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3,752篇论文匹配“Planning”
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Jinpeng Dong, Chen Li, Yutong Lin, Jingwen Fu, Sanping Zhou, Nanning Zheng

High-definition (HD) map is an important component to support navigation and planning for autonomous driving vehicles. Predicting map elements with high quality (high classification and localization scores) is crucial to the safety of autonomous driving vehicles. However, current methods perform poorly in high quality predictions due to inherent task misalignment. Two main factors are responsible for misalignment: 1) inappropriate task labels due to one-to-many matching queries sharing the same labels, and 2) sub-optimal task features due to task-shared sampling mechanism. In this paper, we reveal two inherent defects in current methods and develop a novel HD map construction method named DAMap to address these problems. Specifically, DAMap consists of three components: Distance-aware Focal Loss (DAFL), Hybrid Loss Scheme (HLS), and Task Modulated Deformable Attention (TMDA). The DAFL is introduced to assign appropriate classification labels for one-to-many matching samples. The TMDA is proposed to obtain discriminative task-specific features. Furthermore, the HLS is proposed to better utilize the advantages of the DAFL. We perform extensive experiments and consistently achieve performance improvement on the NuScenes and Argoverse2 benchmarks under different metrics, baselines, splits, backbones, and schedules.

Yan Wu, Korrawe Karunratanakul, Zhengyi Luo, Siyu Tang

Generating natural and physically plausible character motion remains challenging, particularly for long-horizon control with diverse guidance signals. While prior work combines high-level diffusion-based motion planners with low-level physics controllers, these systems suffer from domain gaps that degrade motion quality and require task-specific fine-tuning.To tackle this problem, we introduce UniPhys, a diffusion-based behavior cloning framework that unifies motion planning and control into a single model. UniPhys enables flexible, expressive character motion conditioned on multi-modal inputs such as text, trajectories, and goals. To address accumulated prediction errors over long sequences, UniPhys is trained with the Diffusion Forcing paradigm, learning to denoise noisy motion histories and handle discrepancies introduced by the physics simulator. This design allows UniPhys to robustly generate physically plausible, long-horizon motions. Through guided sampling, UniPhys generalizes to a wide range of control signals, including unseen ones, without requiring task-specific fine-tuning. Experiments show that UniPhys outperforms prior methods in motion naturalness, generalization, and robustness across diverse control tasks.

Kota Shimomura, Masaki Nambata, Atsuya Ishikawa, Ryota Mimura, Koki Inoue, Takayoshi Yamashita, Takayuki Kawabuchi

Although autonomous driving systems demonstrate high perception performance, they still face limitations when handling rare situations or complex road structures. Since existing road infrastructures are designed for human drivers, safety improvements are typically introduced only after accidents occur. This reactive approach poses a significant challenge for autonomous systems, which require proactive risk mitigation. To address this issue, we propose OD-RASE, a framework for enhancing the safety of autonomous driving systems by detecting road structures that cause traffic accidents and connecting these findings to infrastructure development. First, we formalize an ontology based on specialized domain knowledge of road traffic systems. In parallel, we generate infrastructure improvement proposals using a large-scale visual language model (LVLM) and use ontology-driven data filtering to enhance their reliability. This process automatically annotates improvement proposals on pre-accident road images, leading to the construction of a new dataset. Furthermore, we introduce the Baseline approach (OD-RASE model), which leverages LVLM and a diffusion model to produce both infrastructure improvement proposals and generated images of the improved road environment. Our experiments demonstrate that ontology-driven data filtering enables highly accurate prediction of accident-causing road structures and the corresponding improvement plans. We believe that this work contributes to the overall safety of traffic environments and marks an important step toward the broader adoption of autonomous driving systems.

Hanxiao Jiang, Hao-Yu Hsu, Kaifeng Zhang, Hsin-Ni Yu, Shenlong Wang, Yunzhu Li

Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects in interaction to produce a photo- and physically realistic, real-time interactive virtual replica.Our approach centers on two key components: (1) a physics-informed representation that combines spring-mass models for realistic physical simulation, generative shape models for geometry, and Gaussian splats for rendering, and (2) a novel multi-stage optimization-based inverse modeling framework that reconstructs complete geometry, infers dense physical properties, and replicates realistic appearance from videos. Our method integrates an inverse physics framework with visual perception cues, enabling high-fidelity reconstruction even from partial, occluded, and limited viewpoints.PhysTwin supports modeling various deformable objects, including ropes, stuffed animals, cloth, and delivery packages. Experiments show that PhysTwin outperforms competing methods in reconstruction, rendering, future prediction, and simulation under novel interactions. We further demonstrate its applications in interactive real-time simulation and model-based robotic motion planning. Project Page: https://jianghanxiao.github.io/phystwin-web/

Xuan Yao, Junyu Gao, Changsheng Xu

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to execute sequential navigation actions in complex environments guided by natural language instructions. Current approaches often struggle with generalizing to novel environments and adapting to ongoing changes during navigation. Inspired by human cognition, we present NavMorph, a self-evolving world model framework that enhances environmental understanding and decision-making in VLN-CE tasks. NavMorph employs compact latent representations to model environmental dynamics, equipping agents with foresight for adaptive planning and policy refinement. By integrating a novel Contextual Evolution Memory, NavMorph leverages scene-contextual information to support effective navigation while maintaining online adaptability. Extensive experiments demonstrate that our method achieves notable performance improvements on popular VLN-CE benchmarks. Code is available in the Supplementary Material.

Jingyu Liu, Zijie Xin, Yuhan Fu, Ruixiang Zhao, Bangxiang Lan, Xirong Li

Sketch animation, which brings static sketches to life by generating dynamic video sequences, has found widespread applications in GIF design, cartoon production, and daily entertainment. While current methods for sketch animation perform well in single-object sketch animation, they struggle in multi-object scenarios. By analyzing their failures, we identify two major challenges of transitioning from single-object to multi-object sketch animation: object-aware motion modeling and complex motion optimization. For multi-object sketch animation, we propose MoSketch based on iterative optimization through Score Distillation Sampling (SDS) and thus animating a multi-object sketch in a training-data free manner. To tackle the two challenges in a divide-and-conquer strategy, MoSketch has four novel modules, i.e., LLM-based scene decomposition, LLM-based motion planning, multi-grained motion refinement, and compositional SDS. Extensive qualitative and quantitative experiments demonstrate the superiority of our method over existing sketch animation approaches. MoSketch takes a pioneering step towards multi-object sketch animation, opening new avenues for future research and applications.

Jiazhe Guo, Yikang Ding, Xiwu Chen, Shuo Chen, Bohan Li, Yingshuang Zou, Xiaoyang Lyu, Feiyang Tan, Xiaojuan Qi, Zhiheng Li 等

Current generative models struggle to synthesize dynamic 4D driving scenes that simultaneously support temporal extrapolation and spatial novel view synthesis (NVS) without per-scene optimization. A key challenge lies in finding an efficient and generalizable geometric representation that seamlessly connects temporal and spatial synthesis. To address this, we propose DiST-4D, the first disentangled spatiotemporal diffusion framework for 4D driving scene generation, which leverages metric depth as the core geometric representation. DiST-4D decomposes the problem into two diffusion processes: DiST-T, which predicts future metric depth and multi-view RGB sequences directly from past observations, and DiST-S, which enables spatial NVS by training only on existing viewpoints while enforcing cycle consistency. This cycle consistency mechanism introduces a forward-backward rendering constraint, reducing the generalization gap between observed and unseen viewpoints. Metric depth is essential for both accurate reliable forecasting and accurate spatial NVS, as it provides a view-consistent geometric representation that generalizes well to unseen perspectives. Experiments demonstrate that DiST-4D achieves state-of-the-art performance in both temporal prediction and NVS tasks, while also delivering competitive performance in planning-related evaluations. The Project is available at https://royalmelon0505.github.io/DiST-4D

Jingye Chen, Zhaowen Wang, Nanxuan Zhao, Li Zhang, Difan Liu, Jimei Yang, Qifeng Chen

Graphic design is crucial for conveying ideas and messages. Designers usually organize their work into objects, backgrounds, and vectorized text layers to simplify editing. However, this workflow demands considerable expertise. With the rise of GenAI methods, an endless supply of high-quality graphic designs in pixel format has become more accessible, though these designs often lack editability. Despite this, non-layered designs still inspire human designers, influencing their choices in layouts and text styles, ultimately guiding the creation of layered designs. Motivated by this observation, we propose Accordion, a graphic design generation framework taking the first attempt to convert AI-generated designs into editable layered designs, meanwhile refining nonsensical AI-generated text with meaningful alternatives guided by user prompts. It is built around a vision language model (VLM) playing distinct roles in three curated stages: (1) reference creation, (2) design planning, and (3) layer generation. For each stage, we design prompts to guide the VLM in executing different tasks. Distinct from existing bottom-up methods (e.g., COLE and Open-COLE) that gradually generate elements to create layered designs, our approach works in a top-down manner by using the visually harmonious reference image as global guidance to decompose each layer. Additionally, it leverages multiple vision experts such as SAM and element removal models to facilitate the creation of graphic layers. We train our method using the in-house graphic design dataset Design39K, augmented with AI-generated design images coupled with refined ground truth created by a customized inpainting model. Experimental results and user studies by designers show that Accordion generates favorable results on the DesignIntention benchmark, including tasks such as text-to-template, adding text to background, and text de-rendering, and also excels in creating design variations.

Kai Jia, Tengyu Liu, Mingtao Pei, Yixin Zhu, Siyuan Huang

Synthesizing realistic Human-Object Interaction (HOI) motions is essential for creating believable digital characters and intelligent robots. Existing approaches rely on data-intensive learning models that struggle with the compositional structure of daily HOI motions, particularly for complex multi-object manipulation tasks. The exponential growth of possible interaction scenarios makes comprehensive data collection prohibitively expensive. The fundamental challenge is synthesizing unseen, complex HOI sequences without extensive task-specific training data. Here we show that PrimHOI generates complex HOI motions through spatial and temporal composition of generalizable interaction primitives defined by relative geometry. Our approach demonstrates that repetitive local contact patterns -- grasping, clamping, and supporting -- serve as reusable building blocks for diverse interaction sequences. Unlike previous data-driven methods requiring end-to-end training for each task variant, PrimHOI achieves zero-shot transfer to unseen scenarios through hierarchical primitive planning. Experimental validation demonstrates substantial improvements in adaptability, diversity, and motion quality compared to existing approaches.

Muleilan Pei, Shaoshuai Shi, Xuesong Chen, Xu Liu, Shaojie Shen

Motion forecasting for on-road traffic agents presents both a significant challenge and a critical necessity for ensuring safety in autonomous driving systems. In contrast to most existing data-driven approaches that directly predict future trajectories, we rethink this task from a planning perspective, advocating a "First Reasoning, Then Forecasting" strategy that explicitly incorporates behavior intentions as spatial guidance for trajectory prediction. To achieve this, we introduce an interpretable, reward-driven intention reasoner grounded in a novel query-centric Inverse Reinforcement Learning (IRL) scheme. Our method first encodes traffic agents and scene elements into a unified vectorized representation, then aggregates contextual features through a query-centric paradigm. This enables the derivation of a reward distribution, a compact yet informative representation of the target agent's behavior within the given scene context via IRL. Guided by this reward heuristic, we perform policy rollouts to reason about multiple plausible intentions, providing valuable priors for subsequent trajectory generation. Finally, we develop a hierarchical DETR-like decoder integrated with bidirectional selective state space models to produce accurate future trajectories along with their associated probabilities. Extensive experiments on the large-scale Argoverse and nuScenes motion forecasting datasets demonstrate that our approach significantly enhances trajectory prediction confidence, achieving highly competitive performance relative to state-of-the-art methods.

Haoyi Zhu, Yifan Wang, Jianjun Zhou, Wenzheng Chang, Yang Zhou, Zizun Li, Junyi Chen, Chunhua Shen, Jiangmiao Pang, Tong He

The integration of geometric reconstruction and generative modeling remains a critical challenge in developing AI systems capable of human-like spatial reasoning. This paper proposes Aether, a unified framework that enables geometry-aware reasoning in world models by jointly optimizing three core capabilities: (1) 4D dynamic reconstruction, (2) action-conditioned video prediction, and (3) goal-conditioned visual planning. Through task-interleaved feature learning, Aether achieves synergistic knowledge sharing across reconstruction, prediction, and planning objectives. Building upon video generation models, our framework demonstrates zero-shot synthetic-to-real generalization despite never observing real-world data during training. Furthermore, our approach achieves zero-shot generalization in both action following and reconstruction tasks, thanks to its intrinsic geometric modeling. Notably, even without real-world data, its reconstruction performance is comparable with or even better than that of domain-specific models. Additionally, Aether employs camera trajectories as geometry-informed action spaces, enabling effective action-conditioned prediction and visual planning. We hope our work inspires the community to explore new frontiers in physically-reasonable world modeling and its applications.

Xiaolin Liu, Tianyi Zhou, Hongbo Kang, Jian Ma, Ziwen Wang, Jing Huang, Wenguo Weng, Yu-Kun Lai, Kun Li

Crowd evacuation simulation is critical for enhancing public safety, and demanded for realistic virtual environments. Current mainstream evacuation models overlook the complex human behaviors that occur during evacuation, such as pedestrian collisions, interpersonal interactions, and variations in behavior influenced by terrain types or individual body shapes. This results in the failure to accurately simulate the escape of people in the real world. In this paper, aligned with the sensory-decision-motor (SDM) flow of the human brain, we propose a real-time 3D crowd evacuation simulation framework that integrates a 3D-adaptive SFM (Social Force Model) Decision Mechanism and a Personalized Gait Control Motor. This framework allows multiple agents to move in parallel and is suitable for various scenarios, with dynamic crowd awareness. Additionally, we introduce Part-level Force Visualization to assist in evacuation analysis. Experimental results demonstrate that our framework supports dynamic trajectory planning and personalized behavior for each agent throughout the evacuation process, and is compatible with uneven terrain. Visually, our method generates evacuation results that are more realistic and plausible, providing enhanced insights for crowd simulation. The code is available at http://cic.tju.edu.cn/faculty/likun/projects/RESCUE.

Tuo Feng, Wenguan Wang, Yi Yang

In autonomous driving, accurately predicting occupancy and motion is crucial for safe navigation within dynamic environments. However, existing methods often suffer from difficulties in handling complex scenes and uncertainty arising from sensor data. To address these issues, we propose a new Gaussian-based World Model (GWM), seamlessly integrating raw multi-modal sensor inputs. In 1st stage, Gaussian representation learner utilizes self-supervised pretraining to learn robust Gaussian representation. Gaussian representation integrates semantic and geometric information and establishes a robust probabilistic understanding of the environment. In 2nd stage, GWM seamlessly integrates learning, simulation, and planning into a unified framework, empowering the uncertainty-aware simulator & planner to jointly forecast future scene evolutions and vehicle trajectories. Simulator generates future scene predictions by modeling both static and dynamic elements, while planner calculates optimal paths to minimize collision risks, thus enhancing navigation safety. Overall, GWM employs a sensor-to-planning world model that directly processes raw sensor data, setting it apart from previous methods. Experiments show that GWM outperforms state-of-the-art approaches by 1.46% in semantic comprehension and 0.07m in motion prediction. Moreover, we provide an in-depth analysis of Gaussian representations under complex scenarios.

Jiahe Zhao, Ruibing Hou, Zejie Tian, Hong Chang, Shiguang Shan

We propose a new task to benchmark human-in-scene understanding for embodied agents: Human-In-Scene Question Answering (HIS-QA). Given a human motion within a 3D scene, HIS-QA requires the agent to comprehend human states and behaviors, reason about its surrounding environment, and answer human-related questions within the scene. To support this new task, we present HIS-Bench, a multimodal benchmark that systematically evaluates HIS understanding across a broad spectrum, from basic perception to commonsense reasoning and planning. Our evaluation of various vision-language models on HIS-Bench reveals significant limitations in their ability to handle HIS-QA tasks. To this end, we propose HIS-GPT, the first foundation model for HIS understanding. HIS-GPT integrates 3D scene context and human motion dynamics into large language models while incorporating specialized mechanisms to capture human-scene interactions. Extensive experiments demonstrate that HIS-GPT sets a new state-of-the-art on HIS-QA tasks. We hope this work inspires future research of human behavior analysis in 3D scenes, advancing embodied AI and world models.

Hao Huang, Shuaihang Yuan, Geeta Chandra Raju Bethala, Congcong Wen, Anthony Tzes, Yi Fang

Policy learning focuses on devising strategies for agents in embodied artificial intelligence systems to perform optimal actions based on their perceived states. One of the key challenges in policy learning involves handling complex, long-horizon tasks that require managing extensive sequences of actions and observations with multiple modes. Wavelet analysis offers significant advantages in signal processing, notably in decomposing signals at multiple scales to capture both global trends and fine-grained details. In this work, we introduce a novel wavelet policy learning framework that utilizes wavelet transformations to enhance policy learning. Our approach leverages learnable multi-scale wavelet decomposition to facilitate detailed observation analysis and robust action planning over extended sequences. We detail the design and implementation of our wavelet policy, which incorporates lifting schemes for effective multi-resolution analysis and action generation. This framework is evaluated across multiple complex scenarios, including robotic manipulation, self-driving, and multi-robot collaboration, demonstrating the effectiveness of our method in improving the precision and reliability of the learned policy.

Xiequn Wang, Zhan Zhuang, Yu Zhang

Continual learning (CL) requires models to continuously adapt to new tasks without forgetting past knowledge. In this work, we propose \underline P roactive \underline L ow-rank \underline A llocatio\underline N (PLAN), a framework that extends Low-Rank Adaptation (LoRA) to enable efficient and interference-aware fine-tuning of large pre-trained models in CL settings. PLAN proactively manages the allocation of task-specific subspaces by introducing orthogonal basis vectors for each task and optimizing them through a perturbation-based strategy that minimizes conflicts with previously learned parameters. Furthermore, PLAN incorporates a novel selection mechanism that identifies and assigns basis vectors with minimal sensitivity to interference, reducing the risk of degrading past knowledge while maintaining efficient adaptation to new tasks. Empirical results on standard CL benchmarks demonstrate that PLAN consistently outperforms existing methods, establishing a new state-of-the-art for continual learning with foundation models.

Yang Xiao, Wang Lu, Jie Ji, Ruimeng Ye, Gen Li, Xiaolong Ma, Bo Hui

The design of artificial neural networks (ANNs) is inspired by the structure of the human brain, and in turn, ANNs offer a potential means to interpret and understand brain signals. Existing methods primarily align brain signals with stimulus signals using Mean Squared Error (MSE), which focuses only on local point-wise alignment and ignores global matching, leading to coarse interpretations and inaccuracies in brain signal decoding. In this paper, we address these issues through optimal transport (OT) and theoretically demonstrate why OT provides a more effective alignment strategy than MSE. Specifically, we construct a transport plan between brain voxel embeddings and image embeddings, enabling more precise matching. By controlling the amount of transport, we mitigate the influence of redundant information. We apply our alignment model directly to the Brain Captioning task by feeding brain signals into a large language model (LLM) instead of images. Our approach achieves state-of-the-art performance across ten evaluation metrics, surpassing the previous best method by an average of 6.11% in singlesubject training and 3.81% in cross-subject training. Additionally, we have uncovered several insightful conclusions that align with existing brain research. We unveil the redundancy and synergy of brain information processing through region masking and data dimensionality reduction visualization experiments. We believe our approach paves the way for a more precise understanding of brain signals in the future. The code is available at https://github.com/NKUShaw/OT-Alignment4brain-to-image

Zhigang Wang, Yifei Su, Chenhui Li, Dong Wang, Yan Huang, Xuelong Li, Bin Zhao

Open-vocabulary 3D scene understanding is indispensable for embodied agents. Recent works leverage pretrained vision-language models (VLMs) for object segmentation and project them to point clouds to build 3D maps. Despite progress, a point cloud is a set of unordered coordinates that requires substantial storage space and can not directly convey occupancy information or spatial relation, making existing methods inefficient for downstream tasks, e.g., path planning and complex text-based object retrieval. To address these issues, we propose Octree-Graph, a novel scene representation for open-vocabulary 3D scene understanding. Specifically, a Chronological Group-wise Segment Merging (CGSM) strategy and an Instance Feature Aggregation (IFA) algorithm are first designed to get 3D instances and corresponding semantic features. Subsequently, an adaptive-octree structure is developed that stores semantics and depicts the occupancy of an object adjustably according to its shape. Finally, the Octree-Graph is constructed where each adaptive-octree acts as a graph node, and edges describe the spatial relations among nodes. Extensive experiments on various tasks are conducted on several widely-used datasets, demonstrating the versatility and effectiveness of our method. Code is available at https://github.com/yifeisu/OV-Octree-Graph.

Yuxuan Wang, Yiqi Song, Cihang Xie, Yang Liu, Zilong Zheng

Recent advancements in large-scale video-language models have shown significant potential for real-time planning and detailed interactions. However, their high computational demands and the scarcity of annotated datasets limit their practicality for academic researchers. In this work, we introduce VideoLLaMB, a novel and efficient framework for long video understanding that leverages recurrent memory bridges and temporal memory tokens to enable seamless encoding of entire video sequences with preserved semantic continuity. Central to our approach is a SceneTiling algorithm that segments videos into coherent semantic units, facilitating robust understanding across tasks without requiring additional training. VideoLLaMB achieves state-of-the-art performance, surpassing existing models by 4.2 points on four VideoQA benchmarks and by 2.06 points on egocentric planning tasks. Notably, it maintains strong performance under extreme video length scaling (up to 8x) and excels at fine-grained frame retrieval on our proposed Needle in a Video Haystack (NIAVH) benchmark. With linear GPU memory scaling, VideoLLaMB processes up to 320 frames using a single Nvidia A100 GPU, despite being trained on only 16 frames--offering an unprecedented balance of accuracy, scalability, and cost-effectiveness. This makes it highly accessible and practical for the academic community.

Sarmistha Das 0001, Akash Ghosh, Sriparna Saha 0001, Koustava Goswami, K. J. Joseph

Recent advancements in Multimodal Large Language Models (MLLMs), coupled with the progress of reinforcement learning, have substantially enhanced reasoning and decision-making across modalities, including text, vision, audio, and video. This tutorial introduces the fundamental principles, methodologies, and practical applications of MLLM reasoning, with a particular emphasis on strengthening reasoning capabilities in multilingual and cross-domain settings. We further discuss the key challenges and limitations of current multimodal reasoning approaches, as well as future directions for advancing the field. By highlighting how MLLMs support enhanced reasoning and planning in cross-lingual and cross-domain contexts, this session aims to equip researchers and practitioners with the conceptual foundations and practical tools needed to effectively integrate MLLM reasoning into their work.