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1,694篇论文匹配“Function Approximation”
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Deep Learning/Theory

Takashi Furuya, Michael Puthawala, Matti Lassas, Maarten V. de Hoop

Recently there has been great interest in operator learning, where networks learn operators between function spaces from an essentially infinite-dimensional perspective. In this work we present results for when the operators learned by these networks are injective and surjective. As a warmup, we combine prior work in both the finite-dimensional ReLU and operator learning setting by giving sharp conditions under which ReLU layers with linear neural operators are injective. We then consider the case when the activation function is pointwise bijective and obtain sufficient conditions for the layer to be injective. We remark that this question, while trivial in the finite-rank setting, is subtler in the infinite-rank setting and is proven using tools from Fredholm theory. Next, we prove that our supplied injective neural operators are universal approximators and that their implementation, with finite-rank neural networks, are still injective. This ensures that injectivity is not 'lost' in the transcription from analytical operators to their finite-rank implementation with networks. Finally, we conclude with an increase in abstraction and consider general conditions when subnetworks, which may have many layers, are injective and surjective and provide an exact inversion from a 'linearization.’ This section uses general arguments from Fredholm theory and Leray-Schauder degree theory for non-linear integral equations to analyze the mapping properties of neural operators in function spaces. These results apply to subnetworks formed from the layers considered in this work, under natural conditions. We believe that our work has applications in Bayesian uncertainty quantification where injectivity enables likelihood estimation and in inverse problems where surjectivity and injectivity corresponds to existence and uniqueness of the solutions, respectively.

Reinforcement Learning/Function Approximation

Zak Mhammedi, Adam Block, Dylan J Foster, Alexander Rakhlin

A major challenge in reinforcement learning is to develop practical, sample-efficient algorithms for exploration in high-dimensional domains where generalization and function approximation is required. Low-Rank Markov Decision Processes---where transition probabilities admit a low-rank factorization based on an unknown feature embedding---offer a simple, yet expressive framework for RL with function approximation, yet existing algorithms either (1) are computationally intractable, or (2) require restrictive statistical assumptions such as latent variable structure or access to model-based function approximation. In this work, we propose the first provably sample-efficient algorithm for exploration in Low-Rank MDPs that is both computationally efficient and model-free, allowing for general function approximation while requiring no structural assumptions beyond a reachability condition that we show is substantially weaker than that assumed in prior work. Our algorithm, SpanRL, uses the notion of a barycentric spanner for the feature embedding as an efficiently computable basis for exploration, performing efficient spanner computation by interleaving representation learning and policy optimization subroutines. Our analysis---which is appealingly simple and modular---carefully combines several techniques, including a new approach to error-tolerant barycentric spanner computation, and a new analysis of a certain minimax representation learning objective found in prior work.

Social Aspects/Accountability, Transparency and Interpretability

SungYub Kim, Kyungsu Kim, Eunho Yang

Through a deeper understanding of predictions of neural networks, Influence Function (IF) has been applied to various tasks such as detecting and relabeling mislabeled samples, dataset pruning, and separation of data sources in practice. However, we found standard approximations of IF suffer from performance degradation due to oversimplified influence distributions caused by their bilinear approximation, suppressing the expressive power of samples with a relatively strong influence. To address this issue, we propose a new interpretation of existing IF approximations as an average relationship between two linearized losses over parameters sampled from the Laplace approximation (LA). In doing so, we highlight two significant limitations of current IF approximations: the linearity of gradients and the singularity of Hessian. Accordingly, by improving each point, we introduce a new IF approximation method with the following features: i) the removal of linearization to alleviate the bilinear constraint and ii) the utilization of Geometric Ensemble (GE) tailored for non-linear losses. Empirically, our approach outperforms existing IF approximations for downstream tasks with lighter computation, thereby providing new feasibility of low-complexity/nonlinear-based IF design.

Deep Learning/Theory

Tal Amir, Steven Gortler, Ilai Avni, Ravina Ravina, Nadav Dym

Injective multiset functions have a key role in the theoretical study of machine learning on multisets and graphs. Yet, there remains a gap between the provably injective multiset functions considered in theory, which typically rely on polynomial moments, and the multiset functions used in practice, which rely on $\textit{neural moments}$ — whose injectivity on multisets has not been studied to date.In this paper, we bridge this gap by showing that moments of neural networks do define injective multiset functions, provided that an analytic non-polynomial activation is used. The number of moments required by our theory is optimal essentially up to a multiplicative factor of two. To prove this result, we state and prove a $\textit{finite witness theorem}$, which is of independent interest. As a corollary to our main theorem, we derive new approximation results for functions on multisets and measures, and new separation results for graph neural networks. We also provide two negative results: (1) moments of piecewise-linear neural networks cannot be injective multiset functions; and (2) even when moment-based multiset functions are injective, they can never be bi-Lipschitz.

Probabilistic Methods/Variational Inference

Zongyu Guo, Gergely Flamich, Jiajun He, Zhibo Chen, José Miguel Hernández-Lobato

Many common types of data can be represented as functions that map coordinates to signal values, such as pixel locations to RGB values in the case of an image. Based on this view, data can be compressed by overfitting a compact neural network to its functional representation and then encoding the network weights. However, most current solutions for this are inefficient, as quantization to low-bit precision substantially degrades the reconstruction quality. To address this issue, we propose overfitting variational Bayesian neural networks to the data and compressing an approximate posterior weight sample using relative entropy coding instead of quantizing and entropy coding it. This strategy enables direct optimization of the rate-distortion performance by minimizing the $\beta$-ELBO, and target different rate-distortion trade-offs for a given network architecture by adjusting $\beta$. Moreover, we introduce an iterative algorithm for learning prior weight distributions and employ a progressive refinement process for the variational posterior that significantly enhances performance. Experiments show that our method achieves strong performance on image and audio compression while retaining simplicity.

Theory/Reinforcement Learning and Planning

Zhihan Liu, Miao Lu, WEI XIONG, Han Zhong, Hao Hu, Shenao Zhang, Sirui Zheng, Zhuoran Yang, Zhaoran Wang

In reinforcement learning (RL), balancing exploration and exploitation is crucial for achieving an optimal policy in a sample-efficient way. To this end, existing sample- efficient algorithms typically consist of three components: estimation, planning, and exploration. However, to cope with general function approximators, most of them involve impractical algorithmic components to incentivize exploration, such as data-dependent level-set constraints or complicated sampling procedures. To address this challenge, we propose an easy-to-implement RL framework called Maximize to Explore (MEX), which only needs to optimize unconstrainedly a single objective that integrates the estimation and planning components while balancing exploration and exploitation automatically. Theoretically, we prove that the MEX achieves a sublinear regret with general function approximators and is extendable to the zero-sum Markov game setting. Meanwhile, we adapt deep RL baselines to design practical versions of MEX in both the model-based and model-free settings, which outperform baselines in various MuJoCo environments with sparse reward by a stable margin. Compared with existing sample-efficient algorithms with general function approximators, MEX achieves similar sample efficiency while also enjoying a lower computational cost and is more compatible with modern deep RL methods.

Theory/Reinforcement Learning and Planning

Donghao Ying, Yunkai Zhang, Yuhao Ding, Alec Koppel, Javad Lavaei

We investigate safe multi-agent reinforcement learning, where agents seek to collectively maximize an aggregate sum of local objectives while satisfying their own safety constraints. The objective and constraints are described by general utilities, i.e., nonlinear functions of the long-term state-action occupancy measure, which encompass broader decision-making goals such as risk, exploration, or imitations. The exponential growth of the state-action space size with the number of agents presents challenges for global observability, further exacerbated by the global coupling arising from agents' safety constraints. To tackle this issue, we propose a primal-dual method utilizing shadow reward and $\kappa$-hop neighbor truncation under a form of correlation decay property, where $\kappa$ is the communication radius. In the exact setting, our algorithm converges to a first-order stationary point (FOSP) at the rate of $\mathcal{O}\left(T^{-2/3}\right)$. In the sample-based setting, we demonstrate that, with high probability, our algorithm requires $\widetilde{\mathcal{O}}\left(\epsilon^{-3.5}\right)$ samples to achieve an $\epsilon$-FOSP with an approximation error of $\mathcal{O}(\phi_0^{2\kappa})$, where $\phi_0\in (0,1)$. Finally, we demonstrate the effectiveness of our model through extensive numerical experiments.

Applications/Computer Vision

Qing Li, Huifang Feng, Kanle Shi, Yue Gao, Yi Fang, Yu-Shen Liu, Zhizhong Han

Normal estimation for 3D point clouds is a fundamental task in 3D geometry processing. The state-of-the-art methods rely on priors of fitting local surfaces learned from normal supervision. However, normal supervision in benchmarks comes from synthetic shapes and is usually not available from real scans, thereby limiting the learned priors of these methods. In addition, normal orientation consistency across shapes remains difficult to achieve without a separate post-processing procedure. To resolve these issues, we propose a novel method for estimating oriented normals directly from point clouds without using ground truth normals as supervision. We achieve this by introducing a new paradigm for learning neural gradient functions, which encourages the neural network to fit the input point clouds and yield unit-norm gradients at the points. Specifically, we introduce loss functions to facilitate query points to iteratively reach the moving targets and aggregate onto the approximated surface, thereby learning a global surface representation of the data. Meanwhile, we incorporate gradients into the surface approximation to measure the minimum signed deviation of queries, resulting in a consistent gradient field associated with the surface. These techniques lead to our deep unsupervised oriented normal estimator that is robust to noise, outliers and density variations. Our excellent results on widely used benchmarks demonstrate that our method can learn more accurate normals for both unoriented and oriented normal estimation tasks than the latest methods. The source code and pre-trained model are publicly available.

Theory/Game Theory

Hedi Hadiji, Sarah Sachs, Tim van Erven, Wouter Koolen

In the first-order query model for zero-sum $K\times K$ matrix games, players observe the expected pay-offs for all their possible actions under the randomized action played by their opponent. This classical model has received renewed interest after the discovery by Rakhlin and Sridharan that $\epsilon$-approximate Nash equilibria can be computed efficiently from $O(\frac{\ln K}{\epsilon})$ instead of $O(\frac{\ln K}{\epsilon^2})$ queries. Surprisingly, the optimal number of such queries, as a function of both $\epsilon$ and $K$, is not known. We make progress on this question on two fronts. First, we fully characterise the query complexity of learning exact equilibria ($\epsilon=0$), by showing that they require a number of queries that is linear in $K$, which means that it is essentially as hard as querying the whole matrix, which can also be done with $K$ queries. Second, for $\epsilon > 0$, the current query complexity upper bound stands at $O(\min(\frac{\ln(K)}{\epsilon} , K))$. We argue that, unfortunately, obtaining a matching lower bound is not possible with existing techniques: we prove that no lower bound can be derived by constructing hard matrices whose entries take values in a known countable set, because such matrices can be fully identified by a single query. This rules out, for instance, reducing to an optimization problem over the hypercube by encoding it as a binary payoff matrix. We then introduce a new technique for lower bounds, which allows us to obtain lower bounds of order $\tilde\Omega(\log(\frac{1}{K\epsilon})$ for any $\epsilon \leq 1 / (cK^4)$, where $c$ is a constant independent of $K$. We further discuss possible future directions to improve on our techniques in order to close the gap with the upper bounds.

Applications/Health

Ruofan Wu, Jiawei Qiao, Mingzhe Wu, Wen Yu, Ming Zheng, Tengfei LIU, Tianyi Zhang, Weiqiang Wang

We present neural frailty machine (NFM), a powerful and flexible neural modeling framework for survival regressions. The NFM framework utilizes the classical idea of multiplicative frailty in survival analysis as a principled way of extending the proportional hazard assumption, at the same time being able to leverage the strong approximation power of neural architectures for handling nonlinear covariate dependence. Two concrete models are derived under the framework that extends neural proportional hazard models and nonparametric hazard regression models. Both models allow efficient training under the likelihood objective. Theoretically, for both proposed models, we establish statistical guarantees of neural function approximation with respect to nonparametric components via characterizing their rate of convergence. Empirically, we provide synthetic experiments that verify our theoretical statements. We also conduct experimental evaluations over $6$ benchmark datasets of different scales, showing that the proposed NFM models achieve predictive performance comparable to or sometimes surpassing state-of-the-art survival models. Our code is publicly availabel at https://github.com/Rorschach1989/nfm

Theory/Online Learning and Bandits

Raunak Kumar, Sarah Dean, Robert Kleinberg

Online convex optimization (OCO) is a widely used framework in online learning. In each round, the learner chooses a decision in a convex set and an adversary chooses a convex loss function, and then the learner suffers the loss associated with their current decision. However, in many applications the learner's loss depends not only on the current decision but on the entire history of decisions until that point. The OCO framework and its existing generalizations do not capture this, and they can only be applied to many settings of interest after a long series of approximation arguments. They also leave open the question of whether the dependence on memory is tight because there are no non-trivial lower bounds. In this work we introduce a generalization of the OCO framework, ``Online Convex Optimization with Unbounded Memory'', that captures long-term dependence on past decisions. We introduce the notion of $p$-effective memory capacity, $H_p$, that quantifies the maximum influence of past decisions on present losses. We prove an $O(\sqrt{H_p T})$ upper bound on the policy regret and a matching (worst-case) lower bound. As a special case, we prove the first non-trivial lower bound for OCO with finite memory~\citep{anavaHM2015online}, which could be of independent interest, and also improve existing upper bounds. We demonstrate the broad applicability of our framework by using it to derive regret bounds, and to improve and simplify existing regret bound derivations, for a variety of online learning problems including online linear control and an online variant of performative prediction.

Theory/Learning Theory

Saghar Adler, Vijay Subramanian

Models of many real-life applications, such as queueing models of communication networks or computing systems, have a countably infinite state-space. Algorithmic and learning procedures that have been developed to produce optimal policies mainly focus on finite state settings, and do not directly apply to these models. To overcome this lacuna, in this work we study the problem of optimal control of a family of discrete-time countable state-space Markov Decision Processes (MDPs) governed by an unknown parameter $\theta\in\Theta$, and defined on a countably-infinite state-space $\mathcal X=\mathbb{Z}_+^d$, with finite action space $\mathcal A$, and an unbounded cost function. We take a Bayesian perspective with the random unknown parameter $\boldsymbol{\theta}^*$ generated via a given fixed prior distribution on $\Theta$. To optimally control the unknown MDP, we propose an algorithm based on Thompson sampling with dynamically-sized episodes: at the beginning of each episode, the posterior distribution formed via Bayes' rule is used to produce a parameter estimate, which then decides the policy applied during the episode. To ensure the stability of the Markov chain obtained by following the policy chosen for each parameter, we impose ergodicity assumptions. From this condition and using the solution of the average cost Bellman equation, we establish an $\tilde O(dh^d\sqrt{|\mathcal A|T})$ upper bound on the Bayesian regret of our algorithm, where $T$ is the time-horizon. Finally, to elucidate the applicability of our algorithm, we consider two different queueing models with unknown dynamics, and show that our algorithm can be applied to develop approximately optimal control algorithms.

Optimization/Sampling and Optimization

Aniket Das, Dheeraj Nagaraj

Stein Variational Gradient Descent (SVGD) is a popular particle-based variational inference algorithm with impressive empirical performance across various domains. Although the population (i.e, infinite-particle) limit dynamics of SVGD is well characterized, its behavior in the finite-particle regime is far less understood. To this end, our work introduces the notion of *virtual particles* to develop novel stochastic approximations of population-limit SVGD dynamics in the space of probability measures, that are exactly realizable using finite particles. As a result, we design two computationally efficient variants of SVGD, namely VP-SVGD and GB-SVGD, with provably fast finite-particle convergence rates. Our algorithms can be viewed as specific random-batch approximations of SVGD, which are computationally more efficient than ordinary SVGD. We show that the $n$ particles output by VP-SVGD and GB-SVGD, run for $T$ steps with batch-size $K$, are at-least as good as i.i.d samples from a distribution whose Kernel Stein Discrepancy to the target is at most $O(\tfrac{d^{1/3}}{(KT)^{1/6}})$ under standard assumptions. Our results also hold under a mild growth condition on the potential function, which is much weaker than the isoperimetric (e.g. Poincare Inequality) or information-transport conditions (e.g. Talagrand's Inequality $\mathsf{T}_1$) generally considered in prior works. As a corollary, we analyze the convergence of the empirical measure (of the particles output by VP-SVGD and GB-SVGD) to the target distribution and demonstrate a **double exponential improvement** over the best known finite-particle analysis of SVGD. Beyond this, our results present the **first known oracle complexities for this setting with polynomial dimension dependence**, thereby completely eliminating the curse of dimensionality exhibited by previously known finite-particle rates.

Kai Han, You Wu, He Huang, Shuang Cui

We revisit the classical problem of designing Budget-Feasible Mechanisms (BFMs) for submodular valuation functions, which has been extensively studied since the seminal paper of Singer [FOCS’10] due to its wide applications in crowdsourcing and social marketing. We propose TripleEagle, a novel algorithmic framework for designing BFMs, based on which we present several simple yet effective BFMs thatachieve better approximation ratios than the state-of-the-art work for both monotone and non-monotone submodular valuation functions. Moreover, our BFMs are the first in the literature to achieve linear complexities while ensuring obvious strategyproofness, making them more practical than the previous BFMs. We conduct extensive experiments to evaluate the empirical performance of our BFMs, and the experimental results strongly demonstrate the efficiency and effectiveness of our approach.

Applications/Physics

Bogdan Raonic, Roberto Molinaro, Tim De Ryck, Tobias Rohner, Francesca Bartolucci, Rima Alaifari, Siddhartha Mishra, Emmanuel de Bézenac

Although very successfully used in conventional machine learning, convolution based neural network architectures -- believed to be inconsistent in function space -- have been largely ignored in the context of learning solution operators of PDEs. Here, we present novel adaptations for convolutional neural networks to demonstrate that they are indeed able to process functions as inputs and outputs. The resulting architecture, termed as convolutional neural operators (CNOs), is designed specifically to preserve its underlying continuous nature, even when implemented in a discretized form on a computer. We prove a universality theorem to show that CNOs can approximate operators arising in PDEs to desired accuracy. CNOs are tested on a novel suite of benchmarks, encompassing a diverse set of PDEs with multi-scale solutions and are observed to significantly outperform baselines, paving the way for an alternative framework for robust and accurate operator learning.

Applications/Physics

Laurence Midgley, Vincent Stimper, Javier Antorán, Emile Mathieu, Bernhard Schölkopf, José Miguel Hernández-Lobato

Coupling normalizing flows allow for fast sampling and density evaluation, making them the tool of choice for probabilistic modeling of physical systems. However, the standard coupling architecture precludes endowing flows that operate on the Cartesian coordinates of atoms with the SE(3) and permutation invariances of physical systems. This work proposes a coupling flow that preserves SE(3) and permutation equivariance by performing coordinate splits along additional augmented dimensions. At each layer, the flow maps atoms' positions into learned SE(3) invariant bases, where we apply standard flow transformations, such as monotonic rational-quadratic splines, before returning to the original basis.Crucially, our flow preserves fast sampling and density evaluation, and may be used to produce unbiased estimates of expectations with respect to the target distribution via importance sampling.When trained on the DW4, LJ13, and QM9-positional datasets, our flow is competitive with equivariant continuous normalizing flows and diffusion models, while allowing sampling more than an order of magnitude faster.Moreover, to the best of our knowledge, we are the first to learn the full Boltzmann distribution of alanine dipeptide by only modeling the Cartesian positions of its atoms.Lastly, we demonstrate that our flow can be trained to approximately sample from the Boltzmann distribution of the DW4 and LJ13 particle systems using only their energy functions.

Reinforcement Learning/Function Approximation

Andrew Wagenmaker, Guanya Shi, Kevin Jamieson

Learning to control unknown nonlinear dynamical systems is a fundamental problem in reinforcement learning and control theory. A commonly applied approach is to first explore the environment (exploration), learn an accurate model of it (system identification), and then compute an optimal controller with the minimum cost on this estimated system (policy optimization). While existing work has shown that it is possible to learn a uniformly good model of the system (Mania et al., 2020), in practice, if we aim to learn a good controller with a low cost on the actual system, certain system parameters may be significantly more critical than others, and we therefore ought to focus our exploration on learning such parameters.In this work, we consider the setting of nonlinear dynamical systems and seek to formally quantify, in such settings, (a) which parameters are most relevant to learning a good controller, and (b) how we can best explore so as to minimize uncertainty in such parameters. Inspired by recent work in linear systems (Wagenmaker et al., 2021), we show that minimizing the controller loss in nonlinear systems translates to estimating the system parameters in a particular, task-dependent metric. Motivated by this, we develop an algorithm able to efficiently explore the system to reduce uncertainty in this metric, and prove a lower bound showing that our approach learns a controller at a near-instance-optimal rate. Our algorithm relies on a general reduction from policy optimization to optimal experiment design in arbitrary systems, and may be of independent interest. We conclude with experiments demonstrating the effectiveness of our method in realistic nonlinear robotic systems.

Reinforcement Learning/Deep RL

Kavosh Asadi, Rasool Fakoor, Shoham Sabach

We focus on the task of approximating the optimal value function in deep reinforcement learning. This iterative process is comprised of solving a sequence of optimization problems where the loss function changes per iteration. The common approach to solving this sequence of problems is to employ modern variants of the stochastic gradient descent algorithm such as Adam. These optimizers maintain their own internal parameters such as estimates of the first-order and the second-order moments of the gradient, and update them over time. Therefore, information obtained in previous iterations is used to solve the optimization problem in the current iteration. We demonstrate that this can contaminate the moment estimates because the optimization landscape can change arbitrarily from one iteration to the next one. To hedge against this negative effect, a simple idea is to reset the internal parameters of the optimizer when starting a new iteration. We empirically investigate this resetting idea by employing various optimizers in conjunction with the Rainbow algorithm. We demonstrate that this simple modification significantly improves the performance of deep RL on the Atari benchmark.

Theory/Reinforcement Learning and Planning

Wenzhuo Zhou

We study offline reinforcement learning (RL) which seeks to learn a good policy based on a fixed, pre-collected dataset. A fundamental challenge behind this task is the distributional shift due to the dataset lacking sufficient exploration, especially under function approximation. To tackle this issue, we propose a bi-level structured policy optimization algorithm that models a hierarchical interaction between the policy (upper-level) and the value function (lower-level). The lower level focuses on constructing a confidence set of value estimates that maintain sufficiently small weighted average Bellman errors, while controlling uncertainty arising from distribution mismatch. Subsequently, at the upper level, the policy aims to maximize a conservative value estimate from the confidence set formed at the lower level. This novel formulation preserves the maximum flexibility of the implicitly induced exploratory data distribution, enabling the power of model extrapolation. In practice, it can be solved through a computationally efficient, penalized adversarial estimation procedure. Our theoretical regret guarantees do not rely on any data-coverage and completeness-type assumptions, only requiring realizability. These guarantees also demonstrate that the learned policy represents the ``best effort'' among all policies, as no other policies can outperform it. We evaluate our model using a blend of synthetic, benchmark, and real-world datasets for offline RL, showing that it performs competitively with state-of-the-art methods.

Deep Learning/Graph Neural Networks

Leonardo Cotta, Gal Yehuda, Assaf Schuster, Chris Maddison

Designing models that are both expressive and preserve known invariances of tasks is an increasingly hard problem. Existing solutions tradeoff invariance for computational or memory resources. In this work, we show how to leverage randomness and design models that are both expressive and invariant but use less resources. Inspired by randomized algorithms, our key insight is that accepting probabilistic notions of universal approximation and invariance can reduce our resource requirements. More specifically, we propose a class of binary classification models called Randomized Linear Classifiers (RLCs). We give parameter and sample size conditions in which RLCs can, with high probability, approximate any (smooth) function while preserving invariance to compact group transformations. Leveraging this result, we design three RLCs that are provably probabilistic invariant for classification tasks over sets, graphs, and spherical data. We show how these models can achieve probabilistic invariance and universality using less resources than (deterministic) neural networks and their invariant counterparts. Finally, we empirically demonstrate the benefits of this new class of models on invariant tasks where deterministic invariant neural networks are known to struggle.