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Qingwei Ben, Botian Xu, Kailin Li, Feiyu Jia, Wentao Zhang, Jingping Wang, Jingbo Wang, Dahua Lin, Jiangmiao Pang

Robust humanoid locomotion requires accurate and globally consistent perception of the surrounding 3D environment. However, existing perception modules, mainly based on depth images or elevation maps, offer only partial and locally flattened views of the environment, failing to capture the full 3D structure. This paper presents Gallant, a voxel-grid-based framework for humanoid locomotion and local navigation in 3D constrained terrains. It leverages voxelized LiDAR data as a lightweight and structured perceptual representation, and employs a z-grouped 2D CNN to map this representation to the control policy, enabling fully end-to-end optimization. A high-fidelity LiDAR simulation that dynamically generates realistic observations is developed to support scalable, LiDAR-based training and ensure sim-to-real consistency. Experimental results show that Gallant's broader perceptual coverage facilitates the use of a single policy that goes beyond the limitations of previous methods confined to ground-level obstacles, extending to lateral clutter, overhead constraints, multi-level structures, and narrow passages. Gallant also firstly achieves over-90% success rates in challenging scenarios such as stair climbing and stepping onto elevated platforms through improved end-to-end optimization. Website: https://gallantloco.github.io/.

Junjia Huang, Binbin Yang, Pengxiang Yan, Jiyang Liu, Bin Xia, Zhao Wang, Yitong Wang, Liang Lin, Guanbin Li

Storyboard synthesis plays a crucial role in visual storytelling, aiming to generate coherent shot sequences that visually narrate cinematic events with consistent characters, scenes, and transitions. However, existing approaches are mostly adapted from text-to-image diffusion models, which struggle to maintain long-range temporal coherence, consistent character identities, and narrative flow across multiple shots. In this paper, we introduce DreamShot, a video generative model based storyboard framework that fully exploits powerful video diffusion priors for controllable multi-shot synthesis. DreamShot supports both Text-to-Shot and Reference-to-Shot generation, as well as story continuation conditioned on previous frames, enabling flexible and context-aware storyboard generation. By leveraging the spatial-temporal consistency inherent in video generative models, DreamShot produces visually and semantically coherent sequences with improved narrative fidelity and character continuity. Furthermore, DreamShot incorporates a multi-reference role conditioning module that accepts multiple character reference images and enforces identity alignment via a Role-Attention Consistency Loss, explicitly constraining attention between reference and generated roles. Extensive experiments demonstrate that DreamShot achieves superior scene coherence, role consistency, and generation efficiency compared to state-of-the-art text-to-image storyboard models, establishing a new direction toward controllable video model-driven visual storytelling.

Jaxon Zhang, Binxin Yang, Hubery Yin, Chen Li, Jing LYU

Current mainstream methods of aligning diffusion models with human preferences typically employ VLM-based reward models.However, these reward models, pre-trained for semantic alignment, struggle to capture the essential perceptual qualities--such as aesthetics, composition, and visual harmony.In this work, we argue that a model capable of high-fidelity generation must possess a profound understanding of these visual attributes.Based on this insight, we introduce the Diffusion-based Reward Model (DRM), a novel paradigm that use the pre-trained diffusion model as a powerful evaluative backbone.A key advantage of the DRM is its unique ability to assess not only the final image but also the noisy intermediate latents at any stage of the generative process. We leverage this step-wise evaluative capacity in two ways.First, we propose Step-wise GRPO, a reinforcement learning algorithm that provides dense, per-step rewards to resolve the imprecise credit assignment problem in GRPO algorithm, leading to more stable and effective alignment.Second, we introduce Step-wise Sampling, a novel inference strategy that employs the DRM as a dynamic guide to evaluate multiple generation paths at each step, steering the process towards higher-quality outcomes.Extensive experiments confirm that our approach significantly enhances the final quality of generated images.

Jaehyun Park, Minyoung Ahn, Minkyu Kim, Jonghyun Lee, Jae-Gil Lee, Dongmin Park

Despite recent advances in diffusion models, AI generated images still often contain visual artifacts that compromise realism. Although more thorough pre-training and bigger models might reduce artifacts, there is no assurance that they can be completely eliminated, which makes artifact mitigation a highly crucial area of study. Previous artifact-aware methodologies depend on human-labeled artifact datasets, which are costly and difficult to scale, underscoring the need for an automated approach to reliably acquire artifact-annotated datasets. In this paper, we propose **ArtiAgent**, which efficiently creates pairs of real and artifact-injected images. It comprises three agents: a perception agent that recognizes and grounds entities and subentities from real images, a synthesis agent that introduces artifacts via artifact injection tools through novel patch-wise embedding manipulation within a diffusion transformer, and a curation agent that filters the synthesized artifacts and generates both local and global explanations for each instance. Using our pipeline, we collect 100K pairwise instances and demonstrate both efficacy and versatility across diverse applications. Code is available at https://github.com/krafton-ai/ArtiAgent.

Mohammad Asim, Christopher Wewer, Jan Eric Lenssen

We present SceneTok, a novel tokenizer for encoding view sets of scenes into a compressed and diffusable set of unstructured tokens. Existing approaches for 3D scene representation and generation commonly use 3D data structures or view-aligned fields. In contrast, we introduce the first method that encodes scene information into a small set of permutation-invariant tokens that is disentangled from the spatial grid. The scene tokens are predicted by a multi-view tokenizer given many context views and rendered into novel views by employing a light-weight rectified flow decoder. We show that the compression is 1-3 orders of magnitude stronger than for other representations while still reaching state-of-the-art reconstruction quality. Further, our representation can be rendered from novel trajectories, including ones deviating from the input trajectory, and we show that the decoder gracefully handles uncertainty. Finally, the highly-compressed set of unstructured latent scene tokens enables simple and efficient scene generation in 5 seconds, achieving a much better quality-speed trade-off than previous paradigms.

Yujie Wei, Chenglong Ma, Jianxiong Gao, Chenhui Wang, Shiwei Zhang, Biao Gong, Shuai Tan, Hangjie Yuan, Hongming Shan

Reconstructing dynamic visual experiences as videos from functional magnetic resonance imaging (fMRI) is pivotal for advancing the understanding of neural processes. However, current fMRI-to-video reconstruction methods are hindered by a semantic gap between noisy fMRI signals and the rich content of videos, stemming from a reliance on incomplete semantic embeddings that neither capture video-specific cues (e.g., actions) nor integrate prior knowledge. To this end, we draw inspiration from the dual-pathway processing mechanism in human brain and introduce CineNeuron, a novel hierarchical framework for semantically enhanced video reconstruction from fMRI signals with two synergistic stages. First, a bottom-up semantic enrichment stage maps fMRI signals to a rich embedding space that comprehensively captures textual semantics, image contents, action concepts, and object categories. Second, a top-down memory integration stage utilizes the proposed Mixture-of-Memories method to dynamically select relevant "memories" from previously seen data and fuse them with the fMRI embedding to refine the video reconstruction. Extensive experimental results on two fMRI-to-video benchmarks demonstrate that CineNeuron surpasses state-of-the-art methods across various metrics.

Taehun Ryu, Changwoo Kang, Kyungdon Joo

The conventional checkerboard-based calibration for standard cameras faces fundamental limitations when applied to bio-inspired event cameras. Specifically, this stems from two challenges: (i) Events are triggered asynchronously at different timestamps along motion trajectories. If we accumulate them directly on the image plane, it causes temporal misalignment and produces blurred edges. (ii) Checkerboard corners on event cameras show near-zero event occurrence at the corner itself. This hinders reliable corner localization and makes calibration difficult. To address these issues, we present a novel calibration framework that directly detects checkerboard corners from event data without learning-based grayscale image reconstruction. We first mathematically analyze the absence of events at corner points. Based on this fact, we then leverage edge-driven event cues to initialize corner positions. Using the near-zero event occurrence at checkerboard corners, we gradually refine the estimated corner toward low event-density regions, achieving sub-pixel accuracy. Furthermore, we extend the corner detection to fiducial markers such as AprilTag, resulting in reliable detection even under partial visibility or occlusion. Evaluations on self-collected and public data demonstrate reliable checkerboard corner detection and stable camera calibration. Additional information is available at the following link: https://vision3d-lab.github.io/corner2tag/.

Wuyang Luo, Chengkai Tan, Chang Ge, Binye Hong, Su Yang, Yongjiu Ma

Artistic font generation aims to synthesize stylized glyphs based on a reference style. However, existing approaches suffer from limited style diversity and coarse control. In this work, we explore the potential of element-driven artistic font generation. Elements are the fundamental visual units of a font, serving as reference images for the desired style. Conceptually, we categorize elements into object elements (e.g., flowers or stones) with distinct structures and amorphous elements (e.g., flames or clouds) with unstructured textures. We introduce FontCrafter, an element-driven framework for font creation, and construct a large-scale dataset, ElementFont, which contains diverse element types and high-quality glyph images. However, achieving high-fidelity reconstruction of both texture and structure of reference elements remains challenging. To address this, we propose an in-context generation strategy that treats element images as visual context and uses an inpainting model to transfer element styles into glyph regions at the pixel level. To further control glyph shapes, we design a lightweight Context-aware Mask Adapter (CMA) that injects shape information. Moreover, a training-free attention redirection mechanism enables region-aware style control and suppresses stroke hallucination. In addition, edge repainting is applied to make boundaries more natural. Extensive experiments demonstrate that FontCrafter achieves strong zero-shot generation performance, particularly in preserving structural and textural fidelity, while also supporting flexible controls such as style mixture.

Chong Xia, Kai Zhu, Zizhuo Wang, Fangfu Liu, Zhizheng Zhang, Yueqi Duan

Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction approaches primarily emphasize on visual appearance and show limited generalization ability to real-world scenarios. In this paper, we propose SimRecon, a framework that realizes a "Perception-Generation-Simulation" pipeline towards cluttered scene reconstruction, which first conducts scene-level semantic reconstruction from video input, then performs single-object generation, and finally assembles these assets in the simulator. However, naively combining these three stages leads to visual infidelity of generated assets and physical implausibility of the final scene, a problem particularly severe for complex scenes. Thus, we further propose two bridging modules between the three stages to address this problem. To be specific, for the transition from Perception to Generation, critical for visual fidelity, we introduce Active Viewpoint Optimization, which actively searches in 3D space to acquire optimal projected images as conditions for single-object completion. Moreover, for the transition from Generation to Simulation, essential for physical plausibility, we propose a Scene Graph Synthesizer, which guides the construction from scratch in 3D simulators, mirroring the native, constructive principle of the real world. Extensive experiments on the ScanNet dataset validate our method's superior performance over previous state-of-the-art approaches.

Yiyao Wang, Sixian Zhang, Keming Zhang, Xinhang Song, Songjie Du, Shuqiang Jiang

Existing zero-shot Object Goal Navigation (ObjectNav) methods often exploit commonsense knowledge from large language or vision-language models to guide navigation. However, such knowledge arises from internet-scale text rather than embodied 3D experience, and episodic observations collected during navigation are typically discarded, preventing the accumulation of lifelong experience.To this end, we propose Trajectory RAG (TrajRAG), a retrieval-augmented generation framework that enhances large-model reasoning by retrieving geometric-semantic experiences. TrajRAG incrementally accumulates episodic observations from past navigation episodes. To structure these observations, we propose a topological-polar (topo-polar) trajectory representation that compactly encodes spatial layouts and semantic contexts, effectively removing redundancies in raw episodic observations. A hierarchical chunking structure further organizes similar topo-polar trajectories into unified summaries, enabling coarse-to-fine retrieval. During navigation, candidate frontiers generate multiple trajectory hypotheses that query TrajRAG for similar past trajectories, guiding large-model reasoning for waypoint selection. New experiences are continually consolidated into TrajRAG, enabling the accumulation of lifelong navigation experience.Experiments on MP3D, HM3D-v1, and HM3D-v2 show that TrajRAG effectively retrieves relevant geometric-semantic experiences and improves zero-shot ObjectNav performance.

Yitong Chen, Zuxuan Wu, Xipeng Qiu, Yu-Gang Jiang

Autoregressive (AR) language models rely on causal tokenization, but extending this paradigm to vision remains non-trivial. Current visual tokenizers either flatten 2D patches into non-causal sequences or enforce heuristic orderings that misalign with the "next-token prediction" pattern. Recent diffusion autoencoders similarly fall short: conditioning the decoder on all tokens lacks causality, while applying nested dropout mechanism introduces imbalance. To address these challenges, we present CaTok, a 1D causal image tokenizer with a MeanFlow decoder. By selecting tokens over time intervals and binding them to the MeanFlow objective, CaTok learns causal 1D representations that support both fast one-step generation and high-fidelity multi-step sampling, while naturally capturing diverse visual concepts across token intervals. To further stabilize and accelerate training, we propose a straightforward regularization REPA-A, which aligns encoder features with Vision Foundation Models (VFMs). Experiments demonstrate that CaTok achieves state-of-the-art results on ImageNet reconstruction, reaching 0.75 FID, 22.53 PSNR and 0.674 SSIM with fewer training epochs, and the AR model attains performance comparable to leading approaches. Project website is available in https://sharelab-sii.github.io/catok-web.

Maijie Deng, Yuhua Li, Yixiong Zou, Yao Wu, Chenru Ma

Dataset quantization has recently emerged as a promising solution for mitigating the computational and memory challenges of large-scale datasets. However, existing approaches rely on a bin generation step that is computationally expensive and inefficient for large-scale datasets. Moreover, a fixed drop ratio in its patch dropping step fails to adapt to the diverse redundancy levels across samples, which degrades the representational quality of the quantized coreset. To address these limitations, we present Bin-Generation-Free Dataset Quantization (BGFDQ), a fully restructured framework that incorporates a simple yet effective KNN-based neighbor identification and neighbor-aware coreset selection strategy. We theoretically demonstrate that the proposed selection strategy achieves superior sampling efficiency compared to bin-generation-based methods. Additionally, we introduce an adaptive patch dropping strategy to further enhance the quality of the quantized dataset. Extensive experiments on four image classification benchmarks show that BGFDQ consistently outperforms state-of-the-art baselines. In particular, we achieve up to 5% validation accuracy improvement on CIFAR-100. Moreover, our framework successfully scales to datasets containing up to 10^5 same-class samples while existing bin-generation-based approaches fail due to memory constraints. Code is available at https://github.com/MaijieDeng/BGFDQ.

Yanzhe Liang, Ruijie Zhu, Hanzhi Chang, Zhuoyuan Li, Jiahao Lu, Tianzhu Zhang

We present ReFlow, a unified framework for monocular dynamic scene reconstruction that learns 3D motion in a novel self-correction manner from raw video. Existing methods often suffer from incomplete scene initialization for dynamic regions, leading to unstable reconstruction and motion estimation, which often resorts to external dense motion guidance such as pre-computed optical flow to further stabilize and constrain the reconstruction of dynamic components. However, this introduces additional complexity and potential error propagation.To address these issues, ReFlow integrates a Complete Canonical Space Construction module for enhanced initialization of both static and dynamic regions, and a Separation-Based Dynamic Scene Modeling module that decouples static and dynamic components for targeted motion supervision.The core of ReFlow is a novel self-correction flow matching mechanism, consisting of Full Flow Matching to align 3D scene flow with time-varying 2D observations, and Camera Flow Matching to enforce multi-view consistency for static objects. Together, these modules enable robust and accurate dynamic scene reconstruction.Extensive experiments across diverse scenarios demonstrate that ReFlow achieves superior reconstruction quality and robustness, establishing a novel self-correction paradigm for monocular 4D reconstruction.

Jiaqi Liu, Ronghao Fu, Haoran Liu, Lang Sun, Qipeng Wang, Bo Yang

Autoregressive models are structurally misaligned with the inherently parallel nature of geospatial understanding, forcing a rigid sequential narrative onto scenes and fundamentally hindering the generation of structured and coherent outputs. We challenge this paradigm by reframing geospatial generation as a parallel refinement process, enabling a holistic, coarse-to-fine synthesis that resolves all semantic elements simultaneously. To operationalize this, we introduce GeoDiT, the first diffusion-based vision-language model tailored for the geospatial domain. Extensive experiments demonstrate that GeoDiT establishes a new state-of-the-art on benchmarks requiring structured, object-centric outputs. It achieves significant gains in image captioning, visual grounding, and multi-object detection, precisely the tasks where autoregressive models falter. Our work validates that aligning the generative process with the data's intrinsic structure is key to unlocking superior performance in complex geospatial analysis.

Hongqing He, Jie Xu, Wenyuan Yang, Yonghua Zhu, Guoqiu Wen, Xiaofeng Zhu

Recently, contrastive learning (CL) plays an important role in exploring complementary information for multi-view clustering (MVC) and has attracted increasing attention. Nevertheless, real-world multi-view data suffer from data incompleteness or noise, resulting in rare-paired samples or mis-paired samples which significantly challenge the effectiveness of CL-based MVC. That is, rare-paired issue prevents MVC from extracting sufficient multi-view complementary information, and mis-paired issue causes contrastive learning to optimize the model in the wrong direction. To address these issues, we propose a unified CL-based MVC framework for enhancing clustering effectiveness on incomplete and noise multi-view data. First, to mitigate the rare-paired issue, we design a global-graph guided contrastive learning, where all view samples construct a global-view affinity graph to form new sample pairs for fully exploring complementary information. Second, to overcome the mis-paired issue, we propose a local-graph weighted contrastive learning, which leverages local neighbors to generate pair-wise weights to adaptively strength or weaken the pair-wise contrastive learning. Our method is imputation-free and can be integrated into a unified global-local graph-guided contrastive learning framework. Extensive experiments on both incomplete and noise settings of multi-view data demonstrate that our method achieves superior performance compared with state-of-the-art approaches.

Sanjoy Chowdhury, Karren D Yang, Xudong Liu, Fartash Faghri, Pavan Kumar Anasosalu Vasu, Oncel Tuzel, Dinesh Manocha, Chun-Liang Li, Raviteja Vemulapalli

Recent multimodal large language models (MLLMs) such as GPT-4o and Qwen3-Omni show strong perception but struggle in multi-speaker, dialogue-centric settings that demand agentic reasoning, tracking who speaks, maintaining roles, and grounding events across time. These scenarios are central to multimodal audio-video understanding, where models must jointly reason over audio and visual streams in applications such as conversational video assistants and meeting analytics. We introduce AMusE, a benchmark designed around tasks that are inherently agentic, requiring models to decompose complex audio-visual interactions into planning, grounding, and reflection steps. It evaluates MLLMs across three modes: zero-shot, guided, and agentic, and six task families, including spatio-temporal speaker grounding and multimodal dialogue summarization. Across all modes, current models exhibit weak multi-speaker reasoning and inconsistent behavior under both non-agentic and agentic evaluation. Motivated by the inherently agentic nature of these tasks and recent advances in LLM agents, we propose RAFT, a data-efficient agentic alignment framework that integrates reward optimization with intrinsic multimodal self-evaluation as reward and selective parameter adaptation for data and parameter-efficient updates. Using RAFT, we achieve up to 39.52% relative improvement in accuracy on our benchmark. Together, AMusE and RAFT provide a practical platform for examining agentic reasoning in multimodal models and improving their capabilities.

Arda Senocak, Sooyoung Park, Tae-Hyun Oh, Joon Son Chung

We present the first scalable framework for training sound source localization (SSL) models using synthetic data from text-to-X models. Although SSL has made notable progress, existing models remain constrained by limited-scale, uncurated real-world datasets that often suffer from semantic misalignment. Furthermore, the introduction of new SSL tasks and benchmarks has increased the need for more generalizable models. To address these challenges, we leverage synthetic data to create synthetic clones of the VGGSound dataset, enabling both fully synthetic and hybrid real-synthetic training. We demonstrate that synthetic data can effectively replace, refine, and scale real training datasets. Extensive experiments across multiple benchmarks show that synthetic data not only matches real data in performance but also enables significant improvements when combined with real samples. Our findings provide the first systematic evidence that synthetic data can serve as a scalable and effective approach for advancing SSL models.

Siyuan Hu, Kevin Qinghong Lin, Mike Zheng Shou

Building intelligent agents capable of dexterous manipulation is essential for achieving human-like automation in both robotics and digital environments. However, existing GUI agents rely on discrete click predictions (x,y), which prohibits free-form, closed-loop trajectories (e.g. dragging a progress bar) that require continuous, on-the-fly perception and adjustment. In this work, we develop ShowUI-p, the first flow-based generative model as GUI dexterous hand, featuring the following designs:(i) Unified Discrete-Continuous Actions, integrating discrete clicks and continuous drags within a shared model, enabling flexible adaptation across diverse interaction modes;(ii) Flow-based Action Generation for drag modeling, which predicts incremental cursor adjustments from continuous visual observations via a lightweight action expert, ensuring smooth and stable trajectories;(iii) Drag Training data and Benchmark, where we manually collect and synthesize 20K drag trajectories across five domains (e.g. PowerPoint, Adobe Premiere Pro), and introduce ScreenDrag, a benchmark with comprehensive online and offline evaluation protocols for assessing GUI agents' drag capabilities.Our experiments show that proprietary GUI agents still struggle on ScreenDrag (e.g. Operator scores 13.27, and the best Gemini-2.5-CUA reaches 22.18). In contrast, ShowUI-p achieves 26.98 with only 450M parameters, underscoring both the difficulty of the task and the effectiveness of our approach. We hope this work advances GUI agents toward human-like dexterous control in digital world.

Honggyu An, Jaewoo Jung, Mungyeom Kim, Chaehyun Kim, Minkyeong Jeon, Jisang Han, Kazumi Fukuda, Takuya Narihira, Hyunah Ko, Junsu Kim 等

Reconstructing and understanding 3D scenes from unposed sparse views in a feed-forward manner remains as a challenging task in 3D computer vision. Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a 2D-to-3D feature lifting stage for scene understanding. However, they generate excessive redundant Gaussians, causing high memory overhead and sub-optimal multi-view feature aggregation, leading to degraded novel view synthesis and scene understanding performance. We propose C3G, a novel feed-forward framework that estimates compact 3D Gaussians only at essential spatial locations, minimizing redundancy while enabling effective feature lifting. We introduce learnable tokens that aggregate multi-view features through self-attention to guide Gaussian generation, ensuring each Gaussian integrates relevant visual features across views. We then exploit the learned attention patterns for Gaussian decoding to efficiently lift features. Extensive experiments on pose-free novel view synthesis, 3D open-vocabulary segmentation, and view-invariant feature aggregation demonstrate our approach's effectiveness. Results show that a compact yet geometrically meaningful representation is sufficient for high-quality scene reconstruction and understanding, achieving superior memory efficiency and feature fidelity compared to existing methods.

Xinyuan An, Tao Luo, Gengyun Peng, Yaobing Wang, Kui Ren, Dongxia Wang

Vision-Language-Action (VLA) models are emerging as a cornerstone for robotics, with flow-matching policies like \pi_0 showing great promise in generating smooth, continuous actions. As these models advance, their unique action generation mechanism--the vector field dynamics--presents a critical yet unexplored security vulnerability, particularly backdoor vulnerabilities. Existing backdoor attacks designed for autoregressive discretization VLAs cannot be directly applied to this new continuous dynamics.We introduce FlowHijack, the first backdoor attack framework to systematically target the underlying vector-field dynamics of flow-matching VLAs. Our method combines a novel \tau-conditioned injection strategy, which manipulates the initial phase of the action generation, with a dynamics mimicry regularizer. Experiments demonstrate that FlowHijack achieves high attack success rates using stealthy, context-aware triggers where prior works failed. Crucially, it preserves benign task performance and, by enforcing kinematic similarity, generates malicious actions that are behaviorally indistinguishable from normal actions. Our findings reveal a significant vulnerability in continuous embodied models, highlighting the urgent need for defenses targeting the model's internal generative dynamics.