions. These goals conflict because high-confidence predictions often cluster and depend on each other, opportunities for parallel updates. We present PUNT, a model-agnostic sampler that reconciles this trade-off. Our method identifies token dependencies and removes lower-confidence tokens from conflicting groups. This produces sets of indices for unmasking that satisfy both independence and confidence criteria. Our approach ensures improved parallel unmasking through approximate conditional independence testing. Our experiments show that PUNT delivers a superior trade-off between accuracy and compute when compared to other strong training-free baselines, especially for generation of longer sequences. On the IFEval benchmark, it achieves up to 16% higher accuracy over baseline methods, including sequential generation (one-by- one). These gains hold across different values of hyperparameters, mitigating the need for brittle hyperparameter tuning. Moreover, we observe that PUNT induces an emergent hierarchical generation strategy, where the model first establishes high-level paragraph structure before local refinement, suggesting a planning-like generation process that contributes to strong alignment performance.

Theory · Reinforcement Learning and Planning

Tanmay Sadanand Ambadkar, Darshan Chudiwal, Greg Anderson, Abhinav Verma

Reinforcement learning for safety-critical tasks requires policies that are both high-performing and safe throughout the learning process. While model-predictive shielding is a promising approach, existing methods are often computationally intractable for the high-dimensional, nonlinear systems where deep RL excels, as they typically rely on a patchwork of local models. We introduce **RAMPS**, a scalable shielding framework that overcomes this limitation by leveraging a learned, linear representation of the environment's dynamics. This model can range from a linear regression in the original state space to a more complex operator learned in a high-dimensional feature space. The key is that this linear structure enables a robust, look-ahead safety technique based on a *multi-step Control Barrier Function (CBF)*. By moving beyond myopic one-step formulations, **RAMPS** accounts for model error and control delays to provide reliable, real-time interventions. The resulting framework is minimally invasive, computationally efficient, and built upon robust control-theoretic foundations. Our experiments demonstrate that **RAMPS** significantly reduces safety violations compared to existing safe RL methods while maintaining high task performance in complex control environments.

Quentin Becker, Oliver Gross 0001, Mark Pauly

Numerous tasks in robotics and character animation involve solving combinations of inverse kinematics and motion planning problems that require the precise design of pose sequences to achieve desired motion objectives. Accounting for the complex interplay between body deformations and resulting motion, especially through interactions with the environment, poses significant challenges for the design of such pose sequences. We propose a computational framework to address these challenges in scenarios where the motion of a deformable body is entirely determined by dynamic changes of its shape. Complementing recent methods on the forward problem—mapping shape sequences to global motion trajectories based on a geometric formulation of locomotion—we address the inverse problem of optimizing shape sequences to achieve user-defined motion objectives. We demonstrate the effectiveness of our method through a diverse set of examples, producing realistic shape sequences that result in desired motion trajectories.

Xiaoyu Huang, Takara Truong, Yunbo Zhang, Fangzhou Yu, Jean-Pierre Sleiman, Jessica K. Hodgins, Koushil Sreenath, Farbod Farshidian

We present Diffuse-CLoC, a guided diffusion framework for physics-based look-ahead control that enables intuitive, steerable, and physically realistic motion generation. While existing kinematics motion generation with diffusion models offer intuitive steering capabilities with inference-time conditioning, they often fail to produce physically viable motions. In contrast, recent diffusion-based control policies have shown promise in generating physically realizable motion sequences, but the lack of kinematics prediction limits their steerability. Diffuse-CLoC addresses these challenges through a key insight: modeling the joint distribution of states and actions within a single diffusion model makes action generation steerable by conditioning it on the predicted states. This approach allows us to leverage established conditioning techniques from kinematic motion generation while producing physically realistic motions. As a result, we achieve planning capabilities without the need for a high-level planner. Our method handles a diverse set of unseen long-horizon downstream tasks through a single pre-trained model, including static and dynamic obstacle avoidance, motion in-betweening, and task-space control. Experimental results show that our method significantly outperforms the traditional hierarchical framework of high-level motion diffusion and low-level tracking.

Khoa Do, David Coeurjolly, Pooran Memari, Nicolas Bonneel

Matching probability distributions allows to compare or interpolate them, or model their manifold. Optimal transport is a tool that solves this matching problem. However, despite the development of numerous exact and approximate algorithms, these approaches remain too slow for large datasets due to the inherent challenge of optimizing transport plans. Taking intuitions from recent advances in rectified flows we propose an algorithm that, while not resulting in optimal transport plans, produces transport plans from uniform densities to densities stored on grids that resemble the optimal ones in practice. Our algorithm has linear-time complexity with respect to the problem size and is embarrassingly parallel. It is also trivial to implement, essentially computing three summed-area tables and advecting particles with velocities easily computed from these tables using simple arithmetic. This already allows for applications such as stippling and area-preserving mesh parameterization. Combined with linearized transport ideas, we further extend our approach to match two non-uniform distributions. This allows for wider applications such as shape interpolation or barycenters, matching the quality of more complex optimal or approximate transport solvers while resulting in orders of magnitude speedups. We illustrate our applications in 2D and 3D.

Niladri Shekhar Dutt, Duygu Ceylan, Niloy J. Mitra

Retouching is an essential task in post-manipulation of raw photographs. Generative editing, guided by text or strokes, provides a new tool accessible to users but can easily change the identity of the original objects in unacceptable and unpredictable ways. In contrast, although traditional procedural edits, as commonly supported by photoediting tools (e.g., Gimp, Lightroom), are conservative, they are still preferred by professionals. Unfortunately, professional quality retouching involves many individual procedural editing operations that is challenging to plan for most novices. In this paper, we ask if a multimodal large language model (MLLM) can be taught to critique raw photographs, suggest suitable remedies, and finally realize them with a given set of pre-authored procedural image operations. We demonstrate that MLLMs can be first made aware of the underlying image processing operations, by training them to solve specially-designed visual puzzles. Subsequently, such an operation-aware MLLM can both plan and propose edit sequences. To facilitate training, given a set of expert-edited photos, we synthesize a reasoning dataset by procedurally manipulating the expert edits and then grounding a pretrained LLM on the visual adjustments, to synthesize reasoning for finetuning. The proposed retouching operations are, by construction, understandable by the users, preserve object details and resolution, and can be optionally overridden. We evaluate our setup on a variety of test examples and show advantages, in terms of explainability and identity preservation, over existing generative and other procedural alternatives. Code, data, models, and supplementary results can be found via our project website at https://monetgpt.github.io.

Pengfei Zhu 0001, Jie Guo 0001, Yifan Liu, Qi Sun 0003, Yanxiang Wang, Keheng Xu, Ligang Liu 0001, Yanwen Guo 0001

Recent advancements in deep learning have revolutionized the reconstruction of spatially-varying surface reflectance of real-world objects. Many existing methods have successfully recovered high-quality reflectance maps using a remarkably limited number of images captured by a lightweight handheld camera and a flash-like light source. As the samples become sparse, the choice of the sampling set has a significant impact on the results. To determine the best sampling set for each material while ensuring minimal capture costs, we introduce an appearance-aware adaptive sampling method in this paper. We model the sampling process as a sequential decision-making problem, and employ a deep reinforcement learning (DRL) framework to solve it. At each step, an agent (NBVL Planner), after trained on a specially designed dataset, plans the next best view-lighting (NBVL) pair based on the appearance of the material recognized so far. Once stopped, the sequence of the NBVLs constitutes the best sampling set for the material. We show, through extensive experiments on both synthetic materials and real-world cases, that the best sampling set extracted by our method outperforms other sampling sets, especially for challenging materials featuring globally-varying specular reflectance.

Rahul Mitra, Mattéo Couplet, Tongtong Wang, Megan Hofmann, Kui Wu 0003, Edward Chien

We develop a method for automatic placement of knit singularities based on curl quantization, extending the knit-planning frameworks of Mitra et al. [2024; 2023]. Stripe patterns are generated that closely follow the isolines of an underlying knitting time function, and has course and wale singularities in regions of high curl for the normalized time function gradient and its 90° rotated field, respectively. Singularities are placed in an iterative fashion, and we show that this strategy allows us to easily maintain the structural constraints necessary for machine-knitting, e.g., the helix-free constraint, and to satisfy user constraints such as stripe alignment and singularity placement. Our more performant approach obviates the need for a mixed-integer solve [Mitra et al. 2023], manual fixing of singularity positions, or the running of a singularity matching procedure in post-processing [Mitra et al. 2024]. Our global optimization also produces smooth knit graphs that provide quick simulation-free previews of rendered knits without the surface artifacts of competing methods. Furthermore, we extend our method to the popular cut-and-sew garment design paradigm. We validate our method by machine-knitting and rendering yarn-based visualizations of prototypical models in the 3D and cut-and-sew settings.

Ziyi Chang, He Wang 0002, George Alex Koulieris, Hubert P. H. Shum

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for transition. For example, a dance scenario involves characters dancing with partners and also characters coordinated to new partners based on spatial and temporal observations. We term such transitions as coordinated interactions and decompose them into interaction synthesis and transition planning. Previous methods of single-character animation do not consider interactions that are critical for multiple characters. Deep-learning-based interaction synthesis usually focuses on two characters and does not consider transition planning. Optimization-based interaction synthesis relies on manually designing objective functions that may not generalize well. While crowd simulation involves more characters, their interactions are sparse and passive. We identify two challenges to multi-character interaction synthesis, including the lack of data and the planning of transitions among close and dense interactions. Existing datasets either do not have multiple characters or do not have close and dense interactions. The planning of transitions for multi-character close and dense interactions needs both spatial and temporal considerations. We propose a conditional generative pipeline comprising a coordinatable multi-character interaction space for interaction synthesis and a transition planning network for coordinations. Our experiments demonstrate the effectiveness of our proposed pipeline for multi-character interaction synthesis and the applications facilitated by our method show the scalability and transferability.

Mingfeng Tang, Ningna Wang, Ziyuan Xie, Jianwei Hu 0003, Ke Xie 0001, Xiaohu Guo, Hui Huang 0004

We present the first scene-update aerial path planning algorithm specifically designed for detecting and updating change areas in urban environments. While existing methods for large-scale 3D urban scene reconstruction focus on achieving high accuracy and completeness, they are inefficient for scenarios requiring periodic updates, as they often re-explore and reconstruct entire scenes, wasting significant time and resources on unchanged areas. To address this limitation, our method leverages prior reconstructions and change probability statistics to guide UAVs in detecting and focusing on areas likely to have changed. Our approach introduces a novel changeability heuristic to evaluate the likelihood of scene changes, driving the planning of two flight paths: a prior path informed by static priors and a dynamic real-time path that adapts to newly detected changes. Extensive experiments on real-world urban datasets demonstrate that our method significantly reduces flight time and computational overhead while maintaining high-quality updates comparable to full-scene re-exploration and reconstruction. These contributions pave the way for efficient, scalable, and adaptive UAV-based scene updates in complex urban environments.

Jinbo Xing, Long Mai, Cusuh Ham, Jiahui Huang, Aniruddha Mahapatra, Chi-Wing Fu, Tien-Tsin Wong, Feng Liu 0015

This paper presents a method that allows users to design cinematic video shots in the context of image-to-video generation. Shot design, a critical aspect of filmmaking, involves meticulously planning both camera movements and object motions in a scene. However, enabling intuitive shot design in modern image-to-video generation systems presents two main challenges: first, effectively capturing user intentions on the motion design, where both camera movements and scene-space object motions must be specified jointly; and second, representing motion information that can be effectively utilized by a video diffusion model to synthesize the image animations. To address these challenges, we introduce MotionCanvas, a method that integrates user-driven controls into image-to-video (I2V) generation models, allowing users to control both object and camera motions in a scene-aware manner. By connecting insights from classical computer graphics and contemporary video generation techniques, we demonstrate the ability to achieve 3D-aware motion control in I2V synthesis without requiring costly 3D-related training data. MotionCanvas enables users to intuitively depict scene-space motion intentions, and translates them into spatiotemporal motion-conditioning signals for video diffusion models. We demonstrate the effectiveness of our method on a wide range of real-world image content and shot-design scenarios, highlighting its potential to enhance the creative workflows in digital content creation and adapt to various image and video editing applications. Code and model weights are at https://motion-canvas25.github.io

Yijun Yang, Zhao-Yang Wang, Qiuping Liu, Shuwen Sun, Kang Wang, Rama Chellappa, Zongwei Zhou, Alan Yuille, Lei Zhu, Yu-Dong Zhang 等

Providing effective treatment and making informed decisions are essential goals of modern medicine and clinical care.We are interested in simulating disease dynamics for clinical decision-making, leveraging recent advances in large generative models.To this end, we introduce the Medical World Model (MeWM), the first world model in medicine that predicts future disease states based on clinical decisions. MeWM comprises (i) vision-language models to serve as policy models, and (ii) tumor generative models as dynamics models. The policy model generates action plans, such as clinical treatments, while the dynamics model simulates tumor progression or regression under given treatment conditions. Building on this, we propose the inverse dynamics model that applies survival analysis to the simulated post-treatment tumor, enabling the evaluation of treatment efficacy and the selection of the optimal clinical action plan. As a result, the proposed MeWM simulates disease dynamics by synthesizing post-treatment tumors, with state-of-the-art specificity in Turing tests evaluated by radiologists. Simultaneously, its inverse dynamics model outperforms medical-specialized GPTs in optimizing individualized treatment protocols across all metrics.Notably, MeWM improves clinical decision-making for interventional physicians, boosting F1-score in selecting the optimal TACE protocol by 13%, paving the way for future integration of medical world models as the second readers.

Duo Wu, Jinghe Wang, Yuan Meng, Yanning Zhang, Le Sun, Zhi Wang

Utilizing large language models (LLMs) for tool planning has emerged as a promising avenue for developing general AI systems, where LLMs automatically schedule external tools (e.g., vision models) to tackle complex tasks based on task descriptions. To push this paradigm toward practical applications, it is crucial for LLMs to consider tool execution costs (e.g., execution time) for tool planning. Unfortunately, prior studies overlook the tool execution costs, leading to the generation of expensive plans whose costs outweigh their benefits in terms of task performance. To fill this gap, we propose the Cost-Aware Tool Planning with LLMs (CATP-LLM) framework, which for the first time provides a coherent design to empower LLMs for cost-aware tool planning. Specifically, To facilitate efficient concurrent tool execution and cost reduction, we design a tool planning language to enhance the LLM for creating multi-branch non-sequential plans. Moreover, we propose a cost-aware offline reinforcement learning algorithm to fine-tune the LLM to optimize the performance-cost trade-off in tool planning. In the lack of public cost-related datasets, we further present OpenCATP, the first dataset for cost-aware planning, which comprises 11,100 evaluation samples from diverse tasks. Extensive experiments show that CATP-LLM outperforms GPT-4 even when using Llama2-7B as its backbone, with the average plan quality improvement of 1.5%-93.9%. Codes and dataset are available at: https://github.com/duowuyms/OpenCATP-LLM.