In this paper, we present Latest Object Memory Management (LOMM) for temporally consistent video instance segmentation that significantly improves long-term instance tracking. At the core of our method is Latest Object Memory (LOM), which robustly tracks and continuously updates the latest states of objects by explicitly modeling their presence in each frame. This enables consistent tracking and accurate identity management across frames, enhancing both performance and reliability through the VIS process. Moreover, we introduce Decoupled Object Association (DOA), a strategy that separately handles newly appearing and already existing objects. By leveraging our memory system, DOA accurately assigns object indices, improving matching accuracy and ensuring stable identity consistency, even in dynamic scenes where objects frequently appear and disappear. Extensive experiments and ablation studies demonstrate the superiority of our method over traditional approaches, setting a new benchmark in VIS. Notably, our LOMM achieves state-of-the-art AP score of 54.0 on YouTube-VIS 2022, a dataset known for its challenging long videos.
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Amodal segmentation aims to infer the complete shape of occluded objects, even when the occluded region's appearance is unavailable. However, current amodal segmentation methods lack the capability to interact with users through text input and struggle to understand or reason about implicit and complex purposes. While methods like LISA integrate multi-modal large language models (LLMs) with segmentation for reasoning tasks, they are limited to predicting only visible object regions and face challenges in handling complex occlusion scenarios. To address these limitations, we propose a novel task named amodal reasoning segmentation, aiming to predict the complete amodal shape of occluded objects while providing answers with elaborations based on user text input. We develop a generalizable dataset generation pipeline and introduce a new dataset focusing on daily life scenarios, encompassing diverse real-world occlusions. Furthermore, we present AURA (Amodal Understanding and Reasoning Assistant), a novel model with advanced global and spatial-level designs specifically tailored to handle complex occlusions. Extensive experiments validate AURA's effectiveness on the proposed dataset. The code, model, and dataset are released on this page: https://zhixuanli.github.io/projects/li2025aura/index.html.
Joint Semantic and Rendering Enhancements in 3D Gaussian Modeling with Anisotropic Local Encoding
PDF ↗Recent works propose extending 3DGS with semantic feature vectors for simultaneous semantic segmentation and image rendering. However, these methods often treat the semantic and rendering branches separately, relying solely on 2D supervision while ignoring the 3D Gaussian geometry. Moreover, current adaptive strategies adapt the Gaussian set depending solely on rendering gradients, which can be insufficient in subtle or textureless regions. In this work, we propose a joint enhancement framework for 3D semantic Gaussian modeling that synergizes both semantic and rendering branches. Firstly, unlike conventional point cloud shape encoding, we introduce an anisotropic 3D Gaussian Chebyshev descriptor using the Laplace-Beltrami operator to capture fine-grained 3D shape details, thereby distinguishing objects with similar appearances and reducing reliance on potentially noisy 2D guidance. In addition, without relying solely on rendering gradient, we adaptively adjust Gaussian allocation and spherical harmonics (SH) with local semantic and shape signals, enhancing rendering efficiency through selective resource allocation. Finally, we employ a cross-scene knowledge transfer module to continuously update learned shape patterns, enabling faster convergence and robust representations without relearning shape information from scratch for each new scene. Experiments on multiple datasets demonstrate improvements in segmentation accuracy and rendering quality while maintaining high rendering frame rates.
OmniCache: A Trajectory-Oriented Global Perspective on Training-Free Cache Reuse for Diffusion Transformer Models
PDF ↗Diffusion models have emerged as a powerful paradigm for generative tasks such as image synthesis and video generation, with Transformer architectures further enhancing performance. However, the high computational cost of diffusion Transformers--stemming from a large number of sampling steps and complex per-step computations--presents significant challenges for real-time deployment. In this paper, we introduce OmniCache, a training-free acceleration method that exploits the global redundancy inherent in the denoising process. Unlike existing methods that determine caching strategies based on inter-step similarities and tend to prioritize reusing later sampling steps, our approach originates from the sampling perspective of DIT models. We systematically analyze the model's sampling trajectories and strategically distribute cache reuse across the entire sampling process. This global perspective enables more effective utilization of cached computations throughout the diffusion trajectory, rather than concentrating reuse within limited segments of the sampling procedure. In addition, during cache reuse, we dynamically estimate the corresponding noise and filter it out to reduce its impact on the sampling direction. Extensive experiments demonstrate that our approach accelerates the sampling process while maintaining competitive generative quality, offering a promising and practical solution for efficient deployment of diffusion-based generative models.
Deep learning algorithms are highly data-intensive, particularly for tasks requiring pixel-level annotations, such as semantic segmentation, which makes achieving pixel-level image understanding costly. Few-shot segmentation seeks to address this challenge by enabling models to segment novel objects using only a limited number of labeled support images as references. In this paper, we argue that the traditional image-to-mask decoding framework places excessive reliance on the quality of the support sample, which is prone to errors when encountering class bias. Thus, we propose a novel image-to-mask denoising learning paradigm for few-shot segmentation, transforming mask decoding into a denoising process to reduce the support reliance problem with the help of denoising diffusion models. We formulate our image-to-mask denoising learning process in two stages: an image corruption stage and a mask denoising stage. In the first stage, we introduce an adaptive image corruption method that perturbs the image based on regional semantics, motivated by the insight of perturbing data to populate low data density regions. In the second stage, we employ an in-model denoising paradigm, designing a network to facilitate support-to-query semantic propagation and mask denoising in a single forward pass. To enhance categorical discrimination for the denoising network, we incorporate discriminative attribute learning, which leverages base classes to train the model in distinguishing object categories and generalizing to novel classes. Extensive experiments and ablation studies validate the effectiveness of our approach, demonstrating that the proposed method achieves competitive performance across various benchmarks.
The Segment Anything Model 2 (SAM 2) has emerged as a powerful foundation model for object segmentation in both images and videos. The crucial design of SAM 2 for video segmentation is its memory module, which prompts object-aware memories from previous frames for current frame prediction. However, its greedy-selection memory design suffers from the "error accumulation" problem, where an errored or missed mask will cascade and influence the segmentation of the subsequent frames, which limits the performance of SAM 2 toward complex long-term videos. To this end, we introduce SAM2Long, an improved training-free video object segmentation strategy, which considers the segmentation uncertainty within each frame and chooses the video-level optimal results from multiple segmentation pathways in a constrained tree search manner. In practice, we maintain a fixed number of segmentation pathways throughout the video. For each frame, multiple masks are proposed based on the existing pathways, creating various candidate branches. We then select the same fixed number of branches with higher cumulative scores as the new pathways for the next frame. After processing the final frame, the pathway with the highest cumulative score is chosen as the final segmentation result. Benefiting from its heuristic search design, SAM2Long is robust toward occlusions and object reappearances, and can effectively segment and track objects for complex long-term videos. Without further training, SAM2Long significantly and consistently outperforms SAM 2 on nine VOS benchmarks and three VOT benchmarks. Notably, SAM2Long achieves an average improvement of 3.7 points across all 12 direct comparisons, with gains of up to 5.3 points in J&F on long-term video object segmentation benchmarks such as SA-V and LVOS. The code is released at https://github.com/Mark12Ding/SAM2Long.
FLSeg: Enhancing Privacy and Robustness in Federated Learning under Heterogeneous Data via Model Segmentation
PDF ↗Federated Learning (FL) enables collaborative training of a global model without data sharing, yet it faces critical challenges from privacy leakage and Byzantine attacks. Existing privacy-preserving robust FL frameworks suffer from three key limitations: high computational costs, restricted application of Robust Aggregation Rules (RAR), and inadequate handling of data heterogeneity. To address these limitations, we propose the FLSeg framework, which leverages Segment Exchange and Segment Aggregation to avoid excessive encryption computations while enabling unrestricted use of any RAR. Additionally, a regularization term in local training balances personalization with global model performance, effectively adapting to heterogeneous data. Our theoretical and experimental analyses demonstrate FLSeg's semi-honest security and computational efficiency: it achieves client and server time complexities of O(l) and O(nl), with empirical results showing significantly reduced computational times. Extensive experiments further confirm FLSeg's robustness across diverse heterogeneous and adversarial scenarios.
Unlike closed-vocabulary 3D instance segmentation that is often trained end-to-end, open-vocabulary 3D instance segmentation (OV-3DIS) often leverages vision-language models (VLMs) to generate 3D instance proposals and classify them. While various concepts have been proposed from existing research, we observe that these individual concepts are not mutually exclusive but complementary. In this paper, we propose a new state-of-the-art solution for OV-3DIS by carefully designing a recipe to combine the concepts together and refining them to address key challenges. Our solution follows the two-stage scheme: 3D proposal generation and instance classification. We employ robust 3D tracking-based proposal aggregation to generate 3D proposals and remove overlapped or partial proposals by iterative merging/removal. For the classification stage, we replace the standard CLIP model with Alpha-CLIP, which incorporates object masks as an alpha channel to reduce background noise and obtain object-centric representation. Additionally, we introduce the standardized maximum similarity (SMS) score to normalize text-to-proposal similarity, effectively filtering out false positives and boosting precision. Our framework achieves state-of-the-art performance on ScanNet200 and S3DIS across all AP and AR metrics, even surpassing an end-to-end closed-vocabulary method.
In this paper, we explore the potential of visual in-context learning to enable a single model to handle multiple tasks and adapt to new tasks during test time without re-training. Unlike previous approaches, our focus is on training in-context learners to adapt to sequences of tasks, rather than individual tasks. Our goal is to solve complex tasks that involve multiple intermediate steps using a single model, allowing users to define entire vision pipelines flexibly at test time. To achieve this, we first examine the properties and limitations of visual in-context learning architectures, with a particular focus on the role of codebooks. We then introduce a novel method for training in-context learners using a synthetic compositional task generation engine. This engine bootstraps task sequences from arbitrary segmentation datasets, enabling the training of visual in-context learners for compositional tasks. Additionally, we investigate different masking-based training objectives to gather insights into how to train models better for solving complex, compositional tasks. Our exploration not only provides important insights especially for multi-modal medical task sequences but also highlights challenges that need to be addressed.
Low-light conditions significantly degrade the performance of high-level vision tasks. Existing approaches either enhance low-light images without considering normal illumination scenarios, leading to poor generalization, or are tailored to specific tasks. We propose TorchAdapt, a realtime adaptive feature enhancement framework that generalizes robustly across varying illumination conditions without degrading performance in well-lit scenarios. TorchAdapt consists of two complementary modules: the Torch module enhances semantic features beneficial for downstream tasks, while the Adapt module dynamically modulates these enhancements based on input content. Leveraging a novel light-agnostic learning strategy, TorchAdapt aligns feature representations of enhanced and well-lit images to produce powerful illumination-invariant features. Extensive experiments on multiple high-level vision tasks, including object detection, face detection, instance segmentation, semantic segmentation, and video object detection, demonstrate that TorchAdapt consistently outperforms state-of-the-art lowlight enhancement and task-specific methods in both lowlight and light-agnostic settings. TorchAdapt thus provides a unified, flexible solution for robust visual perception across diverse lighting conditions.
Visual object tracking and segmentation are becoming fundamental tasks for understanding human activities in egocentric vision. Recent research has benchmarked state-of-the-art methods and concluded that first person egocentric vision presents challenges compared to previously studied domains. However, these claims are based on evaluations conducted across significantly different scenarios. Many of the challenging characteristics attributed to egocentric vision are also present in third person videos of human-object activities. This raises a critical question: how much of the observed performance drop stems from the unique first person viewpoint inherent to egocentric vision versus the domain of human-object activities? To address this question, we introduce a new benchmark study designed to disentangle such factors. Our evaluation strategy enables a more precise separation of challenges related to the first person perspective from those linked to the broader domain of human-object activity understanding. By doing so, we provide deeper insights into the true sources of difficulty in egocentric tracking and segmentation, facilitating more targeted advancements on this task.
Animation colorization is a crucial part of real animation industry production. Long animation colorization has high labor costs. Therefore, automated long animation colorization based on the video generation model has significant research value. Existing studies are limited to short-term colorization. These studies adopt a local paradigm, fusing overlapping features to achieve smooth transitions between local segments. However, the local paradigm neglects global information, failing to maintain long-term color consistency. In this study, we argue that ideal long-term color consistency can be achieved through a dynamic global-local paradigm, i.e., dynamically extracting global color consistent features relevant to the current generation. Specifically, we propose LongAnimation, a novel framework, which mainly includes a SketchDiT, a Dynamic Global-Local Memory (DGLM), and a Color Consistency Reward. The SketchDiT captures hybrid reference features to support the DGLM module. The DGLM module employs a long video understanding model to dynamically compress global historical features and adaptively fuse them with the current generation features. To refine the color consistency, we introduce a Color Consistency Reward. During inference, we propose a color consistency fusion to smooth the video segment transition. Extensive experiments on both short-term (14 frames) and long-term (average 500 frames) animations show the effectiveness of LongAnimation in maintaining short-term and long-term color consistency for open-domain animation colorization task.
Pixel grounding, encompassing tasks such as Referring Expression Segmentation (RES), has garnered considerable attention due to its potential for bridging the gap between vision and language modalities. However, advancements in this domain are currently constrained by limitations inherent in existing datasets, including limited object categories, insufficient textual diversity, and a scarcity of high-quality annotations. To mitigate these limitations, we introduce GroundingSuite, which comprises: (1) an automated data annotation framework leveraging multiple Vision-Language Model (VLM) agents; (2) a large-scale training dataset encompassing 9.56 million diverse referring expressions and their corresponding segmentations; and (3) a meticulously curated evaluation benchmark consisting of 3,800 images. The GroundingSuite dataset boosts model performance to state-of-the-art levels. Specifically, a cIoU of 68.9 on gRefCOCO and a gIoU of 55.3 on RefCOCOm. Moreover, the GroundingSuite annotation framework demonstrates superior efficiency compared to the current leading data annotation method, i.e., 4.5x faster than the GLaMM. Codes are available at: https://github.com/hustvl/GroundingSuite.
DIH-CLIP: Unleashing the Diversity of Multi-Head Self-Attention for Training-Free Open-Vocabulary Semantic Segmentation
PDF ↗Recent Training-Free Open-Vocabulary Semantic Segmentation (TF-OVSS) leverages a pre-training vision-language model to segment images from open-set visual concepts without training and fine-tuning. The key of TF-OVSS is to improve the local spatial representation of CLIP by leveraging self-correlation maps, thus preserving its zero-sample capability and achieving open understanding. However, most TF-OVSS methods utilize the Multi-Head Self-Attention (MHSA) mechanism to generate self-correlation maps, neglecting the diversity among multiple heads. In this paper, we explore the diversity of MHSA, revealing that the contributions of single-head attention to the final results are varied and redundant. To address this issue, we introduce DIH-CLIP, a training-free CLIP model for open-vocabulary semantic segmentation. Specifically, we propose a Selective Head Attention (SHA) to replace the traditional MHSA in CLIP, which contains two key designs: (1) evaluating the diversity of multi-head attention via calculating information entropy scores of per head attention map and removing the redundant attention head with threshold; (2) transferring the local representation of single-head attention to the global CLIP feature to enhance the local spatial representation capability of CLIP. Furthermore, we embed SHA into the middle layers of CLIP to extract the plentiful details. Experiments on six benchmark datasets demonstrate the effectiveness of DIH-CLIP.
Centerline graphs, crucial for path planning in autonomous driving, are traditionally learned using deterministic methods. However, these methods often lack spatial reasoning and struggle with occluded or invisible centerlines. Generative approaches, despite their potential, remain underexplored in this domain. We introduce LaneDiffusion, a novel generative paradigm for centerline graph learning. LaneDiffusion innovatively employs diffusion models to generate lane centerline priors at the Bird's Eye View (BEV) feature level, instead of directly predicting vectorized centerlines. Our method integrates a Lane Prior Injection Module (LPIM) and a Lane Prior Diffusion Module (LPDM) to effectively construct diffusion targets and manage the diffusion process. Furthermore, vectorized centerlines and topologies are then decoded from these prior-injected BEV features. Extensive evaluations on the nuScenes and Argoverse2 datasets demonstrate that LaneDiffusion significantly outperforms existing methods, achieving improvements of 4.2%, 4.6%, 4.7%, 6.4% and 1.8% on fine-grained point-level metrics (GEO F1, TOPO F1, JTOPO F1, APLS and SDA) and 2.3%, 6.4%, 6.8% and 2.1% on segment-level metrics (IoU, mAP_ cf , DET_ l and TOP_ ll ). These results establish state-of-the-art performance in centerline graph learning, offering new insights into generative models for this task.
Semantic scene completion (SSC) aims to infer both the 3D geometry and semantics of a scene from single images. In contrast to prior work on SSC that heavily relies on expensive ground-truth annotations, we approach SSC in an unsupervised setting. Our novel method, SceneDINO, adapts techniques from self-supervised representation learning and 2D unsupervised scene understanding to SSC. Our training exclusively utilizes multi-view consistency self-supervision without any form of semantic or geometric ground truth. Given a single input image, SceneDINO infers the 3D geometry and expressive 3D DINO features in a feed-forward manner. Through a novel 3D feature distillation approach, we obtain unsupervised 3D semantics. In both 3D and 2D unsupervised scene understanding, SceneDINO reaches state-of-the-art segmentation accuracy. Linear probing our 3D features matches the segmentation accuracy of a current supervised SSC approach. Additionally, we showcase the domain generalization and multi-view consistency of SceneDINO, taking the first steps towards a strong foundation for single image 3D scene understanding.
Long-term temporal information is crucial for event-based perception tasks, as raw events only encode pixel brightness changes. Recent works show that when trained from scratch, recurrent models achieve better results than feedforward models in these tasks. However, when leveraging self-supervised pre-trained weights, feedforward models can outperform their recurrent counterparts. Current self-supervised learning (SSL) methods for event-based pre-training largely mimic RGB image-based approaches. They pre-train feedforward models on raw events within a short time interval, ignoring the temporal information of events. In this work, we introduce TESPEC, a self-supervised pre-training framework tailored for learning spatio-temporal information. TESPEC is well-suited for recurrent models, as it is the first framework to leverage long event sequences during pre-training. TESPEC employs the masked image modeling paradigm with a new reconstruction target. We design a novel method to accumulate events into pseudo grayscale videos containing high-level semantic information about the underlying scene, which is robust to sensor noise and reduces motion blur. Reconstructing this target thus requires the model to reason about long-term history of events. Extensive experiments demonstrate our state-of-the-art results in downstream tasks, including object detection, semantic segmentation, and monocular depth estimation. Project webpage: https://mhdmohammadi.github.io/TESPEC_webpage.
Intermediate Connectors and Geometric Priors for Language-Guided Affordance Segmentation on Unseen Object Categories
PDF ↗Language-guided Affordance Segmentation (LASO) aims to identify actionable object regions based on text instructions. At the core of its practicality is learning generalizable affordance knowledge that captures functional regions across diverse objects. However, current LASO solutions struggle to extend learned affordances to object categories that are not encountered during training. Scrutinizing these designs, we identify limited generalizability on unseen categories, stemming from (1) underutilized generalizable patterns in the intermediate layers of both 3D and text backbones, which impedes the formation of robust affordance knowledge, and (2) the inability to handle substantial variability in affordance regions across object categories due to a lack of structural knowledge of the target region.Towards this, we introduce a GeneraLized frAmework on uNseen CategoriEs (GLANCE), incorporating two key components: a cross-modal connector that links intermediate stages of the text and 3D backbones to enrich pointwise embeddings with affordance concepts, and a VLM-guided query generator that provides affordance priors by extracting a few 3D key points based on the intra-view reliability and cross-view consistency of their multi-view segmentation masks. Extensive experiments on two benchmark datasets demonstrate that GLANCE outperforms state-of-the-art methods (SoTAs), with notable improvements in generalization to unseen categories. Our code is available at https://anonymous.4open.science/r/GLANCE.
Highlight What You Want: Weakly-Supervised Instance-Level Controllable Infrared-Visible Image Fusion
PDF ↗Infrared and visible image fusion (VIS-IR) aims to integrate complementary information from both source images to produce a fused image with enriched details. However, most existing fusion models lack controllability, making it difficult to customize the fused output according to user preferences. To address this challenge, we propose a novel weakly-supervised, instance-level controllable fusion model that adaptively highlights user-specified instances based on input text. Our model consists of two stages: pseudo-label generation and fusion network training. In the first stage, guided by observed multimodal manifold priors, we leverage text and manifold similarity as joint supervisory signals to train text-to-image response network (TIRN) in a weakly-supervised manner, enabling it to identify referenced semantic-level objects from instance segmentation outputs. To align text and image features in TIRN, we propose a multimodal feature alignment module (MFA), using manifold similarity to guide attention weight assignment for precise correspondence between image patches and text embeddings. Moreover, we employ spatial positional relationships to accurately select the referenced instances from multiple semantic-level objects. In the second stage, the fusion network takes source images and text as input, using the generated pseudo-labels for supervision to apply distinct fusion strategies for target and non-target regions. Experimental results show that our model achieves state-of-the-art fusion performance and accurately highlights user-defined instances. Code: https://github.com/GMY628/RIS-Fuse.
LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion
PDF ↗Recovering 3D structures with open-vocabulary scene understanding from 2D images is a fundamental but daunting task. Recent developments have achieved this by performing per-scene optimization with embedded language information. However, they heavily rely on the calibrated dense-view reconstruction paradigm, thereby suffering from severe rendering artifacts and implausible semantic synthesis when limited views are available. In this paper, we introduce a novel generative framework, coined LangScene-X, to unify and generate 3D consistent multi-modality information for reconstruction and understanding. Powered by the generative capability of creating more consistent novel observations, we can build generalizable 3D language-embedded scenes from only sparse views.Specifically, we first train a TriMap video diffusion model that can generate appearance (RGBs), geometry (normals), and semantics (segmentation maps) from sparse inputs through progressive knowledge integration. Furthermore, we propose a Language Quantized Compressor (LQC), trained on large-scale image datasets, to efficiently encode language embeddings, enabling cross-scene generalization without per-scene retraining. Finally, we reconstruct the language surface fields by aligning language information onto the surface of 3D scenes, enabling open-ended language queries. Extensive experiments on real-world data demonstrate the superiority of our LangScene-X over state-of-the-art methods in terms of quality and generalizability.