We present LineFit, an algorithm that fits line segments from a predicted image gradient map. While existing detectors aim at capturing line segments on line-like structures, our algorithm also seeks to approximate curved shapes. This particularity is interesting for addressing vectorization problems with edge-based representations, after connecting the detected line segments. Our algorithm measures and optimizes the quality of a line segment configuration globally as a point-to-line fitting problem. The quality of configurations is measured through the local fitting error, the completeness over the image gradient map and the capacity to preserve geometric regularities. A key ingredient of our work is an efficient and scalable exploration mechanism that refines an initial configuration by ordered sequences of geometric operations. We show the potential of our algorithm when combined with recent deep image gradient predictions and its competitiveness against existing detectors on different datasets, especially when scenes contain curved objects. We also demonstrate the benefit of our algorithm for polygonalizing objects.
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Diffusion models usher a new era of video editing, flexibly manipulating the video contents with text prompts. Despite the widespread application demand in editing human-centered videos, these models face significant challenges in handling complex objects like humans. In this paper, we introduce DeCo, a novel video editing framework specifically designed to treat humans and the background as separate editable targets, ensuring global spatial-temporal consistency by maintaining the coherence of each individual component. Specifically, we propose a decoupled dynamic human representation that utilizes a parametric human body prior to generate tailored humans while preserving the consistent motions as the original video. In addition, we consider the background as a layered atlas to apply text-guided image editing approaches on it. To further enhance the geometry and texture of humans during the optimization, we extend the calculation of score distillation sampling into normal space and image space. Moreover, we tackle inconsistent lighting between the edited targets by leveraging a lighting-aware video harmonizer, a problem previously overlooked in decompose-edit-combine approaches. Extensive qualitative and numerical experiments demonstrate that DeCo outperforms prior video editing methods in human-centered videos, especially in longer videos.
From Pixels to Objects: A Hierarchical Approach for Part and Object Segmentation Using Local and Global Aggregation
PDF ↗We present a hierarchical transformer-based model for image segmentation that effectively links the segmentation of detailed parts to the broader context of object segmentation. Central to our approach is a multi-level representation, progressing from individual pixels to superpixels, and finally to cohesive groups. This progression is characterized by two key aggregation strategies: local aggregation for forming superpixels and global aggregation for clustering these superpixels into group tokens. The formation of superpixels through local aggregation taps into the redundancy of image data, yielding segments that align with image parts under object-level supervision. Conversely, the global aggregation process assembles these superpixels into groups that demonstrate a tendency to align with whole objects, especially when guided by part-level supervision. This methodology achieves an optimal balance between adaptability to different types of supervision and computational efficiency, leading to notable advancements in the segmentation of both parts and objects. When evaluated on the PartImageNet dataset, our approach surpasses the previous state-of-the-art by 2.8% and 0.8% in part and object mIoU scores, respectively. Similarly, on the Pascal Part dataset, it demonstrates improvements of 1.5% and 2.0% for part and object mIoU, respectively.
The complex traffic environment and various weather conditions make the collection of LiDAR data expensive and challenging. Achieving high-quality and controllable LiDAR data generation is urgently needed, controlling with text is a common practice, but there is little research in this field. To this end, we propose Text2LiDAR, the first efficient, diverse, and text-controllable LiDAR data generation model. Specifically, we design an equirectangular transformer architecture, utilizing the designed equirectangular attention to capture LiDAR features in a manner with data characteristics. Then, we design a control-signal embedding injector to efficiently integrate control signals through the global-to-focused attention mechanism. Additionally, we devise a frequency modulator to assist the model in recovering high-frequency details, ensuring the clarity of the generated point cloud. To foster development in the field and optimize text-controlled generation performance, we construct nuLiDARtext which offers diverse text descriptors for 34,149 LiDAR point clouds from 850 scenes. Experiments on uncontrolled and text-controlled generation in various forms on KITTI-360 and nuScenes datasets demonstrate the superiority of our approach.
High dynamic range (HDR) imaging involves capturing a series of frames of the same scene, each with different exposure settings, to broaden the dynamic range of light. This can be achieved through burst capturing or using staggered HDR sensors that capture long and short exposures simultaneously in the camera image signal processor (ISP). Within camera ISP pipeline, illuminant estimation is a crucial step aiming to estimate the color of the global illuminant in the scene. This estimation is used in camera ISP white-balance module to remove undesirable color cast in the final image. Despite the multiple frames captured in the HDR pipeline, conventional illuminant estimation methods often rely only on a single frame of the scene. In this paper, we explore leveraging information from frames captured with different exposure times. Specifically, we introduce a simple feature extracted from dual-exposure images to guide illuminant estimators, referred to as the dual-exposure feature (DEF). To validate the efficiency of DEF, we employed two illuminant estimators using the proposed DEF: 1) a multilayer perceptron network (MLP), referred to as exposure-based MLP (EMLP), and 2) a modified version of the convolutional color constancy (CCC) to integrate our DEF, that we call ECCC. Both EMLP and ECCC achieve promising results, in some cases surpassing prior methods that require hundreds of thousands or millions of parameters, with only a few hundred parameters for EMLP and a few thousand parameters for ECCC.
Recent advancements in transformer-based light-weight object tracking have set new standards across various benchmarks due to their efficiency and effectiveness. Despite these achievements, most current trackers rely heavily on pre-existing object detection architectures without optimizing the backbone network to leverage the unique demands of object tracking. Addressing this gap, we introduce the Feature Extraction and Relation Modeling Tracker (FERMT) - a novel approach that significantly enhances tracking speed and accuracy. At the heart of FERMT is a strategic decomposition of the conventional attention mechanism into four distinct sub-modules within a one-stream tracker. This design stems from our insight that the initial layers of a tracking network should prioritize feature extraction, whereas the deeper layers should focus on relation modeling between objects. Consequently, we propose an innovative, light-weight backbone specifically tailored for object tracking. Our approach is validated through meticulous ablation studies, confirming the effectiveness of our architectural decisions. Furthermore, FERMT incorporates a Dual Attention Unit for feature pre-processing, which facilitates global feature interaction across channels and enriches feature representation with attention cues. Benchmarking on GOT-10k, FERMT achieves a groundbreaking Average Overlap (AO) score of 69.6%, outperforming the leading real-time trackers by 5.6% in accuracy while boasting a 54% improvement in CPU tracking speed. This work not only sets a new standard for state-of-the-art (SOTA) performance in light-weight tracking but also bridges the efficiency gap between fast and high-performance trackers.The code and model will be available soon.
Text-driven 3D texturing requires the generation of high-fidelity texture that conforms to given geometry and description. Recently, the high-quality text-to-image generation ability of 2D diffusion model has significantly promoted this task, by converting it into a texture optimization process guided by multi-view synthesized images, where the generation of high-quality and multi-view consistency images becomes the key issue. State-of-the-art methods achieve the consistency between different views by treating image generation on a novel view as image inpainting conditioned on the texture generated by previously views. However, due to the accumulated semantic divergence of local inpainting and the occlusion between object parts on sparse views, these inpainting-based methods often fail to deal with long-range texture consistency. To address these, we present P3G, a texturing approach based on learned Pseudo 3D Guidance. The key idea of P3G is to first learn a coarse but consistent texture, to serve as a global semantics guidance for encouraging the consistency between images generated on different views. To this end, we incorporate pre-trained text-to-image diffusion models and multi-view optimization to achieve propagating accurate semantics globally for leaning the guidance, and design an efficient framework for high-quality and multi-view consistent image generation that integrates the learned semantic guidance. Quantitative and qualitative evaluation on variant 3D shapes demonstrates the superiority of our P3G on both consistency and overall visual quality.
Many leading self-supervised methods for unsupervised representation learning, in particular those for embedding image features, are built on variants of the instance discrimination task, whose optimization is known to be prone to instabilities that can lead to feature collapse. Different techniques have been devised to circumvent this issue, including the use of negative pairs with different contrastive losses, the use of external memory banks, and breaking of symmetry by using separate encoding networks with possibly different structures. Our method, termed BAM, rather than directly matching features of different views (augmentations) of input images, is based on matching their self-attention vectors, which are the distributions of similarities to the entire set of augmented images of a batch. We obtain rich representations and avoid feature collapse by minimizing a loss that matches these distributions to their globally balanced and entropy regularized version, which is obtained through a simple self-optimal-transport computation. We ablate and verify our method through a wide set of experiments that show competitive performance with leading methods on both semi-supervised and transfer-learning benchmarks. Our implementation and pre-trained models will be made publicly available.
Federated learning (FL) allows clients to train a deep learning model collaboratively while maintaining their private data locally. One challenging problem facing FL is that the model utility drops significantly once the data distribution gets heterogeneous, or non-i.i.d, among clients. A promising solution is to personalize models for each client, e.g.,keeping some layers locally without aggregation, which is thus called personalized FL. However, previous personalized FL often suffer from suboptimal utility because their choice of layer personalization is based on empirical knowledge and fixed for different datasets and distributions. In this work, we design PFedEdit, the first federated learning frame work that leverages automated model editing to optimize the choice of personalization layers and improve model utility under a variety of data distributions including non-i.i.d. The high-level idea of PFedEdit is to assess the effectiveness of every global model layer in improving model utility on local data distribution once edited, and then to apply edits on the top-k most effective layers. Our evaluation shows that PFedEdit outperforms six state-of-the-art approaches on three benchmark datasets by 6% on the model’s performance on average, with the largest accuracy improvement being 26.6%. PFedEdit is open-source and available at this repository:
An overarching goal for computer-aided perception systems is the holistic understanding of the human-centric 3D world, including faithful reconstructions of humans, scenes, and their global spatial relationships. While recent progress in monocular 3D reconstruction has been made for footage of either humans or scenes alone, jointly reconstructing both humans and scenes along with their global spatial information remains an unsolved challenge. To address this challenge, we introduce a novel and unified framework that simultaneously achieves temporally and spatially coherent 3D reconstruction of a static scene with dynamic humans from a monocular RGB video. Specifically, we parameterize temporally consistent canonical human models and static scene representations using two neural fields in a shared 3D space. We further develop a global optimization framework that considers physical constraints imposed by potential human-scene interpenetration and occlusion. Compared to independent reconstructions, our framework enables detailed and holistic geometry reconstructions of both humans and scenes. Moreover, we introduce a new synthetic dataset for quantitative evaluations. Extensive experiments and ablation studies on both real-world and synthetic videos demonstrate the efficacy of our framework in monocular human-scene reconstruction. Code and data are publicly available on our \href{https://lxxue.github.io/human-scene-recon/}{project page}.
Discerning between authentic content and that generated by advanced AI methods has become increasingly challenging. While previous research primarily addresses the detection of fake faces, the identification of generated natural images has only recently surfaced. This prompted the recent exploration of solutions that employ foundation vision-and-language models, like CLIP. However, the CLIP embedding space is optimized for global image-to-text alignment and is not inherently designed for deepfake detection, neglecting the potential benefits of tailored training and local image features. In this study, we propose CoDE (Contrastive Deepfake Embeddings), a novel embedding space specifically designed for deepfake detection. CoDE is trained via contrastive learning by additionally enforcing global-local similarities. To sustain the training of our model, we generate a comprehensive dataset that focuses on images generated by diffusion models and encompasses a collection of 9.2 million images produced by using four different generators. Experimental results demonstrate that CoDE achieves state-of-the-art accuracy on the newly collected dataset, while also showing excellent generalization capabilities to unseen image generators. Our source code, trained models, and collected dataset are publicly available at: https://github.com/aimagelab/CoDE.
Existing 3D human object interaction (HOI) datasets and models simply align global descriptions with the long HOI sequence, while lacking a detailed understanding of intermediate states and the transitions between states. In this paper, we argue that fine-grained semantic alignment, which utilizes state-level descriptions, offers a promising paradigm for learning semantically rich HOI representations. To achieve this, we introduce Semantic-HOI, a new dataset comprising over 20K paired HOI states with fine-grained descriptions for each HOI state and the body movements that happen between two consecutive states. Leveraging the proposed dataset, we design three state-level HOI tasks to accomplish fine-grained semantic alignment within the HOI sequence. Additionally, we propose a unified model called \ModelName, designed to leverage multimodal instructions and empower the Multi-modal Large Language Model to efficiently handle diverse HOI tasks. F-HOI offers multiple advantages: (1) It employs a unified task formulation that supports the use of versatile multimodal inputs. (2) It maintains consistency in HOI across 2D, 3D, and linguistic spaces. (3) It utilizes fine-grained textual supervision for direct optimization, avoiding intricate modeling of HOI states. Extensive experiments reveal that \ModelName effectively aligns HOI states with fine-grained semantic descriptions, adeptly tackling understanding, reasoning, generation, and reconstruction tasks.
Creating large-scale virtual urban scenes with variant styles is inherently challenging. To facilitate prototypes of virtual production and bypass the need for complex materials and lighting setups, we introduce the first vision-and-text-driven texture stylization system for large-scale urban scenes, StyleCity. Taking an image and text as references, StyleCity stylizes a 3D textured mesh of a large-scale urban scene in a semantics-aware fashion and generates a harmonic omnidirectional sky background. To achieve that, we propose to stylize a neural texture field by transferring 2D vision-and-text priors to 3D globally and locally. During 3D stylization, we progressively scale the planned training views of the input 3D scene at different levels in order to preserve high-quality scene content. We then optimize the scene style globally by adapting the scale of the style image with the scale of the training views. Moreover, we enhance local semantics consistency by the semantics-aware style loss which is crucial for photo-realistic stylization. Besides texture stylization, we further adopt a generative diffusion model to synthesize a style-consistent omnidirectional sky image, which offers a more immersive atmosphere and assists the semantic stylization process. The stylized neural texture field can be baked into an arbitrary-resolution texture, enabling seamless integration into conventional rendering pipelines and significantly easing the virtual production prototyping process. Extensive experiments demonstrate our stylized scenes' superiority in qualitative and quantitative performance and user preferences.
Neural radiance fields (NeRFs) show potential for transforming images captured worldwide into immersive 3D visual experiences. However, most of this captured visual data remains siloed in our camera rolls as these images contain personal details. Even if made public, the problem of learning 3D representations of billions of scenes captured daily in a centralized manner is computationally intractable. Our approach, DecentNeRF, is the first attempt at decentralized, crowd-sourced NeRFs that require $\sim 10^4\times$ less server computing for a scene than a centralized approach. Instead of sending the raw data, our approach requires users to send a 3D representation, distributing the high computation cost of training centralized NeRFs between the users. It learns photorealistic scene representations by decomposing users' 3D views into personal and global NeRFs and a novel optimally weighted aggregation of only the latter. We validate the advantage of our approach to learn NeRFs with photorealism and minimal server computation cost on structured synthetic and real-world photo tourism datasets. We further analyze how secure aggregation of global NeRFs in DecentNeRF minimizes the undesired reconstruction of personal content by the server.
Embedding-Free Transformer with Inference Spatial Reduction for Efficient Semantic Segmentation
PDF ↗We present an Encoder-Decoder Attention Transformer, EDAFormer, which consists of the Embedding-Free Transformer (EFT) encoder and the all-attention decoder leveraging our Embedding-Free Attention (EFA) structure. The proposed EFA is a novel global context modeling mechanism that focuses on functioning the global non-linearity, not the specific roles of the query, key and value. For the decoder, we explore the optimized structure for considering the globality, which can improve the semantic segmentation performance. In addition, we propose a novel Inference Spatial Reduction (ISR) method for the computational efficiency. Different from the previous spatial reduction attention methods, our ISR method reduces the key-value resolution at the inference, which can reduce the computation-performance trade-off gap for the efficient semantic segmentation. Our EDAFormer shows the state-of-the-art performance with the efficient computation compared to the existing transformer-based semantic segmentation models in three public benchmarks, including ADE20K, Cityscapes and COCO-Stuff. Furthermore, our ISR method reduces the computational cost by up to 61% with minimal mIoU performance degradation on Cityscapes dataset.
The widespread use of high-definition screens in edge devices, such as end-user cameras, smartphones, and televisions, is spurring a significant demand for image enhancement. Existing enhancement models often optimize for high performance while falling short of reducing hardware inference time and power consumption, especially on edge devices with constrained computing and storage resources. To this end, we propose Image Color Enhancement LookUp Table (ICELUT) that adopts LUTs for extremely efficient edge inference, without any convolutional neural network (CNN). During training, we leverage pointwise (1×1) convolution to extract color information, alongside a split fully connected layer to incorporate global information. Both components are then seamlessly converted into LUTs for hardware-agnostic deployment. ICELUT achieves near-state-of-the-art performance and remarkably low power consumption. We observe that the pointwise network structure exhibits robust scalability, upkeeping the performance even with a heavily downsampled 32×32 input image. These enable ICELUT, the first-ever purely LUT-based image enhancer, to reach an unprecedented speed of 0.5ms on GPU and 7ms on CPU, at least one order faster than any CNN solution.
This paper introduces Motion-oriented Compositional Neural Radiance Fields (MoCo-NeRF), a framework designed to perform free-viewpoint rendering of monocular human videos via novel non-rigid motion modeling approach. In the context of dynamic clothed humans, complex cloth dynamics generate non-rigid motions that are intrinsically distinct from skeletal articulations and critically important for the rendering quality. The conventional approach models non-rigid motions as spatial (3D) deviations in addition to skeletal transformations. However, it is either time-consuming or challenging to achieve optimal quality due to its high learning complexity without a direct supervision. To target this problem, we propose a novel approach of modeling non-rigid motions as radiance residual fields to benefit from more direct color supervision in the rendering and utilize the rigid radiance fields as a prior to reduce the complexity of the learning process. Our approach utilizes a single multiresolution hash encoding (MHE) to concurrently learn the canonical T-pose representation from rigid skeletal motions and the radiance residual field for non-rigid motions. Additionally, to further improve both training efficiency and usability, we extend MoCo-NeRF to support simultaneous training of multiple subjects within a single framework, thanks to our effective design for modeling non-rigid motions. This scalability is achieved through the integration of a global MHE and learnable identity codes in addition to multiple local MHEs. We present extensive results on ZJU-MoCap and MonoCap, clearly demonstrating state-of-the-art performance in both single- and multi-subject settings. The code and model will be made publicly available.
Industrial anomaly detection is generally addressed as an unsupervised task that aims at locating defects with only normal training samples. Recently, numerous 2D anomaly detection methods have been proposed and have achieved promising results, however, using only the 2D RGB data as input is not sufficient to identify imperceptible geometric surface anomalies. Hence, in this work, we focus on multi-modal anomaly detection. Specifically, we investigate early multi-modal approaches that attempted to utilize models pre-trained on large-scale visual datasets, i.e., ImageNet, to construct feature databases. And we empirically find that directly using these pre-trained models is not optimal, it can either fail to detect subtle defects or mistake abnormal features as normal ones. This may be attributed to the domain gap between target industrial data and source data. Towards this problem, we propose a Local-to-global Self-supervised Feature Adaptation (LSFA) method to finetune the adaptors and learn task-oriented representation toward anomaly detection. Both intra-modal adaptation and cross-modal alignment are optimized from a local-to-global perspective in LSFA to ensure the representation quality and consistency in the inference stage. Extensive experiments demonstrate that our method not only brings a significant performance boost to feature embedding based approaches, but also outperforms previous State-of-The-Art (SoTA) methods prominently on both MVTec-3D AD and Eyecandies datasets, e.g., LSFA achieves 97.1% I-AUROC on MVTec-3D, surpass previous SoTA by +3.4%.
The utilization of the triplane-based radiance fields has gained attention in recent years due to its ability to effectively disentangle 3D scenes with a high-quality representation and low computation cost. A key requirement of this method is the precise input of camera poses. However, due to the local update property of the triplane, a similar joint estimation as previous joint pose-NeRF optimization works easily results in local minima. To this end, we propose the Disentangled Triplane Generation module to introduce global feature context and smoothness into triplane learning, which mitigates errors caused by local updating. Then, we propose the Disentangled Plane Aggregation to mitigate the entanglement caused by the common triplane feature aggregation during camera pose updating. In addition, we introduce a two-stage warm-start training strategy to reduce the implicit constraints caused by the triplane generator. Quantitative and qualitative results demonstrate that our proposed method achieves state-of-the-art performance in novel view synthesis with noisy or unknown camera poses, as well as efficient convergence of optimization. Code will be available soon.
In this study, we tackle the complex task of generating 3D human-object interactions (HOI) from textual descriptions in a zero-shot text-to-3D manner. We identify and address two key challenges: the unsatisfactory outcomes of direct text-to-3D methods in HOI, largely due to the lack of paired text-interaction data, and the inherent difficulties in simultaneously generating multiple concepts with complex spatial relationships. To effectively address these issues, we present InterFusion, a two-stage framework specifically designed for HOI generation. InterFusion involves human pose estimations derived from text as geometric priors, which simplifies the text-to-3D conversion process and introduces additional constraints for accurate object generation. At the first stage, InterFusion extracts 3D human poses from a synthesized image dataset depicting a wide range of interactions, subsequently mapping these poses to interaction descriptions. The second stage of InterFusion capitalizes on the latest developments in text-to-3D generation, enabling the production of realistic and high-quality 3D HOI scenes. This is achieved through a local-global optimization process, where the generation of human body and object is optimized separately, and jointly refined with a global optimization of the entire scene, ensuring a seamless and contextually coherent integration. Our experimental results affirm that InterFusion significantly outperforms existing state-of-the-art methods in 3D HOI generation.