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2,164篇论文匹配“Global Optimization”
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Xinle Cheng, Congyue Deng, Adam Harley, Yixin Zhu, Leonidas Guibas

Correspondences emerge from large-scale vision models trained for generative and discriminative tasks. This has been revealed and benchmarked by computing correspondence maps between pairs of images, using nearest neighbors on the feature grids. Existing work has attempted to improve the quality of these correspondence maps by carefully mixing features from different sources, such as by combining the features of different layers or networks. We point out that a better correspondence strategy is available, which directly imposes structure on the correspondence field: the functional map. Wielding this simple mathematical tool, we lift the correspondence problem from the pixel space to the function space and directly optimize for mappings that are globally coherent. We demonstrate that our technique yields correspondences that are not only smoother but also more accurate, with the possibility of better reflecting the knowledge embedded in the large-scale vision models that we are studying. Our approach sets a new state-of-the-art on various dense correspondence tasks. We also demonstrate our effectiveness in keypoint correspondence and affordance map transfer.

Linfei Pan, Marc Pollefeys, Daniel Barath

Reconstructing a 3D scene from unordered images is pivotal in computer vision and robotics, with applications spanning crowd-sourced mapping and beyond. While global Structure-from-Motion (SfM) techniques are scalable and fast, they often compromise on accuracy. To address this, we introduce a principled approach that integrates gravity direction into the rotation averaging phase of global pipelines, enhancing camera orientation accuracy and reducing the degrees of freedom. This additional information is commonly available in recent consumer devices, such as smartphones, mixed-reality devices and drones, making the proposed method readily accessible. Rooted in circular regression, our algorithm has similar convergence guarantees as linear regression. It also supports scenarios where only a subset of cameras have known gravity. Additionally, we propose a mechanism to refine error-prone gravity. We achieve state-of-the-art accuracy on four large-scale datasets. Particularly, the proposed method improves upon the SfM baseline by 13 AUC@$1^\circ$ points, on average, while running eight times faster. It also outperforms the standard planar pose graph optimization technique by 23 AUC@$1^\circ$ points. The code will be made publicly available.

Wenke Huang, Mang Ye, zekun shi, Bo Du, Dacheng Tao

Federated learning presents massive potential for privacy-friendly vision task collaboration. However, the federated visual performance is deeply affected by backdoor attacks, where malicious clients optimize on triggered samples to mislead the global model into targeted mispredictions. Existing backdoor defensive solutions are normally based on two assumptions: data homogeneity and minority malicious ratio for the elaborate client-wise defensive rules. To address existing limitations, we argue that heterogeneous clients and backdoor attackers both bring divergent optimization directions and thus it is hard to discriminate them precisely. In this paper, we argue that parameters appear in different important degrees towards distinct distribution and instead consider meaningful and meaningless parameters for the ideal target distribution. We propose the Self-Driven Fisher Calibration (SDFC), which utilizes the Fisher Information to calculate the parameter importance degree for the local agnostic and global validation distribution and regulate those elements with large important differences. Furthermore, we allocate high aggregation weight for clients with relatively small overall parameter differences, which encourages clients with close local distribution to the global distribution, to contribute more to the federation. This endows SDFC to handle backdoor attackers in heterogeneous federated learning. Various vision task performances demonstrate the effectiveness of SDFC.

Lahav Lipson, Zachary Teed, Jia Deng

Recent work in Visual Odometry and SLAM has shown the effectiveness of using deep network backbones. Despite excellent performance, such approaches are often expensive to run or do not generalize well zero-shot. To address this problem, we introduce Deep Patch Visual-SLAM, a new system for monocular visual SLAM based on the DPVO visual odometry system. We introduce (1) a backend for long-term loop-closure, and (2) a separate mid-term backend with efficient global optimization. On real-world datasets, DPV-SLAM runs at 2x real-time framerates. We achieve the same accuracy as DROID-SLAM on EuRoC while running twice as fast using a third of the VRAM. We also outperform DROID-SLAM by large margins on KITTI and TartanAir.

Tom Bekor, Niv Nayman, Lihi Zelnik-Manor

Data augmentation has become an integral part of deep learning, as it is known to improve the generalization capabilities of neural networks. Since the most effective set of image transformations differs between tasks and domains, automatic data augmentation search aims to alleviate the extreme burden of manually finding the optimal image transformations. However, current methods are not able to jointly optimize all degrees of freedom: (1) the number of transformations to be applied, their (2) types, (3) order, and (4) magnitudes. Many existing methods risk picking the same transformation more than once, limit the search to two transformations only, or search for the number of transformations exhaustively or iteratively in a myopic manner. Our approach, FreeAugment, is the first to achieve global optimization of all four degrees of freedom simultaneously, using a fully differentiable method. It efficiently learns the number of transformations and a probability distribution over their permutations, inherently refraining from redundant repetition while sampling. Our experiments demonstrate that this joint learning of all degrees of freedom significantly improves performance, achieving state-of-the-art results on various natural image benchmarks and beyond across other domains.

Qiuhong Shen, Xingyi Yang, Xinchao Wang

This study addresses the challenge of accurately segmenting 3D Gaussian Splatting~(3D-GS) from 2D masks. Conventional methods often rely on iterative gradient descent to assign each Gaussian a unique label, leading to lengthy optimization and sub-optimal solutions. Instead, we propose a straightforward yet globally optimal solver for 3D-GS segmentation. The core insight of our method is that, with a reconstructed 3D-GS scene , the rendering of the 2D masks is essentially a linear function with respect to the labels of each Gaussian. As such, the optimal label assignment can be solved via linear programming in closed form. This solution capitalizes on the alpha blending characteristic of the splatting process for single step optimization. By incorporating the softening term in our objective function, our method shows superior robustness in 3D segmentation against noises. Remarkably, our optimization completes within 30 seconds, about 50$\times$ faster than the best existing methods. Extensive experiments demonstrate our method’s efficiency and robustness in segmenting various scenes, and its superior performance in downstream tasks such as object removal and inpainting. We will make all code and results publicly available.

Shin-Fang Chng, Ravi Garg, Hemanth Saratchandran, Simon Lucey

This paper tackles the simultaneous optimization of pose and Neural Radiance Fields (NeRF). Departing from the conventional practice of using explicit global representations for camera pose, we introduce the Invertible Neural Warp, a novel overparameterized representation for camera pose. Specifically, we establish that invertibility is a crucial property when using Multi-layer Perceptrons (MLPs) for ray transformation. This work proposes utilizing an Invertible Neural Network, coupled with a geometry-informed constraint to achieve enhanced optimization convergence. Experiments on the LLFF and DTU datasets demonstrate the effectiveness of our approach in terms of pose estimation and high-fidelity reconstruction compared to existing well-established approaches.

Jiefeng Li, Ye Yuan, Davis Rempe, Haotian Zhang, Pavlo Molchanov, Cewu Lu, Jan Kautz, Umar Iqbal

Estimating global human motion from moving cameras is challenging due to the entanglement of human and camera motions. To mitigate the ambiguity, existing methods leverage learned human motion priors, which however often result in oversmoothed motions with misaligned 2D projections. To tackle this problem, we propose COIN, a control-inpainting motion diffusion prior that enables fine-grained control to disentangle human and camera motions. Although pre-trained motion diffusion models encode rich motion priors, we find it non-trivial to leverage such knowledge to guide global motion estimation from RGB videos. COIN introduces a novel control-inpainting score distillation sampling method to ensure well-aligned, consistent, and high-quality motion from the diffusion prior within a joint optimization framework. Furthermore, we introduce a new human-scene relation loss to alleviate the scale ambiguity by enforcing consistency among the humans, camera, and scene. Experiments on three challenging benchmarks demonstrate the effectiveness of COIN, which outperforms the state-of-the-art methods in terms of global human motion estimation and camera motion estimation. As an illustrative example, COIN outperforms the state-of-the-art method by 33% in world joint position error (W-MPJPE) on the RICH dataset.

Vladimir Protsenko, Vladimir Kryzhanovskiy, Alexander Filippov

Efficient deployment of modern deep convolutional neural networks on resource-constrained devices suffers from demanding computational requirements of convolution operations. Quantization and use of Winograd convolutions operating on sufficiently large-tile inputs are two powerful strategies to speed up convolution operations. However, their combination results in numerical instability, which manifests itself in a strong quality performance degradation. We present an efficient learning scenario that either completely overcomes or strongly reduces the accuracy degradation of full 8-bit quantized F(4, 3) and F(6, 3) Winograd convolutions. Within the global particle swarm optimization (PSO), we derived a set of quantization-friendly Winograd transformations. Following the state-of-the-art (SOTA) training pipeline, we treat Winograd transformations as learnable parameters during network training. Evolving transformations starting from our PSO-derived ones rather than the standard Winograd transformations results in significant numerical error reduction and accuracy improvement. As a consequence, our approach significantly outperforms SOTA methods on various tasks.

Jinjie Mai, Wenxuan Zhu, Sara Rojas Martinez, Jesus Zarzar, Abdullah Hamdi, Guocheng Qian, Bing Li, Silvio Giancola, Bernard Ghanem

Neural radiance field (NeRF) generally requires many images with accurate poses, which do not reflect realistic setups when views can be sparse and poses are imprecise. Previous solutions for sparse and noisy NeRF only consider local geometry consistency with a pair of views. Closely following bundle adjustment in Structure-from-Motion (SfM), we introduce TrackNeRF for more global-consistent geometry reconstruction and more accurate pose optimization. TrackNeRF introduces feature tracks, i.e. connected pixel trajectories across all visible views that correspond to the same 3D points. By enforcing reprojection consistency among feature tracks, TrackNeRF encourages holistic 3D consistency explicitly. Through extensive experiments, TrackNeRF sets a new benchmark in noisy and sparse view reconstruction. In particular, TrackNeRF shows significant improvements over the state-of-the-art BARF and SPARF by 8 and 1 in terms of PSNR on DTU under various sparse and noisy view setups.

Anpei Chen, Haofei Xu, Stefano Esposito, Siyu Tang, Andreas Geiger

Radiance field methods have achieved photorealistic novel view synthesis and geometry reconstruction. But they are mostly applied in per-scene optimization or small-baseline settings. While several recent works investigate feed-forward reconstruction with large baselines by utilizing transformers, they all operate with a standard global attention mechanism and hence ignore the local nature of 3D reconstruction. We propose a method that unifies local and global reasoning in transformer layers, resulting in improved quality and faster convergence. Our model represents scenes as Gaussian Volumes and combines this with an image encoder and Group Attention Layers for efficient feed-forward reconstruction. Experimental results show significant improvement over previous work in reconstructing both appearance and geometry, and robustness to zero-shot and out-of-domain testing. Our code and models will be made publicly available.

Robin Kenis, Emanuel Laude, Panagiotis Patrinos

While neural network models have garnered significant attention in the imaging community, their application remains limited in important settings where optimality certificates are required or in the absence of extensive datasets. In such cases, classical models like (continuous) Markov Random Fields (MRFs) remain preferable. However, the associated optimization problem is nonconvex, and therefore very challenging to solve globally. This difficulty is further exacerbated in the case of nonconvex state spaces, such as the unit sphere. To address this, we propose a convex Semidefinite Programming (SDP) relaxation to provide lower bounds for these optimization challenges. Our relaxation provably approximates a certain infinite-dimensional convex lifting in measure spaces. Notably, our approach furnishes a certificate of (near) optimality when the relaxation (closely) approximates the unlifted problem. Our experiments show that our relaxation outperforms popular linear relaxations for many interesting problems.

Chen Guo, Tianjian Jiang, Manuel Kaufmann, Chengwei Zheng, Julien Valentin, Jie Song, Otmar Hilliges

While previous years have seen great progress in the 3D reconstruction of humans from monocular videos, few of the state-of-the-art methods are able to handle loose garments that exhibit large non-rigid surface deformations during articulation. This limits the application of such methods to humans that are dressed in standard pants or T-shirts. We present ReLoo, a novel method that overcomes this limitation and reconstructs high-quality 3D models of humans dressed in loose garments from monocular in-the-wild videos. To tackle this problem, we first establish a layered neural human representation that decomposes clothed humans into a neural inner body and outer clothing. On top of the layered neural representation, we further introduce a non-hierarchical virtual bone deformation module for the clothing layer that can freely move, which allows the accurate recovery of non-rigidly deforming loose clothing. A global optimization is formulated that jointly optimizes the shape, appearance, and deformations of both the human body and clothing over the entire sequence via multi-layer differentiable volume rendering. To evaluate ReLoo, we record subjects with dynamically deforming garments in a multi-view capture studio. The evaluation of our method, both on existing and our novel dataset, demonstrates its clear superiority over prior art on both indoor datasets and in-the-wild videos.

Shijie Zhou, Zhiwen Fan, Dejia Xu, Haoran Chang, Pradyumna Chari, Tejas K Bharadwaj, Suya You, Zhangyang Wang, Achuta Kadambi

The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360 degree scene generation pipeline that facilitates the creation of comprehensive 360 degree scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360 degree perspective, providing an enhanced immersive experience over existing techniques. We will release the code.

Paul Roetzer, Ahmed Abbas, Dongliang Cao, Florian Bernard, Paul Swoboda

In this work we propose to combine the advantages of learning-based and combinatorial formalisms for 3D shape matching. While learning-based methods lead to state-of-the-art matching performance, they do not ensure geometric consistency, so that obtained matchings are locally non-smooth. On the contrary, axiomatic, optimisation-based methods allow to take geometric consistency into account by explicitly constraining the space of valid matchings. However, existing axiomatic formalisms do not scale to practically relevant problem sizes, and require user input for the initialisation of non-convex optimisation problems. We work towards closing this gap by proposing a novel combinatorial solver that combines a unique set of favourable properties: our approach (i) is initialisation free, (ii) is massively parallelisable and powered by a quasi-Newton method, (iii) provides optimality gaps, and (iv) delivers improved matching quality with decreased runtime and globally optimal results for many instances.

Evangelos Ververas, Rolandos Alexandros Potamias, Song Jifei, Jiankang Deng, Stefanos Zafeiriou

Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following the pioneering work of 3D-GS, several methods have attempted to achieve compressible and high-fidelity performance. However, by employing a geometry-agnostic optimization scheme, these methods neglect the inherent 3D structure of the scene, thereby restricting the expressivity and the quality of the representation, resulting in various floating points and artifacts. In this work, we propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene, which reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets. SAGS is founded on a local-global graph representation that facilitates the learning of complex scenes and enforces meaningful point displacements that preserve the scene's geometry. Additionally, we introduce a lightweight version of SAGS, using a simple yet effective mid-point interpolation scheme, which showcases a compact representation of the scene with up to 20$\times$ size reduction without the reliance on any compression strategies. Extensive experiments across multiple benchmark datasets demonstrate the superiority of SAGS compared to state-of-the-art 3D-GS methods under both rendering quality and model size. Besides, we demonstrate that our structure-aware method can effectively mitigate floating artifacts and irregular distortions of previous methods while obtaining precise depth maps. Code and models will be publicly available.

Zhenghao Chen, Luping Zhou, Zhihao Hu, Dong Xu 0001

Content-adaptive compression is crucial for enhancing the adaptability of the pre-trained neural codec for various contents. Though, its application in neural video compression (NVC) is still limited due to two main aspects: 1), video compression relies heavily on temporal redundancy, therefore updating just one or a few frames can lead to significant errors accumulating over time; 2), NVC frameworks are generally complex, with many comprehensive components that are not trivial to update quickly during the encoding procedure. To address these challenges, we have developed a content-adaptive NVC technique called Group-aware Parameter-efficient Updating (GPU). Initially, to minimize error accumulation, we adopt a group-aware approach for updating encoder parameters. This involves adopting a patch-based Group of Pictures (GoP) updating strategy to segment a video into patch-based GoPs, which will be updated to facilitate a globally optimized domain-transferable solution. Subsequently, we introduce a parameter-efficient delta-tuning strategy, which is achieved by integrating several light-weight adapters into each encoding component by using both serial and parallel configuration. Such architecture-agnostic modules stimulate the components with large parameters, thereby reducing the updating cost during the encoding stage. We incorporate our GPU into the latest NVC framework and conduct extensive experiments, whose results showcase outstanding video compression efficiency across six video compression benchmarks and the adaptability of one medical volumetric image compression benchmark.

Yunqiu Xu, Linchao Zhu, Yi Yang 0001

Text-driven 3D avatar customization has attracted increasing attention in recent years, where precisely editing specific local parts of avatars with only text prompts is particularly challenging. Previous editing methods usually use segmentation or cross-attention masks as constraints for local editing. Although these masks tightly cover existing objects/parts, they may limit editing methods to create drastic geometry deformations beyond the covered contents. From a different perspective, this paper presents a GPT-guided local avatar editing framework, namely GG-Editor. Specifically, GG-Editor progressively mines more reasonable candidate editing regions via harnessing multimodal large language models which already organically assimilate common-sense human knowledge. In order to improve the editing quality of the local areas, GG-Editor explicitly decouples the geometry/appearance optimization, and adopts a global-local synergy editing strategy with GPT-generated local prompts. Moreover, to preserve concepts residing in source avatars, GG-Editor proposes an orthogonal denoising score that orthogonally decomposes editing directions and introduce an explicit term for preservation. Comprehensive experiments demonstrate that GG-Editor with only textual prompts achieves realistic and high-fidelity local editing results, significantly surpassing prior works. Project page: https://xuyunqiu.github.io/GG-Editor/.

Wei Yang 0041, Tengfei Huo, Zhiqiang Liu

The task of text semantic matching focuses on measuring the semantic similarity between two texts and is widely applied in search and ranking scenarios. In recent years, pre-trained foundation models based on the Transformer architecture have demonstrated powerful semantic representation capabilities. The pipeline of fine-tuning pre-trained foundation models on downstream semantic matching tasks has achieved promising results and widespread adoption. However, practical downstream scenarios often face severe challenges in terms of data quality and quantity. Ensuring high-quality and large quantities of samples is often difficult. Current research on enhancing pre-trained models for few-shot text semantic matching tasks is still not advanced enough. Therefore, this paper focuses on providing a general enhancement scheme for few-shot text semantic matching tasks. Specifically, we propose an Enhancing Transformer-based Semantic Matching method for few-shot learning through weakly contrastive pre-training, which is named as SEMFormer. First, starting from the token-level and structural-level perspectives, we design a simple and low-cost data augmentation method to construct weakly supervised samples. Then, we use the global semantic representations to construct a contrastive objective from the relation-aspect perspective. Next, we design a contrastive objective based on the alignment-aspect, aiming to achieve effective semantic matching by optimizing the bidirectional semantic awareness between texts. We conducted comprehensive experiments based on five Chinese and English datasets. The experimental results validated that our proposed weakly contrastive pre-training augmentation method significantly improves model performance. Further experiments confirmed the effectiveness of our design. The source code is available at: https://github.com/llm-ml/SEMFormer.

Junqi Shi, Mingyi Jiang, Ming Lu 0003, Tong Chen 0004, Xun Cao, Zhan Ma 0001

This paper introduces HINER, a novel neural representation for compressing HSI and ensuring high-quality downstream tasks on compressed HSI. HINER fully exploits inter-spectral correlations by explicitly encoding of spectral wavelengths and achieves a compact representation of the input HSI sample through joint optimization with a learnable decoder. By additionally incorporating the Content Angle Mapper with the L1 loss, we can supervise the global and local information within each spectral band, thereby enhancing the overall reconstruction quality. For downstream classification on compressed HSI, we theoretically demonstrate the task accuracy is not only related to the classification loss but also to the reconstruction fidelity through a first-order expansion of the accuracy degradation, and accordingly adapt the reconstruction by introducing Adaptive Spectral Weighting. Owing to the monotonic mapping of HINER between wavelengths and spectral bands, we propose Implicit Spectral Interpolation for data augmentation by adding random variables to input wavelengths during classification model training. Experimental results on various HSI datasets demonstrate the superior compression performance of our HINER compared to the existing learned methods and also the traditional codecs. Our model is lightweight and computationally efficient, which maintains high accuracy for downstream classification task even on decoded HSIs at high compression ratios. Our materials will be released at https://github.com/Eric-qi/HINER.