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3,752篇论文匹配“Planning”
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Soorena Salari, Arash Harirpoush, Hassan Rivaz, Yiming Xiao

Anatomical landmark detection in medical images is essential for various clinical and research applications, including disease diagnosis and surgical planning. However, manual landmark annotation is time-consuming and requires significant expertise. Existing deep learning (DL) methods often require large amounts of well-annotated data, which are costly to acquire. In this paper, we introduce CABLD, a novel self-supervised DL framework for 3D brain landmark detection in unlabeled scans with varying contrasts by using only a single reference example. To achieve this, we employed an inter-subject landmark consistency loss with an image registration loss while introducing a 3D convolution-based contrast augmentation strategy to promote model generalization to new contrasts. Additionally, we utilize an adaptive mixed loss function to schedule the contributions of different sub-tasks for optimal outcomes. We demonstrate the proposed method with the intricate task of MRI-based 3D brain landmark detection. With comprehensive experiments on four diverse clinical and public datasets, including both T1w and T2w MRI scans at different MRI field strengths, we demonstrate that CABLD outperforms the state-of-the-art methods in terms of mean radial errors (MREs) and success detection rates (SDRs). Our framework provides a robust and accurate solution for anatomical landmark detection, reducing the need for extensively annotated datasets and generalizing well across different imaging contrasts. Our code is publicly available at https://github.com/HealthX-Lab/CABLD.

Rui Chen, Zehuan Wu, Yichen Liu, Yuxin Guo, Jingcheng Ni, Haifeng Xia, Siyu Xia

The creation of diverse and realistic driving scenarios has become essential to enhance perception and planning capabilities of the autonomous driving system. However, generating long-duration, surround-view consistent driving videos remains a significant challenge. To address this, we present UniMLVG, a unified framework designed to generate extended street multi-perspective videos under precise control. By integrating single- and multi-view driving videos into the training data, our approach updates a DiT-based diffusion model equipped with cross-frame and cross-view modules across three stages with multi training objectives, substantially boosting the diversity and quality of generated visual content. Importantly, we propose an innovative explicit viewpoint modeling approach for multi-view video generation to effectively improve motion transition consistency. Capable of handling various input reference formats (e.g., text, images, or video), our UniMLVG generates high-quality multi-view videos according to the corresponding condition constraints such as 3D bounding boxes or frame-level text descriptions. Compared to the best models with similar capabilities, our framework achieves improvements of 48.2% in FID and 35.2% in FVD.

Yuhang Lu, Jiadong Tu, Yuexin Ma, Xinge Zhu

End-to-end autonomous driving has emerged as a promising approach to unify perception, prediction, and planning within a single framework, reducing information loss and improving adaptability. However, existing methods often rely on fixed and sparse trajectory supervision, limiting their ability to capture the hierarchical reasoning process that human drivers naturally employ. To bridge this gap, we propose ReAL-AD, a Reasoning-Augmented Learning framework that structures decision-making in autonomous driving based on the three-tier human cognitive model: Driving Strategy, Driving Decision, and Driving Operation, where Vision-Language Models (VLMs) are incorporated to enhance situational awareness and structured reasoning across these levels. Specifically, we introduce: (1) the Strategic Reasoning Injector, which formulates high-level driving strategies by interpreting complex traffic contexts from VLM-generated insights; (2) the Tactical Reasoning Integrator, which refines strategic intent into interpretable tactical choices such as lane changes, overtaking, and speed adjustments; and (3) the Hierarchical Trajectory Decoder, which progressively translates tactical decisions into precise control actions for smooth and human-like trajectory execution. Extensive evaluations show that integrating our framework improves planning accuracy and safety by over 30%, making end-to-end autonomous driving more interpretable and aligned with human-like hierarchical reasoning.

Zhiwei Xu

Path smoothness is often overlooked in path imitation learning from expert demonstrations. In this paper, we introduce a novel learning method, termed deep angular A* (DAA*), by incorporating the proposed path angular freedom (PAF) into A* to improve path similarity through adaptive path smoothness. The PAF aims to explore the effect of move angles on path node expansion by finding the trade-off between their minimum and maximum values, allowing for high adaptiveness for imitation learning. DAA* improves path optimality by closely aligning with the reference path through joint optimization of path shortening and smoothing, which correspond to heuristic distance and PAF, respectively. Throughout comprehensive evaluations on 7 datasets, including 4 maze datasets, 2 video-game datasets, and a real-world drone-view dataset containing 2 scenarios, we demonstrate remarkable improvements of our DAA* over neural A* in path similarity between the predicted and reference paths with a shorter path length when the shortest path is plausible, improving by 9.0% SPR, 6.9% ASIM, and 3.9% PSIM. Furthermore, when jointly learning pathfinding with both path loss and path probability map loss, DAA* significantly outperforms the state-of-the-art TransPath by 6.3% SPR, 6.0% PSIM, and 3.7% ASIM. We also discuss the minor trade-off between path optimality and search efficiency where applicable.

Zhijian Huang, Chengjian Feng, Feng Yan, Baihui Xiao, Zequn Jie, Yujie Zhong, Xiaodan Liang, Lin Ma

Large Multimodal Models (LMMs) have demonstrated exceptional comprehension and interpretation capabilities in Autonomous Driving (AD) by incorporating large language models. Despite the advancements, current data-driven AD approaches tend to concentrate on a single dataset and specific tasks, neglecting their overall capabilities and ability to generalize. To bridge these gaps, we propose RoboTron-Drive, a general large multimodal model designed to process diverse data inputs, such as images and multi-view videos, while performing a broad spectrum of AD tasks, including perception, prediction, and planning. Initially, the model undergoes curriculum pre-training to process varied visual signals and perform basic visual comprehension and perception tasks. Subsequently, we augment and standardize various AD datasets to fine-tune the model, resulting in an all-in-one LMM for autonomous driving. To assess the general capabilities and generalization ability, we conduct evaluations on six public benchmarks and undertake zero-shot transfer on three unseen datasets, where RoboTron-Drive achieves state-of-the-art performance across all tasks. We hope RoboTron-Drive as a promising solution for AD in the real world.

Wen Jiang, Boshu Lei, Katrina Ashton, Kostas Daniilidis

We present an active mapping system that could plan for long-horizon exploration goals and short-term actions with a 3D Gaussian Splatting (3DGS) representation. Existing methods either did not take advantage of recent developments in multimodal Large Language Models (LLM) or did not consider challenges in localization uncertainty which is critical in embodied agents. We propose employing multimodal LLMs for long-horizon planning in conjunction with detailed motion planning using our information-based algorithm. By leveraging high-quality view synthesis from our 3DGS representation, our method employs a multimodal LLM as a zero-shot planner for long-horizon exploration goals from the semantic perspective. We also introduce an uncertainty-aware path proposal and selection algorithm that balances the dual objectives of maximizing the information gain for the environment while minimizing the cost of localization errors. Experiments conducted on the Gibson and Habitat-Matterport 3D datasets demonstrate state-of-the-art results of the proposed method.

Chen Liang, Wenguan Wang, Yi Yang

Building autonomous agents that can replicate human behavior in the realistic 3D world is a key step toward artificial general intelligence. This requires agents to be holistic goal achievers and to naturally adapt to environmental dynamics. In this work, we introduce ACTOR, an agent capable of performing high-level, long-horizon, abstract goals in 3D households, guided by its internal value similar to those of humans. ACTOR operates in a perceive-plan-act cycle, extending the ungrounded, scene-agnostic LLM controller with deliberate goal decomposition and decision-making through actively searching the behavior space, generating activity choices based on a hierarchical prior, and evaluating these choices using customizable value functions to determine the subsequent steps. Furthermore, we introduce BehaviorHub, a large-scale human behavior simulation dataset in scene-aware, complicated tasks. Considering the unaffordable acquisition of human-authored 3D human behavior data, we construct BehaviorHub by exploring the commonsense knowledge of LLMs learned from large corpora, and automatically aligning motion resources with 3D scene for knowledgeable generation. Extensive experiments on our established benchmark demonstrate that the proposed architecture leads to effective behavior planning and simulation. BehaviorHub also proves beneficial for downstream task development.

Haoran Wang, Bo Zhao, Jinghui Wang, Hanzhang Wang, Huan Yang, Wei Ji, Hao Liu, Xinyan Xiao

In this paper, we study the content-aware layout generation problem, which aims to automatically generate layouts that are harmonious with a given background image. Existing methods usually deal with this task with a single-step reasoning framework. The lack of a feedback-based self-correction mechanism leads to their failure rates significantly increasing when faced with complex element layout planning. To address this challenge, we introduce SEGA, a novel Stepwise Evolution Paradigm for Content-Aware Layout Generation. Inspired by the systematic mode of human thinking, SEGA employs a hierarchical reasoning framework with a coarse-to-fine strategy: first, a coarse-level module roughly estimates the layout planning results; then, another refining module performs fine-level reasoning regarding the coarse planning results. Furthermore, we incorporate layout design principles as prior knowledge into the model to enhance its layout planning ability. Besides, we present GenPoster-100K that is a new large-scale poster dataset with rich meta-information annotation. The experiments demonstrate the effectiveness of our approach by achieving the state-of-the-art results on multiple benchmark datasets. Our project page is at: https://brucew91.github.io/SEGA.github.io

Liya Ji, Chenyang Qi, Qifeng Chen

Editing images via instruction provides a natural way to generate interactive content, but it is a big challenge due to the higher requirement of scene understanding and generation. Prior work utilizes a chain of large language models, object segmentation models, and editing models for this task. However, the understanding models provide only single-modality ability, restricting the editing quality. We aim to bridge understanding and generation via a new multi-modality model that provides the intelligent abilities to instruction-based image editing models for more complex cases. To achieve this goal, we individually separate the instruction editing task with the multi-modality chain of thought prompts, i.e., Chain-of-Thought (CoT) planning, editing region reasoning, and editing. For Chain-of-Thought planning, the large language model could reason the appropriate sub-prompts considering the instruction provided and the ability of the editing network. For editing region reasoning, we train an instruction-based editing region generation network with a multi-modal large language model. Finally, a hint-guided instruction-based editing network is proposed for editing image generations based on the sizeable text-to-image diffusion model to accept the hints for generation. Extensive experiments demonstrate that our method has competitive editing abilities on complex real-world images. The source code will be publicly available.

Harsh Agrawal, Eldon Schoop, Xinlei Pan, Anuj Mahajan, Ari Seff, Di Feng, Ruijia Cheng, Andres Romero Mier Y Teran, Esteban Gomez, Abhishek Sundararajan 等

We build a comprehensive online evaluation benchmark for language-conditioned multi-step task execution on mobile interfaces. Our benchmark strives to evaluate the multi-step planning, reasoning, and visual grounding capabilities of agents, using mobile user interfaces as a concrete testbed. To build diverse, challenging tasks that reflect real-world use cases, we propose an exhaustive taxonomy that allows us to measure progress along multiple decision-making abilities including multi-step planning, visual perception, action grounding, and using memory or external knowledge. We also highlight important factors such as statefulness, safety, and evaluation complexity that are key to design tasks that can be reliably evaluated. Using this taxonomy, we design 116 tasks across 36 unique apps. Through an automatic framework, we stage and evaluate several natural baselines with different input representations and planning strategies. We show that the best-performing agent achieves 40% success on our benchmark. We further measure agents' abilities to plan, ground, and utilize world knowledge highlighting areas of improvement.

Wenjia Wang, Liang Pan, Zhiyang Dou, Jidong Mei, Zhouyingcheng Liao, Yuke Lou, Yifan Wu, Lei Yang, Jingbo Wang, Taku Komura

Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle this challenge, we introduce a novel hierarchical framework named SIMS that seamlessly bridges high-level script-driven intent with a low-level control policy, enabling more expressive and diverse human-scene interactions. Specifically, we employ Large Language Models with Retrieval-Augmented Generation (RAG) to generate coherent and diverse long-form scripts, providing a rich foundation for motion planning. A versatile multi-condition physics-based control policy is also developed, which leverages text embeddings from the generated scripts to encode stylistic cues, simultaneously perceiving environmental geometries and accomplishing task goals. By integrating the retrieval-augmented script generation with the multi-condition controller, our approach provides a unified solution for generating stylized HSI motions. We further introduce a comprehensive planning dataset produced by RAG and a stylized motion dataset featuring diverse locomotions and interactions. Extensive experiments demonstrate SIMS's effectiveness in executing various tasks and generalizing across different scenarios, significantly outperforming previous methods.

Jingwei Liu, Ling Yang, Hao Luo, Fan Wang, Hongyan Li, Mengdi Wang

The paper-to-video task converts a research paper into a structured video abstract, distilling key concepts, methods, and conclusions into an accessible, well-organized format. While state-of-the-art video generation models demonstrate potential, they are constrained by limited LLM context windows, rigid video duration constraints, limited stylistic diversity, and an inability to represent domain-specific knowledge. To address these limitations, we introduce Preacher, the first paper-to-video agentic system. Preacher employs a top-down approach to decompose, summarize, and reformulate the paper, followed by bottom-up video generation, synthesizing diverse video segments into a coherent abstract. To align cross-modal representations, we define key scenes and introduce a Progressive Chain of Thought (P-CoT) for granular, iterative planning. Preacher successfully generates high-quality video abstracts across five research fields, demonstrating expertise beyond current video generation models.

Jiangran Lyu, Ziming Li, Xuesong Shi, Chaoyi Xu, Yizhou Wang, He Wang

Non-prehensile manipulation is crucial for handling objects that are too thin, large, or otherwise ungraspable in unstructured environments. While conventional planning-based approaches struggle with complex contact modeling, learning-based methods have recently emerged as a promising alternative. However, existing learning-based approaches face two major limitations: they heavily rely on multi-view cameras and precise pose tracking, and they fail to generalize across varying physical conditions, such as changes in object mass and table friction. To address these challenges, we propose the Dynamics-Adaptive World Action Model (DyWA), a novel framework that enhances action learning by jointly predicting future states while adapting to dynamics variations based on historical trajectories. By unifying the modeling of geometry, state, physics, and robot actions, DyWA enables more robust policy learning under partial observability. Compared to baselines, our method improves the success rate by 31.5% using only single-view point cloud observations in the simulation. Furthermore, DyWA achieves an average success rate of 68% in real-world experiments, demonstrating its ability to generalize across diverse object geometries, adapt to varying table friction, and robustness in challenging scenarios such as half-filled water bottles and slippery surfaces.

Hui Zhang, Dexiang Hong, Yitong Wang, Jie Shao, Xinglong Wu, Zuxuan Wu, Yu-Gang Jiang

Diffusion models have been recognized for their ability to generate images that are not only visually appealing but also of high artistic quality. As a result, Layout-to-Image (L2I) generation has been proposed to leverage region-specific positions and descriptions to enable more precise and controllable generation. However, previous methods primarily focus on UNet-based models (e.g., SD1.5 and SDXL), and limited effort has explored Multimodal Diffusion Transformers (MM-DiTs), which have demonstrated powerful image generation capabilities. Enabling MM-DiT for layout-to-image generation seems straightforward but is challenging due to the complexity of how layout is introduced, integrated, and balanced among multiple modalities. To this end, we explore various network variants to efficiently incorporate layout guidance into MM-DiT, and ultimately present SiamLayout. To inherit the advantages of MM-DiT, we use a separate set of network weights to process the layout, treating it as equally important as the image and text modalities. Meanwhile, to alleviate the competition among modalities, we decouple the image-layout interaction into a siamese branch alongside the image-text one and fuse them in the later stage. Moreover, we contribute a large-scale layout dataset, named LayoutSAM, which includes 2.7 million image-text pairs and 10.7 million entities. Each entity is annotated with a bounding box and a detailed description. We further construct the LayoutSAM-Eval benchmark as a comprehensive tool for evaluating the L2I generation quality. Finally, we introduce the Layout Designer, which taps into the potential of large language models in layout planning, transforming them into experts in layout generation and optimization. These components form CreatiLayout---a systematic solution that integrates the layout model, dataset, and planner for creative layout-to-image generation.

Yingqi Tang, Zhuoran Xu, Zhaotie Meng, Erkang Cheng

Although end-to-end autonomous driving (E2E-AD) technologies have made significant progress in recent years, there remains an unsatisfactory performance on closed-loop evaluation. The potential of leveraging planning in query design and interaction has not yet been fully explored. In this paper, we introduce a multi-granularity planning query representation that integrates heterogeneous waypoints, including spatial, temporal, and driving-style waypoints across various sampling patterns. It provides additional supervision for trajectory prediction, enhancing precise closed-loop control for the ego vehicle. Additionally, we explicitly utilize the geometric properties of planning trajectories to effectively retrieve relevant image features based on physical locations using deformable attention. By combining these strategies, we propose a novel end-to-end autonomous driving framework, termed HiP-AD, which simultaneously performs perception, prediction, and planning within a unified decoder. HiP-AD enables comprehensive interaction by allowing planning queries to iteratively interact with perception queries in the BEV space while dynamically extracting image features from perspective views. Experiments demonstrate that HiP-AD outperforms all existing end-to-end autonomous driving methods on the closed-loop benchmark Bench2Drive and achieves competitive performance on the real-world dataset nuScenes.

Hongyang Sun, Qinglin Yang, Jiawei Wang, Zhen Xu, Chen Liu, Yida Wang, Kun Zhan, Hujun Bao, Xiaowei Zhou, Sida Peng

Recent advances in differentiable rendering have significantly improved dynamic street scene reconstruction. However, the complexity of large-scale scenarios and dynamic elements, such as vehicles and pedestrians, remains a substantial challenge. Existing methods often struggle to scale to large scenes or accurately model arbitrary dynamics. To address these limitations, we propose Hierarchy UGP, which constructs a hierarchical structure consisting of a root level, sub-scenes level, and primitive level, using Unified Gaussian Primitive (UGP) defined in 4D space as the representation. The root level serves as the entry point to the hierarchy. At the sub-scenes level, the scene is spatially divided into multiple sub-scenes, with various elements extracted. At the primitive level, each element is modeled with UGPs, and its global pose is controlled by a motion prior related to time. This hierarchical design greatly enhances the model's capacity, enabling it to model large-scale scenes. Additionally, our UGP allows for the reconstruction of both rigid and non-rigid dynamics. We conducted experiments on Dynamic City, our proprietary large-scale dynamic street scene dataset, as well as the public Waymo dataset. Experimental results demonstrate that our method achieves state-of-the-art performance. We plan to release the accompanying code and the Dynamic City dataset as open resources to further research within the community.

Xiao Fang, Minhyek Jeon, Zheyang Qin, Stanislav Panev, Celso De Melo, Shuowen Hu, Shayok Chakraborty, Fernando De La Torre

Detecting vehicles in aerial imagery is a critical task with applications in traffic monitoring, urban planning, and defense intelligence. Deep learning methods have provided state-of-the-art (SOTA) results for this application. However, a significant challenge arises when models trained on data from one geographic region fail to generalize effectively to other areas. Variability in factors such as environmental conditions, urban layouts, road networks, vehicle types, and image acquisition parameters (e.g., resolution, lighting, and angle) leads to domain shifts that degrade model performance. This paper proposes a novel method that uses generative AI to synthesize high-quality aerial images and their labels, improving detector training through data augmentation. Our key contribution is the development of a multi-stage, multi-modal knowledge transfer framework utilizing fine-tuned latent diffusion models (LDMs) to mitigate the distribution gap between the source and target environments. Extensive experiments across diverse aerial imagery domains show consistent performance improvements in AP50 over supervised learning on source domain data, weakly supervised adaptation methods, unsupervised domain adaptation methods, and open-set object detectors by 4-23%, 6-10%, 7-40%, and more than 50%, respectively. Furthermore, we introduce two newly annotated aerial datasets from New Zealand and Utah to support further research in this field. Project page is available at: https://humansensinglab.github.io/AGenDA

Zhen Wu, Jiaman Li, Pei Xu, C. Karen Liu

Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions. They need a foundational understanding of the world to accurately interpret these instructions, along with precise low-level movement and interaction skills to execute the derived actions. In this work, we propose the first complete system for synthesizing physically plausible, long-horizon human-object interactions for object manipulation in contextual environments, driven by human-level instructions. We leverage large language models (LLMs) to interpret the input instructions into detailed execution plans. Unlike prior work, our system is capable of generating detailed finger-object interactions, in seamless coordination with full-body movements. We also train a policy to track generated motions in physics simulation via reinforcement learning (RL) to ensure physical plausibility of the motion. Our experiments demonstrate the effectiveness of our system in synthesizing realistic interactions with diverse objects in complex environments, highlighting its significant potential for real-world applications.

Zhenxin Li, Shihao Wang, Shiyi Lan, Zhiding Yu, Zuxuan Wu, Jose M. Alvarez

End-to-end autonomous driving research currently faces a critical challenge in bridging the gap between open-loop training and closed-loop deployment. Current approaches are trained to predict trajectories in an open-loop environment, which struggle with quick reactions to other agents in closed-loop environments and risk generating kinematically infeasible plans due to the gap between open-loop training and closed-loop driving. In this paper, we introduce Hydra-NeXt, a novel multi-branch planning framework that unifies trajectory prediction, control prediction, and a trajectory refinement network in one model. Unlike current open-loop trajectory prediction models that only handle general-case planning, Hydra-NeXt further utilizes a control decoder to focus on short-term actions, which enables faster responses to dynamic situations and reactive agents. Moreover, we propose the Trajectory Refinement module to augment and refine the planning decisions by effectively adhering to kinematic constraints in closed-loop environments. This unified approach bridges the gap between open-loop training and closed-loop driving, demonstrating superior performance of 65.89 Driving Score (DS) and 48.20% Success Rate (SR) on the Bench2Drive dataset without relying on external experts for data collection. Hydra-NeXt surpasses the previous state-of-the-art by 22.98 DS and 17.49 SR, marking a significant advancement in autonomous driving.

Anjun Hu, Richard Tomsett, Valentin Gourmet, Massimo Camplani, Jas Kandola, Hanting Xie

We present MiDSummer, a two-stage framework for generating immersive Gaussian Splatting scenes that leverages multiple diffusion guidance signals to enable structured layout control, enhanced physical realism, and improved visual quality.While 3D scene generation has seen significant recent advances, current approaches could benefit from: (1) achieving precise, reliable layout control while preserving open-world generalization and physical plausibility, (2) balancing high-level semantic reasoning with low-level, directly controllable geometric constraints, and (3) effectively utilizing layout knowledge for visual refinement. Our work addresses these challenges through a structured two-stage planning-assembly framework. For planning, we introduce a dual layout diffusion guidance approach to bridge semantic reasoning and geometric controllability. Our approach uniquely integrates LLMs' open-vocabulary reasoning with Graph Diffusion Models' (GDM) geometric precision by incorporating multi-level self-consistency scores over scene graph structures and layout bounding box parameters. This fusion enables fine-grained control over scene composition while ensuring physical plausibility and faithful prompt interpretation. For assembly, we propose a layout-guided optimization technique for scene refinement. We effectively incorporate layout priors obtained during the planning stage into a Stable Diffusion (SD)-based refinement process that jointly optimizes camera trajectories and scene splats. This layout-aware joint optimization, constrained by multi-view consistency, produces visually compelling immersive scenes that are structurally coherent and controllable.