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2,942篇论文匹配“Robotics”
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Computer Vision · Vision Models & Multimodal

Aiden Chang, Celso de Melo, Stephanie Lukin

Real-time understanding of continuous video streams is essential for intelligent agents operating in high-stakes environments, including autonomous vehicles, surveillance drones, and disaster response robots. Yet, most existing video understanding and highlight detection methods assume access to the entire video during inference, making them unsuitable for online or streaming scenarios. In particular, current models optimize for offline summarization, failing to support step-by-step reasoning needed for real-time decision-making. We introduce Aha, an autoregressive highlight detection framework that predicts the relevance of each video frame against a task described in natural language. Without accessing future video frames, Aha utilizes a multimodal vision-language model and lightweight, decoupled heads trained on a large, curated dataset of human-centric video labels. To enable scalability, we introduce the Dynamic SinkCache mechanism that achieves constant memory usage across infinite-length streams without degrading performance on standard benchmarks. This encourages the hidden representation to capture high-level task objectives, enabling effective frame-level rankings for informativeness, relevance, and uncertainty with respect to the natural language task. Aha achieves state-of-the-art (SOTA) performance on highlight detection benchmarks, surpassing even prior offline, full-context approaches and video-language models by +5.9\% on TVSum and +8.3\% on Mr.Hisum in mAP (mean Average Precision). We explore Aha’s potential for real-world robotics applications given a task-oriented natural language input and a continuous, robot-centric video. Both experiments demonstrate Aha's potential effectiveness as a real-time reasoning module for downstream planning and long-horizon understanding.

Applications · Robotics

Rui Li, Zixuan Hu, Wenxi Qu, Jinouwen Zhang, Zhenfei Yin, Sha Zhang, Xuantuo Huang, Hanqing Wang, Tai WANG, Jiangmiao Pang 等

Scientific embodied agents play a crucial role in modern laboratories by automating complex experimental workflows.Compared to typical household environments, laboratory settings impose significantly higher demands on perception of physical-chemical transformations and long-horizon planning, making them an ideal testbed for advancing embodied intelligence.However, its development has been long hampered by the lack of suitable simulator and benchmarks.In this paper, we address this gap by introducing LabUtopia, a comprehensive simulation and benchmarking suite designed to facilitate the development of generalizable, reasoning-capable embodied agents in laboratory settings. Specifically, it integrates i) LabSim, a high-fidelity simulator supporting multi-physics and chemically meaningful interactions; ii) LabScene, a scalable procedural generator for diverse scientific scenes; and iii) LabBench, a hierarchical benchmark spanning five levels of complexity from atomic actions to long-horizon mobile manipulation. LabUtopia supports 30 distinct tasks and includes more than 200 scene and instrument assets, enabling large-scale training and principled evaluation in high-complexity environments.We demonstrate that LabUtopia offers a powerful platform for advancing the integration of perception, planning, and control in scientific-purpose agents and provides a rigorous testbed for exploring the practical capabilities and generalization limits of embodied intelligence in future research. Project web page: https://rui-li023.github.io/labutopia-site/

Applications · Robotics

Chunru Lin, Haotian Yuan, Yian Wang, Xiaowen Qiu, Tsun-Hsuan Johnson Wang, Minghao Guo, Bohan Wang, Yashraj Narang, Dieter Fox, Chuang Gan

Endowing robots with tool design abilities is critical for enabling them to solve complex manipulation tasks that would otherwise be intractable. While recent generative frameworks can automatically synthesize task settings—such as 3D scenes and reward functions—they have not yet addressed the challenge of tool-use scenarios. Simply retrieving human-designed tools might not be ideal since many tools (e.g., a rolling pin) are difficult for robotic manipulators to handle. Furthermore, existing tool design approaches either rely on predefined templates with limited parameter tuning or apply generic 3D generation methods that are not optimized for tool creation. To address these limitations, we propose **RobotSmith**, an automated pipeline that leverages the implicit physical knowledge embedded in vision-language models (VLMs) alongside the more accurate physics provided by physics simulations to design and use tools for robotic manipulation. Our system (1) iteratively proposes tool designs using collaborative VLM agents, (2) generates low-level robot trajectories for tool use, and (3) jointly optimizes tool geometry and usage for task performance. We evaluate our approach across a wide range of manipulation tasks involving rigid, deformable, and fluid objects. Experiments show that our method consistently outperforms strong baselines in both task success rate and overall performance. Notably, our approach achieves a 50.0\% average success rate, significantly surpassing other baselines such as 3D generation (21.4\%) and tool retrieval (11.1\%). Finally, we deploy our system in real-world settings, demonstrating that the generated tools and their usage plans transfer effectively to physical execution, validating the practicality and generalization capabilities of our approach.

Theory · Reinforcement Learning and Planning

Ruijia Liu, Ancheng Hou, Xiao Yu, Xiang Yin

Signal Temporal Logic (STL) is a powerful specification language for describing complex temporal behaviors of continuous signals, making it well-suited for high-level robotic task descriptions. However, generating executable plans for STL tasks is challenging, as it requires consideration of the coupling between the task specification and the system dynamics. Existing approaches either follow a model-based setting that explicitly requires knowledge of the system dynamics or adopt a task-oriented data-driven approach to learn plans for specific tasks. In this work, we address the problem of generating executable STL plans for systems with unknown dynamics. We propose a hierarchical planning framework that enables zero-shot generalization to new STL tasks by leveraging only task-agnostic trajectory data during offline training. The framework consists of three key components: (i) decomposing the STL specification into several progresses and time constraints, (ii) searching for timed waypoints that satisfy all progresses under time constraints, and (iii) generating trajectory segments using a pre-trained diffusion model and stitching them into complete trajectories. We formally prove that our method guarantees STL satisfaction, and simulation results demonstrate its effectiveness in generating dynamically feasible trajectories across diverse long-horizon STL tasks. Project Page: https://cps-sjtu.github.io/Zero-Shot-STL/

Applications

Hanshi Wang, Cai Zijian, Jin Gao, Yiwei Zhang, Weiming Hu, Ke Wang, Zhipeng Zhang

Online, real-time, and fine-grained 3D segmentation constitutes a fundamental capability for embodied intelligent agents to perceive and comprehend their operational environments. Recent advancements employ predefined object queries to aggregate semantic information from Vision Foundation Models (VFMs) outputs that are lifted into 3D point clouds, facilitating spatial information propagation through inter-query interactions. Nevertheless, perception, whether human or robotic, is an inherently dynamic process, rendering temporal understanding a critical yet overlooked dimension within these prevailing query-based pipelines. This deficiency in temporal reasoning can exacerbate issues such as the over-segmentation commonly produced by VFMs, necessitating more handcrafted post-processing. Therefore, to further unlock the temporal environmental perception capabilities of embodied agents, our work reconceptualizes online 3D segmentation as an instance tracking problem (AutoSeg3D). Our core strategy involves utilizing object queries for temporal information propagation, where long-term instance association promotes the coherence of features and object identities, while short-term instance update enriches instant observations. Given that viewpoint variations in embodied robotics often lead to partial object visibility across frames, this mechanism aids the model in developing a holistic object understanding beyond incomplete instantaneous views. Furthermore, we introduce spatial consistency learning to mitigate the fragmentation problem inherent in VFMs, yielding more comprehensive instance information for enhancing the efficacy of both long-term and short-term temporal learning. The temporal information exchange and consistency learning facilitated by these sparse object queries not only enhance spatial comprehension but also circumvent the computational burden associated with dense temporal point cloud interactions. Our method establishes a new state-of-the-art, surpassing ESAM by 2.8 AP on ScanNet200 and delivering consistent gains on ScanNet, SceneNN, and 3RScan datasets, corroborating that identity-aware temporal reasoning is a crucial, previously underemphasized component for robust 3D segmentation in real-time embodied intelligence. Code is at https://github.com/AutoLab-SAI-SJTU/AutoSeg3D.

Reinforcement Learning · Deep RL

Sid Bharthulwar, Stone Tao, Hao Su

Massively parallel GPU simulation environments have accelerated reinforcement learning (RL) research by enabling fast data collection for on-policy RL algorithms like Proximal Policy Optimization (PPO). To maximize throughput, it is common to use short rollouts per policy update, increasing the update-to-data (UTD) ratio. However, we find that, in this setting, standard synchronous resets introduce harmful nonstationarity, skewing the learning signal and destabilizing training. We introduce staggered resets, a simple yet effective technique where environments are initialized and reset at varied points within the task horizon. This yields training batches with more uniform state visitation distributions, reducing the nonstationarity induced by synchronized rollouts. We characterize dimensions along which RL environments can benefit significantly from staggered resets through toy environments. We then apply this technique to challenging high-dimensional robotics environments, achieving significantly higher sample efficiency, faster wall-clock convergence, and stronger final performance. Finally, this technique scales better with more parallel environments compared to naive synchronized rollouts, yielding more optimal utilization of computational resources.

WEIMING ZHANG, Dingwen Xiao, Aobotao DAI, Yexin Liu, Tianbo Pan, Shiqi Wen, Lei Chen, Lin Wang

360 video captures the complete surrounding scenes with the ultra-large field of view of 360x180. This makes 360 scene understanding tasks, *e.g.*, segmentation and tracking, crucial for appications, such as autonomous driving, robotics. With the recent emergence of foundation models, the community is, however, impeded by the lack of large-scale, labelled real-world datasets. This is caused by the inherent spherical properties, *e.g.*, severe distortion in polar regions, and content discontinuities, rendering the annotation costly yet complex. This paper introduces **Leader360V**, the **first** large-scale (10K+), labeled real-world 360 video datasets for instance segmentation and tracking. Our datasets enjoy high scene diversity, ranging from indoor and urban settings to natural and dynamic outdoor scenes. To automate annotation, we design an automatic labeling pipeline, which subtly coordinates pre-trained 2D segmentors and large language models (LLMs) to facilitate the labeling. The pipeline operates in three novel stages. Specifically, in the **Initial Annotation Phase**, we introduce a Semantic- and Distortion-aware Refinement (**SDR**) module, which combines object mask proposals from multiple 2D segmentors with LLM-verified semantic labels. These are then converted into mask prompts to guide SAM2 in generating distortion-aware masks for subsequent frames. In the **Auto-Refine Annotation Phase**, missing or incomplete regions are corrected either by applying the SDR again or resolving the discontinuities near the horizontal borders. The **Manual Revision Phase** finally incorporates LLMs and human annotators to further refine and validate the annotations. Extensive user studies and evaluations demonstrate the effectiveness of our labeling pipeline. Meanwhile, experiments confirm that Leader360V significantly enhances model performance for 360 video segmentation and tracking, paving the way for more scalable 360 scene understanding. We release our dataset and code at {https://leader360v.github.io/Leader360V\_HomePage/} for better understanding.

Computer Vision · Vision Models & Multimodal

Jingli Lin, Chenming Zhu, Runsen Xu, Xiaohan Mao, Xihui Liu, Tai WANG, Jiangmiao Pang

Recent advances in multimodal large language models (MLLMs) have shown remarkable capabilitiesin integrating vision and language for complex reasoning. While most existing benchmarks evaluate models under offline settings with a fixed set of pre-recorded inputs, we introduce OST-Bench, a benchmark designed to evaluate Online Spatio-Temporal understanding from the perspective of an agent actively exploring a scene. The “Online” aspect emphasizes the need to process and reason over incrementally acquired observations, while the “Spatio-Temporal” component requires integrating current visual inputs with historical memory to support dynamic spatial reasoning. OST-Bench better reflects the challenges of real-world embodied perception. Built on an efficient data collection pipeline, OST-Bench consists of 1.4k scenes and 10k question-answer pairs collected from ScanNet, Matterport3D, and ARKitScenes. We evaluate several leading MLLMs on OST-Bench and observe that they fall short on tasks requiring complex spatio-temporal reasoning. Under the online setting, their accuracy declines as the exploration horizon extends and the memory grows. Through further experimental analysis, we identify common error patterns across models and find that both complex clue-based spatial reasoning demands and long-term memory retrieval requirements significantly drop model performance along two separate axes, highlighting the core challenges that must be addressed to improve online embodied reasoning. To foster further research and development in the field, our codes, dataset, and benchmark are available at https://github.com/InternRobotics/OST-Bench.

Computer Vision · Everything Else

Jiaxin Huang, Ziwen Li, Hanlue Zhang, Runnan Chen, Zhengqing Gao, Xiao He, Yandong Guo, Wenping Wang, Tongliang Liu, Mingming Gong

The integration of language and 3D perception is critical for embodied AI and robotic systems to perceive, understand, and interact with the physical world. Spatial reasoning, a key capability for understanding spatial relationships between objects, remains underexplored in current 3D vision-language research. Existing datasets often mix semantic cues (e.g., object name) with spatial context, leading models to rely on superficial shortcuts rather than genuinely interpreting spatial relationships. To address this gap, we introduce Surprise3D, a novel dataset designed to evaluate language-guided spatial reasoning segmentation in complex 3D scenes. Surprise3D consists of more than 200k vision language pairs across 900+ detailed indoor scenes from ScanNet++ v2, including more than 2.8k unique object classes. The dataset contains 89k+ human-annotated spatial queries deliberately crafted without object name, thereby mitigating shortcut biases in spatial understanding. These queries comprehensively cover various spatial reasoning skills, such as relative position, narrative perspective, parametric perspective, and absolute distance reasoning. Initial benchmarks demonstrate significant challenges for current state-of-the-art expert 3D visual grounding methods and 3D-LLMs, underscoring the necessity of our dataset and the accompanying 3D Spatial Reasoning Segmentation (3D-SRS) benchmark suite. Surprise3D and 3D-SRS aim to facilitate advancements in spatially aware AI, paving the way for effective embodied interaction and robotic planning.

Computer Vision · Everything Else

Zhenhao Zhang, Ye Shi, Lingxiao Yang, Suting Ni, Qi Ye, Jingya Wang

Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects and predefined tasks but failing to handle unseen objects or open-vocabulary instructions. We introduce OpenHOI, the first framework for open-world HOI synthesis, capable of generating long-horizon manipulation sequences for novel objects guided by free-form language commands. Our approach integrates a 3D Multimodal Large Language Model (MLLM) fine-tuned for joint affordance grounding and semantic task decomposition, enabling precise localization of interaction regions (e.g., handles, buttons) and breakdown of complex instructions (e.g., “Find a water bottle and take a sip”) into executable sub-tasks. To synthesize physically plausible interactions, we propose an affordance-driven diffusion model paired with a training-free physics refinement stage that minimizes penetration and optimizes affordance alignment. Evaluations across diverse scenarios demonstrate OpenHOI’s superiority over state-of-the-art methods in generalizing to novel object categories, multi-stage tasks, and complex language instructions.

Applications · Robotics

Shuo Cheng, Liqian Ma, Zhenyang Chen, Ajay Mandlekar, Caelan Garrett, Danfei Xu

Behavior cloning has shown promise for robot manipulation, but real-world demonstrations are costly to acquire at scale. While simulated data offers a scalable alternative, particularly with advances in automated demonstration generation, transferring policies to the real world is hampered by various simulation and real domain gaps. In this work, we propose a unified sim-and-real co-training framework for learning generalizable manipulation policies that primarily leverages simulation and only requires a few real-world demonstrations. Central to our approach is learning a domain-invariant, task-relevant feature space. Our key insight is that aligning the joint distributions of observations and their corresponding actions across domains provides a richer signal than aligning observations (marginals) alone. We achieve this by embedding an Optimal Transport (OT)-inspired loss within the co-training framework, and extend this to an Unbalanced OT framework to handle the imbalance between abundant simulation data and limited real-world examples. We validate our method on challenging manipulation tasks, showing it can leverage abundant simulation data to achieve up to a 30\% improvement in the real-world success rate and even generalize to scenarios seen only in simulation.

Applications

Yongsen Mao, Junhao Zhong, Chuan Fang, Jia Zheng, Rui Tang, Hao Zhu, Ping Tan, Zihan Zhou

SpatialLM is a large language model designed to process 3D point cloud data and generate structured 3D scene understanding outputs. These outputs include architectural elements like walls, doors, windows, and oriented object boxes with their semantic categories. Unlike previous methods which exploit task-specific network designs, our model adheres to the standard multimodal LLM architecture and is fine-tuned directly from open-source LLMs. To train SpatialLM, we collect a large-scale, high-quality synthetic dataset consisting of the point clouds of 12,328 indoor scenes (54,778 rooms) with ground-truth 3D annotations, and conduct a careful study on various modeling and training decisions. On public benchmarks, our model gives state-of-the-art performance in layout estimation and competitive results in 3D object detection. With that, we show a feasible path for enhancing the spatial understanding capabilities of modern LLMs for applications in augmented reality, embodied robotics, and more.

Applications · Robotics

Seyed Kamyar Seyed Ghasemipour, Ayzaan Wahid, Jonathan Tompson, Pannag Sanketi, Igor Mordatch

Foundation models trained on web-scale data have revolutionized robotics, but their application to low-level control remains largely limited to behavioral cloning. Drawing inspiration from the success of the reinforcement learning stage in fine-tuning large language models, we propose a two-stage post-training approach for robotics. The first stage, Supervised Fine-Tuning (SFT), fine-tunes pretrained foundation models using both: a) behavioral cloning, and b) steps-to-go prediction objectives. In the second stage, Self-Improvement, steps-to-go prediction enables the extraction of a well-shaped reward function and a robust success detector, enabling a fleet of robots to autonomously practice downstream tasks with minimal human supervision. Through extensive experiments on real-world and simulated robot embodiments, our novel post-training recipe unveils significant results on Embodied Foundation Models. First, we demonstrate that the combination of SFT and Self-Improvement is significantly more sample-efficient than scaling imitation data collection for supervised learning, and that it leads to policies with significantly higher success rates. Further ablations highlight that the combination of web-scale pretraining and Self-Improvement is the key to this sample-efficiency. Next, we demonstrate that our proposed combination uniquely unlocks a capability that current methods cannot achieve: autonomously practicing and acquiring novel skills that generalize far beyond the behaviors observed in the imitation learning datasets used during training. These findings highlight the transformative potential of combining pretrained foundation models with online Self-Improvement to enable autonomous skill acquisition in robotics.

jusheng zhang, Yijia Fan, Zimo Wen, Jian Wang, Keze Wang

Driven by the applications in autonomous driving, robotics, and augmented reality, 3D object annotation is a critical task compared to 2D annotation, such as spatial complexity, occlusion, and viewpoint inconsistency. The existing methods relying on single models often struggle with these issues. In this paper, we introduce Tri-MARF, a novel framework that integrates tri-modal inputs (i.e., 2D multi-view images, text descriptions, and 3D point clouds) with multi-agent collaboration to enhance the 3D annotation process. Our Tri-MARF consists of three specialized agents: a vision-language model agent that generates multi-view descriptions, an information aggregation agent that selects optimal descriptions, and a gating agent that aligns text descriptions with 3D geometries for more refined captioning. Extensive experiments on the Objaverse-LVIS, Objaverse-XL, and ABO datasets demonstrate the superiority of our Tri-MARF, which achieves a CLIPScore of 88.7 (compared to 78.6–82.4 for other SOTA methods), retrieval accuracy of 45.2/43.8 (ViLT R@5), and an impressive throughput of 12,000 objects per hour on a single NVIDIA A100 GPU.

Computer Vision · Everything Else

Yuning Cui, Wenqi Ren, Alois Knoll

Image restoration aims to recover sharp, high-quality images from degraded, low-quality inputs. Existing methods have progressively advanced from task-specific designs to general architectures, all-in-one frameworks, and composite degradation handling. Despite these advances, computational efficiency remains a critical factor for practical deployment. In this work, we present BioIR, an efficient and universal image restoration framework inspired by the human visual system. Specifically, we design two bio-inspired modules, Peripheral-to-Foveal (P2F) and Foveal-to-Peripheral (F2P), to emulate the perceptual processes of human vision, with a particular focus on the functional interplay between foveal and peripheral pathways. P2F delivers large-field contextual signals to foveal regions based on pixel-to-region affinity, while F2P propagates fine-grained spatial details through a static-to-dynamic two-stage integration strategy. Leveraging the biologically motivated design, BioIR achieves state-of-the-art performance across three representative image restoration settings: single-degradation, all-in-one, and composite degradation. Moreover, BioIR maintains high computational efficiency and fast inference speed, making it highly suitable for real-world applications.

Applications · Robotics

Arnav Kumar Jain, Vibhakar Mohta, Subin Kim, Atiksh Bhardwaj, Juntao Ren, Yunhai Feng, Sanjiban Choudhury, Gokul Swamy

The fundamental limitation of the behavioral cloning (BC) approach to imitation learning is that it only teaches an agent what the expert did at states the expert visited. This means that when a BC agent makes a mistake which takes them out of the support of the demonstrations, they often don't know how to recover from it. In this sense, BC is akin to *giving the agent the fish* -- giving them dense supervision across a narrow set of states -- rather than teaching them *to fish*: to be able to reason independently about achieving the expert's outcome even when faced with unseen situations at test-time. In response, we explore *learning to search* (L2S) from expert demonstrations, i.e. learning the components required to, at test time, plan to match expert outcomes, even after making a mistake. These include *(1)* a world model and *(2)* a reward model. We carefully ablate the set of algorithmic and design decisions required to combine these and other components for stable and sample/interaction-efficient learning of recovery behavior without additional human corrections. Across a dozen visual manipulation tasks from three benchmarks, our approach SAILOR consistently out-performs state-of-the-art Diffusion Policies trained via BC on the same data. Furthermore, scaling up the amount of demonstrations used for BC by 5-10x still leaves a performance gap. We find that SAILOR can identify nuanced failures and is robust to reward hacking. Our code is available at [https://github.com/arnavkj1995/SAILOR](https://github.com/arnavkj1995/SAILOR).

Applications · Robotics

Qiwen Gu, Xufei Wang, Junqiao Zhao, Siyue Tao, Tiantian Feng, Ziqiao Wang, Guang Chen

Visual Place Recognition (VPR) enables robust localization through image retrieval based on learned descriptors. However, drastic appearance variations of images at the same place caused by viewpoint changes can lead to inconsistent supervision signals, thereby degrading descriptor learning. Existing methods either rely on manually defined cropping rules or labeled data for view differentiation, but they suffer from two major limitations: (1) reliance on labels or handcrafted rules restricts generalization capability; (2) even within the same view direction, occlusions can introduce feature ambiguity. To address these issues, we propose MutualVPR, a mutual learning framework that integrates unsupervised view self-classification and descriptor learning. We first group images by geographic coordinates, then iteratively refine the clusters using K-means to dynamically assign place categories without manual labeling. Specifically, we adopt a DINOv2-based encoder to initialize the clustering. During training, the encoder and clustering co-evolve, progressively separating drastic appearance variations of the same place and enabling consistent supervision. Furthermore, we find that capturing fine-grained image differences at a place enhances robustness. Experiments demonstrate that MutualVPR achieves state-of-the-art (SOTA) performance across multiple datasets, validating the effectiveness of our framework in improving view direction generalization, occlusion robustness.

Computer Vision · 3D Rendering & Reconstruction

Gaia Di Lorenzo, Federico Tombari, Marc Pollefeys, Daniel Barath

Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic understanding or geometric reconstruction. As a result, these embeddings typically cannot be decoded into explicit geometry and simultaneously reused across tasks. In this paper, we propose Object-X, a versatile multi-modal object representation framework capable of encoding rich object embeddings (e.g., images, point cloud, text) and decoding them back into detailed geometric and visual reconstructions. Object-X operates by geometrically grounding the captured modalities in a 3D voxel grid and learning an unstructured embedding fusing the information from the voxels with the object attributes. The learned embedding enables 3D Gaussian Splatting-based object reconstruction, while also supporting a range of downstream tasks, including scene alignment, single-image 3D object reconstruction, and localization. Evaluations on two challenging real-world datasets demonstrate that Object-X produces high-fidelity novel-view synthesis comparable to standard 3D Gaussian Splatting, while significantly improving geometric accuracy. Moreover, Object-X achieves competitive performance with specialized methods in scene alignment and localization. Critically, our object-centric descriptors require 3-4 orders of magnitude less storage compared to traditional image- or point cloud-based approaches, establishing Object-X as a scalable and highly practical solution for multi-modal 3D scene representation.

Applications · Robotics

Hongyi Zhou, Weiran Liao, Xi Huang, Yucheng Tang, Fabian Otto, Xiaogang Jia, Xinkai Jiang, Simon Hilber, Ge Li, Qian Wang 等

We present the B-spline Encoded Action Sequence Tokenizer (BEAST), a novel action tokenizer that encodes action sequences into compact discrete or continuous tokens using B-splines. In contrast to existing action tokenizers based on vector quantization or byte pair encoding, BEAST requires no separate tokenizer training and consistently produces tokens of uniform length, enabling fast action sequence generation via parallel decoding. Leveraging our B-spline formulation, BEAST inherently ensures generating smooth trajectories without discontinuities between adjacent segments. We extensively evaluate BEAST by integrating it with three distinct model architectures: a Variational Autoencoder (VAE) with continuous tokens, a decoder-only Transformer with discrete tokens, and Florence-2, a pretrained Vision-Language Model with an encoder-decoder architecture, demonstrating BEAST's compatibility and scalability with large pretrained models. We evaluate BEAST across three established benchmarks consisting of 166 simulated tasks and on three distinct robot settings with a total of 8 real-world tasks. Experimental results demonstrate that BEAST (i) significantly reduces both training and inference computational costs, and (ii) consistently generates smooth, high-frequency control signals suitable for continuous control tasks while (iii) reliably achieves competitive task success rates compared to state-of-the-art methods.

Deep Learning · Generative Models and Autoencoders

Dongyoung Kim, Huiwon Jang, Sumin Park, Jaehyung Kim, Younggyo Seo, Jinwoo Shin

Large Vision-Language Models (LVLMs) have recently shown great promise in advancing robotics by combining embodied reasoning with robot control. A common approach involves training on embodied reasoning tasks related to robot control using Supervised Fine-Tuning (SFT). However, SFT datasets are often heuristically constructed and not explicitly optimized for improving robot control. Furthermore, SFT often leads to issues such as catastrophic forgetting and reduced generalization performance. To address these limitations, we introduce Robot-R1, a novel framework that leverages reinforcement learning to enhance embodied reasoning specifically for robot control. Robot-R1 learns to predict the next keypoint state required for task completion, conditioned on the current scene image and environment metadata derived from expert demonstrations. Inspired by the DeepSeek-R1 learning approach, Robot-R1 samples reasoning-based responses and reinforces those that lead to more accurate predictions. Our experiments show that models trained with Robot-R1 outperform SFT methods on embodied reasoning tasks. Despite having only 7B parameters, Robot-R1 even surpasses GPT-4o on reasoning tasks related to low-level action control, such as spatial and movement reasoning.