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2,942篇论文匹配“Robotics”
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Computer Vision · 3D Rendering & Reconstruction

Samuel Li, Pujith Kachana, Prajwal Chidananda, Saurabh Nair, Yasutaka Furukawa, Matthew A Brown

Estimating agent pose and 3D scene structure from multi-camera rigs is a central task in embodied AI applications such as autonomous driving. Recent learned approaches such as DUSt3R have shown impressive performance in multiview settings. However, these models treat images as unstructured collections, limiting effectiveness in scenarios where frames are captured from synchronized rigs with known or inferable structure. To this end, we introduce Rig3R, a generalization of prior multiview reconstruction models that incorporates rig structure when available, and learns to infer it when not. Rig3R conditions on optional rig metadata including camera ID, time, and rig poses to develop a rig-aware latent space that remains robust to missing information. It jointly predicts pointmaps and two types of raymaps: a pose raymap relative to a global frame, and a rig raymap relative to a rig-centric frame consistent across time. Rig raymaps allow the model to infer rig structure directly from input images when metadata is missing. The global pose raymaps allow the model to reason about the agent’s ego-motion, while the rig raymaps allow the model to infer rig structure directly from input images when metadata is missing. Rig3R achieves state-of-the-art performance in 3D reconstruction, camera pose estimation, and rig discovery -- outperforming both traditional and learned methods by 17-45% mAA across diverse real-world rig datasets, all in a single forward pass without post-processing or iterative refinement.

Applications · Robotics

Changyu Hu, Yanke Qu, Qiuan Yang, Xiaoyu Xiong, Kui Wu, Wei Li, Tao Du

Swimming in nature achieves remarkable performance through diverse morphological adaptations and intricate solid-fluid interaction, yet exploring this capability in artificial soft swimmers remains challenging due to the high-dimensional control complexity and the computational cost of resolving hydrodynamic details. Traditional approaches often rely on morphology-dependent heuristics and simplified fluid models, which constrain exploration and preclude advanced strategies like vortex exploitation. To address this, we propose an automated framework that combines a unified, reduced-mode control space with a high-fidelity GPU-accelerated simulator. Our control space naturally captures deformation patterns for diverse morphologies, minimizing manual design, while our simulator efficiently resolves the crucial fluid-structure interactions required for learning. We evaluate our method on a wide range of morphologies, from bio-inspired to unconventional. From this general framework, high-performance swimming patterns emerge that qualitatively reproduce canonical gaits observed in nature without requiring domain-specific priors, where state-of-the-art baselines often fail, particularly on complex topologies like a torus. Our work lays a foundation for future opportunities in automated co-design of soft robots in complex hydrodynamic environments. The code is available at https://github.com/changyu-hu/FreeFlow.

Applications · Robotics

Yuxuan Wang, Ming Yang, Gang Ding, Yu Zhang, Weishuai Zeng, Xinrun Xu, Haobin Jiang, Zongqing Lu

Achieving general agile whole-body control on humanoid robots remains a major challenge due to diverse motion demands and data conflicts. While existing frameworks excel in training single motion-specific policies, they struggle to generalize across highly varied behaviors due to conflicting control requirements and mismatched data distributions. In this work, we propose BumbleBee (BB), an expert-generalist learning framework that combines motion clustering and sim-to-real adaptation to overcome these challenges. BB first leverages an autoencoder-based clustering method to group behaviorally similar motions using motion features and motion descriptions. Expert policies are then trained within each cluster and refined with real-world data through iterative delta action modeling to bridge the sim-to-real gap. Finally, these experts are distilled into a unified generalist controller that preserves agility and robustness across all motion types. Experiments on two simulations and a real humanoid robot demonstrate that BB achieves state-of-the-art general whole-body control, setting a new benchmark for agile, robust, and generalizable humanoid performance in the real world.

Applications · Robotics

Jiyuan Shi, Xinzhe Liu, Dewei Wang, ouyang lu, Sören Schwertfeger, Chi Zhang, Fuchun Sun, Chenjia Bai, Xuelong Li

Humans exhibit diverse and expressive whole-body movements. However, attaining human-like whole-body coordination in humanoid robots remains challenging, as conventional approaches that mimic whole-body motions often neglect the distinct roles of upper and lower body. This oversight leads to computationally intensive policy learning and frequently causes robot instability and falls during real-world execution. To address these issues, we propose Adversarial Locomotion and Motion Imitation (ALMI), a novel framework that enables adversarial policy learning between upper and lower body. Specifically, the lower body aims to provide robust locomotion capabilities to follow velocity commands while the upper body tracks various motions. Conversely, the upper-body policy ensures effective motion tracking when the robot executes velocity-based movements. Through iterative updates, these policies achieve coordinated whole-body control, which can be extended to loco-manipulation tasks with teleoperation systems. Extensive experiments demonstrate that our method achieves robust locomotion and precise motion tracking in both simulation and on the full-size Unitree H1-2 robot. Additionally, we release a large-scale whole-body motion control dataset featuring high-quality episodic trajectories from MuJoCo simulations. The project page is https://almi-humanoid.github.io.

Applications · Robotics

Sanghyun Ahn, Wonje Choi, Junyong Lee, Jinwoo Park, Honguk Woo

Recent advances in large language models (LLMs) have enabled the automatic generation of executable code for task planning and control in embodied agents such as robots, demonstrating the potential of LLM-based embodied intelligence. However, these LLM-based code-as-policies approaches often suffer from limited environmental grounding, particularly in dynamic or partially observable settings, leading to suboptimal task success rates due to incorrect or incomplete code generation. In this work, we propose a neuro-symbolic embodied task planning framework that incorporates explicit symbolic verification and interactive validation processes during code generation. In the validation phase, the framework generates exploratory code that actively interacts with the environment to acquire missing observations while preserving task-relevant states. This integrated process enhances the grounding of generated code, resulting in improved task reliability and success rates in complex environments. We evaluate our framework on RLBench and in real-world settings across dynamic, partially observable scenarios. Experimental results demonstrate that our framework improves task success rates by 46.2\% over Code as Policies baselines and attains over 86.8\% executability of task-relevant actions, thereby enhancing the reliability of task planning in dynamic environments.

Applications · Robotics

Li Kang, Xiufeng Song, Heng Zhou, Yiran Qin, Jie Yang, Xiaohong Liu, Philip Torr, LEI BAI, Zhenfei Yin

Coordinating multiple embodied agents in dynamic environments remains a core challenge in artificial intelligence, requiring both perception-driven reasoning and scalable cooperation strategies. While recent works have leveraged large language models (LLMs) for multi-agent planning, a few have begun to explore vision-language models (VLMs) for visual reasoning. However, these VLM-based approaches remain limited in their support for diverse embodiment types. In this work, we introduce VIKI-Bench, the first hierarchical benchmark tailored for embodied multi-agent cooperation, featuring three structured levels: agent activation, task planning, and trajectory perception. VIKI-Bench includes diverse robot embodiments, multi-view visual observations, and structured supervision signals to evaluate reasoning grounded in visual inputs. To demonstrate the utility of VIKI-Bench, we propose VIKI-R, a two-stage framework that fine-tunes a pretrained vision-language model (VLM) using Chain-of-Thought annotated demonstrations, followed by reinforcement learning under multi-level reward signals. Our extensive experiments show that VIKI-R significantly outperforms baselines method across all task levels. Furthermore, we show that reinforcement learning enables the emergence of compositional cooperation patterns among heterogeneous agents. Together, VIKI-Bench and VIKI-R offer a unified testbed and method for advancing multi-agent, visual-driven cooperation in embodied AI systems.

Computer Vision · Everything Else

Zhenhao Zhang, Ye Shi, Lingxiao Yang, Suting Ni, Qi Ye, Jingya Wang

Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects and predefined tasks but failing to handle unseen objects or open-vocabulary instructions. We introduce OpenHOI, the first framework for open-world HOI synthesis, capable of generating long-horizon manipulation sequences for novel objects guided by free-form language commands. Our approach integrates a 3D Multimodal Large Language Model (MLLM) fine-tuned for joint affordance grounding and semantic task decomposition, enabling precise localization of interaction regions (e.g., handles, buttons) and breakdown of complex instructions (e.g., “Find a water bottle and take a sip”) into executable sub-tasks. To synthesize physically plausible interactions, we propose an affordance-driven diffusion model paired with a training-free physics refinement stage that minimizes penetration and optimizes affordance alignment. Evaluations across diverse scenarios demonstrate OpenHOI’s superiority over state-of-the-art methods in generalizing to novel object categories, multi-stage tasks, and complex language instructions.

Applications · Robotics

Zhenjie Yang, Xiaosong Jia, Qifeng Li, Xue Yang, Maoqing Yao, Junchi Yan

Reinforcement Learning (RL) can mitigate the causal confusion and distribution shift inherent to imitation learning (IL). However, applying RL to end-to-end autonomous driving (E2E-AD) remains an open problem for its training difficulty, and IL is still the mainstream paradigm in both academia and industry. Recently Model-based Reinforcement Learning (MBRL) have demonstrated promising results in neural planning; however, these methods typically require privileged information as input rather than raw sensor data. We fill this gap by designing Raw2Drive, a dual-stream MBRL approach. Initially, we efficiently train an auxiliary privileged world model paired with a neural planner that uses privileged information as input. Subsequently, we introduce a raw sensor world model trained via our proposed Guidance Mechanism, which ensures consistency between the raw sensor world model and the privileged world model during rollouts. Finally, the raw sensor world model combines the prior knowledge embedded in the heads of the privileged world model to effectively guide the training of the raw sensor policy. Raw2Drive is so far the only RL based end-to-end method on CARLA Leaderboard 2.0, and Bench2Drive and it achieves state-of-the-art performance.

Applications · Robotics

Ruizhe Liu, Pei Zhou, Qian Luo, Li Sun, Jun CEN, Yibing Song, Yanchao Yang

Effective generalization in robotic manipulation requires representations that capture invariant patterns of interaction across environments and tasks. We present a self-supervised framework for learning hierarchical manipulation concepts that encode these invariant patterns through cross-modal sensory correlations and multi-level temporal abstractions without requiring human annotation. Our approach combines a cross-modal correlation network that identifies persistent patterns across sensory modalities with a multi-horizon predictor that organizes representations hierarchically across temporal scales. Manipulation concepts learned through this dual structure enable policies to focus on transferable relational patterns while maintaining awareness of both immediate actions and longer-term goals. Empirical evaluation across simulated benchmarks and real-world deployments demonstrates significant performance improvements with our concept-enhanced policies. Analysis reveals that the learned concepts resemble human-interpretable manipulation primitives despite receiving no semantic supervision. This work advances both the understanding of representation learning for manipulation and provides a practical approach to enhancing robotic performance in complex scenarios.

Reinforcement Learning · Deep RL

Jonghae Park, Daesol Cho, Jusuk Lee, Dongseok Shim, Inkyu Jang, H. Jin Kim

Unsupervised skill discovery in reinforcement learning (RL) aims to learn diverse behaviors without relying on external rewards. However, current methods often overlook the periodic nature of learned skills, focusing instead on increasing the mutual dependency between states and skills or maximizing the distance traveled in latent space. Considering that many robotic tasks—particularly those involving locomotion—require periodic behaviors across varying timescales, the ability to discover diverse periodic skills is essential. Motivated by this, we propose Periodic Skill Discovery (PSD), a framework that discovers periodic behaviors in an unsupervised manner. The key idea of PSD is to train an encoder that maps states to a circular latent space, thereby naturally encoding periodicity in the latent representation. By capturing temporal distance, PSD can effectively learn skills with diverse periods in complex robotic tasks, even with pixel-based observations. We further show that these learned skills achieve high performance on downstream tasks such as hurdling. Moreover, integrating PSD with an existing skill discovery method offers more diverse behaviors, thus broadening the agent’s repertoire. Our code and demos are available at https://jonghaepark.github.io/psd

Applications · Robotics

Tianyi Yan, Wencheng Han, xia zhou, Xueyang Zhang, Kun Zhan, Cheng-Zhong Xu, Jianbing Shen

Synthetic data is crucial for advancing autonomous driving (AD) systems, yet current state-of-the-art video generation models, despite their visual realism, suffer from subtle geometric distortions that limit their utility for downstream perception tasks. We identify and quantify this critical issue, demonstrating a significant performance gap in 3D object detection when using synthetic versus real data. To address this, we introduce Reinforcement Learning with Geometric Feedback (RLGF), RLGF uniquely refines video diffusion models by incorporating rewards from specialized latent-space AD perception models. Its core components include an efficient Latent-Space Windowing Optimization technique for targeted feedback during diffusion, and a Hierarchical Geometric Reward (HGR) system providing multi-level rewards for point-line-plane alignment, and scene occupancy coherence. To quantify these distortions, we propose GeoScores. Applied to models like DiVE on nuScenes, RLGF substantially reduces geometric errors (e.g., VP error by 21\%, Depth error by 57\%) and dramatically improves 3D object detection mAP by 12.7\%, narrowing the gap to real-data performance. RLGF offers a plug-and-play solution for generating geometrically sound and reliable synthetic videos for AD development.

Applications · Robotics

Raktim Goswami, Prashanth Krishnamurthy, Yann LeCun, Farshad Khorrami

Visual imitation learning enables robotic agents to acquire skills by observing expert demonstration videos. In the one-shot setting, the agent generates a policy after observing a single expert demonstration without additional fine-tuning. Existing approaches typically train and evaluate on the same set of tasks, varying only object configurations, and struggle to generalize to unseen tasks with different semantic or structural requirements. While some recent methods attempt to address this, they exhibit low success rates on hard test tasks that, despite being visually similar to some training tasks, differ in context and require distinct responses. Additionally, most existing methods lack an explicit model of environment dynamics, limiting their ability to reason about future states. To address these limitations, we propose a novel framework for one-shot visual imitation learning via world-model-guided trajectory generation. Given an expert demonstration video and the agent’s initial observation, our method leverages a learned world model to predict a sequence of latent states and actions. This latent trajectory is then decoded into physical waypoints that guide the agent’s execution. Our method is evaluated on two simulated benchmarks and three real-world robotic platforms, where it consistently outperforms prior approaches, with over 30% improvement in some cases.

Applications · Robotics

Fabian Immel, Jan-Hendrik Pauls, Richard Schwarzkopf, Frank Bieder, Jonas Merkert, Christoph Stiller

Autonomous vehicles rely on detailed and accurate environmental information to operate safely. High definition (HD) maps offer a promising solution, but their high maintenance cost poses a significant barrier to scalable deployment. This challenge is addressed by online HD map construction methods, which generate local HD maps from live sensor data. However, these methods are inherently limited by the short perception range of onboard sensors. To overcome this limitation and improve general performance, recent approaches have explored the use of standard definition (SD) maps as prior, which are significantly easier to maintain. We propose SDTagNet, the first online HD map construction method that fully utilizes the information of widely available SD maps, like OpenStreetMap, to enhance far range detection accuracy. Our approach introduces two key innovations. First, in contrast to previous work, we incorporate not only polyline SD map data with manually selected classes, but additional semantic information in the form of textual annotations. In this way, we enrich SD vector map tokens with NLP-derived features, eliminating the dependency on predefined specifications or exhaustive class taxonomies. Second, we introduce a point-level SD map encoder together with orthogonal element identifiers to uniformly integrate all types of map elements. Experiments on Argoverse 2 and nuScenes show that this boosts map perception performance by up to +5.9 mAP (+45%) w.r.t. map construction without priors and up to +3.2 mAP (+20%) w.r.t. previous approaches that already use SD map priors.

Computer Vision · Classification and Understanding

Jin Yao, Radowan Mahmud Redoy, Sebastian Elbaum, Matthew Dwyer, Zezhou Cheng

Detecting objects in 3D space from monocular input is crucial for applications ranging from robotics to scene understanding. Despite advanced performance in the indoor and autonomous driving domains, existing monocular 3D detection models struggle with in-the-wild images due to the lack of 3D in-the-wild datasets and the challenges of 3D annotation. We introduce LabelAny3D, an analysis-by-synthesis framework that reconstructs holistic 3D scenes from 2D images to efficiently produce high-quality 3D bounding box annotations. Built on this pipeline, we present COCO3D, a new benchmark for open-vocabulary monocular 3D detection, derived from the MS-COCO dataset and covering a wide range of object categories absent from existing 3D datasets. Experiments show that annotations generated by LabelAny3D improve monocular 3D detection performance across multiple benchmarks, outperforming prior auto-labeling approaches in quality. These results demonstrate the promise of foundation-model-driven annotation for scaling up 3D recognition in realistic, open-world settings.

Ruiqi Wu, Xinjie wang, Liu.Liu, Chun-Le Guo, Jiaxiong Qiu, Chongyi Li, Lichao Huang, Zhizhong Su, Ming-Ming Cheng

We present **DIPO**, a novel framework for the controllable generation of articulated 3D objects from a pair of images: one depicting the object in a resting state and the other in an articulated state. Compared to the single-image approach, our dual-image input imposes only a modest overhead for data collection, but at the same time provides important motion information, which is a reliable guide for predicting kinematic relationships between parts. Specifically, we propose a dual-image diffusion model that captures relationships between the image pair to generate part layouts and joint parameters. In addition, we introduce a Chain-of-Thought (CoT) based **graph reasoner** that explicitly infers part connectivity relationships. To further improve robustness and generalization on complex articulated objects, we develop a fully automated dataset expansion pipeline, name **LEGO-Art**, that enriches the diversity and complexity of PartNet-Mobility dataset. We propose **PM-X**, a large-scale dataset of complex articulated 3D objects, accompanied by rendered images, URDF annotations, and textual descriptions. Extensive experiments demonstrate that DIPO significantly outperforms existing baselines in both the resting state and the articulated state, while the proposed PM-X dataset further enhances generalization to diverse and structurally complex articulated objects. Our code and dataset are available at https://github.com/RQ-Wu/DIPO.

Applications · Robotics

Jiahao Wen, Hang Yu, Zhedong Zheng

Visual geo-localization for drones faces critical degradation under weather perturbations, \eg, rain and fog, where existing methods struggle with two inherent limitations: 1) Heavy reliance on limited weather categories that constrain generalization, and 2) Suboptimal disentanglement of entangled scene-weather features through pseudo weather categories. We present WeatherPrompt, a multi-modality learning paradigm that establishes weather-invariant representations through fusing the image embedding with the text context. Our framework introduces two key contributions: First, a Training-free Weather Reasoning mechanism that employs off-the-shelf large multi-modality models to synthesize multi-weather textual descriptions through human-like reasoning. It improves the scalability to unseen or complex weather, and could reflect different weather strength. Second, to better disentangle the scene and weather features, we propose a multi-modality framework with the dynamic gating mechanism driven by the text embedding to adaptively reweight and fuse visual features across modalities. The framework is further optimized by the cross-modal objectives, including image-text contrastive learning and image-text matching, which maps the same scene with different weather conditions closer in the representation space. Extensive experiments validate that, under diverse weather conditions, our method achieves competitive recall rates compared to state-of-the-art drone geo-localization methods. Notably, it improves Recall@1 by 13.37\% under night conditions and by 18.69\% under fog and snow conditions. Our code is available at https://github.com/Jahawn-Wen/WeatherPrompt.

Applications · Robotics

Yantai Yang, Yuhao Wang, Zichen Wen, Luo Zhongwei, Chang Zou, Zhipeng Zhang, Chuan Wen, Linfeng Zhang

Vision-Language-Action (VLA) models, particularly diffusion-based architectures, demonstrate transformative potential for embodied intelligence but are severely hampered by high computational and memory demands stemming from extensive inherent and inference-time redundancies. While existing acceleration efforts often target isolated inefficiencies, such piecemeal solutions typically fail to holistically address the varied computational and memory bottlenecks across the entire VLA pipeline, thereby limiting practical deployability. We introduce VLA-Pruner, a structured and training-free inference acceleration framework that systematically eliminates these barriers by cohesively exploiting multifaceted redundancies. VLA-Pruner synergistically integrates three targeted strategies: (1) pruning of functionally inconsequential layers from the language module, guided by an analysis of inter-layer redundancies; (2) optimizing the visual processing pathway through a task-aware strategy that selects a compact, diverse set of visual tokens, balancing task-criticality with informational coverage; and (3) alleviating temporal computational redundancy within the iterative diffusion-based action head by strategically caching and reusing key intermediate features. We apply our method to a standard VLA model CogACT, yielding a $1.93\times$ inference speedup and reduces FLOPs to $28.9\%$, with only a $0.6\%$ success rate drop in the SIMPLER benchmark. The code will be open-sourced and is available in the supplementary materials.

Applications · Robotics

MingMing Yu, Fei Zhu, Wenzhuo Liu, Yirong Yang, Qunbo Wang, wenjun wu, Jing Liu

Embodied agents are expected to perform object navigation in dynamic, open-world environments. However, existing approaches typically rely on static trajectories and a fixed set of object categories during training, overlooking the real-world requirement for continual adaptation to evolving scenarios. To facilitate related studies, we introduce the continual object navigation benchmark, which requires agents to acquire navigation skills for new object categories while avoiding catastrophic forgetting of previously learned knowledge. To tackle this challenge, we propose C-Nav, a continual visual navigation framework that integrates two key innovations: (1) A dual-path anti-forgetting mechanism, which comprises feature distillation that aligns multi-modal inputs into a consistent representation space to ensure representation consistency, and feature replay that retains temporal features within the action decoder to ensure policy consistency. (2) An adaptive sampling strategy that selects diverse and informative experiences, thereby reducing redundancy and minimizing memory overhead. Extensive experiments across multiple model architectures demonstrate that C-Nav consistently outperforms existing approaches, achieving superior performance even compared to baselines with full trajectory retention, while significantly lowering memory requirements. The code will be publicly available at \url{https://bigtree765.github.io/C-Nav-project}.

Reinforcement Learning · Everything Else

Xiuhui Zhang, Ning Gao, Xingyu Jiang, Yihui Chen, Yuheng Pan, Mohan Zhang, Yue Deng

Traditional reinforcement learning (RL) algorithms face significant limitations in handling long-term tasks with sparse rewards. Recent advancements have leveraged large language models (LLMs) to enhance RL by utilizing their world knowledge for task planning and reward generation. However, planning-based approaches often depend on pre-defined skill libraries and fail to optimize low-level control policies, while reward-based methods require extensive human feedback or exhaustive searching due to the complexity of tasks. In this paper, we propose the Progress Reward Model for RL (PRM4RL), a novel framework that integrates task planning and dense reward to enhance RL. For high-level planning, a complex task is decomposed into a series of simple manageable subtasks, with a subtask-oriented, fine-grained progress function designed to monitor task execution progress. For low-level reward generation, inspired by potential-based reward shaping, we use the progress function to construct a Progress Reward Model (PRM), providing theoretically grounded optimality and convergence guarantees, thereby enabling effective policy optimization. Experimental results on robotics control tasks demonstrate that our approach outperforms both LLM-based planning and reward methods, achieving state-of-the-art performance.

Applications · Robotics

Zhongyi Zhou, Yichen Zhu, Xiaoyu Liu, Zhibin Tang, Junjie Wen, Yaxin Peng, Chaomin Shen, Yi Xu

Vision-language-action (VLA) models have emerged as the next generation of models in robotics. However, despite leveraging powerful pre-trained Vision-Language Models (VLMs), existing end-to-end VLA systems often lose key capabilities during fine-tuning as the model adapts to specific robotic tasks. We argue that a generalizable VLA model should retain and expand upon the VLM's core competencies: 1) **Open-world reasoning** - the VLA should inherit the knowledge from VLM, i.e., recognize anything that the VLM can recognize, capable of solving math problems, possessing visual-spatial intelligence, 2) **Reasoning following** – effectively translating the open-world reasoning into actionable steps for the robot. In this work, we introduce **ChatVLA-2**, a novel mixture-of-expert VLA model coupled with a specialized three-stage training pipeline designed to preserve the VLM’s original strengths while enabling actionable reasoning. To validate our approach, we design a math-matching task wherein a robot interprets math problems written on a whiteboard and picks corresponding number cards from a table to solve equations. Remarkably, our method exhibits exceptional mathematical reasoning and OCR capabilities, despite these abilities not being explicitly trained within the VLA. Furthermore, we demonstrate that the VLA possesses strong spatial reasoning skills, enabling it to interpret novel directional instructions involving previously unseen objects. Overall, our method showcases reasoning and comprehension abilities that significantly surpass state-of-the-art imitation learning methods such as OpenVLA, DexVLA, and $\pi_0$. This work represents a substantial advancement toward developing truly generalizable robotic foundation models endowed with robust reasoning capacities.