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3,752篇论文匹配“Planning”
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Hongxin Li, Jingran Su, Jingfan Chen, Zheng Ju, Yuntao Chen, Qing Li, Zhaoxiang Zhang

Building autonomous agents that perceive and operate graphical user interfaces (GUIs) like humans has long been a vision in the field of artificial intelligence. Central to these agents is the capability for GUI interaction, which involves GUI understanding and planning capabilities. Existing methods have tried developing GUI agents based on the multi-modal comprehension ability of vision-language models (VLMs). However, the limited scenario, insufficient size, and heterogeneous action spaces hinder the progress of building generalist GUI agents. To resolve these issues, this paper proposes UIPro, a novel generalist GUI agent trained with extensive multi-platform and multi-task GUI interaction data, coupled with a unified action space. We first curate a comprehensive dataset encompassing 20.6 million GUI understanding tasks to pre-train UIPro, granting it a strong GUI grounding capability, which is key to downstream GUI agent tasks. Subsequently, we establish a unified action space to harmonize heterogeneous GUI agent task datasets and produce a merged dataset to foster the action prediction ability of UIPro via continued fine-tuning. Experimental results demonstrate UIPro's superior performance across multiple GUI task benchmarks on various platforms, highlighting the effectiveness of our approach.

Baihui Xiao, Chengjian Feng, Zhijian Huang, Feng Yan, Yujie Zhong, Lin Ma

Collecting real-world data for rare high-risk scenarios, long-tailed driving events, and complex interactions remains challenging, leading to poor performance of existing autonomous driving systems in these critical situations. In this paper, we propose RoboTron-Sim that improves real-world driving in critical situations by utilizing simulated hard cases. First, we develop a simulated dataset called Hard-case Augmented Synthetic Scenarios (HASS), which covers 13 high-risk edge-case categories, as well as balanced environmental conditions such as day/night and sunny/rainy. Second, we introduce Scenario-aware Prompt Engineering (SPE) and an Image-to-Ego Encoder (I2E Encoder) to enable multimodal large language models to effectively learn real-world challenging driving skills from HASS, via adapting to environmental deviations and hardware differences between real-world and simulated scenarios. Extensive experiments on nuScenes show that RoboTron-Sim improves driving performance in challenging scenarios by 50%, achieving state-of-the-art results in real-world open-loop planning. Qualitative results further demonstrate the effectiveness of RoboTron-Sim in better managing rare high-risk driving scenarios.

Zhiqiang Yuan, Ting Zhang, Yeshuang Zhu, Jiapei Zhang, Ying Deng, Zexi Jia, Peixiang Luo, Xiaoyue Duan, Jie Zhou, Jinchao Zhang

Approximately 200 million individuals around the world suffer from varying degrees of visual impairment, making it crucial to leverage AI technology to offer walking assistance for these people.With the recent progress of vision-language models (VLMs), applying VLMs to offer walking guidance has become popular. However, the existing methods of walking guidance are mainly based on self-curated question-answering datasets that are not publicly accessible, without a standardized benchmark for training or evaluation. Moreover, walking assistance often requires real-time streaming video analysis and the generation of concise yet informative reminders, making VLMs struggle due to excessive responses and low efficiency in inferences. In this paper, we introduce the first large-scale dataset dedicated to walking assistance, comprising 12,000 video-annotation pairs, to provide a unified benchmark for training and evaluating systems to help visually-impaired individuals walk. Furthermore, a WalkVLM model is proposed, which employs chain of thought for hierarchical planning to generate concise but informative reminders and utilizes temporal-aware adaptive prediction to reduce the temporal redundancy of reminders. Finally, we have established a solid benchmark for blind walking task and verified the advantages of WalkVLM in stream video processing for this task compared to other VLMs.

Giwon Lee, Wooseong Jeong, Daehee Park, Jaewoo Jeong, Kuk-Jin Yoon

Motion planning is a crucial component of autonomous robot driving. While various trajectory datasets exist, effectively utilizing them for a target domain remains challenging due to differences in agent interactions and environmental characteristics. Conventional approaches, such as domain adaptation or ensemble learning, leverage multiple source datasets but suffer from domain imbalance, catastrophic forgetting, and high computational costs. To address these challenges, we propose Interaction-Merged Motion Planning (IMMP), a novel approach that leverages parameter checkpoints trained on different domains during adaptation to the target domain. IMMP follows a two-step process: pre-merging to capture agent behaviors and interactions, sufficiently extracting diverse information from the source domain, followed by merging to construct an adaptable model that efficiently transfers diverse interactions to the target domain. Our method is evaluated on various planning benchmarks and models, demonstrating superior performance compared to conventional approaches.

Baijun Ye, Minghui Qin, Saining Zhang, Moonjun Gong, Shaoting Zhu, Hao Zhao, Hang Zhao

Occupancy is crucial for autonomous driving, providing essential geometric priors for perception and planning. However, existing methods predominantly rely on LiDAR-based occupancy annotations, which limits scalability and prevents leveraging vast amounts of potential crowdsourced data for auto-labeling. To address this, we propose GS-Occ3D, a scalable vision-only framework that directly reconstructs occupancy. Vision-only occupancy reconstruction poses significant challenges due to sparse viewpoints, dynamic scene elements, severe occlusions, and long-horizon motion. Existing vision-based methods primarily rely on mesh representation, which suffer from incomplete geometry and additional post-processing, limiting scalability. To overcome these issues, GS-Occ3D optimizes an explicit occupancy representation using an Octree-based Gaussian Surfel formulation, ensuring efficiency and scalability. Additionally, we decompose scenes into static background, ground, and dynamic objects, enabling tailored modeling strategies: (1) Ground is explicitly reconstructed as a dominant structural element, significantly improving large-area consistency; (2) Dynamic vehicles are separately modeled to better capture motion-related occupancy patterns. Extensive experiments on the Waymo dataset demonstrate that GS-Occ3D achieves state-of-the-art geometry reconstruction results. By curating vision-only binary occupancy labels from diverse urban scenes, we show their effectiveness for downstream occupancy models on Occ3D-Waymo and superior zero-shot generalization on Occ3D-nuScenes. It highlights the potential of large-scale vision-based occupancy reconstruction as a new paradigm for scalable auto-labeling. Project Page: https://gs-occ3d.github.io/

Qingwang Zhang, Yingying Zhu

This paper addresses the limitations of existing cross-view object geo-localization schemes, which rely on rectangular proposals to localize irregular objects in satellite imagery. These "rectangular shackles" inherently struggle to precisely define objects with complex geometries, leading to incomplete coverage or erroneous localization. We propose a novel scheme, cross-view object segmentation (CVOS), which achieves fine-grained geo-localization by predicting pixel-level segmentation masks of query objects. CVOS enables accurate extraction of object shapes, sizes, and areas--critical for applications like urban planning and agricultural monitoring. We introduce the CVOGL-Seg dataset specifically to support and evaluate the new CVOS scheme. To tackle CVOS challenges, we propose Transformer Object Geo-localization (TROGeo), a two-stage framework. First, the Heterogeneous Task Training Stage (HTTS) employs a single transformer encoder with a Cross-View Object Perception Module (CVOPM) and is trained by learning a heterogeneous task. Second, the SAM Prompt Stage (SPS) utilizes SAM's zero-shot segmentation capability, guided by HTTS outputs, to generate precise masks. Extensive experiments on both CVOGL and CVOGL-Seg datasets demonstrate that our approach achieves state-of-the-art performance, effectively breaking the rectangular shackles and unlocking new possibilities for fine-grained object geo-localization. Our project page: https://zqwlearning.github.io/CVOS.

Edoardo Palladin, Samuel Brucker, Filippo Ghilotti, Praveen Narayanan, Mario Bijelic, Felix Heide

Outside of urban hubs, autonomous cars and trucks have to master driving on intercity highways. Safe, long-distance highway travel at speeds exceeding 100 km/h demands perception distances of at least 250 m, which is about five times the 50-100m typically addressed in city driving, to allow sufficient planning and braking margins. Increasing the perception ranges also allows to extend autonomy from light two-ton passenger vehicles to large-scale forty-ton trucks, which need a longer planning horizon due to their high inertia. However, most existing perception approaches focus on shorter ranges and rely on Bird's Eye View (BEV) representations, which incur quadratic increases in memory and compute costs as distance grows. To overcome this limitation, we built on top of a sparse representation and introduced an efficient 3D encoding of multi-modal and temporal features, along with a novel self-supervised pre-training scheme that enables large-scale learning from unlabeled camera-LiDAR data. Our approach extends perception distances to 250 meters and achieves an 26.6% improvement in mAP in object detection and a decrease of 30.5% in Chamfer Distance in LiDAR forecasting compared to existing methods, reaching distances up to 250 meters.

Shaoyuan Xie, Lingdong Kong, Yuhao Dong, Chonghao Sima, Wenwei Zhang, Qi Alfred Chen, Ziwei Liu, Liang Pan

Recent advancements in Vision-Language Models (VLMs) have fueled interest in autonomous driving applications, particularly for interpretable decision-making. However, the assumption that VLMs provide visually grounded and reliable driving explanations remains unexamined. To address this, we introduce DriveBench, a benchmark evaluating 12 VLMs across 17 settings, covering 19,200 images, 20,498 QA pairs, and four key driving tasks. Our findings reveal that VLMs often generate plausible responses from general knowledge or textual cues rather than true visual grounding, especially under degraded or missing visual inputs. This behavior, concealed by dataset imbalances and insufficient evaluation metrics, poses significant risks in safety-critical scenarios like autonomous driving. We further observe that VLMs possess inherent corruption-awareness but only explicitly acknowledge these issues when directly prompted. Given the challenges and inspired by the inherent corruption awareness, we propose Robust Agentic Utilization (RAU), leveraging VLMs' corruption awareness and agentic planning with external tools to enhance perception reliability for downstream tasks. Our study challenges existing evaluation paradigms and provides a roadmap toward more robust and interpretable autonomous driving systems.

Dae-Young Song, Jung-Jae Yu, Donghyeon Cho

Latent diffusion models have demonstrated superior performance over traditional methods in generating highly detailed and aesthetically pleasing images, which makes them widely used for various image generation and editing tasks, including outpainting. However, most LDM-based outpainting methods impose constraints on resolution and aspect ratio, often leading to the loss of local details and blurring. One way to address these issues is progressive outpainting, where the image is extended outward incrementally. However, naive progressive outpainting suffers from two key challenges: (1) difficulty in effectively capturing global context, making it hard to maintain the original context, and (2) a tendency to generate unnatural patterns. These challenges are particularly pronounced in art, where artists pre-design the composition before painting. As a result, existing methods often introduce visual inconsistencies that distract the viewer and diminish the intended artistic emphasis. To address these limitations, we propose two types of composition planning modules that enhance progressive outpainting by leveraging global structural guidance. These modules guide a pre-trained stable diffusion model to consider the overall composition, enabling realistic and contextually appropriate artwork completion without labor-intensive user prompts. Through experiments on diverse artwork images, we show the effectiveness of our proposed method both quantitatively and qualitatively.

Alejandro Pardo, Fabio Pizzati, Tong Zhang, Alexander Pondaven, Philip Torr, Juan Camilo Perez, Bernard Ghanem

Match-cuts are powerful cinematic tools that create seamless transitions between scenes, delivering strong visual and metaphorical connections. However, crafting impactful match-cuts is a challenging and resource-intensive process that requires deliberate artistic planning throughout the production pipeline. In this work, we introduce MatchDiffusion, a training-free method that uses text-to-video diffusion models to automatically generate match-cuts. As such, MatchDiffusion is the first method for match-cut generation. Our method leverages an inherent property of diffusion models, whereby the early denoising steps determine the broad appearance of the scene, while the latter steps add details. Motivated by this property, MatchDiffusion first performs "Joint Diffusion", by initializing generation for two prompts from a shared noise sample, and following a shared denoising path for the first denoising steps.This process results in the two videos sharing structural and motion characteristics. After Joint Diffusion, we then conduct "Disjoint Diffusion", allowing the videos' denoising paths to diverge and introduce their unique details. MatchDiffusion thus yields visually coherent videos that are amenable to match-cuts. We demonstrate the effectiveness of our method through user studies and metrics, showing its potential to democratize match-cut creation.

Yufeng Zhong, Chengjian Feng, Feng Yan, Fanfan Liu, Liming Zheng, Lin Ma

In language-guided visual navigation, agents locate target objects in unseen environments using natural language instructions. For reliable navigation in unfamiliar scenes, agents should possess strong perception, planning, and prediction capabilities. Additionally, when agents revisit previously explored areas during long-term navigation, they may retain irrelevant and redundant historical perceptions, leading to suboptimal results. In this work, we propose RoboTron-Nav, a unified framework that integrates p erception, p lanning, and p rediction capabilities through multitask collaborations on navigation and embodied question answering tasks, thereby enhancing navigation performances. Furthermore, RoboTron-Nav employs an adaptive 3D-aware history sampling strategy to effectively and efficiently utilize historical observations. By leveraging large language model, RoboTron-Nav comprehends diverse commands and complex visual scenes, resulting in appropriate navigation actions. RoboTron-Nav achieves an 81.1% success rate in object goal navigation on the \mathrm CHORES -\mathbb S benchmark, setting a new state-of-the-art performance.

Yunsong Zhou, Naisheng Ye, William Ljungbergh, Tianyu Li, Jiazhi Yang, Zetong Yang, Hongzi Zhu, Christoffer Petersson, Hongyang Li

Controllable scene generation could reduce the cost of diverse data collection substantially for autonomous driving. Prior works formulate the traffic layout generation as a predictive progress, either by denoising entire sequences at once or by iteratively predicting the next frame. However, full sequence denoising hinders online reaction, while the latter's short-sighted next-frame prediction lacks precise goal-state guidance. Further, the learned model struggles to generate complex or challenging scenarios due to a large number of safe and ordinary driving behaviors from open datasets. To overcome these, we introduce Nexus, a decoupled scene generation framework that improves reactivity and goal conditioning by simulating both ordinal and challenging scenarios from fine-grained tokens with independent noise states. At the core of the decoupled pipeline is the integration of a partial noise-masking training strategy and a noise-aware schedule that ensures timely environmental updates throughout the denoising process. To complement challenging scenario generation, we collect a dataset consisting of complex corner cases. It covers 540 hours of simulated data, including high-risk interactions such as cut-in, sudden braking, and collision. Nexus achieves superior generation realism while preserving reactivity and goal orientation, with a 40% reduction in displacement error. We further demonstrate that Nexus improves closed-loop planning by 20% through data augmentation and showcase its capability in safety-critical data generation.

Yingying Zhang, Lixiang Ru, Kang Wu, Lei Yu, Lei Liang, Yansheng Li, Jingdong Chen

The multi-modal remote sensing foundation model (MM-RSFM) has significantly advanced various Earth observation tasks, such as urban planning, environmental monitoring, and natural disaster management. However, most existing approaches generally require the training of separate backbone networks for each data modality, leading to redundancy and inefficient parameter utilization. Moreover, prevalent pre-training methods typically apply self-supervised learning (SSL) techniques from natural images without adequately accommodating the characteristics of remote sensing (RS) images, such as the complicated semantic distribution within a single RS image. In this work, we present SkySense V2, a unified MM-RSFM that employs a single transformer backbone to handle multiple modalities. This backbone is pre-trained with a novel SSL strategy tailored to the distinct traits of RS data. In particular, SkySense V2 incorporates an innovative adaptive patch merging module and learnable modality prompt tokens to address challenges related to varying resolutions and limited feature diversity across modalities. In additional, we incorporate the mixture of experts (MoE) module to further enhance the performance of the foundation model. SkySense V2 demonstrates impressive generalization abilities through an extensive evaluation involving 16 datasets over 7 tasks, outperforming SkySense by an average of 1.8 points.

Muhammad Danish, Muhammad Akhtar Munir, Syed Roshaan Ali Shah, Kartik Kuckreja, Fahad Shahbaz Khan, Paolo Fraccaro, Alexandre Lacoste, Salman Khan

While numerous recent benchmarks focus on evaluating generic Vision-Language Models (VLMs), they do not effectively address the specific challenges of geospatial applications.Generic VLM benchmarks are not designed to handle the complexities of geospatial data, an essential component for applications such as environmental monitoring, urban planning, and disaster management.Key challenges in the geospatial domain include temporal change detection, large-scale object counting, tiny object detection, and understanding relationships between entities in remote sensing imagery.To bridge this gap, we present GEOBench-VLM, a comprehensive benchmark specifically designed to evaluate VLMs on geospatial tasks, including scene understanding, object counting, localization, fine-grained categorization, segmentation, and temporal analysis. Our benchmark features over 10,000 manually verified instructions and spanning diverse visual conditions, object types, and scales.We evaluate several state-of-the-art VLMs to assess performance on geospatial-specific challenges. The results indicate that although existing VLMs demonstrate potential, they face challenges when dealing with geospatial-specific tasks, highlighting the room for further improvements. Notably, the best-performing LLaVa-OneVision achieves only 41.7% accuracy on MCQs, slightly more than GPT-4o, which is approximately double the random guess performance. Our benchmark will be publicly available.

Yating Wang, Haoyi Zhu, Mingyu Liu, Jiange Yang, Hao-Shu Fang, Tong He

In this paper, we introduce an innovative vector quantization based action tokenizer built upon the largest-scale action trajectory dataset to date, leveraging over 100 times more data than previous approaches. This extensive dataset enables our tokenizer to capture rich spatiotemporal dynamics, resulting in a model that not only accelerates inference but also generates smoother and more coherent action outputs. Once trained, the tokenizer can be seamlessly adapted to a wide range of downstream tasks in a zero-shot manner, from short-horizon reactive behaviors to long-horizon planning. A key finding of our work is that the domain gap between synthetic and real action trajectories is marginal, allowing us to effectively utilize a vast amount of synthetic data during training without compromising real-world performance. To validate our approach, we conducted extensive experiments in both simulated environments and on real robotic platforms. The results demonstrate that as the volume of synthetic trajectory data increases, the performance of our tokenizer on downstream tasks improves significantly-most notably, achieving up to a 30% higher success rate on two real-world tasks in long-horizon scenarios. These findings highlight the potential of our action tokenizer as a robust and scalable solution for real-time embodied intelligence systems, paving the way for more efficient and reliable robotic control in diverse application domains.

Yue Fan, Xiaojian Ma, Rongpeng Su, Jun Guo, Rujie Wu, Xi Chen, Qing Li

This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized egocentric video only, we instead propose an LLM-based agent, Embodied VideoAgent, which constructs scene memory from both egocentric video and embodied sensory inputs (e.g. depth and pose sensing). We further introduce a VLM-based approach to automatically update the memory when actions or activities over objects are perceived. Embodied VideoAgent attains significant advantages over counterparts in challenging reasoning and planning tasks in 3D scenes, achieving gains of 6.5% on Ego4D-VQ3D, 2.6% on OpenEQA, and 15.3% on EnvQA. We have also demonstrated its potential in various embodied AI tasks including generating embodied interactions and perception for robot manipulation. The code and demo will be made public.

Yuheng Du, Sheng Yang, Lingxuan Wang, Zhenghua Hou, Chengying Cai, Zhitao Tan, Mingxia Chen, Shi-Sheng Huang, Qiang Li

While recent online HD mapping methods relieve burdened offline pipelines and solve map freshness, they remain limited by perceptual inaccuracies, occlusion in dense traffic, and an inability to fuse multi-agent observations. We propose RTMap to enhance these single-traversal methods by persistently crowdsourcing a multi-traversal HD map as a self-evolutional memory. On onboard agents, RTMap simultaneously addresses three core challenges in an end-to-end fashion: (1) Uncertainty-aware positional modeling for HD map elements, (2) probabilistic-aware localization w.r.t. the crowdsourced prior-map, and (3) real-time detection for possible road structural changes. Experiments on several public autonomous driving datasets demonstrate our solid performance on both the prior-aided map quality and the localization accuracy, demonstrating our effectiveness of robustly serving downstream prediction and planning modules while gradually improving the accuracy and freshness of the crowdsourced prior-map asynchronously. Our source-code will be made publicly available at https://github.com/CN-ADLab/RTMap.

Changxing Liu, Genjia Liu, Zijun Wang, Jinchang Yang, Siheng Chen

Vehicle-to-vehicle (V2V) cooperative autonomous driving holds great promise for improving safety by addressing the perception and prediction uncertainties inherent in single-agent systems. However, traditional cooperative methods are constrained by rigid collaboration protocols and limited generalization to unseen interactive scenarios. While LLM-based approaches offer generalized reasoning capabilities, their challenges in spatial planning and unstable inference latency hinder their direct application in cooperative driving. To address these limitations, we propose CoLMDriver, the first full-pipeline LLM-based cooperative driving system, enabling effective language-based negotiation and real-time driving control. CoLMDriver features a parallel driving pipeline with two key components: (i) an LLM-based negotiation module under an critic-feedback paradigm, which continuously refines cooperation policies through feedback from previous decisions of all vehicles; and (ii) an intention-guided waypoint generator, which translates negotiation outcomes into executable waypoints. Additionally, we introduce InterDrive, a CARLA-based simulation benchmark comprising 10 challenging interactive driving scenarios for evaluating V2V cooperation. Experimental results demonstrate that CoLMDriver significantly outperforms existing approaches, achieving an 11% higher success rate across diverse highly interactive V2V driving scenarios. Code is released on https://github.com/cxliu0314/CoLMDriver.

Jon Nyffeler, Federico Tombari, Daniel Barath

Understanding and structuring outdoor environments in 3D is critical for numerous applications, including robotics, urban planning, and autonomous navigation. In this work, we propose a pipeline to construct hierarchical 3D scene graphs from outdoor data, consisting of posed images and 3D reconstructions. Our approach systematically extracts and organizes objects and their subcomponents, enabling representations that span from entire buildings to their facades and individual windows. By leveraging geometric and semantic relationships, our method efficiently groups objects into meaningful hierarchies while ensuring robust spatial consistency. We integrate efficient feature extraction, hierarchical object merging, and relationship inference to generate structured scene graphs that capture both global and local dependencies. Our approach scales to large outdoor environments while maintaining efficiency, and we demonstrate its effectiveness on real-world datasets. We also demonstrate that these constructed outdoor scene graphs are beneficial for downstream applications, such as 3D scene alignment. The code is available on GitHub.

Zhuoran Yang, Xi Guo, Chenjing Ding, Chiyu Wang, Wei Wu, Yanyong Zhang

Autonomous driving relies on robust models trained on high-quality, large-scale multi-view driving videos for tasks like perception and planning. While world models offer a cost-effective solution for generating realistic driving videos, they struggle to maintain instance-level temporal consistency and spatial geometric fidelity. To address these challenges, we propose **InstaDrive**, a novel framework that enhances driving video realism through two key advancements: (1) Instance Flow Guider module, which extracts and propagates instance features across frames to enforce temporal consistency, preserving instance identity over time. (2) Spatial Geometric Aligner module, which improves spatial reasoning, ensures precise instance positioning, and explicitly models occlusion hierarchies. By incorporating these instance-aware mechanisms, InstaDrive achieves state-of-the-art video generation quality and enhances downstream autonomous driving tasks on the nuScenes dataset. Additionally, we utilize CARLA's autopilot to procedurally and stochastically simulate rare yet safety-critical driving scenarios across diverse maps and regions, enabling rigorous safety evaluation for autonomous systems.