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Computer Vision · Vision Models & Multimodal

Hongyang Zhou, Xiaobin Zhu, Shengxiang Yu, Liuling Chen, Jingyan Qin, Xu-Cheng Yin

Single image super-resolution (SISR) often struggles to reconstruct high-resolution (HR) details from heavily degraded low-resolution (LR) inputs. Instead, reference-based super-resolution (RefSR) methods offer an alternative solution to generate promising results using high-quality reference (Ref) images to guide reconstruction. However, existing RefSR datasets focus on limited scene types, primarily featuring human activities and architectural scenes. Plant scenes exhibit complex textures and fine details, essential for advancing RefSR in natural and highly detailed scenes. To this end, we meticulously captured and manually selected high-quality images containing rich textures to construct a large-scale plant dataset, PlantRSR, comprising 16,585 HR–Ref pairs. The dataset captures the complexity and variability of plant scenes through extensive variations. In addition, we propose a novel RefSR method specifically designed to tackle the distinct challenges posed by plant imagery. It incorporates a Selective Key-Region Matching (SKRM) that selectively identifies and performs matching between LR and Ref images, focusing on distinctive botanical textures to improve matching efficiency. Additionally, a Texture-Guided Diffusion Module (TGDM) is proposed to refine LR textures by leveraging a diffusion process conditioned on the matched Ref textures. TGDM is effective in modeling irregular and fine textures, thereby facilitating more accurate SR results. The proposed method achieves significant improvements over state-of-the-art (SOTA) approaches on our PlantRSR dataset and other Benchmarks.

Computer Vision · Vision Models & Multimodal

Zhaozhi Wang, Tong Zhang, Mingyue Guo, Yaowei Wang, Qixiang Ye

Multimodal Large Language Models (MLLMs) have achieved impressive progress in vision–language alignment, yet they remain limited in visual–spatial reasoning. We first identify that this limitation arises from the attention mechanism: visual tokens are overshadowed by language tokens, preventing the model from consistently recognizing the same visual cues across frames. To address this challenge, we draw a novel connection between the self-expressiveness property in sparse subspace clustering and the attention mechanism in Transformers. Building on this insight, we propose VideoAnchor, a plug-and-play module that leverages subspace affinities to reinforce visual cues across frames without retraining, effectively anchoring attention to shared visual structures. Extensive experiments across benchmarks and backbone models show consistent performance gains — e.g., 3.2% and 4.6% improvements on VSI-Bench and Video-MME (spatial-related tasks) with InternVL2-8B and Qwen2.5VL-72B—while qualitative analyses demonstrate more coherent subspace partitions and stronger visual grounding.

Computer Vision · Vision Models & Multimodal

Shuang Chen, Hangyu Guo, Yimeng Ye, Shijue Huang, Wenbo Hu, Jiayu Chen, Manyuan Zhang, Haoxi Li, Song Guo, Nanyun (Violet) Peng

Recent advances in multimodal large reasoning models (MLRMs) have substantially improved their ability to solve complex textual and visual tasks. However, these models tend to *overthink* on simple problems, producing unnecessarily lengthy reasoning traces, while *under-exploring* on challenging ones, leading to missed solutions. To address this imbalance, we propose **ARES**, a unified open-source framework for *adaptive reasoning* that dynamically allocates exploration effort based on task difficulty. Our approach is motivated by two key empirical findings: (i) while single-token entropy is noisy, *high window-entropy (HWE) tokens* (token-level entropies averaged under a sliding window) can reliably capture reasoning-critical moments; and (ii) reducing HWE usage benefits easy problems, while increasing it is essential for solving hard ones. Building on these insights, ARES introduces a two-stage training pipeline. In the *Adaptive Cold-Start* stage, we curate multimodal and textual data paired with reasoning traces of length proportional to problem difficulty, equipping the model with initial difficulty awareness. In the second stage, we develop *Adaptive Entropy Policy Optimization (AEPO)*, which uses HWE tokens as exploration triggers to decide *when to explore*, and a hierarchical entropy reward with dynamic KL control to decide *how much to explore*. Extensive experiments demonstrate that ARES achieves state-of-the-art performance and reasoning efficiency across diverse mathematical, logical, and multimodal benchmarks, while closing the gap to leading commercial systems under significantly lower inference costs. The anonymous code repository is available at https://anonymous.4open.science/r/ARES-60728M.

Computer Vision · Vision Models & Multimodal

Yu Zeng, Wenxuan Huang, Shiting Huang, Xikun Bao, Yukun Qi, Yiming Zhao, Qiuchen Wang, Lin Chen, Zehui Chen, Huaian Chen 等

Although current large Vision-Language Models (VLMs) have advanced in multimodal understanding and reasoning, their fundamental perceptual and reasoning abilities remain limited. Specifically, even on simple jigsaw tasks, existing VLMs perform near randomly, revealing deficiencies in core perception and reasoning capabilities. While high-quality vision-language data can enhance these capabilities, its scarcity and limited scalability impose significant constraints. To address this, we propose AGILE, an Agentic jiGsaw Interaction Learning for Enhancing visual perception and reasoning in VLMs. AGILE formulates jigsaw solving as an interactive process, enabling the model to progressively engage with the environment. At each step, the model generates executable code to perform an action based on the current state, while the environment provides fine-grained visual feedback to guide task completion. Through this iterative cycle of observation and interaction, the model incrementally improves its perceptual and reasoning capabilities via exploration and feedback. Experimental results show that AGILE not only substantially boosts performance on jigsaw tasks of varying complexity (e.g., increasing accuracy from 9.5\% to 82.8\% under the $2 \times 2$ setting) but also demonstrates strong generalization across 9 general vision tasks, achieving an average improvement of 3.1\%. These results indicate notable enhancements in both perceptual and reasoning abilities. This work opens a new avenue for advancing reasoning and generalization in multimodal models and provides an efficient, scalable solution to the scarcity of multimodal reinforcement learning data. The code and datasets is available at https://github.com/yuzeng0-0/AGILE.

Computer Vision · Vision Models & Multimodal

Lin Long, Yichen He, Wentao Ye, Yiyuan Pan, Yuan Lin, Hang Li, Junbo Zhao, Wei Li

We introduce M3-Agent, a novel multimodal agent framework equipped with long-term memory. Like humans, M3-Agent can process real-time visual and auditory inputs to build and update episodic and semantic memories, gradually accumulating world knowledge. Its memory is organized in an entity-centric, multimodal manner, enabling deeper and more consistent understanding of the environment. Given an instruction, M3-Agent autonomously performs multi-turn reasoning and retrieves relevant memories to complete tasks. To evaluate memory effectiveness and memory-based reasoning in multimodal agents, we develop M3-Bench, a long-video question answering benchmark comprising 100 newly recorded robot-perspective videos (M3-Bench-robot) and 920 diverse web-sourced videos (M3-Bench-web). We annotate QA pairs designed to test capabilities essential for agent applications, such as person understanding, general knowledge extraction, and cross-modal reasoning. Experimental results show that M3-Agent, trained via reinforcement learning, outperforms the strongest baseline, a prompting agent using Gemini-1.5-pro and GPT-4o, achieving 6.7%, 7.7%, and 5.3% higher accuracy on M3-Bench-robot, M3-Bench-web and VideoMME-long, respectively. Our work advances multimodal agents toward more human-like long-term memory and provides insights for their practical design. Models, datasets and code are available at https://github.com/ByteDance-Seed/m3-agent.

Social Aspects · Trustworthy Machine Learning

Neeladri Bhuiya, Madhav Aggarwal, Diptanshu Purwar

Large Language Models (LLMs) are improving at an exceptional rate. With the advent of agentic workflows, multi-turn dialogue has become the de facto mode of interaction with LLMs for completing long and complex tasks. While LLM capabilities continue to improve, they remain increasingly susceptible to jailbreaking, especially in multi-turn scenarios where harmful intent can be subtly injected across the conversation to produce nefarious outcomes. While single-turn attacks have been extensively explored, adaptability, efficiency and effectiveness continue to remain key challenges for their multi-turn counterparts. To address these gaps, we present PLAGUE, a novel plug-and-play framework for designing multi-turn attacks inspired by lifelong-learning agents. PLAGUE dissects the lifetime of a multi-turn attack into three carefully designed phases (Primer, Planner and Finisher) that enable a systematic and information-rich exploration of the multi-turn attack family. Evaluations show that red-teaming agents designed using PLAGUE achieve state-of-the-art jailbreaking results, improving attack success rates (ASR) by more than 30% across leading models in a lesser or comparable query budget. Particularly, PLAGUE enables an ASR (based on StrongReject) of 81.4% on OpenAI's o3 and 67.3% on Claude's Opus 4.1, two models that are considered highly resistant to jailbreaks in safety literature. Our work offers tools and insights to understand the importance of plan initialization, context optimization, and lifelong learning in crafting multi-turn attacks for a comprehensive model vulnerability evaluation.

Computer Vision · Vision Models & Multimodal

Xinjun Li, Wenfei Yang, Zhixin Cheng, Jiacheng Deng, Fei Wang, Chen Qian, Tianzhu Zhang

Image-to-point cloud registration aims to estimate the 6-DoF camera pose of a query image relative to a 3D point cloud map. Existing methods fall into two categories: matching-free methods regress pose directly using geometric priors, but lack fine-grained supervision and struggle with precise alignment; matching-based methods construct dense 2D-3D correspondences for PnP-based pose estimation, but are fundamentally limited by projection ambiguity (where multiple geometrically distinct 3D points project to the same image patch, leading to ambiguous feature representations) and scale inconsistency (where fixed-size image patches correspond to 3D regions of varying physical size, causing misaligned receptive fields across modalities). To address these issues, we propose a novel ray-based registration framework that first predicts patch-wise 3D ray bundles connecting image patches to the 3D scene and then estimates camera pose via a differentiable ray-guided regression module, bypassing the need for explicit 2D-3D correspondences. This formulation naturally resolves projection ambiguity, provides scale-consistent geometry encoding, and enables fine-grained supervision for accurate pose estimation. Experiments on KITTI and nuScenes show that our approach achieves state-of-the-art registration accuracy, outperforming existing methods.

Computer Vision · Vision Models & Multimodal

Peilin Feng, Zhutao Lv, Junyan Ye, Xiaolei Wang, Xinjie Huo, Jinhua Yu, Wanghan Xu, Wenlong Zhang, LEI BAI, Conghui He 等

Earth observation (EO) is essential for understanding the evolving states of the Earth system. Although recent MLLMs have advanced EO research, they still lack the capability to tackle complex tasks that require multi-step reasoning and the use of domain-specific tools. Agent-based methods offer a promising direction, but current attempts remain in their infancy, confined to RGB perception, shallow reasoning, and lacking systematic evaluation protocols. To overcome these limitations, we introduce Earth-Agent, the first agentic framework that unifies RGB and spectral EO data within an MCP-based tool ecosystem, enabling cross-modal, multi-step, and quantitative spatiotemporal reasoning beyond pretrained MLLMs. Earth-Agent supports complex scientific tasks such as geophysical parameter retrieval and quantitative spatiotemporal analysis by dynamically invoking expert tools and models across modalities. To support comprehensive evaluation, we further propose Earth-Bench, a benchmark of 248 expert-curated tasks with 13,729 images, spanning spectrum, products and RGB modalities, and equipped with a dual-level evaluation protocol that assesses both reasoning trajectories and final outcomes. We conduct comprehensive experiments varying different LLM backbones, comparisons with general agent frameworks, and comparisons with MLLMs on remote sensing benchmarks, demonstrating both the effectiveness and potential of Earth-Agent. Earth-Agent establishes a new paradigm for EO analysis, moving the field toward scientifically grounded, next-generation applications of LLMs in Earth observation. More information about Earth-Agent can be found at https://github.com/opendatalab/Earth-Agent

Computer Vision · Vision Models & Multimodal

Yiming Zhao, Yu Zeng, Yukun Qi, YaoYang Liu, Xikun Bao, Lin Chen, Zehui Chen, Qing Miao, Chenxi Liu, Jie Zhao 等

Large Vision-Language Models (LVLMs) have made significant strides in the field of video understanding in recent times. Nevertheless, existing video benchmarks predominantly rely on text prompts for evaluation, which often require complex referential language. To address this limitation, we propose V2P-Bench, a robust and comprehensive benchmark for evaluating the ability of LVLMs to understand Video Visual Prompts in human–model interaction scenarios. V2P-Bench consists of 980 videos and 1172 well-structured high-quality QA pairs, each paired with manually annotated visual prompt frames. The benchmark spans three main tasks and twelve categories, thereby enabling fine-grained, instance-level evaluation. Through an in-depth analysis of current LVLMs, we identify several key findings: 1) Visual prompts are both more model-friendly and user-friendly in interactive scenarios than text prompts, leading to significantly improved model performance and enhanced user experience. 2) Models are reasonably capable of zero-shot understanding of visual prompts, but struggle with spatiotemporal understanding. Even o1 achieves only 71.8%, far below the human expert score of 88.3%, while most open-source models perform below 60%. 3) LVLMs exhibit pervasive hack phenomena in video question answering, which intensify with longer videos and lower frame sampling density, artificially inflating performance scores. We anticipate that V2P-Bench will not only shed light on these challenges but also serve as a foundational tool for advancing human–model interaction. The code and datasets are available at https://github.com/gaotiexinqu/v2p-bench.

Computer Vision · Vision Models & Multimodal

Yifei Gao, Ning Xu, Wenhui Li, Hongshuo Tian, Lanjun Wang, Anan Liu

Multimodal Misinformation Detection (MMD) in realistic, mixed-sourced scenarios must incorporate robust reasoning capabilities to handle the social complexity and diverse types of forgeries. While MLLM-based agents are increasingly used for MMD task due to their powerful reasoning abilities, they suffer from a critical trade-off: on one hand, single-agent methods provide only the limited, single-view analysis; on the other hand, multi-agent methods introduce high computational costs and significant optimization difficulties. To address this gap, we propose a novel Multi-Social-Agent Self-Distillation framework that internalizes collective social reasoning capabilities into a unified model. Our framework consists of two core stages: (1) we simulate multi-perspective judgments from a diverse society of MLLM agents and synthesize their collective feedback into high-quality Social Chain-of-Thought (SCoT) data; (2) Building on this, we propose the Social Correction Value-Driven Preference Optimization (SCPO), a new alignment algorithm that leverages the degree of social misjudgment as a verifiable signal to dynamically focus training on the most challenging samples. Extensive experiments on the challenging MFC-Bench and MMFakeBench benchmarks demonstrate the effectiveness of our framework. Our 7B Qwen2-VL-based model significantly outperforms various MLLM baselines, multi-agent methods, and even competes or surpasses proprietary models like GPT-4o and Claude, facilitating advanced multimodal misinformation reasoning and detection via thinking as society.

Computer Vision · Vision Models & Multimodal

Zefeng He, Xiaoye Qu, Yafu Li, Siyuan Huang, Daizong Liu, Yu Cheng

While Large Vision-Language Models (LVLMs) have achieved substantial progress in video understanding, their application to long video reasoning is hindered by uniform frame sampling and static textual reasoning, which are inefficient and struggle to handle visually intensive video tasks. To overcome these challenges, in this paper, we introduce the concept of thinking with long videos and propose a novel framework FrameThinker. Within this framework, LVLMs are able to iteratively interrogate video content. Developing such video reasoning capabilities in LVLMs presents notable challenges, particularly in adapting the model to new video actions (e.g. select frame), and designing reward functions to guide LVLMs to adopt the newly introduced action. To solve these challenges, we propose a two-phase training strategy, first employing Supervised Fine-Tuning (SFT) to instill fundamental action capabilities, followed by Reinforcement Learning (RL) to optimize a strategic decision-making policy. Notably, in this RL phase, we conduct an in-depth and comprehensive exploration of the reward design for each action and format reward. Extensive experiments on reasoning benchmarks like Video-Holmes, LongVideo-Reason, and long-video understanding benchmarks such as LongVideoBench, MLVU, VideoMME, and LVBench, demonstrate that FrameThinker gets a significant average improvement of +10.4\% over baselines while drastically reducing the number of processed frames. Most notably, our 7B model, FrameThinker establishes a new state-of-the-art on LongVideo-Reason, achieving 76.1\% accuracy using an average of only 20.6 frames. This not only outperforms the competitive LongVILA-R1 (72.0\%) but does so with over 20x fewer frames (vs. 512), demonstrating unparalleled efficiency and effectiveness. Our code is available at: \url{https://github.com/lcqysl/FrameThinker}.

Computer Vision · Vision Models & Multimodal

Kecheng Zhang, Zongxin Yang, Mingfei Han, Haihong Hao, Yunzhi Zhuge, Changlin Li, junhan zhao, Zhihui Li, Xiaojun Chang

Visual agents operating in the wild must respond to queries precisely when sufficient evidence first appears in a video stream, a critical capability that is overlooked by conventional video LLMs evaluated in offline settings. The shift to an online, streaming paradigm introduces significant challenges: a lack of decision transparency, the difficulty of aligning response timing with visual evidence, and the need to maintain a global, causally consistent understanding under tight computational budgets. To address these issues, we propose a novel framework that decouples reasoning control from memory integration. We introduce Thinking-QwenVL, an instantiation of this framework with two core components. First, the Active Thinking Decision Maker (ATDM) is a transparent reasoning controller that externalizes its decision process using observable progress ($\boldsymbol{\rho}$) and confidence ($\boldsymbol{c}$) metrics. This allows it to precisely time its response $t_r$ to match the first-sufficient-evidence timestamp $t^\star$ while streaming its reasoning to the user. Second, the Hierarchical Progressive Semantic Integration (HPSI) module acts as an efficient memory system. It employs a set of learnable, multi-level aggregation tokens that are propagated across clips to build a rich, global cognitive state without exceeding token budgets. Extensive experiments demonstrate the effectiveness of ATDM and HPSI, e.g., Thinking-QwenVL improves the accuracy of the previous state-of-the-art from 67.63\% to 71.60\% on the StreamingBench benchmark.

Computer Vision · Vision Models & Multimodal

Shusheng Yang, Jihan YANG, Pinzhi Huang, Ellis Brown, Zihao Yang, Yue Yu, Shengbang Tong, Zihan Zheng, Yifan Xu, Muhan Wang 等

We argue that progress in true multimodal intelligence calls for a shift from reactive, task-driven systems and brute-force long context towards a broader paradigm of supersensing. We frame spatial supersensing as four stages beyond linguistic-only understanding: semantic perception (naming what is seen), streaming event cognition (maintaining memory across continuous experiences), implicit 3D spatial cognition (inferring the world behind pixels), and predictive world modeling (creating internal models that filter and organize information). Current benchmarks largely test only the early stages, offering narrow coverage of spatial cognition and rarely challenging models in ways that require true world modeling. To drive progress in spatial supersensing, we present VSI-SUPER, a two-part benchmark: VSR (long-horizon visual spatial recall) and VSC (continual visual spatial counting). These tasks require arbitrarily long video inputs yet are resistant to brute-force context expansion. We then test data scaling limits by curating VSI-590K and training Cambrian-S, achieving +30% absolute improvement on VSI-Bench without sacrificing general capabilities. Yet performance on VSI-SUPER remains limited, indicating that scale alone is insufficient for spatial supersensing. We propose predictive sensing as a path forward, presenting a proof-of-concept in which a self-supervised next-latent-frame predictor leverages surprise (prediction error) to drive memory and event segmentation. On VSI-SUPER, this approach substantially outperforms leading proprietary baselines, showing that spatial supersensing requires models that not only see but also anticipate, select, and organize experience.

Computer Vision · 3D Rendering & Reconstruction

Jian Liu, Chunshi Wang, Song Guo, Haohan Weng, Zhen Zhou, Zhiqi Li, Jiaao Yu, Yiling Zhu, Jing Xu, Biwen Lei 等

The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into quadrilaterals with some specific rules, which typically produces quad meshes with poor topology. In this paper, we introduce QuadGPT, the first autoregressive framework for generating quadrilateral meshes in an end-to-end manner. QuadGPT formulates this as a sequence prediction paradigm, distinguished by two key innovations: a unified tokenization method to handle mixed topologies of triangles and quadrilaterals, and a specialized Reinforcement Learning fine-tuning method tDPO for better generation quality. Extensive experiments demonstrate that QuadGPT significantly surpasses previous triangle-to-quad conversion pipelines in both geometric accuracy and topological quality. Our work establishes a new benchmark for native quad-mesh generation and showcases the power of combining large-scale autoregressive models with topology-aware RL refinement for creating structured 3D assets.

Computer Vision · 3D Rendering & Reconstruction

Yanqi Bao, Jing Liao, Jing Huo, Yang Gao

We present DGGS, a novel framework that addresses the previously unexplored challenge: \textbf{Distractor-free Generalizable 3D Gaussian Splatting} (3DGS). Previous generalizable 3DGS works are often limited to static scenes, struggling to mitigate distractor impacts in training and inference phases, which leads to training instability and inference artifacts. To address this new challenge, we propose a distractor-free generalizable training paradigm and corresponding inference framework, which can be directly integrated into existing Generalizable 3DGS frameworks. Specifically, in our training paradigm, DGGS proposes a feed-forward mask prediction and refinement module based on the 3D consistency of references and semantic prior, effectively eliminating the impact of distractor on training loss. Based on these masks, we combat distractor-induced artifacts and holes at inference time through a novel two-stage inference framework for reference scoring and re-selection, complemented by a distractor pruning mechanism that further removes residual distractor 3DGS-primitive influences. Extensive feed-forward experiments on the real and our synthetic data show DGGS's reconstruction capability when dealing with novel distractor scenes. Moreover, our feed-forward mask prediction even achieves an accuracy superior to scene-specific Distractor-free methods.

Computer Vision · 3D Rendering & Reconstruction

YoungJoong Kwon, Yao He, Hee Jung Choi, Chen Geng, Zhengmao Liu, Jiajun Wu, Ehsan Adeli

We present a feed-forward human performance capture method that renders novel views of a performer from a monocular RGB stream. A key challenge in this setting is the lack of sufficient observations, especially for unseen regions. Assuming the subject moves continuously over time, we take advantage of the fact that more body parts become observable by maintaining a canonical space that is progressively updated with each incoming frame. This canonical space accumulates appearance information over time and serves as a context bank when direct observations are missing in the current live frame. To effectively utilize this context while respecting the deformation of the live state, we formulate the rendering process as probabilistic regression. This resolves conflicts between past and current observations, producing sharper reconstructions than deterministic regression approaches. Furthermore, it enables plausible synthesis even in regions with no prior observations. Experiments on both in-domain (4D-Dress) and out-of-distribution (MVHumanNet) datasets demonstrate the effectiveness of our approach.

Computer Vision · 3D Rendering & Reconstruction

Jiarui Chen, Yikeng Chen, Yingshuang Zou, Ye Huang, Peng Wang, Yuan Liu, YUJING SUN, Wenping Wang

3D Gaussian Splatting (3DGS) has emerged as a dominant novel-view synthesis technique, but its high memory consumption severely limits its applicability on edge devices. A growing number of 3DGS compression methods have been proposed to make 3DGS more efficient, yet most only focus on storage compression and fail to address the critical bottleneck of rendering memory. To address this problem, we introduce MEGS², a novel memory-efficient framework that tackles this challenge by jointly optimizing two key factors: the total primitive number and the parameters per primitive, achieving unprecedented memory compression. Specifically, we fully replace the memory-intensive Spherical Harmonics with lightweight, arbitrarily oriented and prunable Spherical Gaussian lobes as our color representations. More importantly, we propose a unified soft pruning framework that models primitive-number and lobe-number pruning as a single constrained optimization problem. Experiments show that MEGS² achieves a 50% static VRAM reduction and a 40% rendering VRAM reduction compared to existing methods, while maintaining comparable rendering quality.

Deep Learning · Generative Models and Autoencoders

Jingyang Ou, Jiaqi Han, Minkai Xu, Shaoxuan Xu, Jianwen Xie, Stefano Ermon, Yi Wu, Chongxuan Li

Reinforcement Learning (RL) has proven highly effective for autoregressive language models, but adapting these methods to diffusion large language models (dLLMs) presents fundamental challenges. The core difficulty lies in likelihood approximation: while autoregressive models naturally provide token-level conditional probabilities essential for token-level RL objectives (e.g., GRPO), dLLMs generate sequences through iterative non-autoregressive denoising steps that lack this factorization. To address this fundamental mismatch, we propose ELBO-based Sequence-level Policy Optimization (ESPO), a principled RL framework that treats entire sequence generation as a single action and uses the ELBO as a tractable sequence-level likelihood proxy. Our method incorporates per-token normalization of importance ratios and robust KL-divergence estimation to ensure stable large-scale training. Extensive experiments on mathematical reasoning, coding, and planning tasks demonstrate that ESPO significantly outperforms token-level baselines, achieving dramatic improvements of 20-40 points on the Countdown task, while maintaining consistent gains on math and coding benchmarks. Our approach establishes sequence-level optimization as a principled and empirically effective paradigm for RL in dLLMs.

Computer Vision · Image and Video Generation

Pengtao Chen, Xianfang Zeng, Maosen Zhao, Mingzhu Shen, Peng Ye, Bangyin Xiang, Zhibo Wang, Wei Cheng, Gang Yu, Tao Chen

Recently, instruction-based image editing (IIE) has received widespread attention. In practice, IIE often modifies only specific regions of an image, while the remaining areas largely remain unchanged. Although these two types of regions differ significantly in generation difficulty and computational redundancy, existing IIE models do not account for this distinction, instead applying a uniform generation process across the entire image. This motivates us to propose \textbf{RegionE}, an adaptive, region-aware generation framework that accelerates IIE tasks without additional training. Specifically, the RegionE framework consists of three main components: 1) Adaptive Region Partition. We observed that the trajectory of unedited regions is straight, allowing for multi-step denoised predictions to be inferred in a single step. Therefore, in the early denoising stages, we partition the image into edited and unedited regions based on the difference between the final estimated result and the reference image. 2) Region-Aware Generation. After distinguishing the regions, we replace multi-step denoising with one-step prediction for unedited areas. For edited regions, the trajectory is curved, requiring local iterative denoising. To improve the efficiency and quality of local iterative generation, we propose the Region-Instruction KV Cache, which reduces computational cost while incorporating global information. 3) Adaptive Velocity Decay Cache. Observing that adjacent timesteps in edited regions exhibit strong velocity similarity, we further propose an adaptive velocity decay cache to accelerate the local denoising process. We applied RegionE to state-of-the-art IIE base models, including Step1X-Edit, FLUX.1 Kontext, and Qwen-Image-Edit. RegionE achieved acceleration factors of 2.57×, 2.41×, and 2.06×, respectively, with minimal quality loss (PSNR: 30.520–32.133). Evaluations by GPT-4o also confirmed that semantic and perceptual fidelity were well preserved.

Computer Vision · Image and Video Generation

Zixin Yin, Xili Dai, Ling-Hao Chen, Deyu Zhou, Jianan Wang, Duomin Wang, Gang Yu, Lionel Ni, Lei Zhang, Heung-Yeung Shum

Text-guided color editing in images and videos is a fundamental yet unsolved problem, requiring fine-grained manipulation of color attributes, including albedo, light source color, and ambient lighting, while preserving physical consistency in geometry, material properties, and light-matter interactions. Existing training-free approaches provide broad applicability across editing tasks but struggle with precise color control and often introduce visual inconsistency in both edited and non-edited regions. In this work, we present ColorCtrl, a training-free color editing method that leverages the attention mechanisms of modern Multi-Modal Diffusion Transformers (MM-DiT). By disentangling structure and color through targeted manipulation of attention maps and value tokens, our method enables accurate and consistent color editing, along with word-level control of attribute intensity. Our method modifies only the intended regions specified by the prompt, leaving unrelated areas untouched. Extensive experiments on both SD3 and FLUX.1-dev demonstrate that ColorCtrl outperforms existing training-free approaches and achieves state-of-the-art performances in both edit quality and consistency. Furthermore, our method surpasses strong commercial models such as FLUX.1 Kontext Max and GPT-4o Image Generation in terms of consistency. When extended to video models like CogVideoX, our approach exhibits greater advantages, particularly in maintaining temporal coherence and editing stability. Finally, our method generalizes to instruction-based editing diffusion models such as Step1X-Edit and FLUX.1 Kontext dev, further demonstrating its versatility. Here is the website.